The doors are locked, the halls are quiet… and something is waiting.
Independent developer Uncanny Works has announced Late Night Check-In, a spine-tingling psychological horror game arriving on Steam in Q2 2027. The Steam store page is live right now — and you can wishlist it today to keep one eye on the door.
A Shift That Shouldn’t Exist
You’re the new night receptionist at an old, out-of-the-way hotel. What starts as a routine graveyard shift — checking guests in, pouring drinks, keeping the lobby tidy — slowly unravels into something far more unsettling. Strangers arrive at strange hours. The corridors seem to stretch. And the secrets buried in this building are waking up.
Do your job — but watch your back — manage the front desk, serve room service, and follow procedure… even when the procedure feels wrong
Every guest tells a story — some are harmless, some are hiding something, and some… aren’t human
Late-90s retro aesthetic — warm, dated visuals that make the darkness feel all the colder
Slow-burn psychological dread — no cheap jump scares; just a tightening feeling that something is very wrong
Free demo coming Oct 26 — test your nerves during Steam Next Fest, directly from the game’s Steam page
Wishlist Now — Don’t Be Late
The Steam page is open right now. Add Late Night Check-In to your wishlist and be the first to know when the demo drops October 26 — and when the full game checks in next year.
Will you make it to sunrise? Or will this be your final shift?
Forget peaceful lakes and lazy afternoons — this is fishing at the end of the world.
Developer Dream Dock and publisher Digital Vortex Entertainment have confirmed that their highly anticipated dark first-person fishing adventureDREADMOOR will cast off into Steam Early Access on Monday, 9 November 2026 — and it’s already swimming in success, ranking among the top 100 most wishlisted unreleased games on Steam.
A World Lost Beneath the Waves
DREADMOOR drops you into the Submerged Lands — a haunting, waterlogged realm swallowed by catastrophe. Coastal cities lie drowned, twisted creatures haunt the murky depths, and survival means mastering the tides. You’re not just fishing for sport: every catch is currency, every salvage keeps your boat afloat, and every shadow beneath the surface could be your last.
What to Expect at Launch
When it arrives in Early Access next month, players will dive into a complete core experience:
Deep, rewarding fishing — target dozens of rare, mutated species; the more dangerous the catch, the higher the reward from mysterious traders
Boat progression — upgrade engines, hulls, lights, and fuel capacity to venture further into uncharted waters
Full crafting system — forge reinforced harpoons, specialised bait, survival gear, and medicines from salvaged scrap and forgotten blueprints
Real-time combat — defend yourself against horrors that lurk both below the waves and on the rotting shorelines
One vast, atmospheric region with the complete opening storyline, plus endless exploration once the tale unfolds
The Road Ahead
Dream Dock plans to keep DREADMOOR in Early Access for 6–12 months, using player feedback to refine balance, polish, and expand the world. The full release will bring new regions, additional fish species, fresh fishing mechanics, and even more boat upgrades — all while the game is priced lower during Early Access, with a price increase planned for version 1.0.
“We’re reading everything — Steam Discussions, Discord, Reddit, in-game surveys,” said Dream Dock CEO Rostislav Fedorov. “Your feedback is helping us make DREADMOOR everything you’re hoping for”.
Ready to Drop Your Line?
The DREADMOOR demo is already available to try via Steam, giving you a taste of the darkness to come. Head to the DREADMOOR Steam Store Page now to add it to your wishlist and be notified the moment it unlocks on 9 November.
Will you brave the Submerged Lands? The water’s waiting — but be warned: something is watching from the deep…
Grab your friends, SMUSH your arsenal, and step into the dark. Indie developer and publisher Table Knight Games has officially lifted the lid on UnderMire, their hand-drawn co-op roguelite horror adventure — and it’s emerging on Friday, 13 November 2026 via Steam. The news dropped alongside a brand-new trailer debuting during the Cosy After Dark Showcase, proving cosy and chaotic can go hand-in-hand.
What Is UnderMire?
Beneath an old English manor lies a magical bunker warped by fear. It shifts, it adapts, and it hunts. You and up to three friends descend into its depths — or brave it entirely solo — armed with nothing but scavenged junk, bizarre homemade weapons, and a very sassy ginger cat named McClane.
“Delve deep, don’t panic and descend under the mire.” — Table Knight Games
It’s a roguelite built on three pillars: hand-drawn charm, panicked co-op fun, and a fear system that doesn’t just haunt you — it changes the world around you.
SMUSH — Fight With Whatever You Can Find
The signature mechanic says it loud: SMUSH. One person’s trash is your best weapon. Scavenge junk from every corner, cobble it together into absurd elemental tools, and hurl it back at whatever’s chasing you:
Arsenal Example
What It Does
Camcorder — capture the perfect SHOT
Blast enemies with light and lens flare
Piggy Bank — make deposits with blasts to the face
Coin-firing explosive percussion
Tome — every chapter a new can of whoop-ass
Unleash arcane blasts
The Bat — does bat things
Smack, stun, and scatter foes
Each playable character — including newly revealed Rawiah — brings a totally unique toolkit, turning every run into a fresh tactical puzzle.
The Bunker — It Breathes. It Fights Back.
No two descents are the same:
Procedurally generated biomes twist and shift between runs
Fear Gauge — the longer you linger, the more aggressive the bunker becomes; monsters grow bolder, traps deadlier
Strange objectives — secure generators, uncover secrets, change McClane’s kitty litter — all while hunted
Proximity voice chat — hear your friends panic exactly when they’re right beside you, or nowhere to be found
Meet Your Guide — McClane
You’re not going alone. McClane — a ginger cat with zero patience and all the sass — is your companion, your commentator, and your critic:
“A cat has absolute emotional honesty. Human beings may hide their feelings — but a cat does not.” — Ernest Hemingway, quoted in-game
He’s along for the ride, trading quips, judging your aim, and reminding you exactly who’s the star of this expedition.
UnderMire takes horror roguelite tropes and colours them differently — literally. Every monster, weapon, and corridor is hand-drawn (no generative AI, the team proudly notes), giving the fear personality rather than just gore. It balances genuine tension with slapstick co-op energy: you’ll be screaming one minute and laughing the next. And on Friday the 13th? There could not be a more perfect date for a descent into the dark.
“The bunker is waiting. Are you brave enough — or foolish enough — to go in?”
The nightmare at Atherton Labs is far from over — and this time, you can fight back. Ten Image Publishing and developer OnTheHouse Studios have lifted the lid on a major wave of updates for their tense arachnid horror Huntsman, bringing a punishing free Hardcore Mode, combat-driven story expansion Protect & Serve, and a sneak peek at future cosmetic packs — all landing October 26.
What Is Huntsman?
Huntsman drops you into the shadowed halls of Atherton Labs, a secret research facility overrun by genetically enhanced giant spiders. Originally a pure survival experience where stealth, distractions, and quick feet were your only defences, the game has kept players on edge since launch — and now the experience expands in bold new directions.
Hardcore Mode — Twice the Spiders, Zero Mercy
Arriving completely free to all owners on October 26, Hardcore Mode turns familiar corridors into fresh nightmares:
Two Huntsman spiders patrol key areas instead of one — doubling the threat and forcing constant vigilance
Limited saving system — no more quicksaves; you must discover and collect physical Save Discs scattered across the facility to preserve progress
Welcome back to the office — don’t mind the shadows, and definitely don’t trust the boss. Giant Light Studios has dropped a freshly expanded, polished demo for Mr. Magpie’s Harmless Card Game, their surreal corporate horror deckbuilder — live right now on Steam, and perfectly timed ahead of Steam Next Fest, October 19–26.
“Harmless” — Just Performance Management as Usual
You’re the newest recruit in Mr. Magpie’s very strange workplace, where climbing the ladder means flipping cards, stacking your deck, chasing synergies, and gambling your life for cash. The rules are simple: hit your quotas, earn your pay, and avoid the JERRY cards. They don’t just hurt your performance review — they end your employment permanently. And everyone hates JERRY.
This isn’t just a quick polish — the new demo brings meaningful upgrades:
Brand-new SHARES system — invest, risk, and reap bigger rewards
Walkabout exploration — step away from the desk and wander the office
Fresh narrative beats and more interactions with Mr. Magpie himself
Streamlined onboarding — smoother start for every new hire
Clock In Early — Next Fest Is Coming
The demo is free and live on Steam right now, giving you plenty of time to test your desk survival skills before Steam Next Fest kicks off later this month. Whether you’re here for clever deckbuilding, eerie surreal vibes, or to see just how “harmless” Mr. Magpie actually is — the door’s open.
Just remember: the contract says you can leave any time. The office might disagree.
Download the demo on Steam now — and don’t sign anything without reading the fine print.
The containment is broken — and the truth is hunting you.
Indian developer and publisher Zatun has confirmed that the PC demo for SCP: Project Pneuma launches today, October 1, giving players their very first chance to step into the dark, atmospheric depths of this upcoming first-person psychological survival horror.
Site-63 is gone. You are Dr. Alexander “Alexie” Kolchak, one of the few researchers to survive a catastrophic containment breach. Hunted by elite cleanup forces and surrounded by escaped anomalies, your journey through abandoned facilities, forgotten forests, and isolated research sites is about to begin — and the greatest danger may be your own mind.
What Awaits in the Demo
Atmospheric Dread — Explore crumbling Foundation infrastructure where silence is rarely comforting and every shadow holds a secret
Distinct Anomalies — Face SCP-173Z, SCP-939Z, SCP-239Z and more — each with unique behaviours requiring stealth, caution, and quick wits rather than brute force
Unravelling Reality — As Alexie pushes deeper, the line between truth and hallucination blurs; sanity-based distortions mean you can’t always trust what you see or hear
Investigation & Story — Piece together what happened through journals, voice logs, and environmental clues in the lead-up to the game’s Early Access release
Built from the ground up as a narrative-driven horror experience, SCP: Project Pneuma blends psychological tension, scarce resources, and stealth-focused survival across multiple chapters — with Chapter 2 already in development alongside the launch build.
The demo is live right now on Steam. Wishlist the game, step into the breach, and discover how much of the horror is out there — and how much is already inside.
The wait is nearly over — and the shadows are gathering! Publisher SOEDESCO® and developer Senscape have confirmed that their eagerly anticipated first-person psychological horror adventure ASYLUM will launch digitally on PlayStation 5, PlayStation 4, Xbox Series X|S, and Nintendo Switch on October 30 — perfectly timed for your Halloween horror marathon.
Step into the hallways of the Hanwell Mental Institute — a towering, decaying labyrinth that feels disturbingly alive. You play as an ex-patient haunted by fractured visions, returning to unravel the institution’s hidden history and face the shocking truth at its core. Crafted by the creators of cult classics Scratches and Serena, ASYLUM leans into masterful slow-burn terror rather than cheap jump scares.
What Awaits Inside?
Around 10 hours of atmospheric, story-driven exploration — plus countless dark secrets to uncover
A haunting soundtrack inspired by 1980s horror and the legendary John Carpenter
Influences spanning Lovecraftian dread to the cinematic flair of Peter Cushing and Lucio Fulci
Deep, rewarding puzzles and a diegetic interface that keeps you fully immersed
Minimal jump scares — fear creeps in through atmosphere, not surprise shocks
Following a warmly received PC debut in 2025, where it earned “Very Positive” ratings on Steam, the game now brings its full next-gen-optimised terror to consoles — complete with 4K support and smooth performance on Xbox Series X|S and PlayStation 5.
The doors open October 30. Ready to check in? Wishlist ASYLUM now on your platform of choice — and prepare for a Halloween you won’t forget.
Your shift starts at dusk. It may never end. Independent studio Bumi Studio has unleashed a chilling new free demo for 13th Ball: The Nightmare Shift, inviting horror fans to step behind the bar — and straight into a waking nightmare — right now on Steam. And to mark the occasion, a brand-new trailer has landed to show just how terrifying the night can get.
What Lurks Behind the Tables?
You play as Ellie, taking a seemingly ordinary night shift at a run-down pool bar on the edge of town. The work sounds simple: rack the balls, serve the drinks, restock the shelves, mop the floor. But something is very wrong. The glasses you just washed are dirty again. The balls you carefully set up are scattered. And that quiet customer at table three? You never heard the door open.
The longer you stay, the more reality unravels. Is it exhaustion? Or is something far worse haunting these halls? Every choice, every glance, every secret you uncover will shape what comes next — with multiple endings waiting to be discovered.
What’s in the Demo?
1–2 hours of gameplay — the full prologue chapter of the game
Pool-bar horror — blend regular job duties with supernatural dread in a 1990s-inspired setting
Unpredictable events — what’s real and what’s in Ellie’s mind? Keep your eyes open
New trailer out now — witness Ellie’s desperation and the bar’s creeping dread in the official demo trailer
Completely free — download and play instantly on Steam
Ready to Clock In?
The demo is live right now on Steam — add it to your library, wishlist the full game, and see if you can survive the shift. But remember: the doors won’t unlock until you stop looking with your eyes — and start looking with your gut.
What you’re about to enter isn’t just a horror experience — it’s a threshold. Ecuadorian solo developer Ignacio Bustamante doesn’t present his debut projectAbyzou Rituals: The Manson Case as a mere video game. Instead, he offers something far more personal: an immersive descent into the unknown that blurs the line between screen and psyche.
“This is not a game. It is a ritual disguised as one.”
What Is Abyzou Rituals?
You are not playing a protagonist — you are accessing something unearthed. The experience unfolds as a recovered, corrupted archive from House 12, an abandoned property where a cult gathered, a ceremony turned violent, and something ancient was summoned — but never fully awakened.
You sift through what remains:
Degraded found-footage tapes and audio recordings
Faded photographs and handwritten notes
Occult symbols, forbidden prayers, and ritual objects
Fragmented accounts of a ceremony halted before completion
There are no guns. No jump-scare factories. Instead, you must reconstruct the ritual — piece together what happened, identify what was invoked, and decide whether to finish what was started… or seal the door forever.
The Developer’s Vision — Beyond Entertainment
For Ignacio Bustamante, this is more than a debut title. Coming from a professional background entirely outside game development, he approaches the medium as a storyteller first — crafting an experience designed to linger in your thoughts long after you close the screen.
“I want to give players an intense experience through a story that is, to say the least, deeply unsettling — one that might even make them lose their soul along the way.” — Ignacio Bustamante
The game deliberately erases the boundary between fiction and reality. It doesn’t ask you to suspend disbelief — it invites you to question what you believe is real.
This is not for the faint-hearted. Abyzou Rituals doesn’t rely on cheap shocks — it builds slow, suffocating dread through atmosphere, implication, and the uncomfortable feeling that you’re touching something you shouldn’t.
Whether you view it as a masterwork of psychological horror storytelling or something that genuinely makes your skin crawl, one thing is certain: you won’t play it and forget it.
Ready to Open the Archive?
Find Abyzou Rituals: The Manson Case on Steam https://store.steampowered.com/app/5295730/ — but remember: every ritual requires consent. Once you start… you may not be the same.
If you’re the type of gamer who finds a creaky floorboard more terrifying than a chainsaw-wielding maniac, then keep your curtains drawn. Indie developer ghostcase has officially announced that their highly anticipated psychological horror title, Dread Neighbor, will be stalking its way onto PC via Steam on May 7, 2026.
Following the massive success of their previous title Dread Flats, which shifted over 60,000 units in its debut month, ghostcase is diving deeper into the unsettling reality of modern urban isolation.
The Horror of the Mundane
In Dread Neighbor, you step into the shoes of a young woman living alone in the city. To save cash, you move into a suspiciously cheap apartment. We’ve all been there—the rent is a steal, the commute is decent, and the neighbours seem… well, quiet.
The game focuses on a “progressive loop system.” You’ll go through your daily routine—feeding the cat, taking out the trash, and heading to bed—but with every loop, the environment shifts. It starts with a feeling of being watched, but soon, you’ll notice:
Subtle Environmental Changes: Objects move, lights flicker, and the familiar layout of your home begins to feel alien.
The “Eyes” Everywhere: Whether it’s a crack in the wardrobe or the darkness under the bed, the game plays on the primal fear of an unseen observer.
Multi-Perspective Storytelling: Unlike the demo, the full release features perspectives from multiple victims, allowing you to piece together a much larger, darker mystery.
A “P.T.” Influence for the Modern Age
Ghostcase has leaned heavily into the psychological pressure that made titles like P.T. legendary. By using a first-person perspective and high-fidelity 3D visuals, Dread Neighbor transforms the safe space of a home into a suffocating trap.
“Dread Neighbor offers a twisted and extreme projection of the very real fear many people feel while living alone,” says the developer. “It evolves from a contained, oppressive experience into a more layered and complete psychological horror journey.”
Key Details for Launch
If you can’t wait until May 7, there’s a little treat (or a trick) coming even sooner. Ghostcase is releasing a brand-new DLC for their previous hit, Dread Flats, on April 30 to bridge the gap.
Feature
Details
Release Date
May 7, 2026
Platform
PC (Steam)
Price
$5.99 / €6.15
Developer
ghostcase
Publisher
Erabit
The game will launch with extensive language support, including English, French, German, Spanish, and more.
If you’ve got the nerves for it, you can head over to Steam right now to check out the free demo and add it to your wishlist. Just… maybe check behind the door before you start playing.
Are you ready to meet your new neighbour, or are you staying firmly locked inside? Let us know in the comments!
Avast, ye scurvy dogs! If you’ve ever wondered what would happen if you mixed the high-seas chaos of Sea of Thieves with the heart-pounding extraction horror of Lethal Company—all while possessing “elastic arms” that would make Reed Richards jealous—then RetroStyle Games has the project for you.
Registration is officially now open for the Last Pirates: Die Together Open Playtest on Steam, scheduled to run from April 17–19, 2026.
What is Last Pirates: Die Together?
Developed by the Ukrainian indie team at RetroStyle Games, Last Pirates: Die Together is a 4-player cooperative horror game that trades spacesuits for tricorn hats. You and your crew land on a cursed, monster-infested island with one goal: loot as much treasure as possible to break a powerful curse and make your old captain rich.
The catch? The island doesn’t want you there. You’ll face everything from sound-sensitive monsters to deadly traps, all while navigating a physics-heavy environment.
Key Features to Watch For:
Elastic Arm Mechanics: Your character features “stretchy hands” that allow you to grab objects, dismantle doors, and interact with the environment (and your teammates) from a distance. Expect plenty of physics-based comedy amidst the scares.
Co-op Extraction Horror: Work together to find treasure and get back to the ship. Just remember: you only need one person to survive and secure the loot.
The “Silent Cove” Map: The playtest is expected to feature the Silent Cove location, a sprawling map containing an abandoned manor and four unique monster types that react to your movement and noise.
Atmospheric Chaos: The game blends a creepy, supernatural atmosphere with the unpredictable hilarity that comes from four pirates panicking in the dark.
How to Join the Playtest
Getting in on the action is straightforward. Since this is an open playtest on Steam, you don’t need a golden ticket to apply:
Head over to the Last Pirates: Die Together Steam Page.
Scroll down to the “Join the Last Pirates: Die Together Playtest” section.
Click “Request Access.”
Keep an eye on your inbox—you’ll be notified once the “gates” open on April 17.
Looking Ahead
This April playtest is a vital stepping stone for RetroStyle Games as they gather feedback on the core gameplay loop. If you can’t make it this time around, the studio has already teased a public demo for May 2026, followed by a featured appearance at Steam Next Fest in June.
The full release is currently targeted for Q3 2026.
Whether you’re in it for the loot, the monsters, or just to see how far you can stretch your pirate’s arms before something bites them off, make sure to register before the April 17 launch. See you on the island!
Pro Tip: In Last Pirates, silence is your best friend. Those monsters have ears like bats, and your “loyal” crew might just use your screams as a distraction to make it back to the boat with the gold.
Find out more here on Steam – https://shorturl.at/pj0nl
The forest is getting darker, but the future of Fearwoods is looking incredibly bright. Following the most recent Steam Next Fest, the three-person development team behind the atmospheric survival horror title has revealed that over 13,000 players stepped into its cursed woods.
While the numbers are a massive win for the indie studio, the real story lies in what happens next. Taking the mountain of player feedback to heart, the developers have announced a series of significant gameplay updates designed to sharpen the tension and refine the horror experience before its Q2 2026 release.
Listening to the Echoes in the Trees
Next Fest is often a “make or break” moment for indie devs, and for Fearwoods, it served as a brutal, beautiful stress test. With 13,000 sets of eyes on the demo, the team identified exactly where the fear was hitting—and where the mechanics were getting in the way of the scares.
In a recent dev update, the team expressed their gratitude:
“Internal testing can only take a horror experience so far. To truly balance psychological pressure and sound awareness, we needed to see how thousands of players react to fear spikes and chase sequences. Your feedback is shaping the final forest.”
What’s Changing? The Roadmap to Terror
Based on the data collected from the demo, several core systems are being overhauled to ensure that Fearwoods isn’t just another walk in the park.
Weapon System Redesign: The inventory is getting a “less is more” treatment. Instead of fumbling between three different tools, players will now utilise a unified flashlight-based mechanic. This keeps the focus on the game’s core light-driven survival without breaking immersion.
Navigation Evolution: Getting lost is part of the fun, but getting frustrated isn’t. A new early-era GPS system (set chronologically before the events of the first game) is being implemented to help players navigate the terrain more naturally while maintaining that “lost in the woods” tension.
Enhanced Movement: One of the most common pieces of feedback involved player responsiveness. The movement system has been completely rebuilt to feel smoother and more fluid, crucial for those heart-pounding moments when the demon is right on your heels.
Visual & Performance Polish: Utilising Unreal Engine 5, the team is pushing for even greater terrain clarity and environmental detail. Optimisation is also a top priority to ensure the “living forest” runs smoothly across a wider range of PC builds.
Socialising the Scare
The update isn’t just about the solo experience. The 3D pre-match lobby is receiving a social facelift, making it easier to refresh Steam avatars and prevent spam invites. With three-player co-op at the heart of the game, making the “hanging out before you die” part of the game seamless is a high priority.
Looking Ahead to 2026
Fearwoods is currently slated for an Early Access launch in Q2 2026. The plan is to spend 6–9 months in Early Access to expand the narrative across new maps like Greyhaven and The Womb, stabilising the experience based on continued community input.
For those who missed the Next Fest demo, you can still head over to the Fearwoods Steam Page to wishlist the game and keep an eye on the upcoming darkness.
Think you can survive the trees? Let us know in the comments if you were one of the 13,000 who tried the demo!
Find out more here on Steam – https://shorturl.at/r8vKh
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