Pixels are under attack — and it’s time to scramble your defences. Tokyo-based studio One or Eight INC. has announced that the free PixelHeroScramble Plus Demo launches on Steam October 7 at 12:00 PM JST (that’s October 6, 8:00 PM PDT — late tonight for UK players).
Stop the Surge — Strategic Pixel Tower Defence
PixelHeroScramble Plus is a vibrant fixed-route tower defence adventure where you deploy, upgrade, and swap units to hold back waves of pixel-perfect foes. The demo lets you play through the opening area — roughly 1–2 hours of gameplay — right up to the first major boss.
What you’ll find in the demo:
Tactical deployment — position over 60 unlockable unit types across the battlefield
EX Skills — unleash game-changing abilities at critical moments
Emergency items — turn the tide when the pressure mounts
Three difficulty levels — Normal, Hard, and Challenge for seasoned strategists
Carryover progress — your demo save transfers to the full game
Full English, Japanese, and Chinese language support
What’s Next — Full Release & Steam Next Fest
The demo also serves as a preview for Steam Next Fest (October 19–26), giving you two chances to play ahead of the full game’s launch on November 30 (PC) / December 1 (Switch).
Mark Your Calendars
Demo goes live: 7 Oct 12:00 JST / 6 Oct 20:00 PDT / 7 Oct 04:00 BST
Free to play — no cost, no strings
Full game arriving: November 30 on Steam
Head to the Steam store page, wishlist now, and be ready to defend the pixel frontier.
Shape worlds of scorching lava and endless ocean. Developer Gaddy Games has launched Worlds of Fire and Water, the first major expansion for the calming sci-fi terraforming sim Plan B: Terraform, available right now on Steam alongside a substantial free update and a base-game discount.
Two Extremes — One Goal
The DLC introduces two brand-new planets, each demanding a completely fresh approach to terraforming:
The Fire World
Scorching temperatures, near-constant eruptions, and almost no surface water
Mine cooled basalt from lava flows — standard mining won’t work here
Deploy cooling plants, orbital shades, and comet-capture tech to tame the heat
Every resource is scarce; planning and patience are your greatest tools
The Water World
Almost entirely submerged — you start with nothing but tiny islands
Cool the planet to grow polar ice caps, lower sea levels, and reveal new land
Build floating depots, harvest from the seabed, and nurture ocean ecosystems
Clear mineral pollution to restore plankton and sea plants — oxygen comes from the water up
Free Update 1.1 — For Everyone
You don’t need the DLC to get a massive upgrade. All base-game owners receive:
New Tech Tree — replaces level-based progression with a flexible unlock system
New vehicles — early-game ships and late-game airships join the fleet
Bergamo-based indie studio Sgriusoft has officially pulled back the curtain on its latest project, Socialiskigrad. With a fresh announcement trailer and a newly minted Steam page, the developer is inviting players to trade their modern skyscrapers for concrete blocks and state-mandated industry.
This tile-based city-builder isn’t just about placing roads; it’s a deep dive into the aesthetics and political complexities of a fictional post-Soviet republic during the late 20th century.
From Mayor to President
In Socialiskigrad, you aren’t just an omnipotent architect—you are a political climber. You begin your journey as the mayor of a fledgling territory, tasked with building districts tile by tile. However, your ultimate goal is much loftier: rising through the ranks to become the President of the Republic.
The game promises a gritty, authentic atmosphere inspired by Balkan architecture and the industrial sprawl of the Eastern Bloc. You’ll manage your nation across four distinct biomes:
Seaside: Coastal regions with unique economic opportunities.
Forest: Heavily timbered areas are perfect for early industry.
Countryside: The agricultural heartland.
Steppe: Harsh, expansive plains that challenge your logistics.
More Than Just Cement
While the brutalist aesthetics—featuring 14 unique districts and customizable building renovations—are the immediate draw, the management systems look remarkably robust. Sgriusoft has integrated several layers of simulation that go beyond traditional city-building:
Political Management: Balance the demands of the city council against the needs of the workers.
Crisis Response: Handle everything from sudden emergencies to workers’ strikes.
Complex Logistics: Oversee resource chains including energy, food supply, healthcare, and security.
The Corruption Factor: You’ll need to navigate (or lean into) the systemic corruption inherent in a transitioning republic.
“Build working-class districts, develop national industry, and govern the metropolises… Only you can become the shining President the country deserves!” — Sgriusoft
Atmospheric Details
Technically, the game is leaning heavily into immersion. Players can expect a dynamic day-and-night cycle and seasonal snowfall that changes the visual and functional landscape of your city. If a building starts looking a bit too “grey,” you can even repaint and renovate structures to breathe life back into the concrete jungle.
Who is Sgriusoft?
The studio is a small but dedicated Italian team consisting of developer Sergio Tengattini and marketing manager Mirjana Tufanovic. They previously gained attention for the retro-styled driving game Saddle Up and Drive, but Socialiskigrad represents a significant step up in scale and complexity.
Socialiskigrad is currently listed as “Coming Soon” on Steam for Windows and macOS. If you’re ready to manage bread lines and build monuments to your own greatness, you can wishlist it now on Steam.
Keep an eye on TechMash for more updates as we get closer to the revolution.
Retro strategy fans, it’s time to polish your power armour and feed your giant scorpions. Ziggurat Interactive has just dropped a bombshell for fans of 90s grit: the legendary Krush Kill ‘N Destroy (KKnD) series is getting its first major technical overhaul in nearly two decades.
In a move that proves good RTS games never truly die—they just mutate—the publisher has teamed up with renowned community modder Andre ‘IceReaper’ Mohren to bring Krush Kill ‘N Destroy Xtreme and KKnD2: Krossfire into the modern era.
Modern Warfare, Classic Grit
For those who missed the original carnage, KKnD was the “Mad Max” of the RTS golden age. While Command & Conquer was polished and StarCraft was sci-fi chic, KKnD was loud, crude, and unapologetically difficult. You battled for the world’s last oil reserves using a mix of traditional tanks, mutated giant insects, and vengeful agricultural robots.
The upcoming updates aren’t just minor bug fixes; they are a fundamental restoration of the series.
What’s New in the Update?
Ziggurat isn’t just slapping a “remastered” sticker on the box. Here is the breakdown of the major features coming to Steam and GOG:
Online PvP Multiplayer: For the first time in years, you can settle old grudges. The update adds modern online matchmaking to both titles.
4K Support & Modern Resolutions: The wasteland has never looked so crisp. Expect support for higher resolutions and widescreen displays.
Enhanced Modding: The KKnD2 map editor is being updated for 64-bit compatibility, making it easier for the community to keep the game alive.
Restored Audio: Original HD sound effects are being brought back to ensure every explosion and mutant screech hits as hard as it did in 1997.
Quality of Life: New launchers for easy setting tweaks, fixes for long-standing crash bugs, and improved Steam Deck/Linux support via Proton.
The Rollout Plan
If you already own the games on Steam or GOG, there’s great news: these updates will be completely free. However, if you haven’t picked them up yet, you might want to act fast. Ziggurat has confirmed that as the Open Beta begins in May 2026, the price for each game will increase from $6.99 to $9.99 to reflect the new features.
Key Dates to Remember:
May 2026: Open Beta begins for all owners of the games.
June 2026: Full release of the updates on Steam and GOG.
Why This Matters
In an era of “live service” fatigue, seeing a publisher invest back into a 29-year-old franchise is a win for game preservation. By working directly with a community modder, Ziggurat is ensuring that the soul of the game remains intact while fixing the technical hurdles that made the original versions a nightmare to run on Windows 11.
Whether you’re a Survivor, an Evolved, or a Series 9 robot, the battle for the oil fields is about to get a lot more interesting.
Are you ready to jump back into the radioactive dust, or is this RTS relic better left in the vaults? Let us know in the comments!
Farom Studio has just pulled back the curtain on its ambitious new city-builder, Age After Age, with a fresh gameplay trailer that showcases exactly how this title plans to evolve the strategy genre.
If you’ve been looking for a game that blends the meticulous planning of Anno with the era-spanning evolution of Civilisation, this might just be your next obsession.
A Living World Built on Logistics
The new footage highlights the game’s core loop: starting from a modest coastal foothold and expanding into a sprawling industrial powerhouse. Unlike many city-builders that treat resources as abstract numbers, Age After Age puts logistics front and centre.
The trailer gives us a look at:
Dynamic City Growth: Watching a simple port transform into a layered urban environment with distinct citizen classes (Lower, Middle, and Upper).
Complex Supply Chains: From routing raw materials via cart routes to establishing massive trade fleets and automated warehouses.
Global Economics: A glimpse at the world market where prices fluctuate based on supply and demand.
The Twist: Divergent Eras
What sets Age After Age apart is its “Era Switching System.” While you can follow a classic historical timeline, the trailer reveals that players can pivot their civilisation into alternative futures.
The footage teases a stunning Steampunk path, complete with brass machinery, steam automatons, and airships. There are also hints of Gothic and Utopian eras, each completely changing your city’s aesthetics, production chains, and political tensions.
“The goal isn’t just to grow bigger—it’s to grow smarter. Every action you take, from tax laws to the placement of a single warehouse, ripples through your society’s development.” — Farom Studio
Launch Details & Demo
Farom Studio is aiming for a Q4 2026 release across PC, PlayStation 5, and Xbox Series X|S.
For those who can’t wait until the end of the year, there’s great news: a playable demo is scheduled for the end of May 2026. This first taste will focus on stabilising a struggling settlement and managing early-game crises, giving players their first hands-on experience with the game’s deep simulation systems.
Are you planning to stick to the classic history path, or is a Steampunk empire calling your name?
The indie gaming world just got a little more tactical—and a lot more glitchy. FINJI, the powerhouse publisher behind beloved hits like Tunic, Chicory: A Colorful Tale, and Night in the Woods, has officially joined forces with legendary developer Michael Brough (creator of the cult-classic 868-HACK).
Together, they’ve announced that the highly anticipated strategy roguelike 868-BACK will be jacking into your PC on May 28th, 2026.
A New Era of “Broughlikes”
Michael Brough has long been a “designer’s designer,” known for creating “Broughlikes”—games that condense deep tactical complexity into tight, grid-based spaces. 868-BACK serves as a spiritual successor to his 2013 hit 868-HACK, taking the core DNA of computer-hacking strategy and evolving it for a modern audience.
In 868-BACK, you aren’t just a hacker; you’re a digital saboteur. Your mission? Navigate through the servers of the world’s greediest MegaCorps to dismantle capitalism one byte at a time.
What to Expect:
The 36-Server Gauntlet: Survive a gruelling campaign across 36 servers, split over a “three-week” in-game period.
Deep Strategy: Use “progs” (illicit software programs) to manipulate your environment, but be careful—every piece of data you steal increases the risk of being purged by the system.
Multiple Endings: Your choices and your hacking prowess will determine the fate of the digital world.
Synth-Infused Atmosphere: The game features a brand-new soundtrack by YakFox (Tara Macalister), blending electronic beats with organic violin and haunting vocals.
Where to Buy
FINJI is ensuring that no matter where you prefer to curate your library, you’ll be able to find a copy. On May 28th, the game will be available on:
Steam
GOG
itch.io
Humble Store
Pro Tip: Can’t wait until late May? There is currently a free demo available on Steam that lets you dive into the first few servers and get a feel for the game’s unique “trainwreck of complexity.”
Why This Collaboration Matters
FINJI has an incredible track record for picking winners that push the boundaries of storytelling and art. By partnering with Michael Brough, they are bringing one of indie gaming’s most unique voices to a wider platform.
Whether you’re a veteran of the original 868-HACK or a newcomer who just loves a good grid-based challenge, 868-BACK is shaping up to be one of the most cerebral releases of the year.
Quick Specs
Details
Release Date
May 28, 2026
Developer
Michael Brough
Publisher
FINJI
Platforms
PC (Steam, GOG, itch.io, Humble)
Ready to dismantle the system? Wishlist 868-BACK today!
If you’ve ever dreamed of lead singer energy without the actual vocal strain, this is the title to watch. From the developer behind the cult-favorite Rising Star 2, this new entry shifts gears into a high-energy roguelike deckbuilder that’s as much about strategy as it is about rock ‘n’ roll.
The Road to Stardom (One Card at a Time)
Unlike traditional band sims, Overnight Sensation uses a deck-building mechanic to simulate the chaos of a rising rock band. You aren’t just managing schedules; you’re playing every instrument, laying down vocals, and handling the technical grease that keeps a tour moving across the U.S.
Key Gameplay Features:
The Gig Map: Navigate a roguelike map of the United States, choosing your path from dive bars to massive festivals.
Battle of the Bands: Face off against local rivals and area “bosses” to earn fame, better gear, and the occasional groupie.
Deck Management: Your “instruments” (guitar, bass, drums, keyboards, and vocals) are your cards. Level them up to hit higher score multipliers, but watch out—dodgy leads and broken strings act as debuffs that can ruin a set.
Songwriting: After defeating rival bands, you can add new songs to your setlist. You even get to name them yourself, though your success depends on how well those “song cards” synergise with your existing deck.
Why Early Access?
Developer Todd M. Gillissie is leaning heavily into community feedback for this release. Having spent two years refining Rising Star 2 based on player input, the goal for Overnight Sensation is to spend the next 9 to 12 months in Early Access.
One of the most ambitious goals on the roadmap? Replacing the current AI-generated placeholder music with 164 human-recorded tracks. The dev team plans to add more voice-overs, collectables, and random events (like van breakdowns or dodgy promoters) as the community helps fine-tune the balance.
“I realized that the community feedback helped drive many of the great ideas that ultimately ended up in the game… I’d like to take the same approach with Shady O’Grady’s™ Overnight Sensation.” — Gilligames
Ready to Tour?
The game is available now on Steam. If you aren’t ready to commit to the full tour just yet, a demo is still available for download so you can test your rhythm before you hit the road.
Whether you’re in it for the tactical deck-building or just want to see if you can survive the “syphilis and riders” of the touring life, Overnight Sensation looks like a riff worth playing.
Are you planning to build your band from scratch, or do you have a specific genre in mind for your first run?
If you enjoy the methodical satisfaction of tile-placement but occasionally feel like your city-builders lack a sense of impending doom, keep your eyes on ShoreTiles.
VOXEL Studios and Noovola Publishing have officially pulled back the curtain on their latest project: an atmospheric, “gloomy” tile-placement strategy game set to haunt Steam for PC in 2026. Following their successful collaboration on The Bench, the duo is leaning into a darker, more tactical experience that blends calm construction with a desperate fight for survival.
Build by Day, Survive by Night
In ShoreTiles, you are tasked with expanding a solitary island settlement centred around a fragile, glowing lighthouse. The catch? The lighthouse is the only thing keeping the encroaching darkness at bay.
The gameplay loop is divided into two distinct phases:
The Golden Hour: Use a randomised deck of tiles to expand your territory. You’ll need to connect matching terrain types and position buildings—like settlements, farms, and military camps—to optimise your economy and reach.
The Deep Night: When the sun sets, the “unseen threat” emerges. Twisted, silent creatures rise from the depths, drawn to the light. Your survival depends entirely on how well you placed your military tiles and fortified your walls during the day.
High Stakes and Permanent Choices
Unlike many modern builders that offer a “cosy” escape, ShoreTiles is built on the weight of permanence. There is no undo button. Every tile you lay is a permanent part of your island’s history, meaning a single lapse in judgment during the peaceful daylight hours could lead to total collapse once the fog rolls in.
“With ShoreTiles, we wanted to create something that feels calm and welcoming at first glance, but slowly reveals a constant sense of pressure,” says Daniele Amabili, Game Designer at VOXEL Studios.
Key Features at a Glance
Feature
Description
Procedural Islands
No two runs are the same; every deck and island layout is unique.
Strategic Combos
Connect specific tiles to trigger bonuses and bolster your defense.
Progress Map
Discover relics, gold chests, and new building types left by those who came before.
Atmospheric Design
A 1960s-inspired coastal aesthetic that balances beauty with dread.
Coming to Steam in 2026
While we have a bit of a wait before we can start placing tiles, the haunting teaser trailer (which recently debuted on IGN and YouTube) suggests a game that is as much about the “vibe” as it is about the math.
If you’re a fan of Dorfromantik but wish it had a bit more Lovecraftian horror and defensive strategy, this is definitely one for the wishlist.
Check out ShoreTiles on Steam to stay updated on the 2026 launch.
Does the idea of a “non-cosy” city builder stress you out, or are you ready to defend the lighthouse?
Get your hard hats ready, Platform Managers. Drill Core, the addictive roguelite mining strategy sim from Hungry Couch and tinyBuild, is about to get a massive upgrade. Mark your calendars for April 28, 2026, as the game officially descends into its next major chapter: The Machine World DLC.
In a move that’s sure to please fans of corporate-mandated planet-cracking, the DLC isn’t arriving alone. April 28 also marks the long-awaited arrival of Drill Core on PlayStation 5, Nintendo Switch, and Xbox Series X|S, bringing the frantic “dig by day, defend by night” loop to consoles for the first time.
Welcome to the Tech Biome
The headline of this update is the new Tech Biome, a cold, mechanical underworld filled with automated hazards and lucrative rewards. If you thought the original alien-infested caverns were tough, the Machine World is here to prove that cold circuitry can be just as lethal as claws.
New Biome: Explore the Tech Biome, a landscape of metal and machinery.
New Threats: Encounter mechanical foes and high-stakes bosses designed to test your defensive grid.
Strategic Tools: Deploy new drone turrets and advanced buildings to fortify your platform against the nightly mechanical onslaught.
New Core & Parts: Scavenge mechanical components to power up your operations and push for record profits.
The Specialist Update (Free for All Employees)
Even if you aren’t jumping into the DLC immediately, the Board of Directors has authorised a massive free update for all players. The Specialist Update introduces a layer of tactical depth that transforms how you start each run.
“The HR Department has finalised their new Specialists initiative. You can now recruit one of five Specialists at the start of each mission, each boasting unique abilities to maximize your efficiency (and profits).”
But be warned: permadeath applies to your staff. If a Specialist falls in the line of duty, they are gone for good. Alongside these new recruits, players will also encounter Distortion Blocks, reality-warping obstacles that appear across all biomes, adding an unpredictable twist to your mining path.
Console Launch: Portable Profit
The wait is finally over for console players. Whether you want to manage your mining empire from the sofa on PS5 or Xbox, or take the corporate grind on the go with the Nintendo Switch, the experience has been tailored for controllers from day one.
The console versions will launch with all previous PC updates, ensuring that new Platform Managers have the most polished version of the game’s 1.0 release.
Why You Should Be Excited
Since its initial release, Drill Core has stood out in the crowded roguelite genre by blending the vertical exploration of Motherload with the intense tower-defence pressure of Dome Keeper. The corporate satire remains sharp, the synth-heavy soundtrack is a “banger,” and the constant push for “record profits” makes every narrow escape feel earned.
Drill Core: The Machine World DLC and the console editions launch April 28, 2026. Are you ready to dig deeper?
Will you be picking this up on Switch for on-the-go mining, or sticking to the high-fidelity depths of the PS5 and PC?
Strategy fans, mark your calendars. Independent developer Ivan Konorkin has officially pulled back the curtain on Hexroads, an ambitious blend of real-time strategy and roguelite mechanics, set to launch on PC in the final quarter of 2026.
If you’ve ever felt that traditional RTS games lack that “just one more run” addictive quality, Hexroads is looking to fill that gap. By combining the macro-management of a kingdom builder with the unpredictable nature of a roguelite, it promises a fresh take on a classic genre.
Build by Day, Survive by Night
The core loop of Hexroads centers on a high-stakes day/night cycle. Your success depends on how effectively you can balance expansion with defense:
Kingdom Management: During the daylight hours, you’ll focus on capturing new lands, routing your armies, and establishing essential infrastructure.
Roguelite Progression: Each dawn brings new quests, random perks, and unique challenges that ensure no two “runs” or sessions feel the same.
The Survival Element: As darkness falls, the focus shifts to defending your borders against escalating threats.
Strategic Depth & Faction Play
It isn’t just about clicking faster than the enemy. Hexroads emphasizes diplomacy and magic to give players more tools in their arsenal. You’ll be able to:
Cast Spells: Use powerful magic to turn the tide of battle or bolster your kingdom’s growth.
Faction Relationships: Develop deep (and potentially volatile) relationships with other factions that can lead to lucrative alliances or devastating wars.
Tech Specs & Launch Details
For those looking to jump in early, a playable demo is currently planned for late summer 2026, giving us a taste of the hex-based chaos before the full Q4 release.
Despite its strategic depth, the game appears relatively accessible in terms of hardware. Here are the current minimum specs for the PC version:
Component
Minimum Requirement
OS
Windows 10 64-bit
Processor
64-bit Dual Core
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
Storage
1 GB available space
“Hexroads blends streamlined RTS strategy with replayable roguelite runs… new quests and perks each dawn.” — Official Steam Description
Our Take
The “solo-developer” success stories of recent years have set a high bar, and Hexroads seems to have the right ingredients to follow suit. The mix of kingdom building and rogue-like variability is a compelling hook for strategy enthusiasts who want more than just static campaigns.
Hexroads is currently available to wishlist on Steam. Stay tuned to TechMash for more updates as we get closer to the summer demo!
Are you a fan of the growing trend of mixing RTS with other genres, or do you prefer your strategy games more traditional?
This summer, the dungeon is coming for you. Italian indie studio Demon Girl has officially pulled back the curtain on Drag ’N Dungeon, a voxel-style tactical escape adventure that is set to challenge your reflexes and your brain in equal measure.
Coming to PC via Steam, the game promises a high-stakes blend of real-time action and strategic team management. If you’ve been looking for a reason to sharpen your tactical skills, this might be the gauntlet you’ve been waiting for.
Drag, Drop, Escape: The Core Loop
In Drag ’N Dungeon, the premise is simple, but the execution is anything but: you are trapped in a lethal, ever-changing labyrinth, and the only way out is forward. Unlike traditional grid-based tactical games, Drag ’N Dungeon thrives on fluid, fast-paced movement.
As the title suggests, you’ll be dragging and dropping your heroes into the fray, adapting to traps and enemy patterns on the fly.
Key Features:
40 Unique Heroes: You won’t be going it alone. Players can unlock and command a massive roster of 40 warriors, each with distinct abilities and synergies.
Tactical Depth: Success depends on your ability to mix and match heroes to counter specific enemy types and environmental hazards.
Voxel Visuals: The game features a vibrant, chunky voxel art style that brings its deadly corridors to life with a modern-retro charm.
Tight Escapes: Every drop counts. Whether you’re avoiding a spike trap or flanking a boss, positioning and timing are your best friends.
From the Creators of Demoniaca
The Lucca-based team at Demon Girl aren’t newcomers to the scene. Having worked on titles like Demoniaca: War of the Night and Unit 4, they have a track record of creating games with tight mechanics and distinct personalities.
For Drag ’N Dungeon, they’ve partnered with publisher Tambù Digital to deliver an experience where victory isn’t handed to you—as the developers put it, “it’s dragged out.”
Play the Demo Today
You don’t have to wait until the summer heat to get your first taste of the dungeon. Along with today’s announcement, Demon Girl has released a playable demo on Steam. It’s the perfect opportunity to test your strategy and see if you have what it takes to survive the gauntlet.
Pro Tip: Keep an eye on those hero synergies; the right combo can be the difference between a clean getaway and a permanent stay in the depths.
Drag ’N Dungeon is slated for a Summer 2026 release. You can wishlist the game and download the demo right now on the official Steam page.
What’s your go-to strategy for a dungeon crawl—brute force or surgical precision? Let us know in the comments!
If you’ve ever looked at a mysterious, glowing sphere and thought, “I could definitely start a religion around that,” today is your lucky day. All Hail the Orb, the surreal and surprisingly charming incremental clicker from solo developer LeGingerDev, has officially landed on Steam.
After building a cult following (pun intended) through its demo and smashing a 13,000-wishlist milestone, the full game is now live. It’s weird, it’s cosy, and yes—it has a staggering amount of ducks.
What is All Hail the Orb?
At its core, All Hail the Orb is a pixel-art incremental game that trades the usual “dark and gritty” cult aesthetic for something far more whimsical. You begin with a simple task: click the Orb. As you generate power, you’ll move from manual clicking to full-scale automation by recruiting a dedicated following of cultists to do the heavy lifting for you.
Key Gameplay Features:
Grow Your Cult: Manage a team of cultists who automate your progress. Watch your dungeon transform from a quiet space into a bustling hub of devotion.
Zero Stress: There are no fail states, no combat, and no punishments. It’s designed to be a relaxed, 3–5 hour experience that you can actually finish.
The Dungeon: Explore and unlock new rooms and systems that expand what your cult can achieve.
Ducks: We cannot stress this enough. There are many, many ducks.
A Solo Dev Success Story
The developer, LeGingerDev, has spent a decade in the industry, but All Hail the Orb marks their debut as a solo creator. Inspired by titles like The Gnorp Apologue and Tower Wizard, the game focuses on polished mechanics and a sense of humour that doesn’t take itself too seriously.
The launch version is already sitting at a “Very Positive” rating on Steam, with players praising the “jamming” soundtrack and the satisfying loop of watching numbers go up while chaos unfolds on screen.
Launch Details & Availability
To celebrate the release, the game is currently available with a 10% launch discount.
Platform: PC (Steam)
Price: Approximately £5.89 / $6.99 (before discount)
Deck Verified: While not officially “Verified” by Valve yet, the developer has confirmed it runs smoothly on Steam Deck and Linux.
If you’re looking for a quirky palette cleanser between massive AAA RPGs, or you just really like clicking on things until they explode with efficiency, All Hail the Orb is well worth the entry fee.
TechMash Verdict: A delightfully odd, low-stress clicker that proves you don’t need a massive team to make a massive impact. Go for the automation, stay for the ducks.
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