Tag: #UnrealEngine5

  • Return to Medieval England: Stronghold 4 Storms Steam Early Access!

    Return to Medieval England: Stronghold 4 Storms Steam Early Access!

    Strategy fans and castle architects, raise your drawbridges and sound the trumpets! Exactly 25 years after Firefly Studios first defined the “castle sim” genre with the original Stronghold in 2001, the iconic series is making a monumental return. The long-awaited next mainline entry, Stronghold 4, is officially charging onto Steam Early Access, bringing back the franchise’s beloved blend of granular economic simulation, intense tactical warfare, and rich medieval flair.

    Whether you’re a series veteran who remembers balancing popularity with cheese workshops or a newcomer eager for a deep real-time strategy (RTS) experience, Stronghold 4 is shaping up to be one of the most exciting strategy releases of the year.

    A Next-Gen Makeover in Unreal Engine 5

    The biggest immediate leap for Stronghold 4 is its stunning visual transformation. Powered by Unreal Engine 5, the game breathes fresh, living detail into medieval England. From tiny, bustling peasants going about their daily chores to towering stone keeps crumbling under heavy catapult fire, the atmosphere is more immersive than ever before.

    Unreal Engine 5 doesn’t just make the game look pretty—it directly impacts gameplay through dynamic environmental effects. Weather plays a central role: heavy snow will hinder crop growth, while torrential rain reduces your archers’ effective range. On larger-than-ever maps, managing dynamic siege mechanics, physics-based destruction, and environmental hazards adds whole new tactical layers to your castle defence.

    Back to the Roots: A Living Medieval World

    At its heart, Stronghold 4 marks a deliberate return to the series’ roots. Firefly Studios has focused heavily on bringing back high-complexity castle economy systems, where keeping your populace happy is just as important as building thick stone walls. You’ll need to carefully balance:

    • Honour, Taxes, and Rations: Keep the peace among your peasantry through feudal details and cosmetics, or risk rebellion.
    • Complex Supply Chains: Manage resources, food production, and specialised workshops to keep your war machine running.
    • Gridless Building: Construct intricate, custom fortifications with complete creative freedom, laying down classic traps, moats, and tunnelers.

    A Cinematic Prequel Campaign

    For narrative lovers, Stronghold 4 introduces a brand-new prequel story set years before the events of the original 2001 classic. Players step into the peasant boots of Penryn of Wethel, a simple shepherd whose peaceful life is upended by war, forcing him on a journey toward leadership, glory, and knighthood.

    Featuring star-studded voice performances from talent like Ben Starr and Samantha Béart, the story campaign will deliver 22 cinematic missions full of betrayal, triumph, and high-stakes siegecraft against hostile outlaws and rival lords.

    What to Expect in Early Access

    Firefly Studios is developing Stronghold 4 hand-in-hand with the strategy community, with an estimated Early Access period of around six months to refine mechanics based on player feedback.

    At launch, players will get immediate access to:

    • The 22-mission narrative story campaign.
    • A robust Skirmish Trail and Custom Skirmish mode featuring 8 distinct CPU AI personalities.
    • Free Build Mode for uninterrupted castle planning and construction.

    As Early Access progresses, Firefly plans to roll out online multiplayer, a dedicated Economic Campaign, and a Co-op Skirmish Trail leading up to the full 1.0 release.

    Final Thoughts

    After 25 years of trebuchets, cow-slinging, and wood shortages, Stronghold 4 feels like a true love letter to classic real-time strategy. By combining modern Unreal Engine 5 capabilities with deep, old-school simulation mechanics, Firefly Studios is ready to reclaim the crown of castle builders.

    Head over to Steam, add Stronghold 4 to your wishlist, and prepare your granaries—the siege is about to begin!

    Find out more here

    #Stronghold4 #FireflyStudios #CastleSim #RTS #UnrealEngine5 #PCGaming #GamingNews #SteamEarlyAccess #MedievalStrategy #TechMash

  • From Viral Meme to Aerial Mayhem: ‘Birds of War’ Officially Launches on Steam!

    From Viral Meme to Aerial Mayhem: ‘Birds of War’ Officially Launches on Steam!

    What happens when an internet joke takes on a life of its own? If you’re HexNest Games, you turn it into a full-fledged, Unreal Engine 5 aerial combat game.

    That’s right—Birds of War, the class-based aerial PvP game that originally sparked as a viral meme in late 2025, is officially available today on Steam!

    Whether you’ve been following the meme since day one or you’re just hearing about it now, here is everything you need to know about this chaotic, egg-stealing airborne brawl.

    What is Birds of War?

    Birds of War is a fast-paced, 3v3v3 team-based multiplayer game that takes aerial dogfighting and turns it into complete bird-on-bird madness.

    The objective is simple on paper, but absolute anarchy in practice: 9 birds, 3 nests, 1 goal. You and your trio must take flight across dynamic, highly vertical maps, raid rival nests, steal their eggs, and carry them back to your own nest. The team holding the most eggs when the timer runs out takes the victory.

    Core Features:

    • 3v3v3 Tri-Team Combat: With three teams battling simultaneously, matches are momentum-driven, unpredictable, and aggressive.
    • Physics-Driven Ragdoll Melee: Forget guns—combat is melee-first and built on hilarious physics. Expect heavy headbutts, aerial slams, and satisfying knockbacks.
    • Always-Hot Proximity Voice Chat: “They can hear you!” Your microphone is active in real-time, meaning rival birds can hear you panicking, trash-talking, or coordinating attacks as you soar past them.

    Choose Your Class: Meet the Flock

    Strategy plays a huge role in how your squad approaches egg heist operations. At launch, Birds of War features four distinct bird classes tailored to different playstyles:

    • The Crow (Stealth & Assassination): An opportunistic, high-burst killer that thrives on lurking in shadows and ambushing unsuspecting egg thieves.
    • The Hummingbird (Speed & Harassment): Blazing fast and relentless, ideal for hit-and-run attacks, harassing backlines, and making quick egg escapes.
    • The Shoebill (Frontline Tank): A massive, slow-moving brawler built to soak up damage, guard the nest, and headbutt enemies straight into trees.
    • The Pigeon (Vision & Support): A tactical support menace capable of UAV-style enemy marking and crowd-controlling Wing Claps to disrupt enemy rushes.

    Zero Pay-to-Win Mechanics

    In an era of heavy microtransactions, HexNest Games is keeping things strictly fair: Pay to flex, not to win. The in-game store is 100% cosmetic, featuring fun skins, emotes, and flair. Nothing in the store will make your bird fly faster, hit harder, or carry more eggs.

    Take Flight Today

    From a viral joke on Discord to a fully realised multiplayer action game on Steam, Birds of War is proof of what community-backed game development can achieve.

    Grab two friends, turn up your microphone, and prepare to defend your nest!

    Check out Birds of War on Steam today!

    Find out more here

    #BirdsOfWar #SteamLaunch #HexNestGames #PCGaming #GamingNews #IndieGames #PvP #UnrealEngine5 #TechMash

  • Unleash the Knights! Tides of Annihilation is Heading to Gamescom 2026 with a Playable Demo

    Unleash the Knights! Tides of Annihilation is Heading to Gamescom 2026 with a Playable Demo

    Get ready to pack your bags and head to Cologne, because one of the most intriguing action-adventure titles of the year is officially going hands-on.

    Eclipse Glow Games has announced that its highly anticipated single-player, action-adventure game, Tides of Annihilation, will be publicly playable for the very first time at Gamescom 2026 next month!

    If you are attending the massive gaming expo in Germany from August 26 to August 30, 2026, this is one booth you absolutely cannot afford to skip.

    What is Tides of Annihilation?

    For the uninitiated, Tides of Annihilation is the stunning debut title from Chengdu-based developer Eclipse Glow Games. Built on the powerhouse Unreal Engine 5, the game blends a unique Arthurian legend-inspired theme with a dark, beautifully stylised aesthetic that incorporates a classic East Asian ink wash style.

    The Premise:

    • The Setting: A once-vibrant, modern-day London that has been torn apart and distorted by an eerie, otherworldly invasion.
    • The Protagonist: You play as Gwendolyn, the lone survivor of this cataclysm, on a desperate quest to save her family and piece her fractured world back together.
    • The Twist: Gwendolyn isn’t fighting alone. She has the unique ability to summon and command the spectral forms of the legendary Knights of the Round Table (like Sir Lamorak) to fight by her side.

    High-Octane, Spectral Combat

    The standout feature of Tides of Annihilation is its combat loop. Players can build and customise their own “Order of Knights,” setting up custom configurations of spectral allies to swap between on the fly during fast-paced combos.

    If previous trailers are anything to go by, we can expect:

    • Dynamic Tag-Team Combat: Swap between knights mid-combo and even fight simultaneously across different dimensions (like the mind-bending Mirror Space Folded Realm).
    • Massive Boss Battles: Take on colossal, towering knights roaming Greater London, scaling their massive forms to bring them down.
    • Deep Customisation: Tailor your experience with extensive skill trees, equipment choices, and visual customisations (including hair, makeup, and clothing).

    Why You Need to Play It at Gamescom

    While we’ve seen some tantalising gameplay footage during Xbox and PlayStation showcases over the past year, getting actual hands-on time is the ultimate test. Eclipse Glow Games has spent years researching and consulting with experts—even visiting London historic sites like Westminster Abbey and the British Museum—to ensure the game’s atmosphere perfectly captures a shattered, mythical Britain.

    Now, European gamers will finally get to feel how those fluid, weapon-swapping combos handle in real-time.

    Event Details:

    • Where: Koelnmesse, Cologne, Germany (Gamescom 2026)
    • When: August 26 – August 30, 2026
    • Who: Open to all public ticket holders!

    Be sure to keep your eyes peeled for Eclipse Glow Games’ booth location as we get closer to the event. We’ll see you on the show floor!

    Find out more here

    #Gamescom2026 #TidesOfAnnihilation #EclipseGlowGames #ActionAdventure #GamingNews #UnrealEngine5 #KingArthur #IndieGames

  • Entering the Nightmare: Running With Scissors Reveals Terrifying “Dreamscape” in New Flesh & Wire Trailer

    Entering the Nightmare: Running With Scissors Reveals Terrifying “Dreamscape” in New Flesh & Wire Trailer

    The masters of psychological mayhem and unapologetic video game chaos are back, and they are taking us straight into a waking nightmare. Running With Scissors, the infamous developers behind the POSTAL series, just dropped an all-new teaser trailer for their upcoming horror FPS spinoff, Flesh & Wire.

    If you thought the franchise was only about dark satire and slapstick ultraviolence, think again. This latest look pushes players headfirst into the Dreamscape—a terrifying, surreal realm shaped by pure fear, anguish, and rage.

    Check out what’s waiting in the dark below.

    A Dark Return to POSTAL’s Primitive Roots

    While later entries in the POSTAL universe leaned heavily into chaotic comedy, Flesh & Wire is steering the ship right back to the pitch-black, psychological horror atmosphere of the 1997 original.

    For the first time in the franchise’s history, players will step into the shoes of a brand-new protagonist: Angel. A normal college student whose life is completely upended in a flash of horrific violence, Angel is on a blood-soaked quest for retribution against none other than the Postal Dude himself.

    But getting revenge isn’t going to be a straightforward shootout. Alongside her loyal Sphynx cat, Solomon, Angel must fight through real-world armies, law enforcement, and a sinister cult—all while battling her own inner demons.

    What is the Dreamscape Realm?

    The highlight of the new trailer is our first look at the Dreamscape, an otherworldly dimension where Angel’s trauma and memories manifest as grotesque monstrosities.

    Key Highlights from the Trailer:

    • The Deception Location: Players will explore warped versions of real-world areas, such as a Megachurch that transforms into a hellish landscape known as “Deception.”
    • The Heavy: The trailer teases massive, ungodly boss encounters. Among them is “The Heavy,” a terrifying entity festering with terror that lies dormant within the Dreamscape.
    • Surreal Arsenal: To fight back, Angel will utilise a mix of conventional firearms, improvised weaponry, and supernatural artefacts that harness the powers of the realm itself.

    “Angel’s story taps into the darkness that characterized the first game in the series, and today’s new trailer gives our community a first look at Angel’s feline companion, and the atrocities awaiting in Dreamscape.” — Vince Desi, Founder of Running With Scissors

    Release Date and Platforms

    The wait for vengeance won’t be over just yet, but the hype is officially building. Flesh & Wire is being built on Unreal Engine 5 and is slated for a 2027 release.

    It will be launching on the following platforms:

    • PC (via Steam, GOG, and the Steam Deck)
    • PlayStation 5 (featuring full DualSense wireless controller haptic feedback and trigger support)

    You can head over to Steam or the PlayStation Store right now to add it to your wishlist and keep up with development updates.

    Are you ready to face the Postal Dude from the perspective of his victims? Let us know your thoughts on this creepy new direction in the comments!

    Find out more here

    #FleshAndWire #RunningWithScissors #PostalSeries #HorrorGames #FPS #GamingNews #Dreamscape #PCGaming #PS5 #UnrealEngine5 #TechMash

  • No Jump-Scares, Just Pure Dread: ReinerTheGod Games Unveils ‘JAWED’

    No Jump-Scares, Just Pure Dread: ReinerTheGod Games Unveils ‘JAWED’

    Indie horror fans, brace yourselves. If you’ve been craving a horror experience that opts for deep, psychological discomfort over cheap, loud jump-scares, solo developer ReinerTheGod Games has just answered your prayers. Following the eerie footprints of The Protagonist and Lost in Voice, the studio has officially announced its next narrative-driven nightmare: JAWED.

    And trust us, this one sounds like it’s going to stick with you long after the credits roll.

    Muzzled by Grief and Silence

    JAWED drops players into the fragmented, agonising world of Adam, a man who has been living a life of silent torture ever since his fiancée, Vivian, vanished. Symbolising his trauma, Adam literally wakes up with a steel muzzle clamped to his face, trapped in a self-imposed apartment prison.

    When sudden evidence emerges that Vivian might still be alive, Adam is forced to venture into the abyss to find her. But this isn’t just a simple rescue mission—it’s a confrontation with grief, a broken relationship, and the heavy things we choose to leave unsaid.

    Check out the official teaser trailer below to catch a glimpse of the heavy atmosphere:

    Heavy ‘Silent Hill’ Inspiration

    Built in Unreal Engine 5, JAWED relies on slow-burning, oppressive dread. The developer has explicitly noted that the game’s tone draws heavy inspiration from the legendary storytelling styles of Silent Hill 2 and Silent Hill 4.

    Instead of throwing monsters in your face every five seconds, JAWED relies on a chilling gameplay loop and impeccable sound design:

    • The Rotting Truth: Vivian’s trail unfolds through a series of old VHS tapes. As Adam gets closer to the truth, the recordings become more degraded and rotted, mirroring his unravelling psyche.
    • Unnervingly Immersive Audio: Every thump, creak, and pulsating musical note has been handcrafted to build tension. But as the developer warns, the only thing worse than the sounds is the silence.
    • A Story of Trauma: This is a narrative-driven experience structured across a prologue, six distinct chapters, and an epilogue, heavy on environmental storytelling, journals, and notes.

    When Can You Play It?

    JAWED is currently slated for a November 2026 release on PC. With its focus on emotional distress, psychological dread, and atmospheric exploration, it’s shaping up to be a mandatory playthrough for hardcore survival horror enthusiasts.

    You can already head over to Steam to check out the official page and add it to your wishlist!

    Are you ready to face the silence? Let us know your thoughts on the trailer in the comments below!

    Find out more here

    #JAWED #HorrorGames #IndieDev #PsychologicalHorror #GamingNews #ReinerTheGodGames #SilentHillVibes #PCGaming #SteamGames #UnrealEngine5

  • Spice Up Your Scares: 1990s Japanese Psychological Thriller ‘Wasabi’ Creeps Onto Steam

    Spice Up Your Scares: 1990s Japanese Psychological Thriller ‘Wasabi’ Creeps Onto Steam

    Horror fans, brace yourselves. If you think you’ve tasted everything the psychological horror genre has to offer, Osaka-based developer Phoenix Game Productions—the team behind Tokyo Underground Killer and co-developers on the Resident Evil 4 remake—is about to serve up something uniquely unsettling.

    The studio has officially unveiled the Steam store page for its upcoming first-person psychological horror thriller, Wasabi, giving PC players a first taste of the nightmare to come. Alongside the store page launch, a chilling new gameplay trailer and a fresh batch of screenshots have been released to show off the game’s deeply unsettling atmosphere.

    Ritualistic Murders and Supernatural Dread in ’90s Japan

    Set in the rural, atmospheric town of Azumino in Nagano Prefecture during the 1990s, Wasabi throws players into a TV-drama-style investigative horror. You step into the shoes of Detective Ryuhei Kuroshima, tasked with solving a string of increasingly gruesome, ritualistic murders that have shattered the town’s peace.

    But this isn’t your standard police procedural. As your investigation deepens, the lines between a realistic criminal investigation and supernatural horror begin to blur. With a shadowy cult looming in the background and signs of vengeful spirits seeping into everyday life, the psychological tension promises to be suffocating.

    Key Features to Expect:

    • Unreal Engine 5 Visuals: Experience a photorealistic and hauntingly nostalgic recreation of rural 1990s Japan, where abnormalities slowly infect mundane environments.
    • Intense Interrogations: Grill eight distinct suspects across six gripping episodes. Utilise motion-captured performances to read facial expressions, body language, and psychological states to catch them in contradictions.
    • The Power of “Wasabi”: Beyond standard detective work, players must harness a mysterious, supernatural power known as “Wasabi” to draw hidden secrets directly from the suspects’ minds.
    • Branching Narratives: Your choices and observation skills matter, leading to multiple endings across an estimated 10+ hours of gameplay.

    Phoenix Game Productions has dropped a slick, 51-second announcement trailer that masterfully builds a signature sense of dread. Cutting between eerie, blood-stained crime scenes and tense, motion-captured interrogations, the preview sets a remarkably dark tone for what’s to come on PC.

    The exact release date for Wasabi hasn’t been locked in just yet, but the developer has confirmed that a playable demo is planned to drop soon.

    If you are a fan of Japanese horror, true-crime thrillers, or mind-bending psychological narratives, this is definitely one to keep on your radar. Head over to Steam right now to check out the new screenshots, watch the trailer, and add it to your wishlist!

    Wishlist Wasabi on Steam Here

    #GamingNews #WasabiGame #PhoenixGameProductions #HorrorGames #PsychologicalThriller #PCGaming #Steam #IndieDev #JHorror #UnrealEngine5

  • From Passion Project to Paris Games Week: The Rise of Secrets of the Burrow

    From Passion Project to Paris Games Week: The Rise of Secrets of the Burrow

    In the fast-paced world of indie development, “moving fast” usually means cutting corners. But for the three-person UK team at FOXBOY Productions, the last six months have been a masterclass in focused, high-octane ambition.

    Without a massive studio infrastructure or a publisher’s safety net, the team has just unveiled a fully playable vertical slice of their debut title, Secrets of the Burrow: Vixoria’s Quest. This 3D platformer isn’t just a nostalgic nod to the golden age of the genre—it’s a bold attempt to rewrite its mechanical DNA.


    Two Heroes, One Seamless Adventure

    At the heart of Vixoria’s Quest is the relationship between the rebellious Princess Vixoria and the begrudgingly loyal Sir Foxalot. While many games treat secondary characters as mere “AI luggage,” FOXBOY has implemented a seamless character-switching system that keeps both heroes relevant at all times.

    Key Traversal Features:

    • Cooperative AI Parkour: When you aren’t controlling one character, they don’t just stand around. The AI follows through complex parkour sequences with fluid, acrobatic intelligence.
    • Distinct Skillsets: Vixoria leads the way with agile, puzzle-solving finesse, while Foxalot brings the heavy-hitting utility needed to survive the fallen Kingdom of Sylvandell.
    • The “Disney” Aesthetic: Visually, the game feels like a 1990s animated classic brought to life in Unreal Engine 5.6, featuring painterly environments that range from waterfall basins to crystalline labyrinths.

    The RPM System: Combat with Momentum

    The standout feature of the vertical slice—and perhaps the game’s “X-factor”—is the RPM Combat System. FOXBOY is pitching this as a “signature” mechanic, unlike anything currently seen in 3D platforming.

    “Combat in Secrets of the Burrow revolves around the innovative RPM system, where maintaining momentum is everything.”

    Inspired by the tension of bullet-hell design, the RPM system requires players to dodge waves of projectiles and build kinetic energy through movement. As Sir Foxalot, you unleash a whirlwind spinning attack. The goal? Build your “RPM” to a fever pitch. If you collide with an obstacle or mistime a move, you lose that momentum. It’s a rhythmic, high-stakes loop of evasion and release that rewards mastery without alienating newcomers.


    The Road to 2027

    The journey from a three-person concept to a standout showcase at Paris Games Week is no small feat. Led by Creative Director Kevin Asla, Programmer Elliot Atkins-Turkish, and Animator Alex Thapar, the team has managed to condense years of “big studio” polish into a six-month development sprint.

    With a target release window of 2027 for PC and consoles, Secrets of the Burrow: Vixoria’s Quest is already proving that a clear vision and a bit of “woodland mischief” can go a long way.

    Want to see it in action? You can already find playtest walkthroughs appearing online, or head over to Steam to add this whimsical adventure to your wishlist.


    For the latest indie spotlights and deep dives into the UK dev scene, stay tuned to TechMash.

    Find out more here – https://s.team/a/3729660

    #SecretsOfTheBurrow #FOXBOYProductions #IndieGame #ActionAdventure #3DPlatformer #CuteGame #UnrealEngine5 #IndieDev #PlatformerGame #PuzzlePlatformer #GameTrailer #ComingSoon

  • ARC Raiders Flashpoint Gets An Update

    ARC Raiders Flashpoint Gets An Update

    The skies over Speranza just got a lot more crowded. Embark Studios has officially dropped the Flashpoint Update for ARC Raiders, and it’s the third major content expansion in what has been a blistering 2026 roadmap.

    Following January’s Headwinds and February’s Shrouded Sky, Flashpoint is here to tighten the screws on veteran Raiders while introducing some much-needed quality-of-life tweaks. If you haven’t ventured topside since the game’s launch late last year, now is the time to check your ammo and re-sync your sensors.

    Here is the breakdown of everything hitting the wasteland in the Flashpoint update.


    1. New Aerial Menace: The Vaporiser

    Just when you thought it was safe to sprint across the open Dam Battlegrounds, the Vaporiser has arrived. This is a new aerial ARC unit that travels in groups. Unlike the predictable flight paths of the smaller Fireflies, the Vaporiser is erratic and lethal, utilising a sustained laser beam attack that can melt through armour if you’re caught out of position.

    Pro Tip: Look for the new Energy weapons added in this update—they seem specifically tuned to strip the Vaporizer’s shielding.

    2. Shredders on the Loose

    The tank-like Shredders, which were previously contained within the Stella Montis underground, have broken out. You can now encounter these mechanical beasts across all maps, including the Spaceport and Buried City. This change significantly raises the stakes of “standard” runs, as a Shredder encounter can quickly turn a quiet loot trip into a fight for survival.

    3. High-Risk Map Condition: Close Scrutiny

    Flashpoint introduces a new map condition called Close Scrutiny. When this event is active, it spawns the ARC Assessor—a heavily guarded unit carrying high-tier progression components.

    The twist? Regular map loot is significantly reduced during this event. This effectively turns the map into a massive PvP magnet, funnelling every squad toward the Assessor. It’s a bold move by Embark to lean into the “Extraction” tension, forcing players to decide if the risk of a firefight is worth the reward.


    4. Expanding the Arsenal

    To counter the escalating ARC presence, Tian Wen has opened up two new toys for us to play with:

    • Canto SMG: A unique sub-machine gun that utilises Medium ammo—a first for its class, offering more stopping power than your standard light-calibre SMGs.
    • Dolabra Energy Shotgun: This is the star of the show. It features a variable focus, allowing you to switch between a wide defensive burst and a tight, concentrated beam of electricity.
    • Surge Coil: A new placeable deployable that shocks nearby enemies. It’s essentially a repeating “Jolt Mine,” perfect for holding down extraction points while you wait for the mule.

    5. Better Living in Speranza (QoL)

    Embark has finally listened to the community regarding the friction in the base camp.

    • Streamlined Crafting: You can now recycle, refine, and purchase missing materials directly from the crafting menu. No more jumping through three different screens just to see if you have enough scrap for a scope.
    • Supercharging Scrappy: You can now feed specific food items (like Apricots or Mushrooms) to Scrappy the rooster. This influences what types of loot he prioritises gathering for you while you’re away.
    • Loadout Priority: A major backend change—players who bring in their own gear (rather than going “naked”) are now prioritised for fresh server instances, rewarding those who are willing to risk their high-tier equipment.

    The Verdict

    The Flashpoint update feels like a “bridge” to the massive Riven Tides expansion coming in April, but it’s a beefy bridge nonetheless. The addition of the Vaporiser and the wandering Shredders makes the world feel more alive—and much more dangerous.

    Raiders, what are your thoughts on the new Vaporiser? Is it a fair fight, or are the skies getting too cluttered? Let us know in the comments!

    Find out more here – https://epic.gm/arc-raiders

    #ARCRaiders #multiplayer #extractionshooter #EmbarkStudios #UnrealEngine5 #games #gaming #gamers #scifi #combat

  • Underward Cooperative Horror Exploration Game

    Underward Cooperative Horror Exploration Game

    This is the Underward game where players are investigators working for a secretive organisation their job is to track down test subjects and bring them back. This is a classic sci-fi game that will push gamers to the limit and beyond. The Underward game will be launching on the 5th February for PC players on Steam.

    To find out more about the Underward game go to the official game website here https://intense.jp or go to the games page on Steam here https://shorturl.at/ozdXe

    #Underward #Intense #Games #Gaming #Horror #newgame #Multiplayer #Steam #UnrealEngine5 #UE5 #Steam #SciFi #ChainedCarrySystem

  • G-Rebels The Unreal 5 Cyberpunk Combat Flight Sim Out Next Year

    G-Rebels The Unreal 5 Cyberpunk Combat Flight Sim Out Next Year

    Get ready for the G-Rebels to return with this massive aerial combat game that will include free flight over a dystopian open world, exploration of the territory, some really dangerous missions and of course this game would not be the same without some breathtaking flight manoeuvres that really do make you feel that you are flying. This game is going to be a brilliant adventure for the players, but make no mistake there are plenty of dangers around just waiting for the player to make a single mistake and then it is game over!

    To find out more about the G-Rebels game check out the games page on Steam here https://store.steampowered.com/app/2445980/GRebels/ or go to the official game website site here https://reakktor.com/

    #GRebels #UnrealEngine5 #Cyberpunk #CombatFlightSim #Senatis #indiegames #ReakktorStudios #aerialcombat #dystopian #games #gaming #scifi

  • Infinitesimals In The Land Of The Giants

    Coming soon from Epic Games is Infinitesimals where you play the main character Captain Awkney Relinrake commander of a spaceship that has landed on an unknown planet and set out to explore it. It is not long before they realise that this is a massive place and that they are only millimetres tall and therefore there are dangers with every step. Find out more on Infinitesimals here; epic.gm/Infinitesimals #Infinitesimals #SpaceExploration #Planet #SpaceExploration #UnrealEngine5 #CubitStudios #SciFi