We’ve all been there: you’re in the middle of a high-stakes ranked match, your latency spikes, your character freezes, and you are instantly eliminated. It’s enough to make any gamer want to tear their hair out. But what if that exact brand of unhinged, post-game rage was bottled up, turned into a highly adaptive AI, and set loose inside a dark house to hunt you down?
That is the brilliantly terrifying premise behind LAG KILLS, the upcoming indie survival horror game from solo developer Lee Burton at DERANGED GAMES and publisher Zemore Indie Games.
If you missed out on the initial wave of terror earlier this month, you’re in luck. The team has officially launched Round 2 of its public playtesting on Steam, and the “Request Access” button is live right now.
The Premise: The Ultimate Worst-Case Scenario
In LAG KILLS, you aren’t a heavily armed action hero or a paranormal investigator equipped with high-tech ghost-hunting gear. You play as someone driven to absolute desperation following a severe car accident. Drowning in your family’s mounting medical bills, you resort to the ultimate last option: breaking into a house with an old friend to steal enough valuables to clear your debt.
There’s just one massive problem. The house isn’t empty.
The homeowner is awake, highly agitated from a profoundly bad, lag-filled gaming session, and he is out for absolute blood. You have just stepped into the wrong house at the worst possible moment, and you are now his prey.
[ Your Goal ]
Loot valuables -> Manage what you can carry -> Stay quiet -> Find a way out.
[ The Threat ]
An enraged, hyper-aware gamer hunting you through the dark in real-time.
A Survival Horror Built on Pure Pressure
What makes LAG KILLS stand out in the crowded survival horror landscape is its heavy reliance on tension, player mistake exploitation, and unpredictable emergent gameplay.
Key Features to Expect in the Playtest:
- High-Stakes Looting: You must navigate the house, deciding which items are valuable enough to risk carrying. But remember: the more you hoard, the longer you stay exposed.
- Adaptive AI Threat: The homeowner isn’t following a simple, pre-programmed patrol route. He has a keen sense of hearing, listens for your mistakes, and adapts dynamically to your behaviour.
- Unpredictable Runs: Thanks to randomised encounters and shifting AI behaviours, no two playthroughs feel the same. A hiding spot that saved you in your last run might leave you completely trapped in the next.
- Priorities: Yes, you can pet the resident cat… assuming you manage to survive long enough to find it.
Note on Multiplayer: While the full 2026 release of LAG KILLS will feature an optional online co-op mode to let you panic through the halls with a friend, multiplayer is currently disabled for the public playtest. This round is entirely focused on balancing the raw tension of the core single-player experience.
How to Join Round 2 of the Playtest
The dev team at DERANGED GAMES is moving fast, refining the atmosphere, tension, and replayability based on the community’s initial reactions. Round 2 is your chance to jump in, test your stealth skills, and directly influence the final game.
| Game Detail | Information |
| Developer | DERANGED GAMES |
| Publisher | Zemore Indie Games |
| Playtest Platform | Steam (PC) |
| How to Join | Click “Request Access” on the Steam Page |
| Feedback | Completely anonymous in-game form |
| Full Release Target | 2026 |
Access requests are being approved over the weekend, so head over to the LAG KILLS Steam Page right now to secure your spot. You can also follow the game’s development and chat with the team by joining their official Discord, or checking them out on X (formerly Twitter) and BlueSky.
Are you sneaky enough to rob an angry gamer and live to tell the tale, or are you bound to face a brutal ‘Game Over’? Drop your playtest thoughts in the comments below!
Find out more here – https://s.team/a/3667380
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