Tag: #IndieGame

  • Roll the Dice, Beat the Odds — Jinx It Turns Bad Luck Into Victory

    Roll the Dice, Beat the Odds — Jinx It Turns Bad Luck Into Victory

    Ever felt like luck just isn’t on your side? Brazilian indie developer Manabrew Studios and publisher Odd Loop Games are turning that idea right on its head with Jinx It — a brand-new hand-drawn roguelike dicebuilder heading to PC via Steam.

    When You Bet Your Life and Lose

    Jinx It drops you into a wonderfully whimsical, rubber-hose animated world filled with strange tables, down-on-their-luck characters, and matches where the stakes couldn’t be higher. The story begins with a crushing defeat: you bet everything against Jinx, the Unlucky One — and lost. But this isn’t where your story ends. To earn your shot at a rematch, you must fight your way back to his table, facing every gambler who dared to challenge him and fell short.

    Every opponent you meet has their own grudge, their own style of play, and their own tricks — and they’re all standing between you and the one who took it all.

    Roll, Forge, Conquer — Dicebuilding Reimagined

    This isn’t your average game of chance. Jinx It blends dice manipulation with deep strategy and endless variety:

    • Roll smart — arrange your results into Straights and Sets, where a single die can fuel multiple scoring combinations at once
    • Forge your perfect dice — change faces, adjust weights, add bonuses, and unlock Legendary upgrades to craft truly broken builds
    • Stack your luck — collect Lucky Charms, visit the Seer, and choose Blessings to shift fortune firmly in your favour
    • 50+ unique dice, 100+ Charms, 10 distinct Tables, and 17 boss encounters mean no two runs ever play the same way

    Each gambler across the table fights back with escalating powers, forcing you to adapt your strategy on the fly. Their Rage builds round by round — so as you get stronger, so do they.

    Hand-Drawn Heart, Brazilian Soul

    With charming hand-drawn visuals inspired by classic rubber-hose animation, Jinx It brings its cast of misfortunate characters and surreal tables to life with bags of personality. Fully localised into English plus 11 additional languages, it’s built to welcome players everywhere — and the team at Manabrew Studios and Odd Loop Games are proud to bring this distinctly Brazilian creation to the global stage.

    Jinx It is coming soon to Steam — wishlist it now so you don’t miss your turn. The house might have won the first round, but you’ve got everything you need to flip the odds.

    More Info: Jinx It


    #JinxIt #ManabrewStudios #OddLoopGames #Dicebuilder #Roguelike #IndieGame #BrazilianDev #HandDrawn #SteamGames #TurnBadLuckIntoVictory #Techmash

  • Drawn to Success — The Sky Project: Land of Noris Hits Funding Goal in Just 3 Hours, Blows Past 150%!

    Drawn to Success — The Sky Project: Land of Noris Hits Funding Goal in Just 3 Hours, Blows Past 150%!

    When a game looks this special, the world takes notice — and fast. Hand-drawn monster collector The Sky Project: Land of Noris has rocketed past its funding target in a mere 3 hours, and the support hasn’t stopped there: it’s already sailed beyond 150% of its minimum funding goal with plenty of time still to go.

    The campaign is live at the project page — hosted on a crowdfunding platform via the link us.list-manage.com/13RPdIOuqIU — where backers have rushed to show their love for this beautifully crafted adventure.

    A Living, Breathing Art Style

    What makes The Sky Project stand out from the crowd? Every creature, character, and landscape has been brought to life with authentic hand-drawn artistry, giving the world of Noris a warmth, personality, and soul you just don’t see every day. This isn’t digital polish — it’s heart on paper, brought to life in motion.

    As a monster collector, you’ll explore vibrant lands, befriend and build a team of unique creatures, and uncover the secrets woven throughout Noris. Whether you’re a long-time fan of the genre or stepping into this kind of world for the first time, the approachable design and stunning visuals promise an experience you’ll want to dive right into.

    Backer Power in Action

    Hitting the goal in three hours is impressive; smashing through 150% shows just how eager players are for something different. This outpouring of support means extra stretch goals are well within reach — and with them, even more creatures, regions, and features to make Noris richer and deeper.

    If you’d like to join the journey and help shape the game’s future, head over to the campaign page to see what rewards are still available — and don’t miss your chance to be part of something truly handcrafted.

    More Info: The Sky Project Land Of Noris


    #TheSkyProject #LandOfNoris #MonsterCollector #IndieGame #CrowdfundingSuccess #HandDrawnArt #GamingNews #TechMash

  • Rock Out With Fresh Beats — Shady O’Grady’s Overnight Sensation Drops Boss Soundtrack Update

    Rock Out With Fresh Beats — Shady O’Grady’s Overnight Sensation Drops Boss Soundtrack Update

    The stage just got louder — and a whole lot more diverse. Gilligames has rolled out a major update to Shady O’Grady’s™ Overnight Sensation, their rock band roguelike deckbuilder currently in Early Access on Steam, headlined by six brand-new boss soundtracks, each delivering a distinct musical flavour inspired by a different corner of the music industry.

    Six Styles, Six Showdowns

    No two boss battles sound the same anymore. Each confrontation now comes with its own signature soundtrack, reflecting the challenge — and the musical persona — of the opponent standing in your way:

    • The Indie Icon — scrappy, jangly, lo-fi charm
    • The Punk Provocateur — raw, fast, aggressive energy
    • The Pop Heavyweight — polished hooks, massive production
    • The Metal Monarch — thunderous riffs, epic scope
    • The Grunge Legend — brooding, distortion-soaked anthems
    • The Prog Visionary — complex arrangements, shifting time signatures

    Every boss fight now feels like taking the stage against a completely different act — because it sounds like one.

    More Than Just New Tunes

    The soundtracks take centre stage in a brand-new trailer showcasing the full update, which also brings:

    • Refined balance across card pools and encounter difficulty
    • Visual polish — smoother animations, upgraded stage lighting, fresh crowd effects
    • Quality-of-life tweaks — clearer tooltips, faster deck management, streamlined menus
    • An expanded soundtrack drawing from 18 distinct rock sub-genres across the full experience

    Live Right Now — Early Access

    Shady O’Grady’s Overnight Sensation puts you in the boots of an up-and-coming rock act: write songs, craft your deck, play venues from dive bars to arenas, and take down bigger acts to climb the charts — all in a single roguelike run where relevance is your lifeblood.

    • Developer & Publisher: Gilligames
    • Status: In Early Access on Steam — available now
    • Platforms: Windows PC and macOS
    • Demo: Still available to try before you buy

    Hit the stage, build your perfect setlist, and take on the industry — one boss battle at a time. The music never stops.

    More Info: Shady O’Grady’s Overnight Sensation


    #ShadyOGradysOvernightSensation #Gilligames #Roguelike #Deckbuilder #RockMusic #IndieGame #SteamEarlyAccess #GamingNews #Techmash

  • Dungeons, Dinner & Day-One Access — Deep Dish Dungeon Serves Up Launch Across All Platforms

    Dungeons, Dinner & Day-One Access — Deep Dish Dungeon Serves Up Launch Across All Platforms

    Grab your torch and your appetite — Deep Dish Dungeon is out right now! Swedish indie publisher Raw Fury and developer Behold Studios have officially launched their atmospheric dungeon crawler as a day-one arrival on Xbox Game Pass, landing everywhere at once.

    Explore, Gather, Cook, Survive

    From the creators of Knights of Pen & Paper and Chroma Squad comes a dungeon adventure where the most important quest might just be dinner:

    • Explore solo or with up to 2 friends — wander hand-crafted corridors, uncover secrets, and map a labyrinth brimming with mystery
    • Gather resources, craft tools, and upgrade your campsite — your base grows as you venture deeper
    • Cook meals that mean the difference between success and defeat — nourish your party, boost your strength, and keep your spirits high
    • Unravel the enigma — discover what truly lurks in the shadows at the heart of the dungeon

    Everywhere You Want To Be

    Launch day means every platform at once, with unbeatable flexibility:

    PlatformReady Now?
    Xbox Game Pass — Day One, no extra costYes
    Xbox Series X|SYes
    Xbox on PCYes
    Xbox Cloud Gaming — play from anywhereYes
    PC via SteamYes

    Plus:

    • Xbox Handheld Verified — perfect on supported portable devices
    • Xbox Play Anywhere — buy once, play on console, PC, and cloud; your saves travel with you

    No Waiting — Dive In Today

    The dungeon is open and the table is set. Whether you’re a Game Pass subscriber jumping in at no extra cost or buying directly on Steam, you can start exploring right this second. A free demo is also still available on Steam if you want a taste before the full feast.

    Good food, good friends, and a very deep dungeon — everything you need for your next adventure is ready. Dig in.

    More Info: Deep Dish Dungeon


    #DeepDishDungeon #RawFury #BeholdStudios #XboxGamePass #IndieGame #DungeonCrawler #CoopGaming #Techmash

  • Fire Up Your Synapses — Neuron Activation Launches October 28 on Steam

    Fire Up Your Synapses — Neuron Activation Launches October 28 on Steam

    Ready for a dopamine surge? Indie developer DR Studio and publisher Pretty Soon are about to become the biggest generators of global end-of-October brain buzz — because Neuron Activation lands on Steam October 28, and every single one of your synapses will be firing on all cylinders.

    A Digital Fidget Box With a Sinister Twist

    Think WarioWare meets Severance — that’s the vibe. On the surface, Neuron Activation is pure, satisfying, tactile fun:

    • Push buttons, flip switches, drag sliders, shoot targets — complete micro-challenges fast
    • Chain actions together, rack up scores, and ride that sweet reward loop
    • 60+ handcrafted levels mixing speed tests, boss stages, and unique tasks
    • Fully playable with mouse, touchscreen, or Steam Deck — intuitive, responsive, instantly gratifying

    But don’t let the satisfying clicks fool you. There’s something watching from behind the panel.

    The Handler Is Watching

    What starts as a simple routine quickly gets weird. You report to The Board, take orders from The Handler, and follow instructions without question — until you start questioning them. The tasks grow stranger. The choices matter. And beneath every satisfying click lies a corporate nightmare where nothing is quite what it seems:

    • Psychological thriller narrative with multiple endings
    • Story mode ~3.5 hours long — with deeper secrets to uncover
    • Decide when to obey — and when to push back
    • Dark humour, dystopian tension, and a growing sense that you’re not just playing a game

    Something For Every Mind

    When the brain-buzz gets too much, switch it up:

    • Gauntlet Mode — race through continuous boards for your best time
    • Zen Mode — no timers, no scores, just click away and relax
    • Detailed stats, leaderboards, and progression to keep perfectionists hooked
    • Full accessibility support — adjustable difficulty, save anytime, comfort visuals

    Play It Now — Demo Live

    Can’t wait until the 28th? The demo is available right now on Steam — updated and expanded during Steam Next Fest. Try before you commit your neurons:

    Full release drops October 28. Don’t blink — or you might miss the signal.

    More Info: Neuron Activation


    #NeuronActivation #DRStudio #PrettySoon #IndieGame #PuzzleGame #PsychologicalThriller #Steam #GamingNews #Techmash

  • Beer, Brawls & Broken Friendships — Meadgard Serves Up Demo, Early Access Nov 5

    Beer, Brawls & Broken Friendships — Meadgard Serves Up Demo, Early Access Nov 5

    Grab your tankard and steady your axe. Göteborg-based independent studio Oddiko has unleashed the brand-new public demo for Meadgard — their chaotic Viking co-op tavern adventure — with confirmation the full game storms into Steam Early Access on 5 November 2026. Face greedy goblins, rowdy patrons, and gods with impossible appetites — starting right now.


    What Is Meadgard?

    It’s the day–night cycle from hell — and it’s glorious. By day, you and up to three friends venture into the wilds to hunt mythical beasts and gather rare ingredients. By night, you race to brew, cook, and serve an endless stream of impatient customers before the sun goes down. Fail, and the gods themselves might show up to remind you who’s really in charge.

    “Hunt by day. Serve by night. Pray the gods don’t smash the place down.” — Oddiko

    The pitch says it best: co-op fun that might just test your friendships. Split the work, and the tavern thrives — argue over who forgot the mead, and everything catches fire.


    The Daily Grind — What You Actually Do

    Time of DayThe MissionThe Mayhem
    Day — ExpeditionTrack trolls, fight goblins, forage herbs, raid ruinsGet ganged up on; return empty-handed; accidentally lead a beast back to the tavern
    Night — ServiceBrew mead, roast game, pour ale, seat guests, collect coinSpilled drinks, burnt food, brawls breaking out, orders piling up
    The PressurePatrons grow restless; goblins sneak in to steal stock; gods demand special feastsMiss a deadline and divine wrath follows

    Who’s Coming Through the Door?

    The demo serves up a taste of the trouble ahead:

    • Greedy Goblins — Skulk around the edges, pilfering mead if your back is turned
    • Demanding Patrons — Each with unique orders, temperaments, and zero patience
    • Famished Gods — Show up unannounced, expect the best of everything, and leave only when satisfied
    • Chaos — Fights, fires, spills, and shortages — all at once, naturally

    Build, Brew, Expand — Grow Your Legend

    It’s not just survival — it’s construction and legacy:

    • Upgrade your tavern from rickety shack to Valhalla-worthy hall
    • Unlock new recipes, mead blends, and potent dishes
    • Customise decor, hire quirky staff, and unlock permanent boons
    • Every successful service brings gold — reinvest to handle bigger crowds and grander feasts

    Launch Details — Mark the Calendar

    Table

    DetailInformation
    Developer & PublisherOddiko (Sweden)
    DemoAvailable now on Steam — free to play
    Early Access Launch5 November 2026
    Players1–4 online co-op; solo-friendly
    PlatformPC — Steam only at launch
    Wishlist Count44,000+ and climbing
    RoadmapComing post-launch — shaped by player feedback

    “Your feedback has been invaluable. Early Access will let us keep building with you, not just for you.” — Team Oddiko


    Why It’s One to Watch

    Meadgard takes two beloved genres — co-op survival and tavern management — and stirs in Norse mythology, monster hunting, and the kind of controlled chaos that makes for legendary game nights. It’s been backed by the founders of Arrowhead Game Studios, and with two successful playtests already under its belt, the stage is set for something special.

    Just remember: when the mead flows, the friendships hold. When it runs dry? That’s when the real drama starts.

    “The tavern is ready. Are you?”


    More Info:

    https://s.team/a/2433560

    #Meadgard #Oddiko #CoOpGaming #TavernSim #Viking #IndieGame #SteamNextFest #SteamDemo #EarlyAccess #ManagementGame #Techmash

  • Blink, Shift, Survive — Time To Wake Up Launches as Belgian Debut Thriller

    Blink, Shift, Survive — Time To Wake Up Launches as Belgian Debut Thriller

    Step into a dream where your eyes are your only way out. Belgian independent studio Eye Blink Twice has officially launched their very first commercial title: Time To Wake Up, an atmospheric psychological thriller built around one deceptively simple mechanic — the act of blinking. Available right now on Steam and PlayStation 5, with Xbox Series X/S and Nintendo Switch joining later this year.


    What Is Time To Wake Up?

    You play as Alan Malone, trapped in a shifting, surreal dreamscape woven from fractured school-day memories. Guided by a mysterious voice that knows your eyes better than you do, you must navigate an endless, warped maze of classrooms, libraries, playgrounds, and corridors — all while confronting the shadows of your past.

    “One night, you find yourself stuck in a dream. You hear a voice, fond of your eyes. Together, you set out on a trip down memory lane.” — Eye Blink Twice

    This isn’t a typical horror game of jump scares and cheap shocks. Instead, it leans into atmosphere, unease, and psychological weight — a journey through spaces that feel familiar yet fundamentally wrong, where every hallway can twist and rewrite itself the moment you close your eyes.


    The Core Mechanic — Blink and the World Changes

    Your most powerful ability is also your most natural: blinking. Close your eyes, and reality reshapes itself:

    EffectWhat Happens
    Reset & ShiftMoving objects freeze, rewind, or reposition
    FloodDry rooms fill with water; new paths rise to the surface
    FlipGravity twists — floors become ceilings, up becomes down
    RevealHidden messages, doorways, and clues appear only in one state

    Solving puzzles means learning to see both versions of every space — before the blink and after. It turns a basic human reflex into a tool of perception, timing, and discovery.


    Environments — Familiar Places, Unsettling Twists

    The world of Time To Wake Up draws directly from everyday school life — then warps it into something dreamlike and disquieting:

    • Dim-lit, endless libraries
    • Corridors that loop and stretch
    • Playgrounds that rearrange themselves
    • Bathrooms with impossible geometry
    • Walls covered in cryptic quotes and half-remembered fragments

    Every area carries a distinct, heavy atmosphere — intimate, claustrophobic, and quietly haunting.


    Themes — Memory, Trauma, and Moving On

    Beneath the shifting surfaces lies a story about unprocessed trauma and the difficulty of facing what we’ve buried. The game does not shy away from heavy subjects — described as containing strong language and themes of unresolved trauma — but frames them with care, through the language of metaphor and environment rather than graphic violence.

    It’s a game about looking at what you’ve been avoiding — and finding the courage to open your eyes.


    Platforms, Pricing & Details

    DetailInformation
    DeveloperEye Blink Twice (Belgium)
    PublishersEye Blink Twice, Serafini Productions, Gamersky Games
    Released NowSteam (PC) & PlayStation 5 — 12 Oct 2026
    Coming Later 2026Xbox Series X/S · Nintendo Switch
    Price (PS5)$14.99
    Storage13 GB required
    LanguagesEnglish (full audio + subs), Simplified/Traditional Chinese, Japanese, Korean, Dutch
    AccessibilityAdjustable text, camera comfort mode, full controller support, QTE-free play option
    DemoAvailable on Steam — note: saves do not transfer to full game

    PC Specs:

    • Minimum: Windows 10, Intel i5-9600K / Ryzen 5, GTX 1060, 8 GB RAM
    • Recommended: Windows 11, Intel i7-9750H / Ryzen 7, GTX 2060, 8 GB RAM

    Why It Stands Out

    For a debut studio project, Time To Wake Up is remarkably confident. It takes a single, elegant idea — that blinking can rewrite the world — and builds an entire experience around it, without overcomplicating or diluting the core mechanic. It also proves that indie teams can deliver polished, thoughtful experiences that tackle emotional themes with sensitivity.

    Eye Blink Twice has arrived — and they’re asking you not just to watch, but to blink, look again, and wake up.

    “Your eyes are the key out of this maze of memories.”


    More Info:

    https://s.team/a/2509870

    #TimeToWakeUp #EyeBlinkTwice #IndieGame #Techmash #PsychologicalThriller #AdventureGame #Steam #PS5 #BelgianDev #GamingDebut #PuzzleGame

  • Abductions, Pachinko & Payback — JOHN GLEEP Lands November 11 On Steam!

    Abductions, Pachinko & Payback — JOHN GLEEP Lands November 11 On Steam!

    He’s small, green, and in very big trouble. offbrand games (publishers of Aethermancer, Ultrapool, Rivals of Aether II) and developer monthbug (Street Dog Legend) have officially revealed that their wildly original dual-screen intergalactic pachinko roguelike JOHN GLEEP will launch November 11, 2026 on Steam — with a free demo live right now!

    The news dropped alongside a brand-new trailer during the Convergence Games Showcase, turning heads and raising eyebrows in equal measure.

    The Man, The Alien, The Massive Debt

    John Gleep is a tiny alien with one colossal problem: his casino has flopped, and he owes the intergalactic mob everything. The solution? Fly across the galaxy, abduct gamblers from unsuspecting planets, force them into your casino, and win enough to pay off the debt — and maybe even save his marriage along the way.

    It’s a premise as bizarre as it is bold — and the gameplay is just as unconventional, running two distinct views at once:

    Top Screen — Planetary Abduction

    • Pilot your UFO across vibrant, chaotic worlds
    • Sweep down to snatch citizens, resources, and power-ups
    • Evade planetary defences, Captain Hotshot’s pursuit, and escalating alert levels
    • Each planet brings new hazards, layouts, and potential high-roller targets

    Bottom Screen — Casino Pachinko Action

    • Drop captured guests into a sprawling, pinball-style pachinko machine
    • Watch them bounce through pegs, multipliers, and jackpot zones
    • Upgrade layouts, rig the odds, and stack bonuses to maximise every payout
    • Manage casino health, satisfaction, and debt repayment in real time

    Roguelike — Every Run A New Scheme

    No two planets — and no two casino layouts — play the same:

    • Procedural worlds — fresh maps, foes, and opportunities on every launch
    • Permanent upgrades — funnel earnings into ship improvements, casino expansions, and lasting perks
    • Build your strategy — prioritise fast abductions, jackpot-heavy layouts, defensive ship tech, or debt-reduction efficiency
    • Story beats — encounter oddball characters, face difficult choices, and see how your choices ripple through John’s crumbling personal life

    From Monthbug & offbrand — With A Little Help

    This marks a striking new partnership:

    • monthbug brings indie charm and offbeat storytelling from Street Dog Legend
    • offbrand games — the label behind Aethermancer, Ultrapool, and Rivals of Aether II — publishes with creative support from streamer Ludwig Ahgren, who playtests and guides design alongside the team
    • Together they’ve crafted something genuinely unlike anything else on the galactic map

    Play It Today — Demo Live Now

    Can’t wait until November 11? The free demo is available right now on Steam, giving you a full taste of the dual-screen chaos, abduction loops, and casino-building madness before launch.

    TitleJOHN GLEEP
    Developermonthbug (Street Dog Legend)
    Publisheroffbrand games (Aethermancer, Ultrapool, Rivals of Aether II)
    Full ReleaseNovember 11, 2026 — Steam (PC)
    DemoOut Now — Free on Steam
    StyleDual-Screen Action-Roguelike / Pachinko / UFO Abduction Sim
    ModesSingle-player
    WishlistLive now on Steam

    Don’t Gleep, John — Grit!

    The mob wants their credits. The planets are getting wise. And somewhere between the abductions and the jackpots, John Gleep might just remember why he started this in the first place.

    Abduct the punters. Rig the pachinko. Pay the debt. Save the marriage.

    More Info – JOHN GLEEP


    #JOHNGLEEP #offbrandgames #monthbug #Roguelike #Pachinko #IndieGame #SteamDemo #Techmash #ConvergenceGamesShowcase #UFO #PCGaming #ComingNovember2026

  • Vines, Voids & Vanished Crew — Dandelion Void Drops First-Ever Demo!

    Vines, Voids & Vanished Crew — Dandelion Void Drops First-Ever Demo!

    Deep space was meant to be a fresh start. Instead, it became a tomb. UK publisher Kwalee and independent, worker-owned studio Manzanita Interactive have officially revealed the very first playable demo for Dandelion Void — a tense survival horror where nature has reclaimed a starship, and the answers you seek are buried beneath overgrowth and shadow.

    The demo launched alongside the partnership announcement during the Triple-I Initiative Fall Showcase, and is available right now on Steam.

    The Pergola — A Ship Overgrown, A Mystery Unfolding

    The Pergola was a generation ark — humanity’s hope for a new world. Now it drifts silent between the stars, its hull breached, its corridors choked with alien vegetation, and its crew vanished without a trace. You wake alone amid the ruin, with nothing but what you can scavenge and the will to find out what went wrong.

    • Learn the ship — familiarise yourself with the Pergola’s systems, restore power, open sealed doors, and uncover hidden compartments. Understanding the vessel is your first line of defence
    • Scavenge & survive — forage scrap, fabricate tools, and fashion makeshift weapons from whatever you can pry loose. Resources are scarce; every bolt, battery, and scrap of fabric matters
    • Face the unknown — the jungle isn’t just decoration. It’s alive, it’s spreading, and it brings hostile lifeforms that have made the ship their hunting ground. Stay alert, keep your light close, and be ready to run or fight
    • Uncover the truth — piece together logs, notes, and environmental clues to reveal what happened to the crew, why the Pergola fell silent, and what force has overtaken the vessel

    From Project Zomboid Roots To Starship Horror

    Dandelion Void is directed by Brian Ostrander, creator of the wildly popular Save Our Station! mod for Project Zomboid — and that same DNA of deep survival, unflinching atmosphere, and meaningful crafting runs through every bulkhead:

    • No hand-holding — the demo drops you in and lets you explore, experiment, and learn the hard way
    • Atmosphere over jumps — the horror comes from quiet dread, isolation, and the feeling that something is watching from the shadows
    • Living ecosystem — the overgrowth changes as you move; what looks clear may not be, and paths can vanish behind you

    What The Demo Delivers

    This first-ever preview offers a substantial slice of the experience:

    • An early section of the Pergola to explore and make your temporary refuge
    • Full introduction to core mechanics: scavenging, crafting, light management, and system repair
    • Your first encounters with the ship’s new inhabitants — and your first clues to the disaster
    • No time limit, no artificial gates — explore at your own pace, but remember: staying in the dark is never safe

    Release Roadmap

    TitleDandelion Void
    DeveloperManzanita Interactive (worker-owned studio)
    PublisherKwalee (Leamington Spa, UK)
    DemoOut Now — Steam
    Full ReleaseEarly Access — 2027 (PC, Steam)
    DirectorBrian Ostrander (Save Our Station!, Project Zomboid)
    GenreSurvival Horror / Exploration / Crafting
    WishlistLive now on Steam

    The Ark Awaits

    The Pergola hasn’t given up all its secrets. Not yet. But the lights are coming back on, the demo is live, and someone is finally walking its halls again.

    Restore the systems. Outlast the growth. Discover what happened.

    More Info – Dandelion Void


    #DandelionVoid #Kwalee #ManzanitaInteractive #SurvivalHorror #SteamDemo #TripleIInitiative #ProjectZomboid #IndieGame #SpaceHorror #PCGaming #EarlyAccess2027 #Techmash

  • Truth, Time & The Final Path — The Talos Principle 3 Reveals First Gameplay!

    Truth, Time & The Final Path — The Talos Principle 3 Reveals First Gameplay!

    Questions have led to answers. Answers have led to new mysteries. Now, the journey reaches its end. Croteam and publisher Devolver Digital have officially unveiled the first gameplay of The Talos Principle 3 — the grand, philosophical finale to one of the most celebrated puzzle trilogies in gaming — during the Triple-I Initiative showcase, ahead of its launch in 2027 on PC and PlayStation 5.

    The Anomaly — Where Reality Bends

    You awaken in a place that shouldn’t exist: the Anomaly — a fractured, haunting landscape where crumbling ancient temples stand beside derelict science outposts, and the laws of physics themselves fray and fail. Your memories are scattered, your purpose unclear, but one thing is certain: you have come here to find the truth — not just about this world, but about yourself, and the long, winding story of humanity that brought you here.

    “Some say the Anomaly is Heaven. Some say it’s Hell. All that’s certain is that judgement awaits.”

    Puzzles Deepened, Worlds Expanded

    The gameplay reveal offers a substantial first look at what awaits — a journey that honours the series’ roots while boldly evolving them:

    • Familiar mechanics, radical new systems — the signature puzzles that defined the first two games return, now woven alongside entirely fresh devices, logic challenges, and environmental twists that exploit the Anomaly’s broken physics
    • Choice in how you play — progress through the essential path, or dive deeper into the Anomaly’s hidden secrets, harder puzzles, and untold stories. The choice is yours
    • Beyond the infinite — explore dozens of distinct worlds, each with its own identity, puzzles, and characters, stretching across the vast, fractured expanse
    • A generation-spanning narrative — piece together your own life as an explorer and the centuries-long history of the civilisation that built everything you see. Every puzzle solved, every secret unearthed, adds another layer to the story

    The Final Chapter of a Legacy

    Since the first game’s release in 2014, The Talos Principle has stood apart — not just as a benchmark for thoughtful puzzle design, but as a rare work that asks players to think as deeply about existence, consciousness, and legacy as they do about switches and portals. The Talos Principle 3 promises to tie every thread together with the same care, writing team, and composer that made the series beloved.

    Release Details

    TitleThe Talos Principle 3
    DeveloperCroteam
    PublisherDevolver Digital
    StatusFirst gameplay revealed — Triple-I Initiative, Oct 8, 2026
    Release2027 — PC (Steam), PlayStation 5
    SeriesFinal instalment of The Talos Principle trilogy
    StyleFirst-person philosophical puzzle adventure

    The Truth Is Within Reach

    For over a decade, players have walked these ruins, questioned their purpose, and sought to understand what it means to be — and to endure. Now the path leads to its conclusion. The questions are ending. The answers are waiting.

    Solve the final riddle. Face the truth. Complete the journey.

    More Info – The Talos Principle 3


    #TheTalosPrinciple3 #Croteam #DevolverDigital #PuzzleGame #IndieGame #TripleIInitiative #PhilosophicalGaming #PCGaming #PlayStation5 #Coming2027 #Techmash

  • Loops, Leaps & Lost Time — Echo Weaver Weaves Its Way Onto All Platforms!

    Loops, Leaps & Lost Time — Echo Weaver Weaves Its Way Onto All Platforms!

    Time is your currency, secrets are your upgrades, and the timeline is unravelling. Developer Moonlight Kids, alongside publisher Akupara Games are thrilled to announce that Echo Weaver — the breathtaking time-loop metroidvania — is available right now across PlayStation 5, Xbox Series X/S, Nintendo Switch 2, Xbox Game Pass, and PC via Steam, Epic Games Store, GOG, and Microsoft Store.

    The launch trailer has debuted today, following the Weaver — the last of their kind — as they race, leap, and flow through a world where reality itself threatens to rewind at any moment.

    A World Unspun — The Gilded Ruin Awaits

    Once a paradise, the Gilded Ruin now hangs in fragile fragments, held together only by fraying threads of time. You are the final Weaver, bound to a mysterious, reality-bending glaive, and tasked with piecing together not just what happened — but why. Who — or what — is the Congregation? And how did a shining utopia collapse into broken echoes?

    This isn’t a story of grinding stronger to smash through walls. This is a journey of understanding: what you learn matters more than what you loot.

    Knowledge Is Power — The “Metroidbrainia” Revolution

    Echo Weaver reimagines the metroidvania blueprint, and developer Moonlight Kids calls it a “metroidbrainia” — and here’s why:

    • No gear, no level-ups, no stat boosts — your only upgrades are the secrets you uncover and the truths you grasp
    • Learn the ability, master the moment — the game doesn’t gate you behind unlocks. If you figure out how to do something, you can do it. Discover a technique early? Use it early
    • Choreography over reaction — success isn’t about lightning-fast reflexes alone. It’s about rhythm, memorisation, and finding the perfect flow through shifting hazards. Master the pattern, and you’ll glide through danger as if you’re dancing

    Time Is The Resource — Spend It Wisely

    The loop itself is your lifeline — and it’s finite:

    • Gather echoes to extend your remaining time
    • Spend time to heal, trade with denizens, or unlock hidden paths and sealed chambers
    • Rewind & retry — when the clock runs out, you return to the start, but everything you’ve learned stays with you. The map knowledge, the shortcuts, the enemy tells — you are the permanent progress

    Each loop brings you closer to perfection. Memorise the ruin’s pulse. Anticipate its twists. Make every run tighter, swifter, more complete.

    Launch Details

    TitleEcho Weaver
    DeveloperMoonlight Kids
    PublisherAkupara Games
    ReleaseOut Now — October 8, 2026
    PlatformsPS5, Xbox Series X/S, Nintendo Switch 2, PC (Steam/Epic/GOG/MS Store)
    Day OneIncluded with Xbox Game Pass
    Style2D Hand-drawn Metroidvania / Time-Loop Exploration
    RatingE10+ / PEGI 7

    The Loop Begins

    The timeline is fraying, the Congregation’s shadow lengthens, and you are the last thread holding it all together. Every cycle brings clarity. Every secret reshapes the path.

    Run. Learn. Master. Repeat until the world is whole.

    More Info – Echo Weaver


    #EchoWeaver #MoonlightKids #AkuparaGames #Metroidvania #TimeLoop #IndieGame #XboxGamePass #NintendoSwitch2 #PS5 #PCGaming #LaunchDay #Techmash

  • Frost, Fire & Iron Rails — Frostrail Blasts Into Steam Next Fest With Public Demo!

    Frost, Fire & Iron Rails — Frostrail Blasts Into Steam Next Fest With Public Demo!

    Through the snow-blasted wastes, one thing moves. One thing survives. Frostrail — the brutal co-op survival FPS from Barotrauma developer FakeFish and publisher Shiro Unlimited — is pulling into Steam Next Fest, with a full public demo running October 19–26, 2026 on Steam.

    From the creators of the acclaimed underwater survival sensation Barotrauma comes a new nightmare — this time above the waves, where the cold kills faster than any beast.

    The World Freezes. Your Train Endures.

    The empire is gone. A pact with the Void has scoured the land, leaving endless ice, creeping horror, and silence broken only by the howl of the wind — and the chug of your engine. As one of the Penitent Gardeners, you and your crew roam aboard an armoured steam train: your home, your fortress, your only lifeline.

    • Your train is everything — fuel the mighty Eden Engine, manage power across systems, and keep it moving. Upgrade carriages, mount weapon stations, reinforce hull plating, and turn your locomotive into a rolling stronghold
    • Scavenge or starve — venture out into the frozen ruins to gather supplies, salvage scrap, and hunt for fuel. But every step away from the fire is dangerous. The frost saps your warmth, blizzards blind you, and something ancient stalks the dark
    • Fight the unseen — revenants, corrupted creatures, and eldritch horrors haunt the wastes. Craft weapons, stand together, and defend your train when they close in. Fall alone — or stand and burn as one
    • Solo or 4-player co-op — brave the wasteland entirely on your own, or gather up to three allies to share the watch, split duties, and survive the worst together

    Built On Experience — A New Kind of Survival

    FakeFish earned its reputation with Barotrauma, a game where the deadliest dangers were often the crew itself — and that same DNA runs through Frostrail. Every system matters: engine pressure, heat levels, resource stockpiles, and defensive readiness. In co-op, roles split naturally — someone stokes the furnace, someone scouts ahead, someone stands watch — and communication is the difference between reaching the next station and freezing in the drift.

    “We want to give survivors a real sense of being stranded and fighting back,” said Ez Jämsen, Lead Designer at FakeFish. “The train isn’t just a vehicle — it’s your last safe place in a world that’s forgotten how to be kind.”

    What The Demo Delivers

    The Steam Next Fest preview offers a substantial slice of the experience:

    • A stretch of frozen wasteland to explore, complete with distinct biomes and ruined settlements
    • Full train operation and basic upgrading — feel the weight of the controls and the reward of improvement
    • Encounters with the wasteland’s dangers — from biting cold to creeping things
    • A taste of the progression loop: scavenge, craft, reinforce, push deeper

    The Road Ahead

    Frostrail is targeting an Early Access launch in Q4 2026, with roughly a year planned in that phase to expand biomes, deepen crafting and combat, and refine co-op dynamics alongside the community. The price will rise alongside added content — making Early Access the most affordable time to board.

    Table

    DetailInfo
    TitleFrostrail
    DeveloperFakeFish (creators of Barotrauma)
    PublisherShiro Unlimited
    DemoSteam Next Fest — Oct 19–26, 2026
    Early Access ReleaseQ4 2026 — Steam (PC)
    ModesSingle-player, up to 4-player online co-op
    LanguagesEnglish, French, German, Spanish, Russian, Brazilian Portuguese, Simplified Chinese
    WishlistLive now on Steam

    The tracks are laid. The fire is lit. The wasteland is waiting.

    Board the train. Defend the fire. Outrun the dark.

    More Info – Frostrail


    #Frostrail #FakeFish #ShiroUnlimited #SteamNextFest #Techmash #Barotrauma #SurvivalGame #CoopGaming #SteamDemo #PostApocalyptic #TrainSurvival #IndieGame #PCGaming