Tag: #n5dave

  • Raise a Garden—From the Dead! Greenhearth Necromancer Sprouts onto Steam

    Raise a Garden—From the Dead! Greenhearth Necromancer Sprouts onto Steam

    In a world of breakneck pacing and high-stress gaming, Silverstring Media and publisher indie.io are offering a much-needed breath of fresh (if slightly graveyard-scented) air. Their cosy, semi-idle gardening sim, Greenhearth Necromancer, has officially launched on Steam, and it’s looking to redefine what it means to be a “green thumb.”

    If you’ve ever felt the sting of a wilted houseplant or the anxiety of a ticking game timer, this might just be the digital sanctuary you’ve been looking for.


    A Different Kind of Afterlife

    In Greenhearth Necromancer, you play as Echo, a freshly graduated non-binary necromancer who has just inherited their late grandmother’s apartment at the Greenhearth co-op. While Grandma was a legendary gardener, Echo’s skills lean a bit more toward the… unconventional side.

    Instead of panic-clicking to keep things alive, you use your necromantic arts to raise undead plants, tend to spectral flowers, and even attract ghostly bees to generate mystical honey. It’s a game where death isn’t a “Game Over” screen—it’s just the beginning of a new growth cycle.

    Key Features:

    • Zero-Stress Gameplay: There are no countdown tickers or “anxiety mechanics” here. The game moves at your pace, designed to be a “deliberate break” in your daily routine.
    • Semi-Idle Mechanics: The game actually rewards you for stepping away. While you’re off doing other things, your plants heal quicker, and the narrative progresses faster.
    • A Heartfelt Story: Written by Lindsay Ishihiro (I Was a Teenage Exocolonist), the narrative explores themes of community, grief, and the cycle of life through Echo’s interactions with their new neighbours.
    • Ambient Vibes: A phenomenal lo-fi soundtrack accompanies the experience, making it the perfect background companion for work or study.

    Flipping the Script on Idle Games

    The team at Silverstring Media (the minds behind Glitchhikers) set out with a specific goal: to reclaim the “idle” genre from predatory mechanics. Instead of using dopamine loops to keep you glued to the screen, Greenhearth Necromancer encourages you to treat the garden like a real one—something you visit, nurture, and then let exist on its own.

    “Echo is an introvert with limited social battery… Community, queerness, housing, capitalism, and especially death and grief are major themes we explore throughout the narrative.” — Lucas J.W. Johnson, Studio Director.


    Now Available

    Ready to start your supernatural balcony garden? Greenhearth Necromancer is available now on Steam for £8.50 / $10.99.

    Even better, early adopters can snag a 20% launch discount for a limited time. If you’re looking for a game that respects your time and lets you find beauty in the “down states” of life, it’s time to head to Greenhearth and start raising some hell—and some hydrangeas.

    Find out more here – https://s.team/a/2127570

    #SilverstringMedia #indieio #GreenhearthNecromancer #gardeningsim #Steam #techmash #n5dave #videogames #gamingnews #gamers #gaming #games

  • From Vine to Wine: Winemaker Simulator Demo Launches May 15

    From Vine to Wine: Winemaker Simulator Demo Launches May 15

    If you’ve ever dreamed of trading the daily grind for the rolling hills of a sun-drenched vineyard, your chance is arriving sooner than you think. Nomad Realms Studio and simulation giants PlayWay SA have officially announced that a free demo for Winemaker Simulator will launch on Steam later this week, on May 15, 2026.

    Set against the rustic backdrop of the Medieval Mediterranean, this isn’t just a simple management game. It’s a deep dive into the heritage of viticulture, blending historical atmosphere with the intricate mechanics of professional winemaking.


    What to Expect in the Demo

    The upcoming demo focuses on the vineyard lifecycle, giving players access to a substantial portion of the game’s introductory chapter. While the full release promises deep NPC interactions and sprawling questlines, the demo is designed to let you master the “dirt-under-the-fingernails” basics.

    Key activities in the demo include:

    • Preparing the Soil: Clearing old structures and organising your greenhouse.
    • The Planting Process: Laying down the foundation for your future vintage.
    • The Harvest: Collecting ripe grapes and navigating the sorting process to ensure only the best fruit makes the cut.
    • Order Fulfilment: Completing customer deliveries to experience the early-game economic loop.

    Authenticity in Every Bottle

    What sets Winemaker Simulator apart is its commitment to the process. You won’t just click a button to “make wine.” The game features interactive minigames for tasks like branch cutting and bottle filling, where your manual precision directly impacts the final quality of your product.

    “Our main goal is to capture both the authenticity and the joy of winemaking without forgetting that it’s still a video game,” the developers shared in a recent update.

    The game also features a dynamic day and night cycle along with variable weather conditions. These aren’t just aesthetic; they dictate when you should harvest and how you manage your vines to avoid dehydration or rot.

    Technical Details & Early Access

    The full game is currently slated for an Early Access release in Q3 2026. This period is expected to last between 6 and 12 months as the team integrates more complex systems like specialised barrel ageing (oak, pine, or walnut) and expanded trading in medieval bazaars.

    Minimum System Requirements:

    • OS: Windows 10 64-bit
    • Processor: Intel i5-9400F / AMD Ryzen 5 3600
    • Memory: 12 GB RAM
    • Graphics: RTX 2060 / AMD RX 5600 XT
    • Storage: 10 GB

    Ready to Pour?

    The Winemaker Simulator demo arrives on May 15. You can already head over to the Steam Page to add it to your wishlist and be notified the moment the gates to the vineyard open.

    Whether you’re a connoisseur of the craft or just a fan of PlayWay’s signature simulation style, this is one vintage you won’t want to miss.

    Are you looking for a relaxing management experience, or are you ready to obsess over soil pH and fermentation times? Let us know in the comments!

    Find out more here – https://s.team/a/4369630

    #NomadRealmsStudio #PlayWay #WinemakerSimulator #freedemo #wine #gamingnews #techmash #n5dave #videogames #gamers #gaming #games

  • So Say We All: Battlestar Galactica: Scattered Hopes Launches on PC

    So Say We All: Battlestar Galactica: Scattered Hopes Launches on PC

    Attention, Commanders! If the sound of Cylon Raiders and the frantic spin of an FTL drive gets your pulse racing, it’s time to report to the flight deck. Battlestar Galactica: Scattered Hopes, the highly anticipated tactical roguelite, has officially jumped into the digital storefronts of Steam and GOG.

    Developed by Alt Shift (the minds behind the acclaimed Crying Suns) and published by Dotemu, this isn’t just another licensed tie-in. It’s a tense, original survival scenario that captures the “desperate flight through the stars” atmosphere that made the 2004 reimagined series a masterpiece.


    The Mission: Reach the Galactica

    Set during the chaotic aftermath of the Fall of the Twelve Colonies, you take command of a Gunstar—a smaller, agile cousin to the legendary Battlestars. Your objective is simple but harrowing: lead a ragtag fleet of civilian survivors across 12 perilous sectors to rendezvous with Admiral Adama and the Battlestar Galactica.

    The game leans heavily into the franchise’s themes of survival, sacrifice, and the internal rot of paranoia. Every jump is a gamble, and every decision could be the difference between humanity’s survival or its extinction.

    Key Gameplay Features

    • Tactical Space Combat: Engage in real-time battles (with tactical pause) where you’ll deploy Viper squadrons, launch nukes, and manage your ship’s flak fields to repel relentless Cylon waves.
    • Deep Fleet Management: You aren’t just a pilot; you’re a leader. Manage dwindling resources, handle political friction between factions, and resolve shipboard crises ranging from food shortages to full-blown mutinies.
    • The “Cylon Among Us” Mechanic: In true BSG fashion, a saboteur is hidden within your senior crew. You must use your limited actions to investigate medical records and fleet history to expose the sleeper agent before they cripple your fleet.
    • Roguelite Replayability: No two runs are the same. Each attempt features procedural narrative paths, randomised upgrades, and different Cylon “boss” encounters that will test even the most seasoned veteran.

    Launch Window Discount

    If you’re ready to take the CIC chair, now is the time to strike. Battlestar Galactica: Scattered Hopes is available now at a base price of $24.99.

    However, early adopters can take advantage of a 20% launch window discount, bringing the price down to $19.99 (approx. £16.00). This offer is only available until May 18, so move fast before the Cylons close the gap.

    For those who want the full experience, the Commander Edition is also available, bundling the game with a digital artbook and the atmospheric soundtrack.

    Techmash Verdict: With its striking pixel-art aesthetic and punishing strategic depth, Scattered Hopes is the BSG game fans have been waiting for since Deadlock. It’s brutal, it’s beautiful, and it’s a must-play for sci-fi strategy buffs.

    Check it out now on Steam here https://s.team/a/2535950

    Are you prepared to make the hard choices necessary to save the human race, or will the Cylons find you first?

    #BattlestarGalacticaScatteredHopes #BattlestarGalactica #Steam #GOG #Dotemu #AltShift #UniversalProductsandExperiences #scifi #cylons #techmash #n5dave #gamingnews #videogames #games #gamers

  • Retro Revamp: Toaplan Arcade Garage: Flying Fire Shark Hits PS4 and Switch this Summer!

    Retro Revamp: Toaplan Arcade Garage: Flying Fire Shark Hits PS4 and Switch this Summer!

    Big news for the shmup community! Clear River Games, the specialists in bringing retro gold to modern hardware, has officially announced that Toaplan Arcade Garage: Flying Fire Shark is heading to PlayStation 4 and Nintendo Switch on 29th August 2026.

    Developed by the emulation wizards at M2, this collection celebrates the “Shark” series from the legendary Japanese studio Toaplan—the games that essentially defined the vertical-scrolling shooter genre as we know it.


    What’s in the Box?

    This isn’t just a simple port; it’s a comprehensive archive of some of the most influential arcade shooters ever made. The base collection features six versions of these classic titles:

    • Flying Shark (Arcade – Worldwide version)
    • Sky Shark (Arcade – US version)
    • Hisho Same (Arcade – JP version)
    • Fire Shark (Arcade – Worldwide version)
    • Same! Same! Same! (Arcade – JP version)
    • Same! Same! Same! (Arcade – JP 2-Player version)

    Modern Features for Classic Gameplay

    While Toaplan games are notorious for their “rock-hard” difficulty, Clear River Games and M2 are making sure everyone can enjoy the carnage. The collection includes:

    • Super Easy Mode: Perfect for newcomers who want to experience the thrill without the game-over screen every thirty seconds.
    • Arcade Challenge & M2 Gadgets: For the veterans, these tools provide visual alerts for power-ups and “black spots,” helping you finally chase that elusive 1CC (One Coin Clear).
    • Online Leaderboards: Prove your worth against pilots globally.

    Bonus DLC and Physical Releases

    If six games aren’t enough, a DLC pack will also be available, adding seven additional titles, including the beloved arcade platformer Wardner and various console ports for the NES and SEGA Genesis/Mega Drive.

    In a fantastic move for collectors, Clear River Games has confirmed that a physical retail release will launch on the same day as the digital version.

    Pro Tip: If you already own any previous Toaplan Arcade Garage release, you’ll be able to download the 1991 match-five puzzler Teki-Paki for free!

    Whether you’re a grey-haired arcade veteran or a curious newcomer, 29th August is looking like a busy day for your thumbs. Keep it locked to TechMash for more retro updates!

    Are you planning to pick this up on Switch for portable play, or PS4 for the big screen experience?

    Find out more here – https://clearrivergames.com/toaplan-arcade-garage-flying-fire-shark.html

    #ClearRiverGames #retrogames #ToaplanArcadeGarage #FlyingFireShark #retroshootemup #PlayStation #NintendoSwitch #techmash #n5dave #gamingnews #videogames #gamers #gaming

  • Big City Life: Shaping Your Legacy in The Guild – Europa 1410

    Big City Life: Shaping Your Legacy in The Guild – Europa 1410

    The sound of a medieval city is impossible to ignore: the constant hum of shouting merchants, the rhythmic ringing of hammers on anvils, and the hushed whispers of those plotting in the shadows. In the latest developer diary for The Guild – Europa 1410, Ashborne Games has pulled back the curtain on the four playable cities that will serve as the backdrop for your rising dynasty.

    These aren’t just static maps; they are living, breathing ecosystems inspired by their 15th-century counterparts. Each city is shaped by distinct districts, each offering its own character, risks, and rewards.


    The Four Pillars of the Empire

    Your journey to power begins with a choice. Whether you want to dominate through silver, trade, or imperial influence, each of the four launch cities offers a unique strategic “flavour”:

    Nürnberg (Nürnberg)Key FocusVibe & Strategic Edge
    Kuttenberg (Kutná Hora)Silver & WealthA mid-sized Bohemian powerhouse built on a rich silver vein. High profit potential for craftsmen.
    Nuremberg (Nürnberg)Politics & CommerceA massive imperial hub with six districts and two marketplaces. Ideal for the politically ambitious.
    GrazFortification & PowerA smaller, fortified “bulwark” city. Features five districts and the winding Mur river.
    Wroc?awTrade & Natural ResourcesA sprawling trade hub with five districts and several islets on the Oder river.

    Dynamic Districts: Risk vs. Reward

    In The Guild – Europa 1410, where you set up shop is just as important as what you sell. The developers have introduced a layered system where cities are divided into districts, which are further broken down into quarters.

    • The Marketplace Advantage: Setting up near the town centre ensures high foot traffic and easy profits, but the competition is fierce, and the eyes of the city guards are everywhere.
    • The Outskirts: Choosing the fringe of the city offers more space and lower costs, but as the devs put it, “don’t act surprised if things get… stabby.” Beyond the walls, protection is a luxury you’ll have to provide yourself.
    • Living History: These areas aren’t static. Districts evolve based on player actions and political shifts. You might take a run-down, crime-ridden slum and, through clever investment and office-holding, transform it into a bustling, respected religious quarter. Or, if it suits your criminal enterprise, you could do the exact opposite.

    Shaping the World

    The game introduces a new level of city management. If you hold the relevant political office, you aren’t just a resident; you’re an architect. You can choose to build city walls, new fountains, marketplaces, or even pillories to keep your rivals in check.

    The ultimate goal? To make sure the law always favours your ambitions. Whether you’re enforcing order with a private guard or taking advantage of chaos to pickpocket unsuspecting citizens, every choice leaves a lasting impact on the city’s reputation and your family’s legacy.

    “You’re not the only one chasing power. Rivals, families, and opportunists are all working to tip the scales in their favor—sometimes openly, sometimes from the shadows.”

    The Guild – Europa 1410 is currently slated for a 2026 release on PC. Are you ready to claim your place in the Town Hall, or will you find your fortune in the dark alleys of the outskirts?


    Which of the four cities do you think will be your first choice for building a medieval empire, and why?

    Find out more here – https://s.team/a/2977260

    #TheGuildEuropa1410 #AshborneGames #THQNordic #history #citybuilder #medieval #techmash #n5dave #gamingnews #gamers #gaming #videogames #empires

  • Exploration Awaits: Moonage Games Unveils ‘Kuiper Wanderer’ Steam Page

    Exploration Awaits: Moonage Games Unveils ‘Kuiper Wanderer’ Steam Page

    If you’ve been itching for a deep-space adventure that swaps sterile corridors for the grit of a retro sci-fi frontier, it’s time to prime your engines. Independent developer Moonage Games has officially launched the Steam page for Kuiper Wanderer, a 2D top-down space sandbox RPG that promises a lethal amount of freedom.

    Forget being a passenger on a scripted journey; Kuiper Wanderer throws you into the cockpit of a customizable ship and says, “Good luck.” Whether you want to be a wealthy trader, a daring scavenger diving into derelict ruins, or a combat-hardened mercenary, the choice is entirely yours.


    More Than Just a Pilot

    What sets this apart from your run-of-the-mill space sim is the layer of tactical depth. You aren’t just managing a ship; you’re commanding mechs, recruiting a diverse crew with unique traits, and even establishing planetary bases.

    The game leans heavily into its retro sci-fi aesthetic, offering a “true” top-down perspective that feels like a love letter to classic hardware while packing modern, systems-driven depth.

    Key Features Include:

    • Deep Customisation: Tweak ship weapon systems and interior layouts, then hop into a mech for ground-based operations.
    • Crew Management: Your ship is only as good as the people on it. Recruit characters with specialised skills to gain a tactical edge.
    • Base Building: Establish and develop your own outposts to secure your foothold in the frontier.
    • Dynamic Sandbox: A living economy and reactive universe ensure that no two careers in the Kuiper belt are the same.

    Wishlist Now

    The studio behind the project, Moonage Games, is focused on creating high-agency experiences with a heavy emphasis on atmosphere. With the Steam page now live, you can get a closer look at the gameplay teaser and start planning your career as a space-faring renegade.

    Kuiper Wanderer is currently in development for PC. You can wishlist it on Steam now to stay updated on its progress toward launch.

    “The universe and its economy react dynamically to your decisions, offering true emergent gameplay.” — Moonage Games

    Are you ready to head into the void, or will you be sticking to the safe inner-rim worlds? Let us know in the comments!

    Find out more here – https://s.team/a/4629700

    #MoonageGames #Steam #KuiperWanderer #2Dtopdown #space #sandbox #RPG #freeform #retro #scifi #frontier #techmash #n5dave #gamingnews #videogames #gaming #gamers

  • Rhianna Pratchett Dives Deep into the Narrative Design of ‘Life Below’

    Rhianna Pratchett Dives Deep into the Narrative Design of ‘Life Below’

    With the launch of Life Below just around the corner on May 26th, developer Megapop and publisher Kasedo Games have surfaced a new behind-the-scenes look at the game’s narrative. This latest developer diary features award-winning writer Rhianna Pratchett (Tomb Raider, Mirror’s Edge), who discusses how the studio is blending hard-hitting environmental themes with a character-driven story.

    A Different Kind of City Builder

    Unlike your typical urban planner, Life Below tasks you with being a “Reef Builder.” You take on the role of Thalassa, a guardian tasked with restoring a dying coral reef. The game isn’t just about placing structures; it’s about managing a delicate ecosystem where every choice affects biodiversity and resilience against external threats.


    Key Narrative Insights from Rhianna Pratchett

    Pratchett, a hobby diver herself, brings a personal passion for marine life to the project. Here are the highlights from the new video:

    • Subtle Storytelling: Rather than “finger-wagging” at players about human impact, the game uses environmental storytelling. You’ll see the consequences of surface-dweller actions—like drifting debris or warming waters—through the eyes of those living in the reef.
    • Character Dynamics: The story focuses on the relationship between Thalassa and her begrudging mentor, Pontus. Pratchett emphasised creating a peer-to-peer connection where characters can grow together while facing the collapse of their world.
    • A Message of Hope: Despite the heavy themes of coral bleaching and pollution, the core of the narrative is about nurturing. It’s a story about how even those who feel their time has passed can still make a meaningful difference.

    “It’s about nurturing, for both the reef and the characters. There’s always a way forward, always something you can do to help or change your circumstances. That felt like a powerful message to explore.” — Rhianna Pratchett


    What to Expect on May 26th

    Developed in collaboration with marine biologists, Life Below promises a “Triple I” experience that balances scientific realism with engaging strategy.

    FeatureDetails
    GenreUnderwater City (Reef) Builder
    DeveloperMegapop (Norway)
    PlatformsPC (Steam)
    Key ChallengesInvasive species, oil spills, warming waters, and jellyfish swarms
    Release DateMay 26, 2026

    This narrative deep-dive is the third in a series of “Beneath the Reef” videos, following previous episodes that explored the game’s unique soundscape and the real-world science behind its mechanics.

    Life Below is available to wishlist now on Steam. If you’re looking for a strategy game that offers both mechanical depth and a poignant story, this is one to keep on your radar.

    Find out more here – https://s.team/a/2932150

    #Megapop #underwatercitybuilder #LifeBelow #RhiannaPratchett #marinebiologists #cultivatingcoralreefs #diversewildlife #techmash #ecosystems #oceanenvironment #n5dave #gamingnews #gamers #videogames #gaming

  • Grab Your Wasabi: “Just Eat Sushi!” Hits Steam Storefront

    Grab Your Wasabi: “Just Eat Sushi!” Hits Steam Storefront

    The wait for the most authentic dining experience in gaming is nearly over. Aurora Colored Bird Games has officially pulled back the curtain on the Steam store page for their highly anticipated title, “Just Eat Sushi!”

    If you’ve ever found yourself hypnotised by the steady rotation of a sushi conveyor belt (Kaitenzushi), this is the simulator you’ve been waiting for. This isn’t a high-stress kitchen management sim; it’s a love letter to the art of dining, precision, and—as the title suggests—eating.


    What is “Just Eat Sushi!”?

    Forget the frantic clicking of Overcooked. “Just Eat Sushi!” focuses on the realistic simulation of the conveyor belt experience. The developers have leaned heavily into the “zen” of the experience, utilising high-fidelity graphics and physics-based interactions to recreate the sights and sounds of a premium Japanese sushi house.

    Key features include:

    • Hyper-Realistic Visuals: Every nigiri, maki, and gunkan is rendered with mouth-watering detail.
    • Tactile Interactions: Use your mouse (or VR controllers) to pick up plates, dip fish in soy sauce, and stack your empty plates for the final bill.
    • The “Vibe” Factor: A dynamic ambient soundscape featuring the muffled chatter of other patrons and the rhythmic clinking of the belt.

    More Than Just a Meal

    While the primary goal is to satisfy your digital hunger, Aurora Colored Bird Games has teased a few “gamey” elements to keep things interesting. Players will need to manage their stamina and budget, choosing between budget-friendly cucumber rolls and premium fatty tuna (Otoro) as they pass by.

    “We wanted to capture the specific tension of seeing a plate you want at the far end of the belt and hoping no one else grabs it before it reaches you,” says the lead developer at Aurora Colored Bird Games.


    Wishlist Now on Steam

    The opening of the Steam store page marks the final sprint toward release. While a definitive launch date hasn’t been set in stone yet, fans of simulation games and Japanese culture are encouraged to Wishlist the game now to stay updated on the upcoming demo and Early Access news.

    Will you be the one to clear the belt, or will you go bankrupt chasing the gold plates?

    View “Just Eat Sushi!” on Steam here – https://s.team/a/4644090


    Stay tuned to TechMash for more indie game spotlights and simulation news.

    #AuroraColoredBirdGames #Steam #JustEatSushi #sushisimulator #food #restaurant #sushi #techmash #n5dave #gamingnews #games #gamers #gaming

  • Scary Baboon: The “Fight Back” Update is Finally Here!

    Scary Baboon: The “Fight Back” Update is Finally Here!

    For months, the Scary Baboon community has been vocal. Very vocal. Amidst the screams of players being chased through the dark corridors of the lab, one request has consistently risen above the chaos: “Let us fight back.”

    Today, ENVER has officially answered that call. The developer has announced the biggest update in the game’s history, aptly titled The Fight Back Update, and it is set to shift the power dynamic of VR’s most frantic social horror sandbox.


    No More Just Running

    Until now, survival in Scary Baboon was a matter of agility and hiding. You were the prey, and the monsters—from the terrifying Meatmen to the latest failed experiments—were the undisputed predators. This update changes the rules of engagement.

    For the first time, players can stop running, turn around, and actually hit back.

    • Defensive Mechanics: New ways to knock monsters back and create breathing room.
    • Active Engagement: Players can now cause trouble for their pursuers rather than just waiting for the jump scare.
    • The “Enrage” Risk: This isn’t a power fantasy. If you get too cocky and hit the monsters too much, they will become enraged, coming back faster and harder than before.

    “Players have wanted to fight back for a long time, and this update finally lets them do it,” says Kyle Joyce, CEO of ENVER. “But we’re not ruining what makes the game work… you might be able to hit them, but they’re not going anywhere.”


    A Momentum-Driven Launch

    The timing couldn’t be better. Scary Baboon has recently seen a massive surge in popularity following the Dreamcore Update, which propelled the title to become the third most popular game on the Meta Quest store.

    With a Discord community that has swelled to over 220,000 members and millions of monthly views on YouTube, ENVER is leaning into a “faster live update” strategy. We can now expect themed content drops every three weeks—keeping the laboratory fresh and the scares frequent.

    Update Highlights at a Glance

    FeatureDescription
    New CombatMechanics to hit and push back monsters for the first time.
    Enraged StatusA balancing mechanic where monsters become more aggressive if attacked.
    Meta Quest OptimizationEnhanced performance for Quest 2, 3, and Pro headsets.
    Social ChaosNew shared moments designed specifically for creator clips and viral reactions.

    Why It Matters

    Scary Baboon succeeds because it blends high-intensity horror with absolute comedic chaos. By giving players a way to fight back, ENVER isn’t just adding a mechanic; they are adding a new layer of emergent gameplay. Expect to see a lot more “heroic” stands (and hilarious failures) flooding your social feeds this week.

    The Fight Back Update is available to play right now on Meta Quest. Whether you’re a seasoned experiment or a new baboon entering the lab, it’s time to stop running and start swinging.

    Check out more VR news and updates right here on Techmash.co.uk.

    Find out more here – https://www.enver.com/

    #ENVER #ScaryBaboon #gameupdate #MetaQuest #horror #VRhorror #failedlabexperiment #vrgames #vr #techmash #n5dave #gamingnews #videogames #gamers #gaming

  • Bee-hold the Buzz: Bottled By Bears Brings Cosy Honey Management to Steam

    Bee-hold the Buzz: Bottled By Bears Brings Cosy Honey Management to Steam

    Get your jars ready and prepare for a serious dose of “cottagecore” charm. Barcelona-based independent developer Monoii Studio has officially pulled back the curtain on their debut title: Bottled By Bears.

    If you’ve been looking for a game that trades high-octane stress for honey-soaked relaxation, this idle management sim might just be your next obsession. Scheduled for a full release on Steam in 2026, eager players won’t have to wait long to get a taste, as a free demo is slated for June.


    Meet the Pawfords

    The game follows the Pawfords, a hardworking family of bears, finally realising their dream of running a honey farm. The vibe is intentionally low-stakes and high-reward. You’ll assist the family—including the slightly reluctant Berlon Jr.—in managing hives, tending to the fields, and expanding their burgeoning business.

    Key Gameplay Features:

    • Beepack Opening: In a cosy twist on card-collection mechanics, you’ll open “beepacks” to discover rare and shiny bee variants.
    • Dynamic Environments: Your farm isn’t static. Flowers grow and bloom dynamically based on the specific types of bees living in your hives, making every player’s field look unique.
    • Idle Management: Collect honey, bottle it up, and serve walk-in customers or fulfil large orders to grow your reputation.
    • Hand-Drawn Aesthetics: Everything in Bottled By Bears is hand-animated, giving the game a warm, storybook feel that fits perfectly in the “cosy game” genre.

    Why We’re Excited

    The indie scene has seen a surge in “cosy” titles recently, but Monoii Studio seems to be hitting a sweet spot by blending collection mechanics with idle simulation. The focus on a family dynamic adds a layer of heart to the typical management loop, and the promise of “shiny” bees adds that “just one more pack” hook that completionists love.

    “We’re finally at a point where we’re excited to show it… getting the flowers to cluster and feel natural and cozy has been one of our bigger visual challenges.” — Monoii Studio via Reddit.


    Mark Your Calendars

    While the full launch is set for 2026, the June demo will be the perfect opportunity to test out the honey-making process for yourself. You can already head over to the Steam Store to add Bottled By Bears to your wishlist and stay updated on the upcoming demo drop.

    Are you ready to help the Pawfords build their honey empire, or are you just in it for the rare bee collecting? Let us know in the comments!

    Find out more here – https://s.team/a/4390080

    #MonoiiStudio #BottledByBears #bears #honey #Steam #freedemo #gamingnews #techmash #n5dave #videogames #gaming #gamers

  • Anchors Aweigh: Fleet Hunters Drops First Public Demo on Steam

    Anchors Aweigh: Fleet Hunters Drops First Public Demo on Steam

    If you’ve ever found yourself wishing that the classic game of Battleship had a bit more “oomph” and a lot less waiting around, today is your lucky day. Gnarly Labs, a solo indie studio based in Bucharest, has just unleashed the first public demo for Fleet Hunters on Steam.

    Forget what you know about slow, turn-based naval combat. This is real-time tactical warfare, and it’s looking like a must-play for strategy fans as we head into 2026.


    What is Fleet Hunters?

    At its core, Fleet Hunters is a “salvo-style” reimagining that ditches the turn-based grid slog for something far more frantic. Instead of waiting for your opponent to call out “B-4” while you sip your tea, Fleet Hunters demands that you place your fleet, track the enemy, and fire the second your weapons are hot.

    Both players act simultaneously, creating a high-stakes “tactical duel” where every shot provides a vital clue. It’s not just about where the enemy is; it’s about reading patterns and reacting to the unfolding chaos in real time.

    Key Features at a Glance

    • Real-Time Combat: No turns, no downtime. If you’re loaded, you’re firing.
    • Tactical Depth: Use every hit and miss to triangulate the enemy’s position.
    • Visual Style: A crisp, top-down 3D presentation with a distinct “retro-modern” aesthetic.
    • Game Modes: The demo includes a taste of both single-player and multiplayer (Online and LAN PvP).
    • Indie Roots: Developed by a solo dev using the Godot Engine, proving once again that big ideas don’t always need massive teams.

    Try Before You Buy (in 2026)

    The full game isn’t slated for release until later in 2026, but the demo available now on Steam gives a generous look at the core mechanics. It’s compact, punchy, and designed for quick matches that still feel mentally taxing.

    “Every shot is information. In Fleet Hunters, the battle is as much about what you know as it is about what you hit.” — Gnarly Labs

    Why TechMash is Watching This One

    We love a good genre-flip. By taking the logic-puzzle DNA of naval strategy and injecting it with the adrenaline of a real-time action game, Gnarly Labs is carving out a very specific niche. It’s accessible enough for a quick lunch-break skirmish but looks to have enough depth to satisfy the “one more round” crowd.

    Want to test your sea legs? You can download the Fleet Hunters demo on Steam right now.

    Are you a fan of classic naval strategy, or do you prefer your combat with a bit more speed? Let us know in the comments!

    Find out more here – https://s.team/a/4074510

    #GnarlyLabs #FleetHunters #PC #Steam #navalbattles #warfare #arcadegames #retrogames #gamingnews #videogames #gamers #gaming #techmash #n5dave

  • Space, Strategy, and a Shared Destiny: Warped Universe Hits Steam Early Access

    Space, Strategy, and a Shared Destiny: Warped Universe Hits Steam Early Access

    If you’ve spent the last few months diving into the chaotic stratagem-heavy fields of Helldivers 2, grinding for God-rolls in Destiny 2, or orchestrating the perfect turn-based ambush in XCOM, there is a new frontier you need to scout.

    Warped Universe, a free-to-play sci-fi PvE looter shooter, officially warped into Steam Early Access on May 6. Developed by Warped Games, this isn’t just another indie project—it’s the spiritual successor to decades of MMO expertise.


    A Pedigree of Worlds: Meet Warped Games

    While the studio itself is an independent team of 12, their collective CV reads like a “Greatest Hits” of ambitious multiplayer gaming. The leadership team’s roots trace back to NetDevil, the pioneers behind:

    • Jumpgate: The classic space combat MMO.
    • Auto Assault: The cult-favorite vehicular combat world.
    • LEGO Universe: A massive, imaginative sandbox that reached millions.
    • Dragons & Titans: A fast-paced MOBA success.

    After years of working under major publishers, this veteran crew has returned to their indie roots to build the game they’ve always wanted to play—unfiltered and community-focused.


    Play Your Way: The “Tactical Twist”

    The most striking feature of Warped Universe is its flexibility. In a genre that usually forces you into one lane, this game lets you choose your combat style before every mission:

    • Real-Time Action: For the Warframe and Helldivers fans who want twitch-based third-person shooting.
    • Turn-Based Tactics: For the XCOM and Fallout Tactics veterans who prefer to think three steps ahead.

    Whether you’re fighting on the ground in a customizable Echo Suit or engaging in deep-space dogfights reminiscent of Everspace, you can swap between these modes to suit your mood or your squad’s strategy.


    The Power of “Residuum” and Global Progression

    Borrowing the “Galactic War” feel of Helldivers 2, Warped Universe features a community-driven meta-goal. You aren’t just looting for yourself; you’re collecting Residuum to power up planetary facilities.

    When a facility is completed, it doesn’t just benefit the person who finished it—it grants a permanent buff to every player in the game. As the community advances, new planets and solar systems unlock, evolving the map for everyone simultaneously.

    “Every mission you run, solo or grouped, shapes a shared galaxy.”


    Why You Should Dive In Now

    As of the May 6 launch, the game is in its “Season Zero” phase. Here’s what’s on the table:

    • Zero Pay-to-Win: Monetisation is focused on cosmetics through the in-game currency, Koju.
    • Ground & Space Combat: Seamlessly transition from boots-on-the-ground skirmishes to piloting ships through warped organic matter.
    • Evolving Lore: A story centred on reclaiming a universe consumed by “The Void.”
    • Independent Spirit: Built in Unreal Engine 5, the game looks stunning while maintaining the agile development cycle only an indie team of veterans can provide.

    The Verdict

    Warped Universe is a love letter to the sci-fi genres we’ve grown up with. It takes the frantic energy of a looter-shooter and marries it to the thoughtful progression of a grand strategy game. If you’re looking for a new “forever game” where your individual actions actually move the needle for the entire player base, the jump to lightspeed starts on Steam.


    Are you planning to take on the Void in real-time or via turn-based tactics? Let us know your preferred playstyle in the comments!

    Find out more here – https://s.team/a/3277880

    #WarpedUniverse #WarpedGames #NetDevil #MMO #freetoplay #scifi #PvE #lootershooter #SteamEarlyAccess #gamingnews #n5dave #techmash #gamers #gaming #tactics