Tag: #RTS

  • Build, Automate, and Conquer: Warfactory Launches Limited-Time Playtest on Steam

    Build, Automate, and Conquer: Warfactory Launches Limited-Time Playtest on Steam

    Calling all real-time strategy tactics enthusiasts and base-building masterminds! A thrilling new contender has entered the strategy arena. Developer Terykon Games and publisher Palaye have officially kicked off an open playtest for their highly anticipated automation RTS title, Warfactory.

    If you love the intricate supply-chain management of automation games mixed with the adrenaline-pumping unit command of classic RTS titles, this is a playtest you won’t want to miss.

    What is Warfactory?

    Warfactory bridges two deeply satisfying gaming genres: automation-driven base management and fast-paced RTS combat. Rather than manually micromanaging every single troop or worker, players build automated production lines, conveyor networks, and factories to continuously construct, equip, and field massive armies.

    Key features to expect during the playtest:

    • Automated Logistics: Design complex assembly lines that process raw resources directly into combat-ready war machines and weapons.
    • Massive-Scale Battles: Command large-scale armies built from the fruits of your efficient manufacturing networks.
    • Strategic Expansion: Secure crucial resource nodes across dynamic maps while fending off opposing forces and protecting your factory infrastructure.

    How to Join the Playtest

    The open playtest is live right now on Steam and will run through August 24.

    Getting in on the action is straightforward:

    1. Head over to the Warfactory page on Steam.
    2. Scroll down to the playtest banner and click “Request Access.”
    3. Once granted, download the build and start constructing your industrial war machine!

    Because this playtest is part of the Ukrainian Games Festival 2026, it’s also a fantastic opportunity to support talent from Ukraine’s thriving game development community while providing valuable feedback to help shape the game’s final release.

    Don’t wait—fire up Steam, optimise your conveyor belts, and lead your automated legions to victory before the playtest ends on August 24!

    Find out more here

    #Warfactory #TerykonGames #Palaye #RTS #AutomationGames #IndieGames #SteamPlaytest #UkrainianGamesFestival #PCGaming #GamingNews #TechMash

  • Back from the Ashes: KKND and KKND2 Receive Modern Online Multiplayer in Huge 1.0 Update!

    Back from the Ashes: KKND and KKND2 Receive Modern Online Multiplayer in Huge 1.0 Update!

    Retro RTS fans, assemble! Grab your oil drums, fire up your land rovers, and polish off those giant mutative claws—one of the late ’90s most iconic, brutal real-time strategy franchises has just received a massive modern revival.

    Nearly 30 years after the original release, publisher Ziggurat Interactive, in collaboration with dedicated community modder Andre ‘IceReaper’ Mohren, has officially dropped the 1.0 Update for both Krush Kill ‘N Destroy Xtreme (1997) and Krush Kill ‘N Destroy 2: Krossfire (1998) on Steam.

    Whether you were team Survivors or team Evolved, you can now relive the golden age of strategy gaming with fully modernised online multiplayer, improved display settings, and quality-of-life updates!

    What’s New in the 1.0 Update?

    The headline addition is, of course, the modern online multiplayer functionality. No longer do you need to mess around with virtual LAN adapters, IPX protocols, or direct IP connections. You can now jump directly online via Steam, challenge your friends, and finally claim ultimate post-apocalyptic bragging rights.

    Here’s a quick rundown of everything packed into the 1.0 release:

    • Modern Online Multiplayer: Hop online with ease to battle over dwindling resources across an irradiated Earth.
    • Modern Display Support: Updated display resolution options and dedicated Windowed Mode support so the game looks and plays crisp on modern PC setups.
    • Enhanced Mod Support: Tighter mod integration makes custom maps and community tweaks easier to run than ever before.
    • Expanded Localisation: Greater language accessibility for strategy commanders around the globe.

    Welcome Back to the Wasteland

    If you missed out on the series back in the late 1990s, the KKND universe offers a gritty, fast-paced alternative to classics like Command & Conquer and StarCraft.

    Set on an irradiated, post-nuclear Earth, human survivors who hid underground (the Survivors) emerge to fight against the mutated humans left on the surface (the Evolved). KKND2: Krossfire upped the ante by introducing a third robotic faction—the Series 9 agricultural bots gone rogue.

    Across both games, you get access to over 50 unique air, land, and amphibious units, fighting tooth, claw, and heavy artillery across dozens of hand-crafted campaign missions where oil is the ultimate currency.

    Retro Discounts to Celebrate!

    To mark this momentous update, Ziggurat Interactive has launched a retro catalogue sale on Steam running from August 14 until August 28, discounting both KKND games by 60%.

    It’s the perfect time to grab both games for pennies, assemble a squad of friends, and take the fight online!

    Are you siding with the tech-heavy Survivors or the ferocious Evolved? Let us know in the comments below!

    Find out more here

    #KKND #KrushKillNDestroy #RTS #PCGaming #RetroGaming #ZigguratInteractive #GamingNews #SteamUpdates #StrategyGames #Multiplayer

  • Warhammer 40,000: Dawn of War IV Pushed to December — But Commander Edition Gets Early Access!

    Warhammer 40,000: Dawn of War IV Pushed to December — But Commander Edition Gets Early Access!

    RTS fans and Grimdark generals will need to hold their drop pods just a little bit longer. Developer KING Art Games and publisher Deep Silver have officially announced that Warhammer 40,000: Dawn of War IV has moved its launch date to December 3, 2026.

    However, there’s good news for die-hard strategists: players who pick up the Commander Edition will get to jump into the fray three days early, starting November 30, 2026.

    Why the Delay?

    According to Creative Director Jan Theysen, the extra time is being used to fine-tune the game and deliver the high-quality experience fans have been waiting for.

    “As we approached the final stages of development, we saw an opportunity to further enhance Dawn of War IV and deliver the quality of experience we’ve always envisioned. The additional time will allow us to continue optimising performance, resolving bugs, and applying further polish to ensure players have the best possible experience from day one.” > — Jan Theysen, Creative Director at KING Art Games

    Rather than rushing out the door, the team is actively incorporating feedback from recent community playtests, ensuring that performance optimisation, bug squashing, and balance tuning are top priorities before release.

    What Can Players Expect at Launch?

    Developed by KING Art Games (the talent behind Iron Harvest), Dawn of War IV is pitched as a true return to the classic RTS roots that made the original 2004 title a legendary hit.

    Here is what you can look forward to when the war begins:

    • Four Playable Factions: Command the Space Marines, Adeptus Mechanicus, Necrons, or Orks, each featuring distinct playstyles, base-building, and upgrade trees.
    • Return to Kronus: Set 200 years after Dark Crusade, the narrative-driven single-player and co-op campaigns follow Space Marines Cyrus and Jonah as they attempt to rebuild their chapter.
    • Fan-Favorite Modes Return: Alongside competitive multiplayer (1v1, 2v2, 3v3) and Skirmish modes, the hugely popular co-op Last Stand mode makes its official comeback.
    • Modernised Combat Systems: Expect cover systems, base building, tactical stratagems (like orbital bombardments), and the return of an expanded Sync Kill system to bring close-quarters combat to life.

    What’s Next? Updated Year One Roadmap

    KING Art Games has also released an updated Year One Roadmap aligning with the revised launch schedule. Post-launch support will include free updates featuring the return of Crusade Mode, new maps, additional Commanders, and a full Mission Editor. Two major story expansions and a fifth playable faction are also planned for Year One.

    In the coming months leading up to December, players can expect more Battlefield Reports, gameplay showcases, and developer deep dives. Both the Standard and Commander Editions of Warhammer 40,000: Dawn of War IV are currently available for pre-order on Steam with a 10% discount.

    Are you planning to jump onto Kronus on Day One, or will you be grabbing the Commander Edition for early access? Let us know in the comments below!

    Find out more here

    #DawnOfWar4 #Warhammer40k #KINGArtGames #RTS #GamingNews #TechMash #PCGaming #Warhammer #DawnOfWar

  • Prepare for Space Warfare: Team Complex Unveils Epic Era One Multiplayer Mode Ahead of Gamescom!

    Prepare for Space Warfare: Team Complex Unveils Epic Era One Multiplayer Mode Ahead of Gamescom!

    Sci-fi RTS fans, assemble! British independent studio Team Complex has officially dropped a brand-new trailer for its ambitious space strategy title, Era One, right ahead of Gamescom 2026.

    The latest gameplay trailer shines a bright spotlight on the game’s heavily anticipated multiplayer mode, giving commanders their very first look at head-to-head tactical space combat against real opponents. If you’ve been itching to test your fleet designs and base-building strategies against rival players in real-time, your moment is rapidly approaching.

    Tactical Combat Meets Unmatched Customisation

    Era One has already caught the attention of real-time strategy enthusiasts thanks to its deep mix of sandbox base building, resource management, and tactical fleet warfare. Born from a team with legendary roots in the 90s modding scene—including the acclaimed Complex mod for Homeworld—Team Complex is bringing serious RTS pedigree to the table.

    In Era One, you aren’t just giving orders to static units; you’re building them piece by piece. Key highlights showcased in the new gameplay reveal include:

    • Competitive Player-vs-Player Warfare: For the first time, players can face off in intense 1v1 tactical battles and custom multiplayer matches across the cosmos.
    • Modular Base & Ship Design: Build massive space stations, sprawling orbital cities, and bespoke warships using modular components. Customise everything from hull layouts to utility systems and heavy weaponry to fit your playstyle.
    • Gripping Lore & Atmosphere: Set in a distant future where humanity has fled a depleted Earth, you follow the journey of Alya De Shars through a shattered universe—all set against a hauntingly beautiful original piano soundtrack by Alberto Selvaggi.

    Playable at Gamescom 2026 (Plus Big News Incoming!)

    If you are heading to Gamescom in Cologne, Germany (August 26–30), you won’t have to settle for just watching the trailer.

    Team Complex will be hosting hands-on demos for the multiplayer mode at the Home of Indies booth in Hall 10.2. Attendees will get to jump straight into the captain’s chair and try out the base-building and multiplayer combat mechanics firsthand.

    Even bigger news: Team Complex has confirmed that during the show, they will officially reveal the long-awaited 1.0 full release date as Era One prepares to graduate out of Early Access.

    How to Get Involved

    If you can’t wait until Gamescom, Era One is currently available in Early Access on Steam, where it continues to hold “Very Positive” user reviews. Check out the official trailer today, wishlist the game on Steam, and prepare your fleet for intergalactic domination.

    Will you be taking on rival players in Era One’s new multiplayer mode? Let us know in the comments below!

    Find out more here

    #EraOne #TeamComplex #Gamescom #PCGaming #RTS #SpaceStrategy #GamingNews #IndieDev #SciFiGames #TechMash

  • The Great Threat Revealed: Sins of a Solar Empire II ‘Harbinger’ Expansion Arrives September 3

    The Great Threat Revealed: Sins of a Solar Empire II ‘Harbinger’ Expansion Arrives September 3

    For nearly two decades, fans of the iconic space strategy series have pondered one massive, terrifying question: What were the Vasari running from? The Vasari Empire spent generations fleeing across the stars, warning anyone who would listen about an all-consuming nightmare pursuing them from the dark reaches of deep space. For 35 years in-game, those warnings went unheeded. But on September 3, 2026, time officially runs out.

    Stardock has officially announced the launch date for Harbinger, the explosive upcoming expansion for Sins of a Solar Empire II. With this release, the ultimate enemy is finally unmasked—introducing a terrifying new playable faction known as the Eidolon.

    Who Are the Eidolon?

    Unlike the TEC, Advent, or Vasari, the Eidolon aren’t interested in traditional galactic conquest. They don’t fight for credits, trade routes, or territorial pride. Instead, their sole purpose is corruption, secrecy, and total control.

    They operate from the shadows, altering the fundamental rules of 4X space warfare. Here is a breakdown of what players can expect when the Eidolon arrive:

    • Planetary Transformation & Shrouding: The Eidolon spread corruption to weaken world populations. Once a planet falls completely under their influence, it can be “shrouded”—unlocking massive, dark upgrades that drastically expand the planet’s capabilities.
    • Unit Corruption: Corruption is a double-edged sword for Eidolon fleets. As their ships become corrupted, their hull integrity drops, but their offensive firepower surges. Worse yet, enemy fleets can be infected, turning your own ships into ticking time bombs.
    • Shield-Bypassing Null Weapons: The Eidolon bring ultra-advanced weaponry to the battlefield. Their Null Weapons ignore standard shielding entirely, dealing direct damage and spreading corruption with every strike.
    • Cloaking & Subterfuge: Featuring new stealth systems and vessels like the Kalizaeth Profaner support capital ship, Eidolon fleets excel at hit-and-run ambushes that punish unprepared fleet commanders.
    • Psionic Madness & Phase Echoes: Using terrifying psionic abilities, the Eidolon can turn Vasari crews mad—forcing them to fire on their own allies. To make matters worse, corrupted Eidolon units refuse to die easily, persisting as “Phase Echoes” to continue fighting beyond destruction.

    Enhanced Visuals Across All Factions

    It isn’t just the Eidolon getting an upgrade. Harbinger also introduces a brand-new Unit Animation System for the entire game. This brings new visual fidelity to all factions, featuring recoiling cannons, expanding space factories, opening hangar bay doors, and dynamic mechanical animations during battle.

    Release Date and Pricing

    Mark your calendars for September 3, 2026.

    • Standalone Expansion: $29.99 USD
    • Included In: Sins of a Solar Empire II: Content Pass ($59.99 USD) and the Premium Edition ($99.99 USD)
    • Platforms: Available to wishlist now on Steam, and purchasing at launch via Epic Games Store and sinsofasolarempire2.com.

    Will you stand together to push back the dark, or will you embrace the corruption and shroud the galaxy? The ultimate battle for survival begins this September.

    #RTS #SinsofaSolarEmpire2 #Harbinger #Stardock #PCGaming #GamingNews #TechMash #4XGaming #SciFiGaming

  • Command the Chaos: Sci-Fi Fantasy RTS ‘Liquidation’ Launches Today on Steam Early Access!

    Command the Chaos: Sci-Fi Fantasy RTS ‘Liquidation’ Launches Today on Steam Early Access!

    Strategy fans, assemble! Iconic publisher MicroProse and indie developer Divio have officially launched their highly anticipated tactical RTS, Liquidation, into Steam Early Access.

    If you’ve been longing for an old-school real-time strategy experience that balances classic base building with deep tactical combat, this might just be your next big obsession.

    Welcome to the Shattered World of Veá

    Liquidation transports players to the dying world of Veá—a harsh, war-torn planet ripped apart by a cosmic disaster known as The Splintering. Out of the planet’s core emerged Quenrium, a mysterious and highly powerful substance capable of sustaining life. Naturally, the remaining survivors and otherworldly invaders are locked in an all-out war to control it.

    The game stands out immediately by blending high fantasy with grit-and-steel science fiction. Laser rifles firing alongside dark magic? Mechs clashing with demonic entities? Liquidation leans into this genre mashup with style.

    Three Distinct Factions Fight for Survival

    At launch in Early Access, Liquidation lets you take command of three radically unique factions, each offering distinct playstyles, lore, and visual design:

    1. The Twilight Crusade: Fanatical holy warriors clad in gleaming gold armour. Guided by an unyielding faith, they deploy heavy armour and radiant abilities to wipe out anyone standing in their way.
    2. The Scourge Alliance: A desperate coalition of reptilian Lamia tribes and tech-savvy Frogkin. Forced together by necessity, they blend primal instincts with advanced weaponry and guerrilla tactics.
    3. The Legion: Infernal monstrosities pouring out from a tear in reality. Serving a godlike Nether-entity, this faction overwhelms foes with sheer aggression and dark magic.

    Tactical Micro Meets Strategic Macro

    Unlike games that rely purely on high APM (actions per minute) or massive zerg-style swarms, Liquidation emphasises smart tactical decisions:

    • Hero Commanders: Drive your forces with powerful hero units who level up and unlock game-changing skills without overshadowing your main army.
    • Cover & Positioning: Combat features lower unit lethality, giving you time to retreat, make tactical adjustments, and utilise terrain and cover effectively.
    • Innovative Replay System: Single-player mode features a revolutionary “Take Control” replay tool. Made a fatal mistake during a match? Rewind the replay, jump straight into the driver’s seat mid-match, and test a totally different strategic outcome!

    What’s Included in Early Access Today?

    Divio and MicroProse are kickstarting the Early Access journey with a solid package right out of the gate:

    • Campaign Mode: The initial 6 story-driven single-player missions introducing the lore and mechanics.
    • Skirmish & PvP Multiplayer: Jump into competitive or casual battles on 5 to 6 dedicated maps (including 1v1, 2v2, and Free-For-All modes).
    • Community-Driven Roadmap: Divio plans to keep the game in Early Access until late 2027, working directly with players on balance, additional factions, map editors, and new campaign chapters.

    Final Thoughts: Should You Jump In?

    If you miss the golden era of Warcraft III and Command & Conquer, but want modern quality-of-life upgrades and sharp tactical depth, Liquidation is definitely worth checking out.

    Liquidation is available right now on Steam Early Access with a launch discount. Grab your unit controls, choose your faction, and join the fight for Quenrium today!

    Are you diving into Veá today? Which faction are you maining first—the Twilight Crusade, Scourge, or Legion? Let us know in the comments below!

    Find out more here

    #Liquidation #MicroProse #Divio #RTS #SteamEarlyAccess #PCGaming #TechMash #StrategyGames #IndieGames #GamingNews

  • Firefly Studios Expands Horizons: Introducing WuselFaktory and Its Debut Indie Strategy Game!

    Firefly Studios Expands Horizons: Introducing WuselFaktory and Its Debut Indie Strategy Game!

    Firefly Studios—the legendary British developer behind the iconic Stronghold series—has officially taken a massive leap forward. Levering a quarter-century of strategy game development expertise, Firefly has announced the launch of WuselFaktory, a brand-new publishing label dedicated entirely to nurturing and releasing indie strategy titles from around the world.

    With this exciting step into third-party publishing, Firefly Studios is opening its doors to passionate, small dev teams looking to leave their mark on the strategy genre.

    Here is everything you need to know about WuselFaktory and the very first game lined up under its banner!

    What is WuselFaktory?

    For over 25 years, Firefly Studios has been a household name for real-time strategy (RTS) and castle management fans. With WuselFaktory, the team is pivoting its extensive industry knowledge toward scouting, mentoring, and publishing PC-first indie strategy games.

    WuselFaktory isn’t aiming for generic releases; it’s looking for games that embody:

    • Deep mechanical gameplay
    • Rich world-building
    • Intricate attention to detail
    • Systems-driven design

    If a game shares the design ethos that made Stronghold an enduring classic, it’s bound to fit right in at WuselFaktory.

    Debut Title Announced: Fool King

    Alongside the label’s reveal, WuselFaktory unveiled its debut publishing title: Fool King, a dark fantasy tactical autobattler featuring asynchronous PvP combat.

    Developed by Loot Donkey—a passionate, two-person indie studio—Fool King drops players into the twisted world of Everdawn.

    Key Features of Fool King:

    • Dethrone the King: Players assemble custom armies, equip powerful relics, and stack upgrades to carve through the forces of previous players on their quest to supplant the immortal Fool King.
    • Tactical Autobattling: Position your units and watch your strategic plans unfold in frantic, simulated combat against real player setups.
    • Plan, Battle, Fall, Repeat: Combining roguelike elements with tactical planning, failure is just a step toward building an unstoppable force.

    Players interested in checking out Firefly’s debut published title can already wishlist Fool King on Steam ahead of its Early Access release later this year.

    Calling All Indie Strategy Developers!

    Firefly Studios has made it clear that Fool King is only the beginning. While they continue expanding their internal projects—including work on the Stronghold franchise—WuselFaktory is actively searching for new projects to back.

    Small indie studios working on RTS, city builders, autobattlers, or complex management sims are encouraged to submit their games for consideration via the official WuselFaktory website.

    Final Thoughts

    It’s always incredible to see industry veterans give back to the indie ecosystem. With Firefly’s wealth of knowledge and Devolver Digital backing, WuselFaktory is poised to become a premier destination for deep, systems-focused strategy games.

    What do you think of Firefly’s new publishing venture? Are you excited to try out Fool King? Let us know in the comments below!

    Find out more here

    #FireflyStudios #WuselFaktory #FoolKing #IndieGames #PCGaming #StrategyGames #RTS #TechMash #GamingNews #LootDonkey

  • Return to Medieval England: Stronghold 4 Storms Steam Early Access!

    Return to Medieval England: Stronghold 4 Storms Steam Early Access!

    Strategy fans and castle architects, raise your drawbridges and sound the trumpets! Exactly 25 years after Firefly Studios first defined the “castle sim” genre with the original Stronghold in 2001, the iconic series is making a monumental return. The long-awaited next mainline entry, Stronghold 4, is officially charging onto Steam Early Access, bringing back the franchise’s beloved blend of granular economic simulation, intense tactical warfare, and rich medieval flair.

    Whether you’re a series veteran who remembers balancing popularity with cheese workshops or a newcomer eager for a deep real-time strategy (RTS) experience, Stronghold 4 is shaping up to be one of the most exciting strategy releases of the year.

    A Next-Gen Makeover in Unreal Engine 5

    The biggest immediate leap for Stronghold 4 is its stunning visual transformation. Powered by Unreal Engine 5, the game breathes fresh, living detail into medieval England. From tiny, bustling peasants going about their daily chores to towering stone keeps crumbling under heavy catapult fire, the atmosphere is more immersive than ever before.

    Unreal Engine 5 doesn’t just make the game look pretty—it directly impacts gameplay through dynamic environmental effects. Weather plays a central role: heavy snow will hinder crop growth, while torrential rain reduces your archers’ effective range. On larger-than-ever maps, managing dynamic siege mechanics, physics-based destruction, and environmental hazards adds whole new tactical layers to your castle defence.

    Back to the Roots: A Living Medieval World

    At its heart, Stronghold 4 marks a deliberate return to the series’ roots. Firefly Studios has focused heavily on bringing back high-complexity castle economy systems, where keeping your populace happy is just as important as building thick stone walls. You’ll need to carefully balance:

    • Honour, Taxes, and Rations: Keep the peace among your peasantry through feudal details and cosmetics, or risk rebellion.
    • Complex Supply Chains: Manage resources, food production, and specialised workshops to keep your war machine running.
    • Gridless Building: Construct intricate, custom fortifications with complete creative freedom, laying down classic traps, moats, and tunnelers.

    A Cinematic Prequel Campaign

    For narrative lovers, Stronghold 4 introduces a brand-new prequel story set years before the events of the original 2001 classic. Players step into the peasant boots of Penryn of Wethel, a simple shepherd whose peaceful life is upended by war, forcing him on a journey toward leadership, glory, and knighthood.

    Featuring star-studded voice performances from talent like Ben Starr and Samantha Béart, the story campaign will deliver 22 cinematic missions full of betrayal, triumph, and high-stakes siegecraft against hostile outlaws and rival lords.

    What to Expect in Early Access

    Firefly Studios is developing Stronghold 4 hand-in-hand with the strategy community, with an estimated Early Access period of around six months to refine mechanics based on player feedback.

    At launch, players will get immediate access to:

    • The 22-mission narrative story campaign.
    • A robust Skirmish Trail and Custom Skirmish mode featuring 8 distinct CPU AI personalities.
    • Free Build Mode for uninterrupted castle planning and construction.

    As Early Access progresses, Firefly plans to roll out online multiplayer, a dedicated Economic Campaign, and a Co-op Skirmish Trail leading up to the full 1.0 release.

    Final Thoughts

    After 25 years of trebuchets, cow-slinging, and wood shortages, Stronghold 4 feels like a true love letter to classic real-time strategy. By combining modern Unreal Engine 5 capabilities with deep, old-school simulation mechanics, Firefly Studios is ready to reclaim the crown of castle builders.

    Head over to Steam, add Stronghold 4 to your wishlist, and prepare your granaries—the siege is about to begin!

    Find out more here

    #Stronghold4 #FireflyStudios #CastleSim #RTS #UnrealEngine5 #PCGaming #GamingNews #SteamEarlyAccess #MedievalStrategy #TechMash

  • RTS Fans Unite: Sanctuary: Shattered Sun Smashes Kickstarter Target in Hours with Over $326,000 Raised!

    RTS Fans Unite: Sanctuary: Shattered Sun Smashes Kickstarter Target in Hours with Over $326,000 Raised!

    The Real-Time Strategy (RTS) genre is experiencing a massive resurgence, and indie developer Enhearten Media is at the centre of the hype. Their highly anticipated next-gen grand-scale RTS, Sanctuary: Shattered Sun, has taken Kickstarter by storm, smashing through its funding target within a matter of hours.

    As of 24 July, the campaign has raised an astounding US$326,000 (AU$466,000) from more than 3,500 backers—reaching a staggering 326% of its original AU$143,000 goal.

    A Sensation from Minute One

    When the crowdfunding campaign launched on 21 July, strategy fans rushed to support the project. The response was immediate and overwhelming:

    • 30 Minutes: Early bird reward tiers completely sold out.
    • Under 2 Hours: The primary funding goal was officially passed.
    • Day One: The campaign closed out its first 24 hours at a whopping 221% funded.

    For a genre that fans have long begged to see return to its glory days, Shattered Sun is proving that demand for deep, large-scale strategy games is stronger than ever.

    What Is Sanctuary: Shattered Sun?

    Designed as a spiritual successor to legendary grand-scale RTS titles like Supreme Commander and Total Annihilation, Sanctuary: Shattered Sun drops players onto the surface of a massive, star-encompassing Dyson Sphere.

    Key features driving the hype include:

    • Enormous Scale: Control thousands of units across massive 40km x 40km battlefields without tanking your PC performance, thanks to modern DOTS engine technology.
    • Terrain & Environmental Warfare: Reshape the battlefield with superweapons—shatter landmasses, collapse structural supports of the Dyson Sphere to send enemy bases plummeting into the sun, or freeze oceans to forge new land assault paths.
    • Streamlined Strategic Focus: Enjoy a flow-based economy and high-level strategic zoom that prioritises big-picture decision-making over frantic micro-management.

    Try the Demo Free on Steam Right Now

    If you want to sample the action before backing, you don’t have to take anyone else’s word for it. A free public demo is available to download on Steam right now, featuring single-player scenarios and training simulations designed to give commanders a taste of the mechanics, scale, and destruction.

    How to Get Involved

    The Kickstarter campaign is set to run until 20 August, giving backers plenty of time to unlock stretch goals, secure exclusive reward tiers, and help shape the future of the game.

    Head over to Steam to grab the demo, check out the campaign on Kickstarter to lend your support, and see if you have what it takes to dominate humanity’s greatest megastructure!

    Find out more here

    #ShatteredSun #SanctuaryShatteredSun #RTS #IndieGames #GamingNews #Kickstarter #SteamDemo #PCGaming #TechMash

  • Build an Empire, Defend Your Wealth: City States: Medieval 1.0 Is Out Now!

    Build an Empire, Defend Your Wealth: City States: Medieval 1.0 Is Out Now!

    If you love deep strategy, bustling city builders, and heart-pounding tactical combat, your next gaming obsession has arrived. City States: Medieval has officially left Early Access and launched its full 1.0 version today!

    Published by indie.io, this impressive hybrid genre-blender lets you rise from humble beginnings as a single medieval settlement to a powerful, sprawling trade empire. But beware: as your coffers fill with gold and your influence spreads, the great powers of the realm will take notice—and they’ll be coming for your wealth.

    Here is everything you need to know about today’s full release.

    What Makes City States: Medieval Special?

    Unlike traditional strategy titles that focus on just one aspect of realm management, City States: Medieval seamlessly blends three core gaming pillars:

    1. Intricate City-Building: Design, expand, and manage a thriving medieval city. Optimise supply chains, manage population happiness, build infrastructure, and lay down robust defensive walls.
    2. Grand Strategy & Trade Empires: You aren’t playing in a bubble. Send out merchant caravans, establish lucrative trade routes, forge alliances, or outmanoeuvre rival factions on a broader world map to build economic dominance.
    3. Real-Time Siege Warfare: When peace fails, the real test begins. Defend your city from massive enemy armies or lay siege to rival fortresses. Command your troops, deploy siege weapons, and hold the line in intense real-time battles where your city’s layout directly affects your defence strategy.

    Shaped by the Community

    The jump to Version 1.0 isn’t just a label—it’s the culmination of dedicated development and crucial community feedback gathered throughout its Early Access journey. The full release brings refined mechanics, polished UI, expanded tech trees, improved combat AI, and a fully realised endgame experience that ensures your empire-building journey stays challenging and rewarding from start to finish.

    Price, Platforms & Special Launch Discount

    Ready to stake your claim? City States: Medieval is available now on Steam and the indie.io Store for $19.99 USD.

    To celebrate today’s 1.0 milestone, you can grab the game with a 20% launch discount for a limited time!

    Not sure if you’re ready to rule? The developers have also released a brand-new free demo alongside the full launch, giving you the chance to test your strategic skills and build your first town before committing a single coin.

    The Verdict

    Whether you’re a veteran of grand strategy games, a city-building enthusiast, or someone who loves the adrenaline rush of real-time castle sieges, City States: Medieval offers a deep, rewarding sandbox experience that will easily consume hours of your time.

    Head over to Steam or the indie.io store today, download the demo or grab the discounted full game, and see if you have what it takes to build—and defend—a medieval empire!

    Find out more here

    #CityStatesMedieval #IndieGames #GamingNews #PCGaming #Steam #GrandStrategy #CityBuilder #RTS #StrategyGames #TechMash #indieio

  • High-Stakes Strategy: The Radio Commander Series Expands with Two Brand-New Chapters!

    High-Stakes Strategy: The Radio Commander Series Expands with Two Brand-New Chapters!

    Strategy gamers and WWII enthusiasts, pull up a chair to the war table and dust off your maps. During the recent Slitherine Next showcase, publisher Slitherine announced that the critically acclaimed Radio Commander series is officially expanding with two brand-new standalone chapters.

    If you played the original Radio Commander: Vietnam ’64, you know the thrill (and anxiety) of leading troops into battle without ever stepping foot on the frontlines. Now, the series is taking its signature “fog of war” mechanics to two of World War II’s most iconic, high-stakes theatres: the vast Pacific Ocean and the skies above Great Britain.

    Here is everything you need to know about the upcoming expansions, fresh scenarios, and brand-new challenges heading your way.

    1. Radio Commander: Pacific ’41

    Estimated Deployment: Winter 2026

    Can you command an entire war effort when your only window to the battlefield is a radio frequency and a paper map?

    Radio Commander: Pacific ’41 shifts the action to the brutal Pacific Theater of World War II. Players will take charge of complex, multi-faceted operations across land, sea, and air—all managed entirely from the operations room.

    What to Expect:

    • True Fog of War: You won’t see combat directly. You must interpret fragmented intelligence, static-heavy radio transmissions, and delayed updates to issue orders.
    • Combined Arms Operations: Coordinate land assaults, naval bombardments, and tactical air support across vast oceanic battlefields.
    • High-Stakes Decision Making: In a theatre where distance and timing mean everything, a single misunderstanding over the radio can send an entire unit into an ambush.

    2. Radio Commander: Battle of Britain ’40

    Status: Wishlists Now Open on Steam

    While Pacific ’41 focuses on expansive land and sea battles, Battle of Britain ’40 takes the series into the skies for a completely new, logistics-heavy management experience.

    Taking the helm at RAF Fighter Command during one of history’s most critical air campaigns, players must defend British soil from the Luftwaffe—without ever touching a flight stick.

    What to Expect:

    • Operations Room Command: Direct interceptors using real-time radar contacts, intelligence reports, and command room plotting boards.
    • Expanded Management Systems: It’s not just about giving orders. You’ll have to manage pilot fatigue, squadron morale, fuel reserves, and resource allocation.
    • Full Historical Campaign: Experience the campaign from the opening German air offensive straight through to the Blitz, inspired by actual RAF command centre documentation and historic procedures.

    Why Strategy Fans Should Be Excited

    Since Slitherine acquired the franchise, they’ve doubled down on what made Radio Commander special: pure immersion and psychological tension. Most RTS games give you a “god-view” of the battlefield. The Radio Commander series strips that luxury away, forcing you to rely on cunning, patience, and cool-headed decision-making when information is incomplete.

    With two vastly different historical settings—one spanning the Pacific Ocean and the other defending the British skies—the franchise is delivering fresh tactical scenarios that test strategy gamers in entirely new ways.

    Wishlist Now!

    Both titles share the authentic soul of the original while adding deeper management layers and completely new combat theatres. Wishlists are officially open on Steam—so ready your radio, sharpen your instincts, and prepare for deployment.

    Which chapter are you most excited to command—the skies over Britain or the islands of the Pacific? Let us know in the comments below!

    Find out more here

    #RadioCommander #StrategyGames #Slitherine #WW2Gaming #PCGaming #RTS #GamingNews #RadioCommanderPacific41 #BattleOfBritain40 #TechMash #Gaming

  • Tactical Strategy Meets Dark Fantasy-SciFi: Liquidation Hits Steam Early Access This August!

    Tactical Strategy Meets Dark Fantasy-SciFi: Liquidation Hits Steam Early Access This August!

    RTS fans, assemble! Iconic publisher MicroProse and indie developer Divio have officially dropped a brand-new announcement trailer revealing that their highly anticipated real-time strategy game, Liquidation, will enter Steam Early Access on August 4.

    If you miss the golden era of tactical RTS combat where positioning, unit composition, and micro-management actually mattered—rather than just spamming high-population death balls—Liquidation might just be the exact game you’ve been waiting for.

    Welcome to Veá: Where Sci-Fi Meets Dark Fantasy

    Set in the shattered, war-torn world of Veá, Liquidation takes place in the aftermath of a catastrophic event known as “The Splintering.” Entire civilisations were wiped out, and in the aftermath, a mysterious, vital substance known as Quenrium rose from the depths. As the only resource capable of sustaining life on a dying planet, Quenrium has sparked a brutal conflict across the globe.

    What sets the lore apart is its unique fusion of futuristic technology, dark magic, and demonic nightmare creatures.

    Command Three Distinct Factions

    When Liquidation drops in Early Access, players will be able to take control of three asymmetrical factions, each boasting its own distinct identity, unit roster, and strategic playstyle:

    1. The Twilight Crusade: Fanatical zealots in radiant golden armour. Guided by unshakable faith, they aim to enforce absolute order across Veá and purge anyone standing in their way.
    2. The Scourge Alliance: A desperate coalition uniting the primal ferocity of Lamia tribes with high-tech Frogkin weaponry to ensure survival against overwhelming odds.
    3. The Legion: Infernal demonic horrors pouring into Veá through a tear in reality, driven purely by the dark will of their nether-realm master.

    Key Game Features to Look Forward To:

    • Tactical Real-Time Combat: Battles focus on mid-sized armies, intelligent unit positioning, cover mechanics, and synergy over mindless unit spamming.
    • Heroic Commanders: Lead your forces with powerful commander heroes who level up and unlock tide-turning abilities throughout the match without completely trivialising your standard army.
    • Single-Player & Multiplayer Modes: Prepare to jump into campaign scenarios, skirmish modes, and online player-vs-player (PvP) matches.
    • Community-Driven Early Access: Divio plans to use the Early Access period to closely work alongside the RTS community to balance gameplay, polish systems, and roll out new content based on direct player feedback.

    Mark Your Calendars

    Whether you’re a long-time fan of classic RTS titles like Warcraft III or Dawn of War, or simply looking for a fresh, atmospheric strategy game, Liquidation is shaping up to be a standout release.

    Head over to Steam, add Liquidation to your wishlist today, and get ready for battle when Early Access launches on August 4!

    Find out more here

    #Liquidation #MicroProse #Divio #RTS #PCGaming #Steam #SteamEarlyAccess #GamingNews #StrategyGames #TechMash #GamingCommunity #IndieDev