Tag: #UnrealEngine

  • The Storm Has Arrived: Shrouded Sky is Live in ARC Raiders

    The Storm Has Arrived: Shrouded Sky is Live in ARC Raiders

    Raiders, batten down the hatches. The latest major update for ARC Raiders, titled Shrouded Sky, is officially live as of February 24, 2026. This isn’t just a minor patch; it’s a total atmospheric shift that brings the most volatile environmental conditions we’ve seen in the Rust Belt yet.

    If you haven’t dropped in since the update hit, here is everything you need to know about surviving the storm and the new threats lurking within it.


    The Main Event: Hurricane Map Condition

    Forget everything you know about navigating the surface. The Hurricane is now a permanent rotating map condition across Blue Gate, Buried City, Spaceport, and the Dam Battlegrounds.

    • Tactical Turbulence: The wind isn’t just a visual effect. Running with a tailwind gives you a significant speed boost, while fighting a headwind will drain your stamina and slow you to a crawl. Even your thrown items (grenades, flares) are now subject to wind trajectory.
    • Static Interference: The debris kicked up by the storm is lethal to tech. Your shields will steadily drain and glitch out if you leave them equipped for too long in the gale.
    • Low Visibility: Sound is swallowed by the wind and sightlines are cut short, making it easier to sneak up on squads—but even easier for the ARC to sneak up on you.

    New ARC Threats: Fireflies and Comets

    As if the weather wasn’t enough, two new ARC machines have been deployed to make your life difficult:

    1. The Firefly: An armoured flying machine that acts as a deadlier cousin to the Hornet. It emits a devastating jet of flame that can engulf a Raider in seconds.
    2. The Comet: Think of it as a “Pop” on steroids. This spherical machine honks (yes, honks) as it locks onto you, relentlessly chasing you down before detonating with a massive seismic boom.

    Seasonal Project & Progression

    • The Weather Monitoring System: A new five-stage Seasonal Player Project is available until March 31. You’ll need to brave the hurricanes to scavenge components for a monitoring system. Completion nets you 250 Raider Tokens and the exclusive Anemometer Backpack Charm.
    • The Surgeon Raider Deck: A new free progression track is now available. It includes the surgeon-inspired outfit, new cosmetic toggles, and—highly requested by the community—facial hair customisation options.

    Meta Shift: Weapon Balancing

    Embark Studios has also shaken up the gunplay. Popular “low-tier” weapons that were overperforming in PvP have seen some nerfs, while legendary weapons got some much-needed love:

    • The Stitcher & Kettle: Both received damage and headshot multiplier reductions to bring their Time-to-Kill (TTK) in line with other gear.
    • The Jupiter & Aphelion: These legendary rifles received buffs to their handling and reload speeds, making them much more viable for high-stakes encounters.

    What’s Next: Expedition 2

    The Second Expedition window opens today, February 25! Embark has listened to feedback regarding the grind: the required stash value for maximum rewards has been lowered to 3 million Coins (down from 5 million). Plus, if you missed out on skill points during the first Expedition, a new catch-up system allows you to earn those missed points now.

    Pro-Tip: Keep an eye out for the new interactive pianos scattered around residential areas. Sometimes you just need to play a tune while the world ends around you.

    Find out more here – https://epic.gm/arc-raiders

    #ARCRaiders #dystopia #extractionshooter #EmbarkStudios #scifi #PlayStation #PC #Xbox #UnrealEngine #games #gaming #gamers #gameplay #videogames

  • CODE VEIN II Armageddon Returns

    CODE VEIN II Armageddon Returns

    The long-awaited sequel to the 2019 anime-inspired Soulslike, CODE VEIN II, has officially arrived. Developed by Bandai Namco Studios, the title is launching on January 30, 2026, for PlayStation 5, Xbox Series X|S, and PC, with early access already open for those who purchased the Deluxe or Ultimate editions.


    A World Divided by Time

    While the first game focused on the claustrophobic ruins of Vein, CODE VEIN II expands the scope significantly by introducing time travel. Players step into the shoes of a Revenant Hunter who, after a fatal mission, is revived by a mysterious girl named Lou MagMell.

    Together, they journey 100 years into the past to prevent the “Resurgence”—a cataclysmic event triggered by a corrupting force known as the Luna Rapacis that turns Revenants into mindless “Horrors.” This dual-era narrative means your actions in the past can ripple forward to change the layout and events of the present world.

    Evolved Combat & Mechanics

    The sequel retains the signature “Blood Code” system but introduces several major overhauls:

    • New Weapon Types: In addition to returning favourites, the game introduces Dual Blades, bringing the total weapon count to seven distinct classes.
    • The Link Point System: Partners are more than just AI backup. A new “Link Point” gauge acts as a shared shield between you and your ally. Maintaining this bond grants Link Traits (powerful temporary buffs), while taking too much damage can break the bond and leave you vulnerable.
    • Restorative Offering: A high-stakes mechanic where partners can sacrifice their own health to revive the player. However, this triggers a cooldown that leaves your partner incapacitated, forcing you to survive solo for a duration.

    Visuals and Performance

    Built on Unreal Engine 5, the game boasts a striking upgrade in lighting and environmental detail. While early reviews have praised the improved world design (moving away from the linear “corridor” feel of the original), some critics have noted that the higher fidelity comes with a cost—performance hitches have been reported on both PC and consoles during high-intensity boss fights.

    Find out more here – https://en.bandainamcoent.eu/code-vein/code-vein-2

    #CodeVein #CodeVeinII #Armageddon #demogame #newgame

    #bandainamcoent #unrealengine #pc #consoles #games #gaming #gamers #videogames

  • Annulus limited playtest coming to Steam

    Annulus limited playtest coming to Steam

    “In the Soul Cavity, thoughts don’t flow… they crystallise.”

    Step into a world where the boundary between environment and creature is blurred. In Annulus, you aren’t just fighting soldiers—you’re battling the “Reconstruction and Aberration” of reality itself.

    Experience a grand fantasy epic built in Unreal Engine, blending gritty medieval warfare with haunting Lovecraftian visuals. As a mercenary captain, you must navigate the “Ring Array”—a force that rewrites genetics and turns the very ground beneath you into a living nightmare.

    Strategy isn’t just about where you stand; it’s about surviving the world as it changes around you.

    The Annulus is turning. Will you be crushed by it, or will you master it?

    Join the Playtest Jan 23-30

    Find out more here – https://www.annulus.game

    #Annulus #RPG #Tactics #Lovecraftian #NIRVANA #DarkRPG #UnrealEngine #PCGaming #games #gaming #gamers #videogames

  • The Real Moon Game: A Dive into Lunar Lore and Legends

    The Real Moon Game: A Dive into Lunar Lore and Legends

    For centuries, humanity has gazed upon the moon with wonder and fascination. It’s been a muse for poets, a guide for navigators, and a canvas for countless myths and legends. But what if the moon held more than just dust and craters? What if there was a “Real Moon Game” being played out in its silent expanse, a cosmic drama unfolding just beyond our reach?

    While there isn’t an actual, widely recognised “Real Moon Game” in the traditional sense of a video game or board game, the phrase itself sparks the imagination. It conjures images of ancient alien civilisations, hidden lunar bases, or even a metaphorical game of influence and discovery played out by terrestrial nations vying for lunar dominance.

    The Allure of the Unknown: What Could the “Real Moon Game” Be?

    Let’s explore some possibilities that the idea of a “Real Moon Game” might encompass, drawing from both scientific speculation and popular culture:

    • The Ancient Alien Hypothesis: Imagine if the moon were not a natural satellite, but an artificial construct, a colossal spaceship or observation post left by an advanced civilisation. The “game” could be a long-forgotten mission or an ongoing maintenance routine.
    • Hidden Bases and Secret Agendas: For decades, conspiracy theories have circulated about secret military bases or even alien outposts on the far side of the moon. The “Real Moon Game” in this scenario would be a clandestine struggle for resources, technology, or strategic advantage between various factions, human or otherwise.
    • The Resource Rush: With renewed interest in lunar exploration, the moon’s potential for valuable resources like Helium-3 (a potential clean energy source) is becoming a hot topic. The “game” here is a very real one: a geopolitical race to claim and exploit these resources, leading to international treaties, scientific breakthroughs, and perhaps even new forms of conflict.
    • A Metaphor for Exploration and Discovery: Perhaps the “Real Moon Game” is a more profound, philosophical one. It’s the ongoing quest for knowledge, the challenge of pushing the boundaries of human endurance and ingenuity to reach for the stars. Every mission, every new discovery, every footprint left on the lunar surface is a move in this grand game of exploration.
    • The “Dark Side” Unveiled: The far side of the moon, always hidden from Earth, has long been a source of mystery. What if the “game” is about what lies beyond our perpetual view? Imagine discovering ancient ruins or active phenomena that challenge our understanding of the universe.

    From Fiction to Future Reality

    The concept of a “Real Moon Game” has been explored in countless science fiction novels, films, and video games. From the mysterious monolith in “2001: A Space Odyssey” to the intricate political landscapes of lunar colonies in various sci-fi epics, the moon often serves as a backdrop for grand narratives.

    As we look to the future, with ambitious missions like Artemis aiming to return humans to the moon and establish a sustainable lunar presence, the “Real Moon Game” might transition from pure speculation to a tangible reality. The challenges of living and working on the moon, the scientific discoveries waiting to be made, and the international cooperation (or competition) that will undoubtedly arise, will all be part of this unfolding lunar drama.

    So, while there may not be a downloadable “Real Moon Game” on your favourite gaming platform, the idea itself is a powerful reminder of the enduring mystery and allure of our celestial neighbour. What do you imagine the “Real Moon Game” to be? Share your thoughts in the comments below!

    REAL MOON – https://historia.co.jp/archives/54469/

    #REALMOON #games #gaming #gamers #lunar #moon #scifi #JAXA #historia #UnrealEngine #videogames #gametrailer #spaceexploration

  • ACE COMBAT 8: WINGS OF THE EVE – A New Dawn for Aerial Combat

    ACE COMBAT 8: WINGS OF THE EVE – A New Dawn for Aerial Combat

    The skies are calling once again, and this time, the roar of the engines promises an experience unlike any before. ACE COMBAT 8: WINGS OF THE EVE has finally been unveiled, and early impressions suggest Bandai Namco and Project Aces are gearing up to deliver a truly monumental entry in the beloved aerial combat series. As a long-time fan, I’ve been eagerly devouring every scrap of information, and I’m here to break down why this game has the potential to redefine the genre.

    A Story of Intrigue and High Stakes

    One of the hallmarks of the Ace Combat series is its compelling narratives, and WINGS OF THE EVE appears to be no exception. While details are still somewhat under wraps, we know the story is set in a new era, introducing fresh factions and a complex geopolitical landscape. The trailer hints at a conflict born from technological advancements and a struggle for resources, promising a narrative rich with moral ambiguity and memorable characters. I’m particularly excited to see how the new protagonist fits into this intricate world and what kind of aces, both friend and foe, we’ll encounter. The series excels at making you feel like a small but crucial piece of a much larger conflict, and I have high hopes for the emotional depth this story will bring.

    Visuals That Take Your Breath Away

    From the initial trailers and screenshots, it’s clear that ACE COMBAT 8 is pushing the boundaries of visual fidelity. The aircraft models are stunningly detailed, showcasing every rivet and panel line with breathtaking realism.

    ACE COMBAT 8: WINGS OF THEVE – https://acecombat.com/

    #ACECOMBAT8WINGSOFTHEVE #aircraft #combat #pilots #ACECOMBAT #WINGSOFTHEVE #BandaiNamco #unrealengine #games #gaming #gamers #videogames #gametrailer #demogame

  • The Silence Before the Storm: Why ‘When Sirens Fall Silent: The Kidnapped’ Is Your Next Psychological Thriller Obsession

    The Silence Before the Storm: Why ‘When Sirens Fall Silent: The Kidnapped’ Is Your Next Psychological Thriller Obsession

    From the studio that brought you the unsettling narratives of The Town of Light and Martha Is Dead, LKA is once again plunging us into the darkness with their latest announced title, When Sirens Fall Silent. Specifically, the reveal of the first act, “The Kidnapped,” promises a chilling return to their signature style: a deep dive into psychological horror, investigative gameplay, and raw, uncomfortable real-world themes, all set against the backdrop of 1990s Italy.

    Stepping into Mila’s Shoes: A Policewoman Haunted

    When Sirens Fall Silent casts you as Mila, a determined yet deeply troubled policewoman in the early 1990s, grappling with a past she desperately wants to leave behind.

    The Case: Mila is thrust into a high-profile case involving a series of kidnappings and murders that grips Rome.

    The Conflict: As you, the player, navigate the investigation—examining crime scenes, piecing together clues, and engaging in dialogue—you’re fighting a dual battle. You must catch the criminal mastermind, but you must also prevent Mila from being consumed by her own internal “vortex of violence, mystery and confusion.”

    This isn’t just about solving a crime; it’s about navigating the psychological wreckage of a trauma-haunted protagonist.

    More Than Clues: Investigative Gameplay and Uncomfortable Truths

    LKA’s reputation rests on their willingness to tackle hard-hitting, sensitive topics, and this new title is no exception. The narrative is set to explore misogyny, human trafficking, and psychological trauma.

    Detailed Investigations: Prepare for meticulous detective work. The game features crime scenes that hide clues not obvious on a first look, challenging puzzles (both logical and “mind bending”), and a strong emphasis on environment interaction.

    Layered Dialogue: Interrogating key characters will be nuanced. You’ll need to pay close attention not just to the words being spoken, but also to body language to uncover hidden truths.

    The Narrative Shock: The announcement trailer, titled “Act I: The Kidnapped,” expertly uses the lens of ’90s news media, only to deliver a final, chilling twist that suggests a deeper, more sinister game is at play. The line between victim and perpetrator, or reality and manipulation, is already dangerously blurred.

    A Signature Italian Atmosphere

    Like The Town of Light and Martha Is Dead before it, When Sirens Fall Silent is part of LKA’s “Storie Senza Voce” (Stories Without a Voice) franchise, which means an authentically and beautifully recreated Italian setting—in this case, the outskirts of Rome in the early 90s. This commitment to a sense of place provides a rich, atmospheric backdrop for the dark narrative.

    If you appreciate a story that pushes the boundaries of video game narrative, challenges you with moral complexity, and delivers a psychological experience that lingers long after you’ve put the controller down, then When Sirens Fall Silent needs to be on your radar.

    What kind of dark secrets do you think lie behind Act I: The Kidnapped? Let us know your predictions in the comments!

    When Sirens Fall Silent – https://whensirensfallsilent.com/

    #WhenSirensFallSilentTheKidnapped #LKA #WiredProudctions #WhenSirensFallSilent #TheKidnapped #thriller #rome #unrealengine #games #gaming #gamers #videogames

  • Stepping into the Shadows: Why The Blood of Dawnwalker Should Be on Your Radar

    Stepping into the Shadows: Why The Blood of Dawnwalker Should Be on Your Radar

    Prepare to sink your teeth into one of the most anticipated dark fantasy RPGs on the horizon: The Blood of Dawnwalker. From Rebel Wolves, a studio founded by former The Witcher 3 developers, this game is poised to deliver a gritty, choice-driven narrative experience that puts a truly unique spin on the vampire mythos.

    Set in a fictional, plague-ravaged 14th-century valley in the Carpathian Mountains—Vale Sangora—the world is already steeped in darkness. But the ultimate terror has arrived: ancient, powerful vampires have seized control, imposing a brutal “blood tax” on the human populace.

    The Dual Nature of the Dawnwalker

    You play as Coen, a young man who is tragically turned, but the transformation is incomplete. He becomes a Dawnwalker: human by day, vampire by night. This central premise isn’t just a gimmick—it’s the core of the entire gameplay experience.

    The Human by Day

    When the sun is out, Coen relies on his human side. This means:

    • Grounded Combat: Wielding his sword in a style inspired by real medieval fighting techniques, with a focus on directional blocking and tactical duels.
    • Human Magic: Employing ‘Hex’ magic for devastating attacks or executing foes.
    • Investigation and Dialogue: Daytime offers the best opportunity to interact with NPCs, gather clues, and pursue less violent or more political solutions to quests.

    The Vampire by Night

    Once the sun sets, Coen’s vampiric powers awaken:

    • Brutal, Supernatural Combat: Trading his sword for vicious claws, enhanced strength, and dark, blood-based powers.
    • Unique Traversal: Using abilities like Shadowstep (a short teleport) and Plane Shift (walking vertically on walls and ceilings) for stealthy infiltration and exploring otherwise unreachable areas.
    • The Price of Power: To maintain his abilities, Coen must feed. This forces difficult moral choices about who he targets—animal or human—and how deeply he drinks, with consequences for his humanity.

    A True Narrative Sandbox with Real Stakes

    Perhaps the most compelling element of The Blood of Dawnwalker is its “Narrative Sandbox” design, which actively makes your choices matter in a way few RPGs dare to.

    The main quest is simple but urgent: save Coen’s family from the ancient vampire lord Brencis within 30 days and nights.

    “Your family’s days are numbered, and every time you take on a quest, time moves forward, compelling you closer to the end. Choose carefully whom to help and whom to leave behind. You will not have time for everyone.”

    Crucially, the clock only moves forward when you complete a major quest or task, not when you’re simply exploring. This design choice prevents a constant sense of stress but ensures that every story decision you make has weight.

    • Non-Linear Progression: You can tackle quests in any order, skip them entirely, or never even discover certain storylines.
    • Consequences of Inaction: Not choosing to pursue a quest is, in itself, a choice that the world will recognise and react to.
    • Dual Paths: The same objective can often be approached in vastly different ways depending on whether you complete it as a human during the day or a vampire at night, leading to unique outcomes, combat scenarios, and character encounters.

    Vibes and Visuals

    Visually, the game is leveraging Unreal Engine 5 to create a grim, atmospheric world with stunning lighting, from the full moon illuminating stained-glass windows to the filtered sunlight in a dark room. The overall aesthetic is a gritty dark fantasy that has drawn inevitable, but welcome, comparisons to the mood and moral ambiguity of The Witcher 3 and the immersive stealth of games like Dishonoured.

    If you’re looking for an RPG that marries moral complexity with action-packed, variable gameplay, where your choice of what to do—and even when to do it—truly shapes your journey, keep your eyes on the horizon for The Blood of Dawnwalker in 2026.


    What side of Coen will you lean into first: the human’s resolve or the vampire’s power? Let us know in the comments below!

    The Blood of Dawnwalker – https://dawnwalkergame.com

    #TheBloodofDawnwalker #Coen #dawnwalker #UnrealEngine #PC #PlayStation #Xbox #rpg #fantasy #action #vampires #shadows #RebelWolves #BandaiNamco #games #gaming #gamers #videogames

  • Lost in the Loop: Why Dreamcore is the Ultimate Liminal Space Experience

    Lost in the Loop: Why Dreamcore is the Ultimate Liminal Space Experience

    The line between reality and dream is often thin, but few games manage to blur it quite like Dreamcore. Developed by Montraluz, this “body-cam styled psychological exploration game” is less about traditional horror and more about the profound, unsettling discomfort of being lost in a world designed to make you lose your mind.

    If you’re a fan of the liminal space aesthetic, the Backrooms lore, or just the creeping dread of abandoned places, you need to step into the bizarre, beautiful labyrinth that is Dreamcore.


    A Walk on the Uncanny Side

    Dreamcore is not your typical game. It’s best described as a walking simulator with a focus on psychological exploration and environmental puzzle-solving. Forget jump scares and monster closets—the real terror here is the atmosphere and the sheer scale of the non-linear environments.

    The game plunges you into massive, intricate maps known as “liminal worlds,” each a standalone experience:

    • Dreampools: An endless, sterile indoor swimming complex. Tiled walls, clear pools, and artificial light stretch into baffling, repeating hallways. Your goal is to find your way out, a task that becomes an exercise in observation and patience.
    • Eternal Suburbia: An infinite, repeating neighbourhood of identical, pastel-colored houses. It’s a peaceful, yet unsettling, American idyll where time flows in cycles, but the only sound is your own footsteps and the faint hum of vintage jazz.
    • Playrooms: (Added via expansion) A silent, artificial maze of padded rooms, ball pits, and oversized blocks, like a child’s play area stripped of all joy or presence.

    The aesthetic is heavily inspired by VHS “Found Footage,” giving everything a grainy, dreamlike quality that only deepens the sense of unease.


    Intuition Over Instruction

    One of the most defining and divisive features of Dreamcore is its commitment to the experience. There are no guides, no maps, and no waypoints. The key to progression is entirely reliant on your intuition and keen observation.

    The “puzzles” aren’t traditional riddles; they’re about recognising subtle changes in the environment, following faint audio cues, or simply finding the single, seemingly illogical path that breaks the loop. This can lead to hours of aimless wandering, which for some is the point—it perfectly replicates the feeling of a confusing, inescapable dream. For others, this lack of direction can quickly turn tantalising exploration into frustrating tedium.


    The Beauty of the Backrooms

    What makes Dreamcore a standout in the increasingly popular liminal space genre is its phenomenal presentation. Built in Unreal Engine 5, the visual fidelity is staggering, especially the ray-traced reflections on the water in Dreampools. The developers have managed to take these sterile, empty spaces and make them feel both photorealistic and deeply surreal. The masterful sound design, from the echo of your steps on tile to the unsettling silence in the suburb, is the final touch that keeps you constantly on edge.

    Ultimately, Dreamcore is more of an interactive art piece and psychological experiment than a conventional video game. If you’re looking for a challenging survival horror game, this might not be it. But if you crave a uniquely unsettling, atmospheric experience that taps into the primal fear of being lost in the mundane, Dreamcore offers a profound and memorable descent into the architectural uncanny.


    Have you already braved the Dreampools or Eternal Suburbia? Share your most unsettling moment from Dreamcore in the comments below!

    Dreamcore – https://dreamcoregame.com/

    #Dreamcore #EternalSuburbia #Deadpools #bodycam #cult #psychological #horror #Montraluz #TlonIndustries #dlc #update #LiminalHotel #unrealengine #games #gaming #gamers #videogames

  • Demo game for Outbreak Zero coming soon

    Demo game for Outbreak Zero coming soon

    A zombie outbreak has begun not in a lab, but in a subway station just as a busy train pulls in, passengers try to escape but for many it is too late. This is Outbreak Zero and players must search for way to stop the outbreak becoming an apocalypse. Explore the tunnels and the streets, while watching out for the zombies. The demo game for Outbreak Zero will become available soon and the game will be launching on PC via Steam shortly afterwards.

    To find out more about Outbreak Zero, go to the official game website here https://outbreakzero.com/ or go to the games page on Steam here https://shorturl.at/gAnDZ

    #OutbreakZero #games #gaming #gamers #survival #horror #nextgenerationgaming #demogames #pcgames #steam #pc #unrealengine #zombies #apocalypse #survivors #virus

  • Fifteen minutes of gameplay for The Blood of Dawnwalker

    Fifteen minutes of gameplay for The Blood of Dawnwalker

    Checking out a gameplay video can make all the difference between getting a game or leaving it and in the case of The Blood of Dawnwalker, players will be getting a full fifteen minutes of gameplay to mull over. The game is set in Europe during the Middle Ages, there is war, famine and the black death, these are terrible times. But more than that, vampires have spotted an opportunity to take control of the world and this is where the dawnwalker comes in. The Blood of Dawnwalker will be launching in 2026.

    To find out more about The Blood of Dawnwalker, go to the official game website here https://dawnwalkergame.com/ or go to the games page on Steam here https://shorturl.at/1alTg

    #TheBloodofDawnwalker #games #gaming #gameplay #gametrailer #Dawnwalker #RebelWolves #openworld #darkfantasyaction #RPG #UnrealEngine #PC #PlayStation #Xbox #BandaiNamcoEntertainment

  • Postal 2 Redux coming to Kickstarter soon

    Postal 2 Redux coming to Kickstarter soon

    It’s not that often that players get a chance to become part of the game development process and this is exactly what is happening with the Postal 2 Redux game. We’re not saying that players will be hands on, this is an investment in the game through the crowdfundiing site Kickstarter. The great thing about this is that players can pledge an amount of cash and in return, they get perks. The more they pledge, the better the perk!

    To find out more about the Postal 2 Redux game, go to the official game website here https://flat2vrstudios.com/ or go to the games page on Kickstarter here https://shorturl.at/X3zOU

    #Postal2Redux #games #gaming #unrealengine #unity #VR #vrgames #virtualreality #pc #crowdfunding #Flat2VR Studios #TeamBeef #RunningWithScissors #Kickstarter #PlayStation #Xbox NintendoSwitch

  • Become a firefighter in Firefighting Simulator: Ignite

    Become a firefighter in Firefighting Simulator: Ignite

    For some people being a firefighter is one of those dreams that for one reason or another just never becomes a reality. However in the Firefighting Simulator: Ignite game players can step into the boots of a firefighter facing all sorts of different scenarios from rescuing people, tackling all sorts of fires and generally doing the firefighter’s job without all of the danger. The Firefighting Simulator: Ignite game reveal trailer is out now while the game will be launching this autumn on PC, PlayStation and Xbox.

    To find out more about the Firefighting Simulator: Ignite game go to the official game website here https://www.firefighting-simulator.com/en/

    #FirefightingSimulatorIgnite #FirefightingSimulator #games #gaming #newgames #firefighters #AstragonEntertainment #SimulationGames #PC #PlayStation #Xbox #weltenbauerSoftware Entwicklung #UnrealEngine