Tag: #CookingGame

  • From Surrealistic Soulslikes to Culinary Combat: Clover Bite Announces Chef Knight

    From Surrealistic Soulslikes to Culinary Combat: Clover Bite Announces Chef Knight

    If you’ve ever explored the jagged, surreal world of GRIME, you know that Clover Bite doesn’t do “ordinary.” The indie powerhouse, famously known for its critically acclaimed Metroidvania (boasting a solid 81 Metacritic score), has spent years proving it can master the dark and the difficult.

    But for their next project, they’re swapping the obsidian blades for butcher knives. Clover Bite has officially announced that Chef Knight will launch on Steam on June 1st, 2026.


    Cook What You Kill

    While GRIME was about absorbing your enemies to gain their traits, Chef Knight takes a slightly more… literal approach to consumption. Billed as a cosy fantasy incremental game, the core loop is simple yet dangerously addictive:

    1. Slay: Dive into top-down dungeons filled with monsters that are as deadly as they are delicious.
    2. Harvest: Collect the remains of your fallen foes—every monster is a potential menu item.
    3. Cook: Head back to the kitchen to transform your haul into everything from humble broths to high-end monster delicacies.
    4. Sell: Serve your creations to hungry customers, then reinvest the gold into a massive skill tree to boost your combat and culinary efficiency.

    A Shift in Style

    The most striking thing about Chef Knight—aside from the premise—is the aesthetic. Departing from the anatomical horror of their previous work, Clover Bite has opted for a hand-drawn, cosy art style. It’s warm, inviting, and a perfect fit for the “dungeon-food empire” vibe they’re aiming for.

    “In Chef Knight, every monster is a menu item waiting to happen.”

    Despite the “cosy” label, don’t expect it to be a walk in the park. The game features deep dungeon combat where players must dodge traps and master specialised culinary weapons. It’s a unique blend of the “bullet-hell Lite” intensity we expect from the studio and the “just-one-more-upgrade” satisfaction of a management sim.


    The Indie Incubator Model

    Clover Bite continues to be one of the most interesting stories in game development. Operating as part of the Tiltan School of Design and Visual Communication, the studio acts as an incubator, publishing games created by teams of talented students.

    This model has already produced gems like Once a Pawn, a King, and Slingbot Survivors, but Chef Knight feels like the studio’s next major breakout. The game has already gathered significant buzz among creators like Idle Cub and Sifd, and a free demo is currently available on Steam for those who want a taste (literally) before the full launch.

    Key Features to Watch:

    • Deep Skill Tree: Reinvest profits to improve combat speed, cooking efficiency, and dungeon endurance.
    • Exotic Recipes: Unlock an ever-expanding cookbook as you discover rarer ingredients in deeper dungeon floors.
    • Charming Aesthetic: A world that feels “warm and inviting even when the monsters are trying to kill you.”

    Chef Knight arrives on Steam on June 1st, 2026. You can head over to the Steam store now to wishlist the game or try the demo.

    Are you ready to turn a dragon into a ragout? Let us know in the comments if you’ll be picking this up on day one!

    Find out more here – https://s.team/a/4304930

    #CloverBite #ChefKnight #Steam #dungeon #cookinggame #games #videogames #techmash #n5dave #gamesnews #gaming #gamers

  • The Final Frontier of Flavor: Why You Need to be a Space Chef

    The Final Frontier of Flavor: Why You Need to be a Space Chef

    Tired of the same old farming and life-sim routines? Ready to trade your watering can for a net gun and your farmhouse for a customised space trailer? Then prepare your palate for Space Chef, the cosmic culinary adventure that’s about to blast off and redefine the cooking genre.

    Developed by Blue Goo Games and published by Kwalee, this title is more than just a kitchen simulator; it’s a three-course meal of an adventure, blending restaurant management, a light survival RPG, and a life sim into one wonderfully zany package.


    Hunt, Cook, Deliver: The Core Loop

    The premise is simple yet utterly compelling: you’re an aspiring chef in the Horseshoe Nebula, armed with just a humble space trailer and your Grandma’s cherished cookbook. Your goal? To become the greatest chef in the galaxy and thwart the rise of the evil Galactic Burger chain.

    The gameplay centres on a satisfying loop: Hunt, Cook, and Deliver.

    Phase 1: The Hunt (Survival RPG)

    Forget foraging for mundane carrots. Your first task is to venture out into the great unknown to gather ingredients that are often “surprisingly wriggly.”

    • Explore Alien Worlds: You’ll travel to at least five distinct planets, each with its own bizarre ecosystem. Imagine tracking down ingredients on the scorching desert world of Helios, or navigating the crystalline forests of Crystalia. These alien worlds are teeming with over 180 different creatures and exotic plants.
    • Action and Survival: Not everything is friendly. You’ll need to use your trusty net or a well-placed explosive to collect everything from a delicious-but-aggressive “Snapper” plant to a wriggling “Beefle.” You’ll also collect junk and rare resources to craft upgrades for your gear and spaceship.

    Phase 2: The Cook (Restaurant Management)

    Once you’ve survived the foraging trip, it’s time to get cooking in your personalized space-trailer!

    • Cosmic Creations: With over 100 alien ingredients, you can craft more than 140 delectable dishes. From simple “Beefle Skewers” to the legendary “Octoegg Surprise,” you’ll master a variety of kitchen equipment and, of course, discover your grandmother’s secret, interstellar recipes.
    • Customise Your Diner: Your space-trailer is your restaurant, and you can customise it completely. With over 150 furnishings and decorations, you have the freedom to design the galactic gourmet eatery of your dreams. You can even set your own menu, opening times, and choose your service style, including vegetarian and vegan options.

    Phase 3: The Deliver (Life Sim & Adventure)

    It’s not enough to cook great food—you have to get it to your hungry customers!

    • Navigating the Nebula: Hop on your space scooter and deliver your culinary creations, all while avoiding space hazards and fending off hungry space pirates looking to plunder your “bite-sized booty.”
    • Meeting the Locals: The Horseshoe Nebula is full of eccentric characters, from Zoe the scrap dealer to the “definitely-not-alien” barman Zlurka. Satisfy their unique cravings, take on side quests, and you might even find yourself on the path to romance! Your growing reputation and stellar ambience will draw customers to your sit-in restaurant, or you can keep the delivery service flexible for when adventure calls.

    A Delicious Genre Mash-Up

    What sets Space Chef apart is its ambition. It takes the familiar time-management and crafting mechanics of a cosy life-sim and injects them with a vibrant, 2D open-world action-adventure.

    Whether you’re exploring the jungle planet of Verdania at night to find a specific, rare fungus or frantically serving a queue of intergalactic patrons during the dinner rush, the game promises a diverse and engaging experience. Plus, with local couch co-op, you and up to three friends can share the stress and hilarity of running a stellar food empire together.

    Launching Soon!

    Mark your calendars! Space Chef is scheduled to launch on October 28, 2025, for PC (Steam), Nintendo Switch, PlayStation 5, and Xbox Series X|S.

    If your appetite is whetted, be sure to check out the developer, Blue Goo Games, and wishlist the game now. The galaxy’s hungry, chef—it’s time to fire up the grill and show them what cosmic cuisine is all about!

    Space Chef https://bit.ly/spacechefgame

    #SpaceChef #IndieGame #CookingGame #LifeSim #RPGGaming #ComingSoon #BlueGooGames #indiegames #cooking #games #gaming #gamers