Colony sim fans will have to wait just a few more days to lead their settlers out of the Dark Ages. Publisher Mythwright and developer Foxy Voxel have announced that the 1.0 full release of Going Medieval has been moved from March 12th to March 17th, 2026.
The game will launch simultaneously across Steam, Epic Games Store, and GOG.
Why the Change?
The decision isn’t due to development hurdles, but rather a tactical move to avoid a “crowded week.” In an official update, the developers noted that March 12th was shaping up to be a busy day for city builders and colony sims. By shifting the date, they hope to give Going Medieval the “space it deserves” and ensure players don’t have to split their attention between multiple major launches on the same day.
What’s Coming in 1.0?
After nearly five years in Early Access and over 1 million units sold, the 1.0 update is set to be the game’s most significant milestone yet. Key features include:
Grand Objectives: A new way to reach a definitive conclusion for each campaign.
Renown and Global Stats: A completely overhauled progression system for your settlement.
New Starting Conditions: Unique gameplay modifications to change how you begin your journey.
Quality of Life: Numerous fixes, visual upgrades (like new grass and map edge details), and improved UI.
The 1.0 launch marks the end of a long journey that included 16 major content updates and 75 “Medieval Monday” dev blogs. For those who can’t wait, a playable demo remains available on Steam to give you a taste of the castle-building action.
Find out more here – https://mythwright.gg/GM
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