Tag: #autobattler

  • MECH REIGN — NO CLASSES, NO LIMITS, JUST PURE STRATEGY

    MECH REIGN — NO CLASSES, NO LIMITS, JUST PURE STRATEGY

    Assemble Your Squad. Outsmart the Mutants. Rise Again.

    Targem Games indie publisher and developer Dot Blood have officially unveiled MECH REIGN — a refreshingly clever incremental autobattler where defeat isn’t a game over. It’s just part of the plan.

    You’re leading a squad of five mechs onto a planet choked by mutant hordes. Your goal? Clear more than 200 sectors, take down 16 distinct mutant types, and reclaim the world — one tactical withdrawal at a time.


    Build Without Boundaries

    The big selling point here? No classes. No locked roles. No restrictions. Every one of your five mechs is a blank canvas. Mix and match:

    • Weapons — heavy cannons, laser arrays, rapid-fire repeaters
    • Armour — lightweight agility plating or impenetrable bulwark shielding
    • Accessories — targeting systems, repair drones, shield generators
    • Ultimate abilities — devastating one-off powers that turn the tide in seconds

    Combine those across five mechs, and you’re looking at hundreds of thousands of possible builds. Want five snipers picking enemies apart from the backline? Go for it. A wall of heavy shields backed by artillery? Absolutely. A chaotic mess of experimental loadouts that really shouldn’t work — but somehow does? That’s exactly what the game encourages.

    “We didn’t want players following a meta. We wanted them inventing one.” — Dot Blood


    Position, Plan, Prevail

    Battles play out on a 3×3 tactical grid where placement matters as much as your gear. Line up your mechs across three rows — Defence, Attack, and Support — and trigger powerful formation bonuses. Get it right, and a modest squad will punch way above its weight. Get it wrong, and even the best-equipped team will get torn apart.

    Between runs, unlock permanent upgrades through a branching tech tree of over 140 technologies. Experiment with more than 30 unique equipment pieces. Every sector cleared brings new resources, new options, and new possibilities.


    Defeat Is Just Progress By Another Name

    This is where MECH REIGN stands apart from most autobattlers: when your squad falls, you don’t start from zero.

    • Your mechs retreat — battered, but not broken
    • You keep the resources and knowledge you’ve earned
    • You invest in permanent upgrades that persist across every run
    • Next time you drop in, you’re stronger, smarter, and better prepared

    It’s that satisfying incremental loop: push ? learn ? fall ? upgrade ? come back stronger. The mutants might win the first few skirmishes, but they won’t win the war.


    Why It Stands Out

    FeatureThe Breakdown
    Squad Size5 fully customisable mechs
    ClassesNone — total creative freedom
    Equipment30+ items, thousands of combinations
    Tech Tree140+ permanent upgrades
    Sectors200+ across the mutant-infested planet
    Enemies16 mutant types with unique strengths
    Core LoopPush ? retreat ? upgrade ? conquer

    Ready to Rise?

    MECH REIGN is already running an open playtest — and the devs are encouraging players to stream, record, and share their craziest builds with zero content restrictions. Whether you’re a theorycrafter who loves perfecting the meta or a chaos pilot throwing together whatever looks fun, MECH REIGN gives you the tools — and the freedom — to build exactly the squad you want.

    Remember: the mechs don’t win every battle. But they always win the war.

    Find out more here: MECHREIGN


    #MECHREIGN #TargemGames #DotBlood #AutoBattler #IndieGame #StrategyGame #MechGame #IncrementalGame #NoClasses #BuildYourSquad #Techmash

  • SHARD SQUAD: ONYX RISING — STRATEGY, SYNERGY, AND SHADOWS IN MELLUNIA

    SHARD SQUAD: ONYX RISING — STRATEGY, SYNERGY, AND SHADOWS IN MELLUNIA

    The Onyx Threat Descends on Mellunia

    The peaceful, elemental world of Mellunia has a new darkness at its heart — and this time, you won’t just survive hordes of enemies. You’ll command, plan, and conquer. Shard Squad: Onyx Rising is the brand-new roguelike auto-battler from The Root Studios, set in the charming universe that players fell in love with when the original Shard Squad launched on Steam in November 2025. Where the first game was a fast-paced bullet heaven about survival and collection, Onyx Rising shifts the lens to tactical depth — putting squad composition, economy management, and high-stakes choices front and centre.

    The premise is simple but gripping: corrupting Onyx Shards have appeared across the land, twisting creatures and warping the paths ahead. Your mission? Track them down, purge their influence, and uncover what — or who — is behind this spreading darkness. Every run takes you through a branching map of camps, merchants, battlefields, and mysterious encounters. No two journeys will ever be the same.


    Build, Blend, and Battle — Your Squad, Your Strategy

    At the core of everything are the Shards themselves — over 20 elemental companions spanning Fire, Electric, Water, Nature, and Crystal types — each with their own stats, abilities, and three unique traits. But in Onyx Rising, the synergy system goes deeper than ever before:

    “Unity not only brings strength — it creates entirely new abilities.”

    Stack the right elements and traits, and your squad unlocks devastating combo effects. Pair Water with Nature for healing-over-time fields, or overload Fire and Electric to trigger chain explosions. Experimentation isn’t just encouraged — it’s essential. You’ll recruit Shards between battles, balancing immediate power against long-term synergy. And yes — some Shards get along better than others, with friendships and rivalries that add subtle bonuses to your board.


    Economy, Choices, and the Road Ahead

    This isn’t a game where you just fight and move on. Onyx Rising introduces a full economy layer. Every battle rewards gold and resources — but gold is scarce. Do you spend it at the Merchant on powerful relics and temporary buffs? Save it to recruit a rare Shard you spotted earlier? Or invest in permanent upgrades that persist across runs? Every decision carries weight.

    Between battles, you’ll choose your path forward on a branching roguelike map:

    • Combat nodes — Standard and elite battles with steady rewards
    • Merchants — Buy Shards, relics, and consumables
    • Rest sites — Heal your squad or trade resources for a permanent boost
    • Mystery events — Risky choices with huge payoffs or painful setbacks
    • Onyx Shard locations — The climax of each zone, where corrupted bosses guard the darkness itself

    One wrong turn, one underpowered squad composition, one mismanaged gold pool — and the Onyx consumes you. Permadeath means when your squad falls, the run ends. But your knowledge — and certain persistent unlocks — remain.


    Familiar Beauty, Fresh Depth

    The signature vibrant pixel art style returns, crisp and colourful as ever, making every elemental ability pop against Mellunia’s lush forests, glowing caves, and ashen Onyx-corrupted zones. But beneath that cute exterior lies a game that respects your intelligence. The auto-battler format means positioning matters, timing matters, and understanding how your Shards interact is more important than raw numbers. You set up your formation, equip relics that alter behaviour, then watch the chaos unfold — tweaking your setup between rounds to counter what’s coming next.

    It’s a sweet spot for roguelike fans: accessible enough to pick up in 20 minutes, but deep enough to keep you mastering builds for dozens of hours.


    The Verdict — Light Meets Shadow

    Shard Squad: Onyx Rising feels like a natural evolution for The Root Studios’ universe. It takes what worked — charming creature design, satisfying synergy systems, and that “just one more run” roguelike pull — and layers on meaningful decision-making and strategic depth without overcomplicating things. Whether you’re returning to Mellunia or stepping through its gates for the first time, the Onyx Shards are waiting — and only a perfectly harmonised squad can banish the darkness.

    Ready to hunt the Onyx?

    Find out more here: Shard Squad Onyx Rising


    #ShardSquad #OnyxRising #TheRootStudios #Roguelike #AutoBattler #IndieGame #PixelArt #StrategyGame #Mellunia #IndieDev #Techmash

  • EINSTEIN TAKES COMMAND — GEAR UP EINSTEIN! MARCHES INTO STEAM EARLY ACCESS TODAY

    EINSTEIN TAKES COMMAND — GEAR UP EINSTEIN! MARCHES INTO STEAM EARLY ACCESS TODAY

    Genius, royalty, and conquerors are reporting for duty. No Deadlines Studio proudly launches Gear Up Einstein! into Steam Early Access today, a wildly creative strategic roguelite auto-battler where history’s greatest figures become your soldiers — and the timeline itself is the battlefield.

    HISTORY’S ICONS, RECRUITED FOR DUTY

    Albert Einstein boosts squad power with genius-level intellect. Cleopatra commands allies through diplomatic mastery. Queen Elizabeth I brings regal leadership and tactical precision. Ragnar unleashes unbridled Viking fury. Genghis Khan storms the front lines — these are just some of the legends you’ll assemble into a squad, then equip with absurd, powerful, and unexpected gear combinations to battle across eras.

    From Ancient Egypt to the Italian Renaissance, from antiquity to a dystopian New York and beyond, every run sends your team through shifting battlefields where history is coming apart at the seams.

    PLAN, POSITION, PREPARE — THEN WATCH THE CHAOS

    This is a game of preparation:

    • Recruit your squad between battles, choosing from an expanding roster of historical figures, each with unique perks and abilities
    • Equip and synergise — stack gear, craft powerful combos, and discover item interactions that turn ordinary units into unstoppable forces
    • Position carefully — once combat begins, the battle unfolds automatically; your setup is all that matters
    • Adapt and evolve — branching choices, crossroads events, and the unpredictable “Divergence” system ensure no two runs play the same way

    Play solo, locally with friends, or online for up to 3 players — with full crossplay between Steam and Itch.io so no one gets left behind.

    LAUNCH DETAILS — JOIN THE FIGHT

    Gear Up Einstein! goes live today at:

    • 1pm EST / 10am PST / 6pm GMT / 7pm CET

    Pricing:

    • £11.59 / $14.79 / €13.59
    • 15% off for the first two weeks — the perfect time to enlist

    Available for Windows, macOS, and Linux via Steam.

    THE ROAD AHEAD IN EARLY ACCESS

    This is just the beginning. No Deadlines Studio — a tight-knit team based in Montreal — plans to expand the game throughout Early Access with:

    • More historical figures to recruit
    • Additional eras and biomes to battle through
    • Fresh equipment sets and synergies
    • Refinements shaped directly by player feedback

    Whether you’re here to see Einstein wield experimental tech, Cleopatra lead the charge, or history itself get rewritten in the most entertaining way possible — there’s never been a better moment to enlist.

    Find out more here: Gear Up Einstein


    #GearUpEinstein #NoDeadlinesStudio #Roguelite #AutoBattler #IndieDev #SteamEarlyAccess #StrategyGame #CoopGaming #HistoryBattles #PCGaming #IndieGame #Techmash

  • Build. Bless. Battle — Northgard Battlegrounds Lands in Early Access, 10% Launch Discount Available Now

    Build. Bless. Battle — Northgard Battlegrounds Lands in Early Access, 10% Launch Discount Available Now

    The longships have docked. The clans are mustering. And your settlement is waiting to rise.

    Publisher Shiro Unlimited — the publishing arm of acclaimed indie studio Shiro Games — and developer Funday Games (creators of Deep Rock Galactic: Survivor) have officially launched Northgard Battlegrounds into Steam Early Access as of 27?October?2026, bringing a bold new fusion of city?building and auto?battler action to the beloved Northgard universe. To celebrate the launch, the game is available with a limited?time 10?% discount for early adopters.


    A New Way to Wage War — What Is Northgard Battlegrounds?

    Set in the same rich Viking world that has captivated more than 5?million players worldwide, Northgard Battlegrounds reimagines the franchise’s signature strategy in a faster?paced, more immediately competitive form:

    • Pick your clan — begin with legendary factions including Raven, Stag, and Wolf, each offering distinct starting bonuses and playstyles
    • Build with purpose — every building placement matters. Adjacent structures trigger powerful synergy bonuses that strengthen your economy and your military at once
    • Call upon the Gods — spend accumulated Lore to claim blessings from Odin, Thor, Baldr, and more, reshaping your strategy and unlocking devastating combat potential
    • Watch your warband fight — once your village is prepared, battles unfold automatically and asynchronously against rival players. You craft the plan; your Vikings execute it
    • Face evolving challenges — seasons turn, winters arrive, and only the most cunning Warchiefs will see their clan stand victorious

    It’s a game of spatial mastery and foresight — where a single well?placed structure can turn the tide of war.

    Early Access — What You Can Play Right Now

    The Early Access launch delivers a polished, fully playable foundation:

    FeatureLaunch Availability
    Core gameplay loopComplete — build, bless, battle
    Playable clansRaven, Stag, Wolf (more coming)
    Structures & units50+ distinct buildings, classic units including Shield Bearers, Axe Throwers, plus mythical Jötnar, Draugrs, and Wyverns
    MultiplayerAsynchronous PvP — challenge rivals on your schedule
    LanguagesEnglish, French, German, Spanish, Russian, Simplified Chinese, Polish, Portuguese?Brazilian
    PlatformsWindows PC via Steam (macOS/Linux planned later)
    Discord & Steam CommunityActive — developers actively seeking feedback

    Roadmap — What Comes Next

    Funday Games and Shiro Unlimited are committing to at least 6 months in Early Access, with a clear roadmap toward the full 1.0 release:

    • More clans and unique Warchiefs — expanding the strategic palette
    • Additional buildings, units, and divine blessings — deeper build diversity
    • Polish, balance, and quality?of?life updates shaped directly by community feedback
    • Price will increase upon full release — Early Access adopters lock in the lowest possible rate

    The developers stress that your input will directly shape development: “We are committed to taking the time necessary to make Northgard Battlegrounds the best it can be.”

    Grab the Launch Discount

    For a limited time following launch, Northgard Battlegrounds is available at 10?% off its eventual full price on Steam. This discount window won’t remain open indefinitely — and pricing will rise alongside major content updates and the 1.0 launch.

    System Requirements:

    • Minimum: Windows?10, Core?i3?9100F, GTX?1050, 8?GB RAM, 2.2?GB space
    • Recommended: Windows?10, Core?i5?9400F, GTX?1060, 16?GB RAM, 2.2?GB space

    A Partnership Built on Strength

    This collaboration unites two celebrated indie teams:

    • Shiro Games — creators of the original Northgard, now publishing through Shiro Unlimited, their indie?focused label dedicated to flexible financing and community?centred development
    • Funday Games — the Aarhus?based studio behind Deep Rock Galactic: Survivor, bringing proven expertise in accessible, addictive strategic action

    Together, they’re blending the tactical depth of Northgard with the satisfying, replayable rush of the auto?battler genre — and the result feels instantly familiar yet thrillingly fresh.


    Key Details at a Glance

    DetailInformation
    TitleNorthgard Battlegrounds
    DeveloperFunday Games
    PublisherShiro Unlimited
    Release StatusOut now in Steam Early Access — launched 27?Oct?2026
    Launch Discount10?% off for a limited time
    Early Access DurationMinimum 6?months planned
    Store Page[store.steampowered.com/app/4487060](https://store.steampowered.com/app/4487060/Northgard_Battlegrounds/)

    The board is set, the clans are ready, and your village rises today. Will you build wisely, call upon the right Gods, and lead your warband to glory?

    Find out more on Northgard Battlegrounds

    #NorthgardBattlegrounds #Northgard #ShiroGames #FundayGames #AutoBattler #CityBuilder #Viking #StrategyGame #SteamEarlyAccess #TechMash

  • Rivals in the Sky — Castle Away Demo Soars With Asynchronous Multiplayer & Relics for Steam Next Fest

    Rivals in the Sky — Castle Away Demo Soars With Asynchronous Multiplayer & Relics for Steam Next Fest

    Your fortress has a new horizon. Renegade Games, the independent studio based in Utrecht, The Netherlands, has deployed a massive feature update to the playable demo of Castle Away — the hand-drawn roguelite autobattler where you build, arm, and pilot a flying stronghold toward an epic showdown with the Archdemon — just in time for Steam Next Fest. The update is live right now, free for all players.

    Build Your Fortress. Defy the Archdemon.

    Castle Away reimagines the autobattler by placing you in command of a custom-designed flying castle. You place rooms, defences, and units across your keep, then watch as your creation takes to the skies — fighting through waves of foes, gathering resources, and growing in power with every run. It’s part sky-city builder, part tactical autobattler, part roguelite — and every journey is different.

    This Steam Next Fest update doesn’t just polish the experience — it fundamentally expands what you can do.

    What’s New — The Full Breakdown

    Rivals — Asynchronous Multiplayer

    The headline addition: Rivals mode lets you clash with castles built by real players — live, no matchmaking required. Instead of facing only demon bosses, you’ll now encounter other people’s fortresses in flight. And Renegade warns: “Some of these player-built castles are so tough, they’ll make the Archdemon look like a mid-boss.” It’s a chance to test your design against the community’s best — and see what truly unbreakable looks like.

    Relics — A New Layer of Strategy

    At the start of every run, the mysterious merchant Fishy now grants you a Relic — a powerful unique item that reshapes your entire approach to building. One Relic might favour aggressive, high-damage layouts; another rewards dense, impenetrable defence; a third might unlock wild experimental strategies. Collect more Relics as you progress and suddenly no two journeys — or two castles — will ever feel the same.

    Customise Your Commander

    Your avatar now stands out with unlockable cosmetic options, letting you personalise the face of your flying fortress. Stand tall, look the part, and match your style to your strategy.

    Speed Controls — Your Pace, Your Call

    Tired of waiting through drawn-out battles? New speed toggles let you crank up the tempo — blaze through skirmishes or slow things down to study every tactical detail.

    Quality of Life Everywhere

    From clearer UI to smoother animations and behind-the-scenes polish, the whole demo feels tighter, friendlier, and more satisfying to play.

    Hand-Drawn Heart, Deep Strategic Soul

    Every asset in Castle Away is lovingly hand-illustrated — giving the world a warm, storybook charm that contrasts beautifully with the high-stakes tactical warfare. Beneath that gentle look lies serious depth: room placement, unit synergy, and Relic selection all combine to create systems that reward experimentation and clever planning.

    Wishlist & Play Now — Full Release Coming 2027

    The updated demo is free to download and play right now via Steam during Next Fest. The full version of Castle Away is scheduled to launch in Q1 2027, published by Renegade Games in partnership with WhisperGames. Join the Discord, share your toughest castle designs, and help shape the game as it evolves toward release.

    Build high. Fly far. Defy the Archdemon — and any rival that dares cross your path.

    More Info: Castle Away


    #CastleAway #RenegadeGames #SteamNextFest #Roguelite #Autobattler #IndieDev #DutchDev #PCGaming #StrategyGame #HandDrawn #Techmash

  • Oaks, Orcs, and Overgrown Power — Build Your Forest Kingdom, Demo Out Now!

    Oaks, Orcs, and Overgrown Power — Build Your Forest Kingdom, Demo Out Now!

    Roots, resilience, and relentless greenery — with a side of smashing orcs. Australian indie studio Chaos Theory Games has just launched the free public demo for Oaks vs Orcs, a roguelike strategy autobattler where your forest kingdom grows, evolves, and fights back — and it’s live right now on Steam.

    Grow. Flow. Overpower.

    Oaks vs Orcs turns nature itself into your strongest weapon. You’ll expand your realm across a tactical grid, placing trees, defences, and special tiles — then bend the river through your most powerful zones to create cascading chains of bonuses. Design the perfect layout, and watch your synergies stack to absurd levels.

    When the orc hordes come chopping — and they come in waves — your army takes over. Sit back and watch your forest fight automatically: towering guardians, spore-burst traps, and ancient treants tear through the lumber-hungry invaders. Every run plays differently, every strategy evolves, and the next build is always more ridiculous than the last.

    What’s in the Demo?

    The free sampler gives you a hearty slice of the action right now:

    FeatureDetails
    Decks2 distinct playable decks
    Campaigns6 unique campaigns to conquer
    Cards50+ strategic cards to combine
    Difficulty5 invasion levels — from manageable to mayhem
    Extra modesBoss encounters + Endless Mode with leaderboards
    Playtime~20 minutes per run
    Full ReleasePlanned for 2027

    Stack bonuses, experiment with wildly broken combos, and claim your spot on the leaderboard — the throne is empty and waiting.

    How to Play

    1. Head to the Oaks vs Orcs Steam page
    2. Hit Download Demo
    3. Plant your kingdom, divert the river, and hold the line

    The full game will add even more decks, expanded campaigns, and unlockable perks when it launches in 2027 — so wishlist now to be notified the moment it drops.

    Find out more here


    #OaksVsOrcs #SteamDemo #IndieStrategy #Roguelike #Autobattler #ChaosTheoryGames #ForestKingdom #GamingNews #Techmash

  • Decree, Build, Conquer — One Must Rule Claims the Throne in New Medieval Strategy!

    Decree, Build, Conquer — One Must Rule Claims the Throne in New Medieval Strategy!

    Step up to the council table — your empire awaits! A new challenger has emerged on the strategy scene: One Must Rule, an upcoming medieval empire-building auto-battler where every decree shapes your destiny and rivalries unfold at your own pace. The Steam store page is live right now, and playtest sign-ups are open as the team prepares for launch in 2027.

    From Council Table to Battlefield — Your Kingdom, Your Way

    One Must Rule blends deep strategy with accessible auto-battler flow. You don’t need to camp in front of your screen to compete — you build your power from the council chamber and watch your plans unfold:

    • Sign Decrees, Shape History — Every card you choose and upgrade at the table directly fuels your army on the field. Discover powerful synergies and watch your settlement bloom into a sprawling empire
    • Asynchronous PvP — Play on Your Terms — Challenge rivals and see your forces clash, all without needing everyone online at once. Check in, issue your commands, and return to see the results whenever it suits you
    • Unique Rulers, Distinct Paths — Each leader brings their own special ability and strengths. Adapt your strategy to their style, or lean into their powers to craft a one-of-a-kind empire
    • One Throne, Many Rivals — Climb from humble beginnings to dominance. Every choice matters, every battle counts — and only one will rule

    Join the Playtest — Claim Your Place Early

    Ready to guide your realm? Head to the Steam store page now to add One Must Rule to your wishlist and sign up for the upcoming playtest. Help shape the game before it launches in 2027 — your feedback could steer the kingdom’s course.

    The council is in session. Will your name be remembered?

    One Must Rule — Build Wisely. Battle Tirelessly. Reign Supreme.

    Find out more here


    #OneMustRule #MedievalStrategy #AutoBattler #EmpireBuilding #AsynchronousPvP #IndieGame #WishlistNow #Playtest #techmash

  • Every Tile Counts — Packed Lair Unleashes Roguelike Base-Building Auto-Battler Chaos

    Every Tile Counts — Packed Lair Unleashes Roguelike Base-Building Auto-Battler Chaos

    Publisher Mystic Forge and indie studio Fables of Wits have officially launched Packed Lair — a razor-sharp fusion of roguelike strategy, Tetris-style base building, and auto-battler combat where clever placement is your greatest weapon. It’s out now on PC via Steam, and it’s every bit as addictive as it sounds.

    Build Tight, Fight Fierce

    You play as an evil lord commanding a cramped underground lair with one goal: squeeze maximum power out of minimum space. The twist? Every building has a unique shape — rotate it, slot it in, and watch as adjacent structures trigger powerful synergies, churn out resources, and spawn your monster army. There’s no wasted room here — every tile matters.

    The core loop is instantly gripping:

    • Draft & Pack — Choose from a fresh selection of buildings each round. Rotate and arrange them to unlock combos, buffs, and production bonuses
    • Auto-Battle — Your minions march out to face waves of invading heroes. Combat unfolds automatically, but you’re not just a spectator — cast spells to turn the tide, disrupt enemy formations, and snatch victory from the jaws of defeat
    • Adapt & Repeat — Each run brings new building options, fresh layouts, and unexpected challenges. No two lairs — and no two strategies — play the same way

    Where Strategy Meets Style

    Packed Lair distils deep tactical decision-making into tight, satisfying runs. It’s about seeing connections others miss — placing a shrine next to a barracks to supercharge your troops, slotting a mana generator beside a spellcaster to fuel devastating attacks, and turning a tiny cave into an unstoppable war machine. Whether you’re optimising layouts or timing a game-changing fireball, the game keeps you thinking fast and planning ahead.

    Out Now — Rule Your Lair Today

    Packed Lair is available right now on Steam for PC, released September 22, 2026. With its uniquely charming hand-drawn aesthetic, quick-to-learn-but-hard-to-master mechanics, and endless replayability, it’s a must-play for strategy fans and roguelike lovers alike.

    Space is limited. Your ambition isn’t — time to pack your lair and defend it.

    Find out more here


    #PackedLair #MysticForge #FablesOfWits #IndieDev #Roguelike #BaseBuilding #AutoBattler #StrategyGame #Steam #TechMash

  • All Aboard — Piroker Sails In as HABBY.FUN Reveals Cinematic Trailer

    All Aboard — Piroker Sails In as HABBY.FUN Reveals Cinematic Trailer

    HABBY.FUN has officially lifted the curtain on Piroker — a delightfully mischievous roguelike autobattler where poker hands aren’t just for winning chips — they’re your cannon fire! The brand-new cinematic trailer has just dropped, inviting players to hit the high seas, build their crew, and dive into the exclusive Steam playtest right now.


    Poker. Plunder. Pure Chaos.

    Piroker isn’t poker as you know it — it’s poker reimagined as an 8-player free-for-all battleground. Straights, flushes, full houses and more aren’t just winning hands — they’re powering your ship, launching your attacks, and sinking your rivals. Luck matters, but cold calculation, clever build-crafting and ruthless adaptation win the day.

    • 8-player autobattles — face off against captains worldwide in fast-paced, tactical rounds
    • 60+ unique Pirate Heroes — each captain brings a distinct starting strategy and economy twist to the table
    • Infinite build possibilities — mix “High-Card Snipers” with “Flush Bombers” and discover wildly powerful combos
    • Treasures & Exotic Fish — unlock over 100 game-changing treasures and 40+ special fish buffs to supercharge your strategy
    • Shared board, sharp wits — everyone draws from the same deck; read your opponents, bend the odds, and master the flow of the game

    Join the Crew — Playtest Live Now!

    Want to get ahead of the game? You can play Piroker right now — and help shape its development:

    Table

    WhatExclusive Playtest
    WhereSteam — https://store.steampowered.com/app/4517160/Piroker
    HowWishlist now ? request access ? set sail
    PlatformPC
    Developer / PublisherHABBY.FUN
    GenreRoguelike Autobattler / Poker-Strategy

    Wishlisting not only secures your spot in the playtest — it signals your support as the game charts its course toward full launch.


    Cards are dealt, cannons are loaded — will you rule the waves, or walk the plank? The table is set. Go all in!

    Find out more here


    #Piroker #HABBYFUN #Autobattler #Roguelike #PokerGame #SteamPlaytest #IndieGames #PCGaming #PirateGame #StrategyGames #techmash

  • Nature Fights Back: Chaos Theory Games Announces Roguelike Autobattler Oaks vs Orcs

    Nature Fights Back: Chaos Theory Games Announces Roguelike Autobattler Oaks vs Orcs

    Forget everything you know about traditional kingdom builders where chopping down trees is step one. In the upcoming strategy title Oaks vs Orcs, the forest isn’t a resource to harvest—it’s your army.

    Indie developer Chaos Theory Games has officially revealed Oaks vs Orcs, a rogue-lite strategy auto-battler coming soon to PC via Steam. Blending tactical tile placement with automated, wave-based combat, the game challenges players to build, mutate, and adapt a living forest ecosystem to crush invading orc hordes.

    Interested commanders can jump into the battle early, as Steam playtest sign-ups and wishlist pages are live right now.

    Bending Rivers and Awakening Groves

    In Oaks vs Orcs, your core objective is simple: defend the Great Tree at all costs. However, how you achieve that goal is where the game’s strategic depth shines through.

    Players expand their territory across a tactical grid, positioning defensive structures, deploying nature-infused combat units, and carving out a winding river system. The river acts as the lifeblood of your war machine, carrying game-changing bonuses downstream and dictating which surrounding groves awaken to join the fight.

    As Nico King, Creative Director at Chaos Theory Games, explains:

    “In most kingdom builders, the forest is the first thing you clear. In Oaks vs Orcs, the forest is the kingdom. You bend the river and turn a tiny ecosystem into a living war machine. We love that contradiction: the more beautiful your kingdom becomes, the more dangerous it gets.”

    Over 100 Cards, Changing Seasons, and Broken Synergies

    Strategy gets granular between waves. With over 100 unique cards featuring structures, troops, and wild mutations, players can shape unpredictable builds—from overwhelming swarm tactics to powerhouse defensive chokepoints.

    To keep commanders on their toes, dynamic seasonal changes constantly reshape the terrain. Shifts in weather transform tile values and force players to evolve their strategies on the fly across 20 escalating waves, culminating in high-stakes boss battles.

    Key Features Include:

    • Autobattler Mechanics: Design your tactical layout, deploy your forces, and watch your living forest automatically battle incoming axes and armour.
    • Deep Rogue-lite Progression: Experiment with wild card combinations and mutations to discover game-breaking strategies on every run.
    • Dynamic River Mechanics: Shape the water’s path to route powerful buff chains and activate specialised grove tiles.
    • Evolving Environments: Adapt to changing seasonal effects that alter tile values and battlefield tactics.
    • Multiple Game Modes: Dive into multi-stage campaigns or test your endurance in Endless Mode featuring global leaderboards.
    • Twitch Integration: Streamers can connect with their community directly, allowing viewers to interact with gameplay mechanics live.

    How to Join the Playtest

    Whether you’re a fan of deckbuilders like Slay the Spire, tactical autobattlers like Teamfight Tactics, or innovative indie strategy titles, Oaks vs Orcs is shaping up to be a fresh, leafy entry in the genre.

    Oaks vs Orcs is currently listed as “Coming Soon” on Steam. You can head over to the official [Oaks vs Orcs Steam Page] today to add it to your wishlist and sign up for the upcoming public playtest to get early hands-on access.

    Find out more here

    #OaksVsOrcs #ChaosTheoryGames #IndieDev #IndieGames #PCGaming #SteamGames #GamingNews #StrategyGames #Autobattler #Roguelike #techmash

  • From RTS to Auto-Battler: Gate Project Pivots Vision into a Sci-Fi Party-Based RPG

    From RTS to Auto-Battler: Gate Project Pivots Vision into a Sci-Fi Party-Based RPG

    Independent solo developer TestOneDev has officially announced a massive update regarding the core direction of Gate Project. Moving away from its original concept as a 3D Real-Time Strategy (RTS) game, Gate Project is pivoting into a party-based, sci-fi RPG auto-battler.

    A New Strategic Direction

    Pivoting mid-development is a bold move for any game project, but for a solo developer, it represents a focused effort to hone in on dynamic, engaging gameplay mechanics.

    While the initial vision centred on traditional 3D RTS mechanics—often requiring high APM (actions per minute) and grand-scale base management—the shift to a party-based auto-battler shifts the tactical weight to team composition, character synergies, and pre-battle preparation.

    What to Expect from the New Gate Project

    By blending party-based RPG progression with auto-battler strategy, Gate Project promises to deliver a fresh tactical experience set against a rich science-fiction backdrop:

    • Party-Based RPG Depth: Players can look forward to collecting, upgrading, and customising a diverse roster of sci-fi heroes, units, or constructs, each boasting unique skills and tech trees.
    • Tactical Auto-Battler Combat: Instead of micromanaging every order in real-time, victories will be earned through strategic positioning, element/ability synergies, and gear optimisation prior to engagement.
    • Sci-Fi Atmosphere: The core sci-fi narrative and world-building remain a central pillar, offering players an intriguing universe to explore as they build their ultimate combat squad.

    The Rise of Solo Sci-Fi Gems

    Indie gaming has continuously proven that some of the most innovative game design comes from solo creators willing to iterate until they hit the mark. By combining the addicting loop of auto-battlers with the strategic depth of party RPGs, TestOneDev is carving out an exciting niche for Gate Project.

    Stay tuned for upcoming playtests, gameplay trailers, and dev logs as TestOneDev pulls back the curtain on this revamped sci-fi venture.

    Find out more here

    #GateProject #TestOneDev #IndieDev #GameDev #IndieGame #RPG #AutoBattler #SciFiGames #PCGaming #GamingNews #TechMash

  • Enter the Basement If You Dare: Kingsway Creator Unveils ‘Bad House’

    Enter the Basement If You Dare: Kingsway Creator Unveils ‘Bad House’

    If you spent hours organising mock Windows OS windows to slay monsters in Kingsway, get ready for another delightfully twisted spin on PC gaming formats. Solo developer Andrew Morrish, the creative mind behind Kingsway and Super Puzzle Platformer Deluxe, has officially partnered with indie publisher The Arcade Crew (Drop Duchy, Abyssus) to reveal Bad House—a genre-blending, auto-battling dungeon crawler coming to PC.

    The premise sounds simple enough: you’ve just moved into a brand-new home. The previous tenant left behind a few personal belongings, and management says they’re all yours to claim. There is, however, one catch… stay out of the basement.

    Naturally, you’re going to go down there anyway.

    What Lurks Beneath?

    Bad House pairs auto-battler mechanics with classic roguelike risk-and-reward extraction. Underneath your seemingly cosy new abode lies an ever-shifting, ever-expanding basement populated by demons, skeletons, bats, and other hostile entities.

    Here is what you can expect when you step into your new fixer-upper:

    • Strategic Auto-Battles: Combat happens automatically once you enter a room. Success depends entirely on your setup. You will combine character skills with weapons, spells, traps, bombs, and summons that you’ve strategically hidden around the environment to wipe out waves of enemies.
    • Diverse Playstyles: Choose from unique character builds suited to your preferred combat style. Swap between melee strikes and elemental magic with Blake, harness high-crit blood magic with Rory, or stalk through the shadows to poison targets with Lou.
    • High-Stakes Extraction: As you clear rooms and descend deeper into the basement, you’ll earn upgrades and unlock powerful abilities. But beware: the further you push, the deadlier the residents become. You can choose to gamble it all for legendary loot or extract early to safely bank your treasures in your upstairs storage box.
    • A Treasure Trove of Leftovers: From swords, shields, and body armour to amulets, rings, and magic wands, the previous tenant left an entire arsenal behind. Just don’t expect management to reimburse you if you lose your gear deep in the subterranean abyss.

    A Proven Indie Lineup

    With Andrew Morrish’s signature knack for innovative, systems-driven game design and The Arcade Crew’s stellar track record of publishing standout indie hits, Bad House is shaping up to be one of the most intriguing strategy titles on the horizon.

    PC players can look forward to exploring the mysteries of the basement when Bad House launches on Steam. Be sure to add it to your Steam wishlist and keep an eye out for an upcoming playable demo!

    Find out more here

    #BadHouse #AndrewMorrish #TheArcadeCrew #IndieGames #GamingNews #PCGaming #AutoBattler #Steam #IndieDev #TechMash