Tag: #90sGaming

  • GRID, STEEL, AND MEMORY — UNDERKEEP REVIVES 90s DUNGEON-CRAWLING SOUL FOR THE MODERN AGE

    GRID, STEEL, AND MEMORY — UNDERKEEP REVIVES 90s DUNGEON-CRAWLING SOUL FOR THE MODERN AGE

    Before open worlds sprawled everywhere, there was the grid. Step by careful step, corridor by corridor, you descended into the dark — map in hand, heart in throat, every turn holding promise or peril. That golden era of 1990s dungeon-crawling RPGs is reborn today in Underkeep, from Czech indie studio Rake in Grass — a game that doesn’t just mimic the classics, but understands them deeply, then builds something brighter, sharper, and entirely its own.


    THE HEART OF THE DUNGEON, POLISHED FOR TODAY

    Underkeep wears its inspirations proudly — the measured pace, the first-person perspective, the grid-based movement that made titles like Dungeon Master, Wizardry, and Lands of Lore feel so tangible and immersive. But this is no mere nostalgia trip. Where older games could frustrate with clunky interfaces, cryptic mapping, and punishing friction, Underkeep preserves the spirit while clearing the path:

    • Grid-based exploration returns — every step counts, positioning matters, and the map unfolds square by square
    • Fully featured automap with custom markers — no more graph paper required, yet you’ll still want to chart your own notes
    • Modern, fluid controls — responsive, intuitive, and fully gamepad-compatible
    • Skippable animations and adjustable pacing — honouring your time as much as your love of tradition

    “Underkeep brings back the spirit of classic dungeon crawlers: grid movement, slow tension and tactical combat. At the same time it plays clean and responsive thanks to modern controls, clear visuals and thoughtful conveniences that remove the old frustrations without losing the heart.” — Rake in Grass


    ASSEMBLE YOUR PARTY, PLAN YOUR VICTORY

    You don’t face the dark alone. Underkeep centres on a four-strong party of adventurers, each with distinct skills, spells, and roles to master. Synergy is everything — and the tactical turn-based combat system rewards careful thought over brute force:

    • Manage stamina and mana — burn through your resources too fast, and you’ll have nothing left for the boss
    • Control the grid — chokepoints, flanking positions, and room layout shape every engagement
    • Build for synergy — tanky defenders, arcane casters, precise strikers, and rugged explorers combine into something greater than the sum of its parts
    • Upgrade and equip — loot, craft, and customise gear that shifts how you fight and explore

    This is combat that feels like a game of chess — played against things that want to eat you.


    HAND-CRAFTED DEPTHS, LIVING WORLDS

    Procedural generation has its place, but Underkeep chooses hand-built dungeons — corridors, chambers, and secrets placed with intent. Every wall might conceal a passage; every alcove could hold treasure or a trap. Beyond the combat, there is life: NPCs with stories, puzzles woven into the architecture, and choices that ripple through the world.

    • Hidden passages and false walls reward vigilance
    • Optional bosses and branching paths invite replay
    • Encounters where talking matters as much as fighting
    • A story of the Underkeep itself — why it fell, what sleeps below, and who still calls it home

    AVAILABLE NOW — DESCEND TODAY

    Underkeep launches 5 November 2026 on Steam and GOG, priced at £15.99 / €19.99 — with a launch discount available for the first week.

    Whether you cut your teeth mapping labyrinths in the 90s or you’ve only heard legends of those golden days, Underkeep welcomes you. It is a bridge across time — the tension, the wonder, the thrill of discovery you remember, polished and refined for the player you are today.

    “Old-school RPG fans who savour strategic party-building and thoughtful exploration will find a perfect match.”

    Underkeep on Steam

    Underkeep on GOG


    #Underkeep #RakeInGrass #DungeonCrawler #CRPG #TurnBasedRPG #IndieDev #RetroInspired #90sGaming #PartyBased #Techmash

  • The “Forgotten Cousin” of Metal Slug Returns: Biomechanical Toy Blasts Onto Modern Consoles!

    The “Forgotten Cousin” of Metal Slug Returns: Biomechanical Toy Blasts Onto Modern Consoles!

    If you miss the golden age of 90s arcades—when pixel art reigned supreme, cabinet audio blasted at maximum volume, and action heroes exuded pure, unfiltered attitude—then we have some incredible news for you.

    QUByte Interactive, in an exciting partnership with retro pioneers Bleem! (and Piko Interactive), has officially announced that they are rescuing a legendary, long-lost 1995 run-and-gun arcade classic from dead hardware and bringing it straight to modern platforms.

    Get ready to reload your weapons, because Biomechanical Toy (QUByte Classics) is making its triumphant return on July 16, 2026!

    The Rare Cult Gem Escapes the 90s

    Originally developed by Zeus Software and released by the Spanish arcade giant Gaelco in 1995, Biomechanical Toy hit arcades exactly one year before Metal Slug reshaped the genre forever. Because of that timing, it became a highly prized, rare cult gem rather than a global household name. But for those in the know, its explosive rhythm, ultra-expressive pixel art, and unique rescue mechanics made it an absolute masterpiece.

    Now, thanks to the QUByte Emulation Engine, this definitive version perfectly preserves that original arcade adrenaline while giving it a major 21st-century upgrade.

    The Story: You play as Inguz, a tough-as-nails action hero sporting serious 90s ponytail-and-sunglasses energy. Your mission? Blast through 6 surreal, vibrant worlds to recover a stolen Magic Pendulum from the criminal mastermind, Scrubby, and stop his relentless biomechanical army of toys gone rogue.

    Arcade Action with Modern Enhancements

    While the core, punishingly detailed gameplay remains intact, QUByte and Bleem! are packing this release with crucial quality-of-life features that today’s gamers expect:

    • Rewind Feature: Made a fatal mistake? Instantly rewind time to correct your steps.
    • Save States: No need to burn through virtual quarters. Save and load your progress anywhere.
    • Authentic CRT Screen Filters: Relive the look and feel of sitting right in front of a vintage arcade cabinet.
    • The Digital Museum: Dive into an exclusive in-game Gallery featuring original development concept art and jam out to the retro soundtrack via the built-in Jukebox.

    Launch Details

    Mark your calendars! Biomechanical Toy officially launches on July 16, 2026.

    • Platforms: PC (Steam, Epic Games Store), Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch.
    • Price: $9.99 USD (with regional pricing applied across UK/EU storefronts).
    • Launch Deal: Keep your eyes peeled for a 15% discount active during the first 7 days post-release.

    Whether you’re a die-hard retro enthusiast or a fan of frantic side-scrollers looking for your next challenge, this is one piece of gaming history you won’t want to miss. Head over to your platform’s storefront and add it to your wishlist today!

    Find out more here

    #BiomechanicalToy #RetroGaming #QUByteClassics #Bleem #ArcadeGames #RunAndGun #MetalSlugFans #90sGaming #GamingNews #TechMash