Tag: #UkrainianGames

  • Build Beasts Organ by Organ — Void Eaters Devours Steam in February 2027

    Build Beasts Organ by Organ — Void Eaters Devours Steam in February 2027

    What if your idle army didn’t just get bigger numbers — but grew new limbs, hearts, and strange magical parts? That’s the vivid, evolving vision at the heart of Void Eaters, from solo developer Strange Matter Gaming, based in Ukraine. The game has just locked in a February 2027 Steam release, and there’s a fresh demo right now during Steam Next Fest.


    From One Creator, a Living Army

    Strange Matter Gaming is the work of a single Ukrainian developer — and Void Eaters is anything but your typical incremental game. You step into the robes of a powerful mage, gathering resources by dismantling brick-built maps and sending your growing forces out to consume everything in their path. The twist? Your creatures don’t just level up — you construct them organ by organ, with each piece reshaping what they can do.

    “There is nothing that can’t be eaten!”


    The Core Concept — Every Part Matters

    In most idle games, progress is hidden behind stat numbers. Here, you see evolution happen:

    • Organ-by-Organ Assembly — Discover dozens of unique organs, each granting distinct abilities and strategic strengths. Combine them and every creature becomes genuinely one-of-a-kind
    • Semi-Idle Freedom — Rain down devastating magic yourself, or step back and watch your army work. Play actively or let them march — your call
    • Visual Evolution — Your army’s changing form is your clearest progress bar. New parts mean new powers, new appearances, and new possibilities
    • Deep Progression — Expand your stronghold, craft advanced materials, unlock dark research, and explore nearly 100 locations across varied biomes in search of over a dozen resources

    Steam Next Fest — Play the Demo Now

    The timing isn’t coincidental. Right now through 26 October 2026, an updated demo is live as part of Steam Next Fest, giving you early access to:

    What’s in the Demo
    8 distinct resources to gather
    20+ locations to explore
    20+ organs to assemble
    Full crafting, building & research systems

    Saves won’t carry over to the full game, but it’s the perfect chance to experiment with creature builds and see what organ combinations click for you.


    Made in Ukraine

    Strange Matter Gaming continues to develop Void Eaters from Ukraine — a reminder of the resilience and creativity flourishing there. The game previously appeared in the Ukrainian Games Festival 2026, and has steadily built a warm reception in the idle and incremental community.


    Mark Your Calendar

    • Steam Next Fest Demo: Live now ? 26 Oct 2026
    • Full Release: February 2027 on Steam
    • Wishlist: Available now via the Void Eaters Steam Store Page

    Evolve or Be Eaten

    It’s a game about consumption, creation, and endless weird evolution — where your strategy lives in the bodies you build. Simple to pick up, wildly creative to master.

    Head to Steam Next Fest, try the demo, and wishlist today. Your army is waiting to grow — one organ at a time.

    More Info: Void Eaters


    #VoidEaters #StrangeMatterGaming #IndieDev #UkrainianGames #IncrementalGame #IdleGame #SteamNextFest #Steam #PCGaming #IndieGame #CreatureBuilder #GamingNews #February2027 #Techmash

  • Lost in the Stars, Fighting to Get Home — N.E.O.N. HORIZON Unveils a Century-Old Space Mystery

    Lost in the Stars, Fighting to Get Home — N.E.O.N. HORIZON Unveils a Century-Old Space Mystery

    More than a century ago, humanity initiated Project N.E.O.N. — the Navigational Expedition for Observable Nothingness.

    At the heart of the project was NH-017, an autonomous research station governed by artificial intelligence. It spent seventy-one years crossing the silent gulfs of interstellar space before reaching its destination: Horizon. What it found there didn’t just change the mission — it rewrote everything humanity thought it knew about the void beyond.

    Cut off from Earth, surrounded by threats it never anticipated, NH-017 began building and launching remote-controlled starships through hostile territory — desperate to pierce the darkness, reach Horizon itself, and send a warning back across the light-years before it’s too late. That is the story of N.E.O.N. HORIZON, the striking sci-fi roguelite bullet hell from independent developer NeonGameStudio.

    The Mission That Uncovered Something Unimaginable

    Project N.E.O.N. was humanity’s boldest leap: to send an automated probe to the very edge of known space and see what lay beyond. NH-017’s journey spanned seven decades — no crew, no contact, just a silent beacon drifting outward. When it finally arrived at Horizon, the station made a discovery so profound, so dangerous, that its mission shifted instantly from exploration to survival.

    Horizon isn’t an empty frontier — it’s a threshold. And something is guarding it.

    Stranded and alone, NH-017 has only one option: construct starship after starship, sending them through escalating waves of enemies in a bid to break through, reach Horizon, and transmit the truth home. You are the pilot — or rather, the fleet commander — guiding these vessels, designing every ship from the hull up, and fighting through 100 progressively deadly waves to uncover the secret at the edge of existence.

    Build. Survive. Evolve. Reach Horizon.

    N.E.O.N. HORIZON blends tight, top-down bullet hell combat with deep roguelite progression and shipbuilding freedom. No two runs play the same — and your choices define every sortie:

    • Full Ship Customisation — Start with a frame and build it your way: install weapons, defensive systems, engines, and experimental modules. Mix and match to create everything from agile strike craft to lumbering heavy bastions.
    • Relics & Synergies — Discover powerful relics and hidden combinations that turn standard loadouts into unstoppable forces. Experimentation isn’t just encouraged — it’s essential as enemies grow faster, deadlier, and more numerous.
    • 100 Waves of Rising Danger — The threat escalates relentlessly. Every run pushes you to adapt, learn patterns, and unlock permanent upgrades that strengthen your fleet for the next attempt.
    • Stylised, Atmospheric Action — With a striking minimalist aesthetic and noir-tinged sci-fi tone, the game leans into the loneliness and tension of deep space — paired with an adrenaline-pumping soundtrack that hits harder the deeper you go.

    Made with Heart, Available Now to Try

    N.E.O.N. HORIZON is the work of Ukrainian developer Denys Romanov, founder of NeonGameStudio, created as a deeply personal project from Mariupol. A demo is already live on Steam, drawing strong attention during the Ukrainian Games Festival 2026, with full release coming soon. The game supports five languages, including Ukrainian, with English plus ten more at launch, and runs smoothly on modest hardware — minimum specs start at just 4GB RAM and a GTX 750 Ti, with full controller support from day one.

    The Signal Has Been Sent — Will You Answer the Call?

    NH-017 has waited 71 years. It has built ships, lost fleets, and kept broadcasting across the silence. The truth about Horizon is out there — and it’s up to you to bring it home.

    Wishlist N.E.O.N. HORIZON on Steam now, play the demo, and join the expedition. The edge of space is waiting.

    More Info: NEON Horizon


    #NEONHorizon #IndieGame #SciFi #Roguelite #BulletHell #SpaceExploration #Steam #GamingNews #IndieDev #UkrainianGames #Techmash