Tag: #targemgames

  • MECH REIGN — NO CLASSES, NO LIMITS, JUST PURE STRATEGY

    MECH REIGN — NO CLASSES, NO LIMITS, JUST PURE STRATEGY

    Assemble Your Squad. Outsmart the Mutants. Rise Again.

    Targem Games indie publisher and developer Dot Blood have officially unveiled MECH REIGN — a refreshingly clever incremental autobattler where defeat isn’t a game over. It’s just part of the plan.

    You’re leading a squad of five mechs onto a planet choked by mutant hordes. Your goal? Clear more than 200 sectors, take down 16 distinct mutant types, and reclaim the world — one tactical withdrawal at a time.


    Build Without Boundaries

    The big selling point here? No classes. No locked roles. No restrictions. Every one of your five mechs is a blank canvas. Mix and match:

    • Weapons — heavy cannons, laser arrays, rapid-fire repeaters
    • Armour — lightweight agility plating or impenetrable bulwark shielding
    • Accessories — targeting systems, repair drones, shield generators
    • Ultimate abilities — devastating one-off powers that turn the tide in seconds

    Combine those across five mechs, and you’re looking at hundreds of thousands of possible builds. Want five snipers picking enemies apart from the backline? Go for it. A wall of heavy shields backed by artillery? Absolutely. A chaotic mess of experimental loadouts that really shouldn’t work — but somehow does? That’s exactly what the game encourages.

    “We didn’t want players following a meta. We wanted them inventing one.” — Dot Blood


    Position, Plan, Prevail

    Battles play out on a 3×3 tactical grid where placement matters as much as your gear. Line up your mechs across three rows — Defence, Attack, and Support — and trigger powerful formation bonuses. Get it right, and a modest squad will punch way above its weight. Get it wrong, and even the best-equipped team will get torn apart.

    Between runs, unlock permanent upgrades through a branching tech tree of over 140 technologies. Experiment with more than 30 unique equipment pieces. Every sector cleared brings new resources, new options, and new possibilities.


    Defeat Is Just Progress By Another Name

    This is where MECH REIGN stands apart from most autobattlers: when your squad falls, you don’t start from zero.

    • Your mechs retreat — battered, but not broken
    • You keep the resources and knowledge you’ve earned
    • You invest in permanent upgrades that persist across every run
    • Next time you drop in, you’re stronger, smarter, and better prepared

    It’s that satisfying incremental loop: push ? learn ? fall ? upgrade ? come back stronger. The mutants might win the first few skirmishes, but they won’t win the war.


    Why It Stands Out

    FeatureThe Breakdown
    Squad Size5 fully customisable mechs
    ClassesNone — total creative freedom
    Equipment30+ items, thousands of combinations
    Tech Tree140+ permanent upgrades
    Sectors200+ across the mutant-infested planet
    Enemies16 mutant types with unique strengths
    Core LoopPush ? retreat ? upgrade ? conquer

    Ready to Rise?

    MECH REIGN is already running an open playtest — and the devs are encouraging players to stream, record, and share their craziest builds with zero content restrictions. Whether you’re a theorycrafter who loves perfecting the meta or a chaos pilot throwing together whatever looks fun, MECH REIGN gives you the tools — and the freedom — to build exactly the squad you want.

    Remember: the mechs don’t win every battle. But they always win the war.

    Find out more here: MECHREIGN


    #MECHREIGN #TargemGames #DotBlood #AutoBattler #IndieGame #StrategyGame #MechGame #IncrementalGame #NoClasses #BuildYourSquad #Techmash

  • MINES, MALACHITE, AND 8-BIT MYSTERY — DEMIDOFF CORP PICO DIGS IN AS FREE PICO-8 PROLOGUE DECEMBER 14

    MINES, MALACHITE, AND 8-BIT MYSTERY — DEMIDOFF CORP PICO DIGS IN AS FREE PICO-8 PROLOGUE DECEMBER 14

    Before the towers rise and the mountains stir, there is the mine. And before the legend, there is the journey that started it all.

    Targem Games — the studio behind a string of beloved indie adventures — has announced Demidoff Corp PICO, a free retro prologue crafted entirely within the legendary PICO-8 fantasy console, offering players a compact, charming, and completely free glimpse into the world of their upcoming Ural-themed metroidvania Demidoff Corp. It digs into the backstory of the game’s furry protagonist — and it lands on Steam on 14 December 2026.

    TALE OF THE FURRY AGENT — THE PROLOGUE

    Demidoff Corp PICO is more than a demo — it’s a prequel chapter. You step into the paws of the game’s retired royal agent, the hero of the full adventure, on a mission that unfolds before the main story begins. Something is stirring in the mines beneath the Ural Mountains: creatures are turning feral, malachite veins are glowing with unnatural light, and the silence of the deep is broken.

    Your mission is straightforward but dangerous:

    • Explore twisting mine tunnels rendered in exquisite 8-bit miniature
    • Collect malachite — the precious resource that powers progress and unlocks paths
    • Battle corrupted creatures that skitter and lurk in the dark
    • Uncover the first hints of the corruption that will spread across the region in the full game

    Every swing of your pickaxe, every foe defeated, and every glint of malachite collected sets the stage for the larger adventure to come.

    PIXELS, PICO-8, AND PERFECTION — THE VISION

    Demidoff Corp PICO was built from the ground up inside the PICO-8 fantasy console — a platform celebrated for its strict creative constraints: 128×128 resolution, 16 colours, and a sprite limit that forces designers to distil their vision down to its purest form.

    The result is a game that doesn’t just mimic the look of 1980s classics — it was built the same way:

    • Tight, readable pixel art that bursts with personality
    • Snappy, responsive controls designed for quick runs and replayability
    • Chiptune audio that echoes the golden age of 8-bit adventure
    • A complete, self-contained story that you can finish in one sitting

    “It’s not just nostalgia,” the Targem team explained. “PICO-8 taught us to be economical — to tell a whole story with very little. That focus shines through in everything the prologue does.”

    FROM THE DEPTHS TO THE MOUNTAINS — WHAT LIES AHEAD

    Demidoff Corp PICO is the opening act. The full Demidoff Corp, arriving in 2027, expands into a sprawling atmospheric metroidvania inspired by Ural folk tales:

    Demidoff Corp PICO (Prologue)Demidoff Corp (Full Game)
    Compact mine-focused explorationVast interconnected world — forests, lakes, factories, mountains
    PICO-8 128×128 / 16-colour retroRicher 2D hand-crafted aesthetic
    Small set of abilitiesDeep unlockable skill tree and traversal powers
    Prequel story — the first signs of troubleFull narrative — uncover Demidov’s secret and face ancient evil
    Free — 14 Dec 2026PC — 2027
    Steam wishlist open nowSteam page live — add to your list

    In the full game, you’ll venture beyond the mines into dense forests, icy peaks, and the shadow of Demidov’s sprawling industrial complex — all while uncovering why the region’s wildlife has turned hostile and what ancient power has been awakened beneath the earth.

    WISHLIST NOW — FREE, FOREVER

    Demidoff Corp PICO is completely free — no cost, no microtransactions, no strings attached. It launches on Steam 14 December 2026, and you can add it to your wishlist today to be notified the moment it unlocks.

    Whether you’re here for the charming 8-bit adventure or to get the very first foothold in one of next year’s most intriguing metroidvanias — the mines are open.

    Grab your lantern. Watch your step. The Ural Mountains are waking up.

    Find out more here: Demidoff Corp PICO


    #DemidoffCorpPICO #DemidoffCorp #TargemGames #PICO8 #RetroGaming #Metroidvania #IndieDev #UralFolklore #PixelArt #FreeGame #Steam #PCGaming #Techmash

  • Wasteland Reborn — Crossout: Remastered Is Live With a Spectacular Full-Stack Visual Overhaul

    Wasteland Reborn — Crossout: Remastered Is Live With a Spectacular Full-Stack Visual Overhaul

    The post-apocalyptic battleground will never look the same. Gaijin Entertainment has officially launched Crossout: Remastered, a sweeping artistic and technical transformation of its free-to-play vehicular combat hit, bringing reworked lighting, responsive environments, and explosive new fidelity to every corner of the Wasteland.

    This is no mere texture pass — it’s a ground-up renewal of how the world looks, moves, and responds to you.

    Lighting That Breathes, Shadows That Shift

    At the heart of the remaster is a complete overhaul of Crossout’s lighting systems. A reimagined global illumination model, upgraded shadows, richer local reflections, and a new atmospheric scattering system combine to make every source of light feel dynamic and alive.

    • Enemy vehicles emerge from fog with silhouettes sharply defined by the sun
    • Headlights, fires, and explosions cast genuine light across terrain and wreckage
    • Time-of-day shifts feel natural, with haze, dust, and volumetric effects lending familiar maps entirely new moods
    • Reflections appear on water, metal, and polished surfaces — even on the hull of your own battle-wagon

    A World That Reacts — Dynamic Water, Crushable Vegetation

    The Wasteland doesn’t just look better — it responds to your presence:

    • Dynamic water — rivers, swamps, and puddles ripple and splash as your wheels tear through
    • Interactive vegetation — grass bends beneath tyres and tracks; bushes sway and give way when you crash through
    • Higher-fidelity terrain — landscapes rebuilt with greater detail and depth, from cracked earth to jagged rock formations
    • Explosions reimagined — blasts burn brighter, smoke billows more realistically, and shockwaves scatter debris across the battlefield

    See the Difference — Then Drive It Yourself

    A dedicated side-by-side graphics comparison video lays out just how stark the leap is, showing pre- and post-remaster footage side-by-side. The clip has already racked up over 17,500 views since going live on 20 October 2026, with players marvelling at the scale of the upgrade.

    But as the team notes: “The best way to experience the difference is always to try it yourself.” The update is rolling out across all platforms — PC, PlayStation 5, Xbox Series X/S, and PlayStation 4 — at no extra cost to existing players. Crossout remains free-to-play, so veterans and newcomers alike can jump straight into the remastered Wasteland today.

    What Stays, What Shines: Crucially, this is a visual and technical refresh — not a new game. All your blueprints, vehicles, progress, and unlocks carry over unchanged. You’re getting the same deep vehicle-building, frantic 8v8 combat, and post-apocalyptic sandbox you know — just rendered with a level of polish and immersion that makes every match feel fresh.


    Play Crossout free now:crossout.net


    #Crossout #CrossoutRemastered #GaijinEntertainment #TargemGames #PostApocalyptic #VehicularCombat #FreeToPlay #GamingNews #PC #PS5 #Xbox #WastelandReborn #Techmash

  • Folklore, Frost, and Fur — Demidoff Corp: A Souls-Like Metroidvania Born of Ural Legend!

    Folklore, Frost, and Fur — Demidoff Corp: A Souls-Like Metroidvania Born of Ural Legend!

    Deep in the mist-shrouded forests and frozen mines of the Urals, ancient tales stir once more. Veteran development studio Targem Games — creators of Crossout and Star Conflict — has officially unveiled Demidoff Corp, an atmospheric 2D metroidvania that blends punishing souls-like combat with the rich, seldom-seen folklore of Russia’s Ural Mountains.

    A Land of Smoke, Magic, and Mystery

    The story unfolds in a fictional historical era where the great Ural foundries belch smoke day and night — but something far darker is spreading alongside the industrial smog: a mysterious magical plague. You play as a retired, furry royal agent, called back from a quiet life to unravel the secret at the heart of the feared Demidov estate.

    Venture into a sprawling, interconnected world inspired by the timeless folk tales of Pavel Bazhov — author of The Malachite Box — and the real-life dynasty of industrialist Nikita Demidov:

    • Descend into ice-choked mine tunnels and forgotten shafts
    • Traverse ancient, enchanted forests where trees seem to watch your step
    • Cross subterranean lakes holding things better left undisturbed
    • Infiltrate the Demidov stronghold — where the plague began, and where the truth waits

    Souls-Blades and Spells — Mechanic Meets Myth

    Demidoff Corp brings the sharp, unforgiving rhythm of souls-like design to hand-crafted 2D exploration:

    FeatureDetails
    CombatPrecision-driven encounters, stamina management, and punishing boss fights that demand patience and pattern recognition
    ExplorationVast, non-linear metroidvania map — unlock new abilities to reveal hidden paths, secret chambers, and shortcuts
    InspirationDrawn directly from authentic Ural folk tales, creatures, and traditions
    ArtHand-crafted atmospheric 2D visuals steeped in wintry, industrial, and mythic tones
    ReleasePlanned for first half of 2027
    PlatformSteam page live now — wishlist to track development

    From Makers of Crossout to Myth-Makers

    Targem Games steps away from vehicular combat and online action to craft something deeply personal: a game rooted in their own cultural heritage. Every creature, every name, every shadow is born from the stories passed down through generations across the Ural region — making Demidoff Corp as much a cultural journey as a gaming one.

    “We wanted to share the tales we grew up with,” the team shared in the announcement. “Stories of mistresses of the copper mountain, stone flowers, and creatures hidden in the deep taiga — now they walk the screen.”

    Wishlist Now — Step Into the Tale

    The Steam page is live right now. Add Demidoff Corp to your wishlist and be among the first to explore a world where folklore and industry collide — and where a single retired agent might stand between a sleeping evil and a waking nightmare.

    Find out more here


    #DemidoffCorp #TargemGames #Metroidvania #SoulsLike #UralFolklore #IndieDev #2DGame #CrossoutDev #FolkloreGaming #Techmash

  • Targem Games Announces Star Conflict: Burrownauts – A Fresh Take on Space Roguelites

    Targem Games Announces Star Conflict: Burrownauts – A Fresh Take on Space Roguelites

    The sci-fi sandbox universe of Star Conflict is expanding into bold new territory. Development studio Targem Games has officially announced Star Conflict: Burrownauts, an upcoming action roguelite that promises a unique blend of chill resource gathering and intense, bullet-heaven combat.

    Whether you are a longtime veteran of the franchise or a fan of action roguelites like Vampire Survivors and Deep Rock Galactic: Survivor, Star Conflict: Burrownauts is aiming straight for your wishlist.

    Mine, Upgrade, Defend: The Core Gameplay Loop

    Star Conflict: Burrownauts branches off from the MMO roots of the main franchise to focus on a fast-paced, highly replayable single-player or co-op roguelite loop.

    Players pilot customised spacecraft to explore forgotten, ancient planetoids lurking on the outer edges of known space. The gameplay transitions seamlessly between two distinct rhythms:

    • Relaxing Resource Mining: Tunnel into alien terrain, harvest rare ores, and uncover mysterious ancient technology scattered across subterranean planetoid networks.
    • Fast-Paced Bullet-Heaven Combat: Space isn’t empty—and the local wildlife isn’t friendly. Defend your mining rigs and base from massive, swarming waves of alien threats using automated weapons, custom ship loadouts, and screen-clearing special abilities.

    Between runs, players bring their hard-earned materials back to upgrade their fleet, unlock permanent weapons, boost defences, and craft specialised gear tailored to survive increasingly hazardous alien environments.

    Why Gaming Fans Should Keep an Eye on Burrownauts

    Targem Games—the developers behind popular vehicular combat titles like Crossout and the original Star Conflict—are bringing their expertise in tight craft mechanics and tactical combat into the burgeoning “bullet-heaven” subgenre.

    Feature HighlightsWhat to Expect
    Genre HybridCosy mining mechanics mixed with high-stress horde defence.
    Deep ProgressionRoguelite meta-upgrades, ship customisation, and tech trees.
    Expanded LoreExplore new corners and ancient mysteries of the Star Conflict universe.
    High ReplayabilityProcedural planetoid environments ensure no two mining runs are the same.

    Stay Tuned to Techmash

    More details regarding platform availability, early access dates, and gameplay trailers are expected to follow soon from Targem Games. Make sure to bookmark Techmash.co.uk for the latest updates, previews, and gaming news!

    Find out more here

    #StarConflict #Burrownauts #TargemGames #IndieGames #GamingNews #Roguelite #BulletHeaven #PCGaming #Techmash #Gaming

  • Face the Ultimate Survival Dilemma: Targem Games Announces ‘Underchoice’ Launching June 1st

    Face the Ultimate Survival Dilemma: Targem Games Announces ‘Underchoice’ Launching June 1st

    If you love the tense, claustrophobic anxiety of managing a post-apocalyptic shelter, you are going to want to clear your schedule for the start of next month. Publisher Targem Games and developer TG Indie have officially confirmed that their upcoming tactical survival simulator, Underchoice, is launching on Steam on June 1.

    Set inside a completely sealed underground bunker, Underchoice shifts the focus of the survival genre. While you will still be counting your rations, it’s the heavy ethical dilemmas that will truly determine whether your community survives the chaos outside.

    Check out what to expect when you take on the role of the Overseer.

    Life in the Bunker: The Core Gameplay

    In Underchoice, the outside world is entirely uninhabitable. The bunker is the last line of defence for humanity, and as its caretaker, you hold the ultimate power over who lives and who dies.

    The game blends strategy, resource management, and choice-based RPG mechanics to create a high-stakes psychological thriller. Here is a breakdown of what you will be dealing with on a daily basis:

    • Knocking at the Door: The heart of the game revolves around the wandering souls who find your bunker. Every time someone knocks, you face a choice. Do you let a stranger in and risk your limited security, or do you turn them away and live with the guilt? A new arrival could be a vital asset—or a wolf in sheep’s clothing.
    • Resource Management: You’ll be managing strictly limited supplies of food, medications, and tools. Every time you open the door or attempt to solve an internal crisis, you risk draining the very things keeping your current inhabitants alive.
    • Crisis Resolution: It’s not just about the outside world. You will have to navigate technical failures within the bunker, internal power struggles, and unexpected threats that require immediate, definitive choices.

    “There’s nothing but chaos outside, and each knock on the door may mean salvation or destruction.”

    Every Choice Shapes Your Ending

    What sets Underchoice apart is its commitment to consequence. This isn’t a simulator where you can simply optimise your way to a perfect win. Every decision you make branches the narrative, leading to completely unique storylines and multiple alternate endings.

    Will you build a ruthless, utilitarian society that survives at all costs? Or will you risk everything to keep a shred of humanity alive in the dark?

    When Can You Play?

    Underchoice officially drops on June 1 for PC via Steam. If you want to make sure you don’t miss the launch, you can head over to the Steam store right now to add it to your wishlist.

    Are you ready to step into the shoes of the Overseer, or will the pressure of the bunker break you? Let us know your survival strategy in the comments below!

    Find out more here – https://s.team/a/3740010

    #TargemGames #Underchoice #survivalsimulator #undergroundshelter #Steam #techmash #n5dave #gamingnews #games #gaming #gamers #videogames

  • The Wait is Over: Machine Mind Hits Steam Today!

    The Wait is Over: Machine Mind Hits Steam Today!

    The gears are turning, the circuits are humming, and the wait is officially over. We are thrilled to announce that Machine Mind, the highly anticipated roguelike bullet-hell that’s been topping wishlists, has officially launched on Steam!

    If you’ve been looking for a game that tests your reflexes as much as your tactical brain, this is the one.

    What is Machine Mind?

    At its core, Machine Mind is a high-octane, top-down twin-stick shooter where you play as a rogue AI attempting to escape a sprawling, ever-changing laboratory. But this isn’t just a “spray and pray” kind of game. To survive, you’ll need to master the art of mechanical evolution.

    Why You Need to Play It

    Insane Customisation: You don’t just find new guns; you rewrite your code. With over 100+ modular parts and chips, you can transform your chassis from a glass-cannon speedster into a walking tank.

    Procedural Mayhem: No two escape attempts are the same. The facility reconfigures itself every time you “reboot,” ensuring the challenge stays fresh.

    Tactical Bullet-Hell: It’s not just about dodging; it’s about managing your heat levels and energy output. If you push your processors too hard, you’ll overheat at the worst possible moment.

    Stunning Cyber-Aesthetic: The neon-drenched industrial art style paired with a pulse-pounding synthwave soundtrack makes every run feel like a high-stakes heist.

    Grab It Now

    Machine Mind is available right now on the Steam Store. Whether you’re a veteran of the roguelike genre or a newcomer looking for a stylish challenge, this is a must-play for 2026.

    The developers have already hinted at a robust post-launch roadmap, including new boss encounters and community-driven parts, so there’s never been a better time to plug in.

    Final Verdict: It’s fast, it’s fluid, and it’s punishingly addictive. Go get it.

    Find out more here on Steam – https://shorturl.at/C8134

    #machinemind #targemgames #ChudoYudoGames #survival #RTS #steam #games #gaming #gamers #platformgames #gameplay #demogames #videogames #arcadegames

  • Targem Games and TG Indie Announce New Survival Sim ‘Underchoice’

    Targem Games and TG Indie Announce New Survival Sim ‘Underchoice’

    Publisher Targem Games (Crossout, BlazeRush) and developer TG Indie have officially pulled back the curtain on their latest project: Underchoice, a high-stakes survival simulator that turns moral ambiguity into a core gameplay mechanic.

    Set within the claustrophobic confines of a sealed underground bunker, Underchoice casts players as the Overseer—the final arbiter of life and death in a world that has become uninhabitable.


    The Burden of the Overseer

    Unlike traditional survival games that focus solely on resource gathering, Underchoice emphasises the human cost of survival. As the leader of a small community, you are the one who answers when a stranger knocks on the reinforced bunker door.

    “Every choice you make, whether it is to let in a stranger, to use your resources on something, or to risk the safety of the bunker, leads to unique consequences,” the developers shared in the official announcement.

    Key Gameplay Features

    • Ethical Gatekeeping: Decide who enters your sanctuary. A newcomer could be a valuable asset or a threat that destabilises your entire ecosystem.
    • Crisis Management: Handle internal technical failures, medical emergencies, and external threats that force you to prioritize some lives over others.
    • Resource Scarcity: Manage strictly limited supplies of food, water, and medicine. Will you share your bounty with wandering souls or hoard it to ensure your people’s long-term survival?
    • Branching Narratives: The game promises a wide variety of endings shaped entirely by the player’s moral compass—or lack thereof.

    Availability

    Underchoice is currently slated for release on PC (Steam). While a definitive launch date has yet to be confirmed, the developers have officially opened Playtest registration on their Steam page, inviting players to get an early look at the bunker’s harsh realities.

    Find out more here on Steam – https://shorturl.at/UGish

    #underchoice #targemgames #steam #TGIndie #games #gaming #gamers #survivalsimulator #Overseer #undergroundshelter #videogames