Tag: #Metroidvania

  • Double the Danger, Double the Realms: Aggelos 2 Officially Locks In August 2026 Release Date!

    Double the Danger, Double the Realms: Aggelos 2 Officially Locks In August 2026 Release Date!

    Retro gaming fans, it is time to stretch those platforming fingers. Publisher PQube has officially dropped the news we’ve all been waiting for: Aggelos 2, the highly anticipated sequel to the critically acclaimed 2D action-platformer, has locked in its release date for 27th August 2026!

    If you loved the 8-bit-inspired charm of the original Wonder Boy-style adventure, prepare yourself. The sequel is stepping things up with gorgeous 16-bit pixel art and an ambitious new dual-realm mechanic that is set to completely redefine the game’s exploration and combat.

    Here is everything you need to know about where, when, and how you can play it.

    How to Buy: Physical vs. Digital Editions

    PQube is ensuring that no matter how you prefer to build your gaming library, you are covered. Whether you are a hardcore physical collector or a digital-only minimalist, Aggelos 2 is arriving on virtually every major platform.

    Physical Release

    For the physical collectors who love having a box on the shelf, boxed editions will launch on:

    • PlayStation 5
    • Nintendo Switch

    Digital Release

    If you prefer immediate access at midnight, digital editions will hit storefronts across:

    • PC (Steam)
    • PlayStation 5 & PlayStation 4
    • Nintendo Switch
    • Xbox Series X|S & Xbox One

    What’s New in Aggelos 2?

    The sequel returns players to the Kingdom of Lumen, but the stakes are significantly higher. The Army of Darkness is on the verge of defeating the gods, forcing you—the highest order of angels—to embrace your dark side to survive.

    • The Dual-Realm Mechanic: The standout feature of Aggelos 2 is its parallel world design. You will explore two massive, overlapping maps—one of Light and one of Darkness—using portals to shift between them in real-time.
    • Angel vs. Demon Forms: Shifting realms also means shifting your playstyle. Your Angel form offers a disciplined, defensive, and strategic approach to combat. Meanwhile, your newly awakened Demon form is blisteringly fast, hyper-aggressive, and loaded with dark powers.
    • Massive Metroidvania Upgrades: Expect 13 colossal bosses to conquer, a dual combat system that rewards quick reflexes, and plenty of classic progression unlocks—like flight, dashes, and wall grabs—to uncover hidden paths and secrets.

    Check Out the New Trailer

    Alongside the release date announcement, PQube dropped a brand-new gameplay trailer showing off the lightning-fast combat and incredibly fluid platforming. If the vibrant 16-bit aesthetic doesn’t pull you in, the promise of intense, precise side-scrolling action definitely will.

    Mark your calendars for 27th August 2026—this looks like it’s going to be an absolute must-play for Metroidvania fans this summer.

    Source – https://pqube.co.uk/games/aggelos-2/

    #Aggelos2 #PQube #Metroidvania #IndieGames #RetroGaming

  • Dragon Loop: Gorgeous Time-Loop Metroidvania Gets Nintendo Switch Physical Release This June

    Dragon Loop: Gorgeous Time-Loop Metroidvania Gets Nintendo Switch Physical Release This June

    Indie game publishers Leoful and developer Happy Player have announced that the hand-drawn, time-bending Metroidvania Dragon Loop is officially locking in a physical release for the Nintendo Switch.

    Physical game collectors and handheld adventurers can get their hands on a boxed copy starting June 11, 2026.

    If you’ve been looking for a fresh, gorgeous side-scroller to add to your physical Switch library, this one deserves a spot on your radar. Catch the newly released physical edition trailer below to see it in action:


    Escaping the 5-Day Loop

    In Dragon Loop, you step into the shoes of Xi, a young girl trapped in a strict five-day time loop. Alongside her reliable companion Ouro, Xi must navigate a vast, beautifully hand-drawn world to recover her lost memories and break the cycle before disaster strikes.

    Unlike traditional roguelikes, where a reset means losing everything, Dragon Loop treats time as a strategic resource. You map out your journeys using an in-game Time Map, opening up new worldlines to see how events and landscapes subtly alter depending on the day.

    Key Gameplay Features:

    • Turn Bosses into Summonable Spirits: Defeating the game’s unique bosses allows you to turn them into valuable allies. You can summon Explosive Spirits for raw firepower or Persistent Spirits to aid you over time, both of which can be upgraded.
    • Multipurpose Metroidvania Tools: Hidden throughout the world are rare Pearls that unlock unique traversal tools—such as magnetic boxes, spiky pufferfish, and a vacuuming whale spirit. Each tool pulls double duty in both exploration and combat.
    • Fast-Paced, No-Contact-Damage Combat: The combat relies heavily on speed and synchronisation between Xi and Ouro. An integrated “X-Rating” system rewards smooth play by boosting your combat power, and crucially, there is no contact damage from enemies, encouraging aggressive, fluid positioning.

    Retail & Pre-Order Details

    Pre-orders for the physical edition are going live at online and brick-and-mortar retailers, with initial availability confirmed across Hong Kong, Taiwan, Singapore, and wider Southeast Asian markets, alongside global import availability for international collectors.

    The physical cartridge will feature robust language support, including English, Japanese, Simplified Chinese, Traditional Chinese, French, German, and Spanish.


    Media & Creator Opportunities

    Leoful has indicated they are actively looking to connect with the global gaming community ahead of the launch. The publisher is open to inquiries regarding review keys, developer interviews, and coverage opportunities from media outlets and content creators worldwide.

    If you are a writer, streamer, or content creator looking to cover the launch of Dragon Loop

    Find out more here – https://s.team/a/2059210

    #Leoful #NintendoSwitch #DragonLoop #timeloop #metroidvania #techmash #n5dave #videogames #gamingnews #games #gamers #gaming

  • Chilling Out: Radiant Bear Games Unveils First Trailer for ‘Defrost’

    Chilling Out: Radiant Bear Games Unveils First Trailer for ‘Defrost’

    The indie scene has a knack for turning the mundane into the extraordinary, and Radiant Bear Games is the latest to prove it. The studio has officially dropped the first trailer for their upcoming title, Defrost, a 3D third-person “fridge-metroidvania” that looks as charming as it is bizarre.

    Set inside the sprawling, icy caverns of a kitchen appliance, Defrost puts you in the shoes of a tiny hero navigating a world that is literally melting away.


    A World in Flux

    The core hook of Defrost lies in its environment. Most exploration games feature static maps, but in the fridge, temperature is everything. The trailer highlights a world that evolves in real-time:

    • Dynamic Pathways: As the ice melts, new shortcuts and areas are revealed, while others might become submerged or inaccessible.
    • A Tiny Perspective: From giant jars of pickles to towering cartons of milk, the scale turns everyday groceries into epic landmarks.
    • Strange Inhabitants: The fridge isn’t just home to leftovers. You’ll encounter a cast of quirky NPCs—strange food-based characters who may need your help (or can be completely ignored if you’re in a rush).

    Gameplay & Mechanics

    While the setting is cold, the gameplay looks fluid. Radiant Bear Games describes the title as an exploration-heavy adventure with light combat and a heavy focus on movement.

    FeatureDetails
    Genre3D Third-Person Exploration / Metroidvania
    MovementUnlockable abilities like climbing, double-jumping, and more.
    ProgressionCollect coins to upgrade your tiny hero’s gear and reach new heights.
    ObjectiveDiscover the mystery behind why the fridge is defrosting before it’s too late.

    Why You Should Watch

    The trailer (which you can check out on the official Radiant Bear Games YouTube channel) showcases a vibrant, stylised art direction that balances “atmospheric mystery” with “Saturday morning cartoon.” It’s clear that the physics-based world plays a huge role, allowing players to use the environment in creative ways to solve puzzles and traverse the melting landscape.

    “Defrost mixes exploration, light combat, and simple progression in a unique setting. Fight, help strange characters survive, and use the world in creative ways.”

    Availability

    There is no firm release date yet, but Defrost is currently listed on Steam for PC. If you want to get a head start on the thaw, the developers have confirmed a playable demo is planned for the near future.

    Stay tuned to Techmash for more updates on this “cool” indie project as we get closer to launch!


    What’s the strangest setting you’ve ever explored in a video game? Let us know in the comments!

    Find out more here – https://s.team/a/4568940

    #RadiantBearGames #Defrost #3DGame #exploration #demo #meltingfridge #metroidvania #games #gaming #gamers

  • Retro Revival: Annalog Crushes First Stretch Goal on Kickstarter

    Retro Revival: Annalog Crushes First Stretch Goal on Kickstarter

    The golden age of the NES isn’t just a memory—it’s a thriving playground for modern developers. The Retro Room Games, in collaboration with developer mdsteele, has officially announced that their ambitious new Metroidvania, Annalog, has successfully cleared its first major stretch goal on Kickstarter just days after launching.

    For those who missed the initial buzz, Annalog isn’t just a “retro-style” game; it’s a brand-new title built specifically for vintage NES hardware.

    A Post-Apocalyptic Puzzle-Platformer

    Annalog invites players into a sprawling, mysterious world where technology has long since fallen into ruin. As you navigate the 13 distinct regions, you aren’t just jumping over pits and fighting bosses—though there are eight massive ones to keep your heart racing. The core hook lies in a free-form programming system.

    Players can reprogram abandoned machinery to solve puzzles, meaning there’s no single “correct” way to progress. Whether you prefer tight platforming or outsmarting the environment with logic, Annalog adapts to your playstyle.

    What the First Stretch Goal Means

    With the first stretch goal officially unlocked, the project is moving beyond a simple digital release. The funding ensures:

    Enhanced Physical Editions: The “Complete-in-Box” (CIB) treatment is getting even better, with higher-quality materials for the physical NES cartridge and printed manual.

    Expanded Content: Additional polish and potential features (as teased by the developers) are now locked in, ensuring this is one of the most robust indie NES releases to date.

    “Annalog represents years of dedication, built piece by piece in spare moments,” says developer mdsteele. “It’s about craftsmanship, ownership, and keeping retro gaming alive through games made with care.”

    Tech Specs for the Purists

    Despite being a new release in 2026, Annalog respects the limitations of the original 8-bit hardware while pushing it to the limit:

    Zero Sprite Flicker: A polished engine ensures a smooth experience even on original consoles.

    Battery-Backed Saves: No tedious passwords here—automatic saving between every room.

    Open Source: In the spirit of the community, the source code is freely available for those who want to see how the magic happens.

    How to Get Involved

    The campaign is still live, and with the first goal down, the eyes are now on the next milestones, which include a CD release of the original soundtrack and even more in-game lore pages.

    If you’re a fan of physical media, pixel art, or just want to see what the NES can do in 2026, you can head over to the Annalog Kickstarter page to secure your copy.

    Find out more here – https://theretroroomgames.com/

    #TheRetroRoomGames #mdsteele #Kickstarter #Annalog #Metroidvania #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Grime II is coming to PlayStation 5 and Xbox Series X|S

    Grime II is coming to PlayStation 5 and Xbox Series X|S

    Exciting news for fans of the surreal and the challenging: Clover Bite and publisher Kwalee have officially confirmed that Grime II, the highly anticipated sequel to the 2021 cult hit, is coming to PlayStation 5 and Xbox Series X|S.

    Even better? You won’t have to wait for a “console version later” port. The game is set to launch simultaneously across PC and current-gen consoles on March 31, 2026.

    A New Form of Terror

    In Grime II, you step into the role of a Formless—an “art mimic” capable of absorbing the creatures it encounters. While the first game was celebrated for its “soulsvania” combat and anatomical horror, the sequel looks to push the creativity of its world even further.

    Instead of just absorbing enemies to grow stronger, you now use Molds. By defeating and absorbing specific foes, you can summon their shapes to perform special attacks, throw projectiles, or even act as summons to aid you in battle.


    Key Features to Watch For:

    • The “Stealer of Forms”: Your primary tool is a set of hand-tendrils used to parry and grasp enemies, allowing you to literally wear their shapes as tactical advantages.
    • Environmental Lethality: The world itself is a weapon. You can use your surroundings to crush or trap enemies, though the game warns that the AI is more than happy to return the favour.
    • Vast Customisation: Clover Bite is promising deep RPG elements, including over 30 weapons, 20 armour sets, and more than 40 unique abilities to fine-tune your playstyle.
    • A Bizarre Lived-In World: Expect to explore unsettlingly beautiful locations, from civilisations built within giant vases to landscapes made entirely of painted nails.

    Evolution Over the Original

    Director Yarden Weissbrot has noted that while the first Grime was a methodical, stamina-focused experience, Grime II leans more into player freedom. The sequel has moved away from traditional stamina constraints to allow for more fluid platforming and combat variety. It’s also significantly larger; internal testing suggests a runtime of 22 to 30+ hours, roughly double the length of the original.

    “We learned the rules of Metroidvania design with the first game; with Grime II, we’re trying to break them.” — Clover Bite Development Team.


    Launch Details

    • Release Date: March 31, 2026
    • Platforms: PC (Steam), PlayStation 5, Xbox Series X|S
    • Developer: Clover Bite
    • Publisher: Kwalee

    If you’re a PC gamer and can’t wait until the end of the month, a free demo is currently available on Steam to give you a taste of the “Temple of Hands” and the evolution of the series’ combat.

    Find out more here – https://www.grimegame.com/

    #Kwalee #CloverBite #adventure #metroidvania #GrimeII #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Into the Fog: Why Silver Pines is Our Newest Horror Obsession for 2026

    Into the Fog: Why Silver Pines is Our Newest Horror Obsession for 2026

    If you’re a fan of Twin Peaks, the eerie stillness of Silent Hill, or the intricate exploration of a classic Metroidvania, then mark your calendars. Silver Pines, the latest spine-chilling project from developer Wych Elm and publisher Team17, is officially haunting our dreams ahead of its 2026 release.

    Announced for Steam, PS5, Xbox Series X|S, and Nintendo Switch, this 2.5D survival horror title isn’t just another walk in the woods. It’s a love letter to the era of limited resources, psychological dread, and the kind of atmosphere you can cut with a rusty fire axe.

    The Mystery of Red Walker

    You step into the trench coat of Red Walker, a private investigator who finds himself in the half-abandoned, half-forgotten town of Silver Pines. The job? Find Eddie Velvet, a musician who vanished into thin air.

    Naturally, things aren’t what they seem. As Red digs deeper, the case spirals into a nightmarish descent where the line between reality and the supernatural starts to blur. It’s got that heavy, “Lynchian” vibe that feels both nostalgic and deeply unsettling.

    Survival Meets Metroidvania

    What makes Silver Pines stand out in the crowded indie horror scene is its Metroidvania structure.

    Non-Linear Dread: The town is filled with locked doors and hidden paths. To progress, you’ll need to find specific tools and weapons that gradually open up new, more dangerous sectors of the map.

    Scarcity is Key: This is a true survival horror experience. Inventory space is limited, and every bullet, bottle of medicine, and upgrade matters. Do you use your last shotgun shell on a hulking boss, or save it for the things waiting in the shadows?

    Visceral Combat: Whether you’re using a lead pipe or a handgun, the encounters are grounded and tense. The developers have even implemented impressive destruction mechanics—you can smash through wooden doors or shoot out fluorescent lights to manipulate the shadows around you.

    A Pedigree of Excellence

    If the name Wych Elm sounds familiar, it should. The Swedish studio is composed of industry veterans who have worked on heavy hitters like Helldivers 2 and The Darkness, and they even brought us the BAFTA-winning Yoku’s Island Express.

    Seeing that same level of polish applied to a dark, psychological horror setting is incredibly exciting. They’ve noted that “Atmosphere is the top pillar” of the game, and the hand-drawn art style certainly backs that up.

    “Every turn holds an uncovered clue, a resource, or something waiting in the dark.”

    When Can We Play?

    While we don’t have a specific day just yet, Silver Pines is locked in for 2026. With the recent gameplay trailers showing off the stormy nights, heavy rain, and flickering neon of the town, it’s looking like one of the most atmospheric titles of next year.

    Are you ready to lose yourself in the woods? Keep your eyes peeled on TechMash for more updates as we get closer to the launch!

    Find out more here – https://www.silverpinesgame.com/

    #SilverPines #team17 #WychElm #rpg #metroidvania #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcade

  • Why Minishoot’ Adventures is the Genre-Bender You Need to Play Right Now

    Why Minishoot’ Adventures is the Genre-Bender You Need to Play Right Now

    If you were to take the DNA of a classic top-down Zelda adventure and splice it with the frantic, neon-soaked adrenaline of a twin-stick bullet hell, you’d probably get something that looks a lot like Minishoot’ Adventures.

    Developed by the two-man French powerhouse SoulGame Studio and brought to consoles by the porting wizards at Seaven Studio, this title has just made its grand debut on Nintendo Switch, PlayStation 5, and Xbox (including a Day One launch on Xbox Game Pass). After taking Steam by storm in 2024 with a staggering 98% positive rating, it’s finally time for console players to see what the hype is about.

    A Tiny Ship with Big Ambitions

    In Minishoot’ Adventures, you aren’t a hero with a sword; you’re a nimble little spaceship. The world has been overrun by “The Unchosen,” a dark force that has encased your friends in corrupted crystals and laid waste to your village.

    Your mission is simple but addictive: explore a vast, handcrafted overworld, delve into treacherous dungeons, and blast everything that stands in your way.

    The Perfect Genre Mashup

    What makes Minishoot’s special is how seamlessly it blends three distinct styles of gameplay:

    The Zelda Structure: The world is an interconnected map full of secrets, shortcuts, and NPCs. You’ll find dungeons that require keys to navigate and massive bosses guarding “Primordial Powers.”

    The Metroidvania Loop: Progress is gated by abilities. You might see a ramp you can’t jump or a lake you can’t cross—until you find the right upgrade (like a boost or a hover ability) that opens up the map even further.

    Twin-Stick Bullet Hell: Combat is “crispy.” Movement is fluid, and the screen frequently fills with intricate patterns of glowing projectiles. It’s challenging, but the controls are so responsive that every death feels like a learning experience rather than a frustration.

    Built for Everyone

    One of the most impressive features SoulGame included is the accessibility suite. While the game can be a hardcore bullet-hell experience if you want it to be, it also offers:

    Difficulty Modes: Choose between a chill exploration or a high-stakes challenge.

    Aim Assist & Auto-fire: Perfect for those who love exploration but find twin-stick aiming a bit fiddly.

    Game Speed Sliders: You can literally slow down the action to help weave through those dense bullet patterns.

    The Verdict

    Minishoot’ Adventures is a masterclass in “less is more.” It doesn’t rely on walls of text or complex menus. It focuses on the joy of movement and the thrill of discovery. Whether you’re a veteran of Enter the Gungeon or a lifelong Link to the Past fan, there is something here that will make you smile.

    TechMash Tip: If you’re playing on Xbox, this is a must-download on Game Pass. For Switch owners, the “just one more dungeon” loop makes it the perfect handheld companion for your commute.

    Find out more here on Steam – https://shorturl.at/uRO71

    #SoulGame #SeavenStudio #Zeldainspired #metroidvania #MinishootAdventures #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Fear The Timeloop is launching soon on Steam

    Fear The Timeloop is launching soon on Steam

    The Premise: 15 Minutes to Live

    You step into the boots of Sheriff James Cooper, who awakens in a dilapidated, unfamiliar hospital. There’s just one problem: he is mortally wounded and bleeding out.

    • The Hook: You have exactly 15 minutes of real-time gameplay before James succumbs to his injuries.
    • The Reset: The moment you die—whether from blood loss or the monsters roaming the halls—the loop resets. You wake up in that same room, wounded, and the clock starts again.
    • The Goal: Break the cycle by uncovering the truth behind the hospital’s haunting residents and finding a way out before your time is up.

    Key Gameplay Features

    • Metroidvania Progression: While your physical items might reset, the knowledge and abilities you gain don’t. You’ll unlock new paths and shortcuts that make each subsequent run more efficient.
    • Branching Narrative: A dynamic dialogue system reacts to your choices. The path you take in one loop can significantly alter how characters interact with you in the next.
    • Atmospheric Combat: Built in Unreal Engine 5, the game emphasises “classic” survival horror. Ammo is scarce, and the primary threats—mysterious cultist-like figures and bloodthirsty creatures—are designed to be avoided rather than mowed down.
    • Customizable Abilities: A flexible skill system allows you to tailor James’s survival traits to your specific playstyle, whether you prefer stealth or high-risk combat.

    Reception & Performance

    The game’s Prologue, which was released in mid-2025, garnered “Very Positive” reviews on Steam, with players praising its thick atmosphere and stressful time-management mechanics. Early feedback led the developers to overhaul the shooting mechanics and enemy AI for the full 2026 release, ensuring a more polished experience.

    Find out more here on Steam – https://shorturl.at/77AWe

    #FearTheTimeloop #steam #Metroidvania #monsters #horror

    #TacoEaters #PlayWay #AI #survival #hospital #games #gaming #gamers #videogames

  • The Collective Dream Calls… Are You Ready to Wake Up?

    The Collective Dream Calls… Are You Ready to Wake Up?

    The wait is over, Dreamers. The Being and Becoming open playtest is LIVE NOW on Steam!

    Dive into a world where gorgeous, handcrafted pixel art meets a nightmare that warps reality itself. As a rare lucid dreamer, you are the only hope to defy the prophecy of The Word and consume the spirits of the corrupted to save what remains of a dying kingdom.

    What’s waiting for you in the Playtest?

    • The Beginning of the Nightmare: Play through the game’s intro and explore multiple hauntingly beautiful locations.
    • Master Your Arsenal: Experiment with a redesigned combat system featuring stamina mechanics and both light/heavy weapon archetypes (like the Exalted Axe and Cleaver).
    • Face the Corruption: Challenge two epic bosses and a variety of regular enemies, including the swarm-heavy “Ghosts.”
    • New Movement Abilities: Test out the new Slide move, ledge-clinging, and improved platforming responsiveness.

    How to Join:

    1. Head over to the Being and Becoming Steam page.
    2. Look for the “Join the Being and Becoming Playtest” banner.
    3. Click “Request Access” and dive into the Collective Dream!

    Release Window Update: We are also thrilled to announce that the full journey begins in 2026!

    Don’t let the beauty of the forest or the grandeur of the cathedral lull your vigilance—the deeper you descend, the more treacherous it becomes.

    Play the Playtest & Wishlist on Steam: https://s.team/a/1917990

    #BeingAndBecoming #Ichthys #Metroidvania #Playtest #PixelArt #Soulslike #CRITICALREFLEX #CRChannel #games #gaming #gamers #videogames

  • Embark on a Journey Through the Ark

    Embark on a Journey Through the Ark

    Prepare to lose yourself in the mesmerising world of MIO: Memories in Orbit!

    Step into the metallic shoes of MIO, a nimble robot awakening in the Ark—a colossal, decaying space station drifting through the cosmos. Once a flourishing technological marvel, it is now overgrown with bioluminescent flora and malfunctioning machines.

    Why you need to play this:

    • Fluid Metroidvania Action: Master a unique movement system that feels like poetry in motion. Dash, grapple, and fly through sprawling, interconnected environments.
    • A Hauntingly Beautiful World: Explore breathtaking hand-drawn visuals that blend sci-fi machinery with organic wonder.
    • Uncover the Mystery: Why did the Ark fall silent? Face off against over 30 mechanical bosses and 150+ enemy types to reclaim the station’s memories.
    • Customisation: Enhance MIO’s abilities with diverse modifiers to suit your playstyle.

    The Ark is dying… and only you can save its legacy.

    Wishlist now on: Steam | PlayStation 5 | Xbox Series X/S | Nintendo Switch

    Find out more here – https://www.focus-entmt.com/en/games/mio-memories-in-orbit

    #MIOMemoriesInOrbit #Metroidvania #SciFi #DouzeDixièmes #FocusEntertainment #games #gaming #gamers #videogames #GamingCommunity #NewRelease #IndieGames

  • Nimillion The Last Expedition demo game on Steam now!

    Nimillion The Last Expedition demo game on Steam now!

    Ready to test your piloting skills? The demo for Nimillion – The Last Expedition just dropped on Steam, and it’s a brutal, physics-based treat for anyone who misses the “no hand-holding” era of gaming.

    Developed by solo dev Anthony Gatti (Digital Candy), this is a “Metroidvania Spaceship Adventure” that swaps traditional platforming for tight, thruster-only flight mechanics.

    What’s in the Demo?

    • Physics-First Flight: Forget autopilot. You’ll need total precision to navigate tight corridors using only your ship’s thrusters.
    • Early Abilities: Get a taste of the progression system by unlocking the Short Boost, Protective Shield, Zero-G Mode, and the Burst Laser.
    • Retro Challenge: Inspired by Amiga classics like Gravity Force, this game is “brutal yet fair.” It’s designed for players who find modern games a bit too easy.
    • Speedrun Ready: The demo includes global leaderboards—perfect if you want to prove you’re the best pilot in the galaxy.

    Why You Should Play

    If you love the exploration of a Metroidvania but want the high-stakes mechanical challenge of a precision platformer (like Celeste but with a rocket ship), this is for you. The full game is slated for a Q1 2026 release, so now is the perfect time to get your wings.


    Play the Demo now on Steam: Nimillion – The Last Expedition – https://store.steampowered.com/app/2889880/Nimillion__The_last_expedition/

    #games #gaming #gamers #videogames #NimillionTheLastExpedition #Nimillion #IndieGames #SoloDev #Metroidvania #SteamDemo #GamingNews #RetroGaming #AnthonyGatti #DigitalCandy

  • Nocturnal 2 is a masterclass in atmosphere

    Nocturnal 2 is a masterclass in atmosphere

    Showing off the game’s stunning hand-drawn art.

    The flame returns.

    I’ve been diving into Nocturnal 2, and the hand-drawn animation is absolutely breathtaking. There is nothing more satisfying than the “Fire Starter” mechanic—striking a torch to imbue your blade with light and slicing through the gloom of Yran.

    If you loved the first game’s challenge but wanted more exploration and non-linear paths, this is it. The world feels bigger, the shadows feel darker, and the combat is tighter than ever.

    Who else is playing? Let’s talk builds in the comments!

    Find out more here – https://store.steampowered.com/app/2847780/Nocturnal_2/

    #Nocturnal2 #Metroidvania #SunnysideGames #games #gaming #gamers #IndieGames #GamingCommunity #HandDrawn #videogames

  • If you thought the original GRIME was a fever dream, buckle up

    If you thought the original GRIME was a fever dream, buckle up

    Developer Clover Bite is back with GRIME II, and it looks even more beautifully bizarre than its predecessor. With a demo recently released (November 2025) and a full launch on the horizon, the buzz in the Soulslike-Metroidvania community is reaching a fever pitch.

    Here is everything you need to know about the sequel that turns “stealing your enemy’s look” into a deadly art form.


    1. You Are the “Formless”

    In the first game, you were a black-hole-headed titan. In GRIME II, you play as a Formless—an art mimic capable of absorbing creatures and manifesting their shapes.

    The core loop has evolved:

    • Absorb & Summon: Instead of just gaining passive traits, you now launch tendrils made of hands to absorb foes.
    • Mold System: Once absorbed, you can summon “molds” of these enemies to perform special attacks, fire projectiles, or act as summons to assist you in combat.

    2. Combat: More Than Just a Parry

    While the first game was legendary (and sometimes notorious) for its strict parry-centric combat, GRIME II feels more fluid and experimental.

    • Environmental Combat: The world isn’t just a backdrop; it’s a weapon. You can use the environment to crush, impale, or stun enemies—but be careful, as the “lived-in” world is just as happy to use those hazards against you.
    • Wards & Stuns: A new “Ward” system has been introduced. Breaking an enemy’s Mold Ward stuns them, opening a window to grasp and absorb their form.
    • Customisation: The sequel places a massive emphasis on playstyle. Between weapon abilities and the variety of mould summons, you can build a character that ranges from a heavy bruiser to a master of ranged summon tactics.

    3. A World Made of… Art?

    The setting of GRIME II is distinct from the rocky, anatomical landscapes of the first game. This is a world obsessed with art.

    Expect to explore surreal regions where civilisations are built out of painted nails, giant ceramic vases, and jars. It’s a “lived-in” world where the NPCs are often friendly (or at least talkative), offering a deeper narrative layer than the cryptic whispers of the original.


    Comparison: GRIME vs. GRIME II

    FeatureGRIME (2021)GRIME II (2025/2026)
    ProtagonistThe Vessel (Black Hole head)The Formless (Art Mimic)
    Main MechanicParrying to absorb traitsGrasping to create Mold summons
    Death PenaltyLost Ardor (stat bonus)No “corpse run” for currency (Streamlined)
    Combat StyleDefensive / ReactiveProactive / Environmental

    4. Release Date and Demo

    As of late 2025, a playable demo is currently available on Steam, which has received “Very Positive” reviews. While the developers initially aimed for a 2025 launch, some industry whispers suggest a Q1 2026 window for the full release to ensure the game is as polished as a porcelain vase.

    Pro Tip: If you’re trying the demo, don’t ignore the Dash-Jump movement tech. The developers have given players more mobility right out of the gate this time!


    Final Thoughts

    GRIME II isn’t just a “more of the same” sequel. It’s a mechanical shift that favours creativity and environmental awareness over the pure “parry-or-die” rhythm of the first. If you love Hollow Knight, Blasphemous, or the original GRIME, this needs to be at the top of your wishlist.

    GRIME II – https://www.kwalee.com

    #GRIMEII #Kwalee #CloverBite #metroidvania #gameplay #demogame #games #gaming #gamers #videogames

  • Mio: Memories in Orbit – A Robot’s Quest for a Forgotten Past

    Mio: Memories in Orbit – A Robot’s Quest for a Forgotten Past

    Get ready, Metroidvania fans! There’s a new contender on the horizon, and it’s an absolute feast for the eyes. Developed by the French indie studio Douze Dixièmes and published by Focus Entertainment, MIO: Memories in Orbit promises a mesmerizing blend of beautiful art, intricate platforming, and deep exploration.


    Unravel the Mysteries of The Vessel

    The premise of MIO: Memories in Orbit sets the stage for a compelling sci-fi adventure. You play as MIO, a nimble robot who awakens aboard a colossal, forgotten spaceship known as The Vessel. This once-magnificent technological ark is now a decaying landscape, where lush, alien vegetation has overgrown everything, and the machinery has gone rogue.

    The Vessel is in crisis. Its AI caretakers, the ‘Pearls,’ have mysteriously ceased functioning, and the entire ship faces an imminent shutdown. It is up to MIO to dive into the depths of this twisted, interconnected space, battling rogue machines and formidable guardian bosses to revive The Vessel’s lost memories and uncover the truth of your own past and destiny.


    A Hand-Drawn World Brought to Life

    One of the most immediate and striking features of MIO: Memories in Orbit is its breathtaking visual style. Reviewers who have experienced the demo describe the game as a “feast for the eyes” with a distinct, hand-drawn, watercolor-like aesthetic.

    The environments are stunning: diverse biomes like pulsing, lush forests and icy ruins, all rendered in glorious, vibrant technicolor. If you appreciate games that are visual works of art, MIO is shaping up to be a true standout in the genre, echoing the melancholy beauty of games like Hollow Knight but with its own unique, sketchbook-come-to-life charm.


    Gameplay: Precision Platforming and Adaptive Combat

    At its core, MIO: Memories in Orbit is a demanding Metroidvania platformer.

    • Fluid Traversal: MIO is incredibly agile. Beyond the standard platforming, you gain game-changing abilities that allow for creative movement. Early previews highlight a unique tendril mechanic, enabling MIO to climb walls like a spider or grapple across the environment—though you’ll need to manage your stamina and recharge by interacting with specific elements. Mastering precision, rhythm, and timing will be key to finding the perfect flow.
    • Deep Combat and Customization: You’ll face over 30 unique enemy units and 15 tough guardian bosses. Combat is fast-paced and requires adaptability. MIO has an arsenal of powers, including slashing attacks, orbs as powerful projectiles, and even the ability to create decoy clones. Even better, you can scavenge components from enemies to enhance and customize MIO’s abilities with various Modifiers, allowing you to tailor your fighting style—whether you want a deadly grappling hook or a shield-sacrificing damage boost.

    Release Details

    MIO: Memories in Orbit is scheduled for release on January 20, 2026.

    It will be available on a wide range of platforms: PC (Windows), PlayStation 5, Nintendo Switch (and Switch 2), and Xbox Series X/S.


    Why Keep MIO on Your Radar?

    If you’re looking for a challenging Metroidvania that couples demanding, satisfying gameplay with an undeniably gorgeous and philosophical narrative, MIO: Memories in Orbit should be at the top of your wishlist. It’s an adventure that promises to be more than just platforming—it’s a meditation on consciousness, identity, and the fate of a forgotten civilization.

    Ready to awaken the memories of The Vessel?

    Memories in Orbit – https://www.focus-entmt.com/en/games/mio-memories-in-orbit

    #MIO #MemoriesinOrbit #PC #PlayStation #Xbox #NintendoSwitch #games #gaming #gamers #videogames #scifi #robot #spacestation #Metroidvania #DouzeDixièmes #FocusEntertainment

  • FALLENSTAR: The Corporate Dystopia Roguelike That Demands Your All

    FALLENSTAR: The Corporate Dystopia Roguelike That Demands Your All

    In a world where progress is measured in human sacrifice, one corporation seeks infinite energy on a hostile alien planet. This is the premise of FALLENSTAR, the upcoming sci-fi roguelike-metroidvania from NebulaVoid Interactive that’s set to challenge your skills and question your duty.

    If you’re a fan of punishing combat, permanent progression, and a gripping dystopian narrative, it’s time to suit up for a one-way trip to Planet 347TH2-Terminus.

    What is FALLENSTAR?

    At its core, FALLENSTAR is a fast-paced action game that fuses the challenging, run-based nature of a roguelike with the interconnected, upgrade-driven exploration of a metroidvania.

    You play as one of Aetherion’s many expendable agents, deployed to the ruined corporate wasteland of Planet 347TH2-Terminus. Your mission is to recover fragments of “Project: Red Sun” to forge an infinite energy source. But on a planet that’s already consumed countless agents before you, your onboard AI, Cora, seems to prioritize the mission over your survival.

    Key Mechanics: Survive, Fail, and Repeat

    This game is all about commitment, practice, and the cycle of death and rebirth that only a great roguelike can deliver.

    The Roguelike-Metroidvania Loop

    Every deployment is a gamble, but every failure brings you closer to success.

    • Permadeath (Run-based): You will die. A lot.
    • Permanent Progression (Metroidvania): Crucially, you bring permanent upgrades back to your ship’s hub. This persistent progress, combined with the procedural map generation, makes each new run feel like a fresh attempt with a slightly stronger foundation.
    • Explore & Unlock: Venture deeper into the hostile world, unlock new paths, and gradually master the environment.

    Class Variety and Tactical Combat

    You’re not locked into one playstyle. FALLENSTAR offers Class Variety, allowing you to choose a different agent each run. This means you can experiment with unique skills, weapons, and abilities to find the perfect synergy for your current deployment.

    Combat is described as fast-paced and unforgiving, rewarding sharp reflexes, smart positioning, and clever gadget use. You’ll need to adapt quickly to lightning-fast boss fights and merciless encounters if you want to make it back to your ship alive.

    The Corporate Grind (With a Twist)

    In a chilling reflection of the game’s dystopian setting, the corporation benefits from your struggle. Every shot fired and every gadget used in the field feeds back into the HDC’s research, unlocking new tech and upgrades for your future deployments. Even your failed agents leave behind a chance: you can recover their bodies to bring back their belongings for progression.

    The Story: Obedience or Rebellion?

    The atmosphere is thick with corporate decay, visualized through haunting pixel-art landscapes. The narrative isn’t just window dressing—it’s a crucial element that forces you to choose between your duty to the cold, calculating corporation and your own values.

    NPCs on the planet, along with your onboard AI, Cora, will offer aid, information, or outright lies. Who do you trust? In a collapsing system built on obedience, uncovering the truth behind “Project: Red Sun” might be the most dangerous mission of all.

    Final Verdict (Awaiting Release)

    While a full release is still on the horizon (expected Q1 2026), the premise of FALLENSTAR is incredibly compelling. It promises the addictive loop of a roguelike, the deep exploration of a metroidvania, and a gritty, thought-provoking sci-fi narrative that uses its mechanics to reinforce its themes.

    If you’re looking for a challenging, stylish action-platformer that rewards skill and persistence, keep this one high on your wishlist.

    Fallenstar – https://fallenstargame.com/

    #Fallenstar #GamescomAsia #indiedev #NebulavoidInteractive #publicplaytest #Steam #pcgames #scifi #aliens #planets #roguelike #metroidvania #games #gaming #gamers #videogames

  • Soaring in the Shadow: Why You Should Watch ‘The Light of the Darkness: ORIGINS’

    Soaring in the Shadow: Why You Should Watch ‘The Light of the Darkness: ORIGINS’

    Hey, Metroidvania fans and Soulslike enthusiasts! Get ready to spread your wings because there’s a title on the horizon that’s fusing punishing combat with open-air exploration in a way we rarely see. I’m talking about The Light of the Darkness: ORIGINS, a 2D action-RPG from QUARTOMUNDO that looks set to challenge and captivate.

    A Soulslike Metroidvania with a Twist

    At its core, ORIGINS is a blend of genres that serious gamers love: the strategic, unforgiving combat of a Soulslike and the intricate, rewarding exploration of a Metroidvania. But what really makes it stand out?

    1. Physics-Based Flight: A Core Mechanic

    Forget restrictive double jumps or gliding with a cooldown. In ORIGINS, the ability to fly is a physics-based, core mechanic. You’ll be able to dive, hover, and strike enemies from the air, completely transforming the flow of combat and the possibilities for exploration. Imagine the verticality of a Metroidvania combined with the freedom of flight—this is a game that is truly designed to be played in three dimensions.

    2. A Seamless, Interconnected World

    One of the most exciting technical features is the promise of a seamless, interconnected world with no loading screens. The entire realm is a continuous space, allowing you to fluidly zoom in to focus on combat or zoom out to plan your next move on the grand, interconnected map. This kind of immersion is a rarity in 2D games and promises a truly unbroken journey through the Lands of Oblivion.

    3. Essence Absorption and Elemental Combos

    Progression isn’t just about finding a new sword; it’s about what you take from your foes. As the hybrid protagonist, Sephius, you defeat enemies and absorb their Essence, which serves as both your resource for stamina and magical power.

    • Absorb Natures: Each enemy carries a unique “Nature” which unlocks elemental spells.
    • Forge New Spells: You can combine different Natures to craft powerful and unique spell combinations.
    • Tactical Risk: Be warned: casting the wrong spell can actually benefit your enemy, introducing a fascinating layer of elemental affinity and risk/reward to the strategic, stamina-based combat.

    The Tale of Sephius: Hybrid and Outcast

    The world of ORIGINS is steeped in a dark, atmospheric lore. The world is split between the realms of Light and Darkness. You play as Sephius, the only known hybrid of both, who is rejected by both warring factions. Awakened with no memory, your journey is one of self-discovery, battling enemies on the ground and in the air as you seek to uncover the truth behind your creation.

    The developers cite inspirations from Castlevania for the progression and exploration, and Legacy of Kain for the story and dialogue, suggesting a deep, haunting narrative that unfolds through memory fragments and careful exploration, rather than heavy exposition dumps.

    Final Thoughts: Ready to Take Flight?

    The Light of the Darkness: ORIGINS is shaping up to be a stunning fusion of challenging combat, deep lore, and groundbreaking exploration mechanics. If you’re looking for a punishing, yet rewarding 2D ARPG that lets you literally soar above the competition, this is one to keep on your radar.

    It’s currently in development, and I recommend checking out the developer’s Steam page or social channels for the latest updates and to add it to your wishlist!


    What are you most excited about: the physics-based flight or the Essence-absorption system? Let me know in the comments below!

    The Light of the Darkness: ORIGINS – http://tlotd.com/

    #TheLightoftheDarknessORIGINS #TheLightoftheDarkness #2D #arpg #metroidvania #combat #rpg #Castlevania #QUARTOMUNDO #tlotd #games #gaming #gamers #videogames