Category: Horror

  • Fear The Timeloop is launching soon on Steam

    Fear The Timeloop is launching soon on Steam

    The Premise: 15 Minutes to Live

    You step into the boots of Sheriff James Cooper, who awakens in a dilapidated, unfamiliar hospital. There’s just one problem: he is mortally wounded and bleeding out.

    • The Hook: You have exactly 15 minutes of real-time gameplay before James succumbs to his injuries.
    • The Reset: The moment you die—whether from blood loss or the monsters roaming the halls—the loop resets. You wake up in that same room, wounded, and the clock starts again.
    • The Goal: Break the cycle by uncovering the truth behind the hospital’s haunting residents and finding a way out before your time is up.

    Key Gameplay Features

    • Metroidvania Progression: While your physical items might reset, the knowledge and abilities you gain don’t. You’ll unlock new paths and shortcuts that make each subsequent run more efficient.
    • Branching Narrative: A dynamic dialogue system reacts to your choices. The path you take in one loop can significantly alter how characters interact with you in the next.
    • Atmospheric Combat: Built in Unreal Engine 5, the game emphasises “classic” survival horror. Ammo is scarce, and the primary threats—mysterious cultist-like figures and bloodthirsty creatures—are designed to be avoided rather than mowed down.
    • Customizable Abilities: A flexible skill system allows you to tailor James’s survival traits to your specific playstyle, whether you prefer stealth or high-risk combat.

    Reception & Performance

    The game’s Prologue, which was released in mid-2025, garnered “Very Positive” reviews on Steam, with players praising its thick atmosphere and stressful time-management mechanics. Early feedback led the developers to overhaul the shooting mechanics and enemy AI for the full 2026 release, ensuring a more polished experience.

    Find out more here on Steam – https://shorturl.at/77AWe

    #FearTheTimeloop #steam #Metroidvania #monsters #horror

    #TacoEaters #PlayWay #AI #survival #hospital #games #gaming #gamers #videogames

  • Checking In: The Haunting Nostalgia of THE SPIRIT LIFT

    Checking In: The Haunting Nostalgia of THE SPIRIT LIFT

    Launched on January 27, 2026, THE SPIRIT LIFT is a stylised love letter to ’90s horror and tactical card gaming. Developed by prettysmart games, this “Ghostpunk” deckbuilder transports players back to a pixelated 1990s where a graduation party at the Vexington Hotel goes south, leaving a group of teenagers trapped in a supernatural elevator.

    The Premise: Rewind or Die

    The game follows a group of eight classic high school tropes—ranging from the tennis star and the jock to the goth artist—as they navigate 13 procedurally generated floors of a haunted hotel. The aesthetic is pure nostalgia: think CRT filters, low-poly 3D environments, and a soundtrack that feels ripped from a cult-classic VHS tape.

    Gameplay Mechanics

    Unlike many deckbuilders that focus solely on abstract card play, THE SPIRIT LIFT incorporates light dungeon crawling. You move square-by-square through the hotel’s hallways, triggering random events and grid-based encounters.

    • Team-Based Synergy: You select a trio of investigators for each run. Your deck is a combined pool of cards based on those specific characters.
    • Tactical Combat: Battles use a shared pool of action points. You’ll use everyday ’90s itemsdisposable cameras to stun, slap bracelets for gear, and tennis rackets for defence—to fend off poltergeists and cryptids.
    • The “Trauma” System: A unique twist where negative cards (Trauma) are added to your deck by enemies. Unlike standard cards, these often have to be played multiple times to be “processed” and removed, forcing you to manage your team’s mental fatigue.
    • Meta-Progression: The Spirit Shop, run by a mysterious wolf-man named Dorian, allows you to spend “Spirit Points” earned during runs on permanent upgrades like increased health or extra gear slots.

    Why It Stands Out

    The game’s core loop—“Be Kind, Rewind”—is a nod to its roguelike nature. Death isn’t the end; it’s a “rewind” of the graduation night, allowing you to try different character combinations and uncover the hotel’s deeper lore. With over 200 cards and 90 pieces of gear, the strategic depth is significant, even if the “unlucky number 13” theme keeps every run tense and relatively fast-paced.

    Find out more here – https://www.thespiritlift.com/

    #THESPIRITLIFT #retrogame #horror #deckbuilder #roguelike

    #prettysmartgames #pcgames #steam #games #gaming #gamers #videogames

  • The Upside Down Returns: Everything in Dead by Daylight’s Stranger Things Chapter 2

    The Upside Down Returns: Everything in Dead by Daylight’s Stranger Things Chapter 2

    The Fog has just gotten a lot more crowded—and significantly more dangerous. Following the massive conclusion of Stranger Things Season 5, Behaviour Interactive has officially launched the highly anticipated Stranger Things Chapter 2 on January 27, 2026.

    While the original 2019 chapter brought us the Demogorgon, this second expansion dives deep into the series’ finale, bringing the true mastermind of Hawkins’ suffering into the Entity’s Realm.


    The New Killer: Vecna (The First)

    Known to some as Henry Creel and others as One, The First enters the game as a powerful, reality-warping Killer. Unlike the Dungeons & Dragons version of Vecna already in the game, this iteration is ripped straight from the Netflix series, complete with his iconic fleshy vines and telekinetic malice.

    • The Power: Test Subject #001
    • The Worldbreaker: Vecna can slip into the Upside Down to navigate the map with frightening speed, emerging through “Undergates” to surprise Survivors.
    • Grandfather Clocks: His presence introduces a new environmental mechanic. Cursed Survivors must find and interact with Grandfather Clocks to stave off a mounting dread that makes them vulnerable to a brutal, bone-shattering final blow.

    The Survivors: Eleven & Dustin Henderson

    Two of Hawkins’ most iconic heroes have finally joined the roster, bringing powerful new utility to the Survivor side.

    • Eleven (Jane Hopper): Her perks focus on her psychic resilience. With Extrasensory Perception, she can see auras while crouching, though at the cost of being temporarily Oblivious to the Killer’s presence.
    • Dustin Henderson: The group’s resident strategist brings technical ingenuity. His perk Bada Bada Boom allows him to transform toolboxes into med-kits while hiding in lockers, providing crucial mid-match adaptability.

    Legendary Outfits: Eddie & Robin

    Fans who want to play as other fan favourites are in luck. The chapter launches with two high-fidelity Legendary Outfits that completely transform existing characters, including original voice lines:

    • Eddie Munson (for Dustin Henderson)
    • Robin Buckley (for Nancy Wheeler)

    Why It Matters

    This update marks a shift toward Environmental Horror in Dead by Daylight. By adding physical objectives like the Grandfather Clocks and a Killer that literally traverses a sub-dimension, Chapter 2 feels more like a psychological thriller than a simple game of tag.

    Whether you’re a “Steve Main” looking to reunite the Scoop Troop or a Killer enthusiast ready to shatter some bones as Henry Creel, the Upside Down has never felt more at home in the Fog.

    Note: Stranger Things Chapter 2 is available now on all platforms. Purchasing the full DLC also unlocks the exclusive “Mind Flayer” Badge and “Bloody Rainbow Room” Banner.


    Find out more here – https://epic.gm/dbd-stranger-things

    #DeadbyDaylight #StrangerThingsChapter2 #Vecna #Hawkins #DeadbyDaylightXStrangerThings

    #horror #dlc #hawkinslab #games #gaming #gamers #videogames

  • Man’s Best Undead Friend: Zombie Graveyard Simulator Hits Version 2.0

    Man’s Best Undead Friend: Zombie Graveyard Simulator Hits Version 2.0

    The life of a post-apocalyptic undertaker just got a lot more interesting. The developers at threeW have officially moved Zombie Graveyard Simulator from v1.5 to the highly anticipated Version 2.0. Released on January 23, 2026, this major update marks the completion of the game’s original roadmap, bringing a mix of cosy companionship and heavy-duty firepower to your local cemetery.


    A New Ally: The Pet Companion

    The headlining feature of Version 2.0 is the addition of the Pet Companion. You are no longer alone when the sun goes down and the graves start shaking.

    • The Dog House: By unlocking and building this new structure, you can recruit a loyal dog to roam your graveyard.
    • Nightly Defence: During the day, your companion relaxes and wanders the grounds. At night, however, they become a vital asset, actively assisting you in fending off waves of the undead.
    • Personal Touch: Players can choose from a list of random names or give their furry friend a custom moniker.

    The Arsenal Expands

    To handle the increasingly aggressive nightly hordes, the update introduces new ways to “protect your work”:

    • The Desert Eagle: A high-calibre handgun with massive stopping power, perfect for popping heads in a pinch.
    • The Secret Weapon: For the completionists out there, a special “Secret Variant” weapon is now unlockable only after securing every achievement in the game.

    Steam Deck & Technical Overhaul

    Steam Deck users have reason to celebrate, as the game is now officially Steam Deck Playable. The devs have completed an extensive optimisation pass that reportedly boosts performance from a choppy 10–25 FPS in late-game waves to a stable 60 FPS.

    • Unity Upgrade: The game has moved to Unity 6.2, allowing for better lighting and rendering.
    • Storage Rework: The inventory and storage systems have been completely rewritten to eliminate stutters when moving large quantities of items.
    • Bio-Factory Gains: Following the previous Research Lab update, players can still turn captured zombies into “Alpha Cure” or “Gore Bait” for massive profits through the BioSell App.

    The Road Ahead

    With the original roadmap now complete, the developers have noted that while they are evaluating future content (and haven’t completely ruled out features like co-op), their focus is shifting toward a new unannounced project. However, they’ve assured players that bug fixes and stability updates will continue.

    Pro Tip: If you’re struggling with the new waves, remember that barricades can now be upgraded through three tiers, transforming basic wood into reinforced metal to give your new dog companion a better vantage point!

    Find out more here on Steam – https://shorturl.at/cATYg

    #ZombieGraveyardSimulator #GameUpdate #zombies #survivors #threeW #PlayWay #horror #games #gaming #gamers #videogames

  • The Gold River Project on Steam Early Access Now

    The Gold River Project on Steam Early Access Now

    Released into Steam Early Access on January 23, 2026, The Gold River Project is an open-world survival adventure that blends the serenity of a Pacific Northwest camping trip with the tension of a high-stakes psychological experiment. Developed by Fairview Games and co-published by Sightline Games, the title has quickly caught the attention of the survival community for its atmospheric world-building and unique approach to seasonal progression.


    The Premise: A Vacation Gone Wrong

    The game begins with a simple hook: you and up to four friends are chartered via floatplane into a remote nature reserve for a week of hiking and kayaking. However, when your guide fails to return, the realisation sets in—you aren’t just stranded; you’re being studied.

    The forest is divided by massive, mysterious “Walls,” and players soon discover they are unwilling participants in a gruelling experiment. To escape, you must uncover the secrets of the “Lab” and deal with the “Settlers”—factions of previous campers who either chose to stay or were broken by the environment.

    Key Gameplay Features

    The Gold River Project distinguishes itself from typical “craft-and-slash” survival games by focusing on atmosphere and player-driven pacing:

    • Dynamic Seasonal Progression: Unlike games where seasons change on a fixed timer, here the environment shifts only when players interact with the world’s infrastructure. Disabling “Substations” lowers the Wall and triggers the transition from the abundance of Summer to the rainy decay of Fall, and finally the brutal, frozen quiet of Winter.
    • Survival Mechanics: Players must manage core vitals, including hunger, hydration, fatigue, and body temperature. The game rewards exploration with “badges” that represent learned survival skills.
    • Non-Linear Solutions: There is rarely one way out. Players can choose to solve environmental puzzles to disable the Walls, use stealth to bypass security patrols, or engage in direct confrontation with hostile factions.
    • Co-op Focus: While fully playable solo, the game is designed for a 4-player cooperative experience, allowing teams to split tasks like scavenging abandoned mines, building a base, or researching new technology.

    Technical Specs and Early Reception

    Built in Unreal Engine 5, the game is noted for its “stunning” visuals, particularly its dense foliage and lighting. However, as an Early Access title, it does come with demanding system requirements:

    • Minimum RAM: 32 GB
    • GPU: NVIDIA RTX 3060 / AMD RX 6800 XT or better
    • Storage: 60 GB

    Early reviews are currently Mixed, with many players praising the immersive atmosphere and the unique “Wall” mystery, while others note the “jank” and performance optimisation issues typical of a day-one Early Access launch.


    Quick Tip: If you’re just starting out, don’t rush to disable the first Substation. Use the eternal Summer to stockpile food and build a sturdy base; once the season shifts to Fall, resources become significantly scarcer.

    Find out more here – https://fairviewgames.com/

    #TheGoldRiverProject #SteamEarlyAccess #survivalgame #explorationgame #adventuregame #openworldgame #steam #games #gaming #gamers #videogames

  • Utopia: Birth of the Heroes playtest out now

    Utopia: Birth of the Heroes playtest out now

    In January 2026, Mana Core Game Studios officially pulled back the curtain on its debut title, Utopia: Birth of the Heroes. This dark, medieval fantasy visual novel is making waves for its ambitious narrative structure and focus on the heavy moral weight of leadership and idealism.


    The Core Premise: A War of Ideals

    Set in a realm fractured by relentless war and arcane magic, the story follows three distinct protagonists: Diomedes Morgan, Frederick Marcus, and Eskil Ilhamy. Unlike many fantasy titles that focus on a simple “Good vs. Evil” struggle, Utopia centres on the concept of the “Perfect Society.”

    Each protagonist is driven by a unique vision of what a utopia looks like. As their stories intertwine, players are forced to navigate:

    • Political Tensions: Managing the fragile alliances of war-torn kingdoms.
    • Arcane Mysteries: Exploring a world where magic is both a tool for creation and a weapon of destruction.
    • Sacrifice: Deciding what—and who—must be given up to achieve a “perfect” world.

    Key Gameplay Features

    While the game follows the visual novel format, it emphasises player agency and high replayability through several key pillars:

    • Branching Perspectives: Players experience the narrative through three different lenses, seeing how one character’s “heroic” decision might be another’s tragedy.
    • Consequence-Driven Choices: Decisions ripple across the world, affecting not just personal relationships but the literal survival of entire nations.
    • Immersive Atmosphere: The game features an evocative musical score by Peter Reid Jones, designed to heighten the emotional stakes of the political and moral dilemmas.
    • Mature Storytelling: Mana Core has leaned into “dark and arcane” themes, featuring mature depictions of war, loss, and the bloody reality of medieval conflict.

    Development and Release

    Utopia: Birth of the Heroes is the debut project from Dante and Daniel Arjona, brothers and co-founders of the Monterrey-based Mana Core Game Studios.

    “We wanted to build a world where you can agree or disagree with the characters but still feel like you are part of their world,” says Dante Arjona. “Every choice feels personal because it mirrors something bigger than just the character.”

    How to Play Now

    While the full game is slated for a 2026 release on Steam, players don’t have to wait to see the world of Beia for themselves:

    • Steam Playtest: A playtest is currently live, offering immediate access to Chapters 0 through 2.
    • Steam Next Fest: An expanded demo is scheduled to debut during the February 2026 Steam Next Fest.

    Find out more here – https://manacoregs.com/utopia/

    #UtopiaBirthoftheHeroes #FantasyVisualNovel #Steam #Playtest #Utopia #ManaCoreGameStudios #pc #games #gaming #gamers #videogames

  • The 18th Attic Horror Game Is Out Now on Steam

    The 18th Attic Horror Game Is Out Now on Steam

    The 18th Attic is an indie psychological horror game developed by Steelkrill Studio. Drawing heavy inspiration from the Fatal Frame series and the recent “anomaly-hunting” subgenre (like The Exit 8), it blends unsettling paranormal investigation with a surprisingly wholesome survival mechanic.


    The Premise: Trapped in the Loop

    In The 18th Attic, players take on the role of a man trapped in a mysterious, shifting loop within a dusty, cluttered attic. To break free, you must piece together the fragments of a tragic past—specifically a romance with a woman named Emily—by documenting the paranormal anomalies that haunt the space.

    Core Gameplay Mechanics

    The game relies on observation and precision rather than traditional combat:

    • The Polaroid Camera: Your primary tool. You must photograph anomalies—objects that move, appear, or disappear—to “identify” them and safely progress to the next loop.
    • Sanity Management: As you witness supernatural events, your sanity meter drains, leading to hallucinations and visual distortions.
    • The Cat Companion: Perhaps the game’s most unique feature is your customizable pet cat. Petting the cat is the only way to restore your sanity. Additionally, the cat acts as an early warning system, reacting to entities before they become visible to you.

    Game Modes

    The 18th Attic offers two distinct ways to experience its hauntings:

    1. Story Mode: A narrative-focused experience that allows players to soak in the atmosphere and uncover the protagonist’s history at a steadier pace.
    2. Chase Mode: A high-intensity version where a hostile presence actively stalks you through the attic, sanity drains faster, and exclusive anomalies appear.

    Technical Details

    FeatureDetails
    DeveloperSteelkrill Studio
    PlatformsPC (Steam, GOG, Epic Games Store)
    Release DateJanuary 23, 2026
    GenrePsychological Horror / Anomaly Hunting
    PlaytimeApprox. 90–120 minutes

    Insight: While the game has been praised for its atmosphere and the “cat mechanic,” players should note that photography can be finicky. You must be precise with your framing to ensure the game registers an anomaly correctly.

    Find out more here – https://steelkrill.com

    #The18thAttic #horror #cat #haunting #ghosts #scary #SteelkrillStudio #steam #games #gaming #gamers #videogames

  • Dread Neighbor Psychological Horror Demo Now Available

    Dread Neighbor Psychological Horror Demo Now Available

    In the wake of the success of Dread Flats, independent developer Ghostcase has returned to the spotlight with the release of the Dread Neighbor demo. Launched on Steam on January 22, 2026, this psychological horror experience has already garnered “Very Positive” feedback from players for its suffocating atmosphere and grounded approach to urban terror.


    The Premise: The High Price of Low Rent

    In Dread Neighbor, players step into the shoes of a young woman working in the city. To save money, she moves into a quiet, suspiciously cheap apartment building. What begins as a mundane routine—commuting, taking out the trash, and feeding her cat—quickly shifts into a nightmare of surveillance and paranoia.

    The demo highlights the game’s core theme: “the malice of being watched.” It focuses on the psychological weight of isolation, where the safety of your own home is eroded by the sensation of eyes peering through cracks in the walls, gaps in the wardrobe, and the shadows beneath the bed.

    Key Features of the Demo

    • Progressive Loop Structure: Borrowing and refining the “loop” mechanic seen in titles like P.T., the game uses repeating scenes that change subtly over time. A door left slightly ajar or a stain on the ceiling becomes a herald of something far worse.
    • Modern Urban Fear: Concept design is led by the renowned creator Dajisi, known for capturing “modern Chinese-style horror.” The setting—dimly lit hallways and cramped, damp apartments—feels uncomfortably realistic.
    • Atmosphere Over Action: The demo prioritises environmental storytelling. There is no traditional combat; instead, the player must observe and interpret shifting details to survive the rising tension.
    • Visual and Technical Leap: Compared to Ghostcase’s previous work, Dread Neighbor features significantly improved 3D fidelity, leveraging advanced lighting and shadow systems to make every corner of the apartment feel “alive.”

    Reception and Release

    Early reviews for the demo praise its “slow-burn” pacing and its ability to turn ordinary domestic tasks into sources of dread. It currently holds a 91% positive rating on Steam, with many calling it a frontrunner for the scariest indie title of 2026.

    Find out more here on Steam – https://shorturl.at/JJsD1

    #DreadNeighbor #horror #steam #Psychological #steam #ghostcase #demogame #games #gaming #gamers #videogames

  • Murder Graphic Novel Ashes Launching on Steam in April

    Murder Graphic Novel Ashes Launching on Steam in April

    Developed by Melbourne-based studio Plot Twist, the game is slated for a Steam Early Access release in April 2026.


    The Story: A Thriller in Regional Victoria

    Set against the eerie, isolated backdrop of country Victoria, Australia, the game follows Azar Warren, a 16-year-old skater. After witnessing a gruesome murder in the city, Azar flees to the rural compound of her estranged grandfather, Stan, hoping for safety.

    However, the “refuge” quickly turns into a psychological trap. As Azar observes her grandfather’s increasingly erratic and suspicious behaviour, she begins to fear that the secrets hidden within the compound are just as dangerous as the killers chasing her from the city.

    Key Gameplay Features

    The game stands out for its unique “playable comic book” presentation and tactile interaction:

    • Interactive Graphic Novel: The story is told through dynamic, hand-drawn panels. Unlike a traditional visual novel, the artwork is interactive, pulling the player into the “gritty depiction” of the Australian landscape.
    • Tactile Puzzles: Players must help Azar survive by solving environmental mini-games, such as:
      • Reassembling torn-up photos to find clues.
      • Cracking codes on mysterious lockboxes.
      • Practising with a rifle at a homemade shooting range.
    • Branching Narrative: The game explores heavy themes of trust, intergenerational trauma, and survival, with player choices influencing Azar’s path toward justice—or further danger.

    Development Origins

    The concept for Ashes was born during the COVID-19 lockdowns in Melbourne. Creator Cléa Frost, who has a background in film and TV production (working on hits like The Newsreader and Surviving Summer), used the period to experiment with branching narratives. Supported by Screen Australia, the project evolved from a sci-fi epic into this intimate, human-scale mystery.


    Comparison: “Ashes” vs. “House of Ashes”

    It is worth noting that this game is distinct from the 2021 title The Dark Pictures Anthology: House of Ashes. While both involve survival and mystery:

    • Ashes (2026): A hand-drawn, 2D interactive graphic novel set in rural Australia focusing on a teen witness.
    • House of Ashes (2021): A 3D cinematic horror game set in Iraq involving soldiers and supernatural creatures.

    Find out more here – https://www.ashesnovel.com.au/

    #Ashes #ashesnovel #horror #murder #graphicnovel #PlotTwist #IndiEXP #games #gaming #gamers #videogames

  • New Gameplay Trailer For Resonant Q

    New Gameplay Trailer For Resonant Q

    Resonant Q is an upcoming third-person cosmic horror survival action game that has recently garnered attention for its unique “energy-as-life” mechanics and dark sci-fi world-building. Developed by Japan Productions—a studio comprised of veterans from Square Enix, SEGA, and the Silent Hill franchise—the game is slated for a 2026 release on PC via Steam and the Epic Games Store.


    The Setting: A Dying Orbital Ring

    Set in a future where Earth has been decimated, players take on the role of Volts, seasoned warriors who must ascend a collapsing Orbital Ring (often referred to as the “Ringworld”). The environment is a haunting blend of industrial megastructures, bioluminescent wetlands, and ruins of alien civilisations.

    The narrative is crafted by Steve Parker, a veteran writer known for his work in the Warhammer 40,000 universe, ensuring a story rich in “hard” sci-fi and unsettling cosmic horror.

    Core Gameplay: Energy is Everything

    Unlike traditional shooters, where health and ammo are separate concerns, Resonant Q centres on a Single Energy System. This system governs:

    • Life Support: Your oxygen supply depends on your remaining energy.
    • Combat: Firing weapons and using abilities drains the pool.
    • Exploration: Tools like scanners and detection systems require power to reveal enemies stalking you in the dark.

    This creates a high-stakes risk-reward loop. Players must venture from their base—a slum settlement at the foot of a space elevator—to scavenge resources and “Anomalies” on the Ring, then extract before their suit’s energy expires.

    Key Features

    • 1–3 Player Co-op: Play solo or with friends. In co-op, the tension increases as you must decide whether to share your dwindling energy with a teammate or save it for your own extraction.
    • Base Evolution: The “Slums” serve as a persistent hub where players can upgrade vendors, craft gear, and prepare for the next “RUN” up the elevator.
    • Hero Customisation: Players choose from different “Volts,” each with bespoke skill trees and playstyles.
    • Atmospheric Horror: The game transitions between high-octane action and slow, tense survival horror depending on the environment and the “anomalies” you encounter.

    Current Status

    As of January 2026, Japan Productions has recently released a gameplay trailer showcasing the game’s responsive gunplay and decaying environments. While a specific release date has not been set, it remains one of the more anticipated indie titles for the year, supported in part by an Epic MegaGrant.

    Find out more here – https://resonantq.com/

    #resonantq #scifi #horror #survival #action #steam #JapanProductions #games #gaming #gamers #videogames

  • Targem Games and TG Indie Announce New Survival Sim ‘Underchoice’

    Targem Games and TG Indie Announce New Survival Sim ‘Underchoice’

    Publisher Targem Games (Crossout, BlazeRush) and developer TG Indie have officially pulled back the curtain on their latest project: Underchoice, a high-stakes survival simulator that turns moral ambiguity into a core gameplay mechanic.

    Set within the claustrophobic confines of a sealed underground bunker, Underchoice casts players as the Overseer—the final arbiter of life and death in a world that has become uninhabitable.


    The Burden of the Overseer

    Unlike traditional survival games that focus solely on resource gathering, Underchoice emphasises the human cost of survival. As the leader of a small community, you are the one who answers when a stranger knocks on the reinforced bunker door.

    “Every choice you make, whether it is to let in a stranger, to use your resources on something, or to risk the safety of the bunker, leads to unique consequences,” the developers shared in the official announcement.

    Key Gameplay Features

    • Ethical Gatekeeping: Decide who enters your sanctuary. A newcomer could be a valuable asset or a threat that destabilises your entire ecosystem.
    • Crisis Management: Handle internal technical failures, medical emergencies, and external threats that force you to prioritize some lives over others.
    • Resource Scarcity: Manage strictly limited supplies of food, water, and medicine. Will you share your bounty with wandering souls or hoard it to ensure your people’s long-term survival?
    • Branching Narratives: The game promises a wide variety of endings shaped entirely by the player’s moral compass—or lack thereof.

    Availability

    Underchoice is currently slated for release on PC (Steam). While a definitive launch date has yet to be confirmed, the developers have officially opened Playtest registration on their Steam page, inviting players to get an early look at the bunker’s harsh realities.

    Find out more here on Steam – https://shorturl.at/UGish

    #underchoice #targemgames #steam #TGIndie #games #gaming #gamers #survivalsimulator #Overseer #undergroundshelter #videogames

  • The Killing Stone Launching on Steam next month

    The Killing Stone Launching on Steam next month

    CAN YOU OUTSMART THE DEVIL?

    Get ready to lose your soul (or save a family’s) in The Killing Stone, the upcoming 17th-century folk horror deckbuilder from the creators of The Blackout Club and BioShock leads!

    Set in the frozen Arctic Circle, you play as a Maven of the dark arts, investigating a deadly generational curse. This isn’t just a card game—it’s a ritual bargain for the souls of the Svangård family.

    Why we’re obsessed:

    Dual Scripts: Play the entire game in authentic 17th-century English or modern prose!

    Star Cast: Featuring the incredible Emma Gregory (Baldur’s Gate 3) and Liam O’Brien (Critical Role) as the Devil himself.

    Tactile Gameplay: Beautiful 3D figurines, ritual contracts, and a high-stakes “Reserve System.”

    Mark your calendars: Launching on Steam February 18, 2026!

    Try the Demo now on Steam: https://shorturl.at/TjKzr

    #TheKillingStone #Horror #QuestionGames #games #gaming #gamers #videogames #IndieGames #Deckbuilder #GamingNews