Tag: #AshborneGames

  • From Peasants to Powerhouses: The Guild – Europa 1410 Reveals Its Brutal Medieval Production Chains

    From Peasants to Powerhouses: The Guild – Europa 1410 Reveals Its Brutal Medieval Production Chains

    Gold doesn’t just magically fall into a merchant’s coin purse in the Middle Ages—it is forged, smuggled, brewed, and bartered into existence.

    With The Guild – Europa 1410 fast approaching its Steam Early Access launch on July 16, 2026, developer Ashborne Games and publisher THQ Nordic have dropped a brand-new developer diary. This latest deep dive invites players straight into the grit and grind of the game’s workshops, mining pits, and marketplaces, showcasing a ruthless, interconnected medieval economy where a single bad trade can lead to absolute ruin, and a clever craft can buy you political salvation.

    If you’ve been looking for a strategy game where macroeconomics meets micro-management and backalley backstabbing, you’ll want to pay close attention to this one.

    Crafting Your Way Up the Social Ladder

    In The Guild – Europa 1410, your profession dictates your daily grind, but your ambition dictates your legacy. The developer diary highlights how raw materials are transformed through intricate multi-step production chains.

    Take the Smith profession, for example:

    1. Gather Raw Materials: Procure Iron and Silver Ingots from local mines or the volatile public marketplace.
    2. Craft Intermediate Goods: Forge the iron into sturdy fittings (essential building blocks for advanced items).
    3. The End Product: Combine those fittings with silver to craft a glistening, high-value Silver Chain.

    But here is where The Guild separates itself from standard city builders: items aren’t just for selling. While that Silver Chain can fetch a hefty sum at the market, you can choose to wear it yourself. Doing so gives you a tangible reputation boost with the Town Council or Church Authorities, proving that in Europa 1410, economic power translates directly into political influence.

    High Risks, Shadow Markets, and Volatile Economies

    It’s not all honest blacksmithing and peaceful baking, though. Different professions, like Alchemists, can craft seemingly innocent intermediate products that double as components for far more dangerous, less-than-legal end products. If you want to play a darker role in the Holy Roman Empire, the shadows are waiting.

    However, Ashborne Games warns that the line between a passive income stream and a devastating financial gamble is razor-thin:

    Market Oversupply: If you get greedy and flood the marketplace with too much of a single product, the simulation’s supply-and-demand mechanics will kick in, driving prices into the dirt and ruining your own profit margins.

    Vulnerable Supply Lines: Got a massive shipment of luxury goods heading to a neighboring quarter? You better make sure your transport carts are heavily guarded. Rogue players or AI bandits can ambush your caravans, wiping out your family’s investments in a single stroke.

    Whether you choose a life of virtue or one of crime, every link in the supply chain requires careful calculation.

    Secure Your Dynasty This July

    From establishing beehives for steady passive income to managing patrons at an Inn, The Guild – Europa 1410 promises a complex, living medieval world. If you want a taste of the mechanics before the official launch, a 14-turn playable demo featuring the city of Kuttenberg is currently live on Steam.

    Make sure to head over to Steam to wishlist the game ahead of its July 16, 2026, Early Access release. Will you build an empire that lasts for generations, or will the market swallow your dynasty whole?

    What profession are you planning to master first? Let us know in the comments below!

    Find out more here

    #TheGuildEuropa1410 #AshborneGames #THQNordic #StrategyGames #PCGaming #MedievalSim #GamingNews #SteamEarlyAccess #TechMash

  • Big City Life: Shaping Your Legacy in The Guild – Europa 1410

    Big City Life: Shaping Your Legacy in The Guild – Europa 1410

    The sound of a medieval city is impossible to ignore: the constant hum of shouting merchants, the rhythmic ringing of hammers on anvils, and the hushed whispers of those plotting in the shadows. In the latest developer diary for The Guild – Europa 1410, Ashborne Games has pulled back the curtain on the four playable cities that will serve as the backdrop for your rising dynasty.

    These aren’t just static maps; they are living, breathing ecosystems inspired by their 15th-century counterparts. Each city is shaped by distinct districts, each offering its own character, risks, and rewards.


    The Four Pillars of the Empire

    Your journey to power begins with a choice. Whether you want to dominate through silver, trade, or imperial influence, each of the four launch cities offers a unique strategic “flavour”:

    Nürnberg (Nürnberg)Key FocusVibe & Strategic Edge
    Kuttenberg (Kutná Hora)Silver & WealthA mid-sized Bohemian powerhouse built on a rich silver vein. High profit potential for craftsmen.
    Nuremberg (Nürnberg)Politics & CommerceA massive imperial hub with six districts and two marketplaces. Ideal for the politically ambitious.
    GrazFortification & PowerA smaller, fortified “bulwark” city. Features five districts and the winding Mur river.
    Wroc?awTrade & Natural ResourcesA sprawling trade hub with five districts and several islets on the Oder river.

    Dynamic Districts: Risk vs. Reward

    In The Guild – Europa 1410, where you set up shop is just as important as what you sell. The developers have introduced a layered system where cities are divided into districts, which are further broken down into quarters.

    • The Marketplace Advantage: Setting up near the town centre ensures high foot traffic and easy profits, but the competition is fierce, and the eyes of the city guards are everywhere.
    • The Outskirts: Choosing the fringe of the city offers more space and lower costs, but as the devs put it, “don’t act surprised if things get… stabby.” Beyond the walls, protection is a luxury you’ll have to provide yourself.
    • Living History: These areas aren’t static. Districts evolve based on player actions and political shifts. You might take a run-down, crime-ridden slum and, through clever investment and office-holding, transform it into a bustling, respected religious quarter. Or, if it suits your criminal enterprise, you could do the exact opposite.

    Shaping the World

    The game introduces a new level of city management. If you hold the relevant political office, you aren’t just a resident; you’re an architect. You can choose to build city walls, new fountains, marketplaces, or even pillories to keep your rivals in check.

    The ultimate goal? To make sure the law always favours your ambitions. Whether you’re enforcing order with a private guard or taking advantage of chaos to pickpocket unsuspecting citizens, every choice leaves a lasting impact on the city’s reputation and your family’s legacy.

    “You’re not the only one chasing power. Rivals, families, and opportunists are all working to tip the scales in their favor—sometimes openly, sometimes from the shadows.”

    The Guild – Europa 1410 is currently slated for a 2026 release on PC. Are you ready to claim your place in the Town Hall, or will you find your fortune in the dark alleys of the outskirts?


    Which of the four cities do you think will be your first choice for building a medieval empire, and why?

    Find out more here – https://s.team/a/2977260

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  • The Guild Europa 1410 Announcement Trailer

    The Guild Europa 1410 Announcement Trailer

    The developer of The Guild: Europa 1410, Ashborne Games, recently released a behind-the-scenes look at how they created the game’s live-action announcement trailer.

    Here are some of the key details about the trailer’s production:

    Live-Action Focus: The trailer is primarily a live-action short film that captures the core themes of the game: climbing the social ladder, politics, and building a dynasty in a medieval society.

    Developer Involvement: The most notable aspect of the production is that the game’s own developers from Ashborne Games traded their keyboards for medieval attire and starred in the trailer themselves. This demonstrates their passion for the project and a unique, personal touch.

    Themes and Elements: The trailer showcases a range of medieval life and intrigue, including nobles and commoners, soldiers, thieves, a dramatic execution scene, romance, and a real raven.

    Production Company: The live-action portion of the trailer was created in collaboration with the production team from a company called Gnomon. https://theguild.thqnordic.com/

    Purpose: The trailer’s purpose was not just to show gameplay, but to immerse viewers in the world of The Guild and highlight the narrative possibilities within the game, such as becoming a merchant, a priest, a blacksmith, or a thief.

    The live-action component of the trailer was combined with snippets of gameplay footage to give viewers a taste of the simulation elements and the world they can influence. This behind-the-scenes reveal highlights the hard work and attention to detail that went into creating the cinematic announcement for the upcoming game.

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