Tag: #NewGame

  • Pop-Punk, Hand-Drawn & Unmistakable — Kobayashi Dives Deep Into Stupid Never Dies’ Iconic Look

    Pop-Punk, Hand-Drawn & Unmistakable — Kobayashi Dives Deep Into Stupid Never Dies’ Iconic Look

    With exactly one week to go until launch, GPTRACK50 and publisher Aniplex have pulled back the curtain on the bold, eye-popping visual identity powering Stupid Never Dies. In a brand-new entry in their DEEP BITE behind-the-scenes video series, legendary producer Hiroyuki Kobayashi takes viewers through the striking art direction that sets this pop-punk action RPG apart from everything else on the horizon.

    The game blazes onto PC and PlayStation 5 next Tuesday — 21 October 2026.


    What Is It That You’re Seeing?

    Stupid Never Dies doesn’t look like any other RPG out there — and that was exactly the point. As Kobayashi explains, the team set out to build a world that feels simultaneously hand-crafted and futuristic, gritty and neon-bright:

    “We wanted visuals that feel like someone reached straight off the page and pulled them into 3D — sketchy, alive, full of personality.” — Hiroyuki Kobayashi, Producer & President GPTRACK50

    The signature pillars of the style:

    ElementThe Vision
    Sketch-style 3DModels retain the texture and linework of hand-drawn concept art — no sterile photorealism here
    OvertechnologyClassic monsters reimagined with futuristic, cyberpunk-infused twists — vampires with glowing circuits, golems pulsing with neon energy
    Era-blending environmentsReal-world urban locations collide with aesthetics from across history, creating dreamlike, surreal districts that shift as you explore
    Pop-punk paletteElectric pinks, acid greens, and vivid blues crash against deep shadows — a deliberate rejection of the drab browns and greys typical of zombie and horror games
    Davy’s POV UIEven the interface is framed through protagonist Davy’s eyes — camera angles, overlays, and effects all reinforce his perspective

    From Dark Survival to Living Art

    For Kobayashi — best known for decades of work on Resident Evil — this game represents a conscious departure from the grim, realistic horror he helped define:

    “I’ve painted a lot of very realistic zombies in my time. I wanted to try something new — something that looks like art fighting.”

    He cites Spider-Man: Into the Spider-Verse and Arcane as key inspirations — animation that doesn’t hide its artistic process, that lets brushstrokes and texture show through. The result is a game where every swing, bite, and transformation looks like it was ripped straight from a comic book or a hyper-stylised music video.

    That music-video energy is no accident. The presentation is designed to lock into the game’s soundtrack — high-tempo, pop-punk-infused beats that sync with combat impact, camera shakes, and particle bursts. When Davy devours an enemy with his Style Eat ability, the visual payoff hits as hard as the audio.


    The Full DEEP BITE Series — Catch Up Before Launch

    This is the fourth instalment in the developer’s video diary series, each peeling back a different layer:

    EpisodeFocus
    #1Combat systems & the Style Eat mechanic
    #2Blazing Fast Growth — progression at breakneck speed
    #3Music & how the soundtrack drives the experience
    #4 Visual style — out now

    Launch Details — Mark the Calendar

    PlatformRelease Date
    PC (Steam)21 Oct 2026
    PlayStation 521 Oct 2026

    Pre-orders are live now, including bonuses and deluxe edition options. Davy’s journey — the weakest zombie in the monster world, devouring foes to steal their forms and save the one he loves — launches in just seven days.


    Why This Style Matters

    It’s more than just looking cool. In Stupid Never Dies, the visual language tells the story. Davy is the ultimate underdog — small, scruffy, overlooked — and the world around him is vivid, chaotic, and larger than life. Every transformation shifts his silhouette, his colour scheme, and how he moves — so you don’t just feel the change, you see it.

    From scrawny zombie to werewolf, harpy, lich, and beyond — eleven distinct forms, each with their own visual identity — the art doesn’t just decorate the game; it is the game’s soul.

    “It’s an underdog story. And that deserves to look spectacular.” — Hiroyuki Kobayashi


    More Info:

    https://stupidneverdies.sega.com

    #StupidNeverDies #GPTRACK50 #HiroyukiKobayashi #Aniplex #ActionRPG #PopPunk #PS5 #PCGaming #GamingArt #NewGame #Techmash

  • Titans, Tactics & Troops — March of Giants Pioneer Playtest Marches Free on Steam!

    Titans, Tactics & Troops — March of Giants Pioneer Playtest Marches Free on Steam!

    Command colossal power, lead loyal troops, and reshape the battlefield itself. Ubisoft has launched the Pioneer Playtest for March of Giants — their bold new 4v4 tactical MOBA — live right now and completely free on Steam. Step into the boots of a towering Giant, rally your army, and fight to crush the enemy strongholds before they level yours.

    What Is March of Giants?

    March of Giants isn’t your standard MOBA — it’s warfare on a massive scale. You don’t just control a powerful champion; you lead a Giant — an avatar of Dreams or Nightmares forged in the fires of a century-long conflict — alongside battalions of soldiers that follow your orders, capture points, and reinforce your advance.

    Set against a gritty early-20th-century backdrop blending industrial technology and arcane wonder, matches are 4-vs-4 tactical clashes where coordination, positioning, and smart deployment decide victory.

    The Objective

    • Three Bastions anchor each team’s front line
    • Destroy two of the enemy’s three to win
    • Defend your own from the same fate
    • Push lanes, secure resources, and outmanoeuvre your foes

    Choose Your Giant — Dream or Nightmare?

    Each Giant brings unique powers, playstyles, and commanding strengths to the field:

    Table

    GiantTypeStyle
    VictoriaMelee — DreamSpear-wielding warrior whose immolation burns through foes; leads from the front
    WolfgangMelee — NightmareUnleashes inner rage and packs of terrifying werewolves to harry and tear apart lines
    VoidmasterRanged — NightmareSpreads corruption via dark rituals; weakens foes over wide areas
    StrykkaMelee — NightmareStrikes with shocking speed and retribution; punishes those who dare oppose her
    KraggMelee — NightmareBrute force incarnate; earth-shaking charges break formations and clear paths
    Pandemos (coming Oct 12)—New Giant joining mid-playtest — unlock permanently via Pioneer Status

    Troops, Trenches & Tactics — More Than Just Hero Combat

    Where most MOBAs give you passive minions, March of Giants puts command in your hands:

    • Lead your soldiers — rally, redirect, and send them to scout, attack, or capture objectives
    • Deploy Battleworks — spend gathered Supplies to shape the fight: trenches, bunkers, tanks, cavalry drops, and more
    • Gather & upgrade — capture nodes, stockpile resources, and tailor your Giant’s build to shift momentum
    • Team synergy — combine Giant abilities with troop positioning and Battleworks for devastating coordinated strikes

    Pioneer Playtest — All the Details

    • Now live through October 18, 2026
    • Platform: Steam (PC) — free to join
    • Available regions: North America + select European countries (including UK)
    • Requirements: Free Steam account + free Ubisoft Connect account
    • How to join: Visit March of Giants Steam page ? click Request Access under Playtest ? wait for a Steam notification

    Earn Pioneer Rewards That Last Forever

    Play during the test, earn Pioneer Points, and unlock exclusive, permanent benefits:

    • Pioneer Medal — displayed in all future matches
    • Pandemos unlocked — the new Giant, forever yours
    • Free Early Access Pack — exclusive cosmetics arriving Summer 2027
    • Shape the game — your feedback directly guides balance and design

    What Lies Ahead

    Following the Pioneer Playtest, March of Giants targets Early Access — Summer 2027, with the full free-to-play release to follow. This is your first chance to experience the unique troop-command system, the evolving roster, and a MOBA where you don’t just fight — you lead an army.

    “In this game, you aren’t just a hero. You are the front line, the general, and the hope of your people — all in one.”

    Request access on Steam today, pick your Giant, and march toward glory. The Bastions await.

    Find out more about March Of Giants


    #MarchOfGiants #Ubisoft #MOBA #PioneerPlaytest #FreeToPlay #Steam #PCGaming #TacticalGame #4v4 #Esports #NewGame #GamingNews #Techamsh

  • Venture Into the Valley — Knights of Frontier Valley Second Playtest Is FREE on Steam Now!

    Venture Into the Valley — Knights of Frontier Valley Second Playtest Is FREE on Steam Now!

    Following a strong showing at Gamescom, Knights of Frontier Valley returns with its second public Playtest, and everyone is invited to dive in for free right now on Steam.

    Bigger, Bolder, Built on Your Feedback

    This is Version 0.5 — the largest and most feature-packed build yet, shaped directly by input from the thousands of players who joined the first playtest. The result is a substantially expanded old-school open-world roguelike RPG with plenty to explore, master, and enjoy.

    What’s New in 0.5:

    • Companions & Party Tactics — Recruit allies and plan group strategies for deeper, more dynamic combat
    • Two Brand-New Cities — Fully explorable locations bringing fresh stories and opportunities
    • Extra Chapter, New Quests & Dungeons — Substantial new content to discover
    • Expanded Crafting & Systems — More items, attributes, and activities to engage with
    • Three Difficulty Levels — Tailor the challenge to your playstyle
    • Multiple Save Slots & Quicksave — Top-requested quality-of-life features from the community, now live
    • Full Balance & Combat Refinements — Smoother gameplay, tighter encounters, and technical improvements

    How to Join

    No sign-ups, no waiting lists — it’s open to all. Head over to the Knights of Frontier Valley Steam page, hit “Join Playtest”, and your adventure begins instantly — completely free.

    Whether you’re returning to test the changes or stepping into Frontier Valley for the very first time, there’s never been a better moment to explore this sprawling, classic-inspired RPG.

    Find out more here


    #KnightsOfFrontierValley #SteamPlaytest #FreeToPlay #IndieRPG #Roguelike #MicroProse #Gamescom2026 #OldSchoolGaming #NewGame #FreeGame #techmash

  • Restore Balance Through Feeling: MONOWAVE Launches Today on Steam & Nintendo Switch!

    Restore Balance Through Feeling: MONOWAVE Launches Today on Steam & Nintendo Switch!

    Independent developer Studio BBB has officially launched MONOWAVE, a heartfelt puzzle-adventure platformer, out now on PC via Steam and Nintendo Switch — priced at £7.39 / $9.99 / €8.99, with a special 10% launch discount available for a limited time!

    A Journey of Heart and Harmony

    In MONOWAVE you step into the shoes of Mono, a newborn Guardian spirit born into a world where balance has been broken. The great Prism Tree at the heart of the world has lost its light, and the four core Emotions — Happiness, Sorrow, Anger, and Anxiety — have scattered far and wide. Your mission: seek them out, understand them, and bring them home to heal the land.

    This isn’t a story about defeating enemies — it’s about understanding them. Each emotion grants Mono unique abilities that change how you move, explore, and solve puzzles:

    Table

    EmotionCore Ability
    HappinessLeap higher to reach new heights
    SorrowShrink down to slip through narrow gaps
    AngerUnleash powerful wall-kicks to climb sheer surfaces
    AnxietyMove with care to traverse dangerous terrain safely

    Every emotion evolves as you progress — after facing each Emotion Spirit, you’ll unlock a second, enhanced ability, expanding your puzzle-solving toolkit even further.

    A Living, Emotional World

    What makes MONOWAVE truly special is how the world itself responds to your state of mind. Across your journey, you’ll meet 18 unique Spirit characters, each one reacting differently depending on which emotion you’re expressing — creating over 72 possible interactions that can open up new paths, reveal secrets, or change how puzzles unfold.

    The adventure spans two vast, beautiful regions — from the frozen depths of The Somber Trench to the gravity-defying wonder of The Blissful Islands — plus eight hidden stages waiting to be discovered by those who explore every corner.

    • Play solo or bring a friend in local co-op (Steam also supports Remote Play Together)
    • A wordless, touching story told entirely through expressive art and animation
    • Stunning scratch-art-inspired visuals paired with an evocative original soundtrack
    • Full language support including English, Japanese, Chinese, Korean, French, German, Italian, Spanish, and Russian

    Ready to Begin Your Journey?

    MONOWAVE is available right now — don’t miss out on the launch discount while it lasts!

    Platforms: Steam (PC), Nintendo Switch

    Price: £7.39 / $9.99 / €8.99 — 10% off at launch!


    Find out more here

    #MONOWAVE #StudioBBB #IndieGame #PuzzlePlatformer #Steam #NintendoSwitch #IndieDev #NewGame #GamingNews #EmotionsInGames #techmash

  • Build Your Airship, Blast the Hordes: Cloudbreaker Launches on Steam!

    Build Your Airship, Blast the Hordes: Cloudbreaker Launches on Steam!

    A two-person indie studio from Nova Scotia, Canada, has officially unleashed its creative roguelite debut — and it’s exactly the fresh twist the survivors-like genre needed. Ballast Games has launched Cloudbreaker on Steam today, September 15, 2026, following a warmly received demo shown during June’s Steam Next Fest.

    Priced at $12.99 USD, the game also sports a 10% launch discount running through September 29th — perfect timing to dive in early.

    What Is Cloudbreaker?

    Think bullet heaven meets inventory management puzzle — yes, really. You pilot an airship through a sprawling sky-world, tearing through waves of enemies known as Biotes, the twisted remnants of ancient biotech experiments. But this isn’t just about aiming and shooting: every run centres around the Engine Grid, a clever system where you slot collected engine parts into your ship’s unique layout. Where you place each piece determines your power, your synergies, and your survival.

    “It’s part bullet hell, part inventory management, and it gave me a big case of the ‘just one more go’ fever.” — Polygon

    Core Gameplay Highlights

    • Strategic Inventory Building — No random luck here: smart placement creates devastating combos. Every ship has a different grid to master.
    • Unlock & Customise — Discover new airships, each with distinct layouts, abilities, and upgrade trees to suit your playstyle.
    • Descend & Survive — Dive deeper through cloud layers, raid ruins for resources, and take on bosses and mini-bosses guarding the depths.
    • Endless & Challenging — Multiple difficulty modifiers, an Endless Mode, and the aggressive Overcharge healing mechanic keep you on your toes.
    • Fully Deck Compatible — Steam Deck support is built in, so you can blast away on the go.

    Made With Passion — And Just Two People

    Ballast Games represents a true indie spirit: a compact team from Nova Scotia pouring care into a concept that feels instantly familiar yet wonderfully distinct. They’ve refined the game since the Next Fest demo, incorporating player feedback to polish the experience for launch.

    Ready to Take Flight?

    Cloudbreaker is available right now on Steam — grab it while the launch discount lasts!

    Price: $12.99 USD | 10% off until Sept 29

    Find out more here


    #Cloudbreaker #BallastGames #IndieDev #Roguelite #BulletHeaven #Steam #NewGame #IndieGame #GamingNews #Techmash

  • Mythic Yi a retro pixel art and Chinese mythology game

    Mythic Yi a retro pixel art and Chinese mythology game

    The Legend of the Sun-Feller

    Set in a primaeval era where ten suns scorch the earth, you play as the celestial archer Yi. This isn’t just a simple retelling of “Yi Shoots Down the Suns”; the narrative promises multi-branching paths and emotional depth, involving iconic figures like Chang’e, Fuxi, and Nüwa. Your choices determine whether these gods become your greatest allies or your most formidable foes.

    Gameplay Highlights

    • HD-2D Visuals: Meticulously crafted frame-by-frame, the game uses high-definition pixel art with modern lighting and shadows to create a “living ancient scroll” effect.
    • Strategic Combat: A turn-based system that integrates the Five Elements cycle, dynamic weather/celestial phenomena, and complex archery skill combos.
    • Epic Scale: Your primary goal is to hunt down and slay six ferocious, fiendish beasts across wastelands and divine realms.

    Quick Info

    FeatureDetails
    DeveloperEqualizer (Industry veterans from the ’90s)
    PlatformsPC (Steam) and Nintendo Switch
    Visual StyleRetro HD-Pixel Art / 16-bit inspired
    GenreStrategic Turn-based RPG

    “Amidst the pixelated wilderness, draw your bow toward the heavens and rewrite the finale of an ancient epic.”

    Find out more here on Steam – https://shorturl.at/eYk2Q

    #NewGame #MythicYi #Pixelart #Turnbased #RPG

    #OctopathTraveler #Equalizer #Steam #NintendoSwitch #games #gaming #gamers #videogames

  • Vampires: Bloodlord Rising Launches on Early Access

    Vampires: Bloodlord Rising Launches on Early Access

    Vampires: Bloodlord Rising (formerly known as Vampire Dynasty) officially clawed its way into Early Access. Developed by Mehuman Games and published by Toplitz Productions, this open-world action RPG attempts to blend the gritty survival of V Rising with the deep, narrative-driven lineage of the Dynasty series.

    Set in the brooding, medieval land of Sangavia, you play as Dragos, a vampire lord awakened from a centuries-long slumber. Your goal? Reclaim your throne, fight back against a relentless Inquisition, and build an empire that would make Dracula blush.


    Core Gameplay: Sovereignty and Survival

    The game differentiates itself from standard survival-crafting titles by placing a heavy emphasis on social management and story. You aren’t just surviving the night; you are ruling it.

    • The Clothing System: One of the most unique features is the ability to swap between “Aristocrat” and “Hunter” forms. The Aristocrat allows you to walk among humans, tax villages, and gather intelligence. The Hunter form is for the shadows—draining blood and engaging in combat, though it risks alerting the Inquisition.
    • Castle Building: Your fortress is more than a base; it’s a symbol of your power. The modular building system allows for sprawling gothic spires and secret chambers.
    • Minion Management: You can turn villagers into loyal thralls. These servants handle the “busy work”—gathering resources and maintaining the castle—freeing you up to explore or hunt.

    The Early Access Roadmap

    While the launch version is “filled to the brim” with five distinct biomes and a functional co-op mode for up to four players, Mehuman Games has a roughly 12-month development plan to reach full release.

    What’s Currently Available:

    • Five Biomes: Including the resource-rich Hell’s Chasm.
    • Skill Trees: Five main progression paths—Explorer, Hunter, Guardian, Artisan, and Enchanter.
    • Co-op: Fully integrated 4-player multiplayer.

    What’s Coming Next:

    • Character Creation: Deepening the RPG experience with more visual customisation.
    • Land & Story Expansion: New chapters to the campaign and larger map sectors.
    • New Forms: Additional shapeshifting abilities beyond the standard bat form.

    Early Impressions: A Gothic Diamond in the Rough

    Early reviews highlight a “strong vampire fantasy” with an atmosphere that nails the Eastern European folklore aesthetic. However, as is common with Early Access, there are some growing pains. Players have noted technical polish issues, such as floaty combat and occasional AI pathing bugs (like deer getting stuck on rocks).

    Despite these hitches, the consensus is that the blend of city management and action RPG provides a loop that is much more engaging than the “generic” survival label suggests.

    Pro-Tip for New Lords: Don’t rush the main quest. Prioritise upgrading your Castle Core to level two early; this allows you to create more vampire servants to automate your resource gathering while you go out to master the timing of your dashes and counters.

    Find out more here on Steam – https://bit.ly/Vampires-On-Steam

    #VampiresBloodlordRising #SteamEarlyAccess #VampireGame #OpenWorld #IndieGame

    #GetItNow #NewGame #SteamGame #MehumanGames #ToplitzProductions #games #gaming #gamers #videogames

  • CODE VEIN II Armageddon Returns

    CODE VEIN II Armageddon Returns

    The long-awaited sequel to the 2019 anime-inspired Soulslike, CODE VEIN II, has officially arrived. Developed by Bandai Namco Studios, the title is launching on January 30, 2026, for PlayStation 5, Xbox Series X|S, and PC, with early access already open for those who purchased the Deluxe or Ultimate editions.


    A World Divided by Time

    While the first game focused on the claustrophobic ruins of Vein, CODE VEIN II expands the scope significantly by introducing time travel. Players step into the shoes of a Revenant Hunter who, after a fatal mission, is revived by a mysterious girl named Lou MagMell.

    Together, they journey 100 years into the past to prevent the “Resurgence”—a cataclysmic event triggered by a corrupting force known as the Luna Rapacis that turns Revenants into mindless “Horrors.” This dual-era narrative means your actions in the past can ripple forward to change the layout and events of the present world.

    Evolved Combat & Mechanics

    The sequel retains the signature “Blood Code” system but introduces several major overhauls:

    • New Weapon Types: In addition to returning favourites, the game introduces Dual Blades, bringing the total weapon count to seven distinct classes.
    • The Link Point System: Partners are more than just AI backup. A new “Link Point” gauge acts as a shared shield between you and your ally. Maintaining this bond grants Link Traits (powerful temporary buffs), while taking too much damage can break the bond and leave you vulnerable.
    • Restorative Offering: A high-stakes mechanic where partners can sacrifice their own health to revive the player. However, this triggers a cooldown that leaves your partner incapacitated, forcing you to survive solo for a duration.

    Visuals and Performance

    Built on Unreal Engine 5, the game boasts a striking upgrade in lighting and environmental detail. While early reviews have praised the improved world design (moving away from the linear “corridor” feel of the original), some critics have noted that the higher fidelity comes with a cost—performance hitches have been reported on both PC and consoles during high-intensity boss fights.

    Find out more here – https://en.bandainamcoent.eu/code-vein/code-vein-2

    #CodeVein #CodeVeinII #Armageddon #demogame #newgame

    #bandainamcoent #unrealengine #pc #consoles #games #gaming #gamers #videogames

  • Can you find Polka?

    Can you find Polka?

    Lidlocks is proud to announce their newest game: Finding Polka! A cosy, wordless adventure about memories, friendship, and the bond between a girl and her dogs.

    • Hand-drawn ballpoint pen art
    • A “fun in every step” world to explore
    • Releasing Q3 2026!

    While Wormventures was all about point-and-click puzzles, Finding Polka is a “heartfelt walking simulator” focused on discovery and wordless emotion. It’s a passion project drawn with ballpoint pens and filled with the same quirky charm you’ve come to expect from Lidlocks.

    Don’t let this piece of the past slip away—head over to Steam to watch the trailer and add it to your Wishlist today!

    Find out more here – https://lidlocks.jp/

    #games #gaming #gamers #videogames #FindingPolka #CozyGames #WishlistWednesday #IndieDev #NewGame #WalkingSimulator #Lidlocks

  • Something dark stirs in the shadows in SPARROW WARFARE

    Something dark stirs in the shadows in SPARROW WARFARE

    From the visionaries at @A44Games comes The Blood of Dawnwalker, a journey into a world where light is a luxury and survival is earned in blood. If you loved the soul-shifting combat of Ashen and the explosive rhythm of Flintlock, you aren’t ready for what’s coming next.

    Sharpen your blades. The dawn is farther away than you think.

    A new legend is being forged in the dark.

    The Blood of Dawnwalker is officially on our radar. A44 Games is back to redefine the ARPG genre with their signature style and visceral combat.

    Who else is ready to face the night?

    Find out more – https://dawnwalkergame.com/gb/en/home

    #BloodOfDawnwalker #A44Games #ActionRPG #arpg #rpg #GamingCommunity #IndieDev #SoulsLike #NewGame #games #gaming #gamers #videogames

  • The Victor Initiative: Chapter 5 is finally here

    The Victor Initiative: Chapter 5 is finally here

    THE WAIT IS OVER.

    The Victor Initiative: Chapter 5 is officially LIVE! The stakes have never been higher, and the world as you know it has changed. Are you ready to face what’s coming?

    What’s new in Chapter 5:

    • The Shattered Border: Explore a massive new zone filled with secrets.
    • Advanced Combat: New skill trees for deeper customisation.
    • The Confrontation: The next major story arc begins today.

    Gear up, regroup, and jump back into the action. The initiative needs you.

    Find out more here – https://store.steampowered.com/app/3285960/The_Victor_Initiative/

    #horror #horrorgaming #victor #newgame #videogames #indiegame #indiegames #horrorgames #horrorgame #videogames #games #gameplay #SpacepianoGames

  • Mayhem on the Move: Minecraft Mounts of Mayhem Charges onto Nintendo Switch!

    Mayhem on the Move: Minecraft Mounts of Mayhem Charges onto Nintendo Switch!

    The plains, deserts, and oceans of your Minecraft world just got a whole lot more chaotic—and a whole lot more exciting! The Mounts of Mayhem content drop has arrived on the Nintendo Switch, bringing a fresh focus on speed, combat, and, of course, some truly wild new rides.

    If you thought you knew mounted combat, think again. This update redefines how you traverse and battle, no matter if you prefer a sturdy steed or an aquatic ally. Get ready to saddle up and dive into the biggest features of this game-changing drop!


    The Spear: A New Weapon for a New Era of Combat

    For the first time in ages, Minecraft has a brand new tiered weapon, and it’s built for movement: the Spear.

    • Velocity is Key: The Spear’s main draw is its Charge Attack, which deals damage that scales with your speed. That means whether you’re sprinting on foot, flying with your Elytra, or charging full-tilt on a mount, the faster you go, the harder you hit. Time to practice your jousting!
    • Keep Your Distance: Use the Jab Attack for quick, low-damage hits and knockback to keep those creepers at bay.
    • The Lunge Enchantment: Exclusive to the Spear, this new enchantment gives your jab attack a sudden burst of speed, helping you close the gap on your enemies (and power up that charge damage!).

    This isn’t just a new item—it’s a whole new way to play. The Switch’s portability makes testing out these speed-based attacks on the go a perfect fit!


    Conquer the Waves with the Nautilus

    Forget the boat! Exploration now extends deep underwater with the beautiful, new aquatic mount: the Nautilus.

    • Taming and Riding: Find the neutral Nautilus in most ocean biomes and tame it with a Pufferfish. Equip a saddle and some new Nautilus Armor (available in Copper up to Netherite) and you’re ready to dive!
    • Endless Air: When riding, you gain the Breath of the Nautilus effect, which indefinitely pauses your air consumption! Say goodbye to frantic swims to the surface and hello to boundless deep-sea adventures.
    • The Zombie Nautilus: You’ll also find hostile Zombie Nautiluses being ridden by trident-wielding Drowned. Take out the rider, tame the beast, and you’ll have a fierce, undead sea mount of your own! Look out for the rare Coral Zombie Nautilus in warmer waters!

    Undead Riders and Enhanced Steeds

    The new mayhem isn’t just for you; hostile mobs are mounting up too! But where there’s a hostile rider, there’s a chance for a new friend.

    • The Camel Husk: Watch out in the deserts! The Camel Husk is a sun-immune undead camel that can spawn with up to two hostile riders: a spear-wielding Husk and the new Parched skeleton, which shoots arrows of Weakness. Defeat the riders to claim a sun-proof camel for yourself!
    • Zombie Horses in the Wild: The legendary Zombie Horse finally spawns naturally in Survival Mode, often ridden by a spear-wielding Zombie at night. Unseat the rider, tame the horse, and make sure to equip it with armour, as it will burn in the sunlight without it!

    On the flip side, your trusty, living steeds are also getting a major upgrade:

    • Horses Can Swim! Finally! Your beloved horse will no longer sink like a rock when you try to cross a lake. They move slower in the water, but they won’t force you to dismount and build a temporary bridge ever again.
    • Netherite Horse Armor: Give your best companion the ultimate defense. You can now upgrade Diamond Horse Armor using a Netherite Ingot and a Smithing Template.

    Mayhem Awaits on Your Switch

    The Mounts of Mayhem update injects a massive dose of chaos and kinetic energy into the bedrock edition, and it’s all available right now on your Nintendo Switch. Whether you’re charging down a desert dune on a Camel Husk or exploring a forgotten monument on a Nautilus, the possibilities for adventure are more thrilling than ever.

    Have you tamed a Zombie Nautilus yet? What’s your favorite new feature? Let us know in the comments below!

    Minecraft Mounts of Mayhem – https://www.minecraft.net

    #MinecraftMountsofMayhem #Minecraft #MountsofMayhem #NintendoSwitch #newgame #MojangStudios #Survival #Action #adventure #gameplay #games #gaming #gamers #videogames