Tag: #videogames

  • Forever Ago is Taking the Scenic Route to the Epic Games Store

    Forever Ago is Taking the Scenic Route to the Epic Games Store

    The “road trip” genre of gaming is about to get a whole lot more emotional. Annapurna Interactive and German developer Third Shift have officially confirmed that their highly anticipated narrative adventure, Forever Ago, will be launching on the Epic Games Store later this year.

    After being in development for several years, this “heartfelt and nuanced” story of redemption was recently re-showcased during the March 2026 Xbox Partner Preview, confirming a Fall 2026 release window for PC and consoles.


    A Journey of Redemption and Polaroids

    In Forever Ago, players step into the shoes of Alfred, a man who, following a significant personal tragedy, decides to pack up his ageing minivan and head north. Unlike your typical high-octane adventure, this is a slow-burn, contemplative journey focused on memory, loss, and the beauty of the unexpected.

    Alfred isn’t just driving; he’s documenting. Equipped with an instant camera, you’ll capture snapshots of your journey that serve as more than just collectables. Photography is a core gameplay mechanic used to:

    • Solve Environmental Puzzles: Use your lens to interact with the world and uncover paths forward.
    • Unlock Memories: Snap photos of specific objects or locations to trigger vignettes of Alfred’s past with his sweetheart, Audrey.
    • Document the Road: Create a visual diary of the diverse landscapes, from sun-drenched deserts to misty forest trails.

    Why You Should Keep an Eye on This One

    If you’re a fan of narrative-heavy “walking simulators” (think Firewatch or What Remains of Edith Finch), Forever Ago is likely to be your next obsession. It features a stellar voice cast, including Cissy Jones (Firewatch) and Dave Pettitt (Valiant Hearts), and an original soundtrack by Clark Aboud, the composer behind the hit Slay the Spire.

    “We explore themes of grief, how to deal with grief, and redemption… We try to not have your typical 30-year-old white male character at the center of the game,” says Third Shift co-founder Fabian Denter.


    Availability and Specs

    While a specific day hasn’t been nailed down, the game is set for a Fall 2026 release. PC players can choose their favourite storefront, as it will be available on both Steam and the Epic Games Store.

    FeatureDetails
    DeveloperThird Shift
    PublisherAnnapurna Interactive
    PlatformsPC (Epic, Steam), PS5, Xbox Series X/S, Nintendo Switch 2
    Release WindowFall 2026
    Key MechanicInstant Photography & Exploration

    With its stunning art style and a dog companion you can actually pet, Forever Ago is shaping up to be one of the most moving indie titles of the year. Keep your eyes on TechMash for the exact release date as soon as it drops!

    Find out more here – https://epic.gm/forever-ago

    #ForeverAgo #ThirdShift #Travel #EpicGames #RoadTrip #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Infinity Nikki Version 2.4: Dark Fairytales and Time-Loops in ‘The Forest Need Not Listen’

    Infinity Nikki Version 2.4: Dark Fairytales and Time-Loops in ‘The Forest Need Not Listen’

    Infold Games has just dropped the trailer for Infinity Nikki Version 2.4, titled “The Forest Need Not Listen,” and it is safe to say the cosy open-worlder is taking a turn for the atmospheric. While the game is famous for its whimsical landscapes and high-fashion platforming, this latest update leans into a “dark fairytale” aesthetic that feels like a stylish blend of Alice in Wonderland and The Brothers Grimm.

    If you’ve been waiting for a reason to jump back into Miraland, this update—which officially launched on March 26, 2026—might just be the most content-heavy expansion yet.

    A Haunting New Narrative: The Misty Forest

    The centrepiece of Version 2.4 is a brand-new story arc set deep within the Misty Forest. For the first time, Infinity Nikki is experimenting with a time-loop narrative. Nikki and Momo find themselves trapped in a repeating, tragic funeral ceremony, forced to relive events to uncover the truth behind a forest curse.

    Expect to encounter twisted takes on familiar figures, including the “Mad Red Riding Hood and the “Big Dark Wolf.” It’s a bold narrative shift that proves Miraland isn’t always sunshine and sparkles.

    Gameplay Upgrades: Combat & Companions

    The update isn’t just about the vibes; it brings significant mechanical changes:

    • Momo Joins the Fray: Through the new quest “Momo, Grow Stronger!”, Nikki’s feline companion is finally more than just a sidekick. He now acts as an active combat partner. By swapping different cloaks, Momo can provide ranged or close-quarters support.
    • The Scavenger Boss: Prepare for a multi-phase boss fight against a formidable foe known as the Scavenger. This encounter features dynamic arena transformations that will test your platforming and combat skills simultaneously.
    • Itzaland Construction: For those who prefer building to battling, the new Itzaland Blueprint system allows you to build and manage your own businesses—like beauty salons and drink shops—generating income and unlocking new styling rewards.

    The Style File: New 5-Star Resonance

    You can’t have a Nikki update without a show-stopping outfit. The star of the show is the 5-Star Resonance Outfit: She Is Wildfire.

    Pro Tip: This outfit isn’t just for looks. It grants the [Hunting Elegy] ability, allowing Nikki to fight alongside a summoned Moon-Hunting Wolf. In the open world, this wolf doubles as a mount for faster (and much cooler) exploration.


    Key Features at a Glance

    FeatureDescription
    New Map AreaMisty Forest (Elderwood Forest expansion)
    MechanicTime-loop narrative and multi-phase boss battles
    Momo UpgradeNew “Battle Will” cloaks for combat support
    New Outfits5-Star She Is Wildfire, 4-Star Heart of the Deep Forest
    Permanent AdditionSnail Beauty Salon & Path of Practice recruitment

    Final Thoughts

    Version 2.4: The Forest Need Not Listen feels like a turning point for Infinity Nikki. By layering a darker, more complex story over its polished UE5 visuals, Infold Games is proving that “cosy” doesn’t have to mean “simple.” Whether you’re here for the time-loop mystery or just want to ride a giant wolf through the mist, there is plenty to sink your teeth into.

    Infinity Nikki Version 2.4 is available now on PC, PS5, iOS, and Android.

    Find out more here – https://infinitynikki.infoldgames.com

    #InfinityNikki #Papergames #InFoldGames #forest #TheForestNeedNotListen #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • The Midnight Walk now on Nintendo Switch

    The Midnight Walk now on Nintendo Switch

    Whether you’re a fan of eerie stop-motion classics like The Nightmare Before Christmas or you spent your childhood staring a little too long at Pingu, MoonHood’s The Midnight Walk is going to hit you right in the nostalgia—and then promptly give you nightmares.

    Originally released in 2025 by the creative minds behind Lost in Random, this “cosy horror” title has just made its way to the Nintendo Switch 2 (March 2026), making it the perfect time to dive back into its clay-sculpted shadows.


    A World Literally Handcrafted

    The first thing that strikes you about The Midnight Walk isn’t the gameplay—it’s the fingerprints. Every single asset in the game, from the spindly trees to the terrifying “Crawlers,” was hand-sculpted in real clay before being 3D-scanned into Unreal Engine 5.

    Combined with a deliberate stop-motion animation style, the game feels less like a digital product and more like a fever dream happening on your desk. It’s tactile, slightly grotesque, and visually arresting in a way few modern games manage to be.

    Fire, Friendship, and “Potboy”

    You play as The Burnt One, a mysterious figure who awakens in a world swallowed by darkness. Your only hope is Potboy, a tiny, lantern-headed creature whose flame is the only thing keeping the monsters at bay.

    The gameplay is a mix of atmospheric exploration and “stealth-lite.” You aren’t a warrior; you’re a guardian.

    • The Goal: Escort Potboy to the summit of Moon Mountain to reignite the sun.
    • The Mechanic: You use Potboy’s flame to light candles, distract enemies, and solve environmental puzzles.
    • The Twist: A key mechanic involves “closing your eyes” (literally a button press) to listen for audio cues or reveal hidden paths, heightening the tension when you know something is breathing just a few feet away.

    Why You Should Care (Especially in VR)

    While it’s a fantastic experience on a standard screen, The Midnight Walk is widely considered a “must-play” for PS VR2 and PC VR owners. In fact, it took home Best VR/AR Game at the 2025 Game Awards. Being “inside” a claymation world changes the scale of the horror—those tiny clay monsters suddenly feel much larger when they’re staring you in the face.

    TechMash Verdict: It’s short (about 6–8 hours), but it’s a masterclass in art direction. If you want a game that feels like a playable Tim Burton poem, this is it.

    Find out more here – https://ninten.do/6008Spp2s

    #NintendoSwitch2 #TheMidnightWalk #Moonhood #horror #scifi #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Warframe The Shadowgrapher: A Horror-Themed Masterpiece in Living Ink

    Warframe The Shadowgrapher: A Horror-Themed Masterpiece in Living Ink

    Digital Extremes has officially splashed into 2026 with Update 42: The Shadowgrapher. While last year’s The Old Peace gave us sweeping cinematic drama, The Shadowgrapher takes a sharp, inky turn into survival horror. If you’ve ever felt like Warframe was getting a little too “superhero” and not enough “space ninja nightmare,” this update is for you.


    Meet Follie: The 64th Warframe

    At the heart of this update is Follie, a monochromatic frame inspired by inkblot tests, sad clown imagery, and the surrealist art movement. She isn’t just a caster; she’s an artist who treats the battlefield like a canvas of carnage.

    • Forced Perspective: Follie can drop through an inky frame to teleport, emerging in a splash of ink that debuffs nearby enemies.
    • Shadowgraph: She can literally bring sketches to life from her sketchbook, creating tactical items and tools on the fly.
    • Plein Air: Her signature CC—tying enemies to floating balloons that douse them in “Inkblot” (a new slow/debuff status) before popping and slamming them into the ground.

    Follie’s Hunt: The Vesper Relay Returns

    The most striking addition is the new game mode, Follie’s Hunt, located at the ruined Vesper Relay near Venus. This is a 4v1-style survival horror experience where Tenno must navigate tight, ink-choked corridors to complete “Shadowgraphs.”

    The catch? You’re being hunted by an overpowered, persistent enemy presence. To complete the mission, you must collect paint from pools that force you into your Operator/Drifter form, making you vulnerable as you carry the pigment back to the canvas. It’s a high-tension cat-and-mouse game that rewards coordination over raw DPS.


    New Arsenal Additions: Coda, Tenet, and Kuva

    For the collectors and meta-chasers, the Adversary system has been expanded with three heavy hitters:

    WeaponTypeSource
    Coda BubonicoInfested Arm-CannonCoda Adversaries
    Kuva GhoulsawMelee (Butcher Style)Kuva Liches
    Tenet QuantaBeam RifleSisters of Parvos

    Pro Tip: Your Kuva Lich can now actually ride the Kuva Ghoulsaw during their charge attack. Watch your ankles—it’s as terrifying as it sounds.


    Quality of Life: Streamlining the Grind

    DE hasn’t forgotten the “old” systems either. A few major changes stand out in this patch:

    • Requiem Eterna Relics: Say goodbye to the cluttered Requiem inventory. These new relics contain only Requiem Mods, simplifying the Lich/Sister hunt significantly.
    • The Awakening Remaster: The very first quest in the game has received a total visual and audio overhaul. If it’s been years since you started, it’s worth revisiting for the new lighting and Lotus dialogue.
    • Clan Initiatives: New weekly cooperative goals that reward clans for playing together, making those Dojo memberships feel more active.

    The Verdict

    The Shadowgrapher is a refreshing, albeit spooky, shift in tone. It manages to make the Vesper Relay—a place many veterans haven’t visited in years—feel vital and dangerous again. Whether you’re there for the surreal aesthetic of Follie or the frantic tension of the hunt, there’s plenty of wet ink to go around.

    Find out more here – https://www.warframe.com/en/news/the-shadowgrapher-coming-in-march

    #WarframeTheShadowgrapher #DigitalExtremes #warframe #horror #survival #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • The Ultimate Dying Light: The Beast Experience: Survival Reimagined

    The Ultimate Dying Light: The Beast Experience: Survival Reimagined

    For over a decade, we’ve climbed, kicked, and parkoured our way through the end of the world. But with the recent launch of the Restored Land Edition (March 26, 2026), Techland has officially shifted the goalposts. This isn’t just another DLC or a standalone spin-off; it is a brutal, high-stakes evolution of the formula that made the original a cult classic.

    If you’re stepping back into the worn boots of Kyle Crane in the hauntingly beautiful Castor Woods, here is everything you need to know to achieve the ultimate experience.


    1. The Return of the Legend (With a Twist)

    Seeing Kyle Crane back in action feels like catching up with an old friend—if that friend had been experimented on in a lab for ten years. This isn’t the fresh-faced GRE agent from Harran.

    • The Beast Within: The most jarring change is the “Beast” mechanic. After years of torture, Kyle can unleash a primal, viral-fueled rage. It’s a literal life-saver when you’re cornered by a Volatile hive, but using it feels like a desperate gamble.
    • A Story of Scars: The environmental storytelling is top-tier. From the ticking of his iconic watch to the way he carries Jade’s necklace, Techland has packed Crane’s model with subtle nods for the veterans.

    2. “Restored Land”: Where Your Actions Actually Matter

    The biggest game-changer in the 2026 update is the Restored Land mode. In most open-world games, you clear a camp, walk away, and the enemies respawn an hour later. Not here.

    • Permanent Consequences: If you kill a zombie in a specific zone, it stays dead. Forever.
    • Reclaiming the World: As you systematically clear out “Dark Zones” and “Hives,” the world physically changes. Survivors begin to move back into the “restored” areas, setting up shops and repopulating the streets. It gives a genuine sense of hope that was often missing in the bleakness of Dying Light 2.
    • The Catch: Loot doesn’t respawn either. If you scavenge a pharmacy today, it’ll be empty for the rest of your playthrough. You have to be meticulous.

    3. Survival Mechanics Dialled to Eleven

    For the “Ultimate Experience,” you have to engage with the new survival layers. Gone are the days of infinite flashlight batteries and ignoring your stomach.

    FeatureImpact on Gameplay
    Hunger ManagementYou need to forage for ingredients like honey and lavender to craft protein bars. Low hunger impacts your stamina and parkour speed.
    Flashlight BatteriesYour light is finite. You’ll find yourself rationing it in the woods, praying for a glimpse of UV light.
    One Life ModeThe “Honor Mode” of Dying Light. If you die, your save is wiped. It’s the ultimate test of skill for those who find the base game too easy.

    4. Master the Castor Woods

    The map is smaller than Villedor, but it is infinitely denser. Techland has moved away from “procedural bloat” and back toward “intentional design.”

    • Verticality vs. Nature: The Castor Woods blend rural forests with dense industrial pockets. The parkour feels weightier and more grounded, removing the “floaty” physics some players disliked in previous entries.
    • Roadkill Rallies: Don’t ignore the vehicles! The new vehicular combat challenges are essentially “Carmageddon” in a zombie apocalypse. They are the best way to earn high-tier rewards for upgrading your armoured buggy.

    The Verdict

    Dying Light: The Beast (specifically the Restored Land version) is a love letter to the fans who missed the tension of the first game. It balances the nostalgia of Kyle Crane’s return with innovative mechanics that make the world feel alive—and terrifying.

    Pro Tip: Don’t rush the main quest. The 33 new “Quest Encounters” added in the latest update offer some of the best environmental storytelling in the series.

    Find out more here – https://dyinglightgame.com/

    #TheUltimateDyingLight #TheBeastExperience #dyinglightgame #WarnerBrosInteractiveEntertainment #Techland #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Hack the Timeline: Why SlashZero is the New King of Cyberpunk Roguelikes

    Hack the Timeline: Why SlashZero is the New King of Cyberpunk Roguelikes

    If you combined the relentless, “one-more-run” addiction of Dead Cells with the high-octane, stylish flair of Cyberpunk Edgerunners, you’d get SlashZero.

    Announced by developer Streetlamp Studio and publisher Skystone Games at the recent Future Games Show Spring Showcase 2026, this 3D roguelike action platformer is already turning heads. It’s not just another indie side-scroller; it’s a “Triple-I” project aiming to push the graphical and mechanical boundaries of the genre.

    Here is everything you need to know about the neon-soaked chaos coming to your screens.


    The Premise: Become a Timehacker

    In SlashZero, you aren’t just fighting for survival; you’re fighting for the very fabric of reality. You play as a Timehacker, a member of a resistance force standing against HIEROS, the Lord of the Void.

    As HIEROS descends, the order of time shatters, creating a “Null Void” of tangled timelines. Your mission is to leap across these decaying realities, recover Authority Keys, and piece together the truth behind the collapse before the world is erased.

    Core Gameplay Features

    What sets SlashZero apart is its commitment to “Prestige” performance and 3D animation in a side-scrolling space.

    • Verticality & Flow: Unlike traditional 2D platformers, SlashZero utilises a 3D plane to allow for massive aerial combos, parkour-style movement, and multi-layered maps.
    • Deep Customisation: The “Authority” system allows you to tailor your run with hundreds of potential builds. You’ll collect:
      • Authority Keys: To unlock raw power.
      • Authority Blessings: For passive buffs and synergistic perks.
      • Authority Codes: To fine-tune your combat strategy.
    • Procedural Mastery: No two runs are the same. The game’s generation engine ensures that environments and enemy encounters stay fresh, rewarding players who can adapt their tactics on the fly.

    Comparison: Dead Cells Meets Anime Flair

    The early buzz surrounding the game often compares it to Dead Cells, but with a distinct anime/hack-and-slash twist. While the loop of “die, upgrade, repeat” is familiar, the combat feels closer to a character action game like Devil May Cry or BlazBlue. The hit feedback is precise, and the ability to chain together signature aerial strings gives it a level of kinetic energy that is rare in the roguelike space.

    Platforms & Release Info

    While we are still waiting on an official release date, the developers have confirmed a “Sim-Ship” launch, meaning it will arrive simultaneously across all platforms to ensure performance parity.

    PlatformStorefront
    PCSteam & Epic Games Store
    ConsolePlayStation 5

    TechMash Tip: If you can’t wait for the full launch, Streetlamp Studio has opened up Early Playtest sign-ups via their Steam page. It’s a great chance to get a feel for the two currently playable characters!


    Final Thoughts

    SlashZero looks like a visual spectacle that doesn’t sacrifice depth for style. With the pedigree of Skystone Games (founded by Diablo creator David Brevik) behind it, the mechanical polish is likely to be top-tier. For fans of fast-paced action and cyberpunk aesthetics, this is definitely one for the wishlist.

    Find out more on Steam here – https://shorturl.at/uRQON

    #SlashZero #StreetlampStudio #SkystoneGames #FutureGamesShow #3Droguelike #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Serious Sam: Shatterverse — Multiversal Mayhem Meets 5-Player Co-op

    Serious Sam: Shatterverse — Multiversal Mayhem Meets 5-Player Co-op

    Serious Sam is turning 25 this year, and instead of just blowing out some candles, Devolver Digital is blowing up the multiverse. Announced during the latest Xbox Partner Preview, Serious Sam: Shatterverse is a bold new direction for the legendary “boomer shooter” franchise.

    In a surprising twist, the game isn’t being helmed by series creators Croteam. Instead, development duties have been handed to Behaviour Interactive, the powerhouse studio behind the asymmetric horror hit Dead by Daylight.

    A Sam for Every Timeline

    The premise is pure, unadulterated Serious Sam ridiculousness. The series’ perennial big-bad, Mental, has used “dimensional machinations” to fracture the walls of reality. This has created the Shatterverse, a collapsed world where various versions of Sam Stone from across infinite dimensions have been pulled together.

    For the first time in the series, up to five players can team up in co-operative play. You won’t just be playing as generic soldiers; you’ll be stepping into the boots of different Sams from across the multiverse to hunt down Mental’s five nefarious lieutenants and repair reality.

    Roguelite Meets Run-and-Gun

    While the core DNA remains high-adrenaline, arena-based chaos, Shatterverse introduces a modern roguelite structure. Here is what players can expect from the gameplay loop:

    Shifting Universes: Procedurally shifted runs across hand-crafted arenas mean no two attempts to save the multiverse will feel the same.

    The Serious Arsenal: Expect a “frankly irresponsible” amount of firepower. The game mixes classic staples like the Double Shotgun and XL2 Laser with experimental “Shatter-tech” weaponry.

    Boons and Modifiers: Players can stack wild buffs and run modifiers to bend the rules of combat, creating high-risk, high-reward opportunities that can supercharge a run—or end it instantly.

    Permanent Progression: In true roguelite fashion, death isn’t the end. You’ll unlock upgrades that permanently expand your strategic possibilities for future runs.

    A “Serious” Stamp of Approval

    Despite the change in developer, fans can breathe a sigh of relief. Croteam has given the project its full blessing. Davor Hunski, co-creator of Serious Sam, expressed his excitement:

    “It’s very exciting to see another talented team step in and create something bold, fresh and different within the universe we cherished for so long. I can’t wait for both the old and new fans to experience this new interpretation of the series!”

    Behaviour Interactive’s Nic Duchesne echoed this sentiment, stating the goal was to “respect Serious Sam’s rich legacy while presenting it in a fresh, contemporary way.”

    Coming Later This Year

    Serious Sam: Shatterverse is slated for release in 2026 (targeting the 25th-anniversary window of The First Encounter). It will be available on:

    PC (Steam)

    PlayStation 5

    Xbox Series X|S (including Xbox Cloud Gaming)

    Whether you’re a veteran of the 2001 classic or a newcomer looking for some chaotic co-op action, the Shatterverse is looking like the place to be.

    Find out more here on Steam – https://shorturl.at/ETlOh

    #DevolverDigital #SeriousSamShatterverse #FPS #DeadByDaylight #BehaviourInteractive #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Retro Revival: Annalog Crushes First Stretch Goal on Kickstarter

    Retro Revival: Annalog Crushes First Stretch Goal on Kickstarter

    The golden age of the NES isn’t just a memory—it’s a thriving playground for modern developers. The Retro Room Games, in collaboration with developer mdsteele, has officially announced that their ambitious new Metroidvania, Annalog, has successfully cleared its first major stretch goal on Kickstarter just days after launching.

    For those who missed the initial buzz, Annalog isn’t just a “retro-style” game; it’s a brand-new title built specifically for vintage NES hardware.

    A Post-Apocalyptic Puzzle-Platformer

    Annalog invites players into a sprawling, mysterious world where technology has long since fallen into ruin. As you navigate the 13 distinct regions, you aren’t just jumping over pits and fighting bosses—though there are eight massive ones to keep your heart racing. The core hook lies in a free-form programming system.

    Players can reprogram abandoned machinery to solve puzzles, meaning there’s no single “correct” way to progress. Whether you prefer tight platforming or outsmarting the environment with logic, Annalog adapts to your playstyle.

    What the First Stretch Goal Means

    With the first stretch goal officially unlocked, the project is moving beyond a simple digital release. The funding ensures:

    Enhanced Physical Editions: The “Complete-in-Box” (CIB) treatment is getting even better, with higher-quality materials for the physical NES cartridge and printed manual.

    Expanded Content: Additional polish and potential features (as teased by the developers) are now locked in, ensuring this is one of the most robust indie NES releases to date.

    “Annalog represents years of dedication, built piece by piece in spare moments,” says developer mdsteele. “It’s about craftsmanship, ownership, and keeping retro gaming alive through games made with care.”

    Tech Specs for the Purists

    Despite being a new release in 2026, Annalog respects the limitations of the original 8-bit hardware while pushing it to the limit:

    Zero Sprite Flicker: A polished engine ensures a smooth experience even on original consoles.

    Battery-Backed Saves: No tedious passwords here—automatic saving between every room.

    Open Source: In the spirit of the community, the source code is freely available for those who want to see how the magic happens.

    How to Get Involved

    The campaign is still live, and with the first goal down, the eyes are now on the next milestones, which include a CD release of the original soundtrack and even more in-game lore pages.

    If you’re a fan of physical media, pixel art, or just want to see what the NES can do in 2026, you can head over to the Annalog Kickstarter page to secure your copy.

    Find out more here – https://theretroroomgames.com/

    #TheRetroRoomGames #mdsteele #Kickstarter #Annalog #Metroidvania #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Sega & Microsoft’s “Stranger Than Heaven”: The 50-Year Epic You Didn’t See Coming

    Sega & Microsoft’s “Stranger Than Heaven”: The 50-Year Epic You Didn’t See Coming

    If you thought Ryu Ga Gotoku (RGG) Studio was content just giving us more neon-soaked street fights in modern-day Kamurocho, think again. During the latest Xbox Partner Preview, Sega and Microsoft finally pulled back the curtain on the project formerly known as Project Century.

    Now officially titled Stranger Than Heaven, this isn’t just another spin-off—it’s a massive, multi-generational epic that feels like the most ambitious swing Sega has taken in a decade.

    Five Eras, Five Cities, One Massive Mystery

    The headline news from the reveal is the game’s staggering scope. Unlike the dense, single-neighbourhood focus of the Like a Dragon series, Stranger Than Heaven spans a 50-year history of the Japanese underworld. We’re talking about five distinct time periods:

    1915: The dawn of the Taisho era.

    1929: Pre-war tension and jazz-age aesthetic.

    1943: The height of WWII (a bold and rare setting for RGG).

    1951: Post-war reconstruction and the rise of the black markets.

    1965: The classic “Showy” era of the Japanese economic miracle.

    Each era will reportedly feature its own unique Japanese city. While RGG is famous for reusing assets to keep their release schedule fast, the trailer showed off entirely new bespoke assets, from period-accurate trams to era-specific fighting animations.

    A “Stranger” Kind of Combat

    The gameplay footage showcased a brutal, highly dynamic combat system. It looks like an evolution of the RGG brawler DNA, but with a much heavier emphasis on:

    Weaponry: Era-appropriate tools of the trade.

    Environmental Interaction: Think less of “picking up a bicycle” and more of using the literal architecture of the time to your advantage.

    One-vs-Many: The scale of the brawls looked significantly larger than what we’ve seen in recent titles.

    The Microsoft Connection: Day One on Game Pass

    The “special relationship” between Sega and Microsoft continues to bear fruit. Microsoft confirmed that Stranger Than Heaven will be a Day One Xbox Game Pass title. It also supports Xbox Play Anywhere, meaning a single purchase gets you the game on both Series X|S and PC with cross-save functionality.

    Note: While Microsoft is heavily marketing the game, it is not exclusive. It will also be launching on PlayStation 5 and Steam.

    What’s Next?

    If you’re hungry for more, you won’t have to wait long. Sega and Microsoft announced a first-of-its-kind standalone broadcast: “Xbox Presents: A Special Look at Stranger Than Heaven.”

    Date: May 6, 2026 (May 7 for UK/BST)

    Time: 4:00 PM PDT / 12:00 AM BST

    What to expect: A deep dive into the story of Mako Daito, the “all-star cast” reveal, and extended gameplay.

    Stranger Than Heaven looks like it’s trying to be the Red Dead Redemption of the Yakuza world—a sombre, sprawling historical epic that defines an era. We’ll be watching the May showcase closely.

    Find out more here – https://sega.com/stranger-than-heaven/

    #Sega #Microsoft #StrangerThanHeaven #Xbox #RyuGaGotokuStudio #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Closed Beta coming for fans of The Expanse: Osiris Reborn

    Closed Beta coming for fans of The Expanse: Osiris Reborn

    For fans of The Expanse, the wait to finally step into the magnetic boots of a Belter, Martian, or Earther is almost over. During the latest Xbox Partner Preview, developer Owlcat Games—the masterminds behind Warhammer 40,000: Rogue Trader—dropped a massive “protomolecule-sized” update for their upcoming action RPG, The Expanse: Osiris Reborn.

    The big news? A Closed Beta is officially launching on April 22, 2026, giving supporters a chance to experience the Belt nearly a year before the game’s full Spring 2027 release.

    How to Join the Closed Beta

    Unlike typical open betas, this phase is specifically for those helping fund the game’s ambitious development. To get in on April 22, you’ll need to have purchased one of the “Founder’s Packs” via the official website:

    The Miller’s Pack ($80): Includes the base game, digital goodies (artbook/soundtrack), and exclusive in-game items like Miller’s OPA heavy armour and his signature revolver.

    The Collector’s Edition ($289): For the true “legitimate salvage” hunters. This includes everything in the Miller’s Pack plus a physical collector’s box, a spaceship figurine, a printed art book, and more.

    The best part? Once you’re in, you stay in. Owlcat has confirmed the beta will remain playable and receive updates all the way up until the 2027 launch.

    What’s in the Beta?

    The beta isn’t just a technical stress test; it’s a substantial slice of the story. Players will play through a full mission early in the campaign.

    The story kicks off on Eros Station, where your custom character (a Pinkwater Security mercenary) is caught in the middle of a catastrophic lockdown. You’ll eventually escape to the Pinkwater 4 space station, where you’ll meet Zafar, the first of your many companions.

    Key Features to Test:

    Third-Person Combat: High-stakes, cover-based gunplay that many are already comparing to Mass Effect.

    Zero-G Movement: Experience the series’ signature Newtonian physics as you navigate environments where “up” is a relative term.

    The Exploit System: A new tactical mechanic where you can command your squad to trigger environmental traps or synchronised takedowns.

    Dialogue & Choice: Test out Owlcat’s deep RPG roots with branching conversations that reflect the political tensions between Earth, Mars, and the Belt.

    A “Mass Effect” for The Expanse Fans

    While Telltale’s recent foray into The Expanse focused on narrative adventure, Osiris Reborn is a full-scale Action RPG. Built on Unreal Engine 5, the game is pushing for a grounded, gritty aesthetic.

    From the gameplay trailer, it’s clear that companion relationships are the heart of the journey. Whether you’re upgrading your ship—the most advanced in the system—or settling disputes between your crew, your choices as Captain will carry heavy weight.

    Techmash Tip: While the beta is coming to PC, PS5, and Xbox Series X|S, Owlcat specifically recommends playing on Xbox Series X or PS5 for the best console performance during this “work in progress” phase.

    Looking Ahead: 2027 Release & Game Pass

    If you’re not ready to drop $80 on a Founder’s Pack, there’s still plenty to be excited about. Owlcat confirmed that The Expanse: Osiris Reborn will be a Day One launch on Xbox Game Pass when it officially arrives in Spring 2027.

    The game is also confirmed for Steam, Epic Games Store, GOG, and PlayStation 5.

    Are you ready to join the OPA, or will you stay loyal to the MCRN? Let us know in the comments if you’ll be jumping into the beta this April!

    Find out more here – https://osirisreborn.owlcat.games/

    #OwlcatGames #TheExpanseOsirisReborn #ClosedBeta #scifi #opa #mcrn #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Do Your Part! Starship Troopers: Extermination Drops First Major 2026 Update

    Do Your Part! Starship Troopers: Extermination Drops First Major 2026 Update

    If you thought the bug war was getting quiet, think again. Offworld and Knights Peak have just unleashed Update 1.10, the first massive content drop of 2026 for Starship Troopers: Extermination. This isn’t just a handful of bug fixes (though those are here too); we’re talking heavy metal, new territories, and a sidearm that’ll make even a Warrior Bug think twice.

    The Federation is calling, and they’ve brought some serious hardware to the front lines. Here is everything you need to know about the latest deployment.

    The Marauder Program Has Arrived

    The headline feature of Update 1.10 is undoubtedly the debut of the Marauder Program. After months of anticipation, Troopers can finally pilot the M-11E Babar, a bipedal vehicle built for the Deepspace Vanguard.

    If you’re tired of being chased on foot, this 10.3-ton beast is your new best friend. It comes packed with:

    M64B Vulcan III Rotary Cannon: For when you need to turn a swarm into a puddle.

    M779 Ultralight-Weight Auto Howitzer: Ideal for long-range bug-squashing.

    Trip Hammer Smoothbore Cannons: Shoulder-mounted destruction for those high-priority targets.

    Reclaiming Valaka: Hope’s Retreat

    The fight returns to Valaka, but not to the areas you know. The update opens up Hope’s Retreat, a massive new expansion featuring construction sites and storage yards that the Federation is desperate to reclaim.

    This new zone isn’t just for show; it introduces a new Valakan ARC build zone, fresh AAS missions, and a dedicated Horde base. It’s dense, industrial, and perfect for the chaotic 16-player co-op the game is known for.

    The Arsenal Expands: The TW-7 Liberator

    For the elite veterans out there, reaching Re-enlistment 3 now grants access to the TW-7 Liberator. This isn’t your standard-issue pea-shooter; it’s a powerhouse revolver-style sidearm described as one of the most deadly weapons in the entire MI Arsenal. If your Morita runs dry, this is the hand cannon you want in your holster.

    The Road Ahead in 2026

    Offworld hasn’t stopped at Update 1.10. They’ve confirmed that major updates will arrive every quarter throughout 2026. With the recent launch of the single-player Starship Troopers: Ultimate Bug War also making waves this month, it’s a massive year for the franchise.

    Whether you’re a seasoned Vanguard or a fresh recruit, there has never been a better time to strap on your armour and get to work. Remember: the only good bug is a dead bug!

    TechMash Tip: Check the in-game settings after the update—Offworld has added a much-requested “Clear Notification Badges” button to help you tidy up those pesky green hexagons in your menu!

    Find out more here – https://starshiptroopersextermination.com/

    #Offworld #KnightsPeak #StarshipTroopersExtermination #MarauderProgram #scifi #StarshipTroopers #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Hunter: The Reckoning Deathwish returns after 20 years

    Hunter: The Reckoning Deathwish returns after 20 years

    This is a massive moment for fans of the World of Darkness. After one of the most bizarre “leaks” in recent memory—where a RoboCop: Rogue City update accidentally replaced the game with an early dev build of a monster-hunting RPG—Nacon and Teyon have officially pulled back the curtain.

    Announced during the March 2026 Xbox Partner Preview, Hunter: The Reckoning – Deathwish is bringing the cult-classic tabletop franchise back to the digital world. Here is everything we know about the gritty, New York-based revival.

    From Prey to Predator: What is Deathwish?

    While the original Hunter: The Reckoning games on the OG Xbox were top-down, hack-and-slash brawlers, Deathwish is taking a sharp turn into First-Person Action RPG territory.

    Developed by Teyon (the team that surprised everyone with the authentic RoboCop: Rogue City), this new entry is set in a modern, rain-soaked New York City. You play as a “Hunter”—an ordinary human who has “awakened” to the fact that vampires, werewolves, and ghosts aren’t just myths; they’re the ones running the city.

    Key Gameplay Features

    Deep RPG Systems: The game pulls directly from the 5th Edition TTRPG rules. Expect 6 attributes and 18 skills to customise your character.

    Investigation First: This isn’t just a “shoot everything” simulator. You’ll spend time in your safe house (a dive bar in NYC), hacking, investigating crime scenes, and stalking your quarry before the fight even begins.

    The “Supernatural” Vibe: Director Piotr ?atocha explicitly cited the TV show Supernatural and Baldur’s Gate 3 as inspirations, focusing on a tight-knit “cell” of hunters and the weight of your choices.

    Consequences Matter: Every kill or conversation choice ripples. Gain too much “Infamy,” and you’ll find yourself being hunted by the police or even targeted by other supernatural factions.

    The “Steam Leak” Scandal

    Before the official reveal, the game became an internet legend for a week. A backend error at Teyon saw a RoboCop: Rogue City update ship with the executable Hunter-Win64-Shipping.exe.

    Players who updated their game suddenly found themselves playing an unfinished build of Deathwish, investigating a bar shootout as a cop rather than patrolling Old Detroit as Alex Murphy. Teyon has since leaned into the chaos, confirming that the leaked build was a May 2025 prototype.

    The TechMash Take: > Teyon has proven they are the masters of the “AA” licensed game. After what they did for Terminator and RoboCop, seeing them tackle the gothic-punk horror of the World of Darkness is incredibly exciting. It’s a slower, more methodical RPG than we expected, but in a world of generic shooters, a game about the “paranoia of the hunt” might be exactly what we need.

    Find out more here on Steam – https://shorturl.at/jW3ce

    #NACON #Teyon #HunterTheReckoningDeathwish #rpg #horror #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames