Colony sim fans will have to wait just a few more days to lead their settlers out of the Dark Ages. Publisher Mythwright and developer Foxy Voxel have announced that the 1.0 full release of Going Medieval has been moved from March 12th to March 17th, 2026.
The game will launch simultaneously across Steam, Epic Games Store, and GOG.
Why the Change?
The decision isn’t due to development hurdles, but rather a tactical move to avoid a “crowded week.” In an official update, the developers noted that March 12th was shaping up to be a busy day for city builders and colony sims. By shifting the date, they hope to give Going Medieval the “space it deserves” and ensure players don’t have to split their attention between multiple major launches on the same day.
What’s Coming in 1.0?
After nearly five years in Early Access and over 1 million units sold, the 1.0 update is set to be the game’s most significant milestone yet. Key features include:
Grand Objectives: A new way to reach a definitive conclusion for each campaign.
Renown and Global Stats: A completely overhauled progression system for your settlement.
New Starting Conditions: Unique gameplay modifications to change how you begin your journey.
Quality of Life: Numerous fixes, visual upgrades (like new grass and map edge details), and improved UI.
The 1.0 launch marks the end of a long journey that included 16 major content updates and 75 “Medieval Monday” dev blogs. For those who can’t wait, a playable demo remains available on Steam to give you a taste of the castle-building action.
Sharpen your quills and prepare your finest pigments—the wait is finally over. Yaza Games, the brilliant minds behind the award-winning Inkulinati, have just released the first playable demo for Scriptorium: Master of Manuscripts.
If you’ve ever looked at a medieval manuscript and thought, “This needs more snails in plate armour,” or “Why isn’t there a dog playing a lute here?”—this is the game you’ve been waiting for.
What is Scriptorium: Master of Manuscripts?
In this cosy, creative sandbox, you step into the shoes of a medieval scribe. Your task is to run a flourishing manuscript workshop, fulfilling eccentric commissions for a kingdom obsessed with gossip, glory, and the occasional plague.
Unlike its predecessor Inkulinati, which focused on turn-based strategy, Scriptorium is a pure celebration of art and humour. It’s a relaxing space where you can let your imagination run wild using assets inspired by authentic 12th–14th-century marginalia.
What’s in the Demo?
The demo, launched as part of Steam Next Fest (February 2026), offers a generous taste of the full Scribe experience:
Story Mode Snippet: Take over your uncle’s workshop and begin your journey as either the Pious Nun or the Gallant Knight. You’ll handle real commissions, trying to satisfy the bizarre tastes of your prestigious patrons.
Sandbox Mode: Total creative freedom. Access a library of over 300 hand-drawn assets (from the 1000+ planned for the full release) and decorate your parchment without the pressure of clients.
Pigment Creation: Experience the “alchemy of art” by growing flowers and gathering ingredients to mix your own colours—including the highly coveted gold leaf.
Workshop Decoration: Spend your hard-earned coin to customise your workspace with furniture, tapestries, and even a tiny dragon pet to keep you company.
Why You Should Play It
The charm of Scriptorium lies in its “no right, no wrong” philosophy. Whether you want to create a historically accurate masterpiece or a chaotic medieval meme, the game provides the tools to do so.
The art style is breathtakingly authentic, capturing the vibrant colours and peculiar proportions of actual medieval works. Plus, the humour is delightfully “period-accurate”—expect plenty of cartoon bottoms and horses with human faces, just as the original monks intended.
How to Play
The Scriptorium: Master of Manuscripts demo is available for free right now on Steam.
Platform: PC (Steam)
Release Date: Full version coming later in 2026
Developer: Yaza Games
Publisher: Mythwright
Don’t forget to wishlist the game if you enjoy the demo—it helps the developers immensely as they head into the final stretch of production!
Find out more here on Steam – https://shorturl.at/4zAB5
Let’s be honest, we’ve all dreamt of ruling our own kingdom. Grand castles, loyal subjects, endless riches… and then reality hits, and it’s mostly about spreadsheets and arguing with your printer. But what if I told you there’s a game that lets you scratch that monarchical itch without all the pesky paperwork?
Enter Thronefall, the deceptively simple, utterly addictive little gem that has stolen my heart (and far too many of my waking hours).
At first glance, Thronefall looks like a cute, minimalist strategy game. And it is! You start with a tiny keep, a handful of gold, and a dream of defending your land from encroaching baddies. But beneath that charming aesthetic lies a surprising depth that makes every night a thrilling test of your strategic prowess.
Here’s why Thronefall has me completely hooked:
Simplicity is Key (and Deadly!): There are no convoluted tech trees or hundreds of units to memorise. You build, you defend, you upgrade. The core loop is incredibly easy to grasp, which means you’re not spending hours in tutorials. You’re immediately immersed in the fun.
There’s something deeply nostalgic and mesmerizing about a marble run. That clatter of wood and plastic, the gravity-defying loops, and the simple thrill of watching a tiny sphere complete an elaborate journey. Enter Cozy Marbles, the new sandbox creation game by Pixel Pea Games, which perfectly distills that joyful, stress-free feeling into a beautiful digital playground.
Set for release in 2026, this game is shaping up to be a staple in the “cozy gaming” genre—where creativity trumps competition, and the process is the real reward.
Build the Dream, One Snap at a Time
At its heart, Cozy Marbles is all about construction. You are given a delightful assortment of track pieces, boosters, ramps, cannons, and spirals, and you are simply encouraged to build the marble run of your dreams.
The track editor is a breath of fresh air. Instead of fiddling endlessly with angles and alignment, the game uses a clever “magnetic snap” feature. You raise a start point, clip in a few pieces, and the game does the heavy lifting, allowing you to quickly assemble a circuit that can range from a satisfying, short loop to an over-the-top, physics-defying contraption. It’s the sort of system that makes experimentation fun rather than frustrating.
No Stress, Just Flow: There are no time limits, no scoreboards, and certainly no ‘wrong way to play.’
A Toybox Vibe: The physics are wonderfully tactile. Marbles clack and bounce with lifelike weight, and the blend of wooden, metal, and plastic textures gives the whole environment a warm, workshop feel.
ASMR Soundscape: The meditative mood is complete with a lo-fi ASMR soundtrack that perfectly complements the gentle sounds of physics doing its thing.
More Than Just Spheres: Marbles with Personality
While the construction is the main event, the developers have added a truly charming touch: Marble Customization.
Forget plain glass spheres—in Cozy Marbles, you can give your rolling adventurers faces, stylish hats, and even tiny, flappy arms! It’s silly, unnecessary, and completely wonderful. Suddenly, you’re not just dropping marbles; you’re sending little personalities on an epic journey through your homemade labyrinth. It’s a small detail, but it makes the whole experience feel far more personal and ready for some shared screen-time laughs with family and friends.
Race Your Creations (and Share Them!)
While the core joy is in building and watching, the game also incorporates a fun racing feature. You can build a finish line, drop your customized marbles, and watch them tumble through your course, battling for the best time.
Crucially, the developers are emphasizing sharing. Half the fun of building a silly, over-engineered marble trap is watching someone else try it out. The final version promises robust tools to export and import courses, which will allow players to showcase their masterpieces and tackle the wild creations of the community. This is where Cozy Marbles could truly shine, turning it from a solo hobby into a global showcase of wacky marble engineering.
Cozy Marbles shows immense promise. It’s a peaceful, creative, and engaging physics sandbox that embraces a philosophy of gentle experimentation. If you’ve ever lost an afternoon watching marble run videos online, or you simply need a digital space to unwind and build something beautiful without pressure, keep an eye on this one.
What kind of gravity-defying loop or marble cannon would you build first in Cozy Marbles?
This is Touch Type Tale a brilliant game from Pumpernickel Studio that allows the players to become the next generation of keyboard warriors, every command that they type will make a change to the game, such as creating buildings, mining for resources such as gold and of course controlling your armies. Players will also face mini-game challenges these could include cooking, shooting or even a grand strategy game. This might seem like a step back into gaming history, but in one it is and yet this is a lovely little game that is well worth a look at.
To find out more about the Touch Type Tale game head on over to the official game website here https://www.pumpernickel-studio.com/touchtypetale or go to the games page on Steam here https://store.steampowered.com/app/909470/Touch_Type_Tale__Strategic_Typing/