Tag: #godotengine

  • Ditch the Turns! Fleet Hunters Reimagines Classic Naval Warfare with Real-Time Chaos

    Ditch the Turns! Fleet Hunters Reimagines Classic Naval Warfare with Real-Time Chaos

    Remember the classic grid-based naval game we all played growing up? Sitting across the table, calling out grid coordinates one by one, waiting patiently for your opponent to take their shot?

    Well, throw that turn order out the window.

    Launching September 1, 2026, on Steam, Fleet Hunters is taking the timeless “hidden fleet” formula, stripping away the waiting game, and injecting it with a massive shot of adrenaline. Developed by Romania-based solo indie developer Gnarly Labs, this fast-paced naval strategy title replaces slow turn-taking with intense, simultaneous real-time combat.

    Here is a closer look at why Fleet Hunters needs to be on your Steam wishlist right now.

    Real-Time Combat: Fire as Soon as You’re Ready

    The defining feature of Fleet Hunters is its Real-Time Mode. Instead of waiting for your opponent to carefully calculate their next guess, both players fire as fast as their weapons cool down.

    Your grid sits on the left, your target grid on the right, and the action unfolds in real time. Every hit, miss, and hit marker appears as it happens, turning every match into a nerve-wracking race. You aren’t just trying to guess where the enemy is hiding—you are frantically reading the board, managing weapon cooldowns, and trying to disable their arsenal before they sink yours.

    Strategic Depth Beyond Just “Hit or Miss”

    Fleet Hunters doesn’t just speed up the classic formula; it expands on it with tactical nuance:

    • Four Unique Ship Classes: Deploy carriers, battleships, cruisers, and patrol boats—each equipped with specific weaponry ranging from naval cannons and rockets to close-in guns and carrier aircraft.
    • Targeted Damage Mechanics: Hits do more than just mark a coordinate. Where you hit a ship matters. Knock out a vessel’s main weapon array, and that ship will be forced to fall back on weaker secondary weapons, giving you a distinct tactical advantage.
    • Modern Yet Retro 3D Aesthetics: Clean top-down visuals ensure the action remains readable during high-stress volleys, providing crisp feedback for every salvo, hit, and exploding hull.

    Prefer the Traditional Rhythm? Classic Mode Included

    If you prefer the methodical, cerebral pace of traditional turn-based combat, Gnarly Labs has you covered. Fleet Hunters includes a Classic Mode that restores turn-based play—where every successful hit earns you another shot to build a momentum-shifting streak.

    Whether you want the sweat-inducing panic of simultaneous firing or a calm, calculated battle of wits, you get the best of both worlds.

    Play Solo, Online, or Local

    Fleet Hunters offers plenty of ways to jump into the action:

    • Single-Player Mode: Practice your strategy and hone your reflexes against challenging AI opponents.
    • Multiplayer Options: Play with friends via LAN, set up private matches, or dive into public online matchmaking.
    • Competitive Ladder: Climb the ranks in competitive play, track your progress on global and friends-list leaderboards, and hunt down Steam achievements.
    • Cross-Platform PC Support: Built using Godot 4, the game launches with support for Windows, macOS, and Linux (SteamOS/Steam Deck).

    Solo Indie Passion

    Creating a polished, highly replayable multiplayer game is no small feat—let alone doing it completely solo. Gnarly Labs has focused on crafting a compact, readable, and addictive strategy loop that makes matches fast to pick up and hard to put down.

    Mark your calendars for September 1, 2026, and head over to Steam to add Fleet Hunters to your wishlist today!

    Find out more here

    #FleetHunters #IndieGame #IndieDev #Steam #GamingNews #NavalStrategy #Gaming #PCGaming #GnarlyLabs #GodotEngine #RealTimeStrategy #StrategyGames

  • Indie Alert: Dogma Quest Unveils Chaos-Driven Roguelike ‘Cavern’

    Indie Alert: Dogma Quest Unveils Chaos-Driven Roguelike ‘Cavern’

    The indie scene is buzzing today as Dogma Quest, the one-man powerhouse behind the hyperpop physics hit Bunny Hill, has officially pulled back the curtain on its next project. Titled Cavern, this newest venture trades the snowy slopes for the deep, unpredictable depths of the “Mirror Cavern,” and it’s bringing a truly wild mechanic with it.

    If you’ve played Bunny Hill, you know developer Brendan Roarty has a knack for blending tight physics with vibrant, high-energy aesthetics. With Cavern, however, the focus shifts toward a “roguelike sandbox” that rewards—and often demands—pure experimentation.


    The Power of the Swap

    The standout feature of Cavern is the Unique Swapping Mechanic. In most roguelikes, you’re at the mercy of the loot the game gives you. In Cavern, you simply change the world to suit your needs.

    • Environmental Alchemy: Tired of dodging a slime? Swap it into a harmless ceramic pot.
    • Combat Creativity: Turn an incoming enemy projectile into a health potion mid-air, or transform a simple stick into a legendary Great Sword.
    • Absurd Builds: The press release teases “absurd strategies,” such as strapping rockets to your back for speed boosts or spawning massive stalactites to one-shot bosses.

    Explore, Experiment, Perish, Repeat

    The game follows a ragtag group of cavers commissioned by the fictional Geo Cave Survey to document the mysterious Mirror Cavern for a TV special. But don’t let the humorous narrative fool you—the depths are dangerous.

    Key Features include:

    • Procedurally Generated Levels: No two descents into the Mirror Cavern are the same.
    • Anomaly System: Dynamic shifts that change the rules of the game as you play.
    • Deep Customisation: Unlock new swap options and specialised characters as you progress.
    • Perma-Death: Typical of the genre, but with a sandbox twist that makes every “game over” feel like a lesson in physics-based chaos.

    Release Window & Platforms

    Dogma Quest has confirmed that Cavern is slated for a late 2026 release. The game is already listed on Steam, and for those who don’t want to wait two years to see how the swapping mechanic feels, there is a free demo available right now.

    The system requirements are incredibly modest (requiring only 300MB of space and basic integrated graphics), making it accessible for almost any PC or laptop setup—perfect for indie fans on the go.

    “In Cavern, you’ll need to experiment and contrive unique and absurd builds to bend the game to your will… or otherwise perish.” — Brendan Roarty, Dogma Quest

    Find out more here – https://s.team/a/2650780

    #DogmaQuest #Cavern #BrendanRoarty #roguelikesandbox #pcgames #steam #indiegame #gamedev #gamedevelopment #godotengine #godot

  • The Wind’s Path is now out on Steam

    The Wind’s Path is now out on Steam

    There is a new world to explore in The Wind’s Path game where players can control the wind in this top-down platform game. More than just controlling the wind players can fly to different worlds to find ruined civilisations, modern cities and much more, each world has its good and bad points. The ultimate goal is to work with an alchemist to find the lost shards that could cause a disaster. The Winds Path is available now on Steam.

    To find out more about The Wind’s Path game go to the official game website here https://endless-project.itch.io/winds-path or go to the games page on Steam here https://shorturl.at/jfL3o

    #TheWindsPath #Steam #itchio #steamnextfest #games #gaming #EndlessProjectGames #platformgames #newgames #platformer #indiegame #godotengine #gameplay #steamdeck