Tag: #UnrealEngine5

  • From Passion Project to Paris Games Week: The Rise of Secrets of the Burrow

    From Passion Project to Paris Games Week: The Rise of Secrets of the Burrow

    In the fast-paced world of indie development, “moving fast” usually means cutting corners. But for the three-person UK team at FOXBOY Productions, the last six months have been a masterclass in focused, high-octane ambition.

    Without a massive studio infrastructure or a publisher’s safety net, the team has just unveiled a fully playable vertical slice of their debut title, Secrets of the Burrow: Vixoria’s Quest. This 3D platformer isn’t just a nostalgic nod to the golden age of the genre—it’s a bold attempt to rewrite its mechanical DNA.


    Two Heroes, One Seamless Adventure

    At the heart of Vixoria’s Quest is the relationship between the rebellious Princess Vixoria and the begrudgingly loyal Sir Foxalot. While many games treat secondary characters as mere “AI luggage,” FOXBOY has implemented a seamless character-switching system that keeps both heroes relevant at all times.

    Key Traversal Features:

    • Cooperative AI Parkour: When you aren’t controlling one character, they don’t just stand around. The AI follows through complex parkour sequences with fluid, acrobatic intelligence.
    • Distinct Skillsets: Vixoria leads the way with agile, puzzle-solving finesse, while Foxalot brings the heavy-hitting utility needed to survive the fallen Kingdom of Sylvandell.
    • The “Disney” Aesthetic: Visually, the game feels like a 1990s animated classic brought to life in Unreal Engine 5.6, featuring painterly environments that range from waterfall basins to crystalline labyrinths.

    The RPM System: Combat with Momentum

    The standout feature of the vertical slice—and perhaps the game’s “X-factor”—is the RPM Combat System. FOXBOY is pitching this as a “signature” mechanic, unlike anything currently seen in 3D platforming.

    “Combat in Secrets of the Burrow revolves around the innovative RPM system, where maintaining momentum is everything.”

    Inspired by the tension of bullet-hell design, the RPM system requires players to dodge waves of projectiles and build kinetic energy through movement. As Sir Foxalot, you unleash a whirlwind spinning attack. The goal? Build your “RPM” to a fever pitch. If you collide with an obstacle or mistime a move, you lose that momentum. It’s a rhythmic, high-stakes loop of evasion and release that rewards mastery without alienating newcomers.


    The Road to 2027

    The journey from a three-person concept to a standout showcase at Paris Games Week is no small feat. Led by Creative Director Kevin Asla, Programmer Elliot Atkins-Turkish, and Animator Alex Thapar, the team has managed to condense years of “big studio” polish into a six-month development sprint.

    With a target release window of 2027 for PC and consoles, Secrets of the Burrow: Vixoria’s Quest is already proving that a clear vision and a bit of “woodland mischief” can go a long way.

    Want to see it in action? You can already find playtest walkthroughs appearing online, or head over to Steam to add this whimsical adventure to your wishlist.


    For the latest indie spotlights and deep dives into the UK dev scene, stay tuned to TechMash.

    Find out more here – https://s.team/a/3729660

    #SecretsOfTheBurrow #FOXBOYProductions #IndieGame #ActionAdventure #3DPlatformer #CuteGame #UnrealEngine5 #IndieDev #PlatformerGame #PuzzlePlatformer #GameTrailer #ComingSoon

  • ARC Raiders Flashpoint Gets An Update

    ARC Raiders Flashpoint Gets An Update

    The skies over Speranza just got a lot more crowded. Embark Studios has officially dropped the Flashpoint Update for ARC Raiders, and it’s the third major content expansion in what has been a blistering 2026 roadmap.

    Following January’s Headwinds and February’s Shrouded Sky, Flashpoint is here to tighten the screws on veteran Raiders while introducing some much-needed quality-of-life tweaks. If you haven’t ventured topside since the game’s launch late last year, now is the time to check your ammo and re-sync your sensors.

    Here is the breakdown of everything hitting the wasteland in the Flashpoint update.


    1. New Aerial Menace: The Vaporiser

    Just when you thought it was safe to sprint across the open Dam Battlegrounds, the Vaporiser has arrived. This is a new aerial ARC unit that travels in groups. Unlike the predictable flight paths of the smaller Fireflies, the Vaporiser is erratic and lethal, utilising a sustained laser beam attack that can melt through armour if you’re caught out of position.

    Pro Tip: Look for the new Energy weapons added in this update—they seem specifically tuned to strip the Vaporizer’s shielding.

    2. Shredders on the Loose

    The tank-like Shredders, which were previously contained within the Stella Montis underground, have broken out. You can now encounter these mechanical beasts across all maps, including the Spaceport and Buried City. This change significantly raises the stakes of “standard” runs, as a Shredder encounter can quickly turn a quiet loot trip into a fight for survival.

    3. High-Risk Map Condition: Close Scrutiny

    Flashpoint introduces a new map condition called Close Scrutiny. When this event is active, it spawns the ARC Assessor—a heavily guarded unit carrying high-tier progression components.

    The twist? Regular map loot is significantly reduced during this event. This effectively turns the map into a massive PvP magnet, funnelling every squad toward the Assessor. It’s a bold move by Embark to lean into the “Extraction” tension, forcing players to decide if the risk of a firefight is worth the reward.


    4. Expanding the Arsenal

    To counter the escalating ARC presence, Tian Wen has opened up two new toys for us to play with:

    • Canto SMG: A unique sub-machine gun that utilises Medium ammo—a first for its class, offering more stopping power than your standard light-calibre SMGs.
    • Dolabra Energy Shotgun: This is the star of the show. It features a variable focus, allowing you to switch between a wide defensive burst and a tight, concentrated beam of electricity.
    • Surge Coil: A new placeable deployable that shocks nearby enemies. It’s essentially a repeating “Jolt Mine,” perfect for holding down extraction points while you wait for the mule.

    5. Better Living in Speranza (QoL)

    Embark has finally listened to the community regarding the friction in the base camp.

    • Streamlined Crafting: You can now recycle, refine, and purchase missing materials directly from the crafting menu. No more jumping through three different screens just to see if you have enough scrap for a scope.
    • Supercharging Scrappy: You can now feed specific food items (like Apricots or Mushrooms) to Scrappy the rooster. This influences what types of loot he prioritises gathering for you while you’re away.
    • Loadout Priority: A major backend change—players who bring in their own gear (rather than going “naked”) are now prioritised for fresh server instances, rewarding those who are willing to risk their high-tier equipment.

    The Verdict

    The Flashpoint update feels like a “bridge” to the massive Riven Tides expansion coming in April, but it’s a beefy bridge nonetheless. The addition of the Vaporiser and the wandering Shredders makes the world feel more alive—and much more dangerous.

    Raiders, what are your thoughts on the new Vaporiser? Is it a fair fight, or are the skies getting too cluttered? Let us know in the comments!

    Find out more here – https://epic.gm/arc-raiders

    #ARCRaiders #multiplayer #extractionshooter #EmbarkStudios #UnrealEngine5 #games #gaming #gamers #scifi #combat

  • Underward Cooperative Horror Exploration Game

    Underward Cooperative Horror Exploration Game

    This is the Underward game where players are investigators working for a secretive organisation their job is to track down test subjects and bring them back. This is a classic sci-fi game that will push gamers to the limit and beyond. The Underward game will be launching on the 5th February for PC players on Steam.

    To find out more about the Underward game go to the official game website here https://intense.jp or go to the games page on Steam here https://shorturl.at/ozdXe

    #Underward #Intense #Games #Gaming #Horror #newgame #Multiplayer #Steam #UnrealEngine5 #UE5 #Steam #SciFi #ChainedCarrySystem

  • G-Rebels The Unreal 5 Cyberpunk Combat Flight Sim Out Next Year

    G-Rebels The Unreal 5 Cyberpunk Combat Flight Sim Out Next Year

    Get ready for the G-Rebels to return with this massive aerial combat game that will include free flight over a dystopian open world, exploration of the territory, some really dangerous missions and of course this game would not be the same without some breathtaking flight manoeuvres that really do make you feel that you are flying. This game is going to be a brilliant adventure for the players, but make no mistake there are plenty of dangers around just waiting for the player to make a single mistake and then it is game over!

    To find out more about the G-Rebels game check out the games page on Steam here https://store.steampowered.com/app/2445980/GRebels/ or go to the official game website site here https://reakktor.com/

    #GRebels #UnrealEngine5 #Cyberpunk #CombatFlightSim #Senatis #indiegames #ReakktorStudios #aerialcombat #dystopian #games #gaming #scifi

  • Infinitesimals In The Land Of The Giants

    Coming soon from Epic Games is Infinitesimals where you play the main character Captain Awkney Relinrake commander of a spaceship that has landed on an unknown planet and set out to explore it. It is not long before they realise that this is a massive place and that they are only millimetres tall and therefore there are dangers with every step. Find out more on Infinitesimals here; epic.gm/Infinitesimals #Infinitesimals #SpaceExploration #Planet #SpaceExploration #UnrealEngine5 #CubitStudios #SciFi