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  • From Surrealistic Soulslikes to Culinary Combat: Clover Bite Announces Chef Knight

    From Surrealistic Soulslikes to Culinary Combat: Clover Bite Announces Chef Knight

    If you’ve ever explored the jagged, surreal world of GRIME, you know that Clover Bite doesn’t do “ordinary.” The indie powerhouse, famously known for its critically acclaimed Metroidvania (boasting a solid 81 Metacritic score), has spent years proving it can master the dark and the difficult.

    But for their next project, they’re swapping the obsidian blades for butcher knives. Clover Bite has officially announced that Chef Knight will launch on Steam on June 1st, 2026.


    Cook What You Kill

    While GRIME was about absorbing your enemies to gain their traits, Chef Knight takes a slightly more… literal approach to consumption. Billed as a cosy fantasy incremental game, the core loop is simple yet dangerously addictive:

    1. Slay: Dive into top-down dungeons filled with monsters that are as deadly as they are delicious.
    2. Harvest: Collect the remains of your fallen foes—every monster is a potential menu item.
    3. Cook: Head back to the kitchen to transform your haul into everything from humble broths to high-end monster delicacies.
    4. Sell: Serve your creations to hungry customers, then reinvest the gold into a massive skill tree to boost your combat and culinary efficiency.

    A Shift in Style

    The most striking thing about Chef Knight—aside from the premise—is the aesthetic. Departing from the anatomical horror of their previous work, Clover Bite has opted for a hand-drawn, cosy art style. It’s warm, inviting, and a perfect fit for the “dungeon-food empire” vibe they’re aiming for.

    “In Chef Knight, every monster is a menu item waiting to happen.”

    Despite the “cosy” label, don’t expect it to be a walk in the park. The game features deep dungeon combat where players must dodge traps and master specialised culinary weapons. It’s a unique blend of the “bullet-hell Lite” intensity we expect from the studio and the “just-one-more-upgrade” satisfaction of a management sim.


    The Indie Incubator Model

    Clover Bite continues to be one of the most interesting stories in game development. Operating as part of the Tiltan School of Design and Visual Communication, the studio acts as an incubator, publishing games created by teams of talented students.

    This model has already produced gems like Once a Pawn, a King, and Slingbot Survivors, but Chef Knight feels like the studio’s next major breakout. The game has already gathered significant buzz among creators like Idle Cub and Sifd, and a free demo is currently available on Steam for those who want a taste (literally) before the full launch.

    Key Features to Watch:

    • Deep Skill Tree: Reinvest profits to improve combat speed, cooking efficiency, and dungeon endurance.
    • Exotic Recipes: Unlock an ever-expanding cookbook as you discover rarer ingredients in deeper dungeon floors.
    • Charming Aesthetic: A world that feels “warm and inviting even when the monsters are trying to kill you.”

    Chef Knight arrives on Steam on June 1st, 2026. You can head over to the Steam store now to wishlist the game or try the demo.

    Are you ready to turn a dragon into a ragout? Let us know in the comments if you’ll be picking this up on day one!

    Find out more here – https://s.team/a/4304930

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