Tag: #IncrementalGame

  • Time Travel, Dinosaurs, and Business Licenses: What Could Go Wrong?

    Time Travel, Dinosaurs, and Business Licenses: What Could Go Wrong?

    Great news for fans of prehistoric mayhem and questionable management decisions! Solo developer Luke Webster and Armour Games Studios have officially announced Dino Time Raiders, a tongue-in-cheek, park-building strategy game stomping its way onto PC.

    Build Your Own Prehistoric Chaos

    In Dino Time Raiders, you aren’t just a park manager—you’re a time-travelling entrepreneur. You’ll lead teams of (likely unqualified) scientists back to the Permian, Triassic, Jurassic, and Cretaceous eras to tranquillise and capture dinosaurs.

    Once you’ve hauled your prehistoric “assets” back to the present, the real challenge begins:

    Design Your Park: Build enclosures and facilities to keep guests happy and, more importantly, alive.

    Manage the Fallout: Deal with escaped raptors, landscaping budgets eaten by herbivores, and the inevitable PR nightmares following “guest incidents.”

    Incremental Progress: Use your hard-earned profits to upgrade your time machine, research better tech, and hire slightly better scientists.

    Mark Your Calendars

    You won’t have to wait until the full release in Spring 2026 to get your hands on it.

    Steam Demo: Launching February 12, 2026.

    Steam Next Fest: The game will be a featured title during the upcoming event, perfect for a deep dive into its charming pixel-art world.

    “It’s all fun and games until the raptors escape and your PR department needs to explain another ‘guest incident.’” — Armour Games Studios

    Find out more here – https://armor.ag/DTR

    #DinoTimeRaiders #timetravelling #parkbuilding #strategy #incrementalgame

    #PC #Steam #LukeWebster #ArmorGamesStudios #games #gaming #gamers #videogames

  • Hooked on the Singularity: A Look at ‘Black Hole Fishing’

    Hooked on the Singularity: A Look at ‘Black Hole Fishing’

    In the world of indie gaming, “absurd” is often a badge of honour. Black Hole Fishing, the upcoming incremental title from SDG Games and publisher Playsaurus, leans into this chaos with a premise that is as destructive as it is addictive: catching fish by throwing a literal black hole into a pond.

    Set for a full release on February 17, 2026, the game has already built a cult following through its demos on Steam and Itch.io. Here is why this “fishing” game is anything but traditional.


    Gameplay: Slurp, Stock, and Sacrifice

    The core loop of Black Hole Fishing is simple to learn but scales into cosmic proportions. Unlike traditional sims where you wait for a nibble, here you are the apex predator of physics.

    • The Singularity: You start by tossing a small black hole into the water. Instead of a hook and line, you use the gravitational pull of a singularity to “slurp” fish out of existence.
    • Fish Science: It isn’t just about volume; it’s about quality. You can breed, paint, and even inject fish with traits to maximise their profitability.
    • The Large Halibut Collider™: For those who take their aquatic research seriously, you can eventually operate a particle collider to discover “Quantum Sharks” and other exotic species.
    • Ponds All the Way Down: Once you’ve drained a pond dry, you simply consume the pond itself to discover another pond beneath it.

    The “Ethical” Incrementalist

    Developer Matthew (SDG Games) describes the title as an “absurd incremental game,” placing it in the same lineage as Cookie Clicker or Leaf Blower Revolution. The humour is dry and self-aware, featuring a “Fishy Business Magazine” that whispers to the player and prompts them to feed the singularity until it eventually consumes the planet—all in the name of progress.

    Development & Tech

    Built using the Godot engine, the game gained attention for its impressive custom vortex water shaders, which the developer spent over 30 hours perfecting. Despite the “low-poly” aesthetic, the game boasts a procedural engine capable of generating up to 2.5 septillion unique fish variants.


    FeatureDetails
    DeveloperSDG Games
    PublisherPlaysaurus
    Release DateFebruary 17, 2026
    PlatformsPC (Steam), Linux, Web (Demo)
    GenreIdle / Incremental / Simulation

    Whether you’re looking for a relaxing idle experience or a way to vent your frustrations on the fabric of reality, Black Hole Fishing offers a strangely satisfying dive into the void. Just don’t think too hard about where the fish go once they hit the event horizon.

    Find out more here on Steam – https://shorturl.at/jFIrV

    #BlackHoleFishing #fishing #fishingsim #IndieGame #IncrementalGame

    #SDGGames #Playsaurus #steam #blackhole #games #gaming #gamers #videogames

  • Orbit to Riches is on Steam and a demo is coming next week

    Orbit to Riches is on Steam and a demo is coming next week

    Ready to turn your orbit into a jackpot?

    The wait is over! Orbit To Riches is officially live. Travel through the stars, collect rare cosmic loot, and build your planetary empire.

    Why play?

    • Stunning interstellar graphics.
    • Competitive leaderboards with real rewards.
    • Addictive gameplay that’s out of this world.

    Don’t get left in the stardust. Start your journey today!

    Find out more here – https://store.steampowered.com/app/4261370/Orbit_to_Riches/

    #OrbitToRiches #GamingNews #SpaceAdventure #P2E #MobileGaming #IndieGame #IncrementalGame #IdleGame #SpaceGame #ThinKINGCatGames #games #gaming #gamers #videogames