Category: Sci-Fi

  • Gravity is Your Greatest Enemy: ‘ALL WILL FALL’ Hits Steam on April 3rd

    Gravity is Your Greatest Enemy: ‘ALL WILL FALL’ Hits Steam on April 3rd

    The city-building genre is about to get a serious reality check—literally. Publisher tinyBuild and developer All Parts Connected have officially announced that their physics-based survival city builder, ALL WILL FALL, is set to launch on April 3, 2026.

    While most city builders ask you to worry about traffic flow or tax rates, All Will Fall forces you to reckon with the laws of structural integrity. Set in a flooded, post-apocalyptic world where land is a distant memory, you must build humanity’s last bastion by going the only way left: up.

    A Vertical Battle for Survival

    In All Will Fall, you aren’t just placing zones; you are architecting precarious vertical settlements atop the ocean. The “Physics-Based” part of the title isn’t just marketing fluff—every building you stack adds weight and stress to the structures below. If your engineering isn’t sound, your entire civilisation could quite literally come tumbling into the sea.

    Key Gameplay Features:

    Physics-Based Construction: Balance real-world forces as you stack production chains and housing in three dimensions.

    Faction Management: Govern a society split into three distinct groups—Sailors, Engineers, and Workers. Each has unique needs, and keeping them in harmony is the only way to prevent social collapse.

    Post-Apocalyptic Scavenging: Send out expeditions to the ruins of the “Old World” as tides recede, uncovering vital resources and secrets.

    Morality & Decisions: Will you be a benevolent leader or a pragmatic tyrant? Every choice carries consequences for your colony’s survival.

    Endless Replayability: Launching with Steam Workshop integration and a built-in map editor, the community can create and share their own survival scenarios.

    Pro Tip: If you can’t wait until April, a playable demo is currently available on Steam, featuring a major performance patch that optimises the game for high-end hardware.

    All Will Fall looks to be a refreshing, high-stakes entry for fans of Frostpunk and Cities: Skylines who want their management skills tested by the literal weight of their decisions.

    Mark your calendars for April 3, 2026. Just remember: the higher you build, the harder they fall.

    Find out more here – https://allwillfallgame.com

    #tinyBuild #AllPartsConnected #ALLWILLFALL #survivalcitybuilder #Steam #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Galactic Vault: The High-Octane FPS Roguelite Blasting onto Steam Next Week

    Galactic Vault: The High-Octane FPS Roguelite Blasting onto Steam Next Week

    If you’ve been looking for a reason to practice your “slide and shoot” mechanics, Belgian indie studio MeepMeep Games is about to deliver. Their debut title, Galactic Vault, is set to launch on 10 March 2026, and it’s shaping up to be a must-play for fans of fast-paced, arena-style shooters.

    Set in a dystopian future where greedy corporations hoard the world’s most advanced tech, you play as a former VOLT (Vault Operations & Lost Tech) operative. Your mission? Infiltrate high-security vaults, steal back the technology, and look incredibly cool doing it.

    Endless Weapon Synergy

    The standout feature of Galactic Vault is its ever-evolving weapon system. Unlike shooters, where you simply find a better gun, here you build it.

    Modular Upgrades: After clearing a room, you choose attachments that fundamentally change your firearm. You can transform a standard pistol into a high-powered shotgun or tweak an SMG into a semi-automatic sniper.

    Devastating Abilities: Beyond just bullets, you can equip under-barrel launchers and movement-based abilities to chain together “stylish kills.”

    Infinite Combos: The game encourages “stacking” upgrades to create brokenly powerful (and hilarious) synergies.

    Speed is Survival

    This isn’t a “hide behind cover” kind of game. Galactic Vault leans heavily into dynamic movement. You’ll be jumping, dashing, and sliding through vertically-designed rooms to dodge drones, robots, and “brainwashed psychos.”

    Community and Replayability

    For those who like to tinker, the game includes a built-in Vault Editor. You can design your own levels—adjusting enemy density, layout, and difficulty—and share them via the Steam Workshop.

    Pro Tip: MeepMeep Games just added a shooting range to the launch build by popular request, so you can test your “metal shredder” builds before diving into a real run.

    If you want a taste of the chaos before the full release, the demo is still live and gives a solid look at the game’s core loop and snappy gunplay.

    Find out more here on Steam – https://shorturl.at/WT986

    #MeepMeepGames #GalacticVault #PC #Steam #FPS #roguelite #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Diving into the Neon Chaos of Daice

    Diving into the Neon Chaos of Daice

    If you’ve been looking for a reason to test your reflexes (and perhaps your patience), Aetern Ludi has delivered exactly that with their latest release, Daice.

    At first glance, Daice looks like a minimalist fever dream. But once you start moving, it becomes clear that this is a high-octane blend of precision platforming and strategic movement that feels right at home in the modern indie scene.

    What is Daice?

    Developed by the experimental minds at Aetern Ludi, Daice strips away the fluff of modern gaming to focus on one thing: momentum. You control a geometric entity navigating increasingly hostile environments where the floor is rarely your friend and the physics are your only constant.

    Key Features

    Physics-Driven Movement: Forget “press A to jump.” Success in Daice relies on understanding inertia and angles.

    The “One More Try” Loop: The levels are bite-sized but brutal. You will die—a lot—but the instant respawn keeps the frustration at bay.

    Atmospheric Aesthetic: The game pairs a clean, neon-noir visual style with a pulse-pounding electronic soundtrack that syncs perfectly with the gameplay rhythm.

    Skill Ceiling: While the controls are simple enough for anyone to pick up, the late-game levels require a level of precision that will satisfy the hardcore speedrunning community.

    Why It Matters

    In an era of bloated 100-hour RPGs, Aetern Ludi reminds us that a core mechanic executed perfectly is often more satisfying than a map full of icons. It’s lean, it’s mean, and it’s unapologetically difficult.

    “We wanted to create something that felt like a dance between the player and the physics engine,” says the dev team. “Every move in Daice should feel intentional.”

    The Verdict

    Daice is a masterclass in “easy to learn, impossible to master.” If you enjoyed titles like Super Meat Boy or Solar Ash, this needs to be on your radar. Just make sure your controller’s warranty is still valid before you hit the harder levels.

    Find out more here on Steam – https://shorturl.at/FJW5D or here – https://aeternaludi.com/

    #Daice #AeternaLudi #scifi #roguelite #dicepoweredcombat #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • A Dark Awakening: Necrophosis: Full Consciousness Slithers Onto PS5 and Xbox Series X|S

    A Dark Awakening: Necrophosis: Full Consciousness Slithers Onto PS5 and Xbox Series X|S

    If you’re a fan of the kind of horror that lingers in the back of your mind long after the screen goes dark, you’ll want to pay attention. Publisher PQube and developer Dragonis Games have officially announced that their surreal Lovecraftian nightmare, Necrophosis: Full Consciousness, is making its way to PlayStation 5 and Xbox Series X|S in 2026.

    Originally haunting PC players in 2025, this “definitive edition” isn’t just a simple port. It’s a complete package designed to test your sanity and your puzzle-solving skills in equal measure.

    What is Necrophosis?

    At its core, Necrophosis is a first-person psychological horror adventure that feels like walking through an H.R. Giger or Zdzis?aw Beksi?ski painting. You awaken as “Consciousness” itself, trapped within a decaying vessel in a world where death is the only constant.

    There’s no traditional combat here. Instead, the game relies on:

    Macabre Exploration: Navigating grotesque landscapes filled with skeletal architecture and cosmic rot.

    Body-Horror Puzzles: Solving enigmas that sometimes require you to detach your “brain” or possess other entities to progress.

    Deep Lore: Unraveling a narrative told through evocative poetry and interactions with long-decayed gods.

    The “Full Consciousness” Upgrades
    The console release is more than just a 4K facelift. The Full Consciousness edition includes:

    The Base Game: The original 2025 experience that earned “Very Positive” reviews on Steam.

    Subconsciousness DLC: A brand-new expansion bundled in, featuring deeper descents into the psyche, new entities, and even weirder environments.

    Physical PS5 Perks: For the collectors out there, the physical PlayStation 5 edition includes a bonus full game: The Shore (the developer’s acclaimed previous Lovecraftian title).

    “In a world consumed by Necrophosis, you aren’t just surviving; you’re trying to understand the nature of decay itself.”

    Why Console Players Should Care

    While the PC version set the stage, the power of the PS5 and Xbox Series X|S is perfectly suited for the game’s minimalist, droning soundscapes and highly detailed, photorealistic rot. With its focus on atmosphere and philosophical dread rather than jump scares, it’s a “slow burn” horror title that stands out in a crowded genre.

    Ready to Descend?

    Whether you’re a fan of cosmic horror or just someone who enjoys a good “detachable brain” puzzle, Necrophosis: Full Consciousness looks set to be one of the most visually striking indie titles of 2026. Keep your eyes peeled for more trailers as we get closer to the rot.

    Find out more here – https://pqube.co.uk/games/necrophosis-full-consciousness/

    #PQube #DragonisGames #NecrophosisFullConsciousness #Lovecraftian #horror #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • The Next Frontier: Warframe on Nintendo Switch 2

    The Next Frontier: Warframe on Nintendo Switch 2

    While Warframe has been playable on the original Switch since 2018, the Switch 2 version isn’t just a port—it’s a massive technical leap. Digital Extremes is leveraging the new hardware to bring the handheld experience closer to PC and next-gen consoles than ever before.

    Technical Specs & Features

    The Switch 2 version targets a level of fidelity that was previously impossible on Nintendo’s hybrid hardware:

    Performance: A silky-smooth target of 60 FPS (docked and handheld).

    Resolution: Native 1080p support across both modes.

    Visual Enhancements: The game will utilise DLSS support, high-resolution textures, volumetric lighting, and improved shader quality.

    Loading Times: Significantly reduced, getting you into the action faster.

    Joy-Con 2 Mouse Mode: A new feature allowing for precision aiming and easier menu navigation using the updated Joy-Con sensors.

    Exclusive Launch Rewards

    To celebrate the launch, players who log in to the Nintendo Switch 2 version between March 25 and April 15, 2026, will receive the Ambimanus Pack for free. This bundle includes:

    Vericres Warfan (Weapon)

    Akomeogi Warfan Skin

    Slicing Feathers Stance Mod

    3-Day Affinity & Credit Boosters

    Enter the Canvas: The Shadowgrapher Update
    Landing on the same day as the Switch 2 launch, The Shadowgrapher update brings a distinct, artistic flair to Warframe’s 13th-anniversary celebrations.

    Meet Follie: The 64th Warframe

    The star of the show is Follie, a paint-themed Warframe whose abilities revolve around “ink-blot” chaos and mimicry. She can summon “mirror versions” of enemies to draw fire and create duplicates of allied Warframes to prevent them from being downed.

    New Mode: Follie’s Hunt

    This update introduces a survival-horror-inspired 4v1 asymmetrical mode. One player takes on the role of an antagonist while the others must complete objectives involving “painting canvases” while surviving the ink-blot menace.

    Quality of Life Improvements

    Digital Extremes is also addressing long-standing community requests:

    Survival Speedup: A new optional objective in Survival missions that allows squads to speed up reward rotations.

    Clan Revamp: New weekly bounties and a “Clan Matchmaking” priority system to help smaller groups find active squads.

    Status Changes: A rework of the Cold Status and adjustments to Arctic Eximus units for more balanced gameplay.

    13 Years of Warframe

    The timing of these releases coincides with the game’s 13th Anniversary. From March 13 to May 8, players can participate in special events to earn a new Lotus-themed Signa cosmetic, alongside returning rewards from previous years.

    Whether you’re a veteran Tenno looking to upgrade your portable experience or a newcomer starting fresh on the Switch 2, March 25 is shaping up to be one of the biggest days in Warframe history.

    Pro Tip: Make sure your Cross-Platform Save is set up on the official Warframe site before March 25 so you can jump straight into your existing account on the new hardware!

    Find out more here – https://warframe.com

    #DigitalExtremes #Devstream193 #Warframe #NintendoSwitch2 #TheShadowgrapher #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Arknights: Endfield Version 1.1 — ‘Old Deep Water Dies, by Rising Tide It is Denied’

    Arknights: Endfield Version 1.1 — ‘Old Deep Water Dies, by Rising Tide It is Denied’

    Set your calendars: the update officially drops on March 12, 2026. This expansion, titled ‘Old Deep Water Dies, by Rising Tide It is Denied,’ isn’t just a minor patch—it’s a massive injection of story, characters, and complex new base-building mechanics.

    1. New Region: Qingbo Stockade
      The story moves East. The Endministrator is headed to the Qingbo Stockade, a new area on the edge of the Wuling region. This zone is a vertical playground, featuring a massive industrial complex and a ring-shaped lake. Narratively, things are heating up as the Stockade’s relationship with Wuling City hits a breaking point, complicated further by the arrival of the mysterious Nefarith and Ardashir.
    2. New Operators: Tangtang and Rossi
      Two heavy hitters are joining the roster to help you navigate the new threats on Talos-II:

    Tangtang (6-star Caster): A “one-girl team” specialising in AOE Cryo damage. Her Ultimate, DA CHIEF SEES YOU!, is a literal game-changer, capable of immobilising everyone—bosses included—to create massive damage windows.

    Rossi (6-star Guard): The first Operator capable of converting “Arts Infliction” into “Vulnerability.” If you run a physical-damage squad, Rossi is your new best friend for shredding enemy defences.

    1. The “Hydro-Industrialisation” System
      If you thought power management was tricky, get ready for fluid dynamics. The AIC (Automated Industrial Complex) system is expanding with a hydro-industrialisation tier:

    Hydro Mining Rigs: These allow you to mine Cuprium, a new resource. The kicker? They run on water flow rather than the electricity grid.

    Liquid Logistics: You’ll now be managing Conduits for long-distance liquid transport and Water Treatment Units to process sewage (industrial work is messy, after all).

    Forges of the Sky: The placement limit has been bumped to four units, significantly raising the ceiling for your endgame resource production.

    Quality of Life Updates (QoL)

    GRYPHLINE clearly spent the last month reading the forums. Version 1.1 brings several much-requested fixes:

    Power Line Buff: The buffer range for power lines has been extended to 20m (100m total), and connections will no longer “snap” if you get pulled into a dialogue or combat trigger.

    Zipline Navigation: You can now access the minimap and main map while riding ziplines. No more flying blind over the vertical terrain of Qingbo.

    Combat Ready: Operators now enter Protocol Spaces with maximum HP and Ultimate Energy, cutting down on tedious pre-fight prep.

    TechMash Tip: Keep an eye out for the “Gently Flows Qingbo” and “Pearl of the Pack” 7-day login events. They’ll be handing out limited-time permits to help you pull for Tangtang!

    Find out more here – https://endfield.gryphline.com/

    #GRYPHLINE #RPG #ArknightsEndfield #OldDeepWaterDiesbyRisingTideItisDenied #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Battlestar Galactica: Scattered Hopes demo game on Steam now

    Battlestar Galactica: Scattered Hopes demo game on Steam now

    If you’ve spent the last decade staring at the stars and whispering “So say we all” to your toaster, I have some news that might just make your FTL drive spin. Battlestar Galactica: Scattered Hopes is officially on the horizon, and it’s shaping up to be the gritty, stress-inducing survival sim we’ve been waiting for since Deadlock left dock in 2017.

    Developed by Alt Shift (the geniuses behind the acclaimed Crying Suns) and published by Dotemu, this isn’t just another licensed cash-in. It’s a tactical roguelite that understands exactly why we love BSG: the crushing weight of command and the terrifying reality that you are one bad decision away from extinction.

    The Premise: You Aren’t the Galactica (Yet)

    In Scattered Hopes, you aren’t commanding Admiral Adama’s famous Battlestar—at least, not at first. You take the role of a Gunstar Captain leading a small, ragtag fleet of survivors in the immediate aftermath of the Cylon attack on the Twelve Colonies.

    Your objective? Survive long enough to find and rejoin the Battlestar Galactica.

    Key Gameplay Mechanics:

    Tactical Roguelite Loop: Much like FTL or Crying Suns, every “run” is procedurally generated. You’ll jump from sector to sector, scavenging for scrap, fuel, and hope.

    Fleet Management: You aren’t just managing a ship; you’re managing a society. You’ll have to balance the needs of civilian factions, deal with mutinies, and—of course—root out the Cylon skin-jobs hiding in your ranks.

    Real-Time Tactical Combat: When the Cylons inevitably catch up (and they will), the game shifts into a “Real-Time with Pause” tactical battle. You’ll deploy Viper squadrons, fire flak fields, and pray your hull holds together long enough for the FTL drive to spool up.

    Why BSG Fans Should Care

    The developers have leaned heavily into the “Desperate Survival” aesthetic of the 2004 reimagined series. This isn’t a power fantasy where you blast through hundreds of Raiders. It’s a game of calculated sacrifices.

    “Whether you suffer costly damages to your ship’s hull or lose a squadron, you will find that some sacrifices are necessary to ensure the fleet’s survival.” — Steam Official Description

    The game features a unique “pixel interior” and “voxel exterior” art style that manages to capture the “used future” look of the show perfectly. From the slate-grey hangar bays to the glowing tactical screens of the CIC, the atmosphere is pure Galactica.

    Release Intel & Demo

    The wait is almost over. Here is the current status of the project as of March 2026:

    Release Window: Scheduled for Q2 2026 (Spring).

    Platforms: Initially launching on PC (Steam/GOG) and macOS.

    The Demo: If you can’t wait until spring, a free demo is currently available on Steam. Even better, any “meta-progression” you earn in the demo—unlocking new ships or permanent upgrades—will carry over to the full game.

    Final Verdict (Pre-Launch)

    If you enjoyed the tactical depth of Battlestar Galactica Deadlock but wished it had more of the “human” drama and high-stakes survival of the TV show, Scattered Hopes is exactly what the Admiral ordered. It’s brutal, it’s beautiful, and it’s very, very Cylon-heavy.

    So say we all.

    Find out more here – https://bsgscatteredhopes.com/

    #Dotemu #AltShift #UniversalProductsandExperiences #BattlestarGalacticaScatteredHopes #BattlestarGalactica #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • NARUTO TO BORUTO: SHINOBI STRIKER DLC Brings Bone-Cracking Kimimaro to the Roster

    NARUTO TO BORUTO: SHINOBI STRIKER DLC Brings Bone-Cracking Kimimaro to the Roster

    The “legacy” of NARUTO TO BORUTO: SHINOBI STRIKER continues to defy expectations. Nearly eight years after its initial launch, Bandai Namco has officially dropped its 47th DLC character, and it’s a fan-favourite heavy hitter from the original series: Kimimaro Kaguya.

    Available as of February 27, 2026, Kimimaro joins the fight as part of Season Pass 9, bringing his unique and brutal Shikotsumyaku (Dead Bone Pulse) kekkei genkai to the 4v4 arena.

    The Power of the Kaguya Clan

    Kimimaro enters the roster as an Attack Type master, focusing on high-pressure close-quarters combat and area denial. If you’ve been looking for a way to shred through enemy defences while looking incredibly stylish, his moveset is designed for exactly that.

    Here is a breakdown of Kimimaro’s DLC 47 toolkit:

    Ninjutsu 1: Larch Dance – A defensive/offensive hybrid. Kimimaro causes bones to protrude from his body, slashing anyone nearby. It can block incoming attacks and trigger a powerful counter-lunge.

    Ninjutsu 2: Clematis Dance – A two-part attack. You can use his whip-like spine for area damage or charge in with a massive bone spear for a devastating direct hit.

    Secret Technique: Bracken Dance – The ultimate crowd-control move. Kimimaro erupts a forest of giant bones from the ground, launching enemies into the air before finishing them off with a high-power spear strike.

    More Than Just a New Character

    As with all Master Character Training Packs, this DLC isn’t just about the character himself; it’s about customising your own avatar with some of the coolest gear we’ve seen in a while.

    Season 10 and Beyond

    Perhaps the biggest surprise alongside Kimimaro’s release is the official confirmation of Season 10. While many players assumed the game was nearing its sunset, Bandai Namco has doubled down.

    The update also brings a refresh to the Scroll Lineup, featuring the new SS+ weapon “Passion Gear: Youth at Full Power” for Attack types. If you’re a Ranged main, keep your eyes peeled for the White Light Blade “Kamui” arriving later this spring.

    “The fact that this game is entering its 10th season is a testament to the dedicated community that keeps the Hidden Leaf village alive.”

    How to Get It

    Kimimaro is available now for PlayStation 4/5, Xbox One, and PC (Steam). You can pick him up as a standalone purchase or as part of Season Pass 9, which also includes previous masters like Kakuzu and Momoshiki Otsutsuki.

    Find out more here – https://shorturl.at/Q1s7U

    #BandaiNamcoEntertainment #DLC #NARUTOTOBORUTOSHINOBISTRIKER #Kimimaro #SeasonPass9 #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • The dice-based Celestial Return RPG to launch on PC in May

    The dice-based Celestial Return RPG to launch on PC in May

    Stay sharp, detectives. The neon-drenched streets of Netherveil City are finally coming into focus.

    Metaphor Games and publisher Shoreline Games have officially announced that their highly anticipated cyberpunk-noir RPG, Celestial Return, will launch on PC via Steam on May 7, 2026.

    Initially a “Project We Love” on Kickstarter—where it smashed its funding goal by over 200%—the game has evolved into a striking blend of narrative-heavy investigation and high-stakes tabletop mechanics.

    The World: Noir Meets Cosmic Horror

    In Celestial Return, you step into the well-worn loafers of Detective Howard, a man who has clearly seen better days. Set in the decaying metropolis of Netherveil City, the story kicks off with a string of mysterious suicides that suggest something much darker than corporate greed is at play.

    As Howard, you aren’t exactly “superpowered.” Your arsenal consists of:

    A rusted badge.

    A pocketful of stolen dice.

    A sentient, smart-mouthed rose (who serves as your unlikely companion).

    The game leans heavily into its “Cyberpunk-Noir” aesthetic, featuring a hand-drawn art style that bridges the gap between the surgical precision of Japanese manga and the gritty, raw energy of Western noir comics.

    Gameplay: The “Doomed” Loop

    Unlike traditional RPGs where you might grind for XP, Celestial Return treats dice as oxygen. They are your bullets, your bribes, and your lifeblood.

    Conversational Combat: Every major choice or interrogation is a gamble. You must manage your dice pool carefully; hoarding them might cause opportunities to vanish, while reckless rolling could leave you bankrupt and dead.

    Personality as a Stat: Your character builds choices as much as your choices build character. You can invest in Intelligence to pick locks silently, Virtue to plead for mercy, or Foolishness to literally laugh in the face of the abyss.

    A Cross-Media Mystery

    To gear up for the May 7th launch, Metaphor Games has released a prequel Webtoon series that dives into the city’s seedy underbelly. Each episode serves as a fragment of the story leading directly into the game’s opening moments.

    “Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.” — Celestial Return

    If you’re itching to get your hands on a badge early, there is currently a 45-minute demo available on Steam that offers a taste of the narrative-driven adventure.

    Find out more here – https://www.celestialreturn.com

    #MetaphorGames #ShorelineGames #RPG #CelestialReturn #PC #Steam #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Sky’s the Limit: Highly-Anticipated Sandbox RPG ‘Everwind’ Sets Early Access for March 17th

    Sky’s the Limit: Highly-Anticipated Sandbox RPG ‘Everwind’ Sets Early Access for March 17th

    The horizon is looking a lot more crowded—and a lot more exciting. Bohemia Interactive and Enjoy Studio have officially confirmed that their ambitious sky-faring sandbox RPG, Everwind, will launch into Steam Early Access on March 17th, 2026.

    Formerly known as SkyVerse, the game has been building serious momentum since its standout performance at Steam Next Fest. With over 300,000 wishlists and a promise to blend the creative freedom of Minecraft with the immersive RPG depth of The Elder Scrolls, it’s safe to say the hype is reaching a cruising altitude.

    A Home Among the Clouds

    In Everwind, you aren’t just a wanderer; you’re the captain of a flying island-ship. This isn’t just a vehicle—it’s your base of operations, your crafting hub, and your primary defence against the dangers of a procedurally generated world.

    Modular Ship Building: Unlike traditional static bases, your home moves with you. You’ll need to manage engines, steam levels, and fuel to reach higher altitudes and discover rare biomes.

    Vertical Exploration: The world is divided into layers. You might start in the lush forest biomes at sea level, but as you upgrade your ship, you’ll pierce the clouds to find frozen cliffs and ancient, floating ruins.

    Fully Destructible Environments: Want to harvest resources or simply carve your path through a mountain? The voxel-based world is entirely destructible, giving you total agency over the landscape.

    Class-Based Combat and Co-op

    While survival and building are core pillars, Everwind leans heavily into its RPG roots. Players can choose from three primary classes:

    Warrior: For those who prefer the classic sword-and-shield approach.

    Engineer: Focused on technology, machinery, and ship optimisation.

    Arcanist: Masters of magical staffs and the arcane art of alchemy.

    Whether you’re a solo explorer or prefer a crew, the game supports 4-player co-op. You and your friends can divide roles—one person at the helm of the ship, others manning the cannons or preparing potions—as you delve into dungeons for legendary loot.

    “Everwind is something we want to make not FOR the players, but WITH the players,” says Enjoy Studio. The Early Access period is expected to last about a year, with a full 1.0 release targeted for 2027.

    Final Thoughts

    With its unique vertical progression and the “Skyrim-meets-Valheim” vibe, Everwind is shaping up to be one of the most refreshing sandbox experiences of the year. The shift from SkyVerse to Everwind seems to have only sharpened the team’s vision for a world that feels both vast and personal.

    Wishlist it now on Steam to be ready for the March 17th launch. We’ll be keeping a close eye on the skies for more updates as we approach the big day.

    Find out more here – https://everwind.net/

    #Everwind #SteamEarlyAccess #BohemiaInteractive #EnjoyStudio #RPG #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • A Blast from the Past Goes Global: Geppy-X Hi-Res Remastered Edition Announced!

    A Blast from the Past Goes Global: Geppy-X Hi-Res Remastered Edition Announced!

    Get your pilot suits ready and prepare for a serious dose of nostalgia! Bliss Brain Corporation has just dropped a bombshell for fans of retro mecha and obscure cult classics. The legendary 1999 PlayStation title, 70s-style Robot Anime Geppy-X, is finally breaking out of Japan with a worldwide release in the form of the Hi-Res Remastered Edition.

    For years, this game has been a “holy grail” for collectors, spanning four discs and fetching eye-watering prices on the second-hand market. Now, a new generation of pilots can experience this unique blend of side-scrolling shooter and authentic 70s anime vibes when it hits modern platforms on July 16, 2026.

    What is Geppy-X?

    Originally developed by Aroma, Geppy-X isn’t just a game; it’s an interactive anime broadcast. It was designed to mimic the experience of watching a Saturday morning super robot show, complete with:

    Commercial Breaks: Authentic-style 70s-style ads.

    Eyecatches: Those iconic mid-episode bumpers.

    Next-Episode Previews: Keeping the hype train rolling.

    8,000+ Hand-Drawn Frames: A massive amount of animation for its time, now fully restored.

    The story follows three young pilots as they command the transforming robot Geppy-X to defend Earth from the Space Demon Empire. It’s a love letter to the era of Getter Robo and Mazinger Z, and it wears those influences proudly on its sleeve.

    The Remaster: More Than Just a Resolution Bump
    Bliss Brain and developer Implicit Conversions aren’t just slapping a filter on this one. They’ve gone back to the original Betacam master tapes to re-digitise the footage.

    Modern Comforts for Retro Pilots

    While the original game was known for its arcade-tough difficulty, the Remastered Edition introduces several Quality of Life features to help you reach the ending credits:

    Rewind Function: Made a mistake? Just wind it back.

    Rapid-Fire Support: Save your thumbs from the classic shmup grind.

    Quick Save: Perfect for gaming on the go (we’re looking at you, Switch owners).

    CRT Mode: For those who want that authentic “tube TV” flicker.

    Legendary Talent

    The audio hasn’t been touched, and that’s a good thing. The game features the original 1999 voice cast—including legends like Akira Kamiya and Shuichi Ikeda—and theme songs performed by anime royalty Isao Sasaki, Akira Kushida, and Hironobu Kageyama.

    “This isn’t just a retro game revival; it’s an interactive anime experience reborn.” — Bliss Brain Corporation

    70s-style Robot Anime Geppy-X Hi-Res Remastered Edition is set to launch on July 16, 2026. Whether you’re a hardcore shmup fan or just love the aesthetic of giant robots shouting their attacks, this is one broadcast you won’t want to miss.

    Find out more here – https://blissbrain.co.jp

    #BlissBrainCorporation #RobotAnimeGeppyX #anime #scifi #RobotAnimeGeppyXHiResRemasteredEdition #retrogames #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Back into the Cyber-Meatgrinder: SPRAWL Zero Announced

    Back into the Cyber-Meatgrinder: SPRAWL Zero Announced

    If you played 2023’s SPRAWL, you likely still have the rhythm of shotgun blasts and wall-runs hardwired into your muscle memory. It was a love letter to the “boomer shooter” renaissance, mixing Quake-like movement with a gritty, Ghost in the Shell aesthetic.

    Now, developers Maeth and publishers New Blood Interactive (the masters of the retro-FPS) are taking us back to where the decay started. SPRAWL Zero has been officially revealed as a prequel, promising to turn the intensity up to eleven.

    What is SPRAWL Zero?

    While the original game saw Seven navigating the vertical labyrinth of a dystopian megacity, SPRAWL Zero strips things down to their most volatile elements. As a prequel, it explores the initial collapse and the rise of the militarised police state that defined the first game.

    Key Features to Watch For:

    The “Zero” Movement System: The original was famous for its “ICARUS” cybernetic kit. In Zero, expect a more raw, experimental version of that mobility. It’s faster, more punishing, and demands even more precision.

    Tactical Bullet-Time: The focus remains on “The Flow.” By chaining kills and performing high-speed manoeuvres, you’ll earn the ability to slow down time, turning a chaotic room of corporate enforcers into a choreographed ballet of lead.

    A Grittier Prequel Story: We’re moving away from the “fallen god” vibes and into the street-level desperation of a city eating itself alive.

    Visual Evolution: While it retains the signature brutalist architecture and low-poly grit, the lighting and particle effects have seen a massive upgrade. It’s “retro-plus” in the best way possible.

    Why Should You Care?

    The FPS market is crowded, but SPRAWL carved out a niche by being genuinely difficult and rewardingly stylish. It wasn’t just about clicking on heads; it was about using the environment as a weapon.

    “SPRAWL Zero feels like a natural evolution of the ‘movement shooter’ subgenre. It’s less about survival and more about total atmospheric dominance.”

    If you missed the first title, Zero looks like the perfect entry point. If you’re a veteran, it’s a chance to see how the city became the nightmare we know and love.

    Release Intel

    While a concrete release date is still shrouded in neon-lit fog, the game is already climbing the most-anticipated lists on Steam. Expect high-octane gameplay trailers to drop soon.

    Stay tuned to TechMash for more updates on SPRAWL Zero and all things cyberpunk gaming.

    Find out more here – https://www.kwalee.com

    #Kwalee #Maeth #SPRAWLZero #cyberpunkshooter #SPRAWL #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames