Tag: #autobattler

  • Rivals in the Sky — Castle Away Demo Soars With Asynchronous Multiplayer & Relics for Steam Next Fest

    Rivals in the Sky — Castle Away Demo Soars With Asynchronous Multiplayer & Relics for Steam Next Fest

    Your fortress has a new horizon. Renegade Games, the independent studio based in Utrecht, The Netherlands, has deployed a massive feature update to the playable demo of Castle Away — the hand-drawn roguelite autobattler where you build, arm, and pilot a flying stronghold toward an epic showdown with the Archdemon — just in time for Steam Next Fest. The update is live right now, free for all players.

    Build Your Fortress. Defy the Archdemon.

    Castle Away reimagines the autobattler by placing you in command of a custom-designed flying castle. You place rooms, defences, and units across your keep, then watch as your creation takes to the skies — fighting through waves of foes, gathering resources, and growing in power with every run. It’s part sky-city builder, part tactical autobattler, part roguelite — and every journey is different.

    This Steam Next Fest update doesn’t just polish the experience — it fundamentally expands what you can do.

    What’s New — The Full Breakdown

    Rivals — Asynchronous Multiplayer

    The headline addition: Rivals mode lets you clash with castles built by real players — live, no matchmaking required. Instead of facing only demon bosses, you’ll now encounter other people’s fortresses in flight. And Renegade warns: “Some of these player-built castles are so tough, they’ll make the Archdemon look like a mid-boss.” It’s a chance to test your design against the community’s best — and see what truly unbreakable looks like.

    Relics — A New Layer of Strategy

    At the start of every run, the mysterious merchant Fishy now grants you a Relic — a powerful unique item that reshapes your entire approach to building. One Relic might favour aggressive, high-damage layouts; another rewards dense, impenetrable defence; a third might unlock wild experimental strategies. Collect more Relics as you progress and suddenly no two journeys — or two castles — will ever feel the same.

    Customise Your Commander

    Your avatar now stands out with unlockable cosmetic options, letting you personalise the face of your flying fortress. Stand tall, look the part, and match your style to your strategy.

    Speed Controls — Your Pace, Your Call

    Tired of waiting through drawn-out battles? New speed toggles let you crank up the tempo — blaze through skirmishes or slow things down to study every tactical detail.

    Quality of Life Everywhere

    From clearer UI to smoother animations and behind-the-scenes polish, the whole demo feels tighter, friendlier, and more satisfying to play.

    Hand-Drawn Heart, Deep Strategic Soul

    Every asset in Castle Away is lovingly hand-illustrated — giving the world a warm, storybook charm that contrasts beautifully with the high-stakes tactical warfare. Beneath that gentle look lies serious depth: room placement, unit synergy, and Relic selection all combine to create systems that reward experimentation and clever planning.

    Wishlist & Play Now — Full Release Coming 2027

    The updated demo is free to download and play right now via Steam during Next Fest. The full version of Castle Away is scheduled to launch in Q1 2027, published by Renegade Games in partnership with WhisperGames. Join the Discord, share your toughest castle designs, and help shape the game as it evolves toward release.

    Build high. Fly far. Defy the Archdemon — and any rival that dares cross your path.

    More Info: Castle Away


    #CastleAway #RenegadeGames #SteamNextFest #Roguelite #Autobattler #IndieDev #DutchDev #PCGaming #StrategyGame #HandDrawn #Techmash

  • Oaks, Orcs, and Overgrown Power — Build Your Forest Kingdom, Demo Out Now!

    Oaks, Orcs, and Overgrown Power — Build Your Forest Kingdom, Demo Out Now!

    Roots, resilience, and relentless greenery — with a side of smashing orcs. Australian indie studio Chaos Theory Games has just launched the free public demo for Oaks vs Orcs, a roguelike strategy autobattler where your forest kingdom grows, evolves, and fights back — and it’s live right now on Steam.

    Grow. Flow. Overpower.

    Oaks vs Orcs turns nature itself into your strongest weapon. You’ll expand your realm across a tactical grid, placing trees, defences, and special tiles — then bend the river through your most powerful zones to create cascading chains of bonuses. Design the perfect layout, and watch your synergies stack to absurd levels.

    When the orc hordes come chopping — and they come in waves — your army takes over. Sit back and watch your forest fight automatically: towering guardians, spore-burst traps, and ancient treants tear through the lumber-hungry invaders. Every run plays differently, every strategy evolves, and the next build is always more ridiculous than the last.

    What’s in the Demo?

    The free sampler gives you a hearty slice of the action right now:

    FeatureDetails
    Decks2 distinct playable decks
    Campaigns6 unique campaigns to conquer
    Cards50+ strategic cards to combine
    Difficulty5 invasion levels — from manageable to mayhem
    Extra modesBoss encounters + Endless Mode with leaderboards
    Playtime~20 minutes per run
    Full ReleasePlanned for 2027

    Stack bonuses, experiment with wildly broken combos, and claim your spot on the leaderboard — the throne is empty and waiting.

    How to Play

    1. Head to the Oaks vs Orcs Steam page
    2. Hit Download Demo
    3. Plant your kingdom, divert the river, and hold the line

    The full game will add even more decks, expanded campaigns, and unlockable perks when it launches in 2027 — so wishlist now to be notified the moment it drops.

    Find out more here


    #OaksVsOrcs #SteamDemo #IndieStrategy #Roguelike #Autobattler #ChaosTheoryGames #ForestKingdom #GamingNews #Techmash

  • Decree, Build, Conquer — One Must Rule Claims the Throne in New Medieval Strategy!

    Decree, Build, Conquer — One Must Rule Claims the Throne in New Medieval Strategy!

    Step up to the council table — your empire awaits! A new challenger has emerged on the strategy scene: One Must Rule, an upcoming medieval empire-building auto-battler where every decree shapes your destiny and rivalries unfold at your own pace. The Steam store page is live right now, and playtest sign-ups are open as the team prepares for launch in 2027.

    From Council Table to Battlefield — Your Kingdom, Your Way

    One Must Rule blends deep strategy with accessible auto-battler flow. You don’t need to camp in front of your screen to compete — you build your power from the council chamber and watch your plans unfold:

    • Sign Decrees, Shape History — Every card you choose and upgrade at the table directly fuels your army on the field. Discover powerful synergies and watch your settlement bloom into a sprawling empire
    • Asynchronous PvP — Play on Your Terms — Challenge rivals and see your forces clash, all without needing everyone online at once. Check in, issue your commands, and return to see the results whenever it suits you
    • Unique Rulers, Distinct Paths — Each leader brings their own special ability and strengths. Adapt your strategy to their style, or lean into their powers to craft a one-of-a-kind empire
    • One Throne, Many Rivals — Climb from humble beginnings to dominance. Every choice matters, every battle counts — and only one will rule

    Join the Playtest — Claim Your Place Early

    Ready to guide your realm? Head to the Steam store page now to add One Must Rule to your wishlist and sign up for the upcoming playtest. Help shape the game before it launches in 2027 — your feedback could steer the kingdom’s course.

    The council is in session. Will your name be remembered?

    One Must Rule — Build Wisely. Battle Tirelessly. Reign Supreme.

    Find out more here


    #OneMustRule #MedievalStrategy #AutoBattler #EmpireBuilding #AsynchronousPvP #IndieGame #WishlistNow #Playtest #techmash

  • Every Tile Counts — Packed Lair Unleashes Roguelike Base-Building Auto-Battler Chaos

    Every Tile Counts — Packed Lair Unleashes Roguelike Base-Building Auto-Battler Chaos

    Publisher Mystic Forge and indie studio Fables of Wits have officially launched Packed Lair — a razor-sharp fusion of roguelike strategy, Tetris-style base building, and auto-battler combat where clever placement is your greatest weapon. It’s out now on PC via Steam, and it’s every bit as addictive as it sounds.

    Build Tight, Fight Fierce

    You play as an evil lord commanding a cramped underground lair with one goal: squeeze maximum power out of minimum space. The twist? Every building has a unique shape — rotate it, slot it in, and watch as adjacent structures trigger powerful synergies, churn out resources, and spawn your monster army. There’s no wasted room here — every tile matters.

    The core loop is instantly gripping:

    • Draft & Pack — Choose from a fresh selection of buildings each round. Rotate and arrange them to unlock combos, buffs, and production bonuses
    • Auto-Battle — Your minions march out to face waves of invading heroes. Combat unfolds automatically, but you’re not just a spectator — cast spells to turn the tide, disrupt enemy formations, and snatch victory from the jaws of defeat
    • Adapt & Repeat — Each run brings new building options, fresh layouts, and unexpected challenges. No two lairs — and no two strategies — play the same way

    Where Strategy Meets Style

    Packed Lair distils deep tactical decision-making into tight, satisfying runs. It’s about seeing connections others miss — placing a shrine next to a barracks to supercharge your troops, slotting a mana generator beside a spellcaster to fuel devastating attacks, and turning a tiny cave into an unstoppable war machine. Whether you’re optimising layouts or timing a game-changing fireball, the game keeps you thinking fast and planning ahead.

    Out Now — Rule Your Lair Today

    Packed Lair is available right now on Steam for PC, released September 22, 2026. With its uniquely charming hand-drawn aesthetic, quick-to-learn-but-hard-to-master mechanics, and endless replayability, it’s a must-play for strategy fans and roguelike lovers alike.

    Space is limited. Your ambition isn’t — time to pack your lair and defend it.

    Find out more here


    #PackedLair #MysticForge #FablesOfWits #IndieDev #Roguelike #BaseBuilding #AutoBattler #StrategyGame #Steam #TechMash

  • All Aboard — Piroker Sails In as HABBY.FUN Reveals Cinematic Trailer

    All Aboard — Piroker Sails In as HABBY.FUN Reveals Cinematic Trailer

    HABBY.FUN has officially lifted the curtain on Piroker — a delightfully mischievous roguelike autobattler where poker hands aren’t just for winning chips — they’re your cannon fire! The brand-new cinematic trailer has just dropped, inviting players to hit the high seas, build their crew, and dive into the exclusive Steam playtest right now.


    Poker. Plunder. Pure Chaos.

    Piroker isn’t poker as you know it — it’s poker reimagined as an 8-player free-for-all battleground. Straights, flushes, full houses and more aren’t just winning hands — they’re powering your ship, launching your attacks, and sinking your rivals. Luck matters, but cold calculation, clever build-crafting and ruthless adaptation win the day.

    • 8-player autobattles — face off against captains worldwide in fast-paced, tactical rounds
    • 60+ unique Pirate Heroes — each captain brings a distinct starting strategy and economy twist to the table
    • Infinite build possibilities — mix “High-Card Snipers” with “Flush Bombers” and discover wildly powerful combos
    • Treasures & Exotic Fish — unlock over 100 game-changing treasures and 40+ special fish buffs to supercharge your strategy
    • Shared board, sharp wits — everyone draws from the same deck; read your opponents, bend the odds, and master the flow of the game

    Join the Crew — Playtest Live Now!

    Want to get ahead of the game? You can play Piroker right now — and help shape its development:

    Table

    WhatExclusive Playtest
    WhereSteam — https://store.steampowered.com/app/4517160/Piroker
    HowWishlist now ? request access ? set sail
    PlatformPC
    Developer / PublisherHABBY.FUN
    GenreRoguelike Autobattler / Poker-Strategy

    Wishlisting not only secures your spot in the playtest — it signals your support as the game charts its course toward full launch.


    Cards are dealt, cannons are loaded — will you rule the waves, or walk the plank? The table is set. Go all in!

    Find out more here


    #Piroker #HABBYFUN #Autobattler #Roguelike #PokerGame #SteamPlaytest #IndieGames #PCGaming #PirateGame #StrategyGames #techmash

  • Nature Fights Back: Chaos Theory Games Announces Roguelike Autobattler Oaks vs Orcs

    Nature Fights Back: Chaos Theory Games Announces Roguelike Autobattler Oaks vs Orcs

    Forget everything you know about traditional kingdom builders where chopping down trees is step one. In the upcoming strategy title Oaks vs Orcs, the forest isn’t a resource to harvest—it’s your army.

    Indie developer Chaos Theory Games has officially revealed Oaks vs Orcs, a rogue-lite strategy auto-battler coming soon to PC via Steam. Blending tactical tile placement with automated, wave-based combat, the game challenges players to build, mutate, and adapt a living forest ecosystem to crush invading orc hordes.

    Interested commanders can jump into the battle early, as Steam playtest sign-ups and wishlist pages are live right now.

    Bending Rivers and Awakening Groves

    In Oaks vs Orcs, your core objective is simple: defend the Great Tree at all costs. However, how you achieve that goal is where the game’s strategic depth shines through.

    Players expand their territory across a tactical grid, positioning defensive structures, deploying nature-infused combat units, and carving out a winding river system. The river acts as the lifeblood of your war machine, carrying game-changing bonuses downstream and dictating which surrounding groves awaken to join the fight.

    As Nico King, Creative Director at Chaos Theory Games, explains:

    “In most kingdom builders, the forest is the first thing you clear. In Oaks vs Orcs, the forest is the kingdom. You bend the river and turn a tiny ecosystem into a living war machine. We love that contradiction: the more beautiful your kingdom becomes, the more dangerous it gets.”

    Over 100 Cards, Changing Seasons, and Broken Synergies

    Strategy gets granular between waves. With over 100 unique cards featuring structures, troops, and wild mutations, players can shape unpredictable builds—from overwhelming swarm tactics to powerhouse defensive chokepoints.

    To keep commanders on their toes, dynamic seasonal changes constantly reshape the terrain. Shifts in weather transform tile values and force players to evolve their strategies on the fly across 20 escalating waves, culminating in high-stakes boss battles.

    Key Features Include:

    • Autobattler Mechanics: Design your tactical layout, deploy your forces, and watch your living forest automatically battle incoming axes and armour.
    • Deep Rogue-lite Progression: Experiment with wild card combinations and mutations to discover game-breaking strategies on every run.
    • Dynamic River Mechanics: Shape the water’s path to route powerful buff chains and activate specialised grove tiles.
    • Evolving Environments: Adapt to changing seasonal effects that alter tile values and battlefield tactics.
    • Multiple Game Modes: Dive into multi-stage campaigns or test your endurance in Endless Mode featuring global leaderboards.
    • Twitch Integration: Streamers can connect with their community directly, allowing viewers to interact with gameplay mechanics live.

    How to Join the Playtest

    Whether you’re a fan of deckbuilders like Slay the Spire, tactical autobattlers like Teamfight Tactics, or innovative indie strategy titles, Oaks vs Orcs is shaping up to be a fresh, leafy entry in the genre.

    Oaks vs Orcs is currently listed as “Coming Soon” on Steam. You can head over to the official [Oaks vs Orcs Steam Page] today to add it to your wishlist and sign up for the upcoming public playtest to get early hands-on access.

    Find out more here

    #OaksVsOrcs #ChaosTheoryGames #IndieDev #IndieGames #PCGaming #SteamGames #GamingNews #StrategyGames #Autobattler #Roguelike #techmash

  • From RTS to Auto-Battler: Gate Project Pivots Vision into a Sci-Fi Party-Based RPG

    From RTS to Auto-Battler: Gate Project Pivots Vision into a Sci-Fi Party-Based RPG

    Independent solo developer TestOneDev has officially announced a massive update regarding the core direction of Gate Project. Moving away from its original concept as a 3D Real-Time Strategy (RTS) game, Gate Project is pivoting into a party-based, sci-fi RPG auto-battler.

    A New Strategic Direction

    Pivoting mid-development is a bold move for any game project, but for a solo developer, it represents a focused effort to hone in on dynamic, engaging gameplay mechanics.

    While the initial vision centred on traditional 3D RTS mechanics—often requiring high APM (actions per minute) and grand-scale base management—the shift to a party-based auto-battler shifts the tactical weight to team composition, character synergies, and pre-battle preparation.

    What to Expect from the New Gate Project

    By blending party-based RPG progression with auto-battler strategy, Gate Project promises to deliver a fresh tactical experience set against a rich science-fiction backdrop:

    • Party-Based RPG Depth: Players can look forward to collecting, upgrading, and customising a diverse roster of sci-fi heroes, units, or constructs, each boasting unique skills and tech trees.
    • Tactical Auto-Battler Combat: Instead of micromanaging every order in real-time, victories will be earned through strategic positioning, element/ability synergies, and gear optimisation prior to engagement.
    • Sci-Fi Atmosphere: The core sci-fi narrative and world-building remain a central pillar, offering players an intriguing universe to explore as they build their ultimate combat squad.

    The Rise of Solo Sci-Fi Gems

    Indie gaming has continuously proven that some of the most innovative game design comes from solo creators willing to iterate until they hit the mark. By combining the addicting loop of auto-battlers with the strategic depth of party RPGs, TestOneDev is carving out an exciting niche for Gate Project.

    Stay tuned for upcoming playtests, gameplay trailers, and dev logs as TestOneDev pulls back the curtain on this revamped sci-fi venture.

    Find out more here

    #GateProject #TestOneDev #IndieDev #GameDev #IndieGame #RPG #AutoBattler #SciFiGames #PCGaming #GamingNews #TechMash

  • Enter the Basement If You Dare: Kingsway Creator Unveils ‘Bad House’

    Enter the Basement If You Dare: Kingsway Creator Unveils ‘Bad House’

    If you spent hours organising mock Windows OS windows to slay monsters in Kingsway, get ready for another delightfully twisted spin on PC gaming formats. Solo developer Andrew Morrish, the creative mind behind Kingsway and Super Puzzle Platformer Deluxe, has officially partnered with indie publisher The Arcade Crew (Drop Duchy, Abyssus) to reveal Bad House—a genre-blending, auto-battling dungeon crawler coming to PC.

    The premise sounds simple enough: you’ve just moved into a brand-new home. The previous tenant left behind a few personal belongings, and management says they’re all yours to claim. There is, however, one catch… stay out of the basement.

    Naturally, you’re going to go down there anyway.

    What Lurks Beneath?

    Bad House pairs auto-battler mechanics with classic roguelike risk-and-reward extraction. Underneath your seemingly cosy new abode lies an ever-shifting, ever-expanding basement populated by demons, skeletons, bats, and other hostile entities.

    Here is what you can expect when you step into your new fixer-upper:

    • Strategic Auto-Battles: Combat happens automatically once you enter a room. Success depends entirely on your setup. You will combine character skills with weapons, spells, traps, bombs, and summons that you’ve strategically hidden around the environment to wipe out waves of enemies.
    • Diverse Playstyles: Choose from unique character builds suited to your preferred combat style. Swap between melee strikes and elemental magic with Blake, harness high-crit blood magic with Rory, or stalk through the shadows to poison targets with Lou.
    • High-Stakes Extraction: As you clear rooms and descend deeper into the basement, you’ll earn upgrades and unlock powerful abilities. But beware: the further you push, the deadlier the residents become. You can choose to gamble it all for legendary loot or extract early to safely bank your treasures in your upstairs storage box.
    • A Treasure Trove of Leftovers: From swords, shields, and body armour to amulets, rings, and magic wands, the previous tenant left an entire arsenal behind. Just don’t expect management to reimburse you if you lose your gear deep in the subterranean abyss.

    A Proven Indie Lineup

    With Andrew Morrish’s signature knack for innovative, systems-driven game design and The Arcade Crew’s stellar track record of publishing standout indie hits, Bad House is shaping up to be one of the most intriguing strategy titles on the horizon.

    PC players can look forward to exploring the mysteries of the basement when Bad House launches on Steam. Be sure to add it to your Steam wishlist and keep an eye out for an upcoming playable demo!

    Find out more here

    #BadHouse #AndrewMorrish #TheArcadeCrew #IndieGames #GamingNews #PCGaming #AutoBattler #Steam #IndieDev #TechMash

  • Assemble the Ultimate Beast Brigade in Mythmon: Mythic Monsters!

    Assemble the Ultimate Beast Brigade in Mythmon: Mythic Monsters!

    Monster-taming enthusiasts and auto-battler fans, take note: a fresh strategy-driven adventure has just landed on PC! Mythmon: Mythic Monsters, developed by MachHabaneroGames and published by Kodansha Creators’ Lab, is officially out now on Steam.

    To celebrate its launch, you can grab this adorable yet surprisingly deep tactical title for $7.99, featuring an exclusive 10% launch discount available until Sunday, September 20, 2026.

    Here is why Mythmon: Mythic Monsters should be at the top of your indie games backlog this month.

    Cute Creatures, High Stakes

    Don’t let the adorable visuals fool you—Mythmon: Mythic Monsters packs a serious tactical punch. The premise pits players against the invading forces of the Demon King. To save the realm, commanders must recruit, train, and deploy a roster of 30 unique, ancient creatures known as Mythmon.

    In combat, you will field a party of five creatures at a time, each possessing unique traits, skills, and behaviour patterns. The game features nine distinct elemental types (including fire, ice, water, and electric), creating deep strategic synergies and matchup advantages that will require careful planning.

    Pre-Battle Preparation is Key

    As an auto-battler, the real thrill comes before the fight even starts. Combat unfolds automatically based on the orders, gear, and positioning you assign to your team:

    • Tactical Formation: Position sturdy tanks in the Frontline to soak up damage, versatile options in the Midline, and glass-cannon ranged damagers in the Backline where they can safely rain down attacks.
    • Massive Loot System: Customise your squad with over 140 pieces of gear, from swords and shields to staves and wands, tweaking attributes like attack speed, critical power, and on-hit status effects.
    • High-Risk High-Reward Plundering: Winning a skirmish lets you steal your enemy’s powerful weapons to instantly power up your squad. Be warned, though—losing means surrendering your own equipment to the Demon King’s army, making your future foes even stronger!

    Endless Endgame

    Conquering the main campaign isn’t the end of your journey. Once peace is restored to the kingdom, seasoned commanders can jump into the challenging endgame dungeon, testing their ultimate formations against endless waves of increasingly powerful enemies.

    With full language support in English and Japanese, Mythmon: Mythic Monsters is a cosy yet nail-biting tactical gem perfect for quick sessions or deep-dive strategising. Head over to Steam today to claim your discount before September 20!

    Find out more here

    #Mythmon #IndieGames #SteamGames #AutoBattler #MonsterTamer #PCGaming #KodanshaCreatorsLab #GamingNews #techmash

  • Packed Lair Sets Steam Release Date for September 22

    Packed Lair Sets Steam Release Date for September 22

    Indie game developer Fables of Wits and publisher Mystic Forge have officially announced that their upcoming title, Packed Lair, will launch on PC via Steam on September 22, 2026.

    Combining the strategic depth of a roguelike base-builder with the automated tactical play of an auto-battler, Packed Lair challenges players to design, manage, and defend their ultimate dungeon where every single tile matters.

    Every Tile Counts

    In Packed Lair, dungeon management is stripped down to its most crucial, spatial decisions. Rather than relying purely on muscle memory or twitch reflexes, victory hinges on your ability to optimise limited space, maximise tile synergies, and plan ahead for incoming waves of heroes attempting to raid your keep.

    Key features to expect at launch include:

    • Grid-Based Spatial Strategy: Every tile you place directly impacts layout efficiency, minion movement, and trap placement. Managing physical layout is just as important as managing resources.
    • Auto-Battler Combat Mechanics: Once you set up your defences and position your troops, watch the battle unfold automatically. Tweak setups between waves to counter specific enemy types and boss threats.
    • Roguelike Progression & Replayability: No two runs play out the same way. Unlocking new rooms, traps, and minion types across runs allows for endlessly customizable strategies and builds.
    • Synergy-Driven Gameplay: Discover unique combinations between different monster types and room attributes to create devastating kill zones.

    Gear Up for Launch Day

    For strategy fans who love spatial puzzles, deckbuilders, or management sim auto-battlers, Packed Lair promises a fresh, highly replayable twist on dungeon defence.

    Be sure to head over to Steam to add Packed Lair to your wishlist before it drops on September 22, 2026.

    Find out more here

    #PackedLair #IndieGames #SteamGames #PCGaming #Roguelike #AutoBattler #GamingNews #TechMash

  • Rule, Build, and Auto-Battle: Fantasy Strategy Game ‘Kingdoms Assemble’ Revealed with Open Playtest Tomorrow!

    Rule, Build, and Auto-Battle: Fantasy Strategy Game ‘Kingdoms Assemble’ Revealed with Open Playtest Tomorrow!

    Fantasy strategy fans, get your decks and tactical minds ready. Independent game developer FrontierCraft has officially unveiled its debut title, Kingdoms Assemble—an exciting new strategy game that blends deck-building kingdom management with asynchronous auto-battler combat.

    Alongside the announcement, FrontierCraft released a feature-packed announcement trailer showcasing how players will build, optimise, and expand their fantasy realms before testing their creations on the battlefield.

    Better yet, you won’t have to wait long to try it out for yourself. A free public playtest kicks off tomorrow, August 20, and runs through August 27 on Steam—and it’s open to everyone with no sign-ups or approvals required!

    Card-Based Kingdom Building Meets Auto-Battler Combat

    At its core, Kingdoms Assemble bridges two deeply satisfying genres: card-based strategy and asynchronous auto-battlers.

    Instead of controlling troops in real-time micro-management, players spend their turn acquiring, placing, and optimising cards that represent buildings, economic structures, defences, and military units. Every card placed influences your kingdom’s synergy, resource management, and combat readiness.

    Key features revealed include:

    • Deck-Driven Realm Management: Carefully construct your domain card-by-card. Balance resource generation, defensive fortifications, and army recruitment to build a self-sustaining empire.
    • Deep Synergies & Optimisation: Every placement matters. Combining specific structures and unit cards creates powerful bonuses, allowing for diverse playstyles and long-term strategic depth.
    • Asynchronous Auto-Battling: Once your kingdom is assembled, send your forces into asynchronous combat. You’ll test your domain’s strength against real player builds from around the world without needing to be online at the exact same time.

    How to Join the Public Playtest (Aug 20–27)

    If you want to be among the first to rule a realm, FrontierCraft is opening the gates to all players on PC:

    • Platform: Steam
    • Dates: August 20 – August 27
    • Access: Open Playtest (Instant access directly via the Steam store page—no key giveaways, beta sign-up forms, or developer approvals required).

    Simply head over to Steam starting August 20, hit the “Join the Kingdoms Assemble Playtest” button, download the client, and start building your empire.

    Whether you are a fan of strategy simulators, deck-builders, or competitive auto-battlers, Kingdoms Assemble looks to bring a fresh tactical twist to the tabletop-inspired digital genre. Head over to Steam to add it to your wishlist and jump into the playtest this week!

    Find out more here

    #KingdomsAssemble #FrontierCraft #IndieGames #GamingNews #SteamPlaytest #AutoBattler #Deckbuilder #PCGaming #StrategyGames #TechMash

  • Infinite Replayability Awaits: ‘Underboard’ Unleashes Its Largest Free Update Yet with ‘The Endless’

    Infinite Replayability Awaits: ‘Underboard’ Unleashes Its Largest Free Update Yet with ‘The Endless’

    If you’re a fan of tactical auto-battlers, roguelikes, and deep team-building strategy, you’ve likely had Underboard on your radar.

    Developed by Headless and published by 2 Left Thumbs, Underboard first hit Steam on February 6th, 2026, delivering a compelling mix of active and passive tactical gameplay. The momentum picked up in April with a sizable content update—expanding the playable roster while introducing fresh spells, items, and masteries.

    Now, the developers are raising the stakes with their latest and largest free content update to date: The Endless.

    This massive expansion doesn’t just refine the base experience—it completely overhauls the endgame to offer practically infinite replayability. Here is a breakdown of what makes The Endless a game-changer for new and returning players alike.

    What’s New in Underboard: The Endless?

    1. The Ultimate Test: Endless Runs

    The main attraction of this update is the brand-new Endless Runs mode. Designed specifically for players who love pushing their builds to the absolute limit, this mode drops your fully optimised teams into the hardest, most brutal challenges the game has ever seen—complete with a brand-new final boss.

    2. Attribute-Based Passive Skills

    Building synergistic teams just got a lot deeper. Newly recruited characters now spawn with passive skills tied directly to their attributes. This opens up countless new strategy avenues and lets you experiment with team compositions in ways that weren’t possible before.

    3. Tiered Quality System for Items & Spells

    Looting in the Underboard is getting an upgrade! All items and spells now feature quality tiers. Higher-tier gear doesn’t just boost your raw stats; high-quality items and spells can trigger game-changing secondary effects, giving your synergies an extra punch.

    4. Overhauled Horizon Paths

    Late-game explorers will notice a massive visual and mechanical makeover. Horizon Paths previously remixed content from early zones, but they now feature dedicated custom visuals alongside a completely unique roster of enemies to keep endgame encounters fresh and unpredictable.

    5. Boss Masteries

    The update adds new narrative and tactical depth by linking boss interactions to combat perks. By accessing attribute-locked dialogue options during encounters with Zone bosses, you can unlock powerful Boss Masteries to carry over into future runs.

    Why You Should Dive In Now

    Whether you’re a veteran player looking to test your min-maxed compositions in Endless Runs, or a newcomer looking for a tactical roguelite with endless depth, there has never been a better time to jump into Underboard.

    The base game’s core mechanics—balancing active spellcasting with passive mana reserves, draft-style team building, and positional auto-battling—feel tighter than ever thanks to these community-driven refinements.

    Underboard is available now on Steam. If you’re ready to put your tactical skills to the ultimate test, update your game, draft your squad, and see how long you can survive The Endless!

    Have you tackled Endless Runs yet? What’s your go-to team composition? Let us know in the comments below!

    Find out more here

    #Underboard #UnderboardTheEndless #IndieGames #PCGaming #SteamGames #AutoBattler #Roguelike #GamingNews #TechMash