Tag: #bulletheaven

  • Cosmic Chaos Unleashed — Spaceborn: Awakening Drops Blistering New Gameplay Trailer!

    Cosmic Chaos Unleashed — Spaceborn: Awakening Drops Blistering New Gameplay Trailer!

    Prepare to have your screens filled with starfire and enemies — solo developer Stathis Aposporis (founder of ProtoGames) has just premiered a brand-new gameplay trailer for Spaceborn: Awakening, the narrative-driven bullet-heaven roguelite hurtling toward Steam later this year.

    What Is Spaceborn: Awakening?

    Far more than just another horde-survival game, Spaceborn: Awakening wraps its white-knuckle combat inside a full-blooded sci-fi adventure:

    • Answer a mysterious distress signal from a derelict space station on the edge of the known universe
    • Face the corrupted armies of the Voss Praetor in waves that erupt from every direction
    • Uncover the truth behind the first Spaceborn — and decide the fate of the cosmos itself

    Where many roguelites treat story as window dressing, here the narrative drives your progression. Every run peels back another layer of the mystery, unlocking new abilities, characters, and possibilities as you go.

    Bullet Heaven Meets Deep Progression

    The trailer lays out exactly what players can expect — and it looks spectacular:

    • Screen-clearing firepower — unleash cascading shots, orbital strikes, and cosmic blasts that paint the void with destruction
    • Dynamic builds — weapons, Spaceborn abilities, and upgrades shift every run; commit to a playstyle and watch it evolve into something unstoppable
    • Persistent Awakening system — story progress unlocks permanent powers and expanded options for future attempts
    • Handcrafted vision — created by Stathis Aposporis, a developer with 12 years of AAA and indie experience, joined by collaborators for art and audio
    • Demo available now — try the current build free on Steam ahead of launch

    Watch It Now

    The fresh gameplay trailer shows combat in motion — from tense early encounters to late-game displays of overwhelming cosmic power. It’s fast, it’s vibrant, and it’s arriving later in 2026 exclusively on PC via Steam.

    Key Details

    Table

    DetailInfo
    DeveloperStathis Aposporis / ProtoGames
    PlatformSteam (PC)
    Release WindowLate 2026
    DemoAvailable now — search Spaceborn: Awakening on Steam
    WishlistLive today — add to stay notified on launch

    Awaken Your Power

    Whether you’re chasing the pure thrill of obliterating thousands of foes or digging into the secrets of the universe, Spaceborn: Awakening aims to satisfy on both fronts — and the new trailer proves it’s shaping up to be one of the most distinctive roguelites of the year.

    Head to Steam to wishlist now, grab the demo for a taste of the action, and keep your eyes right here for release date confirmation as soon as it lands.

    Find out more here


    #SpacebornAwakening #ProtoGames #StathisAposporis #BulletHeaven #Roguelite #IndieDev #SciFi #Steam #PCGaming #GamingNews #Techmash

  • Relicfall: Bullet Heaven Meets Deep ARPG Buildcrafting — Public Playtest Registration Is Open!

    Relicfall: Bullet Heaven Meets Deep ARPG Buildcrafting — Public Playtest Registration Is Open!

    Buckle up, action-roguelite fans — something special has just landed on Steam. Solo developer Liviu Globa has officially opened registration for the upcoming public playtest of Relicfall, a brand-new PC game that blends white-knuckle bullet heaven horde combat with the deep character customisation of an action RPG.

    What Is Relicfall?

    Relicfall merges the best of two worlds: the non-stop, high-energy combat of a bullet heaven — where you face down escalating waves of enemies — with rich, rewarding progression systems that keep growing long after each run ends.

    Here’s what makes it stand out:

    • Fast-paced horde combat — battle swarms of foes, earn experience, and unlock devastating new powers on the fly
    • Deep buildcrafting — combine relics, passive skill trees, and class specialisations to craft your perfect playstyle
    • Randomised loot — gear comes with ARPG-style rarity tiers and unique affixes, so every drop can change how you play
    • Persistent progression — experience earned in each adventure contributes to permanent character growth, letting you get stronger between runs

    What’s In the Playtest?

    The public playtest will give players an early look at Relicfall’s core systems, including multiple playable professions, class forging, relic customisation, randomised equipment, and persistent progression — all with increasingly challenging combat encounters to master.

    How To Join

    It’s simple: head over to the Relicfall Steam page, wishlist the game, and select the option to request access to the playtest. You’ll be notified once your access is granted — and you’ll be among the first to help shape the game as development progresses.

    Relicfall is being built exclusively for PC via Steam, and this playtest is your chance to dive in early, share feedback, and help polish the experience before full release.

    Don’t miss your shot — register today and start your Relicfall journey.


    Find out more here

    #Relicfall #BulletHeaven #Roguelite #ARPG #IndieDev #Steam #Playtest #PCGaming #IndieGame #ActionRPG #techmash

  • Build Your Airship, Blast the Hordes: Cloudbreaker Launches on Steam!

    Build Your Airship, Blast the Hordes: Cloudbreaker Launches on Steam!

    A two-person indie studio from Nova Scotia, Canada, has officially unleashed its creative roguelite debut — and it’s exactly the fresh twist the survivors-like genre needed. Ballast Games has launched Cloudbreaker on Steam today, September 15, 2026, following a warmly received demo shown during June’s Steam Next Fest.

    Priced at $12.99 USD, the game also sports a 10% launch discount running through September 29th — perfect timing to dive in early.

    What Is Cloudbreaker?

    Think bullet heaven meets inventory management puzzle — yes, really. You pilot an airship through a sprawling sky-world, tearing through waves of enemies known as Biotes, the twisted remnants of ancient biotech experiments. But this isn’t just about aiming and shooting: every run centres around the Engine Grid, a clever system where you slot collected engine parts into your ship’s unique layout. Where you place each piece determines your power, your synergies, and your survival.

    “It’s part bullet hell, part inventory management, and it gave me a big case of the ‘just one more go’ fever.” — Polygon

    Core Gameplay Highlights

    • Strategic Inventory Building — No random luck here: smart placement creates devastating combos. Every ship has a different grid to master.
    • Unlock & Customise — Discover new airships, each with distinct layouts, abilities, and upgrade trees to suit your playstyle.
    • Descend & Survive — Dive deeper through cloud layers, raid ruins for resources, and take on bosses and mini-bosses guarding the depths.
    • Endless & Challenging — Multiple difficulty modifiers, an Endless Mode, and the aggressive Overcharge healing mechanic keep you on your toes.
    • Fully Deck Compatible — Steam Deck support is built in, so you can blast away on the go.

    Made With Passion — And Just Two People

    Ballast Games represents a true indie spirit: a compact team from Nova Scotia pouring care into a concept that feels instantly familiar yet wonderfully distinct. They’ve refined the game since the Next Fest demo, incorporating player feedback to polish the experience for launch.

    Ready to Take Flight?

    Cloudbreaker is available right now on Steam — grab it while the launch discount lasts!

    Price: $12.99 USD | 10% off until Sept 29

    Find out more here


    #Cloudbreaker #BallastGames #IndieDev #Roguelite #BulletHeaven #Steam #NewGame #IndieGame #GamingNews #Techmash

  • Warp Into the Galaxy: Sublight Blasts Into Early Access on Steam!

    Warp Into the Galaxy: Sublight Blasts Into Early Access on Steam!

    Space bullet heaven fans, your fleet has arrived — Sublight, the explosive new roguelike from UK solo studio Codebrew Software, has officially launched into Early Access on Steam!

    After a spectacular run with its playable demo — where captains racked up over 60 million kills across just 8 weeks of testing — the full voyage is now underway. Command your own powerful warship, customise your loadout, and carve through endless waves of enemies in a fast-paced, top-down sci-fi adventure built for replayability.

    What’s Available Right Now?

    The Early Access launch delivers a feature-packed experience from day one:

    • 9 unique playable ships
    • 16+ devastating weapon types
    • 6 fully finished levels across 2 distinct enemy factions
    • Multiple bosses and challenging encounters
    • Weekly rotating level modifiers so no two runs feel the same

    Pricing & Availability

    Sublight is available now on Steam

    The free demo remains live on Steam — perfect for anyone who wants to take the helm before committing.

    Charting the Course Ahead

    Early Access is just the beginning. A full roadmap is already laid out, with planned updates through 2026 and beyond, including new enemy factions, flagship hunts, unique boss loot, expanded campaign mechanics, and much more. Codebrew Software has confirmed there are no plans to increase the price at full release, so getting in now locks in the current rate for all future updates.

    Whether you’re a bullet heaven veteran or a fresh recruit to the genre, Sublight brings stylish visuals, satisfying combat, and deep build customisation to the stars.

    Jump in today — the galaxy is waiting.

    Find out more here


    #Sublight #CodebrewSoftware #EarlyAccess #Steam #BulletHeaven #Roguelike #IndieGames #SpaceGames #SciFiGaming #Techmash

  • Targem Games Announces Star Conflict: Burrownauts – A Fresh Take on Space Roguelites

    Targem Games Announces Star Conflict: Burrownauts – A Fresh Take on Space Roguelites

    The sci-fi sandbox universe of Star Conflict is expanding into bold new territory. Development studio Targem Games has officially announced Star Conflict: Burrownauts, an upcoming action roguelite that promises a unique blend of chill resource gathering and intense, bullet-heaven combat.

    Whether you are a longtime veteran of the franchise or a fan of action roguelites like Vampire Survivors and Deep Rock Galactic: Survivor, Star Conflict: Burrownauts is aiming straight for your wishlist.

    Mine, Upgrade, Defend: The Core Gameplay Loop

    Star Conflict: Burrownauts branches off from the MMO roots of the main franchise to focus on a fast-paced, highly replayable single-player or co-op roguelite loop.

    Players pilot customised spacecraft to explore forgotten, ancient planetoids lurking on the outer edges of known space. The gameplay transitions seamlessly between two distinct rhythms:

    • Relaxing Resource Mining: Tunnel into alien terrain, harvest rare ores, and uncover mysterious ancient technology scattered across subterranean planetoid networks.
    • Fast-Paced Bullet-Heaven Combat: Space isn’t empty—and the local wildlife isn’t friendly. Defend your mining rigs and base from massive, swarming waves of alien threats using automated weapons, custom ship loadouts, and screen-clearing special abilities.

    Between runs, players bring their hard-earned materials back to upgrade their fleet, unlock permanent weapons, boost defences, and craft specialised gear tailored to survive increasingly hazardous alien environments.

    Why Gaming Fans Should Keep an Eye on Burrownauts

    Targem Games—the developers behind popular vehicular combat titles like Crossout and the original Star Conflict—are bringing their expertise in tight craft mechanics and tactical combat into the burgeoning “bullet-heaven” subgenre.

    Feature HighlightsWhat to Expect
    Genre HybridCosy mining mechanics mixed with high-stress horde defence.
    Deep ProgressionRoguelite meta-upgrades, ship customisation, and tech trees.
    Expanded LoreExplore new corners and ancient mysteries of the Star Conflict universe.
    High ReplayabilityProcedural planetoid environments ensure no two mining runs are the same.

    Stay Tuned to Techmash

    More details regarding platform availability, early access dates, and gameplay trailers are expected to follow soon from Targem Games. Make sure to bookmark Techmash.co.uk for the latest updates, previews, and gaming news!

    Find out more here

    #StarConflict #Burrownauts #TargemGames #IndieGames #GamingNews #Roguelite #BulletHeaven #PCGaming #Techmash #Gaming

  • Sublight Prepares to Warp Into Steam Early Access with Complete Development Roadmap Revealed

    Sublight Prepares to Warp Into Steam Early Access with Complete Development Roadmap Revealed

    Get ready, space captains—Codebrew Software has officially set a launch date for its highly anticipated space bullet heaven roguelike, Sublight. Arriving on Steam Early Access on September 15th, this action-packed indie title combines the chaotic, dopamine-fueled survival of bullet heaven games with the tactical depth and scale of space-sim combat.

    Ahead of next week’s release, the developer has unveiled a full, multi-year content roadmap outlining everything players can expect as the game evolves.

    A Stellar Start: Over 26 Million Kills and Counting

    Sublight has already made a massive impression on players. Following its recent demo updates over the past six weeks, captains have racked up an incredible 26 million kills across more than 10,800 runs.

    Unlike typical bullet heaven games where you play as an agile character on foot, Sublight puts you in command of massive stellar warships. Combat relies heavily on positioning, physics, and managing weapon firing arcs across your vessel while fighting off relentless alien swarms and rogue rebel fleets.

    When the game enters Early Access on September 15th, players will get immediate access to a robust feature set, including:

    • 6 Fully Finished Levels and multiple unique boss fights.
    • 2 Enemy Factions to test your armada against.
    • 9 Playable Ships featuring distinct alternative loadouts.
    • 16+ Weapon Types (from shredding autocannons to piercing railguns) and dozens of passive upgrades.
    • Weekly Rotating Level Modifiers to keep every run unpredictable.

    What’s Next? The Full Early Access Roadmap Revealed

    Codebrew Software isn’t slowing down after launch day. To give fans a clear vision of the journey ahead, the full content roadmap detailing planned updates through late 2027 has been released:

    • Q4 2026: Introduction of a third enemy faction, brand-new playable ships and weapons, expanded build choices, and key balance passes.
    • Q1 2027: Specialised boss-drop weapons, high-stakes enemy flagship hunt missions, and fresh mission archetypes.
    • Q2 2027: A major Refreshed Campaign overhaul featuring an XCOM-style galactic threat map, connected narrative missions, expanded factions, and deep research trees.
    • Q3 2027: Community-Driven Content, allowing players to vote on upcoming ships, weapons, and builds via Discord polls, alongside official mod support and Steam Achievements.

    Prepare to Take the Helm

    Developed by independent UK studio Codebrew Software, Sublight emphasises strong community feedback, with daily developer engagement on Discord and active updates based on player suggestions.

    With its combination of deep warship customisation, satisfying wave-clearing gameplay, and a transparent multi-year post-launch plan, Sublight is shaping up to be one of the autumn’s most exciting indie space titles.

    Sublight launches into Steam Early Access on September 15th. You can try out the free demo and add the game to your Steam Wishlist today.

    Find out more here

    #Sublight #CodebrewSoftware #IndieGames #BulletHeaven #Roguelike #SteamEarlyAccess #PCGaming #GamingNews #SciFiGaming #SpaceSim #techmash

  • Get Ready to Get Spored! Shroomwood Lands a Spot at Seattle Indies Expo (SIX) 2026

    Get Ready to Get Spored! Shroomwood Lands a Spot at Seattle Indies Expo (SIX) 2026

    Calling all roguelite lovers, bullet heaven addicts, and indie gaming enthusiasts—there’s a fresh, dangerously charming title popping up on the horizon, and it’s about to take centre stage!

    The delightfully chaotic roguelite bullet heaven, Shroomwood, has officially been selected to showcase at the prestigious Seattle Indies Expo (SIX) 2026.

    If you’re heading to Seattle for PAX West weekend, here is everything you need to know about where to find this cosy yet nail-biting indie gem.

    What is Shroomwood?

    If you’ve spent countless hours dodging waves of enemies in games like Vampire Survivors or Brotato, Shroomwood needs to be at the very top of your wishlist.

    Combining the addictive, auto-firing mayhem of the bullet heaven genre with lush, whimsical visuals and deep roguelite progression, Shroomwood drops players into an enchanted woodland packed with eccentric creatures, powerful upgrades, and screen-clearing spell combinations. Don’t let its cute aesthetic fool you, though—beneath those adorable visuals lies a fast-paced, high-stakes fight for survival that will test your positioning and build-crafting skills to the absolute limit.

    Catch Shroomwood Live at SIX 2026

    The Seattle Indies Expo (SIX) is an iconic annual staple of PAX West weekend, famous for spotlighting the most creative, promising indie titles coming out of the Pacific Northwest and beyond. It offers gamers, press, content creators, and fellow devs a chance to get hands-on experience with incredible upcoming games in a vibrant, community-focused setting.

    Best of all? The event is completely free to attend!

    Event Details:

    • Date: Sunday, September 6th, 2026
    • Location: The Motif Hotel (Downtown Seattle)
    • Admission: FREE!
    • Event: Seattle Indies Expo (SIX) 2026 (during PAX West weekend)

    If you’re in the area, beat the mega-convention crowds at PAX West, drop by the Motif Hotel, and grab a controller to experience Shroomwood’s bullet-heaven bliss firsthand before the rest of the world catches on!

    Why You Shouldn’t Miss It

    Attending SIX gives you the unique opportunity to play the latest build of Shroomwood, chat directly with the talented developers behind the game, share your feedback, and snag exclusive insights into what’s next for the title.

    Whether you’re a hardcore roguelite strategist looking to break the game with game-breaking builds or just a fan of delightfully atmospheric indie titles, Shroomwood is shaping up to be one of the standouts of this year’s expo.

    Mark your calendars, gear up, and get ready to venture into the forest this September!

    Find out more here

    #Shroomwood #IndieGames #Roguelite #BulletHeaven #SIX2026 #SeattleIndiesExpo #PAXWest2026 #GamingNews #GamerCommunity #TechMash #PCGaming #IndieDev

  • Four Updates, Zero Extra Cost: Yet Another Zombie Survivors Hits 1.0 on PC & Consoles!

    Four Updates, Zero Extra Cost: Yet Another Zombie Survivors Hits 1.0 on PC & Consoles!

    If you’ve been keeping an eye on the bullet heaven/reverse-bullet-hell scene, you know how hard it is to stand out in a crowd dominated by iconic wave-survival action. Yet, Awesome Games Studio managed to do just that. After racking up over 600,000 sales and securing a 91% “Very Positive” rating during its Early Access run, Yet Another Zombie Survivors has officially crossed the finish line—launching its massive Version 1.0 update across PC and major console platforms.

    Even better? While many developers use a full release as an excuse to bump up the cost, the studio delivered what amounts to four major updates’ worth of brand-new content without raising the game’s base price of $14.99 / £12.79 (plus launch discounts on select storefronts).

    Here is everything you need to know about the 1.0 launch and why it’s time to rally your squad.

    Multiplatform Launch & High-Octane Action

    As of August 20, players can jump into the squad-building carnage on Steam, GOG, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. Nintendo Switch players won’t be left behind for long either, as a Switch port is set to follow shortly.

    While the core loop remains simple—build a team of survivors, customise their upgrades, and hold down the line against endlessly swelling hordes of the infected—the 1.0 release fundamentally expands what a bullet heaven game can offer.

    What’s New in Version 1.0?

    The 1.0 release isn’t just a polish pass; it introduces features rarely seen in the genre:

    • The 9th Survivor – The Ranger: Joining the fight is a hardened veteran capable of steering the tide of battle with a powerful crossbow and her loyal animal companions. Beyond her personal firepower, she provides high-tier support, boosting party-wide Critical and Luck stats while bringing crucial healing abilities to keep team synergy high.
    • New Bio Lab Map: Step inside the circular, hazardous facility where the outbreak started. Featuring unique environmental mechanics like decontamination zones and toxic fumes creeping inward, the Bio Lab demands constant movement and tactical awareness.
    • Boss Rush Mode & Arena Bosses: Looking for a direct confrontation? The brand-new Boss Rush mode turns up the heat, forcing you to race against a 10-minute clock to build up power before clashing with massive arena bosses. Defeat them as fast as possible to claim top spots on global leaderboards.
    • Story & Side Missions + Central HUB Area: Break up the chaotic runs with structured story objectives, side missions, and a HUB base to track your progression and lore.
    • Achievements, Challenges & Polish: Packed with extra achievements, quality-of-life improvements, and meta-progression adjustments, 1.0 gives completionists dozens of hours of new targets to chase.

    Unbeatable Value for Rogue-lite Fans

    In an era where “1.0 release price hikes” have become standard practice, Awesome Games Studio’s decision to keep the base price locked at $14.99 is a welcome breath of fresh air for gamers. Combining team-building strategy, action-RPG style synergies, and smooth performance on PC and modern consoles, Yet Another Zombie Survivors cements itself as a must-play for fans of Vampire Survivors, Brotato, and Deep Rock Galactic: Survivor.

    Whether you’re a returning veteran looking to test out the Ranger in the Bio Lab or a total newcomer picking up a controller for the first time, there’s never been a better time to assemble your crew and clean up the streets.

    Find out more here

    #YetAnotherZombieSurvivors #YAZS #IndieGames #GamingNews #Steam #PlayStation #Xbox #BulletHeaven #GamingCommunity #TechMash

  • Tickets, Please! Post-Apocalyptic Bullet Heaven ‘Endless Rails’ Steam Release Date Revealed

    Tickets, Please! Post-Apocalyptic Bullet Heaven ‘Endless Rails’ Steam Release Date Revealed

    Get ready to check your tickets and lock your loadouts. Developer Studio Monoblok has officially announced that Endless Rails, its high-octane, isometric bullet heaven roguelite, will be rolling onto PC via Steam on September 30th.

    If you’re a fan of Vampire Survivors-style horde survival mixed with strategic tower defence and customisation, this post-apocalyptic ride promises absolute chaos.

    Watch the Official Trailer Below:

    Check out the brand-new release date trailer showcasing the isometric monster-slaying mayhem in action:

    Survive the Wasteland at All Costs

    In Endless Rails, players are dropped into a wasteland swarming with bloodthirsty monsters. Your ultimate goal? Survive the impossible mission and escape.

    Rather than controlling a single hero on foot, you’re tasked with defending an armoured, high-speed train as it barrels through dangerous tracks. To survive the onslaught, you’ll command a fleet of auto-firing drones, bolt heavy artillery onto your train cars, and keep the tracks clear of monstrous threats.

    The game balances fast, action-packed sprints between train stations (each lasting around 20 to 30 seconds) with deep tactical strategy between runs.

    Key Features Coming to Endless Rails:

    • Custom Train Building: At every station stop, use your hard-earned gold to buy new wagons, weapons, drone slots, and survival buffs.
    • Car Merging System: Merge and reorder your train cars to increase their durability and unlock extra module slots for even more firepower.
    • Auto-Firing Drones: Deploy specialised, auto-firing drones that automatically rain down destruction on incoming swarms while you manage train defence and strategy.
    • Permanent Roguelite Progression: Spend meta-currency between runs on a robust permanent upgrade tree, giving you a fighting chance as the wasteland pushes back harder.
    • High-Octane Combat: Designed for quick, addictive play sessions with that classic “just one more run” energy. Studio Monoblok even cheekily promises you can “keep rolling until you or the game crashes.”

    Endless Rails launches September 30th on Steam. A playable demo is currently available for players looking to test their tracks early.

    Find out more here

    #EndlessRails #StudioMonoblok #BulletHeaven #Roguelite #IndieGames #Steam #GamingNews #PCGaming #TowerDefense #IndieDev

  • Hell Unleashed Forever! ‘Arms of God’ Celebrates Two Months in Early Access with Massive Endless Mode Update

    Hell Unleashed Forever! ‘Arms of God’ Celebrates Two Months in Early Access with Massive Endless Mode Update

    If you’re a fan of high-octane bullet heaven arena autoshooters, heavy metal riffs, and Doom-inspired demonic slaughters, chances are Arms of God has been on your radar.

    Developed by the husband-and-wife team at Dark Jay Studio, the roguelite action shooter stormed onto Steam Early Access to instant acclaim. In its first week alone, the game hit an impressive 2,200 concurrent players and has racked up over 1,700 reviews with an outstanding 88% Positive rating.

    Now, exactly two months after its stellar launch, Dark Jay Studio is keeping the momentum going. They’ve just dropped a massive milestone update featuring one of the most highly requested community features: Endless Mode, along with a host of gameplay additions and quality-of-life fixes.

    Here’s everything you need to know about the Endless Ascent Update and why now is the perfect time to dive back into the fray.

    Welcome to the Endless Ascent

    Until now, players battled through escalating waves of demonic hordes across distinct levels. But true bullet heaven veterans know that the ultimate test of a build is seeing how long it can survive against absolute chaos.

    Enter The Endless Ascent, accessible via the HUB’s Expedition Map:

    • 15-Level Warm-up: The Endless Ascent starts as a fresh 15-level story chapter featuring a terrifying showdown with a brand-new boss: The Rector.
    • Level 16 and Beyond: Once you defeat The Rector, the safety gloves come off. Level 16 marks the start of Endless Mode, locking in your carefully crafted build and throwing relentless, ever-scaling waves of hellspawn at you until you finally succumb.
    • More to Come: Dark Jay Studio has noted that this is just the first Expedition region, with plans for different structures and endless variations in future updates.

    Smarter Builds with Loadouts & 100% Refunds

    Creating synergies with up to five weapons at once is the heart and soul of Arms of God. To make build crafting even smoother, the update introduces a brand-new Loadouts system.

    • You can now save custom configurations and easily swap between presets before embarking on a run.
    • To make experimenting risk-free, all Prayer and weapon refunds have been boosted to 100%. Respec your gear as much as you want without penalty!

    A Passion-Driven Indie Success

    What makes the success of Arms of God even more impressive is the story behind the studio. Developed by industry veteran Dominik (ex-Technical Art Director on The Beast Inside and Senior Tech Artist at Mountaintop Studios), handling all game development in Unreal Engine 5, alongside his wife Barbara managing marketing and operations, Dark Jay Studio exemplifies indie passion at its finest.

    The team has actively listened to player feedback, delivering steady hotfixes, releasing a clear content roadmap, and now delivering a content-heavy update that sets the stage for the game’s full v1.0 release.

    Ready to Face the Hordes?

    Whether you’re looking to top the new endless leaderboards, test out complex weapon merges, or just enjoy slicing through demon hordes to heavy metal riffs, the Endless Ascent Update delivers everything players have been asking for.

    Arms of God is available now in Early Access on PC via Steam.

    Find out more here

    #ArmsofGod #DarkJayStudio #BulletHeaven #Autoshooter #GamingNews #IndieGame #SteamGames #PCGaming #TechMash #Roguelite

  • Gear Up & Blast Off: Ballast Games Announces Launch Date for ‘Cloudbreaker’

    Gear Up & Blast Off: Ballast Games Announces Launch Date for ‘Cloudbreaker’

    Take to the Skies! Cloudbreaker Brings Inventory Management Bullet Heaven Action to Steam This September

    If you love fast-paced arcade action, tactical gear management, and intense roguelite survival, get your wishlist ready! Ballast Games has officially announced that Cloudbreaker, their highly anticipated inventory-management bullet heaven shooter, is launching on Steam on September 15th!

    From Next Fest Hit to Full Launch

    If the name sounds familiar, you might have caught Cloudbreaker during its breakout demo debut at the June Steam Next Fest. Players immediately fell in love with its addicting blend of endless bullet hell action and clever puzzle-like inventory organisation.

    Since the festival, the incredibly dedicated two-person team at Ballast Games has been working tirelessly. Taking player feedback to heart, they’ve spent the last few months polishing mechanics, tuning balance, and adding fresh content to make sure the full release hits all the right notes.

    What is Cloudbreaker?

    At its core, Cloudbreaker combines the thrilling swarm-survival mechanics of the “bullet heaven” genre (think Vampire Survivors meets classic aerial shoot-’em-ups) with deep, strategic inventory management.

    Instead of just mindlessly collecting power-ups, every item you pick up has a physical shape and size. How you organise your inventory grid directly impacts your firepower, defensive capabilities, and elemental synergies.

    Key Features to Look Forward To:

    • Grid-Based Inventory Tactics: Fit weapons, power modules, and passive upgrades into your grid to unleash chaotic, screen-clearing combos.
    • Relentless Aerial Swarms: Fly through dynamic skies and dodge thousands of projectiles while taking down massive boss encounters.
    • Deep Replayability: Experiment with different builds, unlock new gear, and adapt your strategy every run.
    • Handcrafted Indie Passion: Built from the ground up by a passionate duo who truly care about community feedback.

    Mark Your Calendars!

    Whether you’re a veteran of roguelite shooters or just looking for your next addictive indie hit, Cloudbreaker promises endless fun and strategic depth.

    Cloudbreaker officially launches on Steam on September 15th. Don’t forget to head over to Steam, add it to your Wishlist, and support this incredible two-person development team!

    Find out more here

    #Cloudbreaker #IndieDev #Steam #GamingNews #BulletHeaven #Roguelite #BallastGames #PCGaming #Techmash #SteamNextFest

  • Command Three, Survive Thousands! Luminas: Parasite Reign Hits Steam Early Access

    Command Three, Survive Thousands! Luminas: Parasite Reign Hits Steam Early Access

    If you’re a fan of the ever-expanding “bullet heaven” or horde-survivor genre, get ready to add a fresh spin to your Steam library. Athens-based indie studio SOTO Game Studio has officially launched their debut title, Luminas: Parasite Reign, into Steam Early Access—and it’s taking survivor roguelites to a whole new level!

    While many horde shooters focus on a solitary hero battling waves of creatures, Luminas: Parasite Reign shakes up the traditional formula by introducing party-based tactical squad building. Rather than going at it alone, players command up to three heroes simultaneously to protect the vibrant world of Solaris Land from overwhelming parasitic forces.

    Here is a closer look at what makes this debut indie release one you won’t want to miss.

    Command a Squad of Magical Beings

    In Luminas: Parasite Reign, you aren’t just boosting a single weapon trajectory—you’re directing an entire team. At the start of each run, you can pick three heroes (known as Luminas) to forge your ideal party composition:

    • 8 Playable Luminas at Launch: From heavy-hitting tanks and glass-cannon DPS dealers to crucial healers and support casters, you are free to mix and match any combination that suits your playstyle.
    • Elemental Magic & Combos: Harness 64 unique elemental spells. Furthermore, specific Lumina pairs can synergise and combine their abilities to unleash screen-clearing combo attacks.

    Deep Customisation and Meta-Progression

    No two runs feel the same thanks to a heavy focus on RPG-style character development and meta-progression:

    • Dedicated Skill Trees: Every Lumina features three distinct skill paths, opening up diverse build paths and strategies.
    • 90+ Treasures to Collect: Equip customizable artefacts and equipment throughout your journey to dramatically alter stats and add powerful bonus effects across your squad.
    • Mid-Run Evolutions: Watch your magical creatures evolve during combat, unlocking higher stats and extra abilities as the action ramps up.

    Face the Parasites Across Diverse Biomes

    Surviving the horde isn’t just about mowing down minion mobs. Early Access launches with:

    • 3 Dynamic World Biomes featuring unique environmental hazards and enemy mechanics.
    • 8 Epic Bosses and over 20 distinct parasitic enemy types dying to devour your team.
    • Adjustable “Corruption” Difficulty: Want a tougher challenge? Increase the run’s Corruption level to alter gameplay rules, expand enemy rosters, shift camera perspectives, and test your team synergy to its absolute limits.

    On top of all that, for players who love gaming on the go, SOTO Game Studio has confirmed full optimisation for the Steam Deck, running at a smooth 90 FPS natively!

    Shaped by the Community

    Born from the passion of a small three-person indie development team, SOTO Game Studio plans to build out Luminas: Parasite Reign alongside player feedback. Early Access will continuously introduce new maps, bosses, playable Luminas, and game modes leading up to its full release.

    Luminas: Parasite Reign is available now on Steam Early Access. Head over to the Steam Store today to grab your copy, assemble your ultimate squad, and stand against the parasite tide!

    Find out more here

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