Tag: #GamescomAsia

  • CUTE, CHAOTIC, AND AWARD-WINNING — ONE MORE PLATE! TAKES BEST GAMEPLAY HONOUR AHEAD OF STEAM DEBUT

    CUTE, CHAOTIC, AND AWARD-WINNING — ONE MORE PLATE! TAKES BEST GAMEPLAY HONOUR AHEAD OF STEAM DEBUT

    Feed the monsters before they feast on you

    It sounds simple — grab a plate, work with a friend, and serve a horde of adorably hungry monsters before the timer runs out. But One More Plate! is anything but straightforward, and that’s exactly why it’s taken home the Indie Area Best Gameplay trophy at the Thailand Game Awards 2026.

    Judges singled out the game’s innovative mechanics, joyful game feel, and instantly infectious charm as the deciding factors. Beneath the bright, cuddly exterior lies a physics-driven co-op experience where every throw, catch, slide, and stack can go gloriously right — or hilariously wrong.

    What makes it a winner

    DetailInfo
    GenrePhysics-based co-op feed?’em?up
    PlayersLocal & online co?op — work together or watch it fall apart
    The hookServe monsters before the clock hits zero — keep them happy, keep them fed
    The chaosPlates slip, food flies, physics rules everything
    VibeCute, colourful, high?energy, laugh?out?loud social fun
    Steam release10 November 2026 — wishlist page live now
    AwardIndie Area Best Gameplay — Thailand Game Awards 2026

    From the bustling show floor at Queen Sirikit National Convention Centre in Bangkok, the game stood out among hundreds of indie entries for doing what matters most: being fun to play. The award specifically recognises games where mechanics, feel, and design come together to create something fresh — and One More Plate! delivers in spades.

    More than just feeding time

    • Physics-first design — nothing is scripted; every movement has weight, momentum, and delightful unpredictability
    • Co-op at its core — communication, timing, and teamwork are your best tools (and your biggest test)
    • Gorgeously cute visuals — round monsters, bright plates, and a warm, inviting world that contrasts beautifully with the frantic action
    • Short rounds, high replayability — perfect for quick sessions, game nights, or whenever you need a smile
    • Extended gameplay trailer — live now; review keys available on request

    Why this award matters

    The Indie Area Best Gameplay trophy is judged purely on how a game plays — no fan votes, no marketing budgets, just the raw experience of picking up the controller. For Okawari! Studio, it’s a huge milestone: a small team creating something social, accessible, and genuinely original, earning recognition on an international stage alongside major titles at gamescom asia x Thailand Game Show.

    The judges’ verdict says it all: One More Plate! doesn’t just look good — it feels incredible to play.

    Ready to serve?

    The Steam page is live right now — search “One More Plate!” and hit that Wishlist button so you don’t miss the 10 November launch. Whether you’re playing with a partner, a friend, or braving the kitchen solo, expect smiles, shouting, and more flying food than you can fit on a single plate.

    Wishlist One More Plate! on Steam today — launch arrives 10 November 2026.


    #OneMorePlate #OkawariStudio #TinyDragonGames #ThailandGameAwards2026 #gamescomasia #IndieDev #CoOpGames #PhysicsGame #BestGameplay #SteamComingSoon #IndieGame #TechMash

  • FALLENSTAR: The Corporate Dystopia Roguelike That Demands Your All

    FALLENSTAR: The Corporate Dystopia Roguelike That Demands Your All

    In a world where progress is measured in human sacrifice, one corporation seeks infinite energy on a hostile alien planet. This is the premise of FALLENSTAR, the upcoming sci-fi roguelike-metroidvania from NebulaVoid Interactive that’s set to challenge your skills and question your duty.

    If you’re a fan of punishing combat, permanent progression, and a gripping dystopian narrative, it’s time to suit up for a one-way trip to Planet 347TH2-Terminus.

    What is FALLENSTAR?

    At its core, FALLENSTAR is a fast-paced action game that fuses the challenging, run-based nature of a roguelike with the interconnected, upgrade-driven exploration of a metroidvania.

    You play as one of Aetherion’s many expendable agents, deployed to the ruined corporate wasteland of Planet 347TH2-Terminus. Your mission is to recover fragments of “Project: Red Sun” to forge an infinite energy source. But on a planet that’s already consumed countless agents before you, your onboard AI, Cora, seems to prioritize the mission over your survival.

    Key Mechanics: Survive, Fail, and Repeat

    This game is all about commitment, practice, and the cycle of death and rebirth that only a great roguelike can deliver.

    The Roguelike-Metroidvania Loop

    Every deployment is a gamble, but every failure brings you closer to success.

    • Permadeath (Run-based): You will die. A lot.
    • Permanent Progression (Metroidvania): Crucially, you bring permanent upgrades back to your ship’s hub. This persistent progress, combined with the procedural map generation, makes each new run feel like a fresh attempt with a slightly stronger foundation.
    • Explore & Unlock: Venture deeper into the hostile world, unlock new paths, and gradually master the environment.

    Class Variety and Tactical Combat

    You’re not locked into one playstyle. FALLENSTAR offers Class Variety, allowing you to choose a different agent each run. This means you can experiment with unique skills, weapons, and abilities to find the perfect synergy for your current deployment.

    Combat is described as fast-paced and unforgiving, rewarding sharp reflexes, smart positioning, and clever gadget use. You’ll need to adapt quickly to lightning-fast boss fights and merciless encounters if you want to make it back to your ship alive.

    The Corporate Grind (With a Twist)

    In a chilling reflection of the game’s dystopian setting, the corporation benefits from your struggle. Every shot fired and every gadget used in the field feeds back into the HDC’s research, unlocking new tech and upgrades for your future deployments. Even your failed agents leave behind a chance: you can recover their bodies to bring back their belongings for progression.

    The Story: Obedience or Rebellion?

    The atmosphere is thick with corporate decay, visualized through haunting pixel-art landscapes. The narrative isn’t just window dressing—it’s a crucial element that forces you to choose between your duty to the cold, calculating corporation and your own values.

    NPCs on the planet, along with your onboard AI, Cora, will offer aid, information, or outright lies. Who do you trust? In a collapsing system built on obedience, uncovering the truth behind “Project: Red Sun” might be the most dangerous mission of all.

    Final Verdict (Awaiting Release)

    While a full release is still on the horizon (expected Q1 2026), the premise of FALLENSTAR is incredibly compelling. It promises the addictive loop of a roguelike, the deep exploration of a metroidvania, and a gritty, thought-provoking sci-fi narrative that uses its mechanics to reinforce its themes.

    If you’re looking for a challenging, stylish action-platformer that rewards skill and persistence, keep this one high on your wishlist.

    Fallenstar – https://fallenstargame.com/

    #Fallenstar #GamescomAsia #indiedev #NebulavoidInteractive #publicplaytest #Steam #pcgames #scifi #aliens #planets #roguelike #metroidvania #games #gaming #gamers #videogames