Ever felt like a fish out of water? How about a “reverse mermaid” in a river full of electric eels?
Meet Swimpossible!, the upcoming indie “rage-game” from Berlin-based developer Arcane Cabinet. You play as Craig, a determined reverse mermaid (human legs, fish head—don’t ask) trying to wiggle and flail his way upstream.
Why it’s “Impossible”
Unlike your typical platformer, Swimpossible! forces you to control each of Craig’s limbs independently. It’s a chaotic, physics-based struggle where every stroke counts and every mistake sends you tumbling back down the current.
The Goal:Reach the top of the river to find belonging (and maybe some mermaid friends).
The Obstacles: Avoid giant ducks, stinging jellyfish, electric eels, and treacherous waves.
The Vibe: A unique blend of “cosy” hand-drawn art and “rage-inducing” precision gameplay.
Quick Facts
Feature
Details
Release Date
February 18, 2026
Platform
PC (Steam)
Developer
Arcane Cabinet
Good Cause
$0.10 from every purchase goes to Whale and Dolphin Conservation (WDC).
“Hilarious to fail but satisfying to beat… you will look and feel ridiculous the whole time.” — Developer Note
If you’re a fan of games like Getting Over It or QWOP, this might be your next obsession (or your next reason to buy a new keyboard).
Find out more here – https://www.arcanecabinet.com/
Yesterday, VR studio TREBUCHET officially released the “Grind & Shine” DLC (often referred to by fans by its industrial “Rise & Grind” theme) for Prison Boss Prohibition, the high-stakes sequel to the cult hit Prison Boss VR.
The expansion, which launched January 22, 2026, on Meta Quest and SteamVR, pivots from the brewery and tailoring of previous updates toward the gritty world of industrial blacksmithing.
New Turf: The Town of Scrambleton
Players are transported away from the familiar streets of New Yolk City to Scrambleton, a smog-filled 1930s rail-town. The setting introduces a new level of environmental immersion, featuring passing trains and boarded-up warehouses that serve as the backdrop for your latest illegal operations.
Forging a Fortune with “The Eggsploiters”
The DLC introduces a powerful new faction: The Eggsploiters. These ruthless gold-mine tycoons and businessmen serve as your new patrons, demanding high-end goods that require a mastery of metalwork. To meet their needs, players will utilise a brand-new suite of tools, including:
The Grindstone & Ring Moulds: For polishing and finishing luxury items.
The crafting catalogue has expanded significantly, allowing players to create gold bars, gemstones, rings, watches, and even “dodgy” tools like wrenches and razors to sell on the black market.
Bribes and “Blue-Coats”
Accompanying the DLC is a free base-game update that adds a layer of strategy to police encounters. Players can now throw cash at police officers (values ranging from $8 to $13) to bribe them into turning back. However, the mechanic carries a risk; if you miss the throw or get caught while your money respawns on the counter, the law will crack down even harder.
The update also introduces a variety of new male and female police character models and several “quality of life” fixes, such as improved multiplayer voice syncing and smoother tool physics.
Price & Availability: The Grind & Shine DLC is available now for $4.99. It is also included for owners of the Season Pass, which launched in December for $7.99.
Are you tired of the same old VR experiences? Do you crave a game that combines the mundane with the terrifying, all wrapped up in a surprisingly engaging package? Then look no further than Deadly Delivery VR, a game that takes the simple act of delivering a pizza and twists it into a spine-chilling, yet oddly hilarious, adventure.
From the moment you slip on your headset, Deadly Delivery throws you into a world that feels both familiar and deeply unsettling. You’re a pizza delivery person, armed with nothing but your trusty pizza box and a flickering flashlight, navigating dimly lit streets and eerie, abandoned houses. The premise is simple, but the execution is anything but.
Atmosphere and Immersion:
The developers have done an exceptional job of crafting an immersive and genuinely creepy environment. The sound design alone is worth the price of admission – every creak, whisper, and distant shriek will have you jumping at shadows. The visual fidelity, while not aiming for hyper-realism, perfectly captures the unsettling aesthetic of a forgotten, haunted suburb. The VR aspect truly shines here, making every encounter feel personal and every dark corner a potential threat.
Gameplay: More Than Just Delivering Dough
While the core loop involves picking up pizzas and delivering them to increasingly bizarre and dangerous customers, Deadly Delivery throws in plenty of twists to keep things fresh. You’ll encounter strange anomalies, solve environmental puzzles, and, of course, try to survive encounters with the various entities that lurk in the shadows. The game does an excellent job of balancing jump scares with a slow-burn psychological horror that keeps you on edge throughout.
One of the most interesting mechanics is the “sanity” meter. As you witness disturbing events or spend too much time in the dark, your sanity will deplete, leading to visual distortions and auditory hallucinations that make the game even more disorienting. It’s a clever way to add another layer of challenge and terror.
The “Deadly” Element:
Don’t let the innocent premise fool you; this game lives up to its name. You will die, and often. The enemies you encounter are varied and genuinely frightening, each requiring a different approach to evade or temporarily incapacitate. Whether it’s a shadowy figure lurking in a window or a grotesque creature charging at you from the darkness, the encounters are always heart-pounding.
Humor in the Horror
Despite its terrifying elements, Deadly Delivery VR also manages to inject a surprising amount of dark humor. The customer requests can be utterly absurd, and the sheer ridiculousness of delivering a pepperoni pizza to a house full of spectral beings adds a layer of morbid amusement. This balance between genuine scares and comedic relief is what truly sets the game apart and makes it so enjoyable.
Final Verdict:
If you’re a fan of horror games, VR experiences, or just looking for something truly unique, Deadly Delivery VR is an absolute must-play. It successfully blends atmospheric horror, engaging gameplay mechanics, and a dash of dark humor into a memorable package. Prepare to jump, laugh, and probably scream a little. Just make sure to check under your bed after you’re done playing.
Have you played Deadly Delivery VR? What were your scariest moments? Let us know in the comments below!
The roguelite landscape is a crowded one, but once in a while, a game rolls out of the grime and goo and demands your attention. Enter Morsels, the creature-collecting, top-down, bullet-hell shooter from developer Furcula and publisher Annapurna Interactive, that is as charmingly disgusting as it is addictively fun.
Released on November 18, 2025 (on PC, PS5, Xbox Series X/S, and Nintendo Switch), Morsels doesn’t just push boundaries—it smears them with grease and glitter.
From Scraps to Superpower: The Premise
You start as a humble, hungry mouse, scrounging for scraps in a wonderfully grotesque sewer system. Your fortunes change when you meet a magical sentient fatberg (yes, a fatberg) who teaches you the secret of the titular Morsels.
These Morsels are weaponized creatures you can transform into using magical cards, allowing you to take the fight to the “Card Barons”—oppressive cats who have hoarded all the best magic for themselves. Your goal? Ascend the gross, procedurally-generated levels of the upper worlds and put an end to cat dominance!
The Core: Creature-Collecting Chaos
The biggest hook in Morsels is its clever twist on the action roguelite formula: creature collection and hot-swapping.
The Roster: You can hold and switch between up to three different Morsels at any time. Think of it like a battle-ready party of bizarre, sentient trash.
Unique Abilities: Every single Morsel is radically different, transforming your gameplay experience. One might be a slow, defensive ranged attacker like Gumsel (a Hubba Bubba hooligan), while another might be a fast, melee-focused monster.
Evolution and Retirement: Morsels gain XP, and upon leveling up, they reach a more powerful evolved form. However, if they level up again, they are “retired” from your collection for that run! This creates a fascinating strategic dilemma: Do you ride your favorite Morsel until the wheels fall off, or do you manage your XP to keep them in the fight?
This constant need to strategically swap and adapt keeps the top-down action frantic and forces you to master the unique attacks and specials of your rotating squad.
A Landfill of Love: The Art Style
If The Binding of Isaac met a 90s cartoon on a vaporwave track, you’d get the look of Morsels. The visuals are its most polarizing and arguably its best feature. It’s a world rendered with a tactile, grimy abandon, full of strange, beautifully rendered creatures that manage to be both adorable and disgusting.
The environments are a chaotic collage of waste and weirdness—from muculent canyons of worms to mazes that look like moldy French cheese. It’s a messy, lived-in world that embraces the gross-out aesthetic, making every new room a delightfully bizarre discovery.
Verdict: Take a Bite
Morsels isn’t just another roguelite—it’s a weird, wonderful piece of work. It takes the familiar twin-stick shooting and procedural generation of the genre and layers it with a compelling, high-stakes creature-collecting system. While comparisons to classics like Nuclear Throne and The Binding of Isaac are inevitable, Morsels carves out its own niche with its unique mechanics and wonderfully abrasive art direction.
If you’re looking for an action-packed game that’s not afraid to get a little mucky, and you enjoy building a temporary squad of lovable-yet-hideous monsters, then Morsels is the latest treat you need to try.
Have you already started your ascent from the sewers? What’s your favorite Morsel to play as? Let us know in the comments!
Mary Shelley’s Frankenstein is a timeless tale that has haunted readers for over two centuries. The story of Victor Frankenstein and his creation delves into themes of ambition, responsibility, and the very nature of humanity. But what if you could step into that world, not as an observer, but as the one tasked with bringing the creature to life?
Enter the Frankenstein’s Monster Game – an experience that promises to immerse you in the gothic horror and moral dilemmas of Shelley’s masterpiece like never before. This isn’t just another jump-scare fest; it’s a meticulously crafted narrative puzzle that will challenge your intellect and perhaps even your conscience.
From the moment you begin, the atmosphere is palpable. The game’s developers have clearly poured their hearts into recreating the grim beauty of the 19th century, from the dimly lit laboratories to the sprawling, snow-covered landscapes of the Arctic. Every visual detail, every creaking sound effect, serves to pull you deeper into Victor’s desperate quest.
More Than Just a Game, It’s an Experiment
What truly sets Frankenstein’s Monster Game apart is its innovative approach to gameplay. You’re not just moving a character around; you’re actively engaging with the scientific and ethical challenges that Victor faced. Imagine having to carefully select cadaver parts, considering their individual properties and how they might affect the creature’s eventual form and temperament.
The game presents you with a series of choices, each with profound consequences. Will you prioritise scientific accuracy, even if it means venturing into morally ambiguous territory? Or will you succumb to the temptations of ambition, pushing the boundaries of what’s acceptable in pursuit of your ultimate creation? These aren’t easy decisions, and the game doesn’t shy away from making you feel the weight of them.
A Narrative That Evolves With Your Choices
The beauty of this game lies in its dynamic narrative. The creature you bring to life isn’t a static entity; it’s a reflection of your choices. Its appearance, its personality, even its eventual fate, are all shaped by the decisions you make during its creation. This means that every playthrough can be a unique experience, offering new insights into the complex relationship between creator and creation.
Perhaps you’ll strive to create a being of pure benevolence, only to find that even the best intentions can lead to unforeseen consequences. Or maybe you’ll embrace the darkness of Victor’s ambition, witnessing firsthand the tragic downfall that can follow. The possibilities are as vast and unsettling as the creature itself.
The Verdict: A Modern Classic in the Making
For fans of gothic horror, narrative-driven games, or simply those who appreciate a truly thought-provoking experience, the Frankenstein’s Monster Game is an absolute must-play. It’s a testament to the enduring power of Shelley’s story and a brilliant example of how video games can be used to explore complex themes in a deeply engaging way.
So, are you ready to face the consequences of your ambition? Are you prepared to become Victor Frankenstein? Then don your lab coat, gather your tools, and prepare to stitch together your own legend.
The VR landscape is constantly expanding, and a new title is making waves among fans of action and roguelite games: Crossings. Developed by Neat Corporation, this game thrusts players into the misty, ethereal landscapes of the Norse afterlife for a brutally rewarding combat experience.
If you’ve been looking for a VR game that blends intense melee combat with intuitive magic, Crossings might just be your next addiction.
Vicious, Intuitive VR Combat
At its core, Crossings is an action-adventure roguelite, but its unique combat system is what truly sets it apart. Forget simple button mashing; this game demands that you master the art of the physical fight:
Swordplay: You’ll wield blades, axes, and other mythic weapons, requiring genuine physical blocks and strikes to deal with the terrifying enemies that inhabit this afterlife. The tactile feedback of landing a perfect parry or a powerful blow is incredibly satisfying.
Gesture-Based Spellcasting: Moving beyond standard button presses for magic, Crossings integrates a unique gesture-based system for spellcasting. Want to blast a foe with a fireball? You’ll need to learn the specific motion for that spell, adding a layer of immersion and skill to your magical arsenal. This combination of physical sword fighting and quick, gestural spellcasting creates dynamic and often frantic combat encounters.
The Roguelite Loop: Every Death is a Lesson
As a roguelite, the core loop is simple but deeply engaging: Die, learn, and try again.
Each run takes you through ever-changing, procedurally generated forests, ruins, and deep caves inspired by old Norse myth. With every defeat, you don’t just restart; you gain knowledge. You learn enemy patterns, refine your combat style, and start your next run armed with more wisdom than before.
Along the way, you’ll claim altar-born powers, find new weapons, and build a unique loadout, ensuring that no two journeys through the Norse underworld feel quite the same. The quest to push further and uncover the memory of your lost village is the compelling thread that pulls you forward through the cycles of death and rebirth.
Seamless Co-op: Cross the Divide Together
One of the most intriguing features is the option for seamless, ambient co-op. While you can brave the dangers alone, the game allows you to encounter and join fellow lost souls—other players—wordlessly and effortlessly. This shared experience of fighting side-by-side against a terrifying Troll or a swarm of Draugr adds a layer of community to an otherwise solitary journey.
Who Should Play Crossings?
If you are a VR enthusiast who:
Loves physical, immersive combat.
Enjoys the high-stakes and progression of roguelite games.
It is looking for a unique take on spellcasting.
Has a deep appreciation for Norse mythology and atmosphere.
…then you should absolutely check out Crossings.
The game successfully captures the feeling of being a true Norse warrior, forced to fight for vengeance and survival in a world of myth and shadow. Get ready to block, dodge, and unleash your inner Viking—the afterlife awaits!
You’ve probably heard the buzz around THRASHER, the critically acclaimed VR game that’s been captivating players with its psychedelic visuals and pulse-pounding soundtrack. A spiritual successor to the cult classic Thumper, THRASHER has been a huge hit on Meta Quest and Apple Vision Pro, and now, it’s making the leap to a 2D format for PC.
But for those who haven’t yet plunged into its cosmic depths, what exactly is THRASHER? And what can players expect from the new 2D version?
A Cosmic, Audiovisual Experience
THRASHER isn’t your average game; it’s an experience. Created by Brian Gibson, the artist and composer behind Thumper (and bassist for the band Lightning Bolt), the game is an “audiovisual odyssey” that blends a hypnotic, bass-heavy soundtrack with stunning, abstract visuals. The gameplay is a fast-paced, rhythmic rush where you control a space eel, swooping and thrashing through mesmerising alien landscapes.
The goal is to survive, evolve, and defeat gigantic, nightmarish bosses. As you progress, your tiny eel grows into a “megabeast,” and the levels become more intense and challenging. The game’s unique “circle-based combo system” rewards you for precision and chaining together moves, leading to a truly transcendent, flow-inducing state where the music, visuals, and gameplay all become one.
From VR Immersion to 2D Precision
While THRASHER was designed for the immersive nature of virtual reality, the upcoming 2D version promises to bring that same frenetic energy to traditional PC screens. This isn’t just a simple port; the developers at Puddle have optimised the game for a flat-screen experience. The 2D version will feature gamepad and mouse controls, with a focus on delivering the same sense of speed and precision that made the VR version so beloved. It’s also been specifically optimised for the Steam Deck, making it a perfect game for on-the-go psychedelic sessions.
For fans of Thumper, this new 2D version of THRASHER is a welcome return to a familiar, yet entirely new, kind of rhythm-action gameplay. The developers have even added a new “Play+” mode for those who want to push their skills to the absolute limit.
A Name with a Legacy
It’s worth noting that the name “THRASHER” might sound familiar to some for a very different reason. In 1999, Rockstar Games and Z-Axis released a PlayStation game called Thrasher: Skate and Destroy, a gritty, technically challenging skateboarding sim that was a stark contrast to the arcade-like fun of Tony Hawk’s Pro Skater. While both games share a name and a focus on “thrashing,” they are completely unrelated. The new THRASHER is all about the cosmic journey, not the concrete jungle.
Coming Soon
A demo for the 2D version of THRASHER is already available on Steam, giving players a chance to experience the first three levels and test their skills on the leaderboards. The full game, which will include both the new 2D and the original PCVR versions, is set for release soon.
Whether you’re a veteran of Thumper, a fan of rhythm games, or just looking for a truly unique and mind-bending experience, THRASHER is a game that should be on your radar. Get ready to ride the space eel and thrash your way through a cosmic odyssey unlike any other.