Tag: #StarWarsZeroCompany

  • Master the Galaxy: Everything You Need to Know About Star Wars: Zero Company Gameplay

    Master the Galaxy: Everything You Need to Know About Star Wars: Zero Company Gameplay

    The Clone Wars era is getting a massive tactical shake-up with Star Wars: Zero Company, the highly anticipated turn-based strategy game from Bit Reactor and Respawn Entertainment (published by EA).

    Whether you are an XCOM veteran or a Star Wars fan dipping your toes into grid-based tactical combat for the first time, Zero Company drops you into the boots of Hawks—a former Republic officer leading a crew of ragtag mercenaries, misfits, and specialists against a terrifying new galactic threat known as the Infinite Coil.

    Before you assemble your squad and jump into the fray, here is your ultimate breakdown of everything you need to know about combat, strategy, customisation, and base operations!

    1. Character Creation & Deep Customisation

    Unlike traditional tactical games with voiceless commanders, you take active control of Hawks, a fully voiced protagonist who takes centre stage in cinematic cutscenes and field operations.

    • Protagonist Customisation: You can customise Hawks’ appearance, gender, voice, and combat specialisation right from the start.
    • Squad Diversity: Build a roster from a mix of hand-crafted story characters (including Mandalorian commandos, Umbaran soldiers, and clone troopers) and custom-generated mercenaries.
    • Build Your Own Astromech: You can even design custom astromech droids focused on explosive firepower, hacking, and squad support.
    • Class-Free Weapon Kits: Weapons and loadouts aren’t locked to hard classes. Mix and match weapon kits, utility gear, and special abilities to build the exact team composition that suits your playstyle.

    2. Fast-Paced Tactical Combat

    Combat is top-down, turn-based, and built to reward clever positioning and synergy.

    • Action Points (AP): Each unit gets 3 Action Points per turn to move, attack, interact with the environment, or set up Overwatch cones to catch enemies moving on their turn.
    • Advantage Points System: Landing successful attacks earns shared Advantage Points. These can be spent on high-impact abilities, such as launching rocket rounds or unleashing heavy blaster barrages to disorient entire squads.
    • Synergy & Squad Bonds: Fighting together builds bonds between team members. High-bond pairings unlock powerful cooperative manoeuvres, like Call for Backup, where a teammate automatically follows up your attack with a strike of their own.
    • Cinematic Exploration: Between firefights, explore mission zones from a third-person perspective to scout ahead, gather intel, and set up your ambush before initiative is rolled.

    3. High Stakes: Injuries, Permadeath & Threat Management

    Zero Company doesn’t pull its punches—every decision on the battlefield carries weight.

    • Permadeath: Operators can be downed and revived in combat, but falling three times in a single battle means they are gone for good.
    • Procedural Placements: While maps are handcrafted across iconic worlds like Lothal and Dantooine, enemy layouts and elite squads are procedurally generated, keeping every deployment fresh.
    • Sabotage & Escalation: Progression works both ways. Between cycles, you can launch targeted sabotage ops to deny permanent upgrades to your enemies before they can bring them to the field.

    4. Base Operations: Managing “The Den”

    When you aren’t dodging blaster fire, you’ll manage your headquarters, known as The Den.

    • Operations & Intel: Run text-based non-combat Operations to gather credits, influence, and salvage without risking full combat deployments.
    • Squad Dynamics: Talk with squad members at base to resolve conflicts, manage morale, and learn their backstories. Unhappy crew members won’t desert you, but their dissatisfaction triggers unique narrative events and dialogue.
    • Tech & Upgrades: Upgrade your team’s arsenal, expand your Medbay to speed up injury recovery, and research new tactical options.

    Final Thoughts

    Star Wars: Zero Company blends cinematic storytelling, deep tactical depth, and rich squad customisation into one of the most exciting strategy games of the year. Mark your calendars—the galaxy needs its squad commander!

    Find out more here

    #StarWars #ZeroCompany #StarWarsZeroCompany #GamingNews #TechMash #PCGaming #PS5 #XboxSeriesX #TurnBasedStrategy #RespawnEntertainment #BitReactor #SciFiGaming

  • XCOM Meets a Galaxy Far, Far Away: Why ‘Star Wars Zero Company’ Is the Tactics Game We’ve Been Waiting For

    XCOM Meets a Galaxy Far, Far Away: Why ‘Star Wars Zero Company’ Is the Tactics Game We’ve Been Waiting For

    Move over, Jedi Knights and dogfighting starfighters—it’s time for the boots-on-the-ground tacticians to shine.

    Electronic Arts and Bit Reactor (a studio staffed by former XCOM veterans) have officially blown the doors off the Summer Game Fest with a massive gameplay reveal for Star Wars Zero Company™. Launching on August 27, 2026, for PC, PlayStation®5, and Xbox Series X|S, this single-player turn-based tactics game is trading high-flying lightsaber duels for cover mechanics, squad synergy, and brutal permadeath.

    If you’ve ever wanted to play XCOM in the Star Wars universe, your dream is finally coming true. Here is everything you need to know about your next strategy obsession.

    The Premise: Misfits, Mercenaries, and Mythical Cults

    Set during the twilight of the Clone Wars, Star Wars Zero Company leans away from the pristine halls of Coruscant and dives straight into the gritty, underworld vibe of Rogue One and Andor.

    You step into the boots of Hawks, a former Galactic Republic officer. Your mission? Recruit a rogue crew of specialists, misfits, and mercenaries from across the galaxy to stop a dangerous, Separatist-aligned cult known as the Infinite Coil, led by the mysterious Kundri Fathom.

    The story is fully canon, and Aaron Contreras (narrative lead behind Jedi: Fallen Order and Survivor) is at the helm. Expect plenty of political intrigue, high stakes, and even a few heavy-hitting cameos—yes, Anakin Skywalker popped up at the end of the trailer!

    ? QUICK FACT: You can fully customize Hawks’ gender, appearance, voice, and species. Want to play as a Twi'lek or a Human? The choice is yours.
    

    Gameplay: Deep Strategy Meets Cinematic Action

    Bit Reactor is utilising its strategy pedigree to deliver deep, turn-based combat from a top-down perspective, but with a twist. The game seamlessly transitions into cinematic, third-person action cameras when the blaster bolts start flying, giving it the high production value of a major action-adventure title.

    Here are the features we are most excited about:

    • Customizable Squads: Your team will feature a mix of hand-crafted story characters—like a Mandalorian from Clan Verminoth or a rogue Clone Trooper—and custom mercenaries you hire. You can even build and customise your own astromech droids to provide explosive support.
    • The Permadeath Threat: Just like XCOM, every move matters. Your squad members can suffer lasting injuries or even permanent death. Lose your favourite sniper, and they are gone for good, though the narrative will dynamically adapt to your losses.
    • The Den (Your Base of Operations): Between tactical strikes, you’ll manage your HQ on the Ring of Kafrene. Here, you will use a holotable to plot missions across a dynamic map of over 150 planets, manage squad conflicts, and research new gear.
    • Dynamic Timelines: Time moves in “cycles.” Some high-priority target missions are time-sensitive. If you ignore them to gather intel elsewhere, they will expire, allowing the enemy to grow stronger.

    How to Get Ready For Launch

    Pre-orders are live across Steam, the PlayStation Store, and Xbox. Snagging the game early secures you the Crystalline Astromech Cosmetic Pack. If you opt for the Deluxe Edition, you’ll get two additional exclusive cosmetic packs and five painted weapon themes to make your squad look as lethal as possible.

    Mark your calendars for August 27, 2026. May the Force—and a high hit-percentage chance—be with you.

    Source

    #StarWarsZeroCompany #TurnBasedTactics #GamingNews #SciFiGaming #SciFi

  • Star Wars Zero Company launching next year

    Star Wars Zero Company launching next year

    Not everything is what it might seem at first in the Star Wars Zero Company game, with a war being waged that nobody sees as it is being thought in the shadows, a war that is being carried out in secret, out of sight from everything else. The Star Wars Zero Company game will be launching on PC, PlayStation and Xbox next year.

    To find out more about the Star Wars Zero Company game, go to the official game website here https://shorturl.at/2PTRX or go to the games page on Steam here https://shorturl.at/e9udP

    #StarWarsZeroCompany #StarWars #ZeroCompany #republic #empire #rebels #games #gaming #scifi #electronicarts #PC #PlayStation #Xbox #BitReactor #RespawnEntertainment #LucasfilmGames