Author: David Allen

  • Hear the Mystery — Sublustrum Playtest Extended, Dive Into Sound & Memory Until November 9

    Hear the Mystery — Sublustrum Playtest Extended, Dive Into Sound & Memory Until November 9

    Good news for anyone who loves atmospheric puzzles and haunting stories: HypeTrain Digital and Brickworks Games have extended the open playtest for Sublustrum, their evocative first-person psychological narrative adventure. Originally set to close October 25, the playtest will now run through November 9, 2026 — giving you extra time to explore the mystery, shape the game, and experience where sound itself becomes a clue.


    What Is Sublustrum?

    A full reimagining of the cult classic 2008 title, Sublustrum casts you into a world of disappearance, fragmented memory, and uncanny science — where you arrive at your brother’s home to find him gone and his work unravelling into something strange and surreal.

    It’s not just what you see that matters — it’s what you hear. Every creak, hum, and resonance could hold the answer. The game’s signature mechanic weaves audio directly into puzzles: listen closely, distinguish layers of sound, and let what you hear guide you through environments that shift, reveal, and transform.

    In the playtest, you’ll experience Chapter One — exploring the opening locations, picking up the trail of your missing sibling, and facing the first puzzles that reward careful observation and even more careful listening.

    Why the Extension?

    The response so far has been outstanding, with players eager to dig into the world and share their thoughts. The team also wanted to align with the Point and Click Steam Showcase running November 2–9, so even more curious players can join in.

    Feedback already rolling in has already shaped improvements — from movement responsiveness to clearer hints — proving your voice truly helps build the final game.

    How to Join

    It’s simple and free:

    • Head to Sublustrum’s Steam page
    • Hit “Request Access” — approval is instant
    • Download the build and play Chapter One whenever suits you before November 9

    Mark Your Calendar

    • Playtest now available through: November 9, 2026
    • Steam Point and Click Showcase: November 2–9, 2026
    • Full release: Planned for Q1 2027

    Don’t let this chance slip away — step into a world where every sound tells a story, every memory holds a piece of the puzzle, and nothing is quite as it seems. The clock is ticking, the house is waiting — and your brother’s trail is still warm.

    Find out more on Sublustrum here


    #Sublustrum #HypeTrainDigital #BrickworksGames #Techmash #PsychologicalHorror #IndieAdventure #SteamPlaytest #SoundDesign #MysteryGame #PointAndClick #GamingNews

  • Sushi Strategy — You Can’t Control the Cat, But You Can Guide It to the Car in Cat Eats Sushi

    Sushi Strategy — You Can’t Control the Cat, But You Can Guide It to the Car in Cat Eats Sushi

    Imagine the scene: a fluffy, food-obsessed feline, a pile of fresh nigiri, and a car waiting at the end of a winding path. Your mission? Get that cat from point A to point B — but here’s the twist: you never actually touch the cat.

    In Cat Eats Sushi, the cat moves on its own, driven by one thing and one thing only: its stomach. It’ll pad forward whenever something delicious is within reach — and that’s where you come in. You don’t steer; you lure. Place sushi pieces strategically along the ground, and the curious kitty will follow the trail straight to your goal: the waiting car. It’s less “herding cats” and more “feeding cats — with a plan.”


    How It Plays

    The rules are simple, but mastering them is where the fun kicks in:

    • No direct control — You can’t click, drag, or nudge the cat. It follows its nose and its nose alone.
    • Place sushi, build paths — Drop sushi where you want the cat to go. It will move toward the nearest piece, eat it, then look for the next one.
    • Reach the car — Lay out a clever, safe trail that leads from the cat’s starting spot all the way to the vehicle without running out of treats — or letting the cat wander off.
    • Think ahead — Sushi is limited. Each level gives you a fixed number of pieces, so you’ll need to plan every placement carefully. One misstep and your cat could head down the wrong path — or stop entirely.
    • Levels that grow with you — Early stages are gentle introductions to the luring mechanic. Later on, you’ll face branching paths, obstacles, tighter budgets of sushi, and terrain that changes how — and where — you can guide your hungry companion.

    It’s a puzzle game about influence, not control. You’re the architect of the path, the designer of the dinner trail, the sushi-placing genius behind every successful journey. And watching your plan click into place as the cat trots obediently from one treat to the next? Pure satisfaction.


    Why Cat Eats Sushi Works

    There’s something wonderfully refreshing about this approach. Most puzzle games hand you full command — move this, rotate that, click here. Cat Eats Sushi flips the script: your partner is independent, driven by simple instincts, and utterly adorable. Success feels like you’ve truly understood how to guide someone rather than just ordering them around.

    Plus, let’s be honest: watching a cat happily follow a trail of sushi is just about the most wholesome thing in gaming. The art style leans into warmth and charm, the purrs and happy munching sounds are endlessly soothing, and every level wraps up with that perfect moment when your feline friend hops into the car — mission complete.


    Ready to Roll?

    Whether you’re here for cute cats, clever puzzles, or just a game that respects your brain without stressing you out, Cat Eats Sushi delivers. It’s quick to pick up, tough to put down, and proves once again that the shortest distance between two points — is a trail of good food.

    Grab your virtual chopsticks, map out your perfect path, and show that cat exactly where the good stuff is. The car’s waiting — and so is your new best friend.

    Find out more on Cat Eats Sushi here


    #CatEatsSushi #IndiePuzzle #CatsOfGaming #SushiStrategy #BrainTeaser #GamingCharm #PuzzleGame #FelineFun #Techmash

  • 10 Years, One Legacy — Xenoverse 2’s Final Festival Leads Straight to Xenoverse 3

    10 Years, One Legacy — Xenoverse 2’s Final Festival Leads Straight to Xenoverse 3

    A decade of time patrol, countless battles, and endless customisation comes full circle.

    Bandai Namco Entertainment and developer Dimps have officially unveiled the Final Festival of Universes, a landmark 10th?anniversary celebration for DRAGON BALL XENOVERSE 2 that kicks off 30 October 2026 — and directly links your achievements to the next chapter: DRAGON BALL XENOVERSE 3, arriving in 2027.

    The Celebration Begins — Free Update 27 October

    Before the festival even starts, a free update drops 27 October, bringing:

    • New login bonus rewards across the anniversary period
    • Special costumes added to the in?game shop
    • Gallery of Time expansion — further expanded for owners of the FUTURE SAGA Chapter 4 DLC

    Final Festival of Universes — 30 October Onwards

    This is the biggest event in the game’s history — and its last major global celebration:

    Rare Returns & Massive Boosts

    • Hard?to?find items from past events make their return — many for the final time
    • 25× Star Coins — earn twenty?five times the usual rate, making it easier than ever to clear the shop and grab limited stock
    • Camaraderie System — deepen your bond with Trunks, The Supreme Kai of Time, or Fu, unlocking exclusive illustrated art as your connection grows

    Exclusive Anniversary Gear

    • Final Festival Uniform — a brand?new Gi designed for the occasion, available in Gold and Rainbow finishes
    • Commemorative Medals — earn medals representing your chosen companion (Trunks, Supreme Kai of Time, or Fu) through event participation

    Your Journey Continues — Carry Rewards Into XENOVERSE 3

    Here’s what makes this more than a farewell: everything you earn can travel with you. Link your Bandai Namco ID, and these mementoes unlock exclusive rewards in DRAGON BALL XENOVERSE 3 when it launches:

    Earn in XV2 ? Unlock in XV3
    Final Festival Uniform (Gold)Martial Arts Festival Outfit — Rare Gold Variant
    Final Festival Uniform (Rainbow)Martial Arts Festival Outfit — Rainbow Variant
    Commemorative MedalsUp to 21 acrylic figures featuring Trunks, Supreme Kai of Time, Fu, and more

    No deadline to claim — once linked, your rewards are secured for launch day.

    A Decade of Patrolling History

    Launched in October 2016, Xenoverse 2 redefined what a Dragon Ball game could be: your own custom character, a hub city, time?travelling story arcs, and a community that kept growing for ten years. Now it passes the torch — not with an ending, but with a promise: your story doesn’t end here. It evolves.

    DRAGON BALL XENOVERSE 2 — Final Festival of Universes: 30 Oct 2026

    Free Update: 27 Oct 2026

    XENOVERSE 3 — Coming 2027 to PS5, Xbox Series X|S & PC

    Find out more here


    #DragonBall #Xenoverse2 #Xenoverse3 #10thAnniversary #FinalFestivalOfUniverses #BandaiNamco #Dimps #DragonBallGames #TimePatrol #GamingAnniversary #FightingGame #Techmash

  • Squad Up Across the Stars — M.O.A.B. Update Delivers Full Co-Op for Warped Universe

    Squad Up Across the Stars — M.O.A.B. Update Delivers Full Co-Op for Warped Universe

    The biggest build has arrived — and you don’t have to face the galaxy alone anymore.

    Warped Games has officially unleashed M.O.A.B. — short for “Mother of All Builds” — a landmark free update that transforms Warped Universe, its free-to-play sci-fi PvE looter shooter, by enabling full 4?player co?op across every single game mode. Whether you’re duking it out on planetary surfaces, soaring through the void, or commanding from the tactical table, your squad flies with you.

    Three Styles, One Squad — All Co?Op, All Free

    What makes M.O.A.B. truly unique is that it doesn’t just tack co?op onto one part of the game — it rewires the entire experience so that ground combat, space flight, and turn?based tactics all support up to four players simultaneously:

    ModeInspirationWhat You Do Together
    Third?Person Ground CombatHelldiversSquad up, deploy tactics, and tear through enemy lines in real?time
    Space Flight & CombatEverspace co?opPilot side?by?side through asteroid fields, dogfight enemy fleets, and defend your ship as a team
    Turn?Based TacticsXCOMPlan, position, and execute coordinated strikes with clear initiative order — now with friends at your side

    “Not many space games let you fly missions next to your friends,” the team notes. And turn?based play now includes a shared initiative bar so everyone always knows whose move it is.

    Built Together — Years in the Making

    When Warped Universe launched into Early Access back in May 2026, squad co?op was the single most requested feature. Delivering it meant rebuilding movement systems, animations, networked gameplay, and AI behaviour from the ground up — a massive engineering undertaking:

    “I jumped out of my chair in excitement the moment we as a team logged in to a mission together and flew side by side. It’s been years of waiting for this moment, and it was such an unreal feeling to be able to battle together.”

    — Adam Straney, Co?Founder, Warped Games

    Lobbies, Loot, and Levelled Threats

    • Public & Private Lobbies — join open squads or invite only your crew; built?in voice and text chat keeps you coordinated
    • Shared Rewards — rare Residium and loot are distributed across the team; everyone takes something home
    • Scaling Difficulty — enemies grow deadlier the larger your squad, so balance never breaks
    • Smarter Foes — updated AI now takes cover, flanks, and attacks in unison — exactly like a coordinated enemy squad should
    • No Paywall — everything in the M.O.A.B. update is 100% free; Warped Universe remains entirely free?to?play with no pay?to?win mechanics

    More Than a Game — a Shared Galaxy

    The update also deepens what makes Warped Universe special: every mission you complete powers planetary facilities that benefit every player in the community. Whether you run solo or with a full squad, your progress contributes to unlocking new worlds and permanent buffs for everyone.

    Warped Universe — M.O.A.B. Update is live now, free on Steam


    #WarpedUniverse #MOABUpdate #WarpedGames #CoOpGaming #LooterShooter #SciFiGaming #FreeToPlay #Helldivers #Techmash #Everspace #XCOM #PCGaming #SteamEarlyAccess #SquadGoals

  • Scavenge, Fight, Vanish — Project S.U.N.D.I.A.L. Drops Closed Beta

    Scavenge, Fight, Vanish — Project S.U.N.D.I.A.L. Drops Closed Beta

    The Zone is open. Not everyone will leave.

    Independent developer Ice Quake Studios has officially launched the closed beta for Project S.U.N.D.I.A.L., a gripping 2D pixel?art extraction shooter forged in the spirit of S.T.A.L.K.E.R. and Escape from Tarkov. Drop into a contaminated exclusion zone, scavenge for survival, and fight to get out — because if you fall, you leave everything behind.

    Tarkov Tension, S.T.A.L.K.E.R. Soul — In Vivid Pixel Art

    Project S.U.N.D.I.A.L. takes the high?stakes PvPvE extraction formula and reimagines it as a top?down 2D adventure, proving you don’t need photorealism to deliver pure dread and adrenaline:

    • Handcrafted pixel world — decaying industrial ruins, radiation?scorched settlements, and overgrown danger zones, all rendered with meticulous retro?style detail
    • Anomalies & hazards — the Zone itself is your enemy: unstable energy fields, radiation pockets, and shifting terrain that can trap or kill you without warning
    • Deep weapon customisation — find, repair, modify, and build your arsenal from scavenged parts; every gun feels different and evolves with you
    • Hostile life — mutated creatures, rogue scavengers, and rival factions patrol the wastes. Later, PvPvE multiplayer will add other players to the danger
    • Stash & progression — what you extract stays with you. Grow your base, stockpile gear, and prepare for harder runs

    What’s Live — And What’s Coming

    The current closed beta focuses on solo play — letting you master the mechanics, combat, and extraction loops before facing human opponents:

    Beta Details
    DeveloperIce Quake Studios
    PlatformPC — Steam Playtest
    StatusClosed Beta — applications open now
    Current ModeSolo extraction (PvE only)
    UpcomingPvPvE multiplayer in later beta phase
    Full Release Target2027
    Carry?OverBeta progress will not transfer to launch

    How to Join the Zone

    Access is invitation?based — secure your spot through:

    • Steam Playtest page — apply directly on the game’s store page; selected players receive automatic access
    • Official Discord — request a beta key from the community channels
    • Studio contact — email Ice Quake Studios directly for consideration

    The Golden Rule: Extract or Lose

    There are no checkpoints. No safe returns. You enter with what you carry. You leave with what you carry out:

    Drop in ? scavenge ? survive ? reach the extraction point ? secure your loot. Die or miss the window, and your gear, supplies, and rare finds remain in the Zone — for someone else to take.

    That unforgiving core is what makes every run tense, every decision heavy, and every successful extraction feel like a genuine victory.

    Apply for Project S.U.N.D.I.A.L. Closed Beta


    #ProjectSUNDIAL #IceQuakeStudios #ExtractionShooter #PixelArt #STALKER #EscapeFromTarkov #PvPvE #IndieDev #Techmash #SteamPlaytest #PCGaming #PostApocalyptic #ClosedBeta

  • The Final Stand Begins — NIKKE Unleashes 4th Anniversary Update Oct 29

    The Final Stand Begins — NIKKE Unleashes 4th Anniversary Update Oct 29

    The wait is over. The curtain rises on the most consequential chapter yet.

    Level Infinite and developer SHIFT UP pulled back the curtain during an official livestream on 24 October, revealing a sweeping 4th Anniversary Update for GODDESS OF VICTORY: NIKKE — launching worldwide Thursday, 29 October 2026. This isn’t just another milestone; it’s a turning point where the Ark’s long journey meets its destiny, humanity’s fate hangs in the balance, and the truth about the Queen finally comes into focus.

    The Story Reaches Its Defining Moment

    The update delivers Chapters 49 and 50 of the main story — the conclusion of the Ark saga and the opening of the Third Ground Recapture Operation. Led by familiar faces including Rapi, Anis, and Neon, the NIKKEs face the colossal, statue?form Queen in what promises to be the most decisive battle in the game’s history.

    Running alongside it is “MARIA?n” — a full?voiced anniversary story event that digs deep into Marian’s past, unravelling secrets buried within research facilities and bringing her relationship with the Commander to a searing climax.

    Three Legends, Reborn for the Fight

    Three pivotal NIKKEs step forward in powerful new forms:

    CharacterRoleHow to Obtain
    Marian: QueenSSR — the figure at the heart of everything, bearing the weight of a crown and a terrible truthFeatured recruitment starting 29 Oct
    Hongryeon: GoddeathSSR — Scarlet reborn, her blade sharpened for the final confrontationFeatured recruitment starting 29 Oct
    Rapunzel: SanctuarySSR — hope given form; offered free to all Commanders, up to 4 copies for full limit breaks, purely through event participationLogin & mission rewards

    The generosity doesn’t end there: up to 230–259 recruitment pulls are being gifted across the celebration period, alongside special selection boxes that let you pick from Rapunzel: Sanctuary, Rapunzel: Pure Grace, Snow White: Innocent Days, and Chime.

    Stellar Blade Collab, Fresh Looks, More Languages

    • Stellar Blade Music Collaboration — a special musical tie?in with SHIFT UP’s blockbuster action game, bringing shared melodies across titles
    • New Costumes — four premium outfits, including Marian: Queen’s “Last Memory” and Hongryeon: Goddeath’s “Oath of the Blade”
    • Spanish Language Support — fully localised text and UI for Spanish?speaking Commanders worldwide
    • Redeem Codes — RECLAIMTHESURFACE, GODDESSMARCHON, FORGETMENOT, NIKKE4EVER — claim these for bonus rewards

    From Screen to the Streets — Global Celebrations

    The anniversary spills beyond the game itself:

    • Times Square Takeover — NIKKE lights up New York’s iconic billboards throughout launch week
    • In?Person Fan Events — meetups and viewing parties spanning Asia, Europe, and the Americas
    • Pop?Up Cafés & Merchandise — exclusive goods and themed experiences in select cities

    Ready to March?

    The livestream has set the stage. The trailers have dropped. Now it’s your turn to lead the charge.

    GODDESS OF VICTORY: NIKKE — 4th Anniversary Update goes live: 29 October 2026

    • Official site: nikke-en.com
    • Download: bit.ly/3RzKZmA
    • Livestream replay: youtube.com/watch?v=JBjfhhkxXFQ

    #NIKKE #NIKKE4thAnniversary #GoddessOfVictory #LevelInfinite #SHIFTUP #MarianQueen #HongryeonGoddeath #Techmash #RapunzelSanctuary #StellarBlade #MobileGaming #AnniversaryUpdate #TheFinalStand

  • Thirteen Years, Infinite Worlds — Space Engineers Still Builds, Still Inspires

    Thirteen Years, Infinite Worlds — Space Engineers Still Builds, Still Inspires

    On 23 October 2013, an ambitious sandbox called Space Engineers launched into Steam Early Access. No one at Keen Software House — and no one playing it — could have guessed that thirteen years later, we’d still be here: still assembling, still testing, still discovering exactly what happens when you hand players the tools to build the impossible.

    From “Sandbox” to a Living Universe

    Before it had a name, the project was simply codenamed “Sandbox”. The premise was deceptively straightforward: place functional, physics?driven engineering blocks into players’ hands and let them figure out what to do. The tools came first — everything else followed.

    • October 2013 — Early Access debut: creative building, basic physics, and the freedom to dream
    • 2015 — Planetary arrival: the game expanded beyond asteroids to include atmospheric flight, gravity wells, and surface bases
    • 2019 — Official full release — yet development kept evolving
    • 2020–2023 — Xbox and PlayStation editions brought the cosmos to living rooms
    • 2025 — Space Engineers 2 launched into Early Access, carrying the torch forward with fresh technology and the same boundless philosophy

    The Greatest Discovery Is You

    Thirteen years hasn’t just added blocks, planets, or platforms — it has revealed something far more extraordinary: you.

    Keen Software House reflected on the milestone: “Thirteen years later, we are still building, still experimenting, and still discovering what happens when we put engineering tools into your hands.”

    The community turned those tools into wonders no single developer could have designed:

    • Ships with functioning propulsion systems, docking clamps, and automated defence grids
    • Colonies spanning multiple worlds, linked by player?built transport networks
    • Mods that rewire gameplay entirely
    • Blueprints shared by the thousands, teaching new engineers how to take flight

    The real discovery wasn’t a feature — it was how brilliantly, creatively, and collaboratively you would use them.

    A Gift Across Generations

    To mark thirteen years, Keen is giving every owner of the original Space Engineers the “Ancient Engineer” character skin for Space Engineers 2 — a wearable tribute to the journey, linking the classic suit to the new frontier.

    Space Engineers 2 remains in active Early Access, growing slice by slice — creative mode, survival, multiplayer, and more arriving in stages. The philosophy hasn’t changed: build together, experiment openly, and keep looking upward.

    The Blueprint Remains Open

    Whether you launched in 2013, docked in 2020, or are just revving your first thrusters today — you are part of something rare. Few games stay vibrant for thirteen months, let alone thirteen years. The reason is simple: you build it.

    The next blueprint is yours.

    Space Engineers:

    https://store.steampowered.com/app/244850/Space_Engineers/

    Space Engineers 2:

    https://store.steampowered.com/app/1133870/Space_Engineers_2


    #SpaceEngineers #KeenSoftwareHouse #13YearsOfEngineering #SpaceEngineers2 #SteamEarlyAccess #SandboxGame #PCGaming #IndieDev #BuildTheImpossible #Techmash

  • The Register, The Keys, The Choice — KYC Turns a Night Shift Into Unthinkable Horror

    The Register, The Keys, The Choice — KYC Turns a Night Shift Into Unthinkable Horror

    You don’t lock the door. You don’t run. You don’t even call for help. Because if you leave, you lose everything.

    KYC: K Stands for Killing — the gripping first?person narrative horror from Monastic Hill Studios, based on the novel Welcome to Mehtos 24×7 by Aman Mehto — casts you behind the counter of Mehtos 247, a lonely gas station stranded on a dead highway outside Highwater, Colorado. What begins as a terrible job slowly reveals itself as something far worse: a place where the thing behind the locked backroom door is hungry — and you are the one who must feed it.

    Trapped Behind the Counter

    You play as Suneil Shrivastava, an international student who lost his scholarship and took the only work he could find. The pay covers his final semester — but the cost of quitting is deportation. He cannot walk away. He cannot afford to fail. So he clocks in, scans the goods, restocks the shelves, and mops the floor — while the night stretches on and the thing in the back waits.

    • The routine is the horror — Suneil doesn’t just survive; he works. He counts change, listens to small talk, and treats every customer like a normal patron… until he must decide which one walks through that back door
    • Seven names before dawn — the creature demands seven. It doesn’t threaten Suneil directly; it simply expects. And Suneil learns that the line between “doing my job” and “condemning someone” blurs with terrifying speed
    • The real terror is normalcy — the game’s sharpest edge isn’t jump scares or monsters; it’s how quickly you grow accustomed to making the choice. How routine makes the unthinkable feel ordinary
    • Story?driven, choice?shaped — your decisions change who leaves, who stays, and what secrets Mehtos 247 has buried. No two nights unfold exactly the same

    Not a Slasher Film — A Moral One

    This is reverse horror reimagined: you are not the prey being hunted; you are the gatekeeper being slowly broken. Every regular face, every hurried traveller, every weary soul stopping for fuel at 3 a.m. becomes a weight on your conscience. Do you send the rude one? The stranger with no family? The one who won’t be missed? And how do you live with yourself when you start believing your own justifications?

    Night One is free to play right now on Steam, giving you a taste of the shift before the full Early Access launch arrives 19 November 2026.

    Play Night One & wishlist KYC: K Stands for Killing


    #KYC #KStandsForKilling #Mehtos247 #MonasticHillStudios #ReverseHorror #NarrativeHorror #PsychologicalHorror #Techmash #IndieHorror #Steam #PCGaming #AmanMehto #LateShiftHorror

  • Walk With a Giant — BURGGEIST Steps Onto Switch 2 October 27

    Walk With a Giant — BURGGEIST Steps Onto Switch 2 October 27

    Your fortress has a heartbeat. And soon, it fits in your hands.

    Independent developer and publisher GHRIAN STUDIO has officially announced that BURGGEIST, the towering real?time action?strategy adventure first released on PC via Steam, is marching onto Nintendo Switch 2 — arriving exclusively on the Nintendo eShop Tuesday, 27 October 2026, priced at $12.00.

    Tailored specifically for Switch 2 — with optimised controls, a crisp interface, and performance tuned for both handheld and docked play — this isn’t just a port. It’s the full, soaring experience of building, defending, and roaming the vast highlands of Aliscans, now portable.

    Command Two, Fight as One

    BURGGEIST reimagines strategy through partnership. You play as Étoile, moving freely across the battlefield, while simultaneously issuing orders to Burggeist — a colossal, sentient walking fortress who is your shield, your weapon, your home, and your greatest ally.

    • Dual?control real?time tactics — position Étoile on ridges and plateaus while directing Burggeist to advance, guard, or unleash devastating attacks
    • Height is your strongest weapon — cliffs, valleys, and elevated ground aren’t just scenery; they’re your most powerful advantage
    • Build the Tower, defend the hope — gather resources, raise your spire toward the heavens, and hold back waves of enemies determined to tear it down
    • Seamless open?world exploration — roam Aliscans freely, discovering hidden regions, meeting distinctive NPCs, and finding gear that reshapes how you fight
    • Deep customisation — evolve your abilities and Burggeist’s capabilities to match your preferred playstyle, from aggressive advance to stalwart defence

    A Story Written in Stone and Sky

    Years have passed since Lucile fell into a mysterious, motionless slumber. Her husband Ignace, a mathematician, has searched desperately for a cure — until a message appears out of nowhere in his stepdaughter Étoile’s notebook: “To free Lucile, you shall build a tower that reaches the heavens.”

    That is your mission. That is why Burggeist walks.

    The experience features a fully voiced narrative in both Japanese and Carglish — an original lyrical language created uniquely for this world — alongside text support in English, Japanese, and French.

    From Steam to Switch 2 — Refined, Ready, Yours

    Originally launched on PC in October 2024, BURGGEIST has been rebuilt and polished to shine on Switch 2. Every sweeping vista, tactical clash, and quiet moment of exploration is designed to feel immersive and responsive — whether playing on the go or docked to your TV.

    BURGGEIST launches on Nintendo eShop — tomorrow, 27 October 2026 — $12.00.

    Store page:

    nintendo.com/us/store/products/burggeist

    Steam version:

    https://store.steampowered.com/app/2402240/BURGGEIST


    #BURGGEIST #GHRIANSTUDIO #NintendoSwitch2 #Switch2 #Techmash #ActionStrategy #IndieGame #TowerDefence #OpenWorld #NintendoeShop #Steam #PortableGaming #Carglish #Aliscans

  • See With Sound — Auris Turns Darkness Into Your Greatest Puzzle

    See With Sound — Auris Turns Darkness Into Your Greatest Puzzle

    Imagine a world where there is no light. Where walls, floors, and enemies vanish the moment you stop moving. Where every step you take reveals the world — and every silence hides it again.

    This is Auris, the striking 2D puzzle?platformer from developers Liza Kuzmina, Daulet Mukan, and Yerzhan Mukhanov, where you play as a blind boy navigating the sinister Wortex Research Institute — a facility that took your mother, trapped other children, and now keeps you in total darkness. Your only tool: echolocation.

    The World Appears When You Make a Sound

    Vision is gone. Instead, sound is your sight:

    • Footsteps and jumps send out ripples of sound that briefly illuminate platforms, walls, traps, and dangers
    • Throw objects to scout ahead — reveal hidden paths, trigger switches, or check for safe footing
    • Stay silent when you must — some sections demand stealth; noise draws not just light… but attention
    • The world fades fast — what you saw vanishes seconds later. Memory matters as much as hearing

    It’s a mechanic that rewires how you play. You don’t just look ahead — you listen and remember. Every run becomes a rhythm of reveal and retreat, anticipation and discovery.

    Fight, Rescue, Escape — and Find Your Mother

    The lab is far from empty. Between you and freedom lie:

    • Creatures of the dark — bats, rats, and mutated horrors that react to your noise. Some patrol; some hunt. You must learn their patterns — and sometimes use sound to lure them away
    • Other trapped children — you’re not alone. Along the way you’ll find and help fellow captives, who may offer aid in return
    • Your mother — the reason you push forward. She was taken for “treatment” by the lab staff. Finding her is the heart of your journey

    Precision, Atmosphere, and Pure Emotion

    Auris isn’t just a clever mechanic — it’s a game about resilience, empathy, and seeing without eyes. Every level tightens the challenge: puzzles grow more layered, platforms more precise, and the darkness more unforgiving. Yet the core never shifts: move, listen, remember, survive.

    A free demo is available right now on Steam, with the full game slated for release 1 December 2026.

    See with your ears — wishlist and play the demo


    #Auris #AurisGame #Echolocation #IndieGame #Techmash #PuzzlePlatformer #SteamDemo #PCGaming #Atmospheric #Narrative #LizaKuzmina #DauletMukan #YerzhanMukhanov

  • No Combat, Just Calm — Under Canopies Enters Early Access as Your Peaceful Forest Sanctuary

    No Combat, Just Calm — Under Canopies Enters Early Access as Your Peaceful Forest Sanctuary

    Tired of fighting for your life in survival games? Under Canopies says: put down the weapons and pick up a trowel, a camera, and a watering can instead.

    Indie developer Novemtails — the solo studio of Mexico-based creator Roberto Ortiz — alongside publisher Assemble Entertainment, have officially launched Under Canopies into Steam Early Access as of 23 October 2026, inviting players to step into a lush living forest where the only thing you conquer is a quiet, happy life.

    Survival Without the Stress

    Forget raiders, deadly weather, or hunger bars ticking down to game over. Under Canopies redefines “survival” entirely — here, you don’t fight nature; you join it:

    • Build your dream cabin — piece by piece, from foundation to rooftop, with space to grow and personalise
    • Forage, farm, and craft — tend crops, gather materials, cook nourishing meals, and expand your sanctuary
    • Photograph wildlife — capture rare and beautiful creatures as they roam the woods; fill your album and learn their habits
    • Connect with the forest — animals aren’t enemies to be slain; they’re neighbours to observe, befriend, and protect
    • Explore freely — discover hidden glades, secret streams, and ancient trees at your own relaxed pace

    “There is no combat,” the team confirms. “The only enemy is inefficiency.”

    Built With Care, Grown With Community

    Created almost entirely solo by Roberto Ortiz — who jokes he develops alongside his nine cats — Under Canopies first charmed thousands during Steam Next Fest, racking up over 50,000 wishlists before launch. Early Access is just the beginning: the roadmap includes expanded territories, deeper wildlife interactions, more building options, seasonal events, and new gameplay layers shaped directly by player feedback.

    Priced at €14.99 / £12.99, the game is available right now on Steam for Windows PC.

    Why “Cosy” Is the New Adventure

    The launch arrives as the cosy gaming scene continues to flourish — a growing movement proving that peace, creativity, and gentle discovery can be just as compelling as epic battles. Under Canopies stands at its forefront: a handcrafted, heartfelt experience designed to soothe rather than stress.

    “Gamers — especially cosy fans — are going to love losing themselves in this forest,” say the developers. “We’ve built a place where you can truly breathe.”

    Breathe it in here


    #UnderCanopies #Novemtails #AssembleEntertainment #CozyGaming #EarlyAccess #SteamGames #LifeSim #NatureGaming #IndieDev #PeacefulGaming #ForestLife #PCGaming #Techmash

  • Live the Legend — Warrior Cats: Clans of the Forest Paws Its Way Onto All Platforms

    Live the Legend — Warrior Cats: Clans of the Forest Paws Its Way Onto All Platforms

    The Clans are calling — and now you can answer.

    TRAILMARK Games and Four Trees Media, in partnership with the Warrior Cats franchise, have officially launched Warrior Cats: Clans of the Forest, an all-new action-adventure RPG that invites you to step into the paws of your very own warrior and roam the wild territories made famous in Erin Hunter’s beloved novels. Available right now across Nintendo Switch & Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store, this is more than a game — it’s your chance to live the life of a true Clan warrior.

    Forge Your Warrior, Choose Your Path

    Every journey begins with who you are. The game opens with a deep character creator that lets you design your warrior from whisker to tail tip — customising fur patterns, colours, eyes, markings, and build. Then you choose your Clan: ThunderClan’s dense forest, RiverClan’s marshy waters, ShadowClan’s shadowed pine woods, or WindClan’s sweeping open moors. Each boasts its own distinct territory, culture, and a fully original story campaign written exclusively for this game.

    • Four unique campaigns — one for each Clan — with branching choices that shape your reputation, relationships, and destiny
    • Turn?based tactical combat — learn warrior moves, face off against rivals, and defend your territory from foxes, badgers, and other threats
    • Forage, craft, and upgrade — gather herbs and materials to craft supplies and customise your den
    • Explore iconic locations — visit the Moonpool, the Island, and other sacred sites familiar to every fan
    • Bond with legendary characters — interact with fan?favourites as you rise from apprentice to warrior, and beyond

    Every Choice Matters

    This isn’t just retelling the stories you know — it’s letting you write your own chapter. Your decisions influence how your Clan sees you, which allies stand at your side, and what secrets you uncover. With StarClan watching and prophecies unfolding, your actions carry real weight — and the path you take is uniquely yours.

    Available Now — Editions & Pricing

    • Standard Edition — £24.99 / $29.99 across all platforms
    • Feral Edition — £32.99 / $39.99 — adds extra customisation options, accessories, a cel?shaded visual style, and exclusive photo?mode poses and effects
    • Physical releases — out now for Switch, Switch 2, and PS5; Xbox Series X|S physical edition follows November 3, 2026

    Ready to Serve Your Clan?

    Whether you’ve followed the books for years or are meeting the Clans for the first time, Clans of the Forest offers an immersive, heartfelt journey through a world where loyalty, courage, and destiny rule. The wild is waiting — will you answer the call?

    Learn more and play now:warriorcatsgame.com


    #WarriorCats #ClansOfTheForest #TRAILMARKGames #FourTreesMedia #ErinHunter #ActionAdventureRPG #CatsOfTwitter #Techmash