Tag: #SteamRelease

  • DEAL FROM THE DEVIL — CHEAT YOUR WAY OUT OF HELL IN THE DEVIL’S DUE, OUT NOW

    DEAL FROM THE DEVIL — CHEAT YOUR WAY OUT OF HELL IN THE DEVIL’S DUE, OUT NOW

    Norwegian indie studio Games People Play has officially released The Devil’s Due on Steam — a devilishly clever poker roguelite where playing by the rules is a one-way ticket to staying trapped in the inferno. Your soul’s on the line, and the only way to win? Cheating — and getting away with it.


    YOU BET YOUR SOUL

    You lost everything — your soul included — in a high-stakes poker game against the Devil himself. Now you’re trapped in the depths, and your only shot at freedom is fighting your way through seven layers of Hell, one demonic card duel at a time. Each demon you face is inspired by the seven deadly sins, with unique tricks and tells of their own.

    POKER… BUT NOT AS YOU KNOW IT

    • Your hand = your damage — build straights, flushes and full houses to crush demons
    • Card values = your defence — every point counts when their turn comes around
    • The shared deck twist — you and your foe draw from the same deck. Every card you add or tweak helps you… and helps them too. Plan accordingly
    • 48 ways to cheat — swap hidden cards, boost values, sabotage their draw, and more. But watch that suspicion meter — push too far, and they’ll unleash hellish fury
    • Roguelite progression — death sends you back, but permanent upgrades, new cheats and powerful relics stay with you for the next run
    • Tarot paths — choose your route through Hell: monster fights, boss battles, shops, rest sites and mini-games await

    “The goal was to make poker feel like poker. Not an abstract puzzle. It’s about chaos, bluffing, desperation — and figuring out how to cheat just enough to survive without getting caught.” — Jack Kristoffersen, Games People Play

    OUT NOW ON STEAM

    • Released 10th November 2026 — available worldwide
    • 20% launch discount until 25th November
    • Full English support plus 12 other languages
    • Steam Achievements & Cloud Saves included
    • Free demo still available to try before you dive in

    Grab your cards — the Devil’s waiting. And this time, you’re the one holding the marked deck.

    Play The Devil’s Due on Steam

    Find out more here: The Devils Due


    #TheDevilsDue #GamesPeoplePlay #PokerRoguelite #CardGame #IndieDev #NorwegianGames #SteamRelease #Deckbuilder #DarkComedy #CheatYourWayOut #TechMash

  • CLING, BUILD, SURVIVE — WALL WORLD STRATEGY CLIMBS OUT TODAY ON PC

    CLING, BUILD, SURVIVE — WALL WORLD STRATEGY CLIMBS OUT TODAY ON PC

    Developer and publisher Alawar has officially launched Wall World Strategy, a unique vertical colony-building sim set on the surface of an infinite, towering Wall. It’s out right now on Steam, GOG, and the Epic Games Store — with a 10% launch discount running for the first two weeks.


    THE WALL AWAITS

    The Wall stretches endlessly upward — humanity’s last refuge. Your job? Take a tiny outpost and transform it into a thriving, self-sustaining colony clinging to a sheer vertical surface. Every building, every resource, every colonist matters — because up here, one mistake can send everything tumbling.

    WHAT YOU’LL DO

    • Build vertically — plan your base across the Wall’s face, expanding upwards and outwards
    • Manage your people — keep colonists fed, happy, and safe; unrest and shortages can bring down even the strongest outpost
    • Defend the climb — fend off waves of the Zyrex, hostile creatures that emerge from the depths to tear your settlement apart
    • Deploy robo-spiders — send specialised machines into uncharted sectors to mine resources, uncover relics, and map the unknown
    • Research & evolve — unlock new tech, improve production, strengthen defences, and dig deeper into the Wall’s ancient mysteries
    • Play your way — Sandbox Mode lets you build and experiment without time pressure or story constraints

    “The Core is ready to awaken. Step out, take on the role of a settlement overseer — constantly battling against the Zyrex, the harsh environment, and settlement crises.” — Alawar

    LAUNCH OFFER

    • Out now — Steam, GOG & Epic Games Store
    • 10% off for the first two weeks
    • Also available in several bundles, including the original Wall World at up to 25–30% off
    • Full Windows & macOS support, 11 languages, and Steam Achievements included

    It’s a fresh twist on the colony sim formula — one where gravity itself is your biggest constraint. Start small, climb high, and don’t look down.

    Pick up Wall World Strategy today: available on Steam, GOG and Epic Games Store

    Find out more here: Wall World Strategy


    #WallWorldStrategy #Alawar #ColonySim #BaseBuilding #StrategyGames #SurvivalGame #IndieGames #PCGaming #SteamRelease #GamingNews #TechMash

  • FROM BERLIN TO THE BRONX — THE BUS DRIVES INTO MANHATTAN DECEMBER 8

    FROM BERLIN TO THE BRONX — THE BUS DRIVES INTO MANHATTAN DECEMBER 8

    Welcome to 34th Street — Population: Busy

    Aerosoft, TML Studios, and Rivet Games have teamed up to take The Bus across the Atlantic. The Bus – New York City arrives on PC via Steam on 8 December 2026, bringing the bustling streets of Manhattan to your dashboard. Console versions will follow shortly after, so no one gets left waiting at the stop.


    Two Routes, One Iconic Street

    The expansion recreates the heart of Manhattan around 34th Street — the thoroughfare that cuts straight through Midtown, past the Empire State Building, Hudson Yards, and the endless bustle that defines New York. You’ll drive two real-world bus routes:

    Route
    M34 — Runs east-to-west across 34th Street, connecting the waterfront at FDR Drive all the way to the Hudson River
    M34A — Starts near Port Authority Bus Terminal, joins 34th Street, then heads up toward FDR Drive

    Together they cover 6.5 kilometres, 25 city blocks, and serve over 26 bus stops. More than 300 handcrafted buildings line the route — from towering skyscrapers to cosy corner bodegas — capturing that unmistakable Manhattan skyline. Full timetables for weekdays, Saturdays, and Sundays mean traffic, crowds, and schedules change depending on when you drive.


    Ride The Big Apple — In A 18-Metre Articulated Bus

    Navigating busy 34th Street calls for something longer than your average city bus. A separate companion DLC adds the US LFSA — an 18-metre articulated bus, built specifically for the demands of Manhattan’s busiest corridors. Three doors, extra capacity, and the turning circle of a small ship — mastering this giant will be one of your biggest challenges.


    What To Expect Behind The Wheel

    This isn’t just a reskin — it’s a whole new city to master:

    • Distinctive street grid — Manhattan’s avenues and numbered streets mean very different driving to Berlin’s curves and roundabouts
    • Realistic traffic — yellow cabs, delivery trucks, cyclists, and impatient drivers weaving across lanes
    • Crowded sidewalks — rush hour in Midtown means passengers queue up fast and pedestrians step out without looking
    • Full timetable systems — keep to schedule or fall behind; every stop matters
    • AI traffic & events — unexpected roadworks, diversions, and peak-hour chaos keep you on your toes

    Release Timeline

    PlatformRelease Date
    PC (Steam)8 December 2026
    ConsolesComing soon — date TBA
    US LFSA Bus DLCSame release dates as the New York City expansion

    Whether you’re a seasoned driver of Berlin’s streets or a brand-new recruit to public transport simulation, Manhattan brings a fresh rhythm and a brand-new challenge.

    Mind the curb. Watch the mirrors. And welcome to New York.

    Find out more here: The Bus Game New York City


    #TheBusGame #NewYorkCity #Aerosoft #TMLStudios #RivetGames #BusSimulator #SimulationGame #Manhattan #PCGaming #SteamRelease #Techmash

  • DELVE DEEP, SURVIVE THE DEPTHS — DELVE SURVIVORS LAUNCHES TODAY ON STEAM

    DELVE DEEP, SURVIVE THE DEPTHS — DELVE SURVIVORS LAUNCHES TODAY ON STEAM

    Turn-Based Tactics Meets Survivor Chaos — In One Perfect Package

    NGJ Co. Ltd. and independent developer iDiOSLAB invite you into the depths today — Delve Survivors launches on Steam on November 12, 2026, priced at $12.99 USD, with a 15% launch discount active for the first 14 days. A brand-new release trailer is live now, showcasing the game’s clever blend of methodical dungeon crawling, tactical turn-based combat, and the escalating thrill of survivor-style gameplay.


    Two Genres, One Thrilling Descent

    Delve Survivors does something bold: it takes the careful, grid-based exploration of classic roguelikes like Rogue and Angband, then layers on the swarming hordes and explosive power-up satisfaction of modern survivor games such as Vampire Survivors and Halls of Torment. The result? A roguelike that respects your planning but keeps your heart racing.

    “Plan your moves. Build your character. Survive the overwhelming hordes.”

    • Procedurally generated pixel-art dungeons — no two descends are ever the same
    • Turn-based tactical combat — position carefully, time your strikes, manage your resources
    • Survivor-style chaos — waves of enemies close in; unlock skills, chain synergies, unleash devastating effects
    • Runs in 15–30 minutes — perfect for quick dives or longer sessions

    What Awaits In The Dark

    The full 1.0 release arrives packed with content:

    Feature
    Nine Main Dungeons — each with unique themes, enemies, and deadly bosses
    The Abyss — a staggering 100-floor endgame dungeon for true veterans
    Skills & Equipment — deep systems to build wildly different characters every run
    Three Difficulty Modes — Casual, Roguelike, and Hardcore. Pick your challenge level
    Original Soundtrack Bundle — available alongside the base game, composed to match every mood of your journey

    Launch Pricing & Deals

    OptionPriceLaunch Offer
    Base Game$12.9915% off for the first 14 days
    Soundtrack Only$4.99—
    Game + OST Bundle$17.9815% off for first 14 days

    The game will also make its way to Nintendo Switch and Nintendo Switch 2 on January 21, 2027 — so console players won’t have to wait too long. A free Steam demo is also available right now if you want to test the depths before diving in.


    Ready To Descend?

    Delve Survivors is the best of both worlds — thoughtful, tactical dungeon crawling that never loses that addictive “just one more floor” pull. Whether you love the classics or crave that satisfying survivor power curve, this one belongs on your wishlist.

    Grab your lantern. Sharpen your blade. The dungeon is waiting.

    Find out more here: Delve Survivors


    #DelveSurvivors #iDiOSLAB #NGJCoLtd #Roguelike #DungeonCrawler #TurnBased #SurvivorGame #PixelArt #SteamRelease #IndieGame #Techmash

  • PARKS, PRETTY PARKS — CITIES: SKYLINES II GOES WILD WITH PARK ADVENTURES EXPANSION

    PARKS, PRETTY PARKS — CITIES: SKYLINES II GOES WILD WITH PARK ADVENTURES EXPANSION

    Your City Just Got a Whole Lot Greener

    Paradox Interactive and Iceflake Studios have officially unveiled Park Adventures, the vibrant new expansion for Cities: Skylines II. Marking Iceflake Studios’ first original expansion for the game, it’s set to launch on 2 December 2026 via Steam and the Microsoft Store — and it’s bringing everything from quiet nature reserves to screaming rollercoasters right to your city limits.


    Four Park Types, One Flexible System

    Park Adventures doesn’t just give you a handful of pre-built parks. It introduces a fully modular park-building system — simply draw the boundary on your map, and fill it with whatever your heart desires. Four distinct park categories await:

    Park TypeWhat It Brings
    City ParksGreen spaces, benches, fountains, gardens — the heartbeat of happy neighbourhoods
    ZoosEnclosures, information boards, and exotic wildlife from across the globe
    Amusement ParksRollercoasters, Ferris wheels, food stalls, and thrills for all ages
    Nature ReservesBoardwalks, observation towers, and pristine wilderness to protect and explore

    And here’s the fun part — there are no hard barriers between them. Want a zoo with a rollercoaster? A nature reserve that doubles as a picnic park? Go right ahead. Mix, match, and create something entirely yours.


    Parks That Grow. An Economy That Matters.

    This isn’t just cosmetic. Parks in Park Adventures are living, evolving attractions:

    • Level up — As visitors arrive and enjoy what you’ve built, your park gains reputation and size, unlocking new buildings and facilities
    • Park Economy — Set ticket prices, manage staff budgets, schedule maintenance, and keep those visitor ratings climbing. Too expensive and people stay home; too cheap and you can’t afford to keep the place running
    • Five brand-new maps — Each with its own biome: arid, tropical, boreal, alpine, and Mediterranean. Perfect for building a whole new city around your green spaces
    • Over 100 new assets — Everything from zoo enclosures and botanical gardens to thrill rides and hiking trails

    A Fresh Start for Iceflake Studios

    Park Adventures represents a significant milestone — it’s the first original expansion developed by Iceflake Studios since they took the reins on Cities: Skylines II development. Drawing inspiration from the beloved Parklife expansion for the original game while rebuilding the system from the ground up for Cities: Skylines II, they’ve clearly listened closely to what the community has been asking for. A free update will also roll out to all players alongside the expansion, so even if you don’t pick up Park Adventures, there’ll be something new for your city.


    Mark Your Calendars

    DetailInfo
    Release Date2 December 2026
    PlatformsPC — Steam & Microsoft Store
    DeveloperIceflake Studios
    PublisherParadox Interactive
    New Assets100+
    New Maps5 (arid, tropical, boreal, alpine, Mediterranean biomes)

    Whether you’re looking to boost land values with leafy neighbourhood parks, pull in tourists with a world-class zoo, or build the most absurd amusement park the continent has ever seen — Park Adventures puts the power in your hands.

    Your citizens are waiting. The park is yours to build.

    Find out more here: Cities Skylines II Park Adventures


    #CitiesSkylinesII #ParkAdventures #ParadoxInteractive #IceflakeStudios #CityBuilding #SimulationGame #PCGaming #SteamRelease #ParkBuilding #GamingNews #Techmash

  • ONE BODY, TWO MINDS — SPLIT BRAIN SAMSARA LETS YOU AND A FRIEND SHARE AN ADVENTURE LIKE NEVER BEFORE

    ONE BODY, TWO MINDS — SPLIT BRAIN SAMSARA LETS YOU AND A FRIEND SHARE AN ADVENTURE LIKE NEVER BEFORE

    You Are Both Here. But Only One Of You Can Drive.

    Imagine waking up inside a vast, mysterious megastructure — and realising you’re not alone in your own head. Split Brain Samsara, the debut title from French independent studio Kusa Games, is a one-of-a-kind co-op adventure where you and a friend occupy the exact same body. And it’s landing on PC via Steam on 26 November 2026, priced at just $7.99 / €7.99, with a 10% launch discount available during the first week.

    This isn’t just another co-op game — it’s a masterclass in communication, trust, and seeing the world through someone else’s eyes. Literally.


    Two Perspectives. One Fate.

    The core concept is as brilliant as it is bold:

    Player One sees the physical world — controls movement, opens doors, manipulates objects. Player Two sees the spiritual realm — reveals hidden paths, deciphers ghostly messages, interacts with what was lost.

    Neither can succeed alone. Doors might be locked in the physical world but passable in the spiritual one — if Player Two can guide Player One to step through. Clues could be invisible to one player but written clearly for the other. You’ll constantly be describing, pointing, negotiating, and coordinating your way through the Samsara megastructure — a massive abandoned station brimming with questions.

    Why are you here? Where did everyone go? And most importantly — why are there two of you in one body?


    Hand-Crafted Worlds, Layered Mysteries

    Every corridor, chamber, and puzzle in Split Brain Samsara has been 100% hand-crafted, designed to tell a story as much as challenge your wits. You’ll explore two overlapping dimensions:

    • The Physical Realm — The silent, functioning-but-empty megastructure. Rusting machinery, flickering lights, and echoes of a vanished civilisation.
    • The Spiritual Realm — A shifting, ethereal layer where memories linger, shadows whisper, and what was once hidden becomes clear.

    The deeper you venture, the more the story unfolds. Fragments of memory, abandoned logs, and environmental storytelling paint a picture of what happened — but only when both players share what they see will the full picture emerge. It’s part escape room, part mystery, part spiritual journey — all built for two voices in conversation.


    How It Plays — Communication Is Your Only Tool

    There are no combat encounters. No health bars. No enemies to fight. Just you, your partner, and the puzzles the Samsara has laid out.

    • Talk constantly — “I see a glowing symbol on the west wall — do you see it?”
    • Synchronise actions — One might need to activate a console while the other guides the character through a shifting portal
    • Piece together clues — What looks like a dead end to one player might be a clear instruction to the other
    • Unlock new paths — Progress depends entirely on how well you collaborate

    The game must be played online, and a microphone is strongly recommended — this is an experience built on conversation. It’s accessible enough for casual players, but some puzzles will truly test how well you understand each other’s perspective.


    Why It Matters — Co-op Reimagined

    We’ve seen co-op games before — fighting side-by-side, building together, surviving together. But Split Brain Samsara flips that script completely. You aren’t two characters standing shoulder-to-shoulder. You’re two halves of the same whole, each with a piece of the truth the other desperately needs. It turns communication from a nice-to-have into your most powerful mechanic.

    It’s intimate, clever, and deeply memorable — exactly the kind of bold indie experiment that makes the Steam storefront such a special place.


    Launch Details

    DetailInfo
    Release Date26 November 2026
    PlatformPC (Steam)
    Price$7.99 / €7.99
    Launch Offer10% off during first week
    Developer / PublisherKusa Games
    RequiresOnline co-op + microphone

    Ready to Share a Mind?

    Split Brain Samsara invites you to do something few games ever ask — truly see the world through someone else’s eyes. It’s an experience that’ll test your patience, tickle your curiosity, and maybe even bring you closer to the person playing beside you.

    Add it to your Steam wishlist now — and start thinking about who you’d trust enough to share a body with.

    Find out more here: Split Brain Samsara


    #SplitBrainSamsara #KusaGames #CoopGame #IndieGame #PuzzleAdventure #OnlineCoop #SteamRelease #Techmash #TwoPlayersOneJourney #IndieDev #CoopPuzzle

  • PARIS FADES, SAND REMAINS — WONDERFALL SETS DATE: DECEMBER 9 ON STEAM

    PARIS FADES, SAND REMAINS — WONDERFALL SETS DATE: DECEMBER 9 ON STEAM

    The City of Light is turning to dust. Independent studio Attaboy Interactive has confirmed that WONDERFALL, its hauntingly beautiful third-person narrative adventure, will launch on PC via Steam on Wednesday, 9 December 2026. Alongside a brand-new release date trailer, the studio has also unveiled the game’s stellar voice cast — bringing warmth, depth, and humanity to a world slowly dissolving into sand.

    ENTROPY CONSUMES PARIS — YOUR HANDS SHAPE WHAT REMAINS

    It is 1920. In the wake of the Great War, a new, quieter horror spreads across Paris: Entropy, a mysterious force that turns stone to sand, streets to dunes, and landmarks to mere ghosts of themselves. No one knows its origin. No one understands its pattern. And no one can stop it — except, perhaps, for you.

    You play as Léon, a young orphan with a gift no one else possesses: the ability to manipulate the very sand consuming the city. Where others see only erosion, you find a medium. You can shape it, lift it, solidify it, and use it to unlock paths through the crumbling capital — from the buried tunnels of the Métro to the wind-swept rooftops of Notre-Dame, across the Île de la Cité and beyond.

    Wonderfall is not a game of combat or conquest — it is one of exploration, connection, and revelation:

    • Traverse a shifting city — districts transform under Entropy’s influence; familiar streets vanish, replaced by new routes and hidden spaces
    • Master sand abilities — reshape barriers, bridge gaps, reveal buried secrets, and reach places lost to the collapse
    • Solve environmental puzzles — read the landscape, trace what remains, and use your gifts to uncover what Entropy has hidden
    • Unfold a layered story — meet those who remain, hear their accounts, and piece together the truth behind the decay

    VOICES OF A FADING CITY — THE CAST REVEALED

    Every memory, every warning, every hope carries a voice. Attaboy Interactive is proud to announce the performers who will bring Wonderfall’s cast to life:

    CharacterVoice ActorRole
    LéonRyan HighleyThe orphan who walks between worlds — and between eras
    LilyJeanne PajonA fellow survivor who sees the beauty in what is vanishing
    ErnestPaul BandeyAn elder mentor who remembers the city before the fall
    WotanPatrick RaynalA figure who seems to understand Entropy more than he admits

    Each performance was recorded with an ear for intimacy — capturing the quiet grief, stubborn hope, and fragile bonds that define life in a city slowly slipping away.

    FROM DREAM TO DEBRIS — ATTABOY INTERACTIVE’S DEBUT

    Wonderfall is the first full project from Attaboy Interactive, a small independent studio dedicated to building atmospheric, character-led experiences where setting is as much a protagonist as the people who inhabit it. The game has already drawn attention through a well-received Steam demo and appearances at Tokyo Game Show and AG French Direct.

    “We wanted to make a game about loss — not just the places we love, but the feeling of them — and about what we choose to carry with us when everything else falls away. Léon doesn’t just save Paris… he remembers it.” — Attaboy Interactive

    KEY DETAILS AT A GLANCE

    DetailInformation
    Release DateWednesday, 9 December 2026
    PlatformPC — Steam
    Developer/PublisherAttaboy Interactive
    GenreThird-person narrative adventure/exploration
    WorldAlternate 1920 Paris, consumed by Entropy
    ProtagonistLéon — sand-wielding orphan
    Voice CastRyan Highley, Jeanne Pajon, Paul Bandey, Patrick Raynal
    TrailerNew release date trailer live now
    DemoAvailable on Steam — try before launch

    ADD IT TO YOUR WISHLIST — PARIS IS WAITING

    Entropy never sleeps. But neither do those who refuse to let go. Wonderfall invites you to walk through a city fading away — and to discover that even in sand, something enduring can take shape.

    Wonderfall — arrives 9 December 2026 on Steam. Add it to your wishlist now. The city is calling.

    Find out more here: Wonderfall


    #Wonderfall #AttaboyInteractive #Paris1920 #NarrativeAdventure #IndieGame #SteamRelease #PCGaming #StoryRich #Entropy #ExplorationGame #Techmash #FrenchDev #AtmosphericGaming

  • YOUR CHOICES, YOUR LEGACY — UNBROKEN: THE AWAKENING HITS FULL 1.0 RELEASE ON STEAM

    YOUR CHOICES, YOUR LEGACY — UNBROKEN: THE AWAKENING HITS FULL 1.0 RELEASE ON STEAM

    No rails. No hand-holding. Every choice changes the world.

    After nearly 18 months shaped by player feedback, community suggestions, and relentless solo development, Unbroken: The Awakening has risen from Early Access to its complete 1.0 form. Mike Neu — the one-person studio behind the project — has delivered a sprawling, reactive world where your actions don’t just progress the story — they rewrite it.

    This is not a game where you follow a path someone else laid down. You are sent to hunt a traitor in the fractured realm of Crests Edge and the dense, dangerous Township of Westfall. Whether you complete the mission, change sides, or walk away entirely — that is entirely yours to decide.

    What’s new in 1.0 — bigger, deeper, finished

    The full release expands the scope of the Early Access build in every direction:

    • Nine distinct endings — your decisions, alliances, and loyalties determine how the story concludes
    • New regions and secrets — expanded zones, hidden passages, and areas previously sealed off
    • Refined combat & progression — rebalanced abilities, perks, and weapons; faster, deadlier, more tactical encounters
    • Fully realised narrative — every faction, NPC, and rival has a complete arc; the world evolves in real time as you act
    • Grindhouse-meets-psychedelic atmosphere — retro-tinged first-person visuals, surreal imagery, and an immersive original score
    • Controller support & quality-of-life — improved UI, faster loading, and smoother performance across all systems

    How you play — freedom is your only weapon

    FeatureDetail
    GenreFirst-person action-RPG — fast, lethal, exploratory
    CombatBullet time, melee, ranged — aggressive but tactical
    StructureNon-linear; multiple paths to every objective
    ReactivityNPCs remember. Factions shift. Doors close — or open — based on your choices
    ReplayabilityNine endings + variable world states = radically different journeys
    DeveloperMike Neu — solo dev, creator of Neckbreak — built this entire game alone
    Playtime~10–15 hours for first run; deeper paths take longer

    From Early Access to 1.0 — a journey shared

    Mike Neu didn’t just build this game — he built it with the players. Every update, tweak, and addition over the past year has been shaped by community feedback, discussions, and reports. The result is a final version that feels polished, complete, and true to the vision while answering exactly what players asked for.

    “Rather than guiding players along a predetermined route, Unbroken encourages experimentation, observation and exploration. Its interconnected world offers multiple paths, secrets and opportunities, with a progressing timeline that responds to the player’s actions.” — Mike Neu, MGP Studios

    Ready to forge your path?

    The 1.0 launch is live right now on Steam. The discounted release price is available for a limited time — after which it will rise to £7.99 / $9.99.

    Search “Unbroken: The Awakening” on Steam — experience the complete adventure today.


    #UnbrokenTheAwakening #MGPStudios #MikeNeu #SoloDev #ActionRPG #FirstPerson #IndieGame #SteamRelease #EarlyAccess #ChoiceMatters #PCGaming #TechMash

  • ONE WHEELCHAIR, TWO FRIENDS — WHEEL MAKE IT IS THE CO-OP GAME THAT WILL TEST YOUR BOND!

    ONE WHEELCHAIR, TWO FRIENDS — WHEEL MAKE IT IS THE CO-OP GAME THAT WILL TEST YOUR BOND!

    New physics-based rage game: share control, master momentum, and try not to fall out mid-gauntlet

    Think your friendship is unbreakable? Wheel Make It is here to find out. The brand-new physics-based co-op challenge puts two players in control of a single wheelchair — one wheel each — and tasks you with navigating a gauntlet of tight corridors, moving platforms, deadly traps, and wildly chaotic environments. It’s simple, it’s silly, and it will absolutely push your coordination to breaking point.

    How It Plays

    The premise is beautifully brutal:

    • Co-op mode (1–2 players) — each person controls one wheel. Move in sync and you go forward. Fall out of sync and you spin, drift, tip over, or launch into the nearest wall
    • Solo mode — take full control of both wheels yourself if you want to prove you can do it alone
    • Physics rule everything — momentum, friction, and collisions dictate every move. Timing and balance are your only lifelines
    • Difficulty ramps up — early levels teach the basics; later stages throw shifting platforms, narrow ledges, and devious traps that demand near-telepathic communication

    Why It’s Pure Chaos

    “Go straight” becomes a negotiation. “Turn left” needs agreement. “Don’t crash” is a shared prayer. The game leans into the comedy of every misstep — sending you careening into obstacles, spinning helplessly, or tumbling off edges — with physics that make every failure feel hilarious rather than frustrating.

    • Leaderboards to track your fastest times
    • Character and wheelchair customisation to unlock
    • Full campaign designed for 45–90 minutes of co-op chaos
    • Available now on Steam

    Grab a Friend (Before They Grab You)

    Whether you’re laughing through the disasters or quietly plotting whose fault it was that you fell for the tenth time running, Wheel Make It is built around one truth: the best co-op games are the ones that leave you both shouting and smiling at the end.

    Gather your most patient partner — or your most chaotic one — and see if you can make it through in one piece.

    Play Wheel Make It on Steam


    #WheelMakeIt #CoOpGaming #PhysicsGame #RageGame #IndieGame #SteamRelease #FriendshipTest #TechMash

  • NO PAY-TO-WIN, NO FILLER — STEEL ACES ROLLS OUT: THE TANK GAME THAT PUTS SKILL FIRST

    NO PAY-TO-WIN, NO FILLER — STEEL ACES ROLLS OUT: THE TANK GAME THAT PUTS SKILL FIRST

    Armative Studios launches historically authentic free-to-play MMO — Steam release follows early next week

    Independent developer Armative Studios has officially launched Steel Aces — a free-to-play tank MMO built from the ground up around skill, authenticity, and fair play — on its proprietary platform today, with the Steam version arriving early next week. In a crowded genre, Steel Aces doesn’t just tweak the formula — it rewrites the rules entirely.

    What Makes Steel Aces Different?

    Steel Aces strips away the shortcuts that have come to define many tank games. There are no sudden artillery strikes from off-map aircraft, no premium ammunition that punches through armour regardless of aim, and no random-number generation deciding whether your shot penetrates. Instead, it delivers pure, direct, line-of-sight tank combat — where your positioning, knowledge, and aim determine the outcome.

    • Realistic ballistics — Shell performance follows actual physics. Penetration depends on armour thickness, angle, and real-world ballistics, not dice rolls. Aim matters — dispersion is physical, not arbitrary.
    • Component-based damage — No generic health bars. Shots damage specific systems: engine, turret, tracks, ammunition racks. Disable a tank’s mobility and it becomes a fixed gun; hit the ammo and the result is spectacular.
    • Line-of-sight only — No off-screen bombardment. What you see is what fights you. Every threat comes from something you can identify, flank, or outmanoeuvre.
    • Historically verified vehicles — Every one of the 1,800+ vehicles across 40+ nations is real: in-service models, verified prototypes, or blueprints. No imaginary “super-tanks” invented for balance or sales.
    • Two distinct eras — From the pioneering machines of WWI through the heavy armoured clashes of WWII to modern main battle tanks, spanning over a century of military history.

    How You Fight

    Steel Aces offers two core modes, so you can play how you want:

    ModeFormatFocus
    PvP15 vs 15Ranked matchmaking — balanced by rank, no unfair mismatches. Tactical battles across historically inspired maps.
    Co-op PvETeam vs AILearn mechanics, experiment with vehicles, and earn rewards alongside friends before facing human opponents.

    With 19 ranks of progression, the tech tree rewards dedication and mastery — not depth of wallet.

    Fair Play: The Studio’s Promise

    Armative Studios — a small independent team based in Munich with backgrounds in engineering, automotive design, and development — has built Steel Aces around a non-negotiable Fair Play Commitment:

    • No Pay-to-Win — No loot boxes, no gambling mechanics. Collector vehicles are balanced to match earnable equivalents.
    • No Premium Ammo — Every player has access to the same ammunition types. Advantage comes from choice of shell and shot placement, not purchase.
    • Transparent Monetisation — Support comes from optional cosmetic purchases, collector vehicles, and a Club House subscription that accelerates progression without unlocking exclusive power.
    • Esports-Ready — Balanced vehicles, skill-based matchmaking, and competitive integrity built in from day one.

    Launch Details

    • Proprietary platform: Available now — free download from the official site
    • Steam: Arriving early next week — wishlist now at https://store.steampowered.com/app/2560840/Steel_Aces/
    • Open Play Weekend progress — All progress earned during the September preview event carries over into full release

    “We’re incredibly excited to finally put Steel Aces in the hands of players… We’ve poured a huge amount of passion and hard work into this, and this launch marks the beginning of an exciting new chapter as we continue developing the game alongside our community.”

    — Michael Schmotz, CEO, Armative Studios

    Ready to Command?

    Steel Aces isn’t just another tank game. It’s the experience many players have been waiting for: authentic armour warfare where skill, tactics, and teamwork are the only things that matter. No shortcuts, no fine print — just steel, strategy, and survival on the battlefield.

    Find out more here: Steel Aces


    #SteelAces #ArmativeStudios #TankMMO #FreeToPlay #NoPayToWin #MilitaryGaming #TankSim #SteamRelease #IndieDev #TechMash

  • YOUR BRAIN HAS BEEN WAITING FOR THIS — NEURON ACTIVATION IS HERE!

    YOUR BRAIN HAS BEEN WAITING FOR THIS — NEURON ACTIVATION IS HERE!

    Digital fidgeting meets sharp design in solo-dev DR Studio’s satisfying new release

    Your brain craves that perfect, snappy hit of satisfaction — and Neuron Activation delivers exactly that. From solo developer DR Studio and publisher Pretty Soon, this self-described “digital fidget box” is out right now on Steam, and it’s every bit as gripping as it sounds.

    What Is Neuron Activation?

    You step into a sleek, futuristic control hub brimming with buttons, switches, sliders, and targets. Your job? Complete fast-paced overlapping tasks to keep The Board — the corporate entity watching your every move — happy. The Handler guides you, issuing orders that grow steadily stranger and more uncomfortable as you progress.

    It starts simple: push buttons, hit targets, chain actions together for higher scores. But beneath the tactile, instantly gratifying gameplay lies a quiet psychological undercurrent. Do you follow every instruction no matter what? Or do you start asking questions you’re not supposed to ask? Your choices shape how things unfold — and lead to multiple distinct endings.

    Why It Stands Out

    • 60+ handcrafted levels packed with speed tests, boss encounters, and varied challenge stages
    • Chain combo system — link tasks back-to-back to rack up multipliers and smash your personal best
    • Zen Mode included — all the satisfying clicking and sliding, zero timers, zero pressure, pure relaxation
    • Meaningful choices matter — decisions get uneasy. How far will you go just because you were told to?
    • Fully accessible — adjustable difficulty, save anytime, colour alternatives, custom audio levels, and no mandatory quick-time events
    • Built for your hardware — plays smoothly on modest setups, with full support for Windows, Linux, and Steam Deck via intuitive mouse-or-touch controls
    • Languages for everyone — English, French, German, Simplified Chinese, Latin American Spanish, Japanese, Brazilian Portuguese, and Russian

    A Debut Worth Noticing

    Neuron Activation is the kind of tight, polished indie that grabs you immediately and refuses to let go. It understands something many games miss: that simple, tactile feedback — a button pressed, a slider moved, a target hit — can be deeply compelling on its own. Then it layers in just enough mystery and narrative tension to keep you playing long after you meant to stop.

    From the clean, minimalist interface to the carefully balanced difficulty curve, every part of Neuron Activation feels purpose-built. It’s satisfying, it’s intriguing, and it’s here right now.

    Complete all tasks. Don’t ask questions. But if you do… well, that’s your call.

    Find out more here: Neuron Activation


    #NeuronActivation #SteamRelease #IndieGame #DRStudio #PrettySoon #IndieDev #PuzzleGame #CasualGaming #TechMash

  • ROCK, PAPER, CARDS — HANDMANCERS HITS VERSION 1.0 NOVEMBER 12 ON STEAM

    ROCK, PAPER, CARDS — HANDMANCERS HITS VERSION 1.0 NOVEMBER 12 ON STEAM

    58BLADES and co-publisher Human Qube Games have announced that Handmancers — the ingenious first-person roguelite deckbuilder built around Rock-Paper-Scissors mechanics — will leave Early Access and launch in its full Version 1.0 on November 12, 2026, exclusively on Steam.


    The Twist — RPS Reimagined as Tactical Card Combat

    At its core, Handmancers takes the timeless simplicity of Rock-Paper-Scissors and transforms it into something rich, strategic, and endlessly replayable:

    • First-person perspective — you face foes directly, playing cards to throw Rock, Paper, or Scissors against their moves
    • Build your deck around the triangle — special cards, gems, artefacts, and corruptions shift the odds and create wild synergies
    • No two runs the same — procedurally generated paths, dynamic encounters, and permanent consequences keep every attempt fresh
    • Depth beneath the simplicity — master timing, counter-play, and resource management to climb deeper into the corruption

    Launched into Early Access back in May 2026, the game has earned “Very Positive” player reviews throughout development. Now the journey reaches its full release.


    What Version 1.0 Delivers — The Complete Hand

    This isn’t just a bug-fix milestone — it’s a major expansion that delivers everything promised on the roadmap plus community-driven refinements:

    New Playable Class

    A fresh hero joins the roster, bringing an entirely distinct playstyle, unique starting cards, and novel ways to twist the RPS triangle in your favour.

    Rebuilt Meta-Progression

    Long-term growth has been overhauled from the ground up. Every run now unlocks meaningful, flexible upgrades — giving you real agency in how you strengthen your future attempts.

    Corruption Delving Reworked

    The endgame has been transformed with run modifiers, richer encounters, and more varied rewards. Dive deeper, face deadlier twists, and push your mastered deck to the breaking point.

    More Ways to Play

    • Additional artefacts to discover and equip
    • Brand-new encounters and branching paths
    • Fresh game mechanics creating powerful card combinations
    • Full balance pass and quality-of-life polish shaped directly by Early Access feedback

    The Road So Far

    “Every card, every tweak, every new artifact in Handmancers has been shaped alongside our players. November 12 isn’t just our release — it’s theirs too.”

    — 58BLADES & Human Qube Games

    Early Access pricing is set to increase slightly at full launch, so wishlisting and playing now locks in the best value. A free demo is also available right on the Steam store page — try the RPS revolution risk-free before you commit.


    Ready to Show Your Hand?

    DetailInfo
    Developer58BLADES
    Publisher58BLADES & Human Qube Games
    Full ReleaseNovember 12, 2026
    PlatformSteam (Windows, macOS, Linux)
    StatusIn Early Access now — demo available
    GenreRoguelite Deckbuilder / First-Person Strategy

    Simple to pick up, impossible to truly master — Handmancers turns childhood fun into your next obsession. Will you fold… or will you play your winning hand?

    Find out more here: Handmancers


    #Handmancers #58BLADES #HumanQubeGames #Deckbuilder #Roguelite #RockPaperScissors #CardGame #SteamRelease #IndieDev #TurnBasedStrategy #Techmash