MECH REIGN — NO CLASSES, NO LIMITS, JUST PURE STRATEGY

Assemble Your Squad. Outsmart the Mutants. Rise Again.

Targem Games indie publisher and developer Dot Blood have officially unveiled MECH REIGN — a refreshingly clever incremental autobattler where defeat isn’t a game over. It’s just part of the plan.

You’re leading a squad of five mechs onto a planet choked by mutant hordes. Your goal? Clear more than 200 sectors, take down 16 distinct mutant types, and reclaim the world — one tactical withdrawal at a time.


Build Without Boundaries

The big selling point here? No classes. No locked roles. No restrictions. Every one of your five mechs is a blank canvas. Mix and match:

  • Weapons — heavy cannons, laser arrays, rapid-fire repeaters
  • Armour — lightweight agility plating or impenetrable bulwark shielding
  • Accessories — targeting systems, repair drones, shield generators
  • Ultimate abilities — devastating one-off powers that turn the tide in seconds

Combine those across five mechs, and you’re looking at hundreds of thousands of possible builds. Want five snipers picking enemies apart from the backline? Go for it. A wall of heavy shields backed by artillery? Absolutely. A chaotic mess of experimental loadouts that really shouldn’t work — but somehow does? That’s exactly what the game encourages.

“We didn’t want players following a meta. We wanted them inventing one.” — Dot Blood


Position, Plan, Prevail

Battles play out on a 3×3 tactical grid where placement matters as much as your gear. Line up your mechs across three rows — Defence, Attack, and Support — and trigger powerful formation bonuses. Get it right, and a modest squad will punch way above its weight. Get it wrong, and even the best-equipped team will get torn apart.

Between runs, unlock permanent upgrades through a branching tech tree of over 140 technologies. Experiment with more than 30 unique equipment pieces. Every sector cleared brings new resources, new options, and new possibilities.


Defeat Is Just Progress By Another Name

This is where MECH REIGN stands apart from most autobattlers: when your squad falls, you don’t start from zero.

  • Your mechs retreat — battered, but not broken
  • You keep the resources and knowledge you’ve earned
  • You invest in permanent upgrades that persist across every run
  • Next time you drop in, you’re stronger, smarter, and better prepared

It’s that satisfying incremental loop: push ? learn ? fall ? upgrade ? come back stronger. The mutants might win the first few skirmishes, but they won’t win the war.


Why It Stands Out

FeatureThe Breakdown
Squad Size5 fully customisable mechs
ClassesNone — total creative freedom
Equipment30+ items, thousands of combinations
Tech Tree140+ permanent upgrades
Sectors200+ across the mutant-infested planet
Enemies16 mutant types with unique strengths
Core LoopPush ? retreat ? upgrade ? conquer

Ready to Rise?

MECH REIGN is already running an open playtest — and the devs are encouraging players to stream, record, and share their craziest builds with zero content restrictions. Whether you’re a theorycrafter who loves perfecting the meta or a chaos pilot throwing together whatever looks fun, MECH REIGN gives you the tools — and the freedom — to build exactly the squad you want.

Remember: the mechs don’t win every battle. But they always win the war.

Find out more here: MECHREIGN


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