Tag: #CloverBite

  • If you thought the original GRIME was a fever dream, buckle up

    If you thought the original GRIME was a fever dream, buckle up

    Developer Clover Bite is back with GRIME II, and it looks even more beautifully bizarre than its predecessor. With a demo recently released (November 2025) and a full launch on the horizon, the buzz in the Soulslike-Metroidvania community is reaching a fever pitch.

    Here is everything you need to know about the sequel that turns “stealing your enemy’s look” into a deadly art form.


    1. You Are the “Formless”

    In the first game, you were a black-hole-headed titan. In GRIME II, you play as a Formless—an art mimic capable of absorbing creatures and manifesting their shapes.

    The core loop has evolved:

    • Absorb & Summon: Instead of just gaining passive traits, you now launch tendrils made of hands to absorb foes.
    • Mold System: Once absorbed, you can summon “molds” of these enemies to perform special attacks, fire projectiles, or act as summons to assist you in combat.

    2. Combat: More Than Just a Parry

    While the first game was legendary (and sometimes notorious) for its strict parry-centric combat, GRIME II feels more fluid and experimental.

    • Environmental Combat: The world isn’t just a backdrop; it’s a weapon. You can use the environment to crush, impale, or stun enemies—but be careful, as the “lived-in” world is just as happy to use those hazards against you.
    • Wards & Stuns: A new “Ward” system has been introduced. Breaking an enemy’s Mold Ward stuns them, opening a window to grasp and absorb their form.
    • Customisation: The sequel places a massive emphasis on playstyle. Between weapon abilities and the variety of mould summons, you can build a character that ranges from a heavy bruiser to a master of ranged summon tactics.

    3. A World Made of… Art?

    The setting of GRIME II is distinct from the rocky, anatomical landscapes of the first game. This is a world obsessed with art.

    Expect to explore surreal regions where civilisations are built out of painted nails, giant ceramic vases, and jars. It’s a “lived-in” world where the NPCs are often friendly (or at least talkative), offering a deeper narrative layer than the cryptic whispers of the original.


    Comparison: GRIME vs. GRIME II

    FeatureGRIME (2021)GRIME II (2025/2026)
    ProtagonistThe Vessel (Black Hole head)The Formless (Art Mimic)
    Main MechanicParrying to absorb traitsGrasping to create Mold summons
    Death PenaltyLost Ardor (stat bonus)No “corpse run” for currency (Streamlined)
    Combat StyleDefensive / ReactiveProactive / Environmental

    4. Release Date and Demo

    As of late 2025, a playable demo is currently available on Steam, which has received “Very Positive” reviews. While the developers initially aimed for a 2025 launch, some industry whispers suggest a Q1 2026 window for the full release to ensure the game is as polished as a porcelain vase.

    Pro Tip: If you’re trying the demo, don’t ignore the Dash-Jump movement tech. The developers have given players more mobility right out of the gate this time!


    Final Thoughts

    GRIME II isn’t just a “more of the same” sequel. It’s a mechanical shift that favours creativity and environmental awareness over the pure “parry-or-die” rhythm of the first. If you love Hollow Knight, Blasphemous, or the original GRIME, this needs to be at the top of your wishlist.

    GRIME II – https://www.kwalee.com

    #GRIMEII #Kwalee #CloverBite #metroidvania #gameplay #demogame #games #gaming #gamers #videogames

  • Become a Sky Architect! Why Everhome is Our Most Anticipated Cozy Builder

    Become a Sky Architect! Why Everhome is Our Most Anticipated Cozy Builder

    If you’ve ever looked up at the clouds and wished you could live on them, Everhome is the cosy game you’ve been dreaming of. Developed by Team Tidbit (Clover Bite), this upcoming isometric builder isn’t just about placing furniture; it’s about crafting a warm, whimsical community floating high above the world. Forget city planning on the ground—it’s time to become a sky architect!


    What is Everhome All About?

    Everhome is a serene, cozy building and management sim that places emphasis squarely on creativity and heartwarming characters. The core loop revolves around settling a small community among the clouds, designing houses, and nurturing relationships with your neighbours, known as the Everfolks.

    Key Features to Look Forward To:

    • Design from the Ground Up: You don’t just decorate; you build entire homes from scratch. This includes laying foundations, raising walls, adding roofs and windows, giving you true architectural freedom.
    • Heartwarming Narrative: The game includes a story mode (estimated around 3 hours) where you meet a cast of endearing characters, each with a unique personality and backstory. Your task is to design a unique, perfect house just for them, unlocking more of their story and the secrets of the sky community.
    • Pure Sandbox Fun: For those who prefer pure, unadulterated creativity, the game offers a Sandbox Mode. No management, no rules, just endless possibilities for designing the perfect whimsical dwellings.
    • Whimsical Decorations: From cosy wallpapers to charming trinkets, you’ll unlock a wealth of decorations to make every home feel truly lived-in and loved.

    A Vibe That Soothes the Soul

    Everhome boasts a gorgeous, stylised, hand-drawn aesthetic with an isometric view that evokes a sense of miniature, magical world-building. The setting—a community of dreamy houses floating in a peaceful, atmospheric sky—promises to be the ultimate relaxing escape.

    The atmosphere is designed to be soothing, making it the perfect title to unwind with after a long day. If you enjoy games that let you sink hours into designing and organising without the pressure of complex resource management or combat, Everhome is tailoring its experience specifically for you.


    Mark Your Calendars: When Can We Play?

    While the game is still under development, Everhome is currently targeting a Q1 2026 release on PC via Steam. This gives us plenty of time to dream up the perfect blueprints for our floating neighbourhoods!

    If you’re a fan of peaceful simulation games like The Sims, Animal Crossing, or other building-focused cosy titles, make sure to add Everhome to your Steam Wishlist to be notified the moment this beautiful, cloud-based adventure is ready to begin.

    Everhome on Steam – https://shorturl.at/bj6Ta

    #Everhome #buildingsim #managementsim #pcgames #steam #TeamTidbit #CloverBite #wishlist #newgames #games #gaming #gamers #videogames #cloudbasedadvenute