Tag: #BetaTest

  • Boots on the Ground: War Thunder Infantry Enters Massive 128-Player Closed Beta 3!

    Boots on the Ground: War Thunder Infantry Enters Massive 128-Player Closed Beta 3!

    If you thought War Thunder was just about heavy armour, soaring fighter jets, and naval broadsides, think again. Gaijin Entertainment is officially dropping players right into the mud. The highly anticipated third stage of the War Thunder Infantry Closed Beta Test (CBT) is officially kicking off this July, and it is bringing some seriously massive upgrades to the battlefield.

    We are talking about a major scale-up, fresh modern hardware, and a brand-new combat zone that changes the pacing of the game entirely. Here is everything you need to know about the upcoming test phase.

    Welcome to Kivu: A Massive Central African Warzone

    The centrepiece of CBT Phase 3 is Kivu, an all-new map set in Central Africa that is roughly four times larger than previous infantry locations like Granitograd and Al-Massa.

    Because the map is so vast, Gaijin has optimised its server infrastructure to handle true large-scale warfare. This test phase reintroduces the 64-vs-64 format, allowing up to 128 players to clash simultaneously in the same match.

    To prevent this massive map from turning into a walking simulator, the developers are introducing several experimental gameplay mechanics:

    • Forward Respawns: For the first time, players can spawn directly onto capture points controlled by their team, keeping the pressure right on the front lines.
    • Squad Transport Vehicles: The test introduces a five-player light passenger car, allowing squads to rotate across the map together. If the driver gets sniped, any passenger can switch to the driver’s seat on the fly.
    • Total Dominance: A new ticket-drain mechanic means that if your team controls all five capture points at once, the enemy’s victory points bleed away even faster.

    Modern Arsenals & Distinct Soldier Classes

    Both factions are getting unique, region-specific modern gear and specialised loadouts. Rather than every soldier having access to all gear, player classes have been heavily revised to encourage strategic teamwork. Special-purpose equipment like RPGs, MANPADS, and drones are now locked to specific roles.

    Expect to wield top-tier small arms and operate heavy support machinery:

    • USA Forces: M4A1, SCAR-L, XM5, and the M110 SDMR, backed by M1A2 SEP V2 main battle tanks, LAV-AD air defense systems, and AH-64A Apache helicopters.
    • USSR Forces: AK-12, AK-15, SVDM, and the Kord 6P67, supported by T-90M tanks, 2S6 Tunguska systems, and Mi-28N Havoc attack helicopters.

    Smarter Arcade Battles and Visual Tweaks

    Arcade Battles are making a return, but with a major tactical overhaul to the marker display logic. To stop players from simply shooting at red UI indicators through dense foliage, markers will now only appear if you have a direct, unobstructed line of sight to the enemy model. If they duck behind smoke, walls, or trees, the marker vanishes. Furthermore, heavily equipped soldiers will now move faster in Arcade mode compared to Realistic mode to keep the match pacing snappy.

    Gaijin has also listened to community feedback by adding a dedicated graphics settings tab specifically for the Infantry mode, meaning you can tune your performance for ground combat without messing up your main vehicle settings.

    How to Join the Fight

    If you haven’t yet experienced War Thunder from a boots-on-the-ground perspective, the doors aren’t completely shut. Players can head over to the official War Thunder website right now to apply for CBT access before the July testing window begins.

    Get your squad ready—the battlefield is about to get a whole lot louder.

    Find out more here

    #WarThunder #WarThunderInfantry #GaijinEntertainment #GamingNews #PCGaming #Xbox #PlayStation #BetaTest #FPSGames #MilitarySim #TechMash

  • Kitman Substituted Back On: Over 50,000 Sign-Ups Later, the Ultimate Football Game Playtest is Back!

    Kitman Substituted Back On: Over 50,000 Sign-Ups Later, the Ultimate Football Game Playtest is Back!

    Football fans, lace up your boots and grab your controllers. After an absolutely massive first playtest that saw over 50,000 managers and players sign up to test their skills, the highly anticipated football game Kitman is opening its pitch gates once again.

    If you missed out on the first round of chaotic, tactical action, don’t worry—you’ve just been handed a second-half substitution. Here is everything you need to know about getting back on the field.

    Why is Everyone Talking About Kitman?

    The first playtest blew expectations out of the water. With tens of thousands of players flooding the servers, the feedback was loud and clear: Kitman is bringing something fresh to the virtual football world.

    It’s not just about running down the wing and smashing the cross button; it’s about the culture, the tactics, and the beautiful game itself. The developers have spent the last few weeks analysing data, fixing bugs, and tweaking gameplay based on exactly what the community demanded.

    What to expect in Playtest #2:

    • Optimized server stability (to handle the next massive wave of players).
    • Refined gameplay mechanics based on direct community feedback.
    • A sneak peek at new features that weren’t available in the first round.

    How to Get Involved

    Don’t get left on the bench this time. Spaces are bound to fill up fast given the hype generated by the first 50K testers.

    1. Head over to the official Kitman website or Steam page.
    2. Hit the “Request Access” or sign-up button.
    3. Keep a close eye on your inbox for your golden ticket to the pitch.

    Whether you’re a seasoned veteran of football simulators or just looking for a fresh competitive sports game to dive into with friends, Kitman is shaping up to be a must-play. See you on the pitch!

    Find out more here

    #KitmanGame #FootballGaming #GamingNews #Playtest #PCGaming #ConsoleGaming #TechMash #SoccerGaming #IndieDev #BetaTest

  • Order of Kings Beta Test Set for Feb 5th

    Order of Kings Beta Test Set for Feb 5th

    The war drums are sounding! Developer DEQU Games has officially announced that its highly anticipated RTS/4X hybrid, Order of Kings, will launch its Closed Beta Test on February 5, 2026.

    This test marks the first time players can get their hands on a game that promises to blend the grand scale of 4X strategy with the intense, micro-management of real-time strategy (RTS).


    What to Expect in the Feb 5 Beta

    The February 5th launch isn’t just a technical check; it’s a deep dive into the game’s core systems. Unlike many mobile strategy games that rely on automated battle reports, Order of Kings focuses on True Real-Time Combat.

    1. RTS-Style Battlefield Control

    Players can command thousands of units on screen simultaneously. You aren’t just watching a simulation; you are actively kiting with cavalry, suppressing with archers, and flanking with infantry.

    2. Tactical 3D Terrain & Physics

    The beta introduces a 3D topographic system where the ground actually matters.

    • High Ground: Provides defensive advantages and increased range.
    • Forests: Can be used to conceal troops for ambushes.
    • Unit Collision: Units have “physical volume,” meaning you can use heavy infantry to body-block narrow passes or protect your backline.

    3. The Strategist System

    One of the most unique reveals for this test is the Strategist System. Players can assign specific legendary commanders (like Lu Bu or Yu Ji) to specialised slots to trigger active skills—such as speed bursts or healing—during the heat of battle.


    How to Join the Test

    The test will be available on Android and PC (Steam). Here is how you can secure your spot:

    • Pre-registration: Sign up on the official website https://ook.dequgames.com/en/ or via Google Play
    • First-Come, First-Served: Official access is granted upon creating a character once the servers go live on Feb 5. If the first batch of slots fills up, the developers have stated they may release more based on server stability.
    • Data Policy: Notably, the developers have indicated that neither data nor billing will be wiped after this test, meaning your progress carries over.

    Fair Play Commitment

    DEQU Games has emphasised a “Fair Competition” model for this beta. There are no VIP stat boosts or “pay-to-skip” mechanics for city building—all constructions and upgrades are designed to be completed quickly so players can focus on the strategy of war rather than waiting for timers.

    #RTS4X #FusionGame #OrderofKings #BetaTest #Gameplay #Trailer #games #gaming #gamers #videogames

  • Ready for Round 2? The ANIIMO CBT2 is Calling!

    Ready for Round 2? The ANIIMO CBT2 is Calling!

    The moment you’ve been waiting for is finally here.

    It’s time to put your paws up! After an incredible first round, we’re back and better than ever for our Second Closed Beta Test.

    Get ready to dive back into the world of Aniimo with new features, smoother gameplay, and more secrets to uncover. Space is limited, so don’t wait!

    Aniimo launches for Xbox Series X|S, PC via Steam and Xbox, and mobile in 2026, with wishlisting available now on Xbox and Steam.

    The “Paws Up” second closed beta begins January 23, 2026. Closed beta signups and pre-registration are open now at aniimo.com.

    #games #gaming #gamers #videogames #AniimoGame #PawsUpCBT #BetaTest #GamingCommunity #MobileGaming #Kingsglory #PawprintStudio #cats