The mobile suit roster in MOBILE SUIT GUNDAM BATTLE OPERATION 2 is a vast, ever-evolving battlefield of iconic designs. But few units have caused as much of a stir and confusion as the suits from the Advance of Zeta (AOZ) line. Now, with the Gundam TR-6 [Woundwort Rah II] joining the fray, we have a new terror at the high cost ranges—a Raid unit that embodies the ruthless efficiency of the Titans.
The Rah II: A Raid’s Final Form
The Woundwort Rah II is a high-cost (likely 600-650 cost) Raid unit available for both Ground and Space combat. As an enhanced variant of the already impressive Woundwort, the Rah II boasts even more powerful aerial combat equipment and weapons designed to crush the enemy frontline.
Its design is a menacing culmination of the TR-6 concept: high mobility combined with devastating firepower, making it less of a typical hit-and-run Raid and more of a Mobile Armour-esque front-line predator.
Armaments and Role: A Close-Range Specialist
This suit is built for aggression. The Woundwort Rah II brings a formidable and varied arsenal that emphasises getting into and dominating close-to-mid range engagements:
- Boosted Rifle: Expect a reliable stun tool with a potential charged shot for piercing damage. A Raid that can reliably initiate stuns is always a threat.
- Boosted Heat Blade & Boosted Claw: These are your bread and butter. The Boosted Claw in particular is often a wired-style attack in its variants, and its key feature is its ability to negate and break through Manoeuvre Armour. This is a terrifying tool for any frontline Raid, as it shuts down General units relying on MA skills.
- Spread Beam Cannon: A powerful addition from the KEHAAR unit lineage, enhancing both its mobility (potentially through Transformation) and its sheer firepower.
The Playstyle: Forget flanking; the Rah II wants to be in your face. Your goal is to bypass the enemy’s General line with your mobility, use the Boosted Claw to instantly stop high-mobility Generals or Supports, and then follow up with a brutal melee combo using your Heat Blade and other close-range attacks. Its high mobility, especially in Mobile Armour (MA) mode, is crucial for closing the distance and evading concentrated fire.
Know Your Enemy: Rah II’s Vulnerabilities
No Mobile Suit is without its flaws, and the Rah II is no exception. Its most common Achilles’ heel, shared by many TR-6 variants, is its low Ballistic Resistance.
- Ballistic Damage is the Bane: Generals or Supports equipped with heavy ballistic weapons (like bazookas, missiles, or high-damage vulcans) can quickly melt the Rah II’s HP, often staggering it out of its aggression.
- The Dive is Risky: As a melee-focused Raid, committing to a combo is a high-risk, high-reward move. A mistimed approach can leave you vulnerable to instant-stuns and a quick trip back to the hangar bay.
Key Takeaway: Master the Transformation
To truly dominate with the Woundwort Rah II, you must master the art of its transformation. Using its MA mode for quick repositioning, closing gaps, and adding extra layers to your melee combos is essential. It’s not just a speed boost; it’s a vital part of its aggressive toolkit.
The Woundwort Rah II is an absolute powerhouse. It’s a complex, aggressive Raid that rewards players who can skillfully manage its melee priority, wired claw, and high-speed manoeuvres. If you can handle the intensity, you’ll find a mobile suit that can single-handedly shatter the enemy’s formation.
Have you managed to roll the Woundwort Rah II? What’s your favourite combo or custom part setup for this beast of the Titans? Let us know in the comments!
MOBILE SUIT GUNDAM BATTLE OPERATION 2 – Woundwort Rah II – http://spr.ly/6059enG9X
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