Tag: #iDiOSLAB

  • Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Surrounded by swarms of foes, drowning in loot, watching your build explode in power — and not a single second of frantic real?time panic. That’s the genius twist at the heart of Delve Survivors, the ingenious indie dungeon?crawling RPG from developer iDiOSLAB and publisher NGJ, digging onto Steam on November 12th, 2026.

    It takes everything you love from survivors games — the hordes, the builds, the relentless progression — and wraps it in the thoughtful, deliberate strategy of a classic turn?based roguelike. The best of both worlds? It’s looking that way.

    The Pitch: Nothing Moves Until You Do

    Survivors?style games are famous for non?stop, screen?filling action — but that speed can be overwhelming. Delve Survivors flips the script: time advances only when you act. Step forward, strike, use a skill — and that’s when the world responds. Enemies close in, triggers fire, turns resolve. You set the tempo. Blitz through or pause to plan — the pace is entirely yours.

    It’s a fusion of two seemingly opposite traditions:

    • Modern Survivors DNA — Swarms of enemies flooding the screen, rapid levelling, cascading passive skills, builds that snowball from modest to godlike in minutes
    • Classic Roguelike Roots — Grid?based movement, procedural dungeons, tactical positioning, permadeath options, and the careful decision?making of timeless dungeon crawlers

    How It Plays — Plan, Position, Unleash

    Combat — Automatic Yet Tactical

    • Melee strikes trigger automatically when you step into an enemy’s tile — move into range and you hit, they hit
    • Ranged attacks, spells, summons, and area blasts activate on cooldown — you build the loadout, then watch it devastate waves once it’s rolling
    • Stack effects that synergise: burn enemies then detonate them, summon minions that swarm alongside you, freeze foes to control the horde

    Loot — From Magic to Unique

    Gear drops in four tiers: Magic ? Rare ? Legendary ? Unique, each piece bolstering stats and unlocking new build possibilities. Return to the Town Hub between runs to upgrade gear, boost class stats, trade items between characters, and stock up on potions and scrolls.

    Three Ways to Delve

    Pick your death penalty — or lack thereof:

    • Casual Mode — Keep everything. No penalties. Just explore and enjoy
    • Casual Rogue — Restart dungeons but hang onto your hard?earned loot
    • Hard Core — True roguelike. Lose it all when you fall. Only the bold need apply

    Bosses That Demand Mastery

    Every dungeon ramps up through elite foes and mid?bosses to a final encounter designed to test your build, resource management, and positioning. No two runs will face them quite the same way.

    What’s On Offer — At a Glance

    DetailInfo
    Launch Date12 November 2026
    PlatformSteam (Windows + macOS)
    Developer / PublisheriDiOSLAB / NGJ
    GenresTurn?Based Roguelike + Survivors + Dungeon Crawler + ARPG
    Playtime15–30 minutes per run
    LanguagesEnglish, Japanese, French, Italian, German, Simplified & Traditional Chinese, Russian, Korean, Spanish (Latin America), Portuguese?Brazil
    DemoAvailable now — Steam Next Fest (Oct 19–26)
    PriceUS$12.98
    System RequirementsWindows 10+/macOS 11+, i5/Ryzen 5 or better, 4 GB RAM, 1 GB storage — integrated graphics supported

    Dungeons, Depth, and Endgame

    The full release packs nine main dungeons, each with distinct foes, environments, and bosses. Beyond them lies The Abyss — a sprawling 100?floor endgame for those who’ve mastered the depths and want to push their builds to the breaking point. Three starting classes — Warrior, Archer, and Magi — offer wildly different foundations, with hundreds of skills and equipment combinations keeping every descent fresh.

    Why This Matters

    Delve Survivors answers a quiet call: “I love Survivors games, but I wish I could think instead of just reacting.” It preserves the dopamine hit of powering up and clearing swarms while giving you space to breathe, plan, and outsmart the horde. For veterans of Vampire Survivors, Halls of Torment, and Death Must Die — plus anyone who still fires up classic roguelikes — this is a rare meeting of fast fun and deep strategy.

    Ready to Descend?

    Play the free demo right now during Steam Next Fest (Oct 19–26) — and wishlist so you don’t miss the November 12th launch:

    Delve Survivors on Steam: https://store.steampowered.com/app/3319680/Delve_Survivors/

    The horde is waiting. This time, you decide when it attacks.


    #DelveSurvivors #iDiOSLAB #NGJ #Roguelike #DungeonCrawler #TurnBased #SurvivorsGame #SteamNextFest #IndieDev #PCGaming #PixelArt #RPG #Techmash

  • Classic Roguelike Meets Modern Horde Shooter: Delve Survivors Announced by iDiOSLAB and NGJ

    Classic Roguelike Meets Modern Horde Shooter: Delve Survivors Announced by iDiOSLAB and NGJ

    If you’re a fan of grid-based dungeon crawlers but also love the frantic, screen-wiping dopamine hit of survivor-style games, your next obsession has officially been revealed.

    Indie developer iDiOSLAB and publisher NGJ have formally announced Delve Survivors—an ambitious new title that bridges the gap between classic turn-based roguelikes and the thrilling, fast-paced action of modern horde-survival games.

    With a planned PC release estimated for Q4 2026 and console releases scheduled for Q1 2027, Delve Survivors is shaping up to be a standout title for retro enthusiasts and action RPG fans alike.

    What is Delve Survivors?

    At its core, Delve Survivors takes the tactical, turn-based grid movement of genre pioneers like Rogue, Angband, and Tales of Maj’Eyal, and injects it with the high-octane build-crafting of games like Vampire Survivors and Death Must Die.

    It’s an East-meets-West collision designed to deliver intense, 15- to 30-minute runs packed with strategy, massive enemy swarms, and tons of rare loot.

    Key Features to Get Excited About

    • You Control the Pace: Unlike standard action-heavy survivor games where time never stops, Delve Survivors uses grid movement where every action you take advances time. Want to play fast and frantic? Sprint through the grid. Prefer to slow things down and calculate your next step? Take your time.
    • Turn-Based Passive Combat: Attacks trigger automatically when you bump into or position near enemies, while active skills cool down turn by turn. Master positional strategy, trigger AoE attacks, inflict status effects, and summon allies as you navigate through enemy mobs.
    • Deep ARPG-Style Looting: Loot resets aren’t limited to in-run perks. Collect equipment across familiar rarity tiers—from Magic to Legendary and Unique. Gear directly alters your stats, grants randomised enchantments, and opens up game-breaking build synergies.
    • Play Your Way (3 Game Modes): * Casual: A forgiving RPG experience where you keep your loot and world progression even after death.
      • Casual Rogue (Rogue-Lite): Start back at the first dungeon upon death, but retain your hard-earned gear.
      • Hardcore: The true classic rogue experience. Permadeath means losing your run, your gear, and your progress.
    • Town Hub & Endgame: Between runs, return to the Town Hub to upgrade gear, boost class stats, exchange items across characters, and gear up for deeper runs—including a rumoured 100-floor mega-dungeon awaiting the bravest adventurers.

    Release Window

    • PC (Steam / macOS): Planned for Q4 2026 (Estimated launch: November 2026)
    • Consoles (PlayStation, Nintendo Switch / Switch 2): Planned for Q1 2027

    Whether you’re an old-school dungeon-crawling veteran who appreciates precise turn-based planning or a casual player looking for quick, loot-filled survival runs, Delve Survivors is definitely one to add to your wishlist!

    Find out more here

    #DelveSurvivors #iDiOSLAB #NGJ #IndieGames #Roguelike #GamingNews #TechMash #PCGaming #ConsoleGaming #DungeonCrawler