Tag: #SteamNextFest

  • Command the Front — Theatre of War: Rearmed Demo Marches Into Steam Next Fest

    Command the Front — Theatre of War: Rearmed Demo Marches Into Steam Next Fest

    The entire WWII tactical legacy, rebuilt and ready for your first orders.

    Fulqrum Publishing, together with developer Sergey Solomanichev, has confirmed that the free playable demo for Theatre of War: Rearmed is live right now as part of Steam Next Fest, giving commanders the chance to test the unified, remastered collection ahead of its full release on December 9, 2026.


    One Collection — Every Front

    Theatre of War: Rearmed does something no other release has: it brings the entire series — all four core titles and their expansions — into a single, cohesive package running on the most advanced version of the franchise’s original engine. Included are:

    • Theatre of War — plus expansions LEHR and Liberation Belarus
    • Theatre of War 2: Africa 1943 — plus Centauro
    • Theatre of War 2: Kursk 1943 — plus Battle for Caen
    • Theatre of War 3: Korea

    That’s over 100 missions spanning Europe, North Africa, the Eastern Front, and Korea — all now standardised, polished, and upgraded to the same technical bar.

    What’s in the Demo?

    The Steam Next Fest demo offers a substantial slice of the campaign action, including:

    • 9 playable missions drawn from across the campaigns
    • 2 standalone tactical battles to test your mettle
    • Multiple multiplayer maps for competitive and cooperative play
    • The refined controls, updated visuals, and improved AI that define the Rearmed experience

    A hotfix was deployed just yesterday to smooth out any early kinks — the team is committed to making this the best possible first impression.

    Tactical Combat, Deep and Realistic

    This isn’t a fast-paced RTS where numbers win wars. Theatre of War: Rearmed is built on unflinching authenticity:

    • Ballistics & armour penetration calculated in detail — angle, distance, and shell type matter
    • Crew visibility & optics — units see what they can actually see
    • Infantry behaviour — they take cover, fall back, and react to threats independently
    • Vehicle handling — terrain, slope, and load affect speed and manoeuvrability
    • Repair, towing & engineering — damaged tanks can be recovered and fixed in the field

    Every title in the collection has been brought up to the same standard — unified controls, a redesigned high-res UI, enhanced lighting and shaders, refined camera behaviour, and a significantly improved AI across infantry, armour, artillery, and aircraft.

    More Than a Campaign

    • Multiplayer — online and LAN PvP supporting up to 8 players
    • Mission generator — endless replayability with procedurally generated scenarios
    • Editor & modding support — build your own battles or expand the experience via Steam Workshop
    • Steam Achievements, Cloud Saves & Family Sharing
    • 9 supported languages — full English audio plus text localisation across all regions

    Ready to Command

    • Demo ? Free and playable now via Steam Next Fest
    • Full Release ? December 9, 2026 on PC
    • Price ? To be announced
    • System Requirements ? GTX 1060 / RX 570, 4GB RAM, 25GB storage — accessible but capable

    Whether you’re a veteran returning to a beloved series or a new recruit curious about genuine tactical depth, there’s never been a better time to take command.

    The front is waiting. Your orders, Commander.

    More Info: Theatre Of War Rearmed


    #TheatreOfWarRearmed #FulqrumPublishing #SteamNextFest #WWIIGaming #TacticalStrategy #RTS #Wargame #Techmash #HistoricalGaming #PCGaming #DemoNowLive

  • Possess, Protect, Delay — Souls of Bombarika Unleashes Steam Next Fest Demo, Release Pushed to Early 2027

    Possess, Protect, Delay — Souls of Bombarika Unleashes Steam Next Fest Demo, Release Pushed to Early 2027

    From the ethereal mists between worlds comes word of a haunting new puzzle adventure — and a promise to take just a little longer to get it right. Publisher 1312 Interactive and developer Street Lamp Games have revealed that Souls of Bombarika is haunting Steam Next Fest with a brand-new playable demo — but the full release, originally slated for late October 2026, has been gently pushed back to early 2027. The extra time will let the team polish every spectral interaction and weave in even more story content before conjuring the game into its final form.


    What Is Souls of Bombarika? — Every Object Has a Soul

    The spiritual successor to the award-winning Bombarika, this supernatural puzzle game casts you as a lost spirit thrust into a shadowy conflict. You don’t control people — you possess things. Sofas, toasters, books, brooms — every ordinary household item becomes your hands, your voice, and your only weapon as you rearrange the world to guide the living to safety before disaster strikes.

    At its core:

    • Systems-driven puzzles — every level is a living machine of cause and effect; move an object, trigger a chain reaction, alter the outcome
    • Story-rich supernatural narrative — you’re not just solving puzzles; you’re rebelling against dark forces, uncovering secrets, and forging connections from beyond the veil
    • Save lives under pressure — time is never on your side; plan fast, adapt faster, and remember: one small shift can change everything
    • Possess the mundane — turn furniture, gadgets, and trinkets into tools, distractions, and shields
    • Cross-platform arrival — launching on PC (Steam, GOG, Epic Games Store), PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2

    The Demo — Step Into the Spirit World Today

    The free playable demo is live right now throughout Steam Next Fest (19–26 October 2026), offering players their first hands-on taste of possession, puzzles, and the game’s atmospheric hand-painted world. It’s a chance to shape the final experience — feedback from demo players will directly inform tweaks and refinements over the coming months.

    The Delay — A Promise Made Manifest

    Originally scheduled for 29 October 2026, the launch window has shifted to early 2027 across all platforms. Deepak Gurijala, founder of Street Lamp Games, emphasised that the decision is entirely about respect — for the game, for the players, and for the vision they’ve nurtured since the original Bombarika took the indie scene by storm. The extra months will be used to:

    • Polish and balance every puzzle interaction
    • Expand the narrative with additional scenes and character beats
    • Refine visual and audio polish across all levels
    • Ensure consistency across every platform

    “It’s ready enough to show you,” the team shared. “But it deserves to be perfect before we invite you to stay.”

    From Award-Winning Roots

    Street Lamp Games emerged from Hyderabad, India, to win Best Mobile Game at Indie Prize Casual Connect Europe 2019 with the original Bombarika, along with Indie Game of the Year at IGDC 2018 — a run of recognition that put Indian indie development firmly on the map in document 3. Souls of Bombarika represents the studio’s most ambitious leap yet: scaling up, going cross-platform, and deepening every part of what made their breakthrough hit special.

    Wishlist & Try the Demo

    The Steam page is live — grab the demo before Next Fest closes on 26 October, and add Souls of Bombarika to your wishlist to catch every spectral update as it unfolds. The wait is a touch longer — but a haunting worth remembering is worth getting right.

    More Info: Souls Of Bombarika


    #SoulsOfBombarika #1312Interactive #StreetLampGames #SteamNextFest #IndieDev #PuzzleGame #Supernatural #NarrativeGame #PC #PS5 #Xbox #NintendoSwitch #Techmash

  • Magic, Mischief & Secrecy — The Witch Simulator Arrives from Serbian Indie Dev Altus Ludus, Steam Page Live Now

    Magic, Mischief & Secrecy — The Witch Simulator Arrives from Serbian Indie Dev Altus Ludus, Steam Page Live Now

    Live quietly among the villagers. Brew remedies that heal and tonics that transform. Fly across moonlit forests on your broomstick — and vanish without a trace the moment the Inquisition comes knocking. Independent Belgrade studio Altus Ludus has today lifted the veil on The Witch Simulator, a fantasy life-adventure that blends cosy co-op, spellbinding alchemy, and genuine peril in a medieval world where magic is both your greatest gift and your deadliest secret. Launch is targeted for mid?2027 on PC via Steam, and the store page is live right now to wishlist.

    Life as a Witch — Work Together or Walk the Path Alone

    The game invites you to live the full, fragile existence of a witch in a realm where superstition rules and the Inquisition hunts all who wield the arcane. You can go it solo, or team up with 1–4 players in online co-op — complete with built?in voice chat — to share the burden of hiding in plain sight while tending to the village’s most desperate needs.

    Your days follow a rich, living rhythm:

    • Forage and gather rare herbs, crystals, and monster components across varied biomes — forests, wetlands, mountains, and shadowed ruins
    • Brew potions with a fluid?based elemental system that rewards precision and experimentation; master fire, frost, storm, and arcane effects to craft everything from healing draughts to defensive elixirs
    • Serve the community — solve quests, mend ailments, and trade your wares at a market stall where haggling and charm matter as much as coin
    • Stand your ground — hunt beasts, face powerful bosses, and defend yourself when words fail
    • Take to the skies — fly, race, and battle atop your broom, navigating weather and terrain as well as foes
    • Hide in plain sight — conceal your magic instantly with a gesture; survive Inquisition patrols, raids, and suspicion as your reputation grows

    A World That Watches — Choose Your Own Destiny

    What kind of witch will you be? Altus Ludus emphasises freedom of role: specialise as a revered Potion Master, a feared Bounty Hunter, a wandering Monster Slayer, or blend every path to suit your playstyle. As you help villagers and complete tasks, your standing rises — earning you passage deeper into the kingdom, new allies, and eventually the chance to confront and overthrow the Grand Inquisitor themselves.

    The world breathes, too: a full day/night cycle shifts dangers and opportunities, while controller support ensures comfort whether you’re casting spells or striking deals at the market stall. Localised into 14 languages, the game is built to welcome players everywhere. A free demo is already pencilled in for Steam Next Fest — February 2027, giving fans their first hands?on before launch.

    Crafted from Belgrade — Altus Ludus Unleashes Its Debut

    The Witch Simulator marks a major milestone for Altus Ludus, the self?publishing independent team based in Serbia. In a genre crowded with big?budget fantasy blockbusters, this is a deeply personal take: smaller in scale perhaps, but brimming with the kind of charm, care, and creative freedom only an indie studio can deliver. It’s less about conquering the world — at least, not at first — and more about living in it: tending a garden of nightshade, haggling over a vial of stamina draught, and vanishing into the mist the moment a patrol turns your way.

    Wishlist Today — Magic Awaits

    The Steam store page is live now — search The Witch Simulator or head straight there to add it to your wishlist and catch future updates as development progresses. Mid?2027 can’t come soon enough.

    More Info: The Witch Simulator


    #TheWitchSimulator #AltusLudus #IndieDev #SerbianGames #FantasyRPG #CoOpGaming #LifeSim #Steam #SteamNextFest #PCGaming #IndieGame #WitchGame #Techmash

  • Rivals in the Sky — Castle Away Demo Soars With Asynchronous Multiplayer & Relics for Steam Next Fest

    Rivals in the Sky — Castle Away Demo Soars With Asynchronous Multiplayer & Relics for Steam Next Fest

    Your fortress has a new horizon. Renegade Games, the independent studio based in Utrecht, The Netherlands, has deployed a massive feature update to the playable demo of Castle Away — the hand-drawn roguelite autobattler where you build, arm, and pilot a flying stronghold toward an epic showdown with the Archdemon — just in time for Steam Next Fest. The update is live right now, free for all players.

    Build Your Fortress. Defy the Archdemon.

    Castle Away reimagines the autobattler by placing you in command of a custom-designed flying castle. You place rooms, defences, and units across your keep, then watch as your creation takes to the skies — fighting through waves of foes, gathering resources, and growing in power with every run. It’s part sky-city builder, part tactical autobattler, part roguelite — and every journey is different.

    This Steam Next Fest update doesn’t just polish the experience — it fundamentally expands what you can do.

    What’s New — The Full Breakdown

    Rivals — Asynchronous Multiplayer

    The headline addition: Rivals mode lets you clash with castles built by real players — live, no matchmaking required. Instead of facing only demon bosses, you’ll now encounter other people’s fortresses in flight. And Renegade warns: “Some of these player-built castles are so tough, they’ll make the Archdemon look like a mid-boss.” It’s a chance to test your design against the community’s best — and see what truly unbreakable looks like.

    Relics — A New Layer of Strategy

    At the start of every run, the mysterious merchant Fishy now grants you a Relic — a powerful unique item that reshapes your entire approach to building. One Relic might favour aggressive, high-damage layouts; another rewards dense, impenetrable defence; a third might unlock wild experimental strategies. Collect more Relics as you progress and suddenly no two journeys — or two castles — will ever feel the same.

    Customise Your Commander

    Your avatar now stands out with unlockable cosmetic options, letting you personalise the face of your flying fortress. Stand tall, look the part, and match your style to your strategy.

    Speed Controls — Your Pace, Your Call

    Tired of waiting through drawn-out battles? New speed toggles let you crank up the tempo — blaze through skirmishes or slow things down to study every tactical detail.

    Quality of Life Everywhere

    From clearer UI to smoother animations and behind-the-scenes polish, the whole demo feels tighter, friendlier, and more satisfying to play.

    Hand-Drawn Heart, Deep Strategic Soul

    Every asset in Castle Away is lovingly hand-illustrated — giving the world a warm, storybook charm that contrasts beautifully with the high-stakes tactical warfare. Beneath that gentle look lies serious depth: room placement, unit synergy, and Relic selection all combine to create systems that reward experimentation and clever planning.

    Wishlist & Play Now — Full Release Coming 2027

    The updated demo is free to download and play right now via Steam during Next Fest. The full version of Castle Away is scheduled to launch in Q1 2027, published by Renegade Games in partnership with WhisperGames. Join the Discord, share your toughest castle designs, and help shape the game as it evolves toward release.

    Build high. Fly far. Defy the Archdemon — and any rival that dares cross your path.

    More Info: Castle Away


    #CastleAway #RenegadeGames #SteamNextFest #Roguelite #Autobattler #IndieDev #DutchDev #PCGaming #StrategyGame #HandDrawn #Techmash

  • Code, Cards & Chaos — Dataclysm Unleashes Retro Pixel Magic in Free Steam Next Fest Demo

    Code, Cards & Chaos — Dataclysm Unleashes Retro Pixel Magic in Free Steam Next Fest Demo

    Deep inside a forgotten machine, data has a life of its own. Independent studio Pet The Dog has officially launched the free demo of Dataclysm, its striking retro pixel-art trading card game, right now as part of Steam Next Fest.

    Where Old Files Become Fierce Fighters

    Dataclysm drops you into a mesmerising digital realm — the heart of an abandoned PC where fragments of code, half-finished scripts, and dormant data have awakened to wage war for control of the Motherboard. This isn’t just a card game — it’s a journey through a decaying but living world, where every card tells a piece of a larger, unfolding story.

    “From swarming Sandbags to monstrous Dragons, every archetype brings its own distinct playstyle, and every card adds another piece to the story of this decaying digital world,” the team explains.

    Built on Pixel Passion

    The first thing you’ll notice is the look: Dataclysm’s vivid retro pixel art is the work of five-plus artists, giving every card, character, and battleground a distinct, hand-crafted personality that feels both nostalgic and fresh. It’s a love letter to classic gaming aesthetics with a modern, sharp-edged soul.

    What Awaits in the Demo & Beyond

    The full game promises a rich, deep experience — 128 cards at launch, with another 128 already planned for post-release updates. You’ll command more than 10 distinct archetypes, from fast-swarming minions to slow, devastating behemoths, each supporting wildly different strategies. When it arrives, the game will include both single-player story mode and online PvP, so you can battle the world or dive deep into the lore at your own pace.

    Right now, the Steam Next Fest demo gives you a generous taste of the card combat, deck-building, and tactical depth — completely free, no strings attached.

    From Turin With Love

    Pet The Dog is an indie studio based in Turin, Italy — and Dataclysm is their heartfelt vision of what a digital card game can be: creative, characterful, and built entirely with passion, not corporate scale. There’s no announced full release date yet, but the demo is the perfect way to follow development, leave feedback, and add the game to your Steam wishlist so you don’t miss the launch.

    The machine is waking up — are you ready to take control?

    More Info: Dataclysm


    #Dataclysm #PetTheDog #SteamNextFest #TCG #PixelArt #IndieDev #CardGame #RetroGaming #SteamDemo #ItalianIndies #Techmash

  • Tipsy Astronauts, Jetpack Chaos — Drunkonauts Blasts Off November 4

    Tipsy Astronauts, Jetpack Chaos — Drunkonauts Blasts Off November 4

    Grab your space suit and your sense of humour — the most chaotic crew in the galaxy has locked in its launch date. Publisher Enchanted Crafts Studios and developer Nebula Developers Lab have confirmed that Drunkonauts, their uproarious 8-player physics party game, lands on Steam on November 4, 2026. The news arrived alongside a brand-new Release Date Trailer, debuting right now as part of Steam Next Fest — and you can play the free demo immediately.


    What Is Drunkonauts?

    Up to eight players step into the boots of astronauts who’ve had one too many before takeoff. Gravity is low, coordination is nonexistent, and jetpacks are more hazard than help. It’s pure ragdoll-physics mayhem — every punch, shove, and misfired booster sends you tumbling across the map, and staying upright is half the battle.

    “Battle friends in local or online matches, use unpredictable movement and wacky attacks to send opponents flying, stay on the map, avoid dangerous hazards and claim victory!”


    Game Modes & Mayhem

    There’s more than one way to rule the station:

    • Free For All — Every astronaut for themselves. Last one not floating into deep space wins
    • King of the Hill — Hold the glowing zone longer than anyone else
    • Hold The Crown — Grab the crown and hang onto it — even if everyone’s trying to knock it off your head

    All modes support 8 players online or locally, with Remote Play Together so even friends without the game can join the fun. Customise your astronaut, pick your favourite ridiculous weapon, and prepare to lose your balance — a lot.


    Steam Next Fest — Demo Live Now

    The free demo is available throughout Steam Next Fest, running 19–26 October 2026:

    • Jump straight into matches with friends or strangers
    • Try out the wobbly controls and chaotic jetpack physics
    • Get a feel for the maps before the full release
    • Watch the brand-new Release Date Trailer on YouTube — see just how wild the matches get

    Release Details

    DetailInfo
    Release Date4 November 2026
    PlatformSteam (PC)
    PriceUS $9.99
    PlayersUp to 8 — online or local
    DemoFree now ? 26 Oct via Steam Next Fest
    Wishlist[Drunkonauts Steam Store Page](https://store.steampowered.com/app/3603900/Drunkonauts/)

    Ready to Blast Off?

    It’s the kind of game where losing is just as funny as winning — where your best-laid plans go sideways and you end up propelled across the map by your own jetpack. Perfect for game nights, streamers, and anyone who thinks space should be loud, messy, and ridiculous.

    Play the demo now on Steam, wishlist the game, and get your crew together — November 4 can’t come soon enough.

    More Info: Drunkonauts


    #Drunkonauts #EnchantedCraftsStudios #NebulaDevelopersLab #PartyGame #PhysicsGame #SteamNextFest #Steam #PCGaming #Multiplayer #IndieGame #Jetpack #ComedyGame #GamingNews #November2026

  • Build Beasts Organ by Organ — Void Eaters Devours Steam in February 2027

    Build Beasts Organ by Organ — Void Eaters Devours Steam in February 2027

    What if your idle army didn’t just get bigger numbers — but grew new limbs, hearts, and strange magical parts? That’s the vivid, evolving vision at the heart of Void Eaters, from solo developer Strange Matter Gaming, based in Ukraine. The game has just locked in a February 2027 Steam release, and there’s a fresh demo right now during Steam Next Fest.


    From One Creator, a Living Army

    Strange Matter Gaming is the work of a single Ukrainian developer — and Void Eaters is anything but your typical incremental game. You step into the robes of a powerful mage, gathering resources by dismantling brick-built maps and sending your growing forces out to consume everything in their path. The twist? Your creatures don’t just level up — you construct them organ by organ, with each piece reshaping what they can do.

    “There is nothing that can’t be eaten!”


    The Core Concept — Every Part Matters

    In most idle games, progress is hidden behind stat numbers. Here, you see evolution happen:

    • Organ-by-Organ Assembly — Discover dozens of unique organs, each granting distinct abilities and strategic strengths. Combine them and every creature becomes genuinely one-of-a-kind
    • Semi-Idle Freedom — Rain down devastating magic yourself, or step back and watch your army work. Play actively or let them march — your call
    • Visual Evolution — Your army’s changing form is your clearest progress bar. New parts mean new powers, new appearances, and new possibilities
    • Deep Progression — Expand your stronghold, craft advanced materials, unlock dark research, and explore nearly 100 locations across varied biomes in search of over a dozen resources

    Steam Next Fest — Play the Demo Now

    The timing isn’t coincidental. Right now through 26 October 2026, an updated demo is live as part of Steam Next Fest, giving you early access to:

    What’s in the Demo
    8 distinct resources to gather
    20+ locations to explore
    20+ organs to assemble
    Full crafting, building & research systems

    Saves won’t carry over to the full game, but it’s the perfect chance to experiment with creature builds and see what organ combinations click for you.


    Made in Ukraine

    Strange Matter Gaming continues to develop Void Eaters from Ukraine — a reminder of the resilience and creativity flourishing there. The game previously appeared in the Ukrainian Games Festival 2026, and has steadily built a warm reception in the idle and incremental community.


    Mark Your Calendar

    • Steam Next Fest Demo: Live now ? 26 Oct 2026
    • Full Release: February 2027 on Steam
    • Wishlist: Available now via the Void Eaters Steam Store Page

    Evolve or Be Eaten

    It’s a game about consumption, creation, and endless weird evolution — where your strategy lives in the bodies you build. Simple to pick up, wildly creative to master.

    Head to Steam Next Fest, try the demo, and wishlist today. Your army is waiting to grow — one organ at a time.

    More Info: Void Eaters


    #VoidEaters #StrangeMatterGaming #IndieDev #UkrainianGames #IncrementalGame #IdleGame #SteamNextFest #Steam #PCGaming #IndieGame #CreatureBuilder #GamingNews #February2027 #Techmash

  • Make Your Own Hit — MR. RECORDS Demo Drops Music Level Editor for Steam Next Fest

    Make Your Own Hit — MR. RECORDS Demo Drops Music Level Editor for Steam Next Fest

    Your music. Your beats. Your world. Wired Productions and Glee-Cheese Studio have cranked the volume all the way up for MR. RECORDS this Steam Next Fest, releasing a major demo update that gives players the power to build, customise, and play their very own rhythm levels — from scratch.

    It’s not just about playing the records anymore — now you get to make them.


    What Is MR. RECORDS?

    MR. RECORDS is a heartfelt rhythm-adventure about George, a man who finally chases his lifelong dream of opening his very own record shop. Every album he spins transforms into a fully playable journey — surreal dream worlds where you run, jump, slide, and dodge in perfect sync with the music. The game weaves together original styles — funk, rock, hip-hop, electro, world music, 80s pop — with a tender story about memory, regret, connection, and the redemptive power of music.

    Now You’re in Control — The Music Level Editor

    The big news: the Music Level Editor is live right now in the updated Steam demo. Here’s what you can do:

    • Build from the Beat Up — Place notes, obstacles, and effects along a music timeline, then jump straight in and play your creation
    • Style Everything — Customise colours, animations, backgrounds, and visual assets to match the vibe
    • Your Tracks, Your Tempo — On PC, import your own music, and the editor generates gameplay synced to every beat
    • Share the Vibe — Send your custom levels to friends or the wider community, and play what others have made
    • Coming to All Platforms — The editor will be included in every version of the full game: PC, PS5, Xbox Series X|S, and Nintendo Switch 2. Note: custom music import and sharing are PC-only

    How It Fits Into the Game

    The editor isn’t just a side mode — it’s an extension of MR. RECORDS’ entire philosophy: music is personal, and everyone has a story to tell. Whether you want to craft a precision challenge, a dreamy visual journey, or just turn your favourite track into something you can run through, the tools are there. Build something gentle and melodic, something fast and chaotic — or anything in between.

    What’s in the Demo?

    The updated Steam Next Fest demo includes:

    • The full original opening sequence and handcrafted levels
    • The complete Music Level Editor suite
    • Access to community-shared levels
    • A taste of George’s shop, his story, and the 7+ original musical journeys in the base game

    Full Game Details

    DetailInfo
    Developers / PublishersGlee-Cheese Studio / Wired Productions
    PlatformsSteam, Epic Games Store, GOG · PS5 · Xbox Series X
    Release DateTo be announced
    Full Game Content40+ original musical levels, story campaign, shop management, hub area
    DemoAvailable now — Steam Next Fest (Oct 19–26)

    Ready to Spin Something New?

    The updated demo is live right now — dive in and start creating:

    MR. RECORDS on Steam: https://store.steampowered.com/app/4869950/MR_RECORDS/

    From listening to playing, and now to creating — the record shop is open, and your first release is waiting. Don’t forget to share your best tracks!


    #MRRECORDS #WiredProductions #GleeCheeseStudio #SteamNextFest #RhythmGame #LevelEditor #IndieGames #PCGaming #MusicGames #MakeYourOwnMusic #Techmash

  • Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Delve Survivors — Where Turn-Based Tactics Meet Survivor-Style Chaos. Based Tactics Meet Survivor-Style Chaos Launches Nov 12

    Surrounded by swarms of foes, drowning in loot, watching your build explode in power — and not a single second of frantic real?time panic. That’s the genius twist at the heart of Delve Survivors, the ingenious indie dungeon?crawling RPG from developer iDiOSLAB and publisher NGJ, digging onto Steam on November 12th, 2026.

    It takes everything you love from survivors games — the hordes, the builds, the relentless progression — and wraps it in the thoughtful, deliberate strategy of a classic turn?based roguelike. The best of both worlds? It’s looking that way.

    The Pitch: Nothing Moves Until You Do

    Survivors?style games are famous for non?stop, screen?filling action — but that speed can be overwhelming. Delve Survivors flips the script: time advances only when you act. Step forward, strike, use a skill — and that’s when the world responds. Enemies close in, triggers fire, turns resolve. You set the tempo. Blitz through or pause to plan — the pace is entirely yours.

    It’s a fusion of two seemingly opposite traditions:

    • Modern Survivors DNA — Swarms of enemies flooding the screen, rapid levelling, cascading passive skills, builds that snowball from modest to godlike in minutes
    • Classic Roguelike Roots — Grid?based movement, procedural dungeons, tactical positioning, permadeath options, and the careful decision?making of timeless dungeon crawlers

    How It Plays — Plan, Position, Unleash

    Combat — Automatic Yet Tactical

    • Melee strikes trigger automatically when you step into an enemy’s tile — move into range and you hit, they hit
    • Ranged attacks, spells, summons, and area blasts activate on cooldown — you build the loadout, then watch it devastate waves once it’s rolling
    • Stack effects that synergise: burn enemies then detonate them, summon minions that swarm alongside you, freeze foes to control the horde

    Loot — From Magic to Unique

    Gear drops in four tiers: Magic ? Rare ? Legendary ? Unique, each piece bolstering stats and unlocking new build possibilities. Return to the Town Hub between runs to upgrade gear, boost class stats, trade items between characters, and stock up on potions and scrolls.

    Three Ways to Delve

    Pick your death penalty — or lack thereof:

    • Casual Mode — Keep everything. No penalties. Just explore and enjoy
    • Casual Rogue — Restart dungeons but hang onto your hard?earned loot
    • Hard Core — True roguelike. Lose it all when you fall. Only the bold need apply

    Bosses That Demand Mastery

    Every dungeon ramps up through elite foes and mid?bosses to a final encounter designed to test your build, resource management, and positioning. No two runs will face them quite the same way.

    What’s On Offer — At a Glance

    DetailInfo
    Launch Date12 November 2026
    PlatformSteam (Windows + macOS)
    Developer / PublisheriDiOSLAB / NGJ
    GenresTurn?Based Roguelike + Survivors + Dungeon Crawler + ARPG
    Playtime15–30 minutes per run
    LanguagesEnglish, Japanese, French, Italian, German, Simplified & Traditional Chinese, Russian, Korean, Spanish (Latin America), Portuguese?Brazil
    DemoAvailable now — Steam Next Fest (Oct 19–26)
    PriceUS$12.98
    System RequirementsWindows 10+/macOS 11+, i5/Ryzen 5 or better, 4 GB RAM, 1 GB storage — integrated graphics supported

    Dungeons, Depth, and Endgame

    The full release packs nine main dungeons, each with distinct foes, environments, and bosses. Beyond them lies The Abyss — a sprawling 100?floor endgame for those who’ve mastered the depths and want to push their builds to the breaking point. Three starting classes — Warrior, Archer, and Magi — offer wildly different foundations, with hundreds of skills and equipment combinations keeping every descent fresh.

    Why This Matters

    Delve Survivors answers a quiet call: “I love Survivors games, but I wish I could think instead of just reacting.” It preserves the dopamine hit of powering up and clearing swarms while giving you space to breathe, plan, and outsmart the horde. For veterans of Vampire Survivors, Halls of Torment, and Death Must Die — plus anyone who still fires up classic roguelikes — this is a rare meeting of fast fun and deep strategy.

    Ready to Descend?

    Play the free demo right now during Steam Next Fest (Oct 19–26) — and wishlist so you don’t miss the November 12th launch:

    Delve Survivors on Steam: https://store.steampowered.com/app/3319680/Delve_Survivors/

    The horde is waiting. This time, you decide when it attacks.


    #DelveSurvivors #iDiOSLAB #NGJ #Roguelike #DungeonCrawler #TurnBased #SurvivorsGame #SteamNextFest #IndieDev #PCGaming #PixelArt #RPG #Techmash

  • Gear Up Einstein! — History’s Greatest Heroes Enlist for Duty as Early Access Lands Nov 6

    Gear Up Einstein! — History’s Greatest Heroes Enlist for Duty as Early Access Lands Nov 6

    Imagine leading Albert Einstein into battle. Cleopatra commanding the front lines. Ragnar Lodbrok storming alongside Queen Elizabeth I. It’s not a fever dream — it’s Gear Up Einstein!, the wildly inventive co-op strategy roguelite from No Deadlines Studio, and it’s marching into Steam Early Access on November 6th, accompanied by a brand-new trailer.

    The game also features a freshly updated demo right now as part of Steam Next Fest (October 19–26), so you can jump in and start recruiting history’s legends before launch day.


    Recruit the Legends — Then Gear Them Up

    Gear Up Einstein! turns the entire history of civilisation into your personal army. You’re in command of a time-travelling vessel, tasked with recruiting the greatest figures from every era — scientists, rulers, warriors, visionaries — and sending them into battle to save reality itself.

    This is a tactical auto-battler: you plan your strategy, position your heroes, kit them out with gear, then watch the chaos unfold. Every historical figure brings unique perks and abilities; stack the right team and you’ll unleash devastating synergies that cut through enemy lines.

    Who’s Reporting for Duty?

    • Albert Einstein — genius-level intellect that boosts squad power
    • Cleopatra — diplomatic mastery that buffs allies
    • Ragnar — unbridled Viking fury
    • Queen Elizabeth I — regal leadership and tactical precision
    • Plus more icons across Ancient Egypt, the Italian Renaissance, and beyond

    Key Features at a Glance

    DetailInfo
    Early Access Launch6 November 2026
    PlatformSteam — Windows, Mac, Linux
    Players1–3 (online & local co-op)
    DeveloperNo Deadlines Studio
    GenreCo-op Strategy Roguelite / Auto-Battler
    DemoAvailable now — Steam Next Fest (Oct 19–26)
    Languages15+ including English, French, German, Spanish, Japanese, Simplified Chinese, Russian, Korean, Polish, Portuguese-Brazil, Turkish, Ukrainian, Czech, Thai, Italian

    How It Plays — Plan, Equip, Watch History Unfold

    • Voyage Through Time — Battle across distinct eras, each with unique enemies, hazards, and rewards. No two runs are identical.
    • Gear & Grow — Visit interstellar shops to kit your squad with wild, powerful equipment. Builds evolve dramatically; a spear-wielding Einstein is just the start.
    • Co?op Command — Team up with 1 or 2 friends. Trade gear, coordinate loadouts, and combine abilities. Whether you’re optimising builds or causing glorious chaos, victory tastes sweeter together.
    • Upgrade Your HQ — Between missions, invest in your headquarters to unlock more heroes, better gadgets, and permanent improvements that shape every future run.
    • Save Reality — Face down an overwhelming threat consuming the timeline. It’s history’s last stand — and you’re the general.

    What’s New in the Next Fest Demo?

    The demo has received a major overhaul: new core systems, rebalanced encounters, fresh content, and a clean slate for all players. It’s the perfect proving ground to experiment with team comps, test gear, and see why this concept has caught so much attention.

    The Road Ahead

    No Deadlines Studio plans to stay in Early Access for roughly 12 months, refining and expanding the game based on community feedback. Expect new heroes, eras, mechanics, and full 1.0 polish as the timeline expands.

    Ready to Command History?

    Wishlist now and don’t miss the November 6th launch:

    Gear Up Einstein! on Steam: https://store.steampowered.com/app/2950410/Gear_Up_Einstein/

    Play the updated demo right now during Steam Next Fest — and remember: history is written by the victors. Make sure it’s yours.


    #GearUpEinstein #NoDeadlinesStudio #SteamNextFest #Roguelite #Techmash #StrategyGames #CoOpGaming #PCGaming #IndieDev #HistoryBattles #EarlyAccess

  • In Space, No One Can Hear You Clean — Cleaner Company Blasts Off Jan 28, 2027

    In Space, No One Can Hear You Clean — Cleaner Company Blasts Off Jan 28, 2027

    Grab your hazmat suit, prime your cosmic vacuum, and double-check your mop — the galaxy’s messiest jobs are about to become your responsibility. Cleaner Company, the gory, gleeful sci-fi horror co-op cleaning sim from developer Wildflame Studio and publisher Mythwright, has locked in its full launch date: January 28th, 2027, landing simultaneously on Steam and the Epic Games Store.

    What on Earth — or in Space — Is Cleaner Company?

    You join the Star Wipers, the newest recruits of the galaxy’s premier orbital maintenance firm. Your mission: scrub down abandoned space stations, sanitise infested alien outposts, and restore the Flying Canteen — a once-beloved interstellar restaurant — to its former glory. The catch? Your predecessors didn’t just leave a few crumbs behind. Corpses, gore, alien spores, and uninvited parasitic lifeforms litter every surface.

    This isn’t your average chores list. Cleaner Company blends the satisfying, rhythmic flow of cleaning sims with unpredictable hazards: gravity shifts, blackouts, hostile creatures, and the chaotic energy of up to 3 friends joining you online. Roles are yours to assign — someone handles the buckets, someone mans the power washer — or you can just run amok together. The game scales for solo players too, so you can tackle the mess at your own pace.

    Key Features at a Glance

    FeatureDetails
    Release Date28 January 2027
    PlatformsSteam & Epic Games Store
    Players1–4 (online co-op)
    Developers / PublishersWildflame Studio / Mythwright
    ToolsCosmic vacuums, trash grinders, powerwashers, flamethrowers
    EnemiesParasites, slimes, screamers — all avoidable via peaceful difficulty mode
    ProgressionRank up, unlock gear upgrades, and uncover your employer’s secrets
    LanguagesEnglish, French, German, Spanish, Japanese, Polish, Russian, Korean, Portuguese?Brazil, Simplified Chinese, Turkish
    Steam Next Fest BonusComplete the Flying Canteen demo ? unlock exclusive “fashionably fishy top hat” cosmetic

    Clean, Cooperate — or Chaos?

    Cleaner Company is designed to be as calm or as chaotic as you want it. There’s a peaceful mode that strips away monsters entirely, leaving just the zen of scrubbing stains and polishing surfaces. If you prefer thrills, you’ll face skittering horrors and tense encounters alongside your mop work. Either way, you’ll uncover a lingering corporate mystery as you climb the ranks — why did the previous crews vanish?

    The game wears its inspirations proudly: Viscera Cleanup Detail, PowerWash Simulator, Lethal Company, and PEAK are all cited as kindred spirits. Expect tactile, physics?driven cleaning, increasingly elaborate disaster zones, and moments that swing from genuinely eerie to laugh?out?loud slapstick.

    Try Before You Blast Off

    A free playable demo is available right now on Steam as part of Steam Next Fest. It lets you tackle the Flying Canteen and — if you finish the job — nets you that exclusive top hat for your full?game launch.

    System Requirements

    • Minimum: Windows 10, Intel i5 (8th gen), GTX 1660, 8 GB RAM, 12 GB storage
    • Recommended: Windows 11, Intel i5 (10th gen), RTX 3060, 16 GB RAM, 12 GB storage

    Ready to Launch?

    Cleaner Company looks to carve out its own gleefully grotesque niche: part comfort sim, part creature feature, part co?op comedy. Whether you’re here for the satisfying scrubbing, the alien encounters, or just to mess around with friends in zero?gravity, January 28th can’t come soon enough.

    Wishlist now on:


    #CleanerCompany #WildflameStudio #Mythwright #Techmash #SteamNextFest #CoOpGaming #SciFiHorror #SimulationGames #PCGaming #IndieGames #DeepSpace #CleaningSim

  • Order from Chaos — Cluttermancer: Tidy Up the Nightmare Alley Unleashes Demo & Launch Date

    Order from Chaos — Cluttermancer: Tidy Up the Nightmare Alley Unleashes Demo & Launch Date

    Every shelf has a rule. Every item has a place. And this alley has been waiting for someone who knows how to sort.

    Co-developers Ivy Juice and SethMadDev — the creative duo behind the warmly received My Little Cafe Nightmare — have confirmed that Cluttermancer: Tidy Up the Nightmare Alley will drop its free Steam demo on October 17 at 6 PM CEST, right on the eve of Steam Next Fest (October 19–26). Even better: the full Early Access release lands just days later on October 30, 2026, bringing order to a magical, crooked street that’s never known it.

    The Alley That Lost Its Way

    You step into the shoes of the Cluttermancer — part cleaner, part sorter, the only person in the realm who sees the logic beneath the mess. The Nightmare Alley is a bustling, cobblestone-lined lane crammed with five distinct magical shops, each one overflowing with 6,666 enchanted items that have somehow ended up everywhere except where they belong.

    Wands hum in potion racks. Ancient tomes whisper from broom closets. Gravestones lean against bakery counters. And yes — your stolen cafe cups from My Little Cafe Nightmare have turned up too, pilfered and scattered across a dozen shelves. Every shop has its own sorting rules, its own quirks, and its own brand of beautiful, bewildering chaos.

    Sort. Arrange. Restore.

    This isn’t just cleaning — it’s magical order-keeping:

    • Five Unique Shops — a wand emporium, a potion apothecary, a forbidden library, a curiosities bazaar, and a very odd cafe. Each demands different logic; what works in one will fail in the next
    • 6,666 Items to Tame — categorise, shelve, and arrange thousands of enchanted objects. Some glow when placed correctly; others hum, or even float, revealing hidden compartments and bonus rewards
    • A Story Unfolds — as you restore order, the alley begins to tell its secrets. Why is everything misplaced? Who — or what — keeps unravelling the shelves? And can you truly tidy a place that feeds on clutter?
    • Cosy, Calming Atmosphere — gentle lighting, warm sounds, and a relaxing soundtrack make this less a chore and more a meditative escape. Perfect for unwinding at the end of a busy day

    From Cafe to Alley — A Shared Universe Grows

    Cluttermancer is set in the same whimsical world as My Little Cafe Nightmare, the hit debut that has sold over 15,000 copies to date. This time, the partnership is deeper: Ivy Juice and SethMadDev are co-developing the game together, pooling their strengths to build something bigger, richer, and packed with secrets.

    “We loved building My Little Cafe Nightmare, but Cluttermancer is the project we’ve wanted to make all along — a place where every misplaced item feels like a tiny mystery, and every organised shelf feels like a victory.” — Ivy Juice & SethMadDev

    Mark Your Calendars — Everything You Need to Know

    MilestoneDate
    Free Demo LaunchesOctober 17, 6 PM CEST
    Steam Next FestOctober 19–26, 2026
    Early Access ReleaseOctober 30, 2026
    • Demo available via the Steam store page — wishlist now to be notified the moment it goes live
    • Full Early Access release includes all five shops, the complete base campaign, and ongoing updates based on player feedback
    • Windows only at launch; system requirements are light — perfect for running alongside your favourite podcast or playlist

    The Shelves Are Waiting — Will You Bring Order?

    The Nightmare Alley hasn’t been truly tidy in living memory. But it’s been waiting for you. For anyone who’s ever stared at a messy room and thought “I can fix this,” for anyone who finds peace in perfect alignment, and for anyone who wants to know where all those stolen coffee cups went — your moment has arrived.

    Download the demo on October 17, dive in during Steam Next Fest, and join the full launch on October 30. The alley is waiting. Grab your duster — and your wand.

    More Info: Cluttermancer Tidy Up The Nightmare Alley


    #Cluttermancer #TidyUpTheNightmareAlley #IvyJuice #Techmash #SethMadDev #SteamNextFest #CozyGaming #IndieGame #Simulation #Organising #ComingSoon