Tag: #SaberInteractive

  • The Machine God Arrives: Space Marine 2 Techmarine Update is Live!

    The Machine God Arrives: Space Marine 2 Techmarine Update is Live!

    The prayers to the Omnissiah have finally been answered. Saber Interactive has officially deployed Patch 12.0 for Warhammer 40,000: Space Marine 2, bringing with it the most significant gameplay shift since launch: the Techmarine class.

    Whether you’re a lore-hound who lives for the Cult of Mars or just someone who wants to let a turret do the heavy lifting while you swing a massive axe, this update is a game-changer. Here is everything you need to know about the Techmarine Update.

    New Class: The Techmarine

    The Techmarine joins the roster as the seventh playable class, and he isn’t just a “support” unit. This is a master of area denial and crowd control, designed to hold the line when the Tyranid swarms get too thick.

    Ultimate Ability: Servo-Gun: Bolted directly to your Power Pack, this automated weapon acts as a third arm. When activated, it locks onto targets in your line of sight, providing continuous fire while you focus on melee or secondary objectives.

    The Omnissian Axe: An exclusive new melee weapon for the Techmarine. It’s built for wide, sweeping strikes, making it perfect for carving through gaunts.

    Sentry Interactions: In a brilliant lore-friendly touch, Techmarines can locate and “re-awaken” Tarantula Sentry Turrets found throughout PvE maps, restoring their ammo and keeping the defence alive.

    Pro Tip: In PvP (Eternal War), the Techmarine takes on the mantle of the Red Corsair Warpsmith. Same mechanics, way more spikes.

    New PvE Mission: “Disruption”

    Think you’ve mastered the Hive City of Avarax? Think again. The update introduces a brand-new Operation titled Disruption.

    Squad Veridian is tasked with reinforcing Cadian defences against a massive Tyranid swarm, but things take a turn for the Warp when the Thousand Sons show up to profane a local cathedral. Expect verticality, heavy firelanes, and plenty of opportunities to test out that new Servo-Gun.

    Cosmetics: Raven Guard and Carcharodons

    For the fashion-forward Astartes, Season Pass 2 owners are getting a massive injection of drip:

    Raven Guard Champion Pack: A stunning full-body skin for the Assault class, dripping with avian skulls and feathers.

    Carcharodons Cosmetic Pack: Finally, the “Space Sharks” get their due. This pack includes thematic pauldrons and helmets featuring the brutal, tribal aesthetic of the Space Marines’ most terrifying nomadic chapter.

    Voice Pack 1: You can now swap your character’s voice to match specific chapters like the Blood Angels, Space Wolves, or Black Templars, with over 1,300 new lines.

    Key Quality of Life Changes

    Saber didn’t just stop at the new class. Patch 12.0 includes several “fan-requested” fixes:

    Head Swapping: Faces are no longer class-locked! You can finally put your favourite scarred veteran’s head on any class.

    Restorative Stimms: A new PvE item that provides health over time, encouraging a slightly more aggressive “front-line” playstyle.

    Balance Tweaks: The “Volatile Sentry” perk received a massive buff (from 40% to 1000% damage), making the Techmarine’s turrets feel like actual instruments of the Emperor’s wrath rather than pea-shooters.

    The Techmarine Update is available now as a free download for all players on PS5, Xbox Series X|S, and PC. It’s time to grab your axe, chant the Litany of Ignition, and show the enemies of Mankind that the machine is strong.

    Find out more here – https://www.focus-entmt.com/en/news/warhammer-40000-space-marine-2-brings-the-techmarine-to-the-fight-with-its-newest-update

    #SpaceMarine2 #TechmarineUpdate #Warhammer #FocusEntertainment #SaberInteractive #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames #gamesworkshop

  • John Carpenter’s Toxic Commando demo can be played now on Steam

    John Carpenter’s Toxic Commando demo can be played now on Steam

    If you’re the type of person who thinks the only thing missing from a zombie outbreak is a high-octane soundtrack and a massive off-road truck, then John Carpenter’s Toxic Commando is likely already on your radar.

    Announced as a collaboration between the “Master of Horror” himself and the developers at Saber Interactive, this game looks like a fever dream birthed in a 1980s VHS store. Here’s everything we know about this upcoming co-op slaughterfest.


    The Vibe: ’80s Horror Meets Modern Mayhem

    John Carpenter isn’t just a name slapped on the box for branding. The game leans heavily into his signature aesthetic: gritty atmosphere, synth-heavy beats, and a touch of campy “tough guy” energy. It feels less like a survival horror game where you’re counting every bullet and more like an over-the-top action flick where the bullets are endless, and the explosions are cinematic.

    The Plot (In a Nutshell)

    • The Problem: An experimental attempt to harness the Earth’s core went horribly wrong, awakening the Sludge King.
    • The Result: The soil is mutated, the dead are rising, and the world is turning into a literal toxic wasteland.
    • The Solution: You and your friends play as “Commandos”—mercenaries hired to drive into the heart of the chaos and close the breach.

    Gameplay: Mud, Blood, and Gears

    Saber Interactive is leveraging its experience from World War Z and SnowRunner, which is a fascinating combination.


    Why We’re Excited

    Most modern shooters try to be “gritty” and “realistic.” Toxic Commando is doing the opposite. It’s embracing the neon-soaked, over-the-top violence of the 80s.

    “I’m a fan of video games, and I’m a fan of horror,” Carpenter said regarding the project. And it shows. The trailers emphasize the fun factor—blasting monsters while Bon Jovi’s “You Give Love a Bad Name” blares in the background.

    It’s a game that knows exactly what it is: a loud, bloody, high-speed romp through a supernatural apocalypse.


    Final Thoughts

    While we’re still waiting for a definitive release date in 2025/2026, the pedigree behind the project is promising. If Saber can nail the driving mechanics as well as they did the shooting, this could be the premier co-op experience for horror fans.

    Find out more here – https://community.focus-entmt.com/focus-entertainment/toxic-commando

    #FocusEntertainment #SaberInteractive #JohnCarpenter #ToxicCommando #actionhorrorvideogame #games #gaming #gamers #platformgames #gameplay #demogames #videogames

  • Kingdom Come: Deliverance – Next-Gen Update

    Kingdom Come: Deliverance – Next-Gen Update

    Whether you’re a veteran of the Bohemian wilds or a fresh-faced Henry just learning which end of the sword to hold, the news we’ve all been waiting for is finally here.

    Warhorse Studios just “shadow-dropped” the Kingdom Come: Deliverance Next-Gen Update (Patch 1.9.7). Released on February 13, 2026, this update finally brings the 2018 cult classic up to speed with modern hardware. If you’ve been struggling with the 30 FPS cap on consoles, your patience has officially been rewarded.


    What’s in the Update?

    This isn’t just a simple patch; it’s a native overhaul for the PlayStation 5 and Xbox Series X|S. Here is the breakdown of the technical “glow-up” Henry just received:

    1. The 60 FPS Holy Grail

    The most significant change is the jump from 30 FPS to up to 60 FPS. The game now utilises the extra horsepower of current-gen consoles to ensure that combat—which is already famously “weighty”—feels significantly smoother and more responsive.

    2. 4K Visuals & “Ultra” Settings

    Warhorse has essentially ported the PC “Ultra Quality” settings over to consoles.

    • Resolution: Native rendering at 1440p, upscaled to a crisp 4K.
    • HD Textures: High-resolution assets for clothing, foliage, and stone walls.
    • Improved Draw Distance: Reduced pop-in for trees and NPCs when galloping through the countryside.

    3. Quality of Life & New Content

    • Cross-Gen Save Transfer: You can seamlessly move your PS4/Xbox One progress to the new native versions.
    • New Languages: Official Czech and Japanese voice-overs have been added, alongside improved localisation for several other languages.
    • Free Rewards: Linking a Deep Silver account now grants you a unique horse caparison (barding) once you finish the prologue.

    How Much Does It Cost?

    The best part? It’s free. If you already own Kingdom Come: Deliverance on PS4 or Xbox One, you can download the native next-gen version at no extra cost.

    For newcomers, the Royal Edition (which includes all DLCs) has been seeing massive discounts on digital storefronts recently—sometimes as low as $7.99—making it the perfect time to experience the story before jumping into the sequel.


    Why Now?

    This update arrives as Warhorse celebrates a massive milestone: the original game has officially surpassed 10 million copies sold. It also serves as a perfect bridge for fans who have spent the last year playing Kingdom Come: Deliverance II (released in early 2025) and want to revisit Henry’s humble beginnings without the “graphical shock” of 8th-gen tech.

    “Henry’s journey has never looked—or performed—better. It’s the definitive way to experience one of the most immersive RPGs ever made.”

    Are you planning a return to Bohemia, or is this your first time picking up a mace? Let me know your favourite Henry-ism in the comments!

    Find out more here – https://www.deepsilver.com

    #KCD2 #KingdomComeDeliverance #openworld #RPG #story #firstperson #medieval #WarhorseStudios #DeepSilver #SaberInteractive #games #gaming #gamers #videogames

  • Yeah, We’re Thinking He’s Back: Lionsgate and Saber Interactive Reveal AAA John Wick Game

    Yeah, We’re Thinking He’s Back: Lionsgate and Saber Interactive Reveal AAA John Wick Game

    The High Table has issued a new directive, and this time, the target is your console. During the February 2026 Sony State of Play, Lionsgate and Saber Interactive officially pulled back the curtain on the project fans have been demanding for years: a high-budget, AAA John Wick video game.

    While the franchise has dipped its toes into the digital world before with the VR title Chronicles and the tactical John Wick Hex, this marks the first time the “Baba Yaga” will be getting a full-scale, third-person action experience designed to mirror the cinematic intensity of the billion-dollar film series.


    What We Know So Far

    The announcement came with a slick reveal trailer that confirmed several key details that should make any action fan breathe a sigh of relief:

    • Keanu Is In: This isn’t just a licensed skin. Keanu Reeves is officially reprising his role, providing both his likeness and voice to ensure the game feels like a true extension of the films.
    • A Prequel Story: The game features an original narrative set years before the “Impossible Task.” It promises to explore John’s prime, introducing familiar faces alongside brand-new characters created specifically for the game.
    • The Dream Team: Saber Interactive—the studio fresh off the massive success of Warhammer 40,000: Space Marine 2—is leading development. Even better? Franchise visionary Chad Stahelski is collaborating closely on the project to nail the “gun-fu” choreography.

    Mastering the Art of Gun-Fu

    Saber Interactive isn’t just making a standard shooter. The studio has emphasised that the combat system is being built from the ground up to replicate the unique rhythm of the movies.

    “Our goal is to create a wholly immersive experience unlike any other… something that blurs the line between movies and video games.” — Jesus Iglesias, Game Director at Saber Interactive

    Key Gameplay Features:

    • Signature Gun-Fu: A seamless blend of close-quarters grappling and precision firearm play.
    • Cinematic Camerawork: Dynamic angles designed to mimic the long takes and “neon-noir” aesthetic of the films.
    • Intense Driving: High-octane vehicle sequences that go beyond simple travel, likely incorporating the car-combat seen in Chapter 4.
    • Mature Tone: True to its roots, the game is being developed for mature audiences, promising the grit and brutality the series is known for.

    Release Details & Platforms

    While we don’t have a confirmed release date yet, the project is officially in active development for the following platforms:

    • PlayStation 5
    • Xbox Series X|S
    • PC

    You can already head over to your digital storefront of choice to add the “Untitled John Wick Game” to your wishlist.


    The Verdict

    With the creative powerhouse of Saber Interactive at the helm and the direct involvement of Chad Stahelski and Keanu Reeves, this is shaping up to be the definitive John Wick experience. It’s not just a game; it’s an invitation to step into the well-tailored suit of the world’s most dangerous man.

    Be seeing you.

    Find out more here;

    Saber Interactive – https://shorturl.at/20F8O

    #StateOfPlay #JohnWick #JohnWickGame #Gaming #PCgaming #Xbox #PS5 #TheHighTable #Hitman #games #gamers #videogames #Lionsgate #SaberInteractive

  • Pre-order Docked on PC and consoles now

    Pre-order Docked on PC and consoles now

    If you’re looking for a game that perfectly blends atmosphere with high-stakes tension, you need to keep Docked on your radar.

    Developed by No-Brake, this indie title isn’t just another horror game—it’s a masterclass in “liminal space” dread. You play as a caretaker tasked with maintaining a massive, eerily silent sea dock. Your only job? Make sure the lights stay on.

    Why It’s Grabbing Everyone’s Attention:

    The Sound Design: The creak of the metal and the distant roar of the ocean do more to unnerve you than any jump scare ever could.

    The Aesthetic: It captures that low-fi, industrial gloom that feels both nostalgic and deeply claustrophobic.

    The Mystery: What exactly is lurking under the waves, and why does the dock feel like it’s waiting for something?

    The Verdict: It’s a short, punchy experience that proves you don’t need a massive budget to create a massive amount of anxiety. Perfect for a late-night session—if you don’t mind feeling a little uneasy the next time you’re near the water.

    Have you played it yet, or are you looking for tips on how to survive your first shift?

    Find out more here – https://sabr.gg/Docked

    #docked #gaming #simulation #preorder #SaberInteractive

    #port #ships #cranes #cargo #games #gaming #gamers #videogames

  • Pre-order John Carpenter’s Toxic Commando now

    Pre-order John Carpenter’s Toxic Commando now

    If you’ve been itching for a co-op shooter that feels like a 1980s fever dream, the John Carpenter’s Toxic Commando demo is exactly the shot of adrenaline you need.

    Saber Interactive isn’t just leaning into the “over-the-top action” trope; they’re driving a spike-covered truck right through it. Here’s the breakdown of what makes this demo a gore-soaked delight:

    The Vibe: Pure 80s Horror-Action

    Imagine if Big Trouble in Little China had a baby with World War Z. The demo highlights Carpenter’s signature influence—think pulsing synth soundtracks, neon-drenched environments, and a healthy dose of “don’t take yourself too seriously” humour.

    The Gameplay: Mass Carnage

    The Swarm Tech: Using the Swarm Engine (the same tech behind World War Z), the demo throws hundreds of “Sludge” mutants at you simultaneously. It’s chaotic, but incredibly satisfying to thin the herd.

    The “Commando” Classes: You get a taste of different roles—from the heavy hitter to the medic—each with abilities that feel distinct but necessary for survival.

    Vehicle Mayhem: This isn’t just a “boots on the ground” shooter. The demo features vehicle-based combat that feels heavy, crunchy, and surprisingly polished.

    Find out more here – https://community.focus-entmt.com/focus-entertainment/toxic-commando

    #JohnCarpenter #ToxicCommando #preorder #demogame #zombies

    #SaberInteractive #FocusEntertainment #fps #shooter #adventure #games #gaming #gamers #videogames

  • What’s Happening In SnowRunner Season 17

    What’s Happening In SnowRunner Season 17

    SnowRunner has officially kicked off its fifth year of content with the launch of Season 17: Repair & Rescue, released on January 27, 2026. This update takes players to the rugged landscapes of Western Asia, specifically the new region of Zurdania, shifting the focus toward reconstruction and sustainable development.

    Welcome to Zurdania

    Season 17 introduces two sprawling 4km² maps: Zurdan Valley and Landslide Valley. Following a series of devastating weather events and crop failures, players are tasked with breathing life back into this mountainous region.

    The mission set is diverse, moving beyond simple hauling to focus on:

    Agricultural Rehabilitation: Improving soil fertility and introducing new farming techniques.

    Infrastructure & Energy: Building a massive solar farm to ensure the region’s future sustainability.Heritage & Tourism: Renovating ancient historical monasteries and constructing a luxury hotel complex to attract visitors back to the peaks.

    New Off-Road Specialists

    To tackle the muddy valleys and steep inclines of Zurdania, two new vehicles have been added to the roster:

    Voron G-5352 Heavy Duty

    A multi-purpose workhorse capable of long-range supply missions and pulling medium trailers.

    Jangsu RX600Off-Road

    An agile, fuel-efficient support specialist designed for light-to-medium cargo hauling in tight spots.

    New Gameplay Mechanic:

    A significant addition in Season 17 is the Worksite mission type. Unlike standard contracts, Worksites are non-essential jobs that appear on the map to unlock valuable shortcuts.

    How it works: Players must drive into a green “Worksite” zone to see the specific cargo requirements.

    The Benefit: Completing these tasks restores road networks and bridges, making previously “impossible” routes accessible for the game’s largest 8-slot trailers.

    Availability

    Season 17: Repair & Rescue is the first instalment of the Year 5 Pass. It is available now as a standalone purchase or as part of the pass on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC.

    Note: Owners of the Year 5 Pass also receive the exclusive Pathfinders Vinyl Wrap Pack, which includes new skins for the KHAN Lo4F, Azov 64131, KOLOB 74941, and ANK MK38.

    Find out more here – https://tinyurl.com/3nx5twh9

    #Snowrunner #SnowrunnerSeason17 #Zurdania #Trucks #Driving

    #SaberInteractive #FocusHomeInteractive #VehicleSimulation #Adventure #games #gaming #gamers #videogames

  • When Worlds Collide: World War Z x The Walking Dead DLC

    When Worlds Collide: World War Z x The Walking Dead DLC

    The wait for the ultimate zombie crossover is over. As of January 29, 2026, Saber Interactive has officially released the World War Z x The Walking Dead DLC, bringing the gritty, character-driven atmosphere of AMC’s hit series into the high-octane swarm mechanics of World War Z.

    For fans who have spent years debating how Rick Grimes would handle a “Zeke” mountain, this expansion provides a definitive (and bloody) answer.


    New Story Campaign: The Iconic Road

    The DLC introduces a brand-new story episode featuring three chapters set in legendary locations from the show. Rather than just being “WWZ maps with a coat of paint,” these levels have been redesigned to feel more claustrophobic and tense, mirroring the survival horror roots of The Walking Dead.

    • The Prison: Navigate the fences and cell blocks where the group once sought refuge.
    • Alexandria Safe Zone: Defend the walls of the community against an encroaching tide.
    • Grady Memorial Hospital: A haunting urban crawl through the remnants of Atlanta.

    Playable Legends

    Forget the generic survivors; you can now step into the boots of the “Big Four.” Perhaps most excitingly, Andrew Lincoln and Norman Reedus have returned to provide voice acting for their respective characters, ensuring the authentic grit of the show remains intact.

    CharacterSignature Weapon Skin
    Rick GrimesRick’s Colt Python (for the Revolver Casull 6)
    Daryl DixonDaryl’s Crossbow (for the Crossbow Repeater X)
    MichonneNew Melee: Michonne’s Katana
    NeganNew Melee: Negan’s Bat “Lucille”

    Slower Swarms, Deadlier Threats

    In a bold gameplay shift, the Zekes in this campaign have been replaced by Walkers. While they move slower than the typical World War Z sprinter, they are no less lethal. To keep veteran players on their toes, the DLC introduces the Spiked Walker—a new special infected with an armoured head and a body covered in rebar that causes bleeding damage on contact. You’ll need to knock them prone before you can finish them with a melee strike.


    “We wanted to prove that slow and fast zombies can coexist, albeit delightfully un-peacefully.” — Saber Interactive Dev Blog

    Availability

    The DLC is available now for £7.99 / $9.99 on:

    • PC (Steam & Epic Games Store)
    • PlayStation 5 & PlayStation 4
    • Xbox Series X|S & Xbox One

    Whether you’re a Rick Grimes loyalist or just want to see how “Lucille” handles a swarm of five hundred zombies, this crossover is a massive milestone for the genre.

    Find out more here – https://wwzgame.com

    #WorldWarZxTheWalkingDeadDLC #zombies #WorldWarZ #TheWalkingDead #DLC

    #saberinteractive #wwz #apocalypse #games #gaming #gamers #videogames

  • When the Swarm Meets the Survivors: Diving Deep into the World War Z x The Walking Dead DLC

    When the Swarm Meets the Survivors: Diving Deep into the World War Z x The Walking Dead DLC

    What happens when the fastest zombies in gaming collide with the grittiest survivors in TV history? We just found out.


    If you’re a fan of zombie media, there are two very distinct flavors that have dominated the last decade.

    On one side, you have World War Z (WWZ): high-octane, cooperative chaos where the sheer volume of the undead—flowing like water over walls and through streets—is the primary threat. It’s fast, loud, and adrenaline-fueled.

    On the other side, you have The Walking Dead (TWD): a slow-burn study of human endurance where resources are scarce, every bullet counts, and the shambling “walkers” are often secondary to the threat of other living people.

    For years, gamers have debated: “Could Rick Grimes survive a WWZ swarm?” or “How would a WWZ slasher class fare with only Daryl’s crossbow?”

    Well, Saber Interactive just answered those questions. The World War Z x The Walking Dead crossover DLC is finally here, and it’s a fascinating, brutal collision of two very different apocalypses. I got hands-on with the new content, and here is the breakdown.


    The Survivors: Icons Join the Fight

    The biggest draw here, naturally, is the new playable characters. We aren’t just getting generic skins; we are getting full-voiced models of the Atlanta survivors, each designed to fit into existing WWZ classes while retaining their unique flair.

    • Rick Grimes (The Gunslinger): Rick feels incredibly grounded. His signature Python revolver is a beast, acting as a unique starting secondary that packs a massive punch against special infected. His perks focus on team buffs and precision headshots under pressure.
    • Daryl Dixon (The Fixer/Slasher Hybrid): Daryl is interesting. He comes equipped with his iconic crossbow (which is surprisingly viable in WWZ due to its ability to pierce multiple Zeke quietly). He excels at stealth kills before the swarm hits and has high melee stamina.
    • Michonne (The Slasher): This was the no-brainer. Michonne is terrifying in this engine. Her katana swings are wider and faster than standard machetes, turning her into a lawnmower when caught in a narrow corridor. If you love the melee playstyle, she is now your main.
    • Carol Peletier (The Hellraiser): A surprise, but a welcome one. Reflecting her evolution in the show into a one-woman army, Carol is decked out for explosive damage. Her ability to clear crowds with improvised explosives is crucial when the swarm mechanics kick in.

    The Gameplay Mashup: Gritty vs. Speedy

    How do you put TWD’s slow-paced tension into WWZ’s sprinting mayhem? The developers made some smart choices here.

    The DLC introduces a new campaign episode set in the American South, titled “Georgia Burning.” The atmosphere is pure TWD—sun-bleached highways, abandoned camps, and oppressive humidity.

    But the real change is in the enemy variety. Alongside the usual sprinting Zeke, the DLC peppers in “Walkers.” These are significantly tougher, slower zombies that don’t go down easily to body shots. They act as mobile sandbags, blocking doorways and absorbing fire while the fast Zeke swarm around them.

    Furthermore, this campaign features a “Scarcity Modifier.” Ammo crates have fewer refills, and heavy weapons are harder to come by. This forces a very TWD style of play: conserve ammo during the quiet moments, rely on Michonne and Daryl for silent takedowns, and unleash hell only when the swarm music starts. It adds a layer of tactical dread that WWZ sometimes lacks.


    The Verdict: A Perfect Mismatch

    This DLC shouldn’t work. The philosophies of the two franchises are polar opposites. Yet, the contrast is exactly what makes it fun.

    Playing as Rick Grimes, standing atop an overturned RV, frantically reloading his Python while literally thousands of Zeke pile up against the vehicle, feels like the ultimate fan-fiction come to life. It grounds the cartoonish excess of WWZ with character weight, and it gives the TWD crew the high-budget action sequence they deserve.

    If you own World War Z, this is essential content. It’s more than just a character pack; it’s a successful merging of two titans of the zombie genre. Grab your katana, count your bullets, and get ready for the horde.

    The World War Z x The Walking Dead DLC is available now on PC and consoles.

    World War Z x The Walking Dead DLC – https://wwzgame.com/

    #WorldWarZxTheWalkingDeadDLC #games #gaming #gamers #amc #zombies #apocalypse #WorldWarZ #TheWalkingDead #DLC #SaberInteractive #videogames

  • Hell is Calling: Everything We Know About Clive Barker’s Hellraiser: Revival

    Hell is Calling: Everything We Know About Clive Barker’s Hellraiser: Revival

    The chilling universe of Clive Barker’s Hellraiser is preparing to open its gateway once more, but this time, you’ll be the one stepping into the Labyrinth. After a critically acclaimed 2022 film reboot, the franchise is taking a gruesome turn into the world of video games with the upcoming single-player survival horror title, Clive Barker’s Hellraiser: Revival.

    Slated for release in 2026 by Saber Interactive and Boss Team Games, this is not just another horror game—it’s an all-new, story-driven chapter in the Hellraiser canon, promising to deliver the franchise’s trademark blend of exquisite pain and unholy pleasure.


    The Genesis Configuration and the Labyrinth

    The game introduces a new narrative focusing on a character named Aidan. His girlfriend, Sunny, has been pulled into the otherworldly hellscape known as the Labyrinth by the dreaded Cenobites. To save her, Aidan must wield the power of a mysterious puzzle box—the Genesis Configuration—a new iteration of the iconic Lament Configuration.

    • The Story: Aidan must use the power of the Genesis Configuration to navigate Hell and escape the Cenobites’ clutches, unwittingly kickstarting Pinhead’s ritual to unleash greater torment upon the world.
    • The Gameplay: Advertised as a first-person action horror survival experience, players will combine earthly weapons with the hellish, unique abilities granted by the Configuration to fight against a terrifying array of enemies: hell’s wretches, deviants, cultists, and infernal priests.
    • The Atmosphere: Early previews from Gamescom 2025 have already cemented the game’s reputation for extreme, uncompromising gore and “mature” themes, with some reports even mentioning that developers had “sick bags at the ready.” This is clearly a title that aims to push the rating system to its absolute limits, staying true to Barker’s vision of sadomasochistic horror.

    The Return of the Hell Priest

    No Hellraiser experience is complete without its terrifying master, and in a massive win for fans, the original Pinhead himself, Doug Bradley, is reprising his iconic voice role for the game.

    Bradley, who hasn’t played the character in over twenty years, expressed his excitement in a recent developer diary, saying his first thought was, “At last! What kept you?” His return promises an authentic, chilling performance that will anchor the game’s dark, discomforting narrative.

    The developers have described the story as a “dark and discomforting journey about people with inner voids,” a perfect fit for Pinhead’s philosophy on the nature of pain and pleasure.


    Available on New-Gen Consoles and PC

    Clive Barker’s Hellraiser: Revival is currently scheduled for release in 2026 on the following platforms:

    • PlayStation 5
    • Xbox Series X|S
    • PC (via Steam)

    While the exact release date is still listed as “TBA,” the excitement is already building, especially with the release of new developer diaries that promise a journey into the franchise’s deepest, most disturbing lore.

    If you have an insatiable thirst for horror, if you crave experiences that blur the line between agony and ecstasy, then ready your nerves—the Cenobites are preparing their beautiful suffering for you.


    Are you excited for the return of Pinhead and the Cenobites in a video game format? What level of gore do you think the developers will achieve? Share your thoughts below!

    Clive Barker’s Hellraiser: Revival – https://hellraisergame.com

    #CliveBarkersHellraiserRevival #CliveBarker #HellraiserRevival #Hellraiser #horror #Pinhead #Cenobites #SaberInteractive #BossTeamGames #games #gaming #gamers #videogames

  • World War Z: Aftermath – A Horde of New Horrors Await!

    World War Z: Aftermath – A Horde of New Horrors Await!

    Fans of the cooperative zombie-slaying action of World War Z have something truly exciting to sink their teeth into: the new “Aftermath” DLC! This isn’t just a small content drop; it’s a significant expansion that brings new perspectives, new threats, and even more frantic fun to the already intense world of World War Z. So grab your strongest weapon, rally your squad, and let’s dive into what makes Aftermath a must-play for veterans and newcomers alike.

    First-Person Ferocity: A Game Changer!

    Perhaps the most impactful addition in Aftermath is the First-Person Mode. While the original game’s third-person perspective allowed for a good overview of the chaos, switching to first-person completely redefines the experience. Imagine standing shoulder-to-shoulder with your teammates, the towering waves of zombies now feeling even more immediate and terrifying as they surge towards you. Every close call, every headshot, every swing of a melee weapon feels incredibly visceral and personal.

    This new perspective isn’t just a gimmick; it genuinely amplifies the tension and immersion. You’ll find yourself more acutely aware of every rustle and groan, making the already challenging encounters even more heart-pounding. It’s an optional mode, so you can switch between perspectives, but once you go first-person, you might find it hard to go back!

    New Locations, New Dangers: Rome and Kamchatka

    Aftermath takes us to two brand new, distinct locations, each with its own unique challenges and atmosphere.

    First, we head to Rome. The ancient, beautiful streets of the Eternal City are now overrun with the undead. Fighting through iconic landmarks, navigating narrow alleyways, and utilising the urban environment for strategic defence creates a fresh tactical experience. The contrast between the historical grandeur and the apocalyptic horror is striking, making for some truly memorable battlefields.

    Then, the journey takes us to the frozen, unforgiving landscape of Kamchatka. This new episode throws players into brutal blizzards and desolate industrial zones, adding a layer of environmental hazard to the constant zombie threat. The harsh weather conditions can obscure vision and slow movement, demanding even greater coordination and resourcefulness from your team.

    Both locations bring new narrative elements, expanding the lore of the World War Z universe and giving players more reasons to fight against the relentless tide.

    The Swarm Just Got Angrier: New Special Zombies

    What’s a zombie game without new special infected to keep you on your toes? Aftermath introduces a terrifying new enemy: the Rats. No, not just a few scurrying rodents, but hordes of them that can quickly overwhelm unsuspecting players. These aren’t your typical slow-moving zombies; the rat swarm is fast, relentless, and demands a different approach to combat. You’ll need to be quick on your feet and communicate effectively to avoid being swarmed and torn apart.

    While the exact details of other new special zombies are best experienced firsthand, suffice it to say that the developers have found new ways to challenge players, forcing them to adapt their strategies and master new tactics.

    The Vanguard Class and Melee Mayhem

    Aftermath also brings a brand new playable class to the roster: the Vanguard. This class is designed for players who love to get up close and personal with the undead. Equipped with a powerful electrified shield, the Vanguard can literally charge through hordes of zombies, knocking them back and creating vital breathing room for their teammates.

    This emphasis on melee combat is further enhanced by a new, deeper melee system. Expect more variety in weapons, new perks, and satisfyingly brutal animations that make cleaving through the undead more enjoyable than ever.

    Horde Mode XL: The Ultimate Test

    If you thought the regular Horde Mode was intense, prepare yourself for Horde Mode XL. This new iteration significantly increases the number of zombies on screen, pushing the game’s Swarm Engine to its absolute limits. We’re talking about truly colossal hordes that will test your team’s coordination, resource management, and sheer grit. It’s the ultimate challenge for those who crave unrelenting action and want to see just how long they can survive against impossible odds.

    Final Thoughts: Is Aftermath Worth It?

    Absolutely. World War Z: Aftermath is more than just an expansion; it feels like a significant upgrade to the core game. The first-person perspective fundamentally changes the feel of combat, the new locations are beautifully designed and challenging, and the new class and enemies add valuable depth. For fans of the original, it’s a no-brainer. For those who haven’t jumped into World War Z yet, Aftermath offers the most complete and thrilling experience to date.

    So, if you’re ready to face an even bigger, badder, and more immersive zombie apocalypse, then gather your squad, load up, and dive into World War Z: Aftermath. The swarm awaits!

    World War Z – New DLC – https://wwzgame.com/

    #WorldWarZDLC #WorldWarZ #DLC #wwz #zombies #tactics #combat #apocalypse #thirdpersonshooter #SaberInteractive #PC #PlayStation #Xbox #NintendoSwitch #games #gaming #gamers #videogames

  • No Brains, No Brakes, No Filter: Why We’re Ready to Go Commando in John Carpenter’s Latest Horror Show

    No Brains, No Brakes, No Filter: Why We’re Ready to Go Commando in John Carpenter’s Latest Horror Show

    Few names conjure up images of gritty, synth-drenched, and utterly chilling horror like John Carpenter. The maestro behind classics like The Thing and Escape from New York is now lending his distinctive vision to the world of video games with the upcoming co-op shooter, John Carpenter’s Toxic Commando.

    Set to launch on March 12, 2026, this title from Saber Interactive and Focus Entertainment is shaping up to be the chaotic, over-the-top, 80s-inspired action-horror blast we’ve been craving.


    The Sludge God Rises

    The premise is pure Carpenter-esque pulp: A disastrous experiment to harness the Earth’s core energy backfires spectacularly, unleashing an eldritch entity known as the Sludge God. This monstrous force quickly terraforms the world, turning the soil into toxic scum and the populace into undead, mutated horrors.

    The only hope? A team of highly-trained mercenaries, which, due to budget cuts, is replaced by The Toxic Commandos. You are this squad—a rag-tag bunch of cannon fodder who must fight the unending hordes and send the Sludge God back to the underworld.

    Left 4 Dead Meets 80s B-Movie

    At its core, Toxic Commando is a four-player co-op first-person shooter, drawing clear inspiration from titles like World War Z and Left 4 Dead. But it injects a heavy dose of vehicular mayhem and class-based abilities to stand apart:

    • Horde Chaos, Powered by Swarm Engine: Saber Interactive, the team behind the frenetic action of World War Z, is utilising its proprietary Swarm Engine. Expect unbelievably dense waves of enemies that move with terrifying, fluid momentum.
    • Vehicular Vengeance: The semi-open maps encourage driving, and your favorite ride isn’t just transport—it’s a weapon. Find vehicles with mounted guns, winch tools for prying open resource caches, or even an ambulance for AoE healing. Turning zombies into roadkill has never been so satisfying.
    • Teamwork is Survival: With full crossplay across PS5, Xbox Series X/S, and PC, you and your friends will need to coordinate. The game is said to be stingy with resources, forcing players to rely on their unique class abilities and smart resource management to survive the overwhelming enemy swarms.

    The Synth-Sational Score

    What truly makes this a John Carpenter game is his involvement as both a consultant on the story and, crucially, the composer of the game’s musical score. Carpenter’s signature synth-heavy, brooding, and rhythmic soundtracks are synonymous with dread and atmospheric tension.

    If the music delivers that classic, minimalist Carpenter vibe, the action on screen will be elevated from a mere zombie shooter to a genuine throwback horror experience. It’s the perfect sonic backdrop for blasting sludgy abominations with a shotgun.


    Final Verdict (So Far)

    John Carpenter’s Toxic Commando promises an explosive cocktail of visceral FPS action, over-the-top 80s humour, and relentless, wave-based survival. It’s loud, it’s bloody, and it’s embracing the kind of schlocky-yet-cool aesthetic that only the horror master himself could inspire.

    Load up your weapon, call up your squad, and prepare to face the Sludge God. The world needs saving, and frankly, the cheap commandos are all that’s left.


    Are you ready to join The Toxic Commandos?

    John Carpenter’s Toxic Commando – https://www.focus-entmt.com/en/games/john-carpenters-toxic-commando

    #JohnCarpentersToxicCommando #JohnCarpenter #preorder #game #ToxicCommando #LeonsSecretStashDLC #firstpersonshooter #SaberInteractive #FocusEntertainment #gaming #gamers #videogames