Category: Gaming News

  • Chaos, Coordination, and Crashing: Why ‘Without a Hitch’ is Your New Multiplayer Obsession

    Chaos, Coordination, and Crashing: Why ‘Without a Hitch’ is Your New Multiplayer Obsession

    If you’ve ever tried to move a sofa up a narrow flight of stairs with a friend, you know that “pivot!” is less of a helpful suggestion and more of a battle cry. Without a Hitch takes that specific brand of domestic friction and turns it into a high-stakes, physics-based cooperative nightmare—in the best way possible.

    Here at TechMash, we’ve seen our fair share of “friendship-ending” games, but this one might just take the cake (and then drop it off a cliff).


    The Premise: Simple Goals, Messy Execution

    The core loop of Without a Hitch is deceptively straightforward: you and your teammates are tasked with transporting various objects from Point A to Point B. The catch? The physics engine is deliberately “uncooperative,” and the environments are designed by what I can only assume is a sadistic urban planner.

    Whether you’re hauling a grand piano across a busy highway or navigating a fragile glass sculpture through a construction site, the game thrives on the emergent comedy of things going wrong.

    Key Features We Love

    • The “Wobble” Factor: The physics aren’t just realistic; they’re exaggerated. Every step requires synchronisation, making communication (or frantic shouting) mandatory.
    • Destructible Environments: Half the fun isn’t reaching the finish line—it’s the trail of absolute carnage you leave behind.
    • Customisable Chaos: From character skins to varying difficulty modifiers, there’s plenty of reason to jump back in for “just one more round.”

    A Test of Communication (and Patience)

    What sets Without a Hitch apart from standard simulators is the interdependence. You cannot succeed alone. If your partner decides to zig while you zag, gravity will remind you who’s boss.

    “It’s the digital equivalent of trying to carry a tray of drinks through a mosh pit. You know you’re going to fail; the joy is seeing exactly how spectacular the spill is.”

    The Tech Breakdown

    Developed with a keen eye for low-latency networking, the game handles multiplayer physics sync surprisingly well. We’ve tested it on both PC and console, and the “jank” feels intentional and mechanical rather than a result of poor optimisation. It’s polished chaos.


    The TechMash Verdict

    Without a Hitch is a masterclass in party game design. It strips away complex combat and deep narratives, focusing instead on the hilarious struggle of human coordination.

    Pro Tip: If you value your blood pressure, maybe don’t play this with your most competitive friend. But if you want a night of belly laughs and accidental sabotage, this is a must-download.

    FeatureRating
    GraphicsVibrant & Clean
    PhysicsDelightfully Unpredictable
    ReplayabilityHigh (with friends)
    Stress LevelThrough the roof

    Have you managed to complete a level without breaking a single item yet, or are you—like us—basically a walking demolition crew?

    Find out more here – https://s.team/a/4043720

    #CodenameEntertainment #WITHOUTAHITCH #scavenge #apocalyptic #drivingsolo #convoy #navigate #videogames #gamers #gaming

  • The World Needs What It Fears: The Blood of Dawnwalker Story Trailer Analysis

    The World Needs What It Fears: The Blood of Dawnwalker Story Trailer Analysis

    The wait is finally over. Rebel Wolves, the studio founded by The Witcher 3 director Konrad Tomaszkiewicz, has officially pulled back the curtain on its debut title. The new story trailer for The Blood of Dawnwalker just dropped, and it’s every bit the dark, visceral, “Witcher-coded” RPG we were hoping for.

    If you haven’t seen it yet, grab your silver—and maybe a vial of blood—and watch the trailer here.


    The Story: A Race Against the Black Death

    Set in a plague-ridden 14th-century Europe, the trailer introduces us to Coen, our protagonist, who is trapped in a living nightmare. Cursed with vampirism while trying to survive the Black Death, Coen must navigate a fictional region of the Carpathian Mountains known as Vale Sangora.

    The stakes aren’t just global; they’re deeply personal. Coen has exactly 30 days and nights to save his family from the clutches of the vampire lords who have imposed a “blood tax” on the living. The trailer highlights a ticking clock mechanic—every quest you undertake moves the world closer to its end, forcing you to make impossible choices about who lives and who dies.

    The “Dawnwalker” Mechanic: Human by Day, Vampire by Night

    The core hook of the game, and a major focus of the trailer, is the dual-existence gameplay. This isn’t just a cosmetic change; it dictates how you interact with the world:

    • By Day: You use tactical swordplay, directional parrying, and Hex magic. You can talk to NPCs, negotiate, and move through settlements freely.
    • By Night: You become a “Dawnwalker.” You can teleport using Shadowstep, walk vertically up castle walls, and rip through enemies with claws. However, you must also feed to maintain your strength—a choice that carries heavy narrative consequences.

    “Is your soul worth the lives of those you love?” — This central question from the trailer sets the tone for a game where morality isn’t black and white, but a very dark shade of red.


    Release Date and Platforms

    Alongside the story reveal, Rebel Wolves confirmed that The Blood of Dawnwalker will launch on September 3, 2026.

    FeatureDetails
    DeveloperRebel Wolves
    PublisherBandai Namco
    EngineUnreal Engine 5
    PlatformsPC (Steam/MS Store), PS5, Xbox Series X|S
    GenreOpen-World Action RPG

    Pre-Order Details

    Pre-orders are live now, with two main versions available:

    1. Standard Edition ($69.99): Includes the base game and the Sangoran Wayfarer’s Armor Set pre-order bonus.
    2. Eclipse Edition ($79.99): Includes the above plus a Digital World Compendium, Digital Soundtrack, and a digital comic book.

    Our Take

    The pedigree here is undeniable. With former CD Projekt Red veterans at the helm, the branching narrative and “narrative sandbox” approach look incredibly polished. The 30-day time limit adds a layer of tension we don’t often see in massive open-world RPGs, and the Unreal Engine 5 visuals of the Carpathians are hauntingly beautiful.

    TechMash Verdict: If you’ve been missing the gritty, choice-heavy atmosphere of The Witcher, keep September 3rd circled in blood on your calendar.

    Are you planning to fight for your humanity, or will you embrace the monster to save your kin? Let us know in the comments!

    Find out more here – https://s.team/a/3751260

    #TheBloodofDawnwalker #RebelWolves #BandaiNamcoEntertainment #medieval #rpg #darkfantasy #videogames #gamers #gaming

  • Gear Up, Vault Hunters: Raid Boss 2 Hits Borderlands 4 This May!

    Gear Up, Vault Hunters: Raid Boss 2 Hits Borderlands 4 This May!

    If you thought you’d finally conquered the wilds of Kairos, think again. Gearbox has officially confirmed that Raid Boss 2—the dual-threat encounter featuring Subjugator and Thol the Invincible—is set to arrive in Borderlands 4 on May 28.

    Best of all? It’s part of the Version 1.7 update, which is completely free for all players. Here is everything you need to know about the upcoming mayhem.


    Double the Trouble: Subjugator and Thol

    While the first raid boss, Bloomreaper, was a solo test of endurance, Raid Boss 2 ups the ante by throwing two bosses at you simultaneously. These fearsome foes are described as the “Timekeeper’s lackeys,” and they’ll require more than just raw DPS to take down. Expect complex mechanics that will test your team’s coordination and your build’s survivability.

    New Loot Tiers and Rewards

    You aren’t just going into the meat grinder for the glory; the rewards for this encounter are top-tier. Gearbox has teased a suite of new gear arriving with the update:

    • 1 New Pearlescent Weapon: The ultra-rare tier returns, offering power that eclipses even your favourite Legendaries.
    • 4 New Legendary Items: Fresh tools for your arsenal to help shake up the meta.
    • 5 New Class Mods: One bespoke mod for every Vault Hunter, including the recently released C4SH the Rogue.
    • 1 New Firmware: A new endgame item type to further refine your character’s stats.

    UVHM Level 7: The Ultimate Test

    For those who find the current endgame a walk in the park, Version 1.7 is also introducing Ultimate Vault Hunter Mode (UVHM) Level 7. This increases the difficulty ceiling yet again, scaling enemy health and damage to punishing new heights. If you’re planning to farm Subjugator and Thol on this difficulty, you’d better have your “True Mode” settings dialled in.


    How to Prepare

    To access the Raid Boss 2 encounter, you must have completed the main story campaign. If you’re still working through the Whispering Glacier or catching up on the Mad Ellie and the Vault of the Damned DLC, now is the time to wrap those up.

    Pro-Tip: Gearbox suggests hitting the current level cap and optimizing your gear before May 28, as this encounter scales to your party size but is designed to be one of the toughest challenges in the game to date.

    What’s Next for Borderlands 4?

    The momentum doesn’t stop in May. Following the Version 1.7 update, June is looking equally packed. We can expect:

    • Version 1.8 (Late June): A new free Takedown raid.
    • Bounty Pack 3: A new paid DLC dropping the same day as the Takedown.

    Stay tuned to TechMash for the full patch notes when Version 1.7 drops on May 28. Until then, keep hunting those Vaults!


    Are you ready to take on the Subjugator, or do you need a few more Legendary drops first? Let us know your favourite Vault Hunter build in the comments!

    Find out more here – https://borderlands.2k.com/borderlands-4/news/raid-boss-2-coming-may-28/

    #Borderlands #GearboxSoftware #2K #lootershooter #Pandora #fps #alientechnology #action #videogames #gamers #gaming

  • Tiny Cars, Huge Impact: The RC Frenzy Playlist

    Tiny Cars, Huge Impact: The RC Frenzy Playlist

    While The Crew has always been about sprawling vistas and high-octane hypercars, the RC Frenzy playlist flips the script. Instead of looking through the windshield of a multi-million dollar supercar, you’ll be piloting miniature beasts that turn the world into a giant obstacle course.

    The update introduces the PHAZR RC brand, a fictional manufacturer dedicated to these high-speed miniatures. This isn’t just a cosmetic change; the RC cars feature unique physics, allowing for nippy handling and physics-defying stunts that standard cars simply can’t pull off.

    Key RC Vehicles Arriving May 6th:

    • PHAZR RC Trickshot (2026): Exclusive to Year 3 Pass owners.
    • PHAZR RC General (2026): A rugged off-roader available via the Year 3 Pass.
    • PHAZR RC Rust Bucket (2026): Unlockable as a reward for completing the new playlist.
    • PHAZR RC Coyote (2026): Another reward vehicle for those who master the RC Frenzy events.

    Year 3 Pass: More Than Just Miniatures

    The RC cars are the headliners for May, but the Year 3 Pass is a massive 20-vehicle delivery system that has been dropping heat since November 2025. If you haven’t jumped in yet, the pass offers early access to a curated selection of the world’s most prestigious (and sometimes smallest) rides.

    VehicleAvailability
    Ferrari 12CilindriYear 3 Pass Exclusive
    Zenvo Aurora AgilYear 3 Pass Exclusive
    PHAZR RC TrickshotMay 6th Drop
    Audi Sport quattro S1 Pikes PeakComing June 2026

    Owners of the Year 3 Pass get these vehicles 7 days earlier than those purchasing them with in-game currency (Bucks or Crew Credits). Additionally, pass holders get the RC Frenzy Playlist bundled in, whereas others may need to purchase it as a standalone DLC.


    Why This Matters for Motorfest

    This update highlights Ubisoft Ivory Tower’s commitment to keeping the “Motorfest” vibe alive by leaning into the “festival” aspect of car culture. By introducing different scales—literally—the game continues to distance itself from traditional sims and embraces the “anything goes” arcade fun that fans have loved since The Crew 2.

    The RC cars aren’t just limited to their own playlist, either. You’ll be able to take these tiny terrors into Free Drive, allowing you to explore the Hawaiian islands from a “bug’s eye view,” making every curb feel like a mountain and every puddle like a lake.

    TechMash Tip: If you’re a long-time fan, don’t forget that owning the Year 1 or Year 2 Pass grants you the 2011 Cadillac Ciel Concept as a loyalty bonus when you upgrade to the Year 3 Pass!

    The Crew Motorfest Season 9 and the RC Frenzy update go live on May 6th across PlayStation, Xbox, and PC. Are you ready to think small to win big? Let us know in the comments if you’ll be picking up the PHAZR RC Trickshot on day one!

    Find out more here – https://www.ubisoft.com/en-gb/game/the-crew/motorfest

    #TheCrewMotorfest #Ubisoft #TheCrew #RCCars #Motorsport #cars #PlayStation #PC #Xbox #videogames #gamers #gaming

  • All Aboard! FOUNDRY Update 4 “Rails & Reactors” Is Finally Here

    All Aboard! FOUNDRY Update 4 “Rails & Reactors” Is Finally Here

    It’s a big day for the factory-building community. Paradox Arc and Channel 3 Entertainment have officially pulled back the curtain on FOUNDRY Update 4: Rails & Reactors. Following a series of deep-dive DevBlogs, the showcase trailer has dropped, and it’s safe to say the scale of our voxel-based industrial empires is about to reach new heights—literally.

    If you’ve been feeling the logistical strain of long-distance resource hauling, this update is the answer to your prayers. Here is everything you need to know about the massive changes hitting the game.


    The Stars of the Show: Trains

    The headline feature is, of course, the arrival of Trains. While conveyor belts are great for short-range spaghetti, they start to struggle when you’re tapping into distant resource patches. Update 4 introduces a robust rail system that includes:

    • Customizable Rail Networks: Build everything from simple point-to-point shuttles to complex multi-track systems.
    • Signals & Logic: Manage traffic and prevent collisions with a dedicated signalling system.
    • Automated Scheduling: Set up routes, loading stations, and unloading bays to keep your factory fed 24/7.

    Powering Up with Xeno Reactors

    As your factory grows, so does its hunger for energy. The new Xeno Power Plant is a modular, high-tier energy solution designed to replace your ageing solar arrays and burners. This isn’t just a “place and forget” building; it’s a complex system involving:

    • The Xeno Reactor & Fuel Mixer: The heart of the operation.
    • Steam Generation: Utilising high-pressure turbines and cooling towers to maximise output.
    • High-Voltage Upgrades: To support this new power surge, high-voltage cable ranges have been boosted to 24 units, making long-distance power grids much cleaner.

    Construction Drones: A New Perspective

    Building a massive megastructure from a first-person perspective can be a bit of a neck strain. Enter the Construction Drone. Unlocked early in the Science Pack 1 research tree, this remote-controlled buddy allows you to fly above your factory to place buildings and paint structures. It doesn’t require fuel, and while it has a maximum range, it’s a total game-changer for those who want that “god-view” precision without needing a jetpack.

    Quality of Life & New Content

    Beyond the big machines, Update 4 brings a heavy dose of polish:

    • Info Overlay: A new UI mode that shows machine states and logistics bottlenecks at a glance.
    • Neon Decor: For the aesthetic-focused builders, new glowing neon tubes allow you to give your factory that cyberpunk “after-dark” vibe.
    • New Assembly Robots: Three new assembly line robots have been added to the Science Pack 5 tier, expanding your end-game production goals.
    • Optimisation: The team has put in significant work on save-file optimisation and rendering, which should help those massive, chunk-heavy worlds run much smoother.

    When Can You Play?

    FOUNDRY Update 4: Rails & Reactors is available now (released April 28, 2026). Whether you’re looking to overhaul your logistics with a sprawling train station or finally stabilise your power grid with a modular reactor, there’s never been a better time to head back to the voxel frontier.

    Pro Tip: If you’re loading an old save, keep an eye on your Shipping Pads. They’ve been reworked to handle one-way traffic more efficiently, but you may need to tweak your existing setups to keep things moving!

    Are you excited to trade your conveyor belts for iron rails? Let us know your factory plans in the comments!

    Find out more here – https://s.team/a/983870

    #Foundry #factorysimulation #Channel3Entertainment #ParadoxInteractive #Steam #PC #factories #robots #videogames #gamers #gaming

  • So Say We All: Battlestar Galactica: Scattered Hopes Touches Down May 11th

    So Say We All: Battlestar Galactica: Scattered Hopes Touches Down May 11th

    The wait for humanity’s survival is almost over. Publisher Dotemu (Absolum, MARVEL Cosmic Invasion) and developer Alt Shift (Crying Suns), in collaboration with Universal Products & Experiences, have officially confirmed that Battlestar Galactica: Scattered Hopes will launch on PC via Steam and GOG on May 11, 2026.

    The announcement arrived alongside a pulse-pounding new gameplay trailer, giving us our most detailed look yet at the Cylons—the iconic, sentient robot antagonists who will spend every moment of the game trying to wipe your fleet from the stars.


    A Desperate Flight Through the Stars

    Drawing heavy inspiration from the legendary “33” episode of the 2004 reimagined series, Scattered Hopes places you in the cockpit of a Gunstar Captain. Your mission? Lead a ragtag fleet of survivors back to the safety of the Battlestar Galactica and Admiral Adama.

    This isn’t a traditional power fantasy; it’s a tactical roguelite built on the principle of “resist until you can jump.” In this game, the Cylon force is overwhelming and relentless. Victory isn’t defined by wiping out the enemy fleet—it’s defined by surviving long enough for your FTL drives to spool up so you can escape to the next sector.

    Key Gameplay Features:

    • Real-Time Tactical Combat: Command fighter squadrons and manage your flagship’s defences in high-stakes space battles.
    • Fleet Management: Beyond the cockpit, you must manage your crew’s time, resolve internal conflicts, and scavenge for dwindling resources.
    • The Enemy Within: Just like the show, danger isn’t always outside the hull. Hidden Cylons and mounting crises will threaten to tear your fleet apart from the inside.
    • Roguelite Progression: No two runs are the same. Each attempt allows you to unlock new weapons, squadrons, and meta-upgrades to improve your chances in the next cycle.

    The Pedigree of Survival

    Fans of the genre should be very excited about the names behind this project. Alt Shift is the studio that brought us the critically acclaimed Crying Suns, a game often described as “FTL meets Foundation.” Their expertise in narrative-driven tactical space sims makes them the perfect fit for the bleak, high-stakes atmosphere of Battlestar Galactica.

    Meanwhile, Dotemu continues its streak of revitalising massive pop-culture franchises with high-quality, polished experiences.

    “In Scattered Hopes, every decision matters as you manage your fleet in the shadow of relentless Cylon pursuit… the Cylons are always close behind, and survival depends on managing your crew’s time wisely.”

    Launch Details

    • Release Date: May 11, 2026
    • Platform: PC (Steam, GOG)
    • Price: $24.99 (with a 20% launch-week discount available)

    If you’re ready to take command and face the Cylon threat, you can wishlist the game now on Steam.

    Prepare your crew, spool the drives, and remember: survival is the only objective.

    Find out more here – https://s.team/a/2535950

    #Dotemu #AltShift #UniversalProductsandExperiences #BattlestarGalacticaScatteredHopes #Cylons #BattlestarGalactica #sentientrobots #scifi #sosayweall #videogames #gamers #gaming

  • Into the Abyss: Why ‘Heavy Metal Death Can’ is Your Next Survival Horror Obsession

    Into the Abyss: Why ‘Heavy Metal Death Can’ is Your Next Survival Horror Obsession

    If the thought of thousands of tons of pressurised seawater separating you from a slow, cold death gets your heart racing, then Krufs Productions has a nightmare tailored specifically for you.

    Their latest title, Heavy Metal Death Can, isn’t just a game; it’s a masterclass in atmospheric dread. Set in an alternate-history 1970s, this survival horror experience strips away the safety of modern tech and replaces it with the creaking, groaning steel of a Cold War submarine lost in the Norwegian Sea.


    The Setting: A Pressure Cooker of Paranoia

    Forget the vast open spaces of typical horror games. Here, the environment is your primary antagonist. The game leans heavily into its “Deep-Sea Terror” aesthetic, utilising the natural claustrophobia of a submarine to keep players on edge.

    • Alt-History 1970s: Think analogue dials, chunky switches, and flickering monochrome monitors. The “lo-fi” tech adds a layer of tactile vulnerability.
    • The Norwegian Sea: You aren’t just underwater; you are in the freezing, inhospitable depths of a geopolitical graveyard.
    • Crushing Atmosphere: Every rivet that pops and every pipe that leaks sounds like a death knell.

    Old-School Survival Horror DNA

    Krufs Productions isn’t holding your hand. Heavy Metal Death Can is proudly unforgiving, channelling the spirit of 90s survival horror classics where resources are scarce and every decision carries weight.

    “In the depths, no one can hear you scream—mostly because the hull is three inches thick and the pressure would liquefy your lungs anyway.”

    Key Features to Watch For:

    FeatureWhat to Expect
    Resource ManagementScavenge for oxygen, battery power, and tools while dodging… whatever is in the dark.
    Authentic SoundscapesThe groans of the hull and the rhythmic ping of sonar create a symphony of anxiety.
    Hardcore DifficultyExpect high stakes and a steep learning curve. Death is a constant companion.
    Tactile GameplayManual interaction with the sub’s machinery makes every repair feel like a frantic puzzle.

    Why It Matters

    In an era of horror games that rely on jump scares and “hide-and-seek” mechanics, Heavy Metal Death Can feels like a refreshing return to environmental storytelling and mechanical tension. It’s about the slow realisation that you are trapped in a tin can at the bottom of the world, and you are not alone.

    If you have a penchant for Cold War aesthetics, maritime disasters, or just testing the limits of your heart rate, keep this one on your radar.

    Heavy Metal Death Can is a grim reminder that in the depths of the Norwegian Sea, the pressure isn’t the only thing trying to crush you.


    Are you ready to submerge, or is the thought of the “Death Can” a little too close for comfort?

    Find out more here – https://s.team/a/3726370

    #KrufsProductions #HeavyMetalDeathCan #deepseaterror #claustrophobia #survival #horror #ColdWar #submarine #NorwegianSea #videogames #gaming #gamers

  • The Force is With the Filth: PowerWash Simulator 2 – Star Wars Pack Announced!

    The Force is With the Filth: PowerWash Simulator 2 – Star Wars Pack Announced!

    If there is one thing we’ve learned from decades of sci-fi cinema, it’s that a “galaxy far, far away” is actually incredibly dusty. From the sands of Tatooine to the grease-stained hangars of the Rebel Alliance, the Star Wars universe is in desperate need of some high-pressure TLC.

    Luckily, FuturLab and Lucasfilm Games have heard our prayers. They have officially announced that the PowerWash Simulator 2 – Star Wars™ Pack is coming this summer.

    Scrubbing the Stars

    Building on the massive success of the original game and the 2025 launch of PowerWash Simulator 2, this new expansion takes the “zen” of cleaning to a whole new level. Players will trade in their lightsabers for power washers and step into the metallic shoes of P0-W2, an Imperial cleaning droid who has joined the Rebel cause.

    The DLC isn’t just a simple reskin; it’s a deep dive into the original trilogy’s most iconic locations. The expansion features six new levels, including:

    • The Lars Homestead: Help Uncle Owen and Aunt Beru get the sand off their Tatooine home.
    • X-wing Starfighters: Prep the fleet for battle by blasting off the carbon scoring.
    • Super Star Destroyer Bridge: Clean the very spot where Vader once stood.

    New Tools for a New Era

    In PowerWash Simulator 2, the mechanics have already been upgraded with better visuals and expanded multiplayer. This pack doubles down on that with an exclusive Star Wars-themed power washer and custom cosmetics that make you feel like part of the Rebellion.

    The best part? You don’t have to do it alone. The campaign supports two-player co-op, while the Free Play mode allows up to four friends to tackle the Empire’s dirt together.

    When and Where Can You Get It?

    The Star Wars™ Pack is slated for a Summer 2026 release. It will be available as a paid expansion (expected to be around £7.99 / $9.99) for the following platforms:

    • PlayStation®5
    • Xbox Series X|S
    • Nintendo Switch 2
    • PC (via Steam and Epic Games Store)

    Whether you’re a completionist who loves the “ping” of a clean surface or a die-hard Star Wars fan who just wants to see the Millennium Falcon shine, this is looking like the must-have DLC of the summer.

    Keep your nozzles primed and your water tanks full—the Force is strong with this one, but the grime is stronger.


    Check back with TechMash for the exact release date as soon as it’s confirmed!

    Find out more here – https://s.team/a/2968420

    #FuturLab #LucasfilmGames #PowerWashSimulator2 #StarWars #PlayStation #Xbox #NintendoSwitch #PC #videogames #gamers #gaming

  • Ink and Steel: Realm of Ink Takes Centre Stage at gamescom Latam 2026

    Ink and Steel: Realm of Ink Takes Centre Stage at gamescom Latam 2026

    The brush is mightier than the sword—especially when it’s infused with ancient magic.

    4Divinity (the publishing arm of GCL Global Holdings [NASDAQ: GCL]) and developer Leap Studio have officially confirmed that their highly anticipated action roguelite, Realm of Ink, will be a major highlight at gamescom Latam 2026.

    Taking place in São Paulo from April 30 to May 3, the event will give fans a hands-on look at the title just weeks before its global launch.


    Visit the Ink-Washed World: Booth Details

    If you’re heading to the Anhembi District for Gamescom Latam, you can find the Realm of Ink demo at the Nuuvem booth. The team will be set up in a massive space across booths 1407, 1408, 1409, and 1410, located directly in front of the Shadow Zone.

    Attendees will have the chance to play as Red, the fearless swordswoman who discovers her entire world is a scripted narrative within a cursed book. The demo will showcase the game’s signature “ink-wash” aesthetic—a stunning blend of traditional Chinese art and modern 2.5D action.

    The Road to Version 1.0

    After a successful stint in Steam Early Access, where it maintained a “Very Positive” rating, Realm of Ink is nearing its final form. The gamescom Latam demo will feature the latest refinements, including:

    • Fluid Combat: Experience nine distinct combat forms and over 40 elemental Ink Gems.
    • Evolving Companions: Battle alongside Ink Pets that transform based on your character build.
    • The BlazBlue Crossover: Fans can get a glimpse of Oread (the Stage 4 boss from BlazBlue Entropy Effect), who joins the roster as a fully playable character.

    Release Date & Platforms

    For those who can’t make it to Brazil, the wait is almost over. 4Divinity confirmed that Realm of Ink will officially exit Early Access and launch its 1.0 version on May 26, 2026.

    The launch will be a simultaneous multi-platform release, hitting:

    • PC (Steam)
    • PlayStation 5 & PlayStation 4
    • Xbox Series X|S
    • Nintendo Switch

    “We’ve worked closely with our community throughout Early Access to refine the flow of combat and the depth of progression. Bringing the game to gamescom Latam is the perfect way to celebrate the journey before we hit consoles this May.” — Leap Studio


    Are you planning to rewrite your destiny at Gamescom Latam? Let us know in the comments if you’ll be stopping by the Nuuvem booth!

    Find out more here – https://s.team/a/2597080

    #4Divinity #GCLGlobalHoldings #LeapStudio #RealmofInk #GamescomLatam2026 #Nuuvembooth #ShadowZone #videogames #gamers #gaming #action #roguelite

  • Trust No One: Ghost Camp and Thomas Mackinnon Reveal ‘Forest of Deceit’

    Trust No One: Ghost Camp and Thomas Mackinnon Reveal ‘Forest of Deceit’

    If you’ve ever wanted to strand your friends in a cursed wilderness just to see who snaps first, your time is coming. Independent developer Ghost Camp and acclaimed creator Thomas Mackinnon—the mind behind experimental hits like THE CORRIDOR—have officially pulled back the curtain on their latest project: Forest of Deceit.

    Billed as a social deduction party game with a “Jackbox-esque” twist, Forest of Deceit is slated to haunt Steam in early Q3 2026.


    Survival or Sabotage?

    The premise is simple but high-stakes. You and a group of 4–8 players find yourselves lost in a dark, seemingly infinite forest. A massive storm is looming on the horizon, and your only hope for survival is to gather resources and build a sturdy shelter before the clouds break.

    There’s just one problem: the forest is cursed. As the days pass, the woods begin to warp the minds of your companions, turning some of them into Traitors.

    • The Innocents: Must work together to gather wood and supplies to finish the shelter.
    • The Traitors: Tasked with subtly sabotaging efforts, leading teammates into danger, and ensuring the storm claims everyone.

    A Jackbox-Style Experience

    What sets Forest of Deceit apart from traditional social deduction games is its accessibility. Following the “bring your own controller” model, players can join the game using their phones, tablets, or laptops via a web browser. This makes it a perfect pick for local parties or remote sessions over Discord.

    The game also features a striking hand-drawn art style that balances “cosy” with “creepy,” making the inevitable backstabbing feel just a little bit more personal.


    Key Features to Watch For:

    • Deep Customisation: Create your own “house rules” with fully adjustable game options to keep every round feeling fresh.
    • Social-First Gameplay: The focus is on discussion and psychology. Each day ends with a reveal of gathered resources, followed by a tense voting phase to expel suspected traitors.
    • Inclusive Play: Designed to be accessible for everyone, from hardcore gamers to your non-gaming family members.
    • Cross-Platform Connectivity: Because it uses browser-based controls, the barrier to entry is practically zero.

    Coming Soon to Steam

    With Thomas Mackinnon’s track record for subverting player expectations and Ghost Camp’s atmospheric design, Forest of Deceit is shaping up to be the next big “friendship-ender” of 2026.

    Keep your eyes peeled for more updates as we head toward the early Q3 2026 launch. In the meantime, you might want to start practising your “I was just gathering wood” excuse—you’re going to need it.

    Find out more here – https://s.team/a/2388580

    #GhostCamp #ThomasMackinnon #ForestofDeceit #socialdeduction #Jackboxesquegame #Steam #videogames #gamers #gaming #gametrailer #demogames

  • Renovate by Day, Hunt by Night: Friday Sundae Reveals New Trailer for “There Are No Ghosts at the Grand”

    Renovate by Day, Hunt by Night: Friday Sundae Reveals New Trailer for “There Are No Ghosts at the Grand”

    Fresh off its showcase during the ID@Xbox Indie Showcase presented by IGN, Bristol-based studio Friday Sundae has dropped a brand-new gameplay trailer for their highly anticipated “spooky-cosy” title, There Are No Ghosts at the Grand.

    This latest look at the game dives deeper into the unique duality of its gameplay, blending the satisfaction of a renovation sim with the tension of a Lovecraftian mystery—all wrapped in a musical flair that sets it apart from anything else in the genre.


    A Musical Renovation… with a Twist

    In There Are No Ghosts at the Grand, you step into the shoes of Chris David, an American who unexpectedly inherits a crumbling English seaside hotel. The gameplay is split across a strict 30-day and 30-night cycle, forcing you to manage your time between two very different worlds:

    • By Day: You’ll use an arsenal of satisfying tools—including a sandblaster, paint sprayer, and the delightfully chaotic furniture cannon—to restore the Grand Hotel and the surrounding village of Kingswood-on-Sea to their former glory.
    • By Night: The tone shifts. As the sun sets, your renovation tools take on a “second life” as talking, sentient companions that double as ghost-hunting gear. You’ll investigate eerie locations like the village church to uncover the truth behind the town’s increasingly strange history.

    Explore Beyond the Hotel

    The new trailer highlights a significant feature: the small open world. Unlike many “haunted house” games that keep you trapped within four walls, Chris can roam the streets of Kingswood-on-Sea. Restoring shops and local landmarks doesn’t just make the town look better—it unlocks ghost stories, hidden memories, and secrets that are essential to solving the overarching mystery.

    “A haunted house story where you can leave the haunted house.” — Anil Glendinning, Creative Director


    The “Unreal” Look of Unity

    Visually, the game continues to impress. Developed in Unity, the team at Friday Sundae has utilised volumetric fog and PBR (Physically Based Rendering) to create a realistic, atmospheric British seaside aesthetic that rivals AAA titles. This realism is balanced by hand-sculpted, stylised characters who, in true musical fashion, aren’t afraid to burst into song.

    Key Features at a Glance

    FeatureDetails
    ProtagonistChris David, an American in a strange English town.
    Core LoopRenovate by day; investigate supernatural mysteries by night.
    CompanionA sardonic cat and talking power tools.
    Time Limit30 days and 30 nights to save the Grand.
    SettingKingswood-on-Sea (inspired by Weston-super-Mare).

    Release Info

    There Are No Ghosts at the Grand is slated for release in 2026. It will be available on Xbox Series X/S, Windows PC, and via Xbox Cloud Gaming.

    With its blend of PowerWash Simulator vibes and Lovecraftian dread, this is definitely one to keep on your radar. You can wishlist the game now on Steam to keep up with development updates.

    What do you think of the “renovation by day, ghosts by night” mechanic? Let us know in the comments!

    Find out more here – https://s.team/a/3992630

    #FridaySundae #ThereAreNoGhostsattheGrand #ID@Xbox #IndieShowcase #IGN #Lovecraftian #openworldrestoration #supernaturalinvestigations #ghoststories #videogames

  • Survival Shopping Just Got Real: The Walking Trade Drops “Drop Dead Docks” Update

    Survival Shopping Just Got Real: The Walking Trade Drops “Drop Dead Docks” Update

    The apocalypse is no excuse for poor customer service. If you’ve been spending your days balancing the books while dodging the undead in The Walking Trade, it’s time to expand your empire. Developers Microwave Games and publisher PlayWay SA have officially unleashed the Drop Dead Docks update, and it’s bringing a lot more than just a sea breeze to your post-apocalyptic storefront.

    Since its launch earlier this year, The Walking Trade has carved out a unique niche on Steam, blending tight shop management with the constant, nagging threat of being eaten. This latest update proves the team isn’t slowing down, offering veteran shopkeepers fresh ways to profit—and decorate—amidst the chaos.


    New Horizons: Welcome to the Docks

    The centrepiece of the update is the brand-new Drop Dead Docks location on the World Map. This isn’t just a place for a scenic stroll; it’s a hub for high-stakes commerce.

    • Bulk Contracts: Players can now take on randomly generated contracts to sell massive quantities of specific goods within a tight time limit.
    • Unique Rewards: Successfully fulfilling these “end-game” orders earns you exclusive rewards, including rare decorative items and even a crafting recipe for the elusive Bone Revolver.
    • The Mobile News Crew: Struggling to shift stock? You can now find a news crew near the Church. For a fee, they’ll advertise your shop, triggering a massive influx of customers specifically looking for your promoted items.

    Sprucing Up the End Times

    Who says you can’t have a nice shop while society crumbles? The update introduces over 75 new decoration items, including advanced lighting and wasteland-themed refrigeration units like the Wasteland Chiller.

    Crucially, Build Mode has received a significant upgrade. You can now permanently secure items to one another (like placing a plant on a shelf and making sure it stays there), allowing for much more intricate and stable shop layouts.


    Looking Ahead: The 2026 Roadmap

    Alongside the update, Microwave Games shared a look at what’s coming to the wasteland through the rest of the year:

    TimelineUpdate NameKey Features
    May/June 2026HousekeepingFull Controller & Steam Deck support; raid optimization.
    Late Summer 2026Rooftop FarmingRooftop access via the Warehouse; farming, tools, and seeds.
    Late 2026Into the BunkerNew sprawling bunker maps, enemy types, and boss fights.

    Final Thoughts

    The Drop Dead Docks update adds a much-needed layer of depth for players who have already mastered the basics of battery trading and staff management. With the promise of rooftop farming and deep-bunker exploration on the horizon, The Walking Trade is quickly becoming the definitive “just-one-more-day” simulator of the year.

    The update is live now on Steam. Get back to the counter, Survivor—those shelves won’t stock themselves.

    Find out more here – https://s.team/a/3398110

    #MicrowaveGames #PlayWaySA #shopsimulator #zombies #apocalypse #TheWalkingTrade #DropDeadDocks #gameupdate #videogames #gaming #gamers