Category: Gaming

  • The End of an Era: Old School RuneScape’s Legendary Myreque Questline Concludes Today!

    The End of an Era: Old School RuneScape’s Legendary Myreque Questline Concludes Today!

    For nearly two decades, Old School RuneScape players have braved the foggy, swampy terrors of Morytania, fighting alongside a ragtag resistance movement known as the Myreque. We’ve watched friends fall, vampires rule, and the stakes grow higher with every single update.

    Well, adventurer, pack your garlic, sharpen your Ivandis flail, and get ready. Today, the story officially ends.

    Jagex has officially launched The Blood Moon Rises, the highly anticipated grand finale to the iconic Myreque quest series. Regularly voted by the OSRS community as one of the absolute best storylines in the game’s history, this final chapter promises a dramatic, high-stakes conclusion that will change Morytania forever.

    What is The Blood Moon Rises?

    Without spoiling the plot, The Blood Moon Rises brings the long-standing war between the freedom-fighting Myreque and the tyrannical Vyrewatch to its ultimate tipping point.

    Players who have spent years tracking the dark lore of Lord Lowerniel Drakan will finally get the answers—and the epic showdown—they’ve been waiting for. Jagex has teased that this quest will feature some of the most narrative-heavy and mechanically challenging content seen in the game this year.

    Why This is a Massive Deal for OSRS

    The Myreque series isn’t just any questline; it’s a masterclass in nostalgic MMORPG storytelling. Starting all the way back with In Search of the Myreque in the mid-2000s, the series has consistently delivered an atmosphere of genuine dread, loss, and heroism.

    To give it a fitting send-off, Jagex has pulled out all the stops:

    • Epic Boss Encounters: Expect to have your prayer-flicking and movement skills tested to the absolute limit.
    • High-Tier Rewards: Complete the quest to unlock powerful new gear, unique skilling methods, and bragging rights in the Grand Exchange.
    • Lore Payoffs: Loose ends dating back 15+ years are finally being tied up.

    Are You Ready?

    To jump into The Blood Moon Rises, you’ll need to have completed all previous Myreque quests (including A Taste of Hope and Sins of the Father) and possess some seriously high combat and skilling stats.

    The blood moon is officially in the sky. Will you save Morytania, or will the darkness swallow it whole? Log in now and find out.

    Let us know in the comments below: Are you team Myreque or team Drakan?

    Find out more here

    #OSRS #OldSchoolRuneScape #Jagex #TheBloodMoonRises #Myreque #GamingNews #MMORPG #PCGaming #TechMash

  • Earn XP Your Way: Wreckfest 2 Update #8 Introduces Player Progression

    Earn XP Your Way: Wreckfest 2 Update #8 Introduces Player Progression

    Bugbear Entertainment and THQ Nordic have dropped Update #8 for Wreckfest 2 in Early Access, and it’s a massive one. The headline feature? The highly anticipated debut of the game’s Player Progression System.

    If you’ve been waiting for a reason to consistently wreck your friends online or grind the tracks solo, this is the foundational milestone you’ve been waiting for.

    Reward the Madness: How Progression Works

    This first iteration marks the beginning of a living system that will continue to evolve throughout Early Access and beyond. Bugbear isn’t forcing you into a rigid gameplay box, either. The new progression mechanics track your playstyle using level-up badges built across three distinct pillars:

    • Racing: For the purists who want to nail the perfect line and cross the finish line first.
    • Crashing: For the demolition derby enthusiasts who live for the crunch of metal.
    • Pure Madness: For those chaotic moments, massive airtime, and drift sequences that make Wreckfest so special.

    Whether you choose to specialise heavily in one category or embrace total chaos across all three, the game rewards you for playing your way.

    Beyond Progression: What Else is in Update #8?

    While levelling up your playstyle is the star of the show, Update #8 brings a treasure trove of content and quality-of-life features:

    • The Ultimate Minimap: Finally! No more guessing where the next bend is. You can toggle it on/off and adjust the zoom right in the settings.
    • Two New American Muscle Machines: Get behind the wheel of the all-new Jackal (an 80s throwback) or jump into the returning fan-favourite 1960s American boat, the Bullet.
    • Random Waypoint Mode: Waypoint and suicide races get a chaotic upgrade. In this multiplayer-only mode, you’ll have no idea where the next waypoint will spawn, keeping even veteran drivers on their toes.
    • Shareable Paint Jobs: You can now share your custom liveries with other players. While it currently requires manual file exchange, it lays the groundwork for a seamless in-game community sharing system down the line.
    • Force Feedback & Physics Overhaul: Wheel users rejoice! Bugbear has increased the force feedback frequency, added high-frequency road detail, and improved damping to cut down on center jitter.

    The Verdict: Wreckfest 2 was already a masterclass in soft-body physics destruction, but Update #8 gives the game the structural backbone it needs. By rewarding players for pure madness just as much as pristine racing lines, Bugbear proves they know exactly what makes their community tick.

    Wreckfest 2 Update #8 is live now on PC via Steam Early Access.

    Find out more here

    #Wreckfest2 #THQNordic #BugbearEntertainment #RacingGames #DemolitionDerby #SteamEarlyAccess #GamingNews #TechMash

  • Cult of the Colt: Guns of Eschaton Unveiled as a Brutal Soulslike FPS and Viktor Antonov’s Final Masterpiece

    Cult of the Colt: Guns of Eschaton Unveiled as a Brutal Soulslike FPS and Viktor Antonov’s Final Masterpiece

    The Wild West is getting dragged straight to hell, and you’re going to need a lot more than just quick reflexes to survive it.

    Publisher 4Divinity and developer Eschatology Entertainment have officially announced Guns of Eschaton, an upcoming mystical Western first-person shooter that proudly introduces itself as the world’s first “Soulslike FPS.”

    For gamers who crave atmosphere, this announcement comes with an incredibly bittersweet weight. Guns of Eschaton is set within the final original universe envisioned by the legendary, late art director Viktor Antonov—the visual genius behind the dystopian concrete of Half-Life 2’s City 17 and the plague-ridden, whaling-punk streets of Dishonored.

    Check out the eerie, adrenaline-pumping announcement trailer below to catch a glimpse of this dark new frontier.

    Welcome to “The Burning”

    Set in a decaying, 19th-century America, Guns of Eschaton takes players on a brutal survival journey across a nation plagued by demons, false saints, and occult horrors. This isn’t the romanticised Wild West of Hollywood; it’s a haunted frontier of ruined settlements, mythic roads, and impossible machines caught in a spiritual apocalypse known as “The Burning.”

    You step into the boots of a fragile, outmatched gunslinger named Colt, trying to make the treacherous journey across a dying country.

    “Go West, gunslinger—go West and die with the country.”

    Tactical Gunplay: Every Bullet Counts

    If you think you can sprint through this wasteland treating it like Doom or Call of Duty, you are dead on arrival. Eschatology Entertainment has made it clear that you will have to learn how to shoot all over again:

    • Deliberate Combat: Every single gun has its own distinct character, limitations, and weight. If you fail to master a weapon’s specific quirks, it might just kill you faster than the monsters will.
    • The Cherokee Codex: Lore is literally a weapon in this game. Players must use a hand-drawn codex to study enemy anatomy, rituals, and weaknesses via an advanced “Sequence Points” system.
    • Deep Buildcrafting: You can forge your own tactical playstyle by choosing between passive and active abilities, specialised ammunition types, armour, talismans, and the mystical powers of three distinct sacramental paths.
    • Soulsborne Mechanics: Survival requires mastering perfectly timed parries, tactical dashes, and resource management.

    Forge a Posse (or Hunt Others)

    You don’t have to brave the end of the world entirely alone. Guns of Eschaton features full solo play alongside online co-op with shared progression, meaning you and your friends can tackle the campaign together without losing your hard-earned build progress.

    And for the true gluttons for punishment? A PvP mode is also in the works, allowing you to invade other players’ games and make their road to salvation significantly more difficult.

    A Legendary Creative Legacy

    Antonov’s unmistakable architectural and environmental fingerprints are visible all over the trailer. Even amidst the dusty prairies of the Old South, giant, borderline-brutalist structures loom ominously in the distance, seamlessly blending frontier Americana with a grimdark, industrial apocalypse.

    Guns of Eschaton is currently slated for release on PlayStation 5, Xbox Series X|S, and PC (via Steam). A definitive release date has yet to be announced, but you can already head over to Steam to add it to your wishlist.

    What do you think of a Soulslike FPS? Can any studio live up to Viktor Antonov’s legendary world-building? Let us know your thoughts in the comments below!

    Find out more here

    #GunsOfEschaton #Soulslike #FPS #ViktorAntonov #GamingNews #WildWest #SciFiHorror #4Divinity #EschatologyEntertainment #HalfLife2 #Dishonored

  • Winter is Coming Early: Frosthaven Digital Edition Locks In October 1.0 Release Date

    Winter is Coming Early: Frosthaven Digital Edition Locks In October 1.0 Release Date

    Tabletop fans and tactical RPG enthusiasts, warm up your dice and clear your hard drives. Arc Games and Snapshot Games have officially announced that Frosthaven, the highly anticipated digital adaptation of Isaac Childres’ mammoth board game masterpiece, will hit full 1.0 release on PC via Steam and the Epic Games Store on October 15, 2026.

    After spending a highly productive year in Early Access, the digital successor to Gloomhaven is finally ready to unleash its complete, brutal fantasy campaign on the gaming world.

    What is Frosthaven?

    For the uninitiated, Frosthaven is a dark fantasy tactical RPG based on the critically acclaimed Cephalofair Games board game. It takes the deep, card-driven, turn-based combat of Gloomhaven and transports players to a harsh, treacherous northern frontier. You’ll manage a mercenary party, balance risk and reward, and make agonising strategic decisions to help a small outpost survive the freezing elements—and the terrifying creatures lurking in the snow.

    What’s New for the 1.0 Launch?

    Snapshot Games (led by X-COM creator Julian Gollop) hasn’t just ported the game; they’ve spent the last year refining it alongside community feedback. When version 1.0 drops this October, players can expect the definitive Frosthaven experience:

    • The Complete Story Campaign: Experience the massive tabletop campaign from start to finish, including the climactic final chapter.
    • All 17 Playable Heroes: The full tabletop roster will be available, with the final hero unlocked right at launch.
    • The “Road to Frosthaven” Onboarding: Board games of this scale are notoriously complex. A digital-only intro campaign, custom tutorials, and intuitive UI displays have been crafted to help new adventurers learn the ropes easily.
    • Enhanced Co-op Play: Smoother multiplayer systems and networking enhancements will make teaming up with your friends completely seamless.
    • Customizable House Rules: Tailor your playthrough to suit your specific playstyle.
    • An In-Game Codex: No note-taking required! Track lore, biomes, and enemy types effortlessly.

    “Staying true to the tabletop version and collaborating with the brilliant Isaac Childres and Cephalofair Games has been rewarding, and we’re proud of what the team has accomplished,” said Julian Gollop, CEO of Snapshot Games.

    Grab a Discount While You Can

    If you already own the Early Access version, your saves will carry over smoothly to the 1.0 launch via a free update.

    If you haven’t jumped in yet, now is the perfect time. The developers have confirmed that the price will increase once the full game launches in October. However, it is currently discounted as part of the Steam Summer Sale—making this the absolute cheapest window to secure your ticket to the frozen north.

    Mark your calendars for October 15, 2026, pack your winter gear, and get ready for one of the deepest tactical RPG experiences of the year.

    Are you planning to tackle Frosthaven solo or with a co-op party? Let us know your starting character class in the comments below!

    Find out more here

    #Frosthaven #TabletopGaming #TacticalRPG #PCGaming #Steam #EpicGames #IndieGames #Gloomhaven #SnapshotGames #ArcGames #TechMash

  • Ready to Rock? Deathbulge: Battle of the Bands Melts Faces on Consoles Today!

    Ready to Rock? Deathbulge: Battle of the Bands Melts Faces on Consoles Today!

    Gamers and music lovers, grab your instrument of choice and secure your battle jackets. The wait is finally over! Five Houses LLC and creator Dan Martin have officially dropped their critically acclaimed, hilariously bizarre music-based RPG, Deathbulge: Battle of the Bands, onto consoles.

    As of today, you can dive headfirst into this rhythmic chaos on Nintendo Switch, PlayStation 4|5, Xbox One, and Xbox Series X|S for just $19.99 USD.

    If you’ve been looking for a turn-based RPG that trades generic health potions for a warm cup of “Barry Friendly’s Tea” and replaces traditional lockpicks with violently kicking down doors, your highly specific wish has been granted.

    Check out the chaotic energy waiting for you in the console launch announcement below:

    Defeat Your Foes With the Power of… Slapping a Bass?

    Originally finding massive success on PC (where it boasts an incredible 98% positive review rating on Steam), Deathbulge: Battle of the Bands follows Faye, Ian, and Briff. This trio of absolute goofball, dysfunctional musicians unknowingly enters a cursed battle of the bands contest where contestants have to fight to the death using the power of music.

    What follows is a 15-to-20-hour campaign packed to the brim with sharp humour, hand-drawn frame-by-frame animations, and unforgettable dungeons—including one where you literally crowdsurf through an entire arena.

    Why You Need to Play It

    • The “Measure Effects” Combat System: This isn’t your standard, slow turn-based JRPG. Deathbulge uses a unique combat system that blends real-time decision-making with turn-based strategy. What you do between turns alters the rhythm and flow of battle.
    • 9 Musical Classes: Customise your crew with roles like the supportive Busker or the high-risk, high-reward Headbanger, complete with distinct outfits that show up in every single dialogue portrait and cutscene.
    • Say Goodbye to Inventory Management: Instead of stocking up on 99 healing items, you collect Merch. Once you have a piece of merch, it’s yours forever—it simply uses “Stock,” a global, refillable resource.
    • A Truly Alive World: Meet over 120 unique NPCs with dialogue that adapts as you progress through the game. Oh, and singing fish are a vital part of the main narrative. Naturally.
    • Perks You Can Wear: Sew patches of band logos directly onto your Battle Jacket to gain tactical advantages in combat.

    Whether you want to chill on the couch with your PlayStation or Xbox, or take the musical anarchy on the go with the Nintendo Switch, Deathbulge: Battle of the Bands is an absolute must-play indie gem.

    Are you ready to join the band? Grab your copy on your favourite console store today for $19.99 USD!

    Find out more here

    #Deathbulge #BattleOfTheBands #FiveHousesLLC #IndieGames #RPG #NintendoSwitch #PS5 #Xbox #GamingNews #TechMash

  • Into the Void Alone: SpaceCraft Launches Highly Anticipated Offline Solo Mode

    Into the Void Alone: SpaceCraft Launches Highly Anticipated Offline Solo Mode

    Interstellar pioneers, it is time to recalibrate your warp drives. If you have been itching to conquer the cosmos without the distraction of rival corporations or multiplayer chaos, your coordinates have just been locked.

    Shiro Games has officially rolled out one of the community’s most requested features for its hit space sandbox, SpaceCraft: a true, fully optimised Offline Solo Mode. Less than a month after its stellar debut in Steam Early Access, the French studio behind hits like Northgard and Wartales has proven they are listening closely to player feedback.

    The Universe is Yours, Literally

    Originally launched as an online-only, persistent multiplayer galaxy, SpaceCraft captivated sci-fi fans with its seamless blend of exploration, modular shipbuilding, and deep industrial automation. However, for those who prefer the quiet, atmospheric isolation of deep space, the requirement to always be online was a barrier.

    With this latest update, you can now experience humanity’s next frontier completely independently.

    “Players who want to experience SpaceCraft at their own pace can now explore the galaxy entirely offline,” said Nicolas Cannasse, CEO of Shiro Games. “The game’s progression, balancing, and core systems have been adapted to provide a smooth and rewarding solo experience while preserving the depth and freedom that define SpaceCraft.”

    What Changes in Solo Mode?

    Stepping into the void alone doesn’t mean you are getting a watered-down experience. Shiro Games has meticulously rebalanced the core mechanics to ensure that a single player can realistically manage a galactic empire.

    • Tailored Progression: Resource gathering, crafting timelines, and progression curves have been adjusted so the late-game loop feels satisfying rather than an endless, MMO-style grind.
    • Total Focus on Industry: With online-exclusive systems like global corporation rankings disabled, every piece of rare mineral you mine and every credit you earn goes directly into expanding your personal empire.
    • True Offline Play: No internet? No problem. You can now design your modular ships and map out trade routes from anywhere.

    From Humble Outpost to Interstellar Enterprise

    For the uninitiated, SpaceCraft is a dream come true for fans of deep engineering and logistics simulators. The gameplay lets you start with a modest planetary outpost and gradually build out massive automated manufacturing networks. You’ll draft complex logistics pipelines to ferry components across different planets, optimise supply lines, and engineer custom spacecraft block-by-block to fit your specific needs—whether that’s a heavily armoured cargo haulier or a nimble exploration vessel.

    The fact that Shiro Games has delivered such a massive architectural shift to the game so early in its Early Access journey bodes incredibly well for its future development.

    SpaceCraft is available right now on PC via Steam Early Access for £24.99 / $29.99 / €29,99. If you’ve been waiting for the perfect excuse to lose yourself in a massive, system-driven sci-fi sandbox entirely on your own terms, this is it.

    Are you planning to build your industrial space empire solo, or do you prefer the shared multiplayer universe? Let us know your thoughts in the comments below!

    Find out more here

    #SpaceCraft #ShiroGames #SteamEarlyAccess #PCGaming #SpaceSandbox #SciFiGaming #IndieGames #GamingNews #TechMash

  • Pump Up the Volume: SEAR Reinvents Anti-Gravity Racing as a Playable Music Video

    Pump Up the Volume: SEAR Reinvents Anti-Gravity Racing as a Playable Music Video

    If you miss the high-octane, futuristic thrills of Wipeout or F-Zero but want something that feels entirely fresh, keep your eyes on Temerity Games. The indie studio has just unveiled SEAR, a high-speed anti-gravity racing game that takes audio-reactive gameplay to a whole new level.

    In SEAR, you aren’t just racing to a soundtrack—you are racing inside it.

    Where Beats Meet Broadside Corners

    Every single track in SEAR is procedurally built around the structure of a specific song. As the music evolves, the course transforms in real-time right in front of your ship.

    Imagine pushing 500 mph down a neon straightaway during a melodic verse, only for the track to twist into a dizzying corkscrew the exact moment the bass drops. Temerity Games describes the experience as turning each level into a living, breathing music video that players can actively race through.

    Why We’re Hyped

    While music-rhythm games are nothing new, blending the split-second reflexes of anti-gravity racing with dynamic, track-shifting audio choreography is a massive undertaking. If Temerity Games nails the execution, SEAR could easily become a multiplayer favourite and a visual showcase for synthwave, electronic, and rock fans alike.

    SEAR doesn’t have an official release date just yet, but it’s officially on our radar. Stay tuned to TechMash for more updates, gameplay trailers, and tracklist reveals as they drop.

    What do you think? Does a shifting, musical racetrack sound like a dream come true, or a motion-sickness nightmare? Let us know in the comments below!

    Find out more here

    #SEAR #TemerityGames #AntiGravityRacing #GamingNews #IndieGames #SciFiRacing #TechMash #GamingSoundtracks

  • Alien Invasions, Alternate Histories, and 2003 Nostalgia: Terra Invicta – Dark Skies DLC Announced!

    Alien Invasions, Alternate Histories, and 2003 Nostalgia: Terra Invicta – Dark Skies DLC Announced!

    Fans of geopolitical scheming, Newtonian space physics, and desperate defences against extraterrestrial threats, rejoice. Hooded Horse and Pavonis Interactive have officially announced the very first DLC for their sci-fi grand strategy behemoth: Terra Invicta – Dark Skies.

    Mark your calendars, because this major expansion is set to drop on July 27, 2026, across all major PC storefronts.

    Following the game’s highly successful 1.0 launch earlier this year, Dark Skies shakes up the established timeline by introducing two wildly different, highly challenging starting scenarios that rewrite the rules of humanity’s fight for survival.

    Here is what you need to know about the two massive new campaign options heading your way.

    Scenario 1: ‘Broken Earth’ (The Nuclear Apocalypse Split)

    What if the world as we know it had already ended before the aliens even arrived?

    The Broken Earth scenario drops players into an alternate history where the Cuban Missile Crisis wasn’t resolved peacefully but instead erupted into a catastrophic atomic war. A century later, the ruins of Earth are unrecognisable. The old superpowers are gone, fractured into unique, squabbling local polities.

    Just as a divided humanity is trying to claw its way back from the brink of extinction, the aliens arrive. You’ll have to unify a broken planet that is at its absolute weakest, making an already brutal survival game significantly harder.

    Scenario 2: ‘2003’ (The Twenty-Year Window)

    If a post-apocalyptic wasteland sounds a bit too bleak, how about a trip down memory lane with a strategic twist?

    The 2003 scenario rewinds the clock to the eve of the US-led invasion of Iraq. In this timeline, the aliens’ actual arrival is still twenty years away, giving humanity a massive head start—if you can manage to use it.

    As Earth’s nations spiral into diplomatic and real-world turmoil, a shadow war begins. You must contend with deep-cover alien forces and powerful human sympathisers long before the battle ever reaches the stars. This scenario introduces fresh, era-specific tech trees and projects, forcing players to adapt to a longer, much more methodical “slow burn” fight on Earth.

    New Visuals: NASA and Hard Sci-Fi Ship Sets

    Alongside the two narrative campaigns, Dark Skies is bringing some serious eye candy for the ship designer enthusiasts. The DLC includes two entirely new spaceship visual styles:

    • NASA-Inspired Aesthetics: For players who love the clean, retro-futuristic, white-and-black realism of early space exploration.
    • Industrial Hard Sci-Fi: For those who prefer their battleships looking like gritty, heavily armoured flying factories.

    Where and When to Play

    Terra Invicta – Dark Skies will officially launch on July 27, 2026. You’ll be able to grab it on Steam, GOG, the Epic Games Store, and the Microsoft Store.

    TechMash Tip: If you haven’t jumped into the base game yet, Pavonis Interactive is currently running a 40% discount on Steam until July 9, 2026. It’s the perfect time to master the political layers before the skies turn dark this summer.

    Are you going to try rebuilding a nuclear wasteland, or will you try to save the world starting in 2003? Let us know your faction alignment in the comments below!

    Find out more here

    #TerraInvicta #DarkSkiesDLC #GrandStrategy #SciFiGaming #HoodedHorse #PavonisInteractive #PCGaming #StrategyGames #TechMash

  • The “Forgotten Cousin” of Metal Slug Returns: Biomechanical Toy Blasts Onto Modern Consoles!

    The “Forgotten Cousin” of Metal Slug Returns: Biomechanical Toy Blasts Onto Modern Consoles!

    If you miss the golden age of 90s arcades—when pixel art reigned supreme, cabinet audio blasted at maximum volume, and action heroes exuded pure, unfiltered attitude—then we have some incredible news for you.

    QUByte Interactive, in an exciting partnership with retro pioneers Bleem! (and Piko Interactive), has officially announced that they are rescuing a legendary, long-lost 1995 run-and-gun arcade classic from dead hardware and bringing it straight to modern platforms.

    Get ready to reload your weapons, because Biomechanical Toy (QUByte Classics) is making its triumphant return on July 16, 2026!

    The Rare Cult Gem Escapes the 90s

    Originally developed by Zeus Software and released by the Spanish arcade giant Gaelco in 1995, Biomechanical Toy hit arcades exactly one year before Metal Slug reshaped the genre forever. Because of that timing, it became a highly prized, rare cult gem rather than a global household name. But for those in the know, its explosive rhythm, ultra-expressive pixel art, and unique rescue mechanics made it an absolute masterpiece.

    Now, thanks to the QUByte Emulation Engine, this definitive version perfectly preserves that original arcade adrenaline while giving it a major 21st-century upgrade.

    The Story: You play as Inguz, a tough-as-nails action hero sporting serious 90s ponytail-and-sunglasses energy. Your mission? Blast through 6 surreal, vibrant worlds to recover a stolen Magic Pendulum from the criminal mastermind, Scrubby, and stop his relentless biomechanical army of toys gone rogue.

    Arcade Action with Modern Enhancements

    While the core, punishingly detailed gameplay remains intact, QUByte and Bleem! are packing this release with crucial quality-of-life features that today’s gamers expect:

    • Rewind Feature: Made a fatal mistake? Instantly rewind time to correct your steps.
    • Save States: No need to burn through virtual quarters. Save and load your progress anywhere.
    • Authentic CRT Screen Filters: Relive the look and feel of sitting right in front of a vintage arcade cabinet.
    • The Digital Museum: Dive into an exclusive in-game Gallery featuring original development concept art and jam out to the retro soundtrack via the built-in Jukebox.

    Launch Details

    Mark your calendars! Biomechanical Toy officially launches on July 16, 2026.

    • Platforms: PC (Steam, Epic Games Store), Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch.
    • Price: $9.99 USD (with regional pricing applied across UK/EU storefronts).
    • Launch Deal: Keep your eyes peeled for a 15% discount active during the first 7 days post-release.

    Whether you’re a die-hard retro enthusiast or a fan of frantic side-scrollers looking for your next challenge, this is one piece of gaming history you won’t want to miss. Head over to your platform’s storefront and add it to your wishlist today!

    Find out more here

    #BiomechanicalToy #RetroGaming #QUByteClassics #Bleem #ArcadeGames #RunAndGun #MetalSlugFans #90sGaming #GamingNews #TechMash

  • Extinction-Level Event? Nah, We’ve Got Fences: Very Safe Dino Park is Coming to Steam!

    Extinction-Level Event? Nah, We’ve Got Fences: Very Safe Dino Park is Coming to Steam!

    We’ve all been there. You build a beautiful, sprawling theme park, invite thousands of unsuspecting tourists inside, and then—boom—a thunderstorm hits, the power goes down, and suddenly your star attraction is playing catch with a tour jeep.

    Well, indie developer Panic Stations is here to assure you that absolutely none of that will happen in their upcoming title, Very Safe Dino Park, officially coming soon to Steam!

    Check out the chaotic (but totally controlled, we promise) teaser below:

    What is Very Safe Dino Park?

    At its core, Very Safe Dino Park is a management simulation game with a healthy dose of dark humour and high-stakes damage control. You are tasked with building, operating, and expanding a prehistoric safari.

    The twist? The title might be a tad bit sarcastic.

    While the marketing brochure promises a tranquil day out for the whole family, the gameplay looks set to challenge players with keeping prehistoric predators contained, guests alive, and corporate lawyers firmly at bay. You’ll need to balance your budget between high-voltage fencing and guest amenities, all while praying your Velociraptors don’t figure out how to use door handles.

    Key Features to Expect:

    • Enclosure Management: Build custom habitats for a variety of prehistoric beasts. Just remember: the bigger the teeth, the thicker the walls need to be.
    • Guest Satisfaction vs. Survival: Keep your visitors fed, entertained, and—most importantly—uneaten. Happy guests mean bigger budgets!
    • Crisis Mitigation: When things go wrong (and they will), you’ll need to deploy security teams, patch up breaches, and distract the carnivores before the press catches wind of it.
    • Tech & Research: Unlock new DNA strains to breed even bigger attractions, and upgrade your security tech to keep up with your increasingly clever assets.

    Why We’re Excited

    Management sims are at their best when everything is on the brink of collapse, and Panic Stations seems to have captured that frantic, joyful chaos perfectly. It’s got the strategic depth of classic park builders mixed with a satirical edge that feels incredibly fresh.

    Will your park live up to its name, or will it become a buffet? There’s only one way to find out.

    Very Safe Dino Park doesn’t have a concrete release date just yet, but it is officially listed on Steam. Head over to the store page now to hit that Wishlist button and stay updated on the upcoming beta phases!

    What’s the first dinosaur you’re going to breed? Let us know in the comments below!

    Find out more here

    #VerySafeDinoPark #PanicStations #SteamGames #IndieDev #PCGaming #DinosaurGame #GamingNews #TechMash #TycoonGames #UpcomingReleases

  • Meat in the Third Dimension: Super Meat Boy 3D Physical Editions Splat Onto Next-Gen!

    Meat in the Third Dimension: Super Meat Boy 3D Physical Editions Splat Onto Next-Gen!

    Get ready to stretch your reflexes and ruin your thumbs all over again—but this time, with depth perception.

    Meridiem has officially announced that Super Meat Boy 3D is breaking out of the digital storefronts and landing on retail shelves with two gorgeous physical editions. Developed by the sadistic geniuses at Sluggerfly and Team Meat, and digitally published by Headup, this new entry takes the iconic, punishingly difficult platformer we all know and love and thrusts it into a whole new dimension.

    Yes, you read that right: Meat Boy is officially 3D.

    The Ultimate Challenge, Now in 3D

    If you thought dodging giant sawblades in 2D was tough, wait until you have to track them along a Z-axis. Super Meat Boy 3D retains the split-second precision, instant respawns, and dark humour that made the original a legendary indie hit, but reengineers the gameplay for a fully 3-dimensional world. It’s fresh, it’s terrifying, and it’s bound to make you sweat.

    For the collectors and physical media enthusiasts out there, you won’t just have to settle for a digital download. You can now own a piece of indie history for the Nintendo Switch 2 and PlayStation 5.

    Choose Your Edition

    Meridiem is dropping two distinct physical flavours for this release:

    1. The Standard Edition

    Perfect for players who want the classic, no-nonsense physical copy to add to their shelf. It includes the full game on disc or cartridge, wrapped in stunning box art that looks great in any collection.

    2. The Special/Collector’s Edition

    For the hardcore Meat Boy die-hards, this edition comes packed with exclusive physical goodies. While exact regional contents can vary, expect premium packaging and collectable extras that celebrate the gory, glorious legacy of Team Meat’s toughest hero.

    Why You Need This on Your Shelf

    • Next-Gen Ready: Optimised to look crisp and run buttery-smooth on PS5 and Nintendo Switch 2.
    • A New Perspective: Experience classic, high-stakes platforming redesigned for a 3D space.
    • Physical Preservation: Digital stores come and go, but a physical box on your shelf is forever.

    Whether you’re a veteran who conquered the Cotton Alley or a newcomer ready to die a thousand deaths, Super Meat Boy 3D in physical form is a must-have for the modern gaming library. Head to your favorite local retailer or online store to grab your copy before they sell out!

    Are you ready to tackle the third dimension, or is your controller already sweating? Let us know in the comments below!

    Find out more here

    #SuperMeatBoy3D #NintendoSwitch2 #PS5 #PhysicalGames #IndieGames #GamingNews #TeamMeat #MeridiemGames #TechMash

  • Tactical Realism Reborn: ‘GROUND BRANCH’ Prepares for Full 1.0 Launch on Steam This July

    Tactical Realism Reborn: ‘GROUND BRANCH’ Prepares for Full 1.0 Launch on Steam This July

    Tactical shooter fans, check your corners and prep your loadouts. GROUND BRANCH, the uncompromising tactical first-person shooter developed in collaboration with BlackFoot Studios and published by MicroProse, is officially ready to leave Steam Early Access.

    Mark your calendars for July 16, 2026, when Version 1.0 officially deploys.

    Led by a development team featuring one of the original minds behind the golden era of Rainbow Six and Ghost Recon, GROUND BRANCH has spent years meticulously forging a reputation for deliberate, raw, and highly customizable gameplay. Version 1.0 is set to be the game’s most definitive milestone yet, moving past its long-standing “V1036” label to deliver an entirely rebuilt framework.

    Here is what you need to know about the major tactical upgrades coming on launch day.

    The Return of Operations: A New Narrative Prologue

    For solo players and co-op squads looking for structured immersion, Version 1.0 introduces Operations—the game’s official campaign framework.

    The full launch kicks things off with an all-new Prologue set deep in the rugged mountains of Northwest Pakistan.

    • Story-Driven Depth: The Prologue features two narrative-heavy introductory missions that set the stage for the broader global conflict unfolding later in the campaign.
    • Persistent Progression: Expect complete tactical briefings, full voice-over narration, and tracking that makes every deployment feel connected to a larger operational goal.

    Overhauled AI and Advanced Mission Types

    If you’ve played earlier builds, you know the AI could occasionally be unpredictable. BlackFoot Studios has spent months migrating behaviour trees directly from Blueprint into C++ code, unlocking massive performance gains and significantly smarter enemies.

    • High-IQ Targeting: Enemy AI now factors in your visible profile. If you’re behind cover with only your head showing, they will adapt and target your head, rather than losing track. Higher-skilled enemies will instinctively target your chest.
    • Morale and Suppression: Missing a shot now carries real tactical consequences. Unaware enemies will react dynamically to near-misses by suppressing and fleeing to cover. Witnessing a teammate fall will actively tank enemy morale, altering their decision trees in real time.
    • New Environment & Mission: Players will deploy to Outpost, a stark new map featuring an old mountain fort overlooking the volatile Afghan border. This setting pairs perfectly with the newly added Extraction mission type, introducing complex hostage rescue scenarios and smarter captor behaviours.

    Fluid Locomotion and Next-Gen Physics

    The physical feel of moving through tight spaces has been completely modernised. Version 1.0 rolls out an entirely overhauled player locomotion system using fresh motion capture data. Weapon transitions, stance changes (including a heavily refined prone state), and general traversal feel dramatically smoother.

    Techmash Verdict: By modernising the underlying infrastructure while keeping weapon customization and squad communication hyper-realistic, BlackFoot Studios isn’t chasing modern arcade trends. They are firmly cementing GROUND BRANCH as the true spiritual successor to old-school tactical gaming.

    GROUND BRANCH Version 1.0 drops on Steam on July 16, 2026. If you want a pure shooter that rewards patience, planning, and precise communication, this is one milestone you cannot afford to miss.

    Are you ready to take your squad into Northwest Pakistan, or are you just eager to test out the new breaching mechanics? Let us know your tactical loadout strategies in the comments below!

    Find out more here

    #GroundBranch #BlackFootStudios #MicroProse #TacticalShooter #PCGaming #SteamGames #MilSim #GamingNews #IndieDev #Techmash #FPSRealism

  • NetEase Announces Massive $50,000 ‘Raid for Glory’ Tournament for Once Human: RaidZone

    NetEase Announces Massive $50,000 ‘Raid for Glory’ Tournament for Once Human: RaidZone

    NetEase Games has just dropped a massive announcement for fans of supernatural survival and high-stakes PvP. Once Human: RaidZone, the intense, fast-paced PvP spin-off of the hit open-world survival game Once Human, is gearing up for its biggest competitive milestone yet: the “Raid for Glory” Tournament.

    Running from July 10 to July 12 (PT), this gruelling three-day online event will bring together over 70 of the survival genre’s top creators and elite streamers to battle for a massive $50,000 prize pool.

    High Stakes and Non-Stop Action

    Led by survival gaming icon hJune, the tournament will feature up to 100 creators fighting in pairs. Shifting away from standard survival mechanics, RaidZone zeroes in on no-holds-barred, high-octane tactical combat. This tournament format is designed to heavily reward aggressive play, map control, and raw skill:

    • The Leaderboard Prize Pool ($40,000): Points are earned strictly based on player eliminations. The grand champions will walk away with a cool $8,500.
    • Airdrop Cash Bonuses ($10,000): Extra cash incentives to keep the matches chaotic and fast-paced.

    Because RaidZone enforces a completely fair PvP environment—where no external blueprints or gear can be carried over—victory will rely entirely on real-time planning, base defence, and combat execution.

    Watch Live and Claim Twitch Drops

    If you want to catch the chaos live, the tournament will be broadcast daily from 12:00 PM to 4:00 PM PT on Twitch.

    Even better? Viewers can get in on the action too. By linking your Twitch account to your Once Human game account, you can unlock exclusive Twitch Drops, including unique formulas and the coveted Flawless Death Helm just for tuning in.

    Are you ready to see who conquers Nalcott and claims the ultimate glory? Mark your calendars for July 10!

    Find out more here

    #OnceHuman #RaidZone #RaidForGlory #NetEaseGames #GamingNews #PvP #SurvivalGames #Esports

  • NARAKA: BLADEPOINT “GIVE ME FIVE” Update Takes the Battle Underwater for 5th Anniversary

    NARAKA: BLADEPOINT “GIVE ME FIVE” Update Takes the Battle Underwater for 5th Anniversary

    NetEase Games and 24 Entertainment are officially giving a massive high-five to their global community. To celebrate five years of high-octane martial arts action, the developers recently hosted a special anniversary livestream revealing their biggest, boldest expansion yet.

    Titled the “GIVE ME FIVE” celebration, this massive content update is scheduled to drop on July 2, bringing game-changing mechanics, a brand-new hero, and a tidal wave of free player rewards.

    Dive Into the Deep: The First-Ever Amphibious Map

    The absolute crown jewel of the fifth-anniversary update is Wanchu, the first-ever amphibious map in NARAKA: BLADEPOINT history.

    For the first time, players aren’t just fighting on land or grappling across rooftops—they are taking the battle beneath the waves. The update introduces a dedicated Submerged Melee Combat system, allowing players to:

    • Glide across water surfaces without losing momentum.
    • Dodge, ascend, and descend through a fully three-dimensional underwater space.
    • Conjure tactical whirlpools and unleash devastating tide-powered finishers.

    The Risk: Diving isn’t without its dangers. A new oxygen system ties directly into your stamina. If you mismanage your breath and run out of stamina underwater, you will start taking direct health damage.

    New Hero, Transforming Weapon, and Extraction Mode

    The “GIVE ME FIVE” update isn’t just changing where you fight; it’s changing how you fight.

    Ye Xiu & The Kaleidoscope Parasol

    Joining the roster is Ye Xiu, a brand-new hero engineered for aggressive, fast-paced counter-play and direct confrontation. He arrives alongside the Kaleidoscope Parasol, the game’s very first multi-form transforming weapon. Players can fluidly switch the parasol between offensive and defensive forms mid-combo, adding a mind-bending layer of strategy to close-quarters duels.

    Stormchant Extraction Map

    If Battle Royale isn’t your only vice, the update also introduces Stormchant, a brand-new extraction-style PvE map. Steeped in the lore of the Han Dynasty’s founding emperor, players will venture into treacherous underground caverns, navigate the Baidi Palace, take on the mythical White Snake boss, and attempt a high-stakes imperial rescue.

    Massive “GIVE ME FIVE” Free Rewards

    To thank the community for five years of undying loyalty, NetEase is packing the July 2 update with an unprecedented haul of free cosmetics and progression boosts. By just logging in and participating, players can claim:

    • 15 exclusive free cosmetics (including soccer-themed outfits and ultimate accessories).
    • The Extreme Temulch outfit.
    • Premium skins and a unique look for the new Kaleidoscope Parasol.
    • Permanent treasure chests and Tae Craftsman Orbs.

    A Glimpse into Naraka’s Future

    The livestream wrapped up with a major roadmap teaser. For the first time in the game’s history, 24 Entertainment will release two heroes within a single season, with the next hero, Nangong, slated to arrive later this September. Furthermore, players can look forward to upcoming real-world museum crossovers, partnerships with Antarctic research teams, and major anime franchise collaborations.

    Whether you are a seasoned parry-master or a lapsed player looking for a reason to dive back in, NARAKA: BLADEPOINT is giving you five fantastic reasons to return to the Morus Isle mythos this July.

    Are you ready to test your blade skills underwater? Let us know your thoughts on the new transforming weapon in the comments below!

    Find out more here

    #NarakaBladepoint #GiveMeFive #NetEaseGames #24Entertainment #GamingNews #WanchuMap #YeXiu #PCGaming #Xbox #PlayStation #BattleRoyale #TechMash