Tag: #bodycam

  • Lost in the Labyrinth: Checking into Dreamcore’s Liminal Hotel

    Lost in the Labyrinth: Checking into Dreamcore’s Liminal Hotel

    The world of liminal spaces—those unsettling, ‘in-between’ places that evoke a deep sense of memory and absence—has found its most expansive digital playground in the game Dreamcore. And its latest chapter, the chilling Liminal Hotel, is proving that sometimes, the most terrifying thing is the absence of anything at all.

    If you’re a fan of the Backrooms aesthetic, vaporwave nostalgia, or existential dread served with a side of unsettling ambiance, this is one destination you’ll want to check into, even if you may never check out.


    An Uncanny Aesthetic That Defines a Genre

    Dreamcore, developed by Montraluz and Tlön Industries, has always excelled at creating truly massive, gorgeously rendered, yet utterly sterile environments. But the Liminal Hotel update takes this foundational aesthetic and spirals it downwards into a multi-layered nightmare.

    The experience is a first-person psychological exploration game, captured through the grainy, flickering lens of a VHS camera. This found-footage style is a genius touch, immediately immersing you in a twisted memory of the late 80s/early 90s.

    • The Look: Expect endless, repeating corridors; low-pile red carpet; identical, unmarked doors; and the hum of fluorescent lights that always feel slightly too loud.
    • The Descent: Unlike earlier maps that felt stuck in a single, vast space, the Liminal Hotel features multiple floors connected by a deceitful series of elevators. As you descend, the aesthetic shifts, moving from unnervingly modern and minimal to lavishly antique—a visual representation of the hotel becoming “unstuck in time.”

    Gameplay: Getting Lost is the Point

    If you’re looking for a traditional horror game with jump scares and chase sequences, look elsewhere. Dreamcore’s true horror is existential: the fear of being hopelessly, eternally lost. It’s less a game of reflexes and more a test of perception and patience.

    • Exploration is Key: The hotel is a colossal, non-linear maze. Your objective is simply to find the exit for each floor, a task made maddening by the sheer size and copy-pasted nature of the environment.
    • Subtle Puzzles: The game has wisely toned down the cryptic, progress-stifling puzzles of earlier chapters. Now, progression relies more on keen observation, listening for environmental audio cues (headphones highly recommended!), and noticing the smallest visual deviations that hint at the true path.
    • No HUD, No Handholding: There is no map, no quest marker, and no helpful companion. You are alone with your camera and the echoes of your own footsteps. This isolation is the core source of the game’s atmosphere—a feeling that someone built this world, but everyone else has vanished.

    The Psychological Dread

    The genius of the Liminal Hotel is that it captures the exact feeling of an urban legend or a recurring nightmare. Every corner feels familiar, yet utterly wrong.

    The occasional subtle shift—a giant, acid-faced smiley-ball rolling past, a door that wasn’t there before, or a sound that hints at an unseen presence—is far more unsettling than any monster. It’s the kind of subtle, mind-bending experience that sticks with you long after you’ve closed the game.

    The hotel is an excellent realization of the “Level 188” Backrooms lore, evolving the simple concept into a full, interactive environment where the environment itself is the antagonist.


    Final verdict: an essential stay

    The Liminal Hotel chapter of Dreamcore is a fantastic, if challenging, experience. It demands a specific type of player—one who finds beauty in the void and dread in repetition. If you have the patience to wander, observe, and let the sheer scale of the environment wash over you, you’ll be rewarded with one of the most immersive and atmospheric liminal space experiences available.

    It’s a digital art installation and a psychological maze rolled into one, proving that sometimes, the scariest things are the ones that simply… are.


    Ready to face the silence? You can find Dreamcore on Steam (and now on PlayStation and Xbox) with the Liminal Hotel update available for free to owners of the base game.

    Have you wandered the endless halls of the Liminal Hotel? What was the most unsettling detail you discovered? Share your thoughts in the comments below!

    Dreamcore Liminal Hotel – https://tlon.vg/

    #DreamcoreLiminalHotel #Dreamcore #LiminalHotel #steam #pc #playstation #xbox #Montraluz #TlonIndustries #bodycam #psychological #horror #games #gaming #gamers #videogames

  • Lost in the Loop: Why Dreamcore is the Ultimate Liminal Space Experience

    Lost in the Loop: Why Dreamcore is the Ultimate Liminal Space Experience

    The line between reality and dream is often thin, but few games manage to blur it quite like Dreamcore. Developed by Montraluz, this “body-cam styled psychological exploration game” is less about traditional horror and more about the profound, unsettling discomfort of being lost in a world designed to make you lose your mind.

    If you’re a fan of the liminal space aesthetic, the Backrooms lore, or just the creeping dread of abandoned places, you need to step into the bizarre, beautiful labyrinth that is Dreamcore.


    A Walk on the Uncanny Side

    Dreamcore is not your typical game. It’s best described as a walking simulator with a focus on psychological exploration and environmental puzzle-solving. Forget jump scares and monster closets—the real terror here is the atmosphere and the sheer scale of the non-linear environments.

    The game plunges you into massive, intricate maps known as “liminal worlds,” each a standalone experience:

    • Dreampools: An endless, sterile indoor swimming complex. Tiled walls, clear pools, and artificial light stretch into baffling, repeating hallways. Your goal is to find your way out, a task that becomes an exercise in observation and patience.
    • Eternal Suburbia: An infinite, repeating neighbourhood of identical, pastel-colored houses. It’s a peaceful, yet unsettling, American idyll where time flows in cycles, but the only sound is your own footsteps and the faint hum of vintage jazz.
    • Playrooms: (Added via expansion) A silent, artificial maze of padded rooms, ball pits, and oversized blocks, like a child’s play area stripped of all joy or presence.

    The aesthetic is heavily inspired by VHS “Found Footage,” giving everything a grainy, dreamlike quality that only deepens the sense of unease.


    Intuition Over Instruction

    One of the most defining and divisive features of Dreamcore is its commitment to the experience. There are no guides, no maps, and no waypoints. The key to progression is entirely reliant on your intuition and keen observation.

    The “puzzles” aren’t traditional riddles; they’re about recognising subtle changes in the environment, following faint audio cues, or simply finding the single, seemingly illogical path that breaks the loop. This can lead to hours of aimless wandering, which for some is the point—it perfectly replicates the feeling of a confusing, inescapable dream. For others, this lack of direction can quickly turn tantalising exploration into frustrating tedium.


    The Beauty of the Backrooms

    What makes Dreamcore a standout in the increasingly popular liminal space genre is its phenomenal presentation. Built in Unreal Engine 5, the visual fidelity is staggering, especially the ray-traced reflections on the water in Dreampools. The developers have managed to take these sterile, empty spaces and make them feel both photorealistic and deeply surreal. The masterful sound design, from the echo of your steps on tile to the unsettling silence in the suburb, is the final touch that keeps you constantly on edge.

    Ultimately, Dreamcore is more of an interactive art piece and psychological experiment than a conventional video game. If you’re looking for a challenging survival horror game, this might not be it. But if you crave a uniquely unsettling, atmospheric experience that taps into the primal fear of being lost in the mundane, Dreamcore offers a profound and memorable descent into the architectural uncanny.


    Have you already braved the Dreampools or Eternal Suburbia? Share your most unsettling moment from Dreamcore in the comments below!

    Dreamcore – https://dreamcoregame.com/

    #Dreamcore #EternalSuburbia #Deadpools #bodycam #cult #psychological #horror #Montraluz #TlonIndustries #dlc #update #LiminalHotel #unrealengine #games #gaming #gamers #videogames

  • Survive the Unseen: Why ‘Infect Cam’ is the Next Evolution in Co-op Horror

    Survive the Unseen: Why ‘Infect Cam’ is the Next Evolution in Co-op Horror

    Forget your on-screen health bars and minimaps. A new contender is storming the co-op survival horror scene, and it’s stripping away every last comfort you’ve come to expect. Say hello to Infect Cam, the upcoming title from Ravenholm Interactive that promises a raw, unfiltered, and intensely immersive experience through the lens of a body cam.

    Scheduled for release on Steam on November 17, 2025, this game is not for the faint of heart—or the solo adventurer.


    Unfiltered Fear: The Body-Cam Difference

    The core of Infect Cam‘s terror lies in its aesthetic. The entire game is played through a first-person, ultra-realistic body-cam perspective. This isn’t just a filter; it’s a design philosophy:

    • No HUD, No UI: There are no traditional on-screen health, ammo, or minimap indicators. Your view is your life, complete with the shaky movement, limited visibility, and motion blur you’d expect from real footage.
    • Pure Immersion: By removing all the typical gaming distractions, the developers force you to rely on your instincts, communication, and the environment. Did you hear a growl? Where did that light flicker? You need to tell your team, because you won’t see a giant red arrow pointing to the threat.
    • The Anxiety of Uncertainty: This stripped-down approach shifts the horror from scripted jump-scares to the pervasive anxiety of the unknown. Every moment is tense because your perception is limited and your information is scarce.

    Teamwork is Your Only HUD

    Infect Cam is designed as a four-player co-op survival shooter. In a world where infection spreads faster than trust, your squad is your one and only lifeline.

    “No one can survive alone, but together you have a chance.” – Ravenholm Interactive

    Survival hinges on:

    • Communication: You must talk to your teammates. Calling out threats, sharing resource locations, and coordinating movements are not optional—they are absolutely essential.
    • Resource Management: Players must manage limited resources like health kits, ammunition, and even basic survival needs like hunger and thirst, making every decision a high-stakes gamble.
    • Dynamic Objectives: Missions shift and evolve under pressure, meaning you can’t rely on a fixed plan. Quick thinking and adaptability are key to making it out of the infected quarantine zones alive.

    A Gritty New Take on the Apocalypse

    The game drops you into a dark, silent world consumed by a bacteriophage pandemic. You are part of an elite extraction team, not just saving people, but fighting for humanity itself.

    The developer, Ravenholm Interactive, an indie studio based in Istanbul, has been open about its desire to create a grounded, emotionally resonant experience. The early prototype footage gained traction online precisely because of its unfiltered realism, shaping the final product into a minimalist yet profoundly charged horror test.

    If you’re tired of co-op games that hold your hand and are looking for an intense, realistic test of your teamwork and composure, Infect Cam is a game you need to be watching. It’s a fresh, anxiety-inducing, and visceral entry into the survival horror genre.


    Ready to Suit Up?

    Infect Cam is set to launch on Steam (PC) on November 17, 2025.

    Are you brave enough to venture into the chaos with no safety net?


    What are your thoughts on the body-cam horror trend? Do you think the lack of a HUD makes a game scarier? Let us know in the comments below!

    Infect Cam – https://www.infectcam.com

    #InfectCam #RavenholmInteractive #indieio #Steam #tactics #bodycam #coopgame #horror #shooter #pcgames #survival #games #gamers #gaming #videogames

  • Better Than Dead The Bodycam Revenge Shooter

    Better Than Dead The Bodycam Revenge Shooter

    A woman in Hong Kong armed with a bodycam, gun and a kill list is what players could be looking forward to in the Better Than Dead game. The footage is very realistic and the action is too. This is one of those games that really does blend the boundaries between gaming and the real world. The Better Than Dead game will be launching soon on PC via Steam.

    To find out more about Better Than Dead, go to the official game website here https://shorturl.at/FxSUo or go to the games page on Steam here https://shorturl.at/2v0FL

    #BetterThanDead #hongkong #MicroProse #games #gaming #gamers #newgames #fps #bodycam #survival #killlist #payback #revenge #criminals #underworld #missions #steam

  • Dreamcore game gets a new expansion

    Dreamcore game gets a new expansion

    If you are looking for a brilliant psychological horror game, then Dreamcore could just be the game that you are looking for and now it is getting a new Playroom expansion just to add to the creepy feel of this game, falling asleep may never be the same again. The Playrooms expansion will be coming to Dreamcore on the 17th of June.

    To find out more about the Dreamcore game, go to the official game website here https://tlon.vg/ or go to the games page on Steam here https://shorturl.at/U7dad

    #Dreamcore #Montraluz #TlonIndustries #games #gaming #newgames #Playrooms #expansion #gameupdate #horror #bodycam #psychological #newcontent #dreams #playing