Tag: #Automation

  • MINE, BUILD, DOMINATE — MAIN SEQUENCE LAUNCHES TODAY: YOUR INTERSTELLAR FACTORY EMPIRE AWAITS

    MINE, BUILD, DOMINATE — MAIN SEQUENCE LAUNCHES TODAY: YOUR INTERSTELLAR FACTORY EMPIRE AWAITS

    The stars are calling — and your industrial empire starts with one small ship. Main Sequence, the highly anticipated first-person space-sim factory builder from Tumbling Dumpling Studio and publisher Mythwright, blasts into Steam Early Access today, 12 November 2026. It’s time to leave your mark on the galaxy — one conveyor belt, one refinery, one star system at a time.

    FROM ASTEROIDS TO INTERSTELLAR INDUSTRY

    You begin alone at the edge of known space, aboard a humble mining ship adrift in a resource-rich asteroid belt. There’s no grand empire waiting for you — just raw rock and the quiet hum of your engines. Your mission is simple in concept, vast in scope:

    Mine resources ? refine materials ? build factories ? automate production ? expand across star systems ? defend your legacy

    What starts as manual mining quickly evolves into sprawling space stations connected by automated supply routes. Design every module of your ships and stations — inside and out — then save your blueprints and share them with the galaxy.

    FACTORY BUILDING — BUT WITH A COSMIC TWIST

    Main Sequence blends the satisfying flow of games like Factorio and Satisfactory with immersive first-person exploration and deep-space logistics:

    • Build anywhere — Construct stations in orbit, on asteroid surfaces, or drifting in deep space
    • Full automation — Conveyor belts, refineries, and automated supply fleets keep your economy humming while you explore
    • Design your fleet — Every ship is custom-built. Cargo capacity, reactors, engines, weaponry — you decide module by module
    • CO-OP CAMPAIGN — Team up online or over LAN, each player captaining their own vessel. Divide roles: one manages logistics, another explores, a third patrols the trade routes. The bigger your crew, the grander your ambitions
    • DEFEND YOUR OPERATIONS — Your industrial growth hasn’t gone unnoticed. An ancient alien defence network has woken up — and it’s targeting your expansion. Build weapons, patrol fleets, and defensive platforms to protect what’s yours
    • EXPLORE PROCEDURAL STAR SYSTEMS — Black holes, neutron stars, derelict stations, and rare resources await in every new sector

    WHAT’S IN THE EARLY ACCESS VERSION?

    DetailInfo
    ReleaseNovember 12, 2026 — Steam Early Access
    PlaytimeRoughly 40+ hours of content at launch — with deep, replayable systems
    Early Access Plan1–2 years, with full release when feature-complete; player feedback will shape every update
    PriceLaunch discount available; 1.0 price will rise on full release
    LanguagesEnglish, French, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Simplified Chinese
    DemoStill available on Steam — try before you lift off!

    The roadmap ahead promises new factions, expanded ship and station modules, richer production chains, and deeper mysteries across the galaxy — all shaped by the community growing alongside the game.

    THE TECHMASH TAKE

    Factory simulators meet space exploration — it’s a dream combination that feels obvious yet surprisingly rare. Main Sequence nails the core appeal: that hypnotic rhythm of watching a well-oiled production line do its work, then strapping on your thrusters and soaring out to claim the next system. The first-person perspective makes every station feel like a place you actually inhabit, not just a blueprint on a screen.

    Co-op changes everything too — running a shared logistics network across multiple star systems with friends opens up possibilities that simply aren’t there solo. Whether you’re a solo industrialist or part of a four-strong orbital corporation, there’s a universe here waiting for you to build it up — and protect it.

    Main Sequence is available right now on Steam. Grab your pickaxe, fire up your thrusters — the void is calling, and it’s time to get to work.

    Find out more here: Main Sequence


    #MainSequence #SpaceSim #FactoryBuilder #IndieGame #EarlyAccess #Mythwright #TumblingDumplingStudio #SpaceExploration #BaseBuilding #Automation #CoopGaming #SteamRelease #TechMash

  • FROM GRIND TO BOT — GAME ABOUT BOTTING IN AN MMORPG TURNS THE GRIND INTO THE GAME

    FROM GRIND TO BOT — GAME ABOUT BOTTING IN AN MMORPG TURNS THE GRIND INTO THE GAME

    We’ve all been there: hours spent mindlessly killing the same monsters, chasing that one rare drop, levelling just enough to do it all over again. What if instead of fighting the grind — you automated it? That’s the delightfully meta premise behind Game About Botting in an MMORPG, a clever idle incremental simulator that takes the soul of an MMO and lets you build your own autopilot.


    Start as a Player — End as a System

    It begins exactly like any classic MMORPG. You log in. You swing your weapon. You kill monsters, collect loot, turn in quests, and level up. It’s familiar, satisfying — and yes, a little repetitive. That’s by design.

    But then you earn your first Bot Module. Maybe it’s auto-loot. Maybe it’s auto-attack. Suddenly, the game shifts. You’re no longer just playing the MMO — you’re building the machine that plays it for you. Every new module adds another layer of automation: smarter pathfinding, smarter targeting, better inventory management. Your character evolves from an adventurer you control into a finely tuned farming engine that runs while you’re away.

    How It Plays

    • The manual phase: Earn gold, XP, and items the old-fashioned way — by actually playing
    • Research & unlock: Spend resources to develop new Bot Modules that handle one task at a time
    • Configure & optimise: Set routes, priorities, and rules — decide what to keep, what to sell, and when to move zones
    • Watch it run: Log back in to see the haul, tweak your setup, and unlock the next tier of automation
    • Prestige & progress: Reset for permanent bonuses and tackle harder zones with a more advanced bot toolkit

    A Love Letter to the Grind — and an Escape from It

    There’s something deeply satisfying about it. You’re not cheating — you’re engineering your perfect playstyle. The game becomes less about reaction times and more about system design: finding the most efficient loop, balancing risk against reward, and turning the part of MMOs that players usually complain about into the core gameplay loop itself. It’s a clever, almost philosophical twist on why we play — and why we eventually stop.

    Free to Play — Where to Find It

    A free demo/prototype is available right now on Steam and in-browser, featuring multiple hunting grounds, quests, and a solid foundation of mechanics to experiment with — offering roughly 30 minutes of gameplay in its current form.

    It’s short, but it’s sharp — a brilliantly simple concept executed with exactly the right amount of charm and clarity. Whether you’re an idle game veteran or an MMO player who’s ever wished you could just press “go”, this one’s worth a look.

    Find out more here: Game About Botting


    #GameAboutBotting #IdleGame #IncrementalGame #MMORPG #IndieGame #Automation #GrindToGreatness #SteamDemo #FreeToPlay #Techmash

  • Design Every Room, Build Your Dream City — Empluna Demo 0.1.3 Overhauled With Your Feedback

    Design Every Room, Build Your Dream City — Empluna Demo 0.1.3 Overhauled With Your Feedback

    You told them what wasn’t working — and they listened. BigCodersPlanet has unleashed Version 0.1.3 of the Empluna demo, a sweeping refresh shaped directly by every suggestion, critique, and wish from players who tried the low?poly sandbox city builder during Steam Next Fest back in June.

    The result? A smoother, smarter, more satisfying building experience — live right now on Steam, free for everyone to try.


    What Is Empluna?

    Most city builders hand you pre?fab buildings and say “place it here.” Empluna does things differently: you design everything. From the layout of every room in a family home to the floor plan of your industrial complexes, you decide how your city looks, works, and grows.

    • Design buildings from the inside out — rooms, corridors, and layouts are entirely yours to create
    • Shape the land — procedurally generated terrain you can sculpt, rivers you can guide, coastlines you can expand
    • Welcome diverse residents — craftspeople, families, researchers, artists, tourists — each with their own needs
    • Automate & trade — build production chains, manage resources, import and export goods across your network
    • Relax, low?poly style — clean, charming visuals and a pace that lets you build at your speed

    The Big Fixes — You Asked, They Delivered

    The June demo showed huge promise — but players were vocal about what needed work. Here’s how 0.1.3 answers those calls:

    Road Building — Completely Rebuilt

    • Terrain now reshapes itself around your roads automatically
    • Junctions snap and connect cleanly — no more fiddling with misaligned endpoints
    • Live preview shows exactly what will be placed before you commit

    Undo & Redo — Finally Here

    • Ctrl+Z now works for terrain, objects, roads, walls — nearly everything
    • No more “every mistake is permanent” anxiety. Build boldly, tweak freely

    Interface — Remade From Scratch

    • Redesigned main menu with live terrain preview
    • Clearer build menu with collapsible categories
    • Brand?new unified icon set
    • Movable, maximisable windows
    • Consistent tooltips throughout

    A Prettier, More Alive World

    • Natural erosion?shaped terrain and improved ridgelines
    • Procedural rivers and better coastlines
    • Brighter nights in developed areas — building after dark is no longer guesswork
    • Smoother horizon blending and distance fog

    Plus…

    • Building plots can now be rotated — layouts adapt automatically
    • Conveyor belts lift vertically with Shift+drag
    • Spline magnetism means road ends find each other
    • Steam Achievements and Steam Cloud support ready
    • Bug fixes across trading, display scaling, and audio

    How to Play

    1. Visit Empluna on Steam
    2. Download the Demo — no access request needed
    3. Start building — and keep sharing your thoughts
    4. Full release coming soon — wishlist to stay updated

    The Devs Speak

    “Your feedback during Steam Next Fest was invaluable. You told us road building was frustrating, that mistakes couldn’t be undone, and that the interface was cluttered. We’ve rebuilt all three — and kept going. This demo is stronger because you played it.”

    — BigCodersPlanet

    Find out more on Empluna here


    #Empluna #BigCodersPlanet #CityBuilder #IndieDev #Techmash #SteamDemo #SteamNextFest #SandboxBuilding #Automation #DesignYourCity #PCGaming

  • Mines, Modules, and Star-Spanning Empires — Main Sequence Launches November 12!

    Mines, Modules, and Star-Spanning Empires — Main Sequence Launches November 12!

    From a single mining ship to an interstellar industrial empire — your legacy begins in the void. Developer Tumbling Dumpling Studio and publisher Mythwright have announced that Main Sequence, the first-person space-sim factory builder, blasts into Steam Early Access on November 12, 2026.

    Start Small, Grow Beyond Measure

    You begin alone at the edge of charted space, aboard nothing grander than a humble mining vessel. Your mission: harvest resources, refine materials, and build — station by station, ship by ship — an industrial network that stretches across the stars.

    • Mine & Refine — Scan asteroid belts, extract ore, and process materials directly on board your vessel
    • Build & Automate — Construct sprawling space stations with conveyor belts, production lines, and fully automated supply routes between outposts
    • Design & Deploy — Engineer every ship and station module by module — cargo bays, reactors, weapons, and aesthetics are entirely yours to shape
    • Defend & Expand — Your industrial activity has awakened an ancient alien defence network. Protect your factories with custom-built fleets — or take the fight to them
    • Research & Explore — Unlock new tech, venture into procedurally generated star systems, and uncover black holes, neutron stars, and lost civilisations

    Solo or Side-by-Side — The Choice Is Yours

    Main Sequence supports both single-player and online co-op, where each player commands their own ship. Divide roles — one managing logistics, another exploring, a third on defence — then combine your strengths to build something far bigger than any one empire could be.

    What to Expect in Early Access

    DetailInfo
    LaunchNovember 12, 2026 (Steam Early Access)
    Early Access Duration1–2 years, with full release when content is complete
    Playtime~40+ hours of content at launch — deeper for automation fans
    ModesSingle-player + online/LAN co-op
    DemoFree demo available now on Steam
    LanguagesEnglish, French, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Simplified Chinese
    SpecsWindows 10 64-bit, i5-8400, 8 GB RAM, GTX 1050 / RX 460, 5 GB space
    CommunityDiscord + built-in feedback channels shaping development

    The roadmap ahead includes new factions, expanded ship and station modules, additional production chains, and more mysteries to uncover — all guided by player feedback.

    Wishlist Today — Secure Your Place in the Stars

    The free demo is live right now — try before you blast — and the Steam page is open for wishlisting. Whether you dream of optimising perfect factory lines, designing the ultimate battleship, or exploring the unknown, Main Sequence is where your empire begins.

    Head to the Main Sequence Steam page

    Find out more here


    #MainSequence #TumblingDumplingStudio #Mythwright #SpaceSim #FactoryBuilder #Automation #EarlyAccess #CoOpGaming #IndieDev #Techmash

  • SpaceCraft Blasts Off with First Community Update — Shaped By Players, For Players!

    SpaceCraft Blasts Off with First Community Update — Shaped By Players, For Players!

    From the acclaimed studio behind Northgard, Dune: Spice Wars, and Wartales comes a major milestone: SpaceCraft, the ambitious multiplayer interstellar space sim and automation adventure from Shiro Games, has launched its very first Community Update — and it’s packed with sweeping improvements designed directly around what players have been asking for.

    Currently cruising through Steam Early Access, SpaceCraft drops you into a vast galaxy where you design modular starships, harvest resources across star systems, and build sprawling automated industrial empires — solo or with friends in player-run Corporations. Now, the first major update since launch refines nearly every part of the experience.

    What’s in Community Update 1?

    This isn’t just bug fixes — it’s a full reimagining of how you live, work, and expand in the void:

    Production That Works Even When You Don’t

    • Workshops and Smelters now keep producing after you log out, supported by a new crafting queue system — no more standing around waiting
    • Automated production speeds boosted across the board
    • Manual crafting rebalanced so it has a clear, distinct role alongside automation — each system now shines in its own way

    Smarter Bases, Tighter Layouts

    • New Advanced Workshop with expanded storage
    • Direct Workshop-to-drone route connections to cut delivery delays
    • Smaller footprints for Warehouses and Factories — fit more, plan better
    • Custom resource limits let you fine-tune stock levels automatically

    Clearer Progression, More Freedom

    • Technology XP now unlocks through production milestones, rewarding you for diversifying your industries rather than just building bigger piles
    • Shared Personal Storage accessible from any station — your gear travels with you across the galaxy

    Corporations Rebuilt From the Ground Up

    • New Recruitment Boards — post your Corporation, browse others, compare stats and ship strengths
    • Private messages and improved member visibility make team-building smoother
    • Solo Corporations get their own dedicated interface and separate rankings — lone pioneers get their time to shine too

    Plus: Contracts rebalanced, laser patches tuned, and a host of quality-of-life polish across the board.

    “Shaped by feedback from every corner of the galaxy, this update is our promise: SpaceCraft grows with you.” — Shiro Games

    The Journey Continues

    SpaceCraft entered Steam Early Access on 11 June 2026 and has rapidly built a passionate community drawn to its blend of exploration, engineering, and multiplayer ambition. This first Community Update marks the start of a transparent, player-led development roadmap.

    Ready to chart your course? SpaceCraft — Community Update 1 is live now on Steam.


    Find out more here

    #SpaceCraft #ShiroGames #PCGaming #EarlyAccess #SpaceSim #Automation #IndieDev #GamingNews #techmash

  • Build, Automate, Defend: Sci-Fi Strategy Game ‘Rogue Drone’ Officially Launches on Steam!

    Build, Automate, Defend: Sci-Fi Strategy Game ‘Rogue Drone’ Officially Launches on Steam!

    Sci-fi strategy fans, rejoice! Independent developer KBGS has officially launched their highly anticipated title, Rogue Drone, today on Steam—and it brings a fresh, deeply engaging mix of genres that strategy enthusiasts won’t want to miss.

    If you love the satisfaction of optimising complex systems, building impenetrable bases, and watching automated machinery do the heavy lifting, Rogue Drone is designed right for you.

    What is Rogue Drone?

    Rogue Drone is a sci-fi strategy game built around long-term optimisation and tactical survival. Rather than sticking to just one genre, KBGS has seamlessly blended four addicting gameplay pillars:

    1. Active Resource Mining: Dive into resource gathering to fuel your expansion and power your operation.
    2. Base Building: Construct, manage, and scale up your futuristic facilities to support your defensive and production needs.
    3. Automation: Set up intricate automated networks and logistics systems so your base keeps running like a well-oiled machine while you focus on bigger threats.
    4. Tower Defence: Design lethal defensive choke points and unleash heavy weaponry to fend off incoming hostile waves.

    Together, these mechanics create a deeply rewarding loop where every tweak to your base layout or automation chain directly impacts your survival against unrelenting foes.

    Tailored for the Ultimate Optimiser

    What sets Rogue Drone apart is its commitment to long-term optimisation. Whether you’re fine-tuning your resource pipelines, expanding your grid, or tweaking your defence towers to tackle tougher enemy waves, the game offers incredible depth for players who love problem-solving, tinkering, and efficiency.

    Launch Discount Available Now!

    Ready to take command? Rogue Drone is available right now on Steam.

    To celebrate today’s release, KBGS is offering a 10% launch discount for a limited time—making it the perfect moment to pick up the game, jump in, and start building your ultimate autonomous outpost.

    Head over to Steam, grab your copy, and see how long your automated fortress can survive!

    Find out more here

    #RogueDrone #IndieGame #SciFiGames #StrategyGames #TowerDefense #BaseBuilding #Automation #SteamGames #IndieDev #GamingNews #PCGaming

  • The Crust New Horizon Update

    The Crust New Horizon Update

    There is a lovely new update available now for the lunar base building game, The Crust. The New Horizon update brings in new modules, resources, belt designs and some great tools for building the perfect factory on the moon. This is one of those games where automation is the key to the game. The Crust: New Horizon game update is the biggest so far and is available now

    To find out more about The Crust, go to the official game website here https://veomstudio.com/the-crust/ or go to the games page on Steam here https://shorturl.at/9k2Lw

    #TheCrust #games #gamers #gaming #BaseBuilding #Automation #StrategyGames #MoonBase #gametrailer #gameupdate #newhorizons #scifi #VEOMStudio #Crytivo

  • Fakutori game demo now on Steam

    Fakutori game demo now on Steam

    Here is a nice game that will frustrate players as they try to build with these blocks, knowing full well that there is trouble waiting around the corner as these blocks are far too easy to destroy. This is the Fakutori factory builder game, where players must use all of the resources available to automate the factory in order to increase production and therefore increase profits, or so you might think. The Fakutori game demo is available right now on Steam.

    To find out more about the Fakutori game, go to the official game website here https://play-fakutori.com/ or go to the games page on Steam here https://shorturl.at/sze3p

    #Fakutori #AntoineLatour #games #gaming #newgames #factorybuilder #gamedemo #gameplay #2Dgames #retrogames #steam #classicgames #blocks #automation

  • Foundry Game Early Access on Steam in May

    Foundry Game Early Access on Steam in May

    The much-awaited launch of the Foundry is almost upon us, well in May for anyone wanting to get it on Steam, but never the less this game is coming and it offers us the chance to automate everything and get your factory producing some cool stuff. Build anywhere and make sure that you are keeping a close eye on things because no matter how well you plan things there is always something waiting to go wrong.

    Find out more about the Foundry game early access on Steam here; https://www.paradoxinteractive.com/games/foundry/news/dev-blog-50-early-access-release-date

    #foundrygame #factorygame #sandbox #automation #factory #paradoxinteractive #channel3 #basebuildinggame #earlyaccess

  • Santa Recruits Robot Helpers

    Santa Recruits Robot Helpers

    It seems that use of AI and robotics could soon be helping Santa to become more efficient in the future as this video from Boston Dynamics shows Stretch, Spot and Atlas getting into the festive spirit by helping out with parcels, wrapping and sorting out presents for the festive season, showing that robots are not just for everyday use, they love the festive season too!

    This is Boston Dynamics way of wishing seasons greetings to everyone and to show how their Stretch, Spot and Atlas robots can make life easier for businesses including Santa Inc, but has anyone thought about Santa’s little helpers, will they have to be looking for a side hustle? The robots are coming!

    Find out more about the Stretch, Spot and Atlas robots from Boston Dynamics here; https://shop.bostondynamics.com/

    #BostonDynamics #BostonDynamicsStretch #BostonDynamicsSpot #BostonDynamicsAtlas #AI #Robotics #Robots #SeasonGreetings #Automation