The long-awaited revival of the king of turn-based strategy is nearly upon us. With Heroes of Might and Magic: Olden Era set to hit Early Access on April 30, 2026, developer Unfrozen and publisher Hooded Horse have pulled back the curtain on the cornerstone of the franchise: The Temple.
For those who have spent decades perfecting their Castle builds in HoMM3, the Temple feels like a warm, albeit heavily armoured, homecoming. Set on the continent of Jadame, this faction represents the classic “holy knight” archetype—but with new tactical wrinkles that ensure it’s not just a relic of the past.
The Roster: Divine Might and Disciplined Steel
The Temple remains the go-to faction for players who value a balanced, sturdy army with strong ranged support and late-game powerhouses. Here is a look at the key units that define this faction:
- Crossbowmen: The backbone of your early game. When upgraded, these marksmen can fire twice, making them lethal when paired with the right hero buffs.
- Lightweavers: Magical support units that provide essential utility on the battlefield.
- Gryphons: The iconic aerial unit returns with its signature mobility. Their “Take Flight” ability allows them to strike any unit on the board and return to their original position, bypassing counterattacks.
- Priestesses: Specialised casters who scale in power based on the number of active buffs on your units.
- Angels: The ultimate Tier 7 unit. Beyond their raw stats, they possess a unique synergy where they gain buffs from your Marksmen, creating a “chain” of power across your formation.
Zenith: The Commander of Light
While the Temple boasts 18 heroes to choose from, Zenith has emerged as the standout choice for the Early Access launch.
Pro Tip: Zenith starts with Lightweavers in her army from Day 1. Her signature spell, Heavenly Blade, adds significant flat damage to your units—perfect for early-game clearing when cast on a stack of double-shot Crossbowmen.
Faction Mechanics: The Art of the Buff
The Temple’s playstyle revolves around synergy and sustain. Unlike the glass-cannon nature of the Dungeon or the swarm tactics of the Hive, the Temple thrives when its units stand together.
- Buff Chaining: Many Temple units benefit from being positioned near one another or having active enchantments.
- Tactical Resilience: While their melee units might lack the flashy tricks of the Schism or Necropolis, they are built to last. High defence and healing capabilities make them the hardest army to grind down in a long siege.
Why It Matters
Olden Era is positioning itself as a “back-to-roots” entry, heavily inspired by the mechanics of the legendary third game but modernised for 2026. With Jon Van Caneghem (the series’ original creator) serving as a creative advisor and a soundtrack by Paul Romero, the Temple reveal confirms that the soul of the series is intact.
Whether you’re a veteran of the Erathian wars or a newcomer looking to lead a crusade across Jadame, the Temple offers a disciplined, powerful, and visually stunning entry point into this new era of Might and Magic.
Heroes of Might and Magic: Olden Era launches on Steam and the Microsoft Store on April 30, 2026.
Are you planning to lead the Temple’s holy crusade, or does the corruption of the Necropolis call to you more?
Find out more here – https://s.team/a/3105440
#HeroesofMightandMagic #OldenEra #TempleFaction #Reveal #steam #Unfrozen #HoodedHorse #Ubisoft #videogames #gamers #gaming




