Tag: #SimulationGame

  • CROWN AND COMPLETION — NOBLE FATES LEAVES EARLY ACCESS AFTER NEARLY FIVE YEARS, HITS 1.0 TODAY

    CROWN AND COMPLETION — NOBLE FATES LEAVES EARLY ACCESS AFTER NEARLY FIVE YEARS, HITS 1.0 TODAY

    The wait is over. Developer Xobermon and publisher Living World have officially announced that Noble Fates has graduated from Steam Early Access and launched its full Version 1.0 today, November 12, 2026 — concluding nearly five years of collaborative development with its community since first arriving on December 14, 2021.

    A LIVING KINGDOM SIMULATOR

    Noble Fates isn’t your typical city builder. It’s a living fantasy kingdom sim where you don’t just place buildings — you nurture a society. Every citizen in your realm has their own memories, opinions, beliefs, and relationships. They remember how you treat them. They remember betrayals. They remember kindness. And they act accordingly.

    “The world is the storyteller.”

    Start with a handful of settlers — Dwarves, Elves, Orcs, Halflings, or Humans — and grow from a humble encampment into a sprawling kingdom. But the world around you lives too:

    • Shape your culture — Choose your kingdom’s ethics. Be a peaceful elven sanctuary, a cannibal raider sect, a human supremacist clan, or anything in between. Your beliefs determine who befriends you — and who declares war
    • Citizens with character — Your subjects aren’t drones. Feed them well, give them homes, and they’ll love you. Neglect them or wrong them, and they’ll desert, rebel, or even join your enemies — and they’ll tell you exactly why
    • Diplomacy or domination — Negotiate treaties, trade resources, or march your armies. Or invite a rival ruler to a feast — and decide whether they leave the hall alive
    • DYNASTY MATTERS — When your ruler dies, the crown passes. Opinions shift. Old grudges resurface. A kingdom built over decades can fracture in a single generation
    • THE BREACH & MAGIC SYSTEM — Demonic portals tear open across the land. Train a Mage, wield powerful spells in third-person, and face the terrifying Demon Dragon to seal the rift

    WHAT’S NEW IN 1.0?

    The full release packs a magical update alongside a polished, complete campaign experience:

    NEW — THE MAGE SYSTEM

    • Recruit visitors trained in the arcane and send others to learn
    • Magic stat system with spells that grow in power: Heal, Poison, Haste, Slow, Conjure Food/Water, Summon Gear, and more
    • Craftable staffs and wizard hats — looted from defeated demons
    • Take direct third-person control of your Mage in battle

    THE DEMON DRAGON

    • A colossal new boss encounter — attacks from the sky, lands to rest, and shrugs off blows with thick, scaled skin
    • Defeat it to seal the Breach and divide the spoils among your people

    POLISH & FOUNDATION

    • Full campaign now playable from start to finish
    • 30+ hours of research and progression
    • Countless quality-of-life improvements and crash fixes
    • Steam Workshop modding framework ready for expansion

    RELEASE DETAILS

    DetailInfo
    TitleNoble Fates
    DeveloperXobermon, LLC
    PublisherLiving World
    Early Access DebutDecember 14, 2021
    1.0 LaunchNovember 12, 2026 — out now!
    PlatformPC — Steam
    Price$24.99 — may increase post-launch
    ReviewsVery Positive — 83% from 1,400+ players
    LanguagesEnglish, French, German, Spanish, Russian, Simplified Chinese, Japanese, Korean, Portuguese-Brazil

    THE TECHMASH TAKE

    Few games commit to “living world” simulation as deeply as Noble Fates. Most sims treat citizens like cogs in a machine — Noble Fates treats them like people. People who hold grudges, fall in love, defect to rivals, and carry the weight of history across generations. It’s a game where the most compelling stories aren’t scripted — they just happen, born from the deep, interconnected simulation running beneath the surface.

    After nearly five years in Early Access, the community has shaped every corner of this kingdom. If you’ve been waiting for the full picture — now is the time. Build your realm. Choose your legacy. Just remember: your people are watching. And they never forget.

    Find out more here: Noble Fates


    #NobleFates #Xobermon #LivingWorld #KingdomSim #CityBuilder #IndieGame #FantasyStrategy #SimulationGame #SteamRelease #EarlyAccessGraduate #StoryDriven #TechMash

  • SLOPES, SNOW, AND SUCCESS — WINTER RESORT SIMULATOR 3 OPENS FOR BUSINESS DECEMBER 10

    SLOPES, SNOW, AND SUCCESS — WINTER RESORT SIMULATOR 3 OPENS FOR BUSINESS DECEMBER 10

    Strap on your boots and fire up the snow groomers. Publisher Aerosoft and developer Simuverse Interactive have officially announced Winter Resort Simulator 3, arriving 10 December 2026 on PC via Steam, PlayStation 5, and Xbox Series X|S. Built in Unreal Engine 5, this is the biggest, most immersive mountain resort the series has seen yet.


    YOUR MOUNTAIN, YOUR RULES

    Welcome to the largest resort in the franchise’s history — a sprawling alpine playground where you’re not just running lifts; you’re shaping the entire mountain. Groom slopes until they’re perfectly smooth, operate faithfully recreated ropeways, manage snow-making through blizzards and sunshine, and keep your business profitable no matter what the weather throws at you.

    WHAT’S NEW ON THE PEAK

    • Stunning Unreal Engine 5 visuals — crisp snow, sweeping vistas, and atmospheric day-night cycles
    • Fully 3D snow system — drive over it, push it, shape it. Every pass of the groomer leaves real tracks across the entire map
    • Licensed machinery — authentic PistenBully and PRINOTH snow groomers, plus Doppelmayr and LEITNER ropeways with fully recreated controls
    • Dynamic weather & economy — sunshine brings crowds, storms mean closures. Plan ahead or watch your profits melt away
    • Cross-platform co-op for up to 6 players — run the resort solo or team up across PC, PS5, and Xbox Series X|S

    “This is our most ambitious Winter Resort Simulator yet — bigger, deeper, and more beautiful. We can’t wait for players to carve their own paths across the mountain this December.” — Simuverse Interactive

    RELEASE DETAILS

    • Launch day: 10 December 2026
    • Platforms: Steam (PC), PlayStation 5, Xbox Series X|S
    • Wishlist now: Available to add on Steam and console storefronts today

    From the first flake to the final skier down the mountain — every detail is in your hands. The season opens soon. Will your resort be ready?

    Find out more here: Winter Resort Simulator 3


    #WinterResortSimulator3 #Aerosoft #SimuverseInteractive #SimulationGame #SkiResort #UnrealEngine5 #PCGaming #PS5 #XboxSeriesX #CoopGaming #IndieDev #TechMash

  • BEYOND THE PRESENT — CELL TO SINGULARITY CHARTS HUMANITY’S NEXT 100 YEARS IN MASSIVE FUTURE EXPANSION, WITH FUTURIST ISAAC ARTHUR

    BEYOND THE PRESENT — CELL TO SINGULARITY CHARTS HUMANITY’S NEXT 100 YEARS IN MASSIVE FUTURE EXPANSION, WITH FUTURIST ISAAC ARTHUR

    Independent studio Computer Lunch has launched FUTURE, the biggest expansion yet for their acclaimed evolution simulation Cell to Singularity, developed in partnership with renowned futurist and science communicator Isaac Arthur. The update is available today across Steam, iOS, and Android — and invites over 1 million active players to step beyond the past and simulate what the next century might hold for our species.


    FROM PRIMORDIAL SOUP TO THE STARS

    Since 2018, Cell to Singularity has guided players from the very first single-celled organism through billions of years — unlocking fish, dinosaurs, mammals, fire, industry, and the technological singularity. Now, for the first time, the simulation looks forward.

    WHAT WILL THE NEXT 100 YEARS HOLD?

    The FUTURE expansion doesn’t guess — it calculates. Working alongside Isaac Arthur (host of Science & Futurism on YouTube and President of the National Space Society), Computer Lunch built four major new branches rooted in real scientific research:

    • Space Exploration — reusable rockets, lunar bases, and the first steps toward Mars
    • Human Augmentation — how technology might reshape our bodies and minds
    • Artificial Intelligence — the path toward AGI and what it means for civilisation
    • Planetary Restoration — healing Earth while reaching for other worlds

    Two brand-new gardens — the Lunar Base and the Mars Colony — let players build and expand humanity’s reach beyond Earth. Plus a new Prediction Matrix system lets you weigh in on the big questions — will we prioritise the red planet or our own?

    “We wanted a future that feels ambitious without feeling invented. Every concept in this expansion is grounded in real science and emerging research. It’s not just about predicting the future — it’s about understanding the choices we make today that create it.” — Isaac Arthur

    “Partnering with Isaac has been incredible. His depth of research and ability to make complex science accessible is exactly what Cell to Singularity stands for. We’re not just adding content — we’re opening a conversation with our players about where we’re headed.” — Andrew Garrahan, CEO, Computer Lunch

    OUT NOW — EVERYWHERE

    • Steam (PC): https://store.steampowered.com/app/977400/Cell_to_Singularity__Evolution_Never_Ends/
    • iOS: https://apps.apple.com/app/cell-to-singularity-evolution/id1327555461
    • Android: https://play.google.com/store/apps/details?id=com.computerlunch.evolution
    • Free update for all existing players — no purchase required
    • Over 100 hours of new content, 4 new chapters, 200+ unlockables, and a remastered soundtrack

    From the first spark of life to the first footprint on Mars — your simulation just got a whole lot bigger. The future isn’t written yet. What will yours look like?

    Find out more here: Cell To Singularity


    #CellToSingularity #ComputerLunch #IsaacArthur #FutureExpansion #SimulationGame #ScienceGaming #Futurism #EvolutionGame #FreeToPlay #IndieDev #TechMash

  • FROM BERLIN TO THE BRONX — THE BUS DRIVES INTO MANHATTAN DECEMBER 8

    FROM BERLIN TO THE BRONX — THE BUS DRIVES INTO MANHATTAN DECEMBER 8

    Welcome to 34th Street — Population: Busy

    Aerosoft, TML Studios, and Rivet Games have teamed up to take The Bus across the Atlantic. The Bus – New York City arrives on PC via Steam on 8 December 2026, bringing the bustling streets of Manhattan to your dashboard. Console versions will follow shortly after, so no one gets left waiting at the stop.


    Two Routes, One Iconic Street

    The expansion recreates the heart of Manhattan around 34th Street — the thoroughfare that cuts straight through Midtown, past the Empire State Building, Hudson Yards, and the endless bustle that defines New York. You’ll drive two real-world bus routes:

    Route
    M34 — Runs east-to-west across 34th Street, connecting the waterfront at FDR Drive all the way to the Hudson River
    M34A — Starts near Port Authority Bus Terminal, joins 34th Street, then heads up toward FDR Drive

    Together they cover 6.5 kilometres, 25 city blocks, and serve over 26 bus stops. More than 300 handcrafted buildings line the route — from towering skyscrapers to cosy corner bodegas — capturing that unmistakable Manhattan skyline. Full timetables for weekdays, Saturdays, and Sundays mean traffic, crowds, and schedules change depending on when you drive.


    Ride The Big Apple — In A 18-Metre Articulated Bus

    Navigating busy 34th Street calls for something longer than your average city bus. A separate companion DLC adds the US LFSA — an 18-metre articulated bus, built specifically for the demands of Manhattan’s busiest corridors. Three doors, extra capacity, and the turning circle of a small ship — mastering this giant will be one of your biggest challenges.


    What To Expect Behind The Wheel

    This isn’t just a reskin — it’s a whole new city to master:

    • Distinctive street grid — Manhattan’s avenues and numbered streets mean very different driving to Berlin’s curves and roundabouts
    • Realistic traffic — yellow cabs, delivery trucks, cyclists, and impatient drivers weaving across lanes
    • Crowded sidewalks — rush hour in Midtown means passengers queue up fast and pedestrians step out without looking
    • Full timetable systems — keep to schedule or fall behind; every stop matters
    • AI traffic & events — unexpected roadworks, diversions, and peak-hour chaos keep you on your toes

    Release Timeline

    PlatformRelease Date
    PC (Steam)8 December 2026
    ConsolesComing soon — date TBA
    US LFSA Bus DLCSame release dates as the New York City expansion

    Whether you’re a seasoned driver of Berlin’s streets or a brand-new recruit to public transport simulation, Manhattan brings a fresh rhythm and a brand-new challenge.

    Mind the curb. Watch the mirrors. And welcome to New York.

    Find out more here: The Bus Game New York City


    #TheBusGame #NewYorkCity #Aerosoft #TMLStudios #RivetGames #BusSimulator #SimulationGame #Manhattan #PCGaming #SteamRelease #Techmash

  • PARKS, PRETTY PARKS — CITIES: SKYLINES II GOES WILD WITH PARK ADVENTURES EXPANSION

    PARKS, PRETTY PARKS — CITIES: SKYLINES II GOES WILD WITH PARK ADVENTURES EXPANSION

    Your City Just Got a Whole Lot Greener

    Paradox Interactive and Iceflake Studios have officially unveiled Park Adventures, the vibrant new expansion for Cities: Skylines II. Marking Iceflake Studios’ first original expansion for the game, it’s set to launch on 2 December 2026 via Steam and the Microsoft Store — and it’s bringing everything from quiet nature reserves to screaming rollercoasters right to your city limits.


    Four Park Types, One Flexible System

    Park Adventures doesn’t just give you a handful of pre-built parks. It introduces a fully modular park-building system — simply draw the boundary on your map, and fill it with whatever your heart desires. Four distinct park categories await:

    Park TypeWhat It Brings
    City ParksGreen spaces, benches, fountains, gardens — the heartbeat of happy neighbourhoods
    ZoosEnclosures, information boards, and exotic wildlife from across the globe
    Amusement ParksRollercoasters, Ferris wheels, food stalls, and thrills for all ages
    Nature ReservesBoardwalks, observation towers, and pristine wilderness to protect and explore

    And here’s the fun part — there are no hard barriers between them. Want a zoo with a rollercoaster? A nature reserve that doubles as a picnic park? Go right ahead. Mix, match, and create something entirely yours.


    Parks That Grow. An Economy That Matters.

    This isn’t just cosmetic. Parks in Park Adventures are living, evolving attractions:

    • Level up — As visitors arrive and enjoy what you’ve built, your park gains reputation and size, unlocking new buildings and facilities
    • Park Economy — Set ticket prices, manage staff budgets, schedule maintenance, and keep those visitor ratings climbing. Too expensive and people stay home; too cheap and you can’t afford to keep the place running
    • Five brand-new maps — Each with its own biome: arid, tropical, boreal, alpine, and Mediterranean. Perfect for building a whole new city around your green spaces
    • Over 100 new assets — Everything from zoo enclosures and botanical gardens to thrill rides and hiking trails

    A Fresh Start for Iceflake Studios

    Park Adventures represents a significant milestone — it’s the first original expansion developed by Iceflake Studios since they took the reins on Cities: Skylines II development. Drawing inspiration from the beloved Parklife expansion for the original game while rebuilding the system from the ground up for Cities: Skylines II, they’ve clearly listened closely to what the community has been asking for. A free update will also roll out to all players alongside the expansion, so even if you don’t pick up Park Adventures, there’ll be something new for your city.


    Mark Your Calendars

    DetailInfo
    Release Date2 December 2026
    PlatformsPC — Steam & Microsoft Store
    DeveloperIceflake Studios
    PublisherParadox Interactive
    New Assets100+
    New Maps5 (arid, tropical, boreal, alpine, Mediterranean biomes)

    Whether you’re looking to boost land values with leafy neighbourhood parks, pull in tourists with a world-class zoo, or build the most absurd amusement park the continent has ever seen — Park Adventures puts the power in your hands.

    Your citizens are waiting. The park is yours to build.

    Find out more here: Cities Skylines II Park Adventures


    #CitiesSkylinesII #ParkAdventures #ParadoxInteractive #IceflakeStudios #CityBuilding #SimulationGame #PCGaming #SteamRelease #ParkBuilding #GamingNews #Techmash

  • MONSTERS, MUTATIONS, AND MONEY — SASORIKEN-GAMES UNVEILS MONSTERS & BANKNOTES: BREED, TRADE, AND SURVIVE THE BACKSTREET UNDERWORLD

    MONSTERS, MUTATIONS, AND MONEY — SASORIKEN-GAMES UNVEILS MONSTERS & BANKNOTES: BREED, TRADE, AND SURVIVE THE BACKSTREET UNDERWORLD

    Breed rare creatures, run a shop in a rain?soaked alley, navigate the demands of organised crime — and turn a profit. Japan?based independent developer and publisher sasoriken?games has officially opened the Steam store page for Monsters & Banknotes, a compelling new single?player “underworld × monster trading” simulation heading your way in Q1 2027.

    Known in Japan as Mamono to Shihei, this isn’t just about collecting monsters — it’s about building a life, and a livelihood, on the edge of society, where every bloodline matters and every sale carries weight.

    FROM DEBT TO DOMINION — THE SHOPKEEPER’S JOURNEY

    You start with nothing but borrowed money and a tiny storefront tucked away in a perpetually raining, shadow?streaked backstreet. Your goal? Grow a modest monster?breeding operation into a thriving business — without getting swallowed by the criminal elements that run the city.

    This is no simple collection game. You’ll need to:

    • Source and purchase creatures from 141 distinct species, each with its own traits, temperaments, and market value
    • Study bloodlines, individual stats, and rarity as you carefully pair monsters for breeding
    • Uncover 69 possible mutations and hunt down hidden special pairings — whispered about in rumours, waiting to be discovered
    • Tend to customers, negotiate prices, manage displays, and eventually hire staff and expand your premises

    MORE THAN A TRANSACTION — WHEN MONSTERS HAVE LIVES

    One of the game’s most distinctive touches: when you sell a monster, it doesn’t simply vanish from your world. That creature goes on to live with its new owner — and may return to you later, appearing in arena tournaments, city events, or grand auctions.

    This creates a genuine emotional pull. Do you sell a beloved champion for a massive payout now — or keep them to breed an even more valuable lineage? The choice is yours, and the consequences stay with you.

    Raise a monster’s value through 1?versus?1 arena duels, where victory boosts prestige and price. Or prepare your finest specimens for the annual grand auction — the biggest stage in the city, where fortunes are made and reputations cemented.

    PROFITS AND PERIL — THE PRICE OF DOING BUSINESS

    Life in the backstreets isn’t all peaceful breeding and friendly haggling. Organised crime casts a long shadow over the district — and your shop won’t escape notice. You’ll face demands, shakedowns, and difficult choices: pay up, push back, or find a way to play the factions against each other as you climb.

    The game blends pixel?art characters against a rich, dimensional rainy cityscape — giving the world a moody, atmospheric charm that feels intimate yet immersive. Text support spans six languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean, and Russian, ensuring players worldwide can run their own backstreet empire.

    WISHLIST NOW — YOUR SHOP AWAITS IN Q1 2027

    Monsters & Banknotes is slated for release on Windows PC via Steam in Q1 2027 — and you can already add it to your wishlist today to stay updated on pricing, pre?purchase details, and the exact launch date.

    Whether you’re chasing rare mutations, mastering the market, or simply falling in love with creatures that return to visit you — this is one underworld story worth stepping into.

    The rain is falling. The shop is yours. Breed wisely, trade shrewdly — and don’t let the city eat you alive.

    Find out more here: Monsters And Banknotes


    #MonstersAndBanknotes #sasoriken_games #MamonoToShihei #IndieDev #JapaneseIndie #MonsterBreeding #SimulationGame #ShopManagement #PixelArt #Steam #Techmash

  • COOK FAST, DRIVE FASTER — HOT MEALS, FAST WHEELS HITS STEAM EARLY ACCESS NOVEMBER 13

    COOK FAST, DRIVE FASTER — HOT MEALS, FAST WHEELS HITS STEAM EARLY ACCESS NOVEMBER 13

    Your kitchen is on wheels, your deadlines are ticking, and one sharp turn sends dinner flying. Misket Games and publisher PlayWay S.A. are cranking up the heat — Hot Meals Fast Wheels launches into Steam Early Access this Thursday, 13 November, serving up a deliciously chaotic blend of cooking, driving, and delivery mayhem.

    SHOP, CHOP, DELIVER — BEFORE IT’S TOO LATE

    You’re not just running a restaurant — you’re driving one. Every day unfolds in three frantic stages:

    • Stock Up — race across town to buy fresh ingredients before service begins
    • Cook On The Move — chop, fry, and assemble meals inside your rolling kitchen. But watch the road: every bump, swerve, and collision sends pans, plates, and ingredients tumbling
    • Deliver On Time — navigate traffic, dodge obstacles, and drop orders at hungry customers’ doorsteps. Fast, friendly service builds your reputation and profits

    SOLO OR WITH FRIENDS — THE MORE, THE MERRIER (AND THE CHAOTIC)

    Play alone or recruit a crew of up to 4 players in online co-op — and teamwork isn’t just recommended, it’s essential:

    • One drives while others cook, prep, and call out directions
    • With 3+ crew, the driver’s view is limited — they depend on teammates to spot turns and hazards
    • Pass finished dishes between you and launch them out the window to waiting customers
    • When it works, it’s a well-oiled machine. When it doesn’t, food goes everywhere — and everyone laughs

    RAIN, SLEET, AND BURNT BURGERS

    No two days run the same:

    • Dynamic weather — rain, fog, and storms make roads slippery and cooking harder
    • Random events — unexpected roadblocks, sudden detours, and surprise orders keep you guessing
    • Growing menu — unlock new recipes and equipment as you earn, from simple burgers to elaborate dishes
    • Real stakes — earn enough to pay off your truck loan, or lose your business to the bank

    EARLY ACCESS ROADMAP

    The Early Access period is expected to run 4–8 months, with Misket Games planning:

    • Expanded cities and neighbourhoods to deliver across
    • More recipes, ingredients, and kitchen upgrades
    • Additional game modes and challenges
    • Full polish and balance passes shaped by player feedback

    A free prologue is already available on Steam — try before you buy and get a taste of the chaos right now.

    READY TO ROLL

    Hot Meals Fast Wheels pulls into Steam Early Access 13 November 2026. Pricing and launch details will be revealed on the day — add it to your wishlist now so you don’t miss the opening bell.

    Find out more here: Hot Meals Fast Wheels


    #HotMealsFastWheels #MisketGames #PlayWaySA #SimulationGame #CookingGame #CoopGaming #SteamEarlyAccess #IndieDev #FoodTruck #Techmash

  • 5,158 GAMES, ONE MESS — MY CAT SCATTERED GAMES LAUNCHES NOVEMBER 11 ON STEAM

    5,158 GAMES, ONE MESS — MY CAT SCATTERED GAMES LAUNCHES NOVEMBER 11 ON STEAM

    Your cat has done the unthinkable. Every game. Every console. Every shelf. All scattered across your video game supermarket — and the culprit? Trapped inside the claw machine.

    Indie developer ODIUS and publisher Loopr Partners have today announced MY CAT SCATTERED GAMES: Tidy Videogame Supermarket, a delightfully cosy organising simulator where the only way to free your mischievous feline is to put every last thing back where it belongs. Arriving Wednesday, 11 November 2026 on Steam, you can tackle the chaos solo or team up with up to three friends in online co-op.

    THE FELINE CATASTROPHE

    It began as just another day running your game store. Then your cat decided to turn the place into a total disaster zone. Now, 5,158 games and consoles lie strewn across every aisle — discs, cartridges, boxes, and hardware piled high. And the troublemaker responsible? Locked inside the claw machine, waiting for you to crack the code and set them free.

    This isn’t just a tidy-up — it’s a rescue mission.

    SORT, SHELVE, SUCCEED — HOW IT PLAYS

    The premise is simple but deeply satisfying:

    • Pick up every item — inspect boxes, identify platforms, and match titles to their correct sections
    • Group and arrange — each shelf holds up to three different games and ten copies of each. Organise by platform, collection, or however makes sense to you
    • Unlock helpful abilities — fill shelves correctly and you’ll gain tools to speed up the work: highlight matching items, carry more at once, and spot where things belong
    • Discover gaming history — every cover is a loving parody packed with references spanning decades of gaming. Half the fun is recognising what inspired them
    • Crack the code — the store is split into three zones, each hiding a digit in a locked safe. Find all three, enter the combination into the claw machine, and rescue your cat

    SOLO OR SQUAD — CO-OP CLEANUP

    Tidying thousands of games is a big job — so you don’t have to do it alone. The game supports full online co-op for up to four players, letting you and friends split the work: one person handles consoles, another sorts by platform, someone else fills the shelves. Whether you’re racing to finish or just chatting while you tidy, the mess becomes a shared mission.

    NO TIMERS, NO STRESS — JUST PURE COZY

    Here’s the best part: there’s no rush. No countdown clock. No game over. No angry customers demanding refunds. Take an hour or take a month — the store waits. Save anytime, step away whenever you like, and return to a space that’s slowly transforming from chaos into something beautiful. It’s a digital declutter designed to calm rather than pressure.

    LAUNCH DETAILS

    DetailInfo
    Release DateWednesday, 11 November 2026
    PlatformPC — Steam
    Players1 solo + up to 3 co-op
    LanguagesEnglish, French, Italian, German, Spanish, Russian, Chinese (Simplified/Traditional), Polish, Portuguese (BR/PT), Turkish, Japanese — 13 total
    Storage3 GB required
    Controller SupportFull — Xbox, PlayStation, and keyboard/mouse
    DemoAvailable now on Steam

    System Requirements:

    • Minimum: Windows 10, Intel Core i7-4790K / Ryzen 5 1500X, GTX 980 Ti / RX 6500XT, 8 GB RAM
    • Recommended: Windows 11, Core i7-8700 / Ryzen 5 3600, GTX 1080 / RX 5700 XT, 16 GB RAM

    FINAL THOUGHTS

    MY CAT SCATTERED GAMES isn’t just about cleaning up — it’s about restoration. It’s the quiet thrill of seeing a disordered space come together, the joy of spotting a familiar joke on a parody cover, and the gentle satisfaction of finishing a job well done. And at the end? You get your cat back.

    The mess is enormous. The solution is simple. The reward is purr-fect.

    The shelves are empty. The games are everywhere. Time to get to work.

    Find out more here: My Cat Scattered Games


    #MyCatScatteredGames #TidyVideogameSupermarket #ODIUS #LooprPartners #CozyGaming #SimulationGame #IndieDev #CoOpGaming #Steam #OrganizingSim #Techmash

  • Contain, Clean, Conquer — Quarantine Lab Sort Opens Its Doors October 28

    Contain, Clean, Conquer — Quarantine Lab Sort Opens Its Doors October 28

    The gloves are on, the checklist is ready, and nothing is where it should be. Tovarishch Games — the minds behind the acclaimed Bunker Tidy Up — and simulation specialists PlayWay S.A. have officially announced that Quarantine Lab Sort will launch on Steam this 28th October 2026. It’s time to suit up, step inside, and restore order to a facility where every shelf is chaotic, every sample is mysterious, and every jar is best left… well, handled very carefully.


    What Is Quarantine Lab Sort?

    If you’ve ever stared at a mess and thought, “I can fix this,” prepare to meet your ultimate challenge. Where Bunker Tidy Up tasked you with organising a fallout shelter, this follow-up drops you into a high-security research lab that’s fallen into total disarray. Your mission: sort, catalogue, clean, and secure over 7,000 items across the facility — turning towering piles of clutter into pristine, labelled, perfectly ordered shelves.

    But this isn’t just colour-coding and alphabetising. The lab holds dangers and discoveries in equal measure:

    • Sort 250+ distinct item types — no endless duplicates; every category brings new shape, new logic, and new satisfaction
    • Analyse mysterious samples — load the centrifuge, run tests, and uncover what’s actually inside those sealed test tubes
    • Recapture escaped subjects — the lab’s residents have wandered loose; track them down and return them safely
    • Handle hazardous materials — radioactive waste requires caution, proper gear, and the right disposal procedure; cut corners and you’ll pay the price
    • Grow your skills — earn upgrade points for every item correctly placed; unlock faster workflows, better equipment, and new wings of the facility
    • See your progress — from disarray to discipline; watch rooms transform before your eyes

    From Bunkers to Laboratories — The Tovarishch Formula

    Tovarishch Games struck a chord with players through Bunker Tidy Up, proving that satisfying organisation, calm pacing, and meaningful progression could draw huge audiences. Quarantine Lab Sort builds on that foundation with fresh mechanics, greater variety, and a setting brimming with personality:

    “This isn’t just a bunker with new decorations. There are new mechanics to explore — examining test tubes in a centrifuge, catching escaped animals, and handling radioactive waste.”

    — Tovarishch Games

    Crucially, the team has listened to feedback: no grinding through hundreds of identical objects. Every item matters, every placement advances your skills, and the satisfaction of seeing an empty shelf fill with exactly what it needs remains front and centre.

    A Partnership Built on Simulation

    PlayWay S.A. has become synonymous with immersive simulation experiences — from Car Mechanic Simulator to House Flipper. Quarantine Lab Sort fits perfectly within their portfolio: a simple premise executed with depth, care, and genuine respect for the player’s time.

    DetailInfo
    DeveloperTovarishch Games
    PublisherPlayWay S.A.
    PlatformPC (Steam)
    Release Date28 October 2026
    GenreSimulation / Casual / Indie
    Steam PageLive now — wishlist today

    What’s More — Bunker Tidy Up Isn’t Done Yet

    Fans of the first game have even more to look forward to. Tovarishch has confirmed two updates for Bunker Tidy Up:

    • 23 October — New Game+ mode and quality-of-life refinements
    • 6 November — A free major update adding an entirely new room to sort

    Step Into the Lab

    The Steam store page is live right now — add Quarantine Lab Sort to your wishlist and be first in line when the doors open 28th October. Order has never felt this good.

    More Info: Quarantine Lab Sort


    #QuarantineLabSort #TovarishchGames #PlayWaySA #SimulationGame #IndieDev #OrganisationGame #Techmash #BunkerTidyUpFollowUp #PCGaming #Steam #CozyGaming

  • Pooper Scooper: The Physics Rage Game Turns Litter Duty Into a Test of Patience

    Pooper Scooper: The Physics Rage Game Turns Litter Duty Into a Test of Patience

    Cleaning the litter box is nobody’s favourite job — but what if it was also the hardest game you’ve played all year?

    Developed by Zemore Indie Games, LLC, Pooper Scooper is a physics-based rage game that takes one of life’s most mundane tasks and turns it into a precision challenge that will have you gripping your mouse and questioning your life choices. What sounds like a simple trip from litter box to trash bin quickly becomes a battle of balance, timing, and nerves — and yes, it’s exactly as chaotic as it sounds.


    Simple Premise — Nightmarish Execution

    The goal is straightforward: scoop the waste out of the litter box, carry it across the room, and drop it into the bin. That’s it. No dungeons, no apocalypses, no alien invasions — just a scoop, a mess, and a trash can.

    But Pooper Scooper isn’t interested in making things easy. There is no “scoop” button. Instead, you manually control every movement of the tool — lowering, raising, tilting, rotating, and shifting it with pinpoint accuracy. The physics system means every load shifts, wobbles, and threatens to slide off the edge if you move too fast or tilt the wrong way.

    “Position your scoop, lower it down, push it, raise it, and do your best not to accidentally throw it across the room while you bring it to the bin.”


    Weight, Balance, and Very Bad Cats

    Three things stand between you and a clean room:

    • Physics That Fights Back — Different shapes and sizes affect how the load sits. Heavier loads are harder to balance; awkward shapes slide around mid-transit. You’ll constantly choose between fewer risky trips or multiple safer ones.
    • Chaotic Cats — Your feline companions don’t just watch. They wander, dart around, and even fly across the room. Bump one while carrying a full scoop, and everything goes tumbling — level failed.
    • Cluttered Environments — As you progress, rooms get messier. Stacked furniture blocks paths, bins hide in awkward corners, and every level demands a new strategy.

    Born From Real Life — Made to Frustrate

    Created by Filipino developers Hans Andre Abila and Arvin Padua under Zemore Indie Games, the idea grew straight from personal experience — the frustration of a task that should be simple but never is.

    The result is a game that sits somewhere between Getting Over It, I Am Bread, and your most chaotic household chore. It’s designed to be funny, deeply frustrating, and weirdly satisfying when you finally nail a clean run.


    Coming Soon — Alpha Playtest Open Now

    Pooper Scooper is targeting release in Q4 2026 on Steam. An Alpha playtest is currently accepting applications — you can request access directly through the Steam store page.


    Ready to Scoop?

    It’s a game about focus, finesse, and accepting that sometimes things will go flying across the room — and that’s okay. You’ll laugh, you’ll rage, and you’ll never look at your cat quite the same way again.

    The message is simple: The poop must be scooped. Are you up to the challenge?

    More Info: Pooper Scooper


    #PooperScooper #ZemoreIndieGames #IndieGame #PhysicsGame #RageGame #Steam #PCGaming #IndieDev #ComedyGame #SimulationGame #GamingNews #Techmash

  • Pack, Sort, Relax — BOB LOGISTICS Demo Out Now! Full Launch Nov 2!

    Pack, Sort, Relax — BOB LOGISTICS Demo Out Now! Full Launch Nov 2!

    Clock in, roll up your sleeves, and find your flow. South Korean indie studio WINDUP has officially launched the free Steam demo for BOB LOGISTICS, their wonderfully calming first-person warehouse simulation — alongside a brand-new demo trailer. The full game ships November 2, 2026.

    No Timers. No Game Overs. Just Good Vibes

    Your first shift at Bob Company starts right on the warehouse floor: pick orders, locate the right items, and pack everything ready for dispatch. What sounds like work becomes a surprisingly soothing, satisfying routine — because there’s no countdown and no penalty for taking your time. Work at your own pace, get into the zone, and enjoy the rhythm.

    As you earn, you upgrade: from hand-pushing carts to vacuum helpers and eventually drones, automating the grind so you can focus on the satisfying flow of the floor. Climb through five ranks — from wide-eyed Intern all the way up to Director.

    Key Details

    DetailInfo
    Developer / PublisherWINDUP (South Korea)
    GenreFirst-person single-player warehouse simulation / cosy management
    Demo StatusAvailable NOW on Steam — free to play
    Full ReleaseNovember 2, 2026
    Launch Time6:00 AM PST ? 2:00 PM GMT / 3:00 PM BST (UK)
    PlatformPC — Steam
    FeaturesSteam Achievements, Family Sharing, no fail states, progressive automation

    Watch the Trailer, Play the Demo

    The brand-new demo trailer shows exactly what life at Bob Company looks like — smooth, satisfying, and utterly stress-free. Whether you’re here for the satisfying stacking, the gentle progression, or just a game that lets you breathe easy, the demo is your first shift — no interview required.

    Add it to your wishlist, download the demo, and see why warehouse work has never looked this calming.

    Shift starts now — your warehouse awaits!


    Find out more here

    #BOBLOGISTICS #WINDUP #IndieGame #SimulationGame #CozyGaming #SteamDemo #WarehouseSim #KoreanIndie #GamingNews #TechMash

  • Beyond the Counter: Shop Crush Blends Shopkeeping, Storytelling, and Mind-Bending Illusion Puzzles

    Beyond the Counter: Shop Crush Blends Shopkeeping, Storytelling, and Mind-Bending Illusion Puzzles

    Ever looked across a shop counter and wondered what someone is really hiding? Shop Crush doesn’t just ask that question — it turns finding the answer into a game unlike anything else, merging cosy thrift-shop management, character-driven narrative, and a completely original puzzle mechanic that will change how you see every image.

    What Is Shop Crush?

    Shop Crush is a genre-bending hybrid Visual Novel where you run a mysterious thrift store, get to know your customers deeply, and untangle Literal Illusion Puzzles — dark, revealing visual riddles that expose the truths people keep hidden. It’s part shop simulator, part emotional storybook, and part psychological mystery — and every piece fits together beautifully.

    Run the Shop, Know the People

    You’ll manage stock, haggle over prices, and build your business — but the real heart of the game is your customers. Ten unique individuals visit your shop, each with distinct personalities, preferences, and shopping habits. Chat with them, learn what they need, earn their trust — and slowly realise that every single one carries secrets they don’t want to share.

    These aren’t just throwaway NPCs. Each conversation, each transaction, builds a picture of who they are — and hints at something darker beneath the surface.

    The Literal Illusions: See What Others Miss

    Here’s where Shop Crush truly stands out: every customer has a dedicated Literal Illusion Puzzle linked to them. These aren’t standard riddles — they’re images that change meaning depending on how you look at them.

    • Rotate, zoom, and reposition images to reveal hidden shapes, figures, and messages
    • What looks ordinary at first glance transforms into something unsettling and revealing
    • Each solved illusion uncovers a piece of a character’s hidden truth — and draws you closer to the shop’s overarching mystery

    The developer has gone the extra mile, hand-drawing every illusion to ensure quality and emotional impact — replacing earlier versions because players deserved artwork that matched the story’s heart.

    A Rich, Layered Experience

    • Hybrid gameplay: blends Visual Novel, shop management, card-based choices, and puzzle-solving
    • Ten distinct customers to befriend — and understand
    • 50+ progression levels, 70+ products, and five key story locations
    • Atmospheric tone that shifts from warm and welcoming to tense and haunting
    • Every choice matters — your relationships and discoveries shape what unfolds

    Why It Matters

    Shop Crush proves that indie games can do something genuinely new. It takes familiar genres — shop sims, visual novels, puzzle games — and weaves them into something fresh, where the puzzles aren’t just obstacles to clear, but the very way you connect with the story. Seeing the truth hidden in plain sight is a thrill you won’t find anywhere else.

    Keep an eye on this one — Shop Crush isn’t just about running a shop. It’s about seeing people clearly, even when they’re doing everything they can to hide.

    Find out more here


    #ShopCrush #IndieGame #VisualNovel #PuzzleGame #IndieDev #StoryDriven #SimulationGame #PsychologicalHorror #GamingNews #Techmash