Category: Sci-Fi

  • ICARUS: Console Edition launching at the end of Feb

    ICARUS: Console Edition launching at the end of Feb

    The long-awaited drop is finally here. After years of PC-exclusive survival, ICARUS: Console Edition is officially making its planetary debut.

    Whether you’re a veteran prospector or a first-time survivor, here is everything you need to know about the jump to PlayStation and Xbox.


    The Launch Details

    • Release Date: February 26, 2026.
    • Platforms: PlayStation 5 and Xbox Series X|S.
    • The Content: This isn’t just a port of the 2021 base game. The Console Edition includes the New Frontiers expansion from day one, giving you access to the massive, alien-infested region of Prometheus.

    What to Expect on Icarus

    If you’re new to the lore, Icarus is a session-based PvE survival game from the creator of DayZ. You are a prospector dropping onto a broken planet where terraforming went catastrophically wrong.

    • Hostile Environments: From toxic atmosphere to flash storms and “flesh-eating” wildlife, the planet wants you dead.
    • The Mission: Land, complete your objective (or just build a massive base), mine for rare Exotics, and get back to orbit before your timer runs out.
    • Progression: Use your hard-earned Exotics in the Orbital Workshop to buy permanent high-tech gear for your next drop.

    Console-Specific Features

    • Optimised Performance: Expect 4K resolution and 60 FPS on the latest hardware.
    • Multiplayer: Team up with up to 4 players in online co-op.
    • No Cross-play: Take note—cross-play is not supported between PC and consoles, nor between PS5 and Xbox. You’ll need to be on the same platform as your squad.
    • Pre-order Bonus: Grabbing the game early unlocks the Pet Companions Pack, which adds 11 domestic animals (cats, dogs, and horses) to help keep you sane in the wilderness.

    Pro Tip: If you’re playing solo, make sure to invest in the Solo Talent Tree. It provides massive buffs to health and harvesting speed that are disabled when playing in a group, making the “lone wolf” life much more viable.

    Find out more here – https://SurviveIcarus.com

    #ICARUSConsoleEdition #ICARUS #SurivalGames #scifi #dlc

    #Extraterrestrial #fps #PvE #survival #Xbox #PlayStation #GRIPStudios #games #gaming #gamers #videogames

  • The Evolution of Survival: Why Sub-Species is More Than Just a Game

    The Evolution of Survival: Why Sub-Species is More Than Just a Game

    If you’ve been scouring the indie scene for something that feels less like a power fantasy and more like a desperate struggle for existence, you’ve likely stumbled upon Sub-Species.

    It’s not just another survival horror title; it’s a claustrophobic masterclass in biological dread. In a world saturated with “zombie-clones,” Sub-Species pivots toward the subterranean, forcing players to confront what happens when humanity is no longer at the top of the food chain.


    What Sets It Apart?

    Most survival games give you a tree to chop or a rock to mine within the first thirty seconds. Sub-Species gives you darkness and a heartbeat monitor. Here’s why it’s currently dominating the “creepy-core” conversation:

    • Adaptive Intelligence: The “Sub-Species” aren’t just NPCs with patrol paths. They use a reactive AI system that learns your hiding spots. If you hide in a locker twice, they’re checking it the third time.
    • Atmospheric Pressure: Set in the decaying remains of a deep-earth research facility, the sound design is the real star. Every groan of metal and drip of water is designed to make you turn around.
    • Resource Scarcity: We’re talking actual scarcity. You aren’t crafting assault rifles; you’re lucky if you find a glowstick and a blunt screwdriver.

    The Core Loop: Stealth over Strength

    In Sub-Species, combat is a failure state. If you’re fighting, you’ve already lost the upper hand. The game rewards:

    1. Observation: Learning the sounds of different mutations.
    2. Patience: Waiting for the perfect window to cross a flooded corridor.
    3. Resource Management: Deciding if that final battery charge is worth seeing what’s in the next room.

    “It’s the first game in years that made me hold my actual breath while my character was hiding under a desk. 10/10 would have a heart attack again.” — Early Access Reviewer


    Is It Worth the Nightmare?

    If you enjoy the tension of Alien: Isolation or the mechanical grit of Amnesia, Sub-Species is your next obsession. It’s punishing, yes, but it treats the player with respect. It doesn’t rely on cheap jump scares; it relies on the creeping realisation that you are being hunted by something much faster than you.

    The Verdict: Put on your best headphones, turn off the lights, and prepare to feel very, very small.

    Find out more here – https://Sub-Species.com

    #SubSpecies #multidirectional #action #adventure #shooter #alieninvasion

    #HowlingHamsterEntertainment #pcgames #steam #scifi #games #gaming #gamers #videogames

  • The Midnight Walkers is out now in Early Access

    The Midnight Walkers is out now in Early Access

    Ever wonder what would happen if Escape from Tarkov and Left 4 Dead had a baby in a haunted skyscraper? Well, wonder no more.

    The Midnight Walkers just hit Steam Early Access (launched January 28/29, 2026), and it’s a vertical, claustrophobic nightmare in all the right ways. Developed by Oneway Ticket Studio, this PvPvE extraction shooter trades the typical open-world forests for the neon-and-grime-soaked floors of the Liberty Grand Center.

    Here’s why it should be on your radar:

    Vertical Extraction

    Forget running for the hills. In this game, your survival depends on moving between floors of a massive complex. As the match progresses, toxic gas floods random levels, forcing survivors into tighter spaces. It’s a literal “climb or die” situation that makes the PvP encounters inevitable and incredibly sweaty.

    The Classes

    You aren’t just a nameless grunt. You choose from four distinct roles to help your squad (or yourself) survive:

    • Brick (Assault): The heavy hitter with a sledgehammer.
    • Crow (Assassin): Fast, nimble, and deadly with daggers.
    • Lockdown (Sniper): For those who prefer the quiet lethality of a bow.
    • Bartender (Support): Literally mixes cocktails to buff the team. (Yes, the most useful person in the apocalypse is the one making drinks.)

    High Stakes, High Jank?

    It’s currently in Early Access, so expect some “charitable” physics and the occasional glitchy zombie. However, the core loop is solid: loot a casino or a hospital, dodge a horde of “Runners,” outsmart a rival trio, and find an extraction pod before the gas gets you.

    Just remember: if you don’t make it out, you lose everything. No pressure.


    Quick Tip: Keep an eye on the fire extinguishers! They aren’t just props anymore—shooting them creates a smoke screen that can help you vanish when a fight goes sideways.

    Find out more here on Steam – https://shorturl.at/cqj36

    #TheMidnightWalkers #zombies #survival #PvEvE #horror

    #SteamEarlyAccess #OnewayTicketStudios #shooter #games #gaming #gamers #videogames

  • MOLE psychological horror demo game available

    MOLE psychological horror demo game available

    If you’re looking for a game that makes you question your own peripheral vision, MOLE is a masterclass in “less is more.”

    While many horror titles rely on loud jump scares and gore, MOLE digs deep into liminal space and the crushing weight of isolation. It’s a psychological slow-burn that understands that what you don’t see is usually much scarier than what you do.

    Why it Sticks With You:

    • Atmospheric Dread: The sound design is oppressive. Every metallic clink and distant shuffle feels intentional, turning a simple environment into a living, breathing threat.
    • Minimalist Storytelling: It doesn’t hold your hand. You’re forced to piece together the narrative through environmental cues, leaving just enough to the imagination to keep you uneasy.
    • The “Uncanny” Factor: It plays with familiar settings and twists them just enough to trigger that “something is wrong here” instinct.

    The Verdict: It’s a short, sharp shock to the system. Perfect for a late-night session when you’re already feeling a bit jumpy. Just… maybe don’t look too closely at the shadows in the corner of your room afterwards.

    Find out more here – https://www.off-black-creations.com/

    #Mole #psychological #horror #colossaldrillingmachine #descent

    #OffBlackCreations #OroInteractive #steam #demogame #games #gaming #gamers #videogames

  • World of Tanks: HEAT! The Foundations Video Series!

    World of Tanks: HEAT! The Foundations Video Series!

    In the world of World of Tanks, High-Explosive Anti-Tank (HEAT) shells are often seen as the “gold” solution to heavy armour. However, they are arguably the most misunderstood rounds in the game. Unlike AP or APCR, HEAT doesn’t rely on kinetic energy; it uses a shaped charge to blast a jet of molten metal through steel.

    To use them effectively in 2026, you need to master three foundational pillars.


    1. The Zero Normalisation Rule

    Unlike AP shells (which “tilt” $5^{\circ}$ into the armour to find a flatter path), HEAT has zero normalisation.

    • The Impact: If you hit an angled plate, you have to chew through every single millimetre of the effective thickness.
    • The Pro Tip: Only fire HEAT at flat surfaces (like the cheeks of a Maus) or thin, extremely sloped plates where its high ricochet ceiling ($85^{\circ}$ vs. $70^{\circ}$ for AP) can actually work in your favour.

    2. The Spaced Armour Kryptonite

    HEAT’s greatest weakness is Spaced Armour and Tracks.

    • How it works: When HEAT hits a piece of spaced armour (like a Super Pershing’s mantlet or a Russian heavy’s side tracks), the jet forms instantly.
    • The Decay: For every 10cm the jet travels through the “air gap” between the spaced plate and the hull, it loses a massive chunk of its penetration power.
    • The Result: That 330mm pen shell often hits the actual hull with almost nothing left, resulting in a “screen not penetrated” message.

    3. Infinite Range, Static Pen

    The best feature of HEAT is its range consistency.

    • AP/APCR: Lose penetration the further the shell travels.
    • HEAT: Retains 100% of its penetration value whether you are 50 meters or 500 meters away.
    • The Strategy: This makes HEAT the ultimate long-distance tool for sniping static, heavy targets—provided they aren’t hiding behind a fence or a set of tracks.

    Summary Table: HEAT vs. The Rest

    FeatureHEATAP / APCR
    Normalization$0^{\circ}$$5^{\circ}$ (AP) / $2^{\circ}$ (APCR)
    Pen Loss over DistanceNoneSignificant
    Spaced ArmorHighly VulnerableMostly Resistant
    Ricochet Angle$85^{\circ}$$70^{\circ}$

    Key Takeaway: If the target is flat, use HEAT. If the target is “messy” with tracks and side-skirts, stick to AP.

    Find out more here – https://wotheat.com

    #WorldofTanks #HEAT #Foundations #VideoSeries #WOTHEAT

    #Wargaming #warfare #tactics #combat #games #gaming #gamers #videogames

  • Rainbow Six Siege Solid Snake is coming

    Rainbow Six Siege Solid Snake is coming

    It looks like your timing is perfect! After years of fans begging for it, the legend himself is finally sneaking into the tactical world of Rainbow Six Siege.

    Here is a short post you can share to catch everyone up:


    Kept you waiting, huh?

    The crossover we’ve dreamed of for a decade is officially happening: Solid Snake is joining Rainbow Six Siege!

    Ubisoft just dropped a bombshell teaser featuring a Codec call between the legendary Sam Fisher (Zero) and a mysterious operative in a sneaking suit. This marks the first time these two stealth icons will appear in the same game, and the hype is through the roof.

    What We Know So Far:

    • The Reveal: A full gameplay and roadmap reveal is scheduled for February 15, 2026.
    • Year 11, Season 1: Leaks suggest Snake isn’t just a skin, but a fully playable Operator (potentially codenamed “Diamond”) arriving in March.
    • The Kit: Expect a signature suppressed sidearm inspired by the SOCOM MK23 and potentially some high-tech gadgets pulled straight from Shadow Moses.

    Whether you’re a Metal Gear veteran or a Siege tactician, this is the “Tactical Espionage Action” we’ve been waiting for. Get those cardboard boxes ready.

    Full reveal: February 15 @ 8 AM PT / 4 PM GMT on Twitch.

    Find out more here – https://www.ubisoft.com/en-gb/game/rainbow-six/siege

    #RainbowSixSiegeSolidSnake #RainbowSixSiege #SolidSnake #R6S #TomClancy

    #ubisoft #combat #warfare #games #gaming #gamers #videogames

  • When Worlds Collide: World War Z x The Walking Dead DLC

    When Worlds Collide: World War Z x The Walking Dead DLC

    The wait for the ultimate zombie crossover is over. As of January 29, 2026, Saber Interactive has officially released the World War Z x The Walking Dead DLC, bringing the gritty, character-driven atmosphere of AMC’s hit series into the high-octane swarm mechanics of World War Z.

    For fans who have spent years debating how Rick Grimes would handle a “Zeke” mountain, this expansion provides a definitive (and bloody) answer.


    New Story Campaign: The Iconic Road

    The DLC introduces a brand-new story episode featuring three chapters set in legendary locations from the show. Rather than just being “WWZ maps with a coat of paint,” these levels have been redesigned to feel more claustrophobic and tense, mirroring the survival horror roots of The Walking Dead.

    • The Prison: Navigate the fences and cell blocks where the group once sought refuge.
    • Alexandria Safe Zone: Defend the walls of the community against an encroaching tide.
    • Grady Memorial Hospital: A haunting urban crawl through the remnants of Atlanta.

    Playable Legends

    Forget the generic survivors; you can now step into the boots of the “Big Four.” Perhaps most excitingly, Andrew Lincoln and Norman Reedus have returned to provide voice acting for their respective characters, ensuring the authentic grit of the show remains intact.

    CharacterSignature Weapon Skin
    Rick GrimesRick’s Colt Python (for the Revolver Casull 6)
    Daryl DixonDaryl’s Crossbow (for the Crossbow Repeater X)
    MichonneNew Melee: Michonne’s Katana
    NeganNew Melee: Negan’s Bat “Lucille”

    Slower Swarms, Deadlier Threats

    In a bold gameplay shift, the Zekes in this campaign have been replaced by Walkers. While they move slower than the typical World War Z sprinter, they are no less lethal. To keep veteran players on their toes, the DLC introduces the Spiked Walker—a new special infected with an armoured head and a body covered in rebar that causes bleeding damage on contact. You’ll need to knock them prone before you can finish them with a melee strike.


    “We wanted to prove that slow and fast zombies can coexist, albeit delightfully un-peacefully.” — Saber Interactive Dev Blog

    Availability

    The DLC is available now for £7.99 / $9.99 on:

    • PC (Steam & Epic Games Store)
    • PlayStation 5 & PlayStation 4
    • Xbox Series X|S & Xbox One

    Whether you’re a Rick Grimes loyalist or just want to see how “Lucille” handles a swarm of five hundred zombies, this crossover is a massive milestone for the genre.

    Find out more here – https://wwzgame.com

    #WorldWarZxTheWalkingDeadDLC #zombies #WorldWarZ #TheWalkingDead #DLC

    #saberinteractive #wwz #apocalypse #games #gaming #gamers #videogames

  • Call of Duty: Black Ops 7 Season Two

    Call of Duty: Black Ops 7 Season Two

    In the ever-evolving world of Call of Duty, Project Synapse has emerged as the narrative and mechanical focal point of the current Black Ops 7 (2025/2026) lifecycle. Set in the near-future of 2035, this project represents the darkest ambitions of the game’s primary antagonist faction, The Guild.

    If you’re jumping into Season 01 and 02, here is everything you need to know about the mystery of Project Synapse.


    1. What is Project Synapse?

    In the game’s lore, Project Synapse is a clandestine research program led by Alden Dorne and his lead neural scientist, Dr Victoria Atwood. Based in a high-tech facility in South Australia, the project’s goal is “Emotional Control.”

    By capturing David “Section” Mason, The Guild uses Project Synapse to forcibly extract his memories and recreate the C-Link technology. This narrative device explains why players find themselves fighting through “fractured” or “warped” versions of classic maps—they are literally playing through Mason’s deteriorating psyche.

    2. Key Maps & Locations

    Several maps in the Black Ops 7 rotation are direct extensions of this project:

    • Utopia: A medium-sized 6v6 map that serves as the nerve centre of Project Synapse. It features sleek, futuristic architecture and vertical combat zones designed for the new Wall Jump and parkour mechanics.
    • Fate: A “warped” vision of Raul Menendez’s Nicaraguan compound. Because it’s a memory being manipulated by Project Synapse, the map features impossible geometry, like colossal machetes carving through the sky and floating landmasses.
    • Odysseus: Set on a distorted hallucination of the USS Barack Obama carrier. This small-scale map reflects Mason’s past trauma, with debris and aircraft frozen in time mid-explosion.

    3. Impact on Gameplay

    Project Synapse isn’t just a story point; it introduces the Glitch mechanic in the Endgame and Warzone modes.

    • Glitches: During matches, Guild activity can trigger “Glitches”—unpredictable events that pull your squad into corrupted C-Link data.
    • Nightmare Skills: Surviving these corrupted zones allows players to earn “Nightmare Skills,” powerful abilities that can only be obtained through these Project Synapse-related events.

    The Road Ahead

    As of Season 02 (February 2026), the story is heating up. Dr Atwood is pushing the limits of the project to fully unlock Mason’s mind, which leaks suggest will lead to the return of even more classic Black Ops 2 locations reimagined through this “mental distortion” lens.

    Find out more here –

    #CallOfDuty #BlackOps #VictoriaAtwood #ProjectSynapse #Mason

    #firstpersonshooter #Treyarch #RavenSoftware #Activision #combat #games #gaming #gamers #videogames

  • Star Trek: Voyager – Across the Unknown launches February 18th

    Star Trek: Voyager – Across the Unknown launches February 18th

    It’s a great time to be a Trekkie—and a Nintendo fan. With the Nintendo Switch 2 launch cycle in full swing, developer gameXcite is bringing the Delta Quadrant to the palm of your hand.

    If you’ve been keeping an eye on Star Trek: Voyager – Across the Unknown, here is everything you need to know about the upcoming demo and the full release.


    The Mission: What is the Demo?

    The demo, which is expected to go live on the Switch 2 eShop in early February 2026, serves as a vertical slice of the game’s core survival-strategy mechanics.

    • The Scenario: You play through a reimagined version of the series premiere, “Caretaker.”
    • The Gameplay: You aren’t just flying the ship; you are the Captain. You’ll manage resources, assign crew members (like Tuvok and Seven of Nine) to subsystems, and make “What If” choices that can deviate wildly from the show’s canon.
    • The Vibe: Think FTL: Faster Than Light meets The Oregon Trail, but with a heavy “Voyager frosting.”

    Switch 2 Performance

    While PC and PS5 players have had access to a demo for a few weeks, the Switch 2 version is highly anticipated because it’s one of the first licensed titles to showcase the new console’s capabilities.

    FeatureDetails
    Release DateFebruary 18, 2026
    Demo DateEarly February 2026
    GenreStory-driven Survival Strategy / Roguelite
    VisualsOptimized for Switch 2 hardware with improved lighting and resolution over the original Switch.

    Why Fans are Buzzing (and Cautious)

    The game is leaning hard into the roguelite genre. Each run of the Delta Quadrant is different, and yes—beloved characters can actually die if you make the wrong tactical call.

    A Note for Purists: Early impressions from the PC demo suggest the game is heavily text-based and lacks full voice acting from the original cast. However, the UI captures that iconic LCARS aesthetic perfectly, making it feel like you’re actually sitting in Janeway’s chair.


    Ready to Engage?

    The full game launches on February 18, 2026. If you pre-order the Deluxe Edition, you’ll snag five extra missions and two additional recruitable heroes to help you get home to the Alpha Quadrant.

    Find out more here – http://www.stvatu.com/

    #USSVoyager #StarTrekVoyagerAcrosstheUnknown #Explore #survive #journeyhome

    #Games #gaming #gamers #videogames #roguelite #survival #strategy #Gamexcite #DaedalicEntertainment #StarTrek

  • Starship Troopers: Ultimate Bug War! Meet Major Sammy!

    Starship Troopers: Ultimate Bug War! Meet Major Sammy!

    If you’re looking for a hit of early 2000s nostalgia, look no further than the tactical (and surprisingly difficult) Starship Troopers: Ultimate Bug War! This Flash-based classic was the digital frontline for many of us, serving as a promotional tie-in for the Roughnecks: Starship Troopers Chronicles animated series.

    The Mission Briefing

    In Ultimate Bug War, you aren’t just a mindless grunt; you are the commander of a squad of Mobile Infantry. The game combined grid-based strategy with resource management, forcing you to balance your Tech Points to deploy different unit types—from basic riflemen to the heavy-hitting Power Suit troopers.

    Meet the Legend: Major Sammy

    The game is famously guided by Major Sammy, your hard-nosed tactical advisor. Sammy doesn’t just give you the objectives; he provides that quintessential Starship Troopers atmosphere—equal parts “Do you want to live forever?” bravado and “Here is why your strategy just failed” pragmatism.

    Why It Held the Line

    • Tactical Depth: You had to account for terrain and the specific movement patterns of the Arachnids.
    • Variety of Foes: From the standard Warriors to the terrifying Plasma Bugs, the game captured the escalating threat of the Klendathu swarms.
    • The Vibe: For a browser game, the sound design and Major Sammy’s portraits made you feel like you were genuinely part of the SICON war effort.

    Whether you played it on the official Sony website or found it later on a Flash archive site, Ultimate Bug War remains a testament to how engaging a simple tactical sim can be when it’s dripping with style.

    Find out more here – https://www.dotemu.com/games/starship-troopers-ultimate-bug-war/

    #StarshipTroopers #UltimateBugWar #MajorSammy #SciFi #StarshipTroopersUltimateBugWar

    #AurochDigital #DotEmu #UnitedCitizenFederation #Arachnid #games #gaming #gamers #videogames

  • Scott Pilgrim EX will be launching digitally on March 3rd

    Scott Pilgrim EX will be launching digitally on March 3rd

    If you’re looking for a dose of pixel-art nostalgia wrapped in a chaotic brawler, Scott Pilgrim vs. The World: The Game – Complete Edition (often referred to as the EX or remastered version) is essentially the definitive way to experience the cult classic.

    Originally delisted for years due to licensing issues, its return was a massive win for fans of the “beat ’em up” genre. Here’s the breakdown of why it still hits hard:


    The Vibe Check

    • Visuals: It uses stunning 8-bit style animations by Paul Robertson. Every frame is packed with personality, from Scott’s awkward idle animations to the over-the-top KO effects.
    • The Soundtrack: You can’t talk about this game without mentioning Anamanaguchi. The chiptune soundtrack is legendary and arguably one of the best in gaming history.
    • The Gameplay: It’s a love letter to River City Ransom. You fight through levels, collect coins, and—crucially—spend that money at shops to “level up” your stats.

    What Makes it “Complete”?

    The modern “Complete Edition” (the EX version we have now) bundles everything that was previously separate:

    • The Full Roster: You get Scott, Ramona, Kim, and Stephen Stills, plus the DLC characters Knives Chau and Wallace Wells.
    • Extra Modes: Includes Boss Rush, Survival Horror (zombies!), and Battle Royale.
    • Online Play: Unlike the 2010 original, you can finally jump into drop-in/drop-out online co-op with friends.

    Pro-Tip for New Players

    The game is notoriously “Nintendo Hard” at the start. If you’re struggling:

    1. Farm for snacks: Go to the shops in the first level (Shopping District).
    2. Buy the “Bionic Swede”: It’s an expensive item that massively boosts your stats early on.
    3. Level 16 is the goal: That’s when most characters unlock their best moves.

    Bottom Line: It’s a chaotic, stylish, and incredibly fun couch co-op experience that captures the heart of Bryan Lee O’Malley’s graphic novels perfectly.

    Find out more here – https://scottpilgrimex.com/

    #scottpilgrim #scottpilgrimex #Adventure #Brawler #combat

    #TributeGames #UniversalProductsandExperiences #Vegans #Robots #Demons #games #gaming #gamers #videogames

  • Monster Train 2: Destiny of the Railforged arrives February 2nd

    Monster Train 2: Destiny of the Railforged arrives February 2nd

    It’s time to stoke the engines and prepare for another descent into the frozen depths. Monster Train 2: Destiny of the Railforged has officially arrived, and it manages to do the impossible: it makes the original’s tight, addictive loop feel like a mere warm-up.

    If you loved the vertical tower-defence-meets-deckbuilding chaos of the first game, here is why you’ll likely lose another 100 hours to the sequel.


    What’s New on the Tracks?

    • The “Railforged” Mechanic: You aren’t just defending a train anymore; you’re actively upgrading it. The new customisation system allows you to swap out room layouts and install “Engine Cores” that fundamentally change how your deck behaves.
    • Dual-Class Synergy 2.0: The clan combinations return, but with deeper “Cross-Pollination” cards that only unlock when you hit specific resonance levels between your primary and allied clans.
    • 3D Visual Overhaul: The jump to a stylised 3D engine makes the spells feel weightier and the gargantuan bosses even more intimidating as they loom over your top floor.
    • The Destiny Map: Instead of a linear path, you now navigate a shifting map where your choices impact the “Heat” level of the run—balancing high-reward treasures against increasingly brutal enemy buffs.

    Why It Hits Different

    The beauty of Monster Train has always been its “brokenness.” While other deckbuilders focus on incremental gains, this series wants you to find a way to do $10,000$ damage in a single turn. Destiny of the Railforged leans into that power fantasy even harder, giving you the tools to create truly monstrous combinations that feel like you’re cheating—until the Seraph-tier bosses show up to check your ego.

    Pro Tip: Don’t sleep on the new Clockwork Clan. Their ability to “Rewind” unit deaths can turn a disastrous turn into a flawless victory if you time your resource spending correctly.


    Find out more here – https://www.bigfangames.com/games/monster-train-2

    #MonsterTrain2DestinyoftheRailforged #MonsterTrain2 #DestinyoftheRailforged #monstertrain #DLC

    #BigFan #DevolverDigital #ShinyShoe #deckbuilder #PC #PlayStation #Xbox #games #gaming #gamers #videogames