Tag: #CIGames

  • DOUBLE THE MOVES, TWICE THE DEPTH — LORDS OF THE FALLEN II UNVEILS COMBAT OVERHAUL IN NEWEST ‘LIFTING THE VEIL’ EPISODE

    DOUBLE THE MOVES, TWICE THE DEPTH — LORDS OF THE FALLEN II UNVEILS COMBAT OVERHAUL IN NEWEST ‘LIFTING THE VEIL’ EPISODE

    From 15 movesets to nearly 30. From rigid chains to infinite combos, repositioning strikes, and area-of-effect assaults. CI Games has debuted the next chapter of its community-driven development series — Lifting the Veil — pulling back the curtain on a sweeping combat revamp for Lords of the Fallen II, the highly anticipated soulslike action-RPG. Led by Chief Creative Officer Ryan Hill, the team lays out how player feedback from Lords of the Fallen (2023) has been forged into a fighting system that gives players unprecedented freedom to fight their way.

    LISTENING, LEARNING, EVOLVING — THE COMMUNITY AT THE CENTRE

    Since the 2023 launch, CI Games has delivered more than 70 post-launch updates — refining mechanics, adding features like Shared Progression Co-op and a dedicated jump button, and rebalancing combat based on what players told them worked… and what didn’t. That same philosophy powers the sequel:

    “Everything we build for Lords of the Fallen II starts with the community. Every change, every new ability, every weapon moveset we’ve designed has been shaped by what you told us you wanted.” — Ryan Hill, Chief Creative Officer, CI Games

    The result is a combat system reimagined from the ground up — faster, more fluid, and far more expressive — where your weapon isn’t just damage: it’s a toolkit of tactical possibilities.

    2X THE VARIETY — NEARLY 30 FULLY DISTINCT WEAPON MOVESETS

    The headline upgrade is staggering: where the 2023 game offered 15 weapon movesets, Lords of the Fallen II will launch with almost 30 — each weapon class reworked with signature behaviours that fundamentally change how you engage every encounter.

    EVERY WEAPON PLAYS DIFFERENTLY — THE NEW ARSENAL

    Weapon ClassSignature StyleStandout Ability
    Swords & ShieldsBalanced, defensive, versatileRepositioning strikes — shift your stance mid-combo to circle and flank foes
    GreatweaponsSlow, crushing, high impactArea-of-effect assaults — clear crowds and stagger groups
    Dual BladesLightning-fast, relentless pressureInfinite combo chains — sustain momentum without breaking rhythm
    ScythesFar-reaching, sweeping arcsWide cleaves that pull enemies into range
    KatanasPrecise, fluid, lethal countersRapid strikes and unique parry windows
    Hammers & MacesHeavy impact, stagger-focusedGround-shattering blows that disrupt enemy attacks
    Ranged & Magic StancesFull mobility — cast and shoot while movingQuickfire spells and projectiles seamlessly woven into melee combos

    FREEDOM IN MOTION — NO MORE LOCKED ANIMATIONS

    The Lifting the Veil breakdown emphasises flow above all else:

    • Mid-combo weapon switching — chain attacks between two equipped weapons without dropping your offensive
    • Disengage strikes — built-in backward leaps and evasive manoeuvres that let you control distance without consuming stamina
    • Counterstrike system — reward precise timing with devastating follow-ups that keep combat responsive
    • Seven schools of magic — each spell type fully chargeable, with mana replenished through your Sanguinarix
    • Infinite base ammo for bows and crossbows — no more scrambling for bolts in the heat of battle

    MORE THAN WEAPONS — A WHOLE COMBAT ECOSYSTEM REBUILT

    The moveset expansion is just one pillar of the overhaul. The team also confirms:

    • Smarter, more aggressive foes — passive shield-turtling is no longer a viable strategy; enemies will probe your defences and punish hesitation
    • Visceral execution & dismemberment — finishers now feel as impactful as they look, with dynamic dismemberment that visually tracks your damage
    • Umbral 2.0 integration — the dual-realm mechanic has evolved beyond a simple timer. Your combat actions now influence the realm’s hostility: the more aggressive you are, the more dangerous the Umbral becomes
    • Shared-progression co-op at launch — bring a partner through the full campaign from day one

    PLATFORMS & RELEASE OUTLOOK

    Lords of the Fallen II launches simultaneously across PC (Steam + Epic), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. No release date has been formally announced beyond “coming 2026.”

    The full Lifting the Veil episode is available now — packed with side-by-side comparisons, gameplay snippets, and deep-dive breakdowns from the design team.

    YOUR FIGHT, YOUR RULES

    This isn’t just “more attacks.” It’s a fundamental shift in what a soulslike combat system can be — where your choice of weapon defines your playstyle, and your skill with it defines your victory. Whether you’re carving through foes with endless katana combos, repositioning to strike from every angle with a longsword, or clearing the battlefield with sweeping scythe arcs — the combat is yours to master.

    Lords of the Fallen II — where every weapon tells a different story. Add it to your Steam wishlist now.

    Find out more here: Lords Of The Fallen II


    #LordsOfTheFallenII #LiftingTheVeil #CIGames #Soulslike #ActionRPG #CombatOverhaul #LordsOfTheFallen #Techmash #WeaponMovesets #Steam #PS5 #Xbox #NintendoSwitch

  • Set Sail for Danger: Free ‘Blood and Brine’ Expansion for Tails of Iron 2 Launches Today!

    Set Sail for Danger: Free ‘Blood and Brine’ Expansion for Tails of Iron 2 Launches Today!

    Gather your gear and sharpen your claws—Odd Bug Studio and United Label (a CI Games publishing label dedicated to championing independent titles) have officially launched Blood and Brine, the huge new post-game expansion for Tails of Iron 2: Whiskers of Winter.

    Best of all? It’s 100% free for all existing players!

    Available right now across PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC (via Steam and the Epic Games Store), Blood and Brine invites players to leave behind the frozen northern wastes and venture into the uncharted waters of Hardshell Brook.

    What’s New in Blood and Brine?

    The free update expands Arlo’s journey with a massive wave of fresh content, brand-new mechanics, and star-studded indie game crossovers:

    • 11 New Quests & Post-Game Storyline: Follow shipwrecked sailors Jaimie and Sam as they enlist Arlo’s help to build an aquarium and repair their vessel.
    • 10 Brutal New Bosses & Ship Arena Battles: Battle terrifying oceanic monsters both on land and out in open water with all-new combat mechanics.
    • Unique Fishing Mechanic: Cast your line into dangerous waters and discover 32 distinct aquatic creatures to stock your coastal aquarium.
    • 9 New Armour Sets: Boost your defence with fresh gear, including 6 exclusive indie crossover sets featuring hand-drawn rat adaptations of:
      • Blasphemous (The Penitent One)
      • Cult of the Lamb (The Lamb)
      • Dave the Diver (Dave)
      • Death’s Door (The Crow)
      • Moonlighter (Will)
      • Beyond Galaxyland (Boom Boom)
    • New Original Music & Iconic Voice Acting: Legendary RPG voice actor Doug Cockle returns as the series narrator alongside a brand-new atmospheric soundtrack.

    Note: As a post-game expansion, players will need to complete the main campaign of Tails of Iron 2: Whiskers of Winter before setting sail for Hardshell Brook.

    Celebration Sale: 60% Off Tails of Iron 2

    To celebrate the release of Blood and Brine, United Label has dropped the price of the base game across major digital platforms (PlayStation, Switch, and PC) by a massive 60% off for a limited time, making it the perfect moment for new players to jump into Arlo’s epic saga.

    Will you be braving the high seas of Hardshell Brook today? Let us know in the comments below!

    Find out more here

    #TailsOfIron2 #BloodAndBrine #OddBugStudio #UnitedLabel #CIGames #IndieGames #GamingNews #PS5 #XboxSeriesX #NintendoSwitch #Steam

  • The Nightmare Returns: Lords of the Fallen II “Lifting the Veil” Reveals Umbral 2.0

    The Nightmare Returns: Lords of the Fallen II “Lifting the Veil” Reveals Umbral 2.0

    It’s been a century since we last stepped into the dual-realms of Axiom and Umbral, but the darkness hasn’t just been waiting—it’s been evolving.

    In the latest episode of the “Lifting the Veil” developer series, CI Games and Hexworks dropped a massive 37-minute deep dive into Lords of the Fallen II. The headline? The Umbral realm is no longer just a parallel dimension you visit for puzzles. It’s now an aggressive, predatory force the developers are calling “Umbral 2.0.”

    From “Realm of the Dead” to “Realm of the Undead”

    Chief Creative Officer Ryan Hill didn’t mince words when describing the shift in tone. In the original 2023 title, Umbral felt like a “scab” over reality—a protective, if creepy, layer. In the sequel, that scab has been “ripped away,” revealing a “living wound” beneath.

    Key Gameplay Evolutions:

    The Death of the Timer: Gone is the linear, predictable white-eye timer that simply ramped up difficulty the longer you stayed. In its place is a dynamic activity-based system. The world now reacts to your specific actions, making the threat feel organic and much less predictable.

    Axiom Bleed: The boundary between the living (Axiom) and the dead (Umbral) is failing. We saw footage of Umbral horrors literally “bleeding” into the mortal world, forcing players to deal with nightmare-fuel entities without even switching realms.

    Morphing Enemies: If you thought you knew the bestiary, think again. New entities lurking in the shadows can now morph into deadlier forms mid-combat, especially if you kill them in Axiom—they may re-emerge in Umbral as something much worse.

    Bolder, Braver, and Significantly Bloodier

    The “Umbral 2.0” update isn’t just about atmosphere; it’s about a total overhaul of the “Soulslike” loop. The developers highlighted a few major pillars for the 2026 release.

    Why This Matters

    For those who found the original Umbral mechanic a bit tedious or visually repetitive, Hexworks is clearly listening. By leaning into a horror-first approach for the Umbral realm, they are turning a traversal mechanic into a survival-horror experience.

    The game is currently slated for a 2026 release on PlayStation 5, Xbox Series X|S, and PC. If the alpha footage is any indication, the “Lampbearers” of the sequel are going to need more than just a light to survive what’s coming.

    “If Umbral was once the realm of the dead, it has since become the realm of the undead… an open wound that seethes with newfound hunger.” — Ryan Hill, CCO

    Are you ready to embrace the Umbral 2.0, or will you be sticking to the (relative) safety of Axiom? Let us know in the comments below!

    Find out more here – https://www.lordsofthefallen.com/

    #LordsoftheFallenII #Umbral #CIGames #Axiom #RPG #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Lords of the Fallen II: The Umbral Apocalypse Rises

    Lords of the Fallen II: The Umbral Apocalypse Rises

    The veil is thinning, the blood is flowing, and the world of Mournstead is about to get a whole lot darker. Fans of the brutal, dual-realm action-RPG, Lords of the Fallen (2023), have reason to sharpen their blades as the sequel, Lords of the Fallen II, is officially on the horizon!

    Following its electrifying reveal at Gamescom 2025 and a jaw-dropping first look at gameplay at The Game Awards, here’s a deep dive into what we know about Hexworks and CI Games’ much-anticipated next chapter.


    A Century of Darkness: The Umbral Ending is Canon

    One of the most exciting revelations is the sequel’s setting: 100 years after the events of the first game. And, for those who delved deep into the lore, the developers have confirmed that the grim Umbral ending is canon.

    • The Umbral realm, the horrifying world of the dead, has utterly flourished.
    • Axiom, the realm of the living, is now suffering under the encroaching gloom.
    • The stakes are drastically higher, with the horrors of the dark slipping freely between worlds.

    As the new Lampbearer, you will once again explore both realms, but prepare for an even more gruesome, macabre, and expanded Mournstead.


    Brutality Redefined: Faster, Bloodier Combat

    The original Lords of the Fallen brought a fast and fluid pace to the Soulslike genre, and the sequel is ramping up the intensity. The developers at Hexworks have taken community feedback to heart, promising a game that is bolder, braver, and undeniably bloodier.

    Key Combat and Gameplay Enhancements:

    • Dismemberment System: Get ready for ultra-visceral combat. A new, dynamic dismemberment feature means you can literally tear enemies limb from limb, culminating in all-new, satisfying execution animations.
    • Faster and More Unforgiving: The combat system has been refined for quicker, more tactical battles, demanding even greater skill and precision from players.
    • Expanded Roster: Prepare for a significantly greater variety of enemies and truly spectacular, monstrous boss battles. The gameplay trailer offered a glimpse of colossal foes like the Heartroot Warden and the draconic Lingao, the Souring Storm.
    • Harness the Umbral: The signature dual-realm mechanic returns, allowing you to pass between Axiom and Umbral to uncover new pathways, secrets, and, of course, deadly new creatures.

    Next-Generation Co-op and Launch Details

    Built on the powerful Unreal Engine 5, Lords of the Fallen II is poised to deliver a massive visual upgrade alongside its technical improvements.

    FeatureDetail
    DeveloperHexworks
    PublisherCI Games
    Release Window2026
    PlatformsPS5, Xbox Series X
    MultiplayerFull shared-progression Co-op and optional PvP multiplayer will return, and reportedly ‘better’ than before.

    The developers have made it clear they are committed to building on the successful foundation of the 2023 title, incorporating all the community-celebrated updates and refinements.


    Our Verdict So Far

    Lords of the Fallen II is shaping up to be a true evolution of the franchise. By doubling down on the dual-realm mechanic, embracing a darker, more established lore, and injecting a brutal new layer of gore into the already-solid combat, it promises a Soulslike experience that stands apart. If you loved the challenge and gothic horror of the first game, prepare for an absolute feast in 2026.

    One world. Two realms. No mercy.

    Lords of the Fallen II – https://www.lordsofthefallen.com/

    #LordsoftheFallenII #PlayStation #combat #Xbox #pc #CIGames #Action #roleplayinggame #Hexworks #horror #gothic #games #gaming #gamers #videogames