Publisher LINE Games Corporation and developer TWOMENGAMES have announced that the launch of Amazing Slot Survivor (A.S.S.), originally scheduled for 13 November 2026, has been postponed. The team cites an ongoing delay in the Steam store’s review process, with a new release date to be shared as soon as possible.
WHAT’S CHANGED
Original release date: 13 November 2026 — now delayed
Reason: extended Steam store review process beyond the team’s control
Demo update: the playable demo, set to end on launch day, has been extended and will remain available until the full game releases
New date: will be announced as soon as the review clears — watch the Steam page and official channels
“Hello, gamers! First, thank you to everyone who has been waiting for the official release of Amazing Slot Survivor. We’re sorry to share that the launch will be delayed while we wait for the Steam review process to complete. The demo will stay up so you can keep spinning — we’ll announce the new release date just as soon as we can.” — The Amazing Slot Survivor Team
ABOUT THE GAME
Spin to power up in this high-stakes bullet heaven roguelite — where luck hands you your arsenal, but only skill keeps you alive. Tear through hordes, destroy spawners, and hit that jackpot to become 18× stronger. Choose when to gamble — play safe, or bet everything on one big spin.
Wishlist & play the demo: https://store.steampowered.com/app/4582650/Amazing_Slot_Survivor_ASS/
Indie developer Watt Studio has unveiled a breathtaking new trailer for Tsarevna: Age of Tales, pulling back the curtain on the game’s final protagonist design and revealing exactly how ballet isn’t just beautiful set dressing — it’s the very foundation of how you fight.
A WORLD OF FOLK AND FURY
Rooted in rich Slavic folklore, Tsarevna invites you into a world of ancient forests, mythic creatures, and forgotten magic. The new trailer introduces our heroine in full — elegant, determined, and deeply woven into the land she protects. Every gesture, every movement speaks to her place in this enchanting yet dangerous realm.
WHERE EVERY MOVE IS A MASTERPIECE
But this isn’t just about looking graceful. It’s about being deadly. Watt Studio has built a combat system unlike anything else — one where pirouettes become evasions, leaps become lunges, and every carefully choreographed sequence turns into a devastating flow of strikes.
Ballet as combat — every attack, dodge, and parry draws directly from authentic dance technique
Fluid, rhythmic flow — chain moves together like a performance; find your rhythm and your enemies won’t know what hit them
Slavic soul — a handcrafted world inspired by folklore, art, and music from Eastern Europe
Grace meets grit — delicate poise meets hard-hitting impact in a game that proves beauty and strength are never opposites
“Ballet isn’t decoration here — it’s how our heroine moves through the world and survives in it. Every step matters, both on stage and in battle.” — Watt Studio
WATCH THE NEW TRAILER TODAY
The full reveal trailer is live now, showcasing our heroine, the world, and that stunning dance-combat in motion. Prepare to step into the spotlight — and make every step count.
RetroStyle Games is bringing its delightfully chaotic physics-driven co-op horror adventure Last Pirates: Die Together to Xbox Series X|S and PC as part of Xbox Game Preview, available right now. Grab your friends — and maybe a spare pair of trousers — because this one gets wild.
TREASURE, TERROR, AND WOBBLY ARMS
Up to four players drop onto a cursed island with one job: grab as much loot as possible and haul it back to the ship. Simple enough — until monsters, traps, and your own questionable decisions get in the way. You’ll use comically stretchy, wobbly arms to hoist treasure, smash doors, and flail around like you’ve never flailed before.
DIE TOGETHER — OR BLAME YOUR FRIENDS
Revive your crew… literally — fallen behind? Slap their detachable backside back on to bring them fighting fit. Yes, really
Sacrifice a teammate — send someone in as monster bait. They’ll be fine. Probably
The Mimic — a shapeshifting horror that copies your friends’ voices and looks. Trust no one
Chaos physics — nothing behaves quite how you expect it to
Crossplay support — team up across Xbox and Steam so no one gets left behind
Xbox Play Anywhere — buy once, play on Xbox Series X|S and Windows PC, with shared saves and achievements
“Grab your crew, grab the loot, and try not to lose your butt. Literally.” — RetroStyle Games
GAME PREVIEW DETAILS
Out now — Xbox Series X|S + PC via Xbox Store (Game Preview), also available in Steam Early Access
Price: $9.99 with a free trial available
Full release expected Q1 2027 — your feedback shapes development
Online co-op for 1–4 players, plus solo play option
Meta-progression, character skins, and 18 language options included
Loud, messy, and best played with friends — your pirate adventure starts today. Just remember: treasure is great, but getting everyone — or at least someone — back alive is the real victory.
Build by day, defend by night. Award-winning minimalist strategy hit Thronefall has officially launched today on PlayStation 5 and Xbox Series X|S — and best of all, it’s available day one on Xbox Game Pass. Whether you’re a seasoned ruler or a brand-new knight, your kingdom awaits — no waiting required.
BUILD BY DAY…
Thronefall strikes a perfect balance between serene kingdom-building and tense tactical defence. You play as a mounted ruler, galloping around your humble settlement to place towers, walls, farms, and barracks. It’s elegant, accessible, and instantly satisfying — no endless menus, just pure, clean strategy.
DEFEND BY NIGHT…
When the sun sets, the enemies come. Wave after wave of raiders crash against your walls — and you’re right there in the thick of it, sword in hand, fighting alongside your guards. Every arrow tower, every wall section, every unit you trained matters. Lose your keep, and you start over. Hold the line, and your kingdom grows stronger.
“Simple to learn, tough to master — Thronefall distills strategy down to its most addictive form.” — Multiple Industry Awards
OUT NOW — AND ON GAME PASS DAY ONE
PlayStation 5 — available today
Xbox Series X|S — available today
Xbox Game Pass — included day one at no extra cost to subscribers
Also available on PC, Nintendo Switch, and mobile
Plus, the brand-new Craaghelm DLC launches today across all platforms — bringing new maps, units, and challenges for those ready to expand their realm even further.
Clean, charming, and endlessly replayable — Thronefall is the kind of strategy game anyone can pick up, but few can put down. Time to mount up, my liege — your kingdom is waiting.
Play Thronefall today — on PS5, Xbox Series X|S, or right now via Xbox Game Pass
When Pandora opened her infamous jar, the evils of the world escaped — but Hope remained. What few know is that from that Hope, a daughter was born. Her name is Pyrrha, and she’s about to set things right.
Independent studio OPP Studios has just released a brand-new demo for Legacy of Pandora, their striking turn-based creature-collecting roguelike inspired by Greek mythology — available now on PC via Steam. Step into Pyrrha’s sandals, capture powerful Kakodemons, and face the consequences of every choice you make.
Corruption Is The New Evolution
This isn’t your typical monster collector. There are no experience points and no traditional levelling up. Instead, your creatures evolve through Corruption — shaped directly by the moral choices you make throughout your journey:
Violence — raw, destructive power
Madness — unpredictable, chaotic abilities
Sorrow — enduring resilience through suffering
Death — withering, necrotic force
Greed — consuming everything in its path
Disease — spreading decay across the battlefield
Hope — the light that refuses to fade
Pride — majestic, unyielding strength
The same creature can transform into something entirely different depending on how you guide it. A double-headed serpent touched by Greed becomes a warring Hydra; the same creature twisted by Disease rises as a corrupted Caduceus, healing turned harmful. No two monsters — and no two stories — will ever be the same.
Capture, Command, Customise
In the demo, you’ll meet six distinct Kakodemons, each with unique strengths, weaknesses, and starting abilities. Battle is turn-based and tactical — positioning, synergy, and type advantages matter more than raw numbers. Earn Flames of Will through victory and sacrifice, then use them to:
Boost health, attack, defence, and speed
Unlock powerful active and passive skills
Define roles — tank, healer, DPS, support
Corrupt them into 20 radically different evolved forms
And yes — you can sacrifice your creatures to empower others. A difficult choice, but one that can turn the tide of a losing run.
A World Shaped By Your Decisions
Legacy of Pandora weaves narrative deeply into every run. Procedural maps keep each journey fresh, but it’s the choices you make in events that truly define your path:
Hermes’ Temple — Take a cursed relic with immense power… and an equally terrible price
Hestia’s Hearth — Sacrifice a beloved Kakodemon in exchange for massive Corruption points
Mythic Encounters — Meet mortals, gods, and monsters; each interaction ripples across your adventure
There’s no “correct” way to play — only the consequences of who you choose to be.
Demo Details At A Glance
Detail
Info
Demo Release
Available now — November 10, 2026
Platform
PC via Steam
Playtime
~30–45 minutes
Kakodemons
6 base creatures, 20+ corrupted forms
Languages
English, Portuguese?Brazil, Simplified Chinese
Full Release
To Be Announced — wishlist now on Steam
Kickstarter
Pre?launch page live — follow for Pyrrha’s exclusive Athena Outfit reward
Forge Your Own Myth
Legacy of Pandora stands apart — a game where your monsters evolve based on your morality, where every run tells a different story, and where sacrifice is a valid strategy. It’s creature collection meets tactical roguelike, wrapped in a fresh take on one of mythology’s oldest tales.
Download the demo on Steam today. Restore your family’s legacy. And remember — even the evils you seal away leave a mark.
Turn-Based Tactics Meets Survivor Chaos — In One Perfect Package
NGJ Co. Ltd. and independent developer iDiOSLAB invite you into the depths today — Delve Survivors launches on Steam on November 12, 2026, priced at $12.99 USD, with a 15% launch discount active for the first 14 days. A brand-new release trailer is live now, showcasing the game’s clever blend of methodical dungeon crawling, tactical turn-based combat, and the escalating thrill of survivor-style gameplay.
Two Genres, One Thrilling Descent
Delve Survivors does something bold: it takes the careful, grid-based exploration of classic roguelikes like Rogue and Angband, then layers on the swarming hordes and explosive power-up satisfaction of modern survivor games such as Vampire Survivors and Halls of Torment. The result? A roguelike that respects your planning but keeps your heart racing.
“Plan your moves. Build your character. Survive the overwhelming hordes.”
Procedurally generated pixel-art dungeons — no two descends are ever the same
Turn-based tactical combat — position carefully, time your strikes, manage your resources
Survivor-style chaos — waves of enemies close in; unlock skills, chain synergies, unleash devastating effects
Runs in 15–30 minutes — perfect for quick dives or longer sessions
What Awaits In The Dark
The full 1.0 release arrives packed with content:
Feature
Nine Main Dungeons — each with unique themes, enemies, and deadly bosses
The Abyss — a staggering 100-floor endgame dungeon for true veterans
Skills & Equipment — deep systems to build wildly different characters every run
Three Difficulty Modes — Casual, Roguelike, and Hardcore. Pick your challenge level
Original Soundtrack Bundle — available alongside the base game, composed to match every mood of your journey
Launch Pricing & Deals
Option
Price
Launch Offer
Base Game
$12.99
15% off for the first 14 days
Soundtrack Only
$4.99
—
Game + OST Bundle
$17.98
15% off for first 14 days
The game will also make its way to Nintendo Switch and Nintendo Switch 2 on January 21, 2027 — so console players won’t have to wait too long. A free Steam demo is also available right now if you want to test the depths before diving in.
Ready To Descend?
Delve Survivors is the best of both worlds — thoughtful, tactical dungeon crawling that never loses that addictive “just one more floor” pull. Whether you love the classics or crave that satisfying survivor power curve, this one belongs on your wishlist.
Grab your lantern. Sharpen your blade. The dungeon is waiting.
The Great Ursee Returns — More Beautiful Than Ever
Six years ago, independent creator Tomas Sala invited players to take flight across the vast, storm-battered oceans of the Great Ursee. The Falconeer launched alongside the Xbox Series X|S on 10 November 2020 — a soaring, sweeping aerial combat RPG that proved breathtaking worlds could be built by a single passionate vision.
Today, marking that sixth anniversary, Sala and publisher Wired Productions have announced The Falconeer: Revolution Remaster — a comprehensive rebuild that lands on PlayStation 5 and Xbox Series X|S on December 2, 2026.
Rebuilt From The Skies Down
This isn’t a simple polish — Revolution Remaster has been reconstructed from the ground up:
Enhancement
Redesigned Warbirds — Every falcon and combat craft remodelled with richer detail and customisation options
Enhanced Lighting — Stunning sunrises, storm fronts, and bioluminescent nights across the Ursee
Refined Flight Mechanics — Tighter controls, smoother banking, and a more satisfying sense of speed
Rebalanced Campaign — Streamlined missions, clearer progression, and a gentler on-ramp for new pilots
Edge of the World Included — The massive expansion is fully integrated into the base game experience
New Settlements & Cosmetics — Fresh outposts to discover and armour sets to unlock for your falcon
Expanded Voice Acting — More life and character across every faction and story beat
Pricing & Upgrade Paths
Version
Price
New Purchase
£15.99 / €19.99 / $19.99
Original Owners Upgrade
From just £2.99 / €2.99 / $2.99
PC players — the Revolution Remaster is already available on Steam, and will roll out to Epic Games Store and GOG on the same December 2 date.
A Journey That Grew Wings
The Falconeer began as a bold solo project — a dream of gliding above endless oceans, diving through cloud banks, and discovering ancient secrets scattered across sunken civilisations. Since that launch six years ago, the world has expanded through the Edge of the World expansion, the follow-up strategy title Bulwark: Falconeer Chronicles, and the upcoming creative building game ShipShaper.
“Six years after first taking flight, The Falconeer remains a celebration of independent creativity and the singular imagination of Tomas Sala.” — Wired Productions
Revolution Remaster represents the definitive version of that journey — accessible, beautiful, and deeply atmospheric. Whether you’re returning to the skies or strapping in for the very first time, the Great Ursee awaits.
Spread your wings. The view has never been better.
The World’s Biggest Marble Racing Channel Comes to Cozy Marbles
If you’ve ever lost an hour (or three) watching colourful orbs race through intricate courses, this one’s for you. Pixel Pea Productions and publisher Mythwright have rolled out a very special collaboration: Cozy Marbles × Jelle’s Marble Runs, bringing the magic of Marbula One to your comfy marble-building sandbox. The Jelle’s Marble Runs Supporter’s Pack is available now on Steam — and even better, a massive free update hits the base game for everyone.
What’s In The Pack? — Race Like A Pro
The paid Jelle’s Marble Runs Supporter’s Pack (£3.49 / €3.99 / $3.99) gives you everything you need to build your very own Marbula One championship:
Jelle’s iconic Flame Marble — the man, the myth, the marble himself
32 Marbula One Team Marbles — every team from the championship, ready to race
Marbula One Billboard — show off your race leaderboard in style
Customisable Marbula One Spectator Stand — because every great race needs a crowd
Perfect for recreating classic tournaments, running your own leagues, or just seeing which team conquers your wildest custom tracks.
Nine Iconic Tracks — Free For Everyone
You don’t even need the DLC to feel the Marbula One spirit. A free update has rolled out to all players, adding nine legendary courses inspired by Jelle’s most famous tracks:
Track Name
Aquamaring — Glide through crystal waters
Hivedrive — Buzz through the golden combs
Midnight Bay — Race under the stars
Minty Mania — Fresh, green, and fast
Momotorway — The long straight sprint
Savage Speedway — Rough terrain, pure speed
Shortcircuit — Tight twists and rapid turns
Sleet Street — Slippery slopes ahead
Stardust Accelerator — Reach for the cosmos
Also included in the free update: two new building pieces — a bumper pin and a compact splitter — so everyone can craft even cleverer contraptions.
Why It Works — Cozy Meets Classic
Cozy Marbles is all about that peaceful, satisfying joy of building something beautiful — no pressure, no perfection required. Just pick up pieces, slot them together, and watch the marbles roll. It’s meditative, creative, and wonderfully relaxing.
Jelle’s Marble Runs is the biggest marble racing channel on the planet — a community built on thrilling competitions, beloved teams, and that nail-biting excitement of a photo finish.
Put them together and you get the best of both worlds: the calm creativity of Cozy Marbles with the legendary tracks and teams of Marbula One. Build your own racecourse. Import your favourite teams. Start the countdown — and let them roll.
Quick Facts
Detail
Info
DLC Name
Jelle’s Marble Runs Supporter’s Pack
Price
£3.49 / €3.99 / $3.99
Free Update
9 new Marbula One tracks + 2 new building pieces
Platform
Steam (PC)
Base Game
Cozy Marbles (£8.99 / $9.99)
Release Date
Available now — 10 November 2026
Whether you’re a long-time Marbula One fan or just love watching things go thump-thump-roll, this collaboration is pure, colourful, rolling joy. Grab the pack to support the creators and get the full team roster — or just update your game and race those nine iconic tracks for free.
Imagine waking up inside a vast, mysterious megastructure — and realising you’re not alone in your own head. Split Brain Samsara, the debut title from French independent studio Kusa Games, is a one-of-a-kind co-op adventure where you and a friend occupy the exact same body. And it’s landing on PC via Steam on 26 November 2026, priced at just $7.99 / €7.99, with a 10% launch discount available during the first week.
This isn’t just another co-op game — it’s a masterclass in communication, trust, and seeing the world through someone else’s eyes. Literally.
Two Perspectives. One Fate.
The core concept is as brilliant as it is bold:
Player One sees the physical world — controls movement, opens doors, manipulates objects. Player Two sees the spiritual realm — reveals hidden paths, deciphers ghostly messages, interacts with what was lost.
Neither can succeed alone. Doors might be locked in the physical world but passable in the spiritual one — if Player Two can guide Player One to step through. Clues could be invisible to one player but written clearly for the other. You’ll constantly be describing, pointing, negotiating, and coordinating your way through the Samsara megastructure — a massive abandoned station brimming with questions.
Why are you here? Where did everyone go? And most importantly — why are there two of you in one body?
Hand-Crafted Worlds, Layered Mysteries
Every corridor, chamber, and puzzle in Split Brain Samsara has been 100% hand-crafted, designed to tell a story as much as challenge your wits. You’ll explore two overlapping dimensions:
The Physical Realm — The silent, functioning-but-empty megastructure. Rusting machinery, flickering lights, and echoes of a vanished civilisation.
The Spiritual Realm — A shifting, ethereal layer where memories linger, shadows whisper, and what was once hidden becomes clear.
The deeper you venture, the more the story unfolds. Fragments of memory, abandoned logs, and environmental storytelling paint a picture of what happened — but only when both players share what they see will the full picture emerge. It’s part escape room, part mystery, part spiritual journey — all built for two voices in conversation.
How It Plays — Communication Is Your Only Tool
There are no combat encounters. No health bars. No enemies to fight. Just you, your partner, and the puzzles the Samsara has laid out.
Talk constantly — “I see a glowing symbol on the west wall — do you see it?”
Synchronise actions — One might need to activate a console while the other guides the character through a shifting portal
Piece together clues — What looks like a dead end to one player might be a clear instruction to the other
Unlock new paths — Progress depends entirely on how well you collaborate
The game must be played online, and a microphone is strongly recommended — this is an experience built on conversation. It’s accessible enough for casual players, but some puzzles will truly test how well you understand each other’s perspective.
Why It Matters — Co-op Reimagined
We’ve seen co-op games before — fighting side-by-side, building together, surviving together. But Split Brain Samsara flips that script completely. You aren’t two characters standing shoulder-to-shoulder. You’re two halves of the same whole, each with a piece of the truth the other desperately needs. It turns communication from a nice-to-have into your most powerful mechanic.
It’s intimate, clever, and deeply memorable — exactly the kind of bold indie experiment that makes the Steam storefront such a special place.
Launch Details
Detail
Info
Release Date
26 November 2026
Platform
PC (Steam)
Price
$7.99 / €7.99
Launch Offer
10% off during first week
Developer / Publisher
Kusa Games
Requires
Online co-op + microphone
Ready to Share a Mind?
Split Brain Samsara invites you to do something few games ever ask — truly see the world through someone else’s eyes. It’s an experience that’ll test your patience, tickle your curiosity, and maybe even bring you closer to the person playing beside you.
Add it to your Steam wishlist now — and start thinking about who you’d trust enough to share a body with.
Assemble Your Squad. Outsmart the Mutants. Rise Again.
Targem Games indie publisher and developer Dot Blood have officially unveiled MECH REIGN — a refreshingly clever incremental autobattler where defeat isn’t a game over. It’s just part of the plan.
You’re leading a squad of five mechs onto a planet choked by mutant hordes. Your goal? Clear more than 200 sectors, take down 16 distinct mutant types, and reclaim the world — one tactical withdrawal at a time.
Build Without Boundaries
The big selling point here? No classes. No locked roles. No restrictions. Every one of your five mechs is a blank canvas. Mix and match:
Weapons — heavy cannons, laser arrays, rapid-fire repeaters
Armour — lightweight agility plating or impenetrable bulwark shielding
Ultimate abilities — devastating one-off powers that turn the tide in seconds
Combine those across five mechs, and you’re looking at hundreds of thousands of possible builds. Want five snipers picking enemies apart from the backline? Go for it. A wall of heavy shields backed by artillery? Absolutely. A chaotic mess of experimental loadouts that really shouldn’t work — but somehow does? That’s exactly what the game encourages.
“We didn’t want players following a meta. We wanted them inventing one.” — Dot Blood
Position, Plan, Prevail
Battles play out on a 3×3 tactical grid where placement matters as much as your gear. Line up your mechs across three rows — Defence, Attack, and Support — and trigger powerful formation bonuses. Get it right, and a modest squad will punch way above its weight. Get it wrong, and even the best-equipped team will get torn apart.
Between runs, unlock permanent upgrades through a branching tech tree of over 140 technologies. Experiment with more than 30 unique equipment pieces. Every sector cleared brings new resources, new options, and new possibilities.
Defeat Is Just Progress By Another Name
This is where MECH REIGN stands apart from most autobattlers: when your squad falls, you don’t start from zero.
Your mechs retreat — battered, but not broken
You keep the resources and knowledge you’ve earned
You invest in permanent upgrades that persist across every run
Next time you drop in, you’re stronger, smarter, and better prepared
It’s that satisfying incremental loop: push ? learn ? fall ? upgrade ? come back stronger. The mutants might win the first few skirmishes, but they won’t win the war.
Why It Stands Out
Feature
The Breakdown
Squad Size
5 fully customisable mechs
Classes
None — total creative freedom
Equipment
30+ items, thousands of combinations
Tech Tree
140+ permanent upgrades
Sectors
200+ across the mutant-infested planet
Enemies
16 mutant types with unique strengths
Core Loop
Push ? retreat ? upgrade ? conquer
Ready to Rise?
MECH REIGN is already running an open playtest — and the devs are encouraging players to stream, record, and share their craziest builds with zero content restrictions. Whether you’re a theorycrafter who loves perfecting the meta or a chaos pilot throwing together whatever looks fun, MECH REIGN gives you the tools — and the freedom — to build exactly the squad you want.
Remember: the mechs don’t win every battle. But they always win the war.
The peaceful, elemental world of Mellunia has a new darkness at its heart — and this time, you won’t just survive hordes of enemies. You’ll command, plan, and conquer. Shard Squad: Onyx Rising is the brand-new roguelike auto-battler from The Root Studios, set in the charming universe that players fell in love with when the original Shard Squad launched on Steam in November 2025. Where the first game was a fast-paced bullet heaven about survival and collection, Onyx Rising shifts the lens to tactical depth — putting squad composition, economy management, and high-stakes choices front and centre.
The premise is simple but gripping: corrupting Onyx Shards have appeared across the land, twisting creatures and warping the paths ahead. Your mission? Track them down, purge their influence, and uncover what — or who — is behind this spreading darkness. Every run takes you through a branching map of camps, merchants, battlefields, and mysterious encounters. No two journeys will ever be the same.
Build, Blend, and Battle — Your Squad, Your Strategy
At the core of everything are the Shards themselves — over 20 elemental companions spanning Fire, Electric, Water, Nature, and Crystal types — each with their own stats, abilities, and three unique traits. But in Onyx Rising, the synergy system goes deeper than ever before:
“Unity not only brings strength — it creates entirely new abilities.”
Stack the right elements and traits, and your squad unlocks devastating combo effects. Pair Water with Nature for healing-over-time fields, or overload Fire and Electric to trigger chain explosions. Experimentation isn’t just encouraged — it’s essential. You’ll recruit Shards between battles, balancing immediate power against long-term synergy. And yes — some Shards get along better than others, with friendships and rivalries that add subtle bonuses to your board.
Economy, Choices, and the Road Ahead
This isn’t a game where you just fight and move on. Onyx Rising introduces a full economy layer. Every battle rewards gold and resources — but gold is scarce. Do you spend it at the Merchant on powerful relics and temporary buffs? Save it to recruit a rare Shard you spotted earlier? Or invest in permanent upgrades that persist across runs? Every decision carries weight.
Between battles, you’ll choose your path forward on a branching roguelike map:
Combat nodes — Standard and elite battles with steady rewards
Merchants — Buy Shards, relics, and consumables
Rest sites — Heal your squad or trade resources for a permanent boost
Mystery events — Risky choices with huge payoffs or painful setbacks
Onyx Shard locations — The climax of each zone, where corrupted bosses guard the darkness itself
One wrong turn, one underpowered squad composition, one mismanaged gold pool — and the Onyx consumes you. Permadeath means when your squad falls, the run ends. But your knowledge — and certain persistent unlocks — remain.
Familiar Beauty, Fresh Depth
The signature vibrant pixel art style returns, crisp and colourful as ever, making every elemental ability pop against Mellunia’s lush forests, glowing caves, and ashen Onyx-corrupted zones. But beneath that cute exterior lies a game that respects your intelligence. The auto-battler format means positioning matters, timing matters, and understanding how your Shards interact is more important than raw numbers. You set up your formation, equip relics that alter behaviour, then watch the chaos unfold — tweaking your setup between rounds to counter what’s coming next.
It’s a sweet spot for roguelike fans: accessible enough to pick up in 20 minutes, but deep enough to keep you mastering builds for dozens of hours.
The Verdict — Light Meets Shadow
Shard Squad: Onyx Rising feels like a natural evolution for The Root Studios’ universe. It takes what worked — charming creature design, satisfying synergy systems, and that “just one more run” roguelike pull — and layers on meaningful decision-making and strategic depth without overcomplicating things. Whether you’re returning to Mellunia or stepping through its gates for the first time, the Onyx Shards are waiting — and only a perfectly harmonised squad can banish the darkness.
We’ve all been there: hours spent mindlessly killing the same monsters, chasing that one rare drop, levelling just enough to do it all over again. What if instead of fighting the grind — you automated it? That’s the delightfully meta premise behind Game About Botting in an MMORPG, a clever idle incremental simulator that takes the soul of an MMO and lets you build your own autopilot.
Start as a Player — End as a System
It begins exactly like any classic MMORPG. You log in. You swing your weapon. You kill monsters, collect loot, turn in quests, and level up. It’s familiar, satisfying — and yes, a little repetitive. That’s by design.
But then you earn your first Bot Module. Maybe it’s auto-loot. Maybe it’s auto-attack. Suddenly, the game shifts. You’re no longer just playing the MMO — you’re building the machine that plays it for you. Every new module adds another layer of automation: smarter pathfinding, smarter targeting, better inventory management. Your character evolves from an adventurer you control into a finely tuned farming engine that runs while you’re away.
How It Plays
The manual phase: Earn gold, XP, and items the old-fashioned way — by actually playing
Research & unlock: Spend resources to develop new Bot Modules that handle one task at a time
Configure & optimise: Set routes, priorities, and rules — decide what to keep, what to sell, and when to move zones
Watch it run: Log back in to see the haul, tweak your setup, and unlock the next tier of automation
Prestige & progress: Reset for permanent bonuses and tackle harder zones with a more advanced bot toolkit
A Love Letter to the Grind — and an Escape from It
There’s something deeply satisfying about it. You’re not cheating — you’re engineering your perfect playstyle. The game becomes less about reaction times and more about system design: finding the most efficient loop, balancing risk against reward, and turning the part of MMOs that players usually complain about into the core gameplay loop itself. It’s a clever, almost philosophical twist on why we play — and why we eventually stop.
Free to Play — Where to Find It
A free demo/prototype is available right now on Steam and in-browser, featuring multiple hunting grounds, quests, and a solid foundation of mechanics to experiment with — offering roughly 30 minutes of gameplay in its current form.
It’s short, but it’s sharp — a brilliantly simple concept executed with exactly the right amount of charm and clarity. Whether you’re an idle game veteran or an MMO player who’s ever wished you could just press “go”, this one’s worth a look.
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