Tag: #Deckbuilder

  • Rituals, Not Decks — Evocation Reimagines Card Battling With Node-Connecting Magic

    Rituals, Not Decks — Evocation Reimagines Card Battling With Node-Connecting Magic

    Forget everything you know about card games. Evocation, the striking new title from solo developer vodkakaa and published by GCORES PUBLISHING, is rewriting the rulebook — literally. This isn’t about drawing a hand and playing it. This is about weaving patterns, channelling energy, and performing rituals — and it’s heading to Steam in December 2026.

    The Ritual Is Your Playfield

    The core idea is breathtakingly different: your cards aren’t stacked in a deck — they’re distributed across six nodes arranged in a magical circle. To play a card, you don’t just click it — you connect nodes in specific patterns to complete rituals and unleash their power. Lines become spells. Circles become summons. The shape you draw decides what magic you weave.

    “Completing these ancient rituals generates energy, allowing you to command abyssal demons capable of turning the tide of battle.”

    It’s a visual and tactical layer no other card game offers: the layout matters as much as the cards themselves, and mastering the flow of connections is just as vital as building your collection.

    Two Paths — One Purpose

    Evocation serves every kind of card player with two fully featured modes:

    Single-Player Roguelike — The Pilgrimage

    • 3 unique starting paths and distinct card pools to master
    • Over 300 cards and 40+ enemies across a journey through a dark, fallen world — the Holy City lies in ruins, faith is outlawed, and you walk the road of purification alone
    • Deep equipment system: craft, swap, and trade gear freely — no locked relics, no dead ends
    • Every run reshapes your strategy. Every choice changes what you find.

    PvP — Pure Skill, No Pay-to-Win

    • No in-app purchases, no loot boxes, no pay-to-win — competitive play built entirely on mastery and deck craft
    • Climb, duel, test your rituals against real opponents
    • A level playing field where the best strategist wins, not the biggest wallet

    Made by One, Backed by Many

    Evocation is the vision of solo dev vodkakaa, now partnered with GCORES PUBLISHING to bring this labour of love to the world. The game blends a haunting dark-fantasy aesthetic with mechanics that feel both ancient and entirely new — where the board is a spell circle and every move is a ceremony.

    Coming This December — Wishlist Now

    Evocation arrives on Steam December 2026, supporting Windows and macOS. The internal playtest is underway — follow the game, wishlist today, and be ready when the rituals awaken.

    Draw your lines. Summon your power. Evoke what lies beneath.

    More Info: Evocation


    #Evocation #vodkakaa #GCORESPUBLISHING #CardGame #IndieDev #Roguelike #PvP #DeckBuilder #Steam #PCGaming #DarkFantasy #Techmash

  • Depths of Strategy — Fathom Reach Surfaces November 3 on Steam!

    Depths of Strategy — Fathom Reach Surfaces November 3 on Steam!

    Dive into a sunken world where every card played could be your last breath.

    Independent developer Feldsparc has announced that Fathom Reach — an atmospheric underwater roguelike deckbuilder — will launch on Steam this Tuesday, 3 November 2026. And before it arrives, you can test the waters yourself during Steam Next Fest, kicking off October 19 with an enhanced demo!

    A Sunken World of Cards

    Fathom Reach drops you beneath the waves of a ruined ocean, where every dive is a calculated gamble. You’ll descend through dangerous chambers, chain devastating card combos, and face the ultimate choice: push deeper for richer loot… or surface before your hull gives out.

    What Lies Beneath

    • 220+ unique cards across four distinct factions — craft builds around armour, corrosion, swarming drones, marked targets, and more
    • Dive modules — upgrade and reshape your deck between runs; no two dives play the same
    • Three ways to play — test your skill in Open Descent, go the distance in Endless Descent, or compete in the shared Daily Signal
    • Build & defend your base — place traps and weapons to guard your domain; other players will dive against your creation
    • Raid others — take your deck and test it against defences built by real players
    • Hull integrity matters — every hit you take carries forward; push too far and you lose it all

    Try It Soon — Steam Next Fest Demo

    Can’t wait to start your descent? An enhanced demo goes live during Steam Next Fest (Oct 19–26), featuring the latest gameplay polish, balance updates, and a generous preview of what the full release offers. Head to the Fathom Reach Steam Store Page now to wishlist and grab the demo when it drops.

    Ready to Dive?

    From the first card played to the moment you decide to surface, Fathom Reach blends tense push-your-luck exploration with deep, rewarding deckbuilding — all wrapped in a haunting underwater aesthetic.

    The ocean is waiting. Will you bring the treasure home, or vanish into the deep?

    More Info: Fathom Reach


    #FathomReach #Feldsparc #Deckbuilder #Roguelike #Techmash #SteamRelease #SteamNextFest #IndieGame #CardGame #Underwater #StrategyGame #PCGaming

  • Beat the Devil at His Own Game — The Killing Stone Hits 1.0 Oct 21, Expands to Consoles & Epic Games Store

    Beat the Devil at His Own Game — The Killing Stone Hits 1.0 Oct 21, Expands to Consoles & Epic Games Store

    The wait is nearly over — and the Devil’s days are numbered. Independent studio Question, the acclaimed creators behind The Blackout Club and The Magic Circle, have announced that their atmospheric occult horror deckbuilder The Killing Stone will officially leave Early Access and launch as version 1.0 on October 21, arriving simultaneously on Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S.

    From Early Access to the Full Reckoning

    First released in Early Access back in February, The Killing Stone has grown and evolved alongside its passionate community of players. The team at Question spent these months refining every aspect of the experience — balancing card decks, expanding optional questlines, smoothing out the bargaining mechanics, and layering in even more narrative depth based on direct player feedback.

    The big news with 1.0? Chapter Four: The Reckoning — the climactic, concluding chapter that ties together every choice, bargain, and deck you’ve built across the first three acts. Now you’ll face the ultimate test: taking everything you’ve learned and crafted to outwit the Devil himself and lift the ancient curse haunting the Svangård family.

    A Bargain You Won’t Want to Miss

    The Killing Stone casts you as a Maven — a master of the dark arts — negotiating with demons for the souls of a cursed 17th-century clan. It blends rich, first-person exploration of a remote Arctic mansion with tense, tactical card battles on a living ceremonial board. Key highlights include:

    • A novel Reserve System that lets you stack units and spells for strategic deployment
    • Dual-language storytelling — play in period-perfect 17th-century English or modern prose
    • Star-studded voice talent including Emma Gregory (Baldur’s Gate 3) and Liam O’Brien (Critical Role)
    • Multiple endings shaped by your choices — no two playthroughs unfold the same way
    • Hand-painted visuals and haunting soundscapes that wrap you in the era’s eerie beauty

    Everywhere You Want to Play

    October 21 marks the full release across the board:

    • Steam — 1.0 launch, concluding the Early Access journey
    • Epic Games Store — brand-new PC arrival
    • PlayStation 5 & Xbox Series X|S — native console editions launching alongside the PC 1.0 release

    Priced at $19.99, the full release also includes all the polish, balance, and extra content shaped by months of community input. As narrative director Jordan Thomas puts it: “Our intrepid Early Access community asked for more devious cards, a richer story, and choices that truly matter — and we’ve worked to make their dark wishes come true.”

    The Reckoning draws near. Will you cleanse the Svangård name… or lose your soul in the bargain? Wishlist now so you don’t miss the showdown.

    More Info: The Killing Stone


    #TheKillingStone #QuestionGames #Deckbuilder #OccultHorror #Steam #EpicGamesStore #PS5 #XboxSeriesX #IndieGame #CardBattler #Techmash

  • Rock Out With Fresh Beats — Shady O’Grady’s Overnight Sensation Drops Boss Soundtrack Update

    Rock Out With Fresh Beats — Shady O’Grady’s Overnight Sensation Drops Boss Soundtrack Update

    The stage just got louder — and a whole lot more diverse. Gilligames has rolled out a major update to Shady O’Grady’s™ Overnight Sensation, their rock band roguelike deckbuilder currently in Early Access on Steam, headlined by six brand-new boss soundtracks, each delivering a distinct musical flavour inspired by a different corner of the music industry.

    Six Styles, Six Showdowns

    No two boss battles sound the same anymore. Each confrontation now comes with its own signature soundtrack, reflecting the challenge — and the musical persona — of the opponent standing in your way:

    • The Indie Icon — scrappy, jangly, lo-fi charm
    • The Punk Provocateur — raw, fast, aggressive energy
    • The Pop Heavyweight — polished hooks, massive production
    • The Metal Monarch — thunderous riffs, epic scope
    • The Grunge Legend — brooding, distortion-soaked anthems
    • The Prog Visionary — complex arrangements, shifting time signatures

    Every boss fight now feels like taking the stage against a completely different act — because it sounds like one.

    More Than Just New Tunes

    The soundtracks take centre stage in a brand-new trailer showcasing the full update, which also brings:

    • Refined balance across card pools and encounter difficulty
    • Visual polish — smoother animations, upgraded stage lighting, fresh crowd effects
    • Quality-of-life tweaks — clearer tooltips, faster deck management, streamlined menus
    • An expanded soundtrack drawing from 18 distinct rock sub-genres across the full experience

    Live Right Now — Early Access

    Shady O’Grady’s Overnight Sensation puts you in the boots of an up-and-coming rock act: write songs, craft your deck, play venues from dive bars to arenas, and take down bigger acts to climb the charts — all in a single roguelike run where relevance is your lifeblood.

    • Developer & Publisher: Gilligames
    • Status: In Early Access on Steam — available now
    • Platforms: Windows PC and macOS
    • Demo: Still available to try before you buy

    Hit the stage, build your perfect setlist, and take on the industry — one boss battle at a time. The music never stops.

    More Info: Shady O’Grady’s Overnight Sensation


    #ShadyOGradysOvernightSensation #Gilligames #Roguelike #Deckbuilder #RockMusic #IndieGame #SteamEarlyAccess #GamingNews #Techmash

  • Served! — Hungry Horrors Feasts on Full 1.0 Release Today

    Served! — Hungry Horrors Feasts on Full 1.0 Release Today

    The wait is over — dinner is served. Clumsy Bear Studio has officially launched Hungry Horrors in its complete 1.0 form today, 13 October, stepping out of Early Access after two and a half years of loving development and glowing player feedback. With a 98% Very Positive Steam rating, this culinary deckbuilder is ready to feed the world.

    From Early Access to Full Feast

    Born from the passion of a tiny, self-funded team of two, Hungry Horrors cooked its way through Early Access since January 2026, shaping every recipe, mechanic, and story beat alongside the players who fell in love with it. The result? A fully realised adventure that’s as charming as it is strategic:

    • 8 sprawling biomes across the British and Irish Isles
    • 34 legendary Horrors to meet — and feed — each drawn from real folklore
    • 62 authentic traditional dishes from Cranachan to Toad in the Hole
    • 13 mythical characters including Herne the Hunter and Queen Mab
    • The complete story campaign with a proper conclusion
    • Plus seasonings, cookware, potions, familiars, fishing, and multiple difficulty modes

    Feed Them Before They Feed On You

    You play as a decidedly reluctant princess whose kingdom has been cursed — every mythical creature has turned ravenous, and it’s up to you to satisfy their appetites. Not with swords or spells, but with flavour:

    • Build decks of recipe cards, chaining five tastes — salty, sour, savoury, bitter, sweet — into powerful combos
    • Learn each Horror’s favourite and hated flavours to maximise satisfaction
    • Equip cookware that changes the rules of every encounter
    • Explore, gather ingredients, fish in misty lochs, and uncover the truth behind the curse

    A Recipe for Indie Success

    Two and a half years in the making, no publisher, no investors — just two devs making the game they wanted to play, listening closely to every voice in the community. The result speaks for itself: 98% positive across over 250 reviews, with players calling it fresh, funny, and deeply satisfying.

    The 1.0 version is available right now on Steam for Windows, macOS, and Linux — fully Steam Deck Verified, with a launch discount live for the first week. Grab it while the feast is hot.

    Bon appétit — and watch your fingers.

    More Info: Hungry Horrors


    #HungryHorrors #ClumsyBearStudio #IndieDev #Deckbuilder #Folklore #PixelArt #GamingNews #Techmash

  • Decks, Defence & Deliciously Devastating Combos — Tower Tactics II Lands in Steam Early Access!

    Decks, Defence & Deliciously Devastating Combos — Tower Tactics II Lands in Steam Early Access!

    Developer asraworks and publisher Assemble Entertainment have officially unleashed Tower Tactics II, the roguelike deck-building tower-defence sequel, into Steam Early Access as of 8 October 2026. The follow-up to the acclaimed Tower Tactics: Liberation blends card-crafting cunning with relentless wave survival — and it’s bigger, bolder, and far more ridiculous than before.


    The Premise — Your Deck Is Your Defence

    Enemies pour in, wave after wave. You don’t just build towers — you build a strategy. Every tower placement, every card drawn, every combo chained together shapes how you hold the line. And when things get tough? You go back to the deck, refine your approach, and come back stronger.

    • No two runs play the same — roguelike structure means fresh cards, layouts, and challenges every time
    • Stack the absurd — uncover wildly overpowered synergies and laugh as enemies melt before your increasingly ridiculous defences
    • Master the Sanctuary — permanent progression hub where you unlock cards, trinkets, and upgrades to take into future runs

    What’s New in the Sequel

    FeatureDetails
    Hero Cards — game-changing units with unique abilitiesTurn the tide of battle with one-off power plays
    Status Effects — Burn, Poison, Frail & moreStack damage over time, weaken armour, and cripple swarms
    Card Items — customise individual cardsModify your deck on the fly for perfect synergy
    5 Playable CharactersDistinct starting decks and playstyles
    80+ Hours of Content at LaunchCampaign spanning the Sal’koth sector, with more coming
    Map Editor + Steam WorkshopBuild your own battlegrounds or download community creations
    Full Controller & Steam Deck SupportDefend from anywhere

    Early Access Roadmap

    asraworks plans to keep the game in Early Access for 1–2 years, refining balance and adding content based on community feedback:

    • Now — Core campaign, 5 characters, base card pool, Workshop integration
    • Ongoing — New cards, trinkets, enemy types, and story expansions
    • Full Release — Polished experience, complete meta-progression, and all planned modes

    Release Details

    DetailInfo
    Developerasraworks
    PublisherAssemble Entertainment
    Early Access Launch8 October 2026
    PlatformPC — Steam + Steam Deck
    Price£TBD / $TBD (Early Access pricing)
    WishlistLive now on Steam

    Why It Matters

    The first Tower Tactics: Liberation earned a loyal following by proving deckbuilding and tower defence were made for each other. The sequel takes that winning formula and supersizes it — hero cards, deeper customisation, community tools, and a campaign that promises over 80 hours right out the gate. Whether you’re chasing the perfect combo or just want to watch thousands of enemies bounce off your absurdly overpowered walls, Tower Tactics II has you covered.

    The deck is shuffled. The waves are coming. Build something beautiful — and utterly unbreakable.

    More Info – https://s.team/a/3749130


    #TowerTacticsII #asraworks #AssembleEntertainment #Deckbuilder #TowerDefense #Roguelike #SteamEarlyAccess #StrategyGames #PCGaming #TechMash

  • Cards, Chains & the Guillotine — Lazare’s Sacrifice Announced for Spring 2027!

    Cards, Chains & the Guillotine — Lazare’s Sacrifice Announced for Spring 2027!

    Developer Dream Reality Interactive and publisher Curve Games have officially pulled back the curtain on Lazare’s Sacrifice, a gripping narrative deckbuilder set amid the blood-soaked chaos of the French Revolution. Revealed during the Triple-I Initiative showcase and crafted in collaboration with Damien Monnier, creator of the original Gwent: The Witcher Card Game, this high-stakes tale of survival and conspiracy arrives on PC via Steam in Spring 2027.


    The Setting — Lose a Duel, Lose Your Head

    You are General Lazare Hoche — once revered, now betrayed. Imprisoned within the stone walls of Carmes Prison, you await your turn at the guillotine. The streets of Paris run red; allies become traitors overnight, and no one is safe. But a twisted game offers a sliver of hope: defeat your fellow inmates in deadly psychological card duels, and you may yet live. Fail — and the blade falls.


    The Core Mechanic — Everything Has a Price

    What sets Lazare’s Sacrifice apart from every other deckbuilder is the very thing that gives it its name: you must sacrifice to win. To unleash your most devastating plays, you actively give up something precious:

    • Sacrifice cards to power game-changing effects
    • Surrender board slots to open up tactical possibilities
    • Spend your own health to tip the scales in your favour

    Push too far, and you won’t survive the cost. Hold back, and the guillotine claims you anyway. Every match becomes a high-wire act of risk, reward, and ruthless calculation.


    Game Modes & Features

    FeatureDetails
    Story ModeExplore Carmes Prison, uncover conspiracies, solve puzzles, and confront historical figures — each with their own agenda
    Tower ModeTest your tactical mastery in a gauntlet of escalating difficulty with custom-built decks
    Four FactionsMaster distinct playstyles, scavenge rare cards, and strip defeated opponents’ decks to build your arsenal
    Multiple EndingsYour choices shape Lazare’s fate and the truth behind his imprisonment
    Designed by a LegendCreative leadership from Damien Monnier, architect of Gwent, ensuring deep, balanced, rewarding strategy
    System RequirementsWindows 10 64-bit; GTX 970 / RX 290 minimum; RTX 2060 / RX 5600 XT recommended; 25 GB storage

    Release & Platforms

    DetailInfo
    TitleLazare’s Sacrifice
    DeveloperDream Reality Interactive
    PublisherCurve Games
    ReleaseSpring 2027 — PC (Steam)
    LanguagesEnglish (Interface + Full Audio + Subtitles)
    Steam PageLive now — wishlist today!

    Why It Matters

    Deckbuilders often ask what you will play. — Lazare’s Sacrifice asks what you will give up. With a proven design talent behind it, a haunting historical setting, and a central mechanic that turns every advantage into a moral and tactical gamble, this is shaping up to be far more than just another card game. It’s a thriller played out one hand at a time — and the stakes have never been higher.

    The prison gates are open. The deck is in your hands. Will you play to survive… or will you play to win?

    More Info – https://www.playsacrifice.com/


    #LazaresSacrifice #CurveGames #DreamRealityInteractive #Deckbuilder #Gwent #DamienMonnier #FrenchRevolution #PCGaming #Steam #GamingNews #TechMash

  • Cards, Cheats & Chains — The Devil’s Due Lets You Hustle Your Way Out of Hell!

    Cards, Cheats & Chains — The Devil’s Due Lets You Hustle Your Way Out of Hell!

    Poker punks, roguelite rogues, card-counters and sinners of all suits — listen up. There’s a game where you don’t just bend the rules — you break them, swap them, stack the deck, and grin while the demons glare. The Devil’s Due from Norwegian indie studio Games People Play is the infernal card-duelling roguelite where cheating isn’t just allowed — it’s absolutely encouraged.

    The Deal: Your Soul Is Staked

    The story starts simple: you sat down at the wrong table, bet what you shouldn’t have, and lost your soul to the Devil himself. Now the only way out is through — seven layers of Hell, one heads-up poker duel at a time, facing grotesque foes born from the seven deadly sins. Win, and you climb closer to freedom. Lose, and you’re theirs forever.

    But this isn’t polite club poker. There are no referees, no guards, and absolutely no honour among thieves — or demons.

    How You Play — And How You Cheat

    Every encounter is a one-on-one card duel against a fiend with unique abilities and a mean streak a mile wide:

    • Your hand = your damage — the stronger your poker ranking, the harder you hit
    • Card values = your defence — add up the face values to block incoming blows
    • Suspicion is the catch — every trick you pull raises your foe’s eyebrow. Push it too far, and they snap, unleashing devastating fury

    Your real power lies in the cheat system — an expanding toolkit of tricks you unlock and upgrade across runs:

    • Conceal cards from view
    • Swap cards between hands mid-play
    • Inflate values to turn scraps into aces
    • Sabotage the enemy’s draw
    • Manipulate the shared deck — everything you do affects both sides of the table

    That last twist is the sharpest edge: you and your opponent draw from the same deck. Add a powerhouse card and you might see it turned against you. Build combos that shine for you — and burn for them.

    Tarot, Relics & Redemption

    No two runs play the same. At the start of each layer, the Devil lays out a tarot map — paths through monster fights, shops, healing shrines, and risky gambles. You can even cheat the map itself, twisting fate to pick your own route.

    Fall, and you don’t return empty-handed. Permanent upgrades, new cheat cards, and rare relics persist across runs, so every loss leaves you sharper, sneakier, and better equipped to out-hustle Hell itself.

    What’s On the Table

    • Developer: Games People Play (Norway)
    • Release: November 10, 2026 — Steam
    • Demo: Available now — includes four of the seven infernal layers
    • Style: Playful, sharply written, visually inspired by classic mischief and mayhem — think cards, chaos, and colourful damnation
    • Tone: Wicked, witty, and welcoming — bluffers welcome, saints stay home

    “Fair play is for people with nothing to lose. You don’t have a soul to spare — so cheat well, cheat smart, and cheat together.”

    Wishlist The Devil’s Due on Steam, grab the demo, and start practising your innocent face. Hell’s waiting — and it’s dealing.

    Find out more on The Devils Due


    #TheDevilsDue #GamesPeoplePlay #Roguelite #CardGame #Poker #Cheating #IndieGame #Steam #PCGaming #techmash #Deckbuilder #CardDuelling #NorwegianDev #SevenDeadlySins

  • Robots, Rivalries & Rampant Fungi — Dream Team Supreme Unleashes Major Demo Update!

    Robots, Rivalries & Rampant Fungi — Dream Team Supreme Unleashes Major Demo Update!

    Ready to pilot a giant robot, save the world, and take down monsters straight from a Saturday morning cartoon? Developer Big Adventure has just supercharged the playable demo for Dream Team Supreme — their vibrant co-op kaiju-battling deckbuilder — with not one, but two formidable new foes to face: Bushido Beetle and the terrifying King Mycol.

    What Is Dream Team Supreme?

    Dream Team Supreme casts you and a partner (or solo, if you prefer) as scientists piloting Super Supreme, a colossal two-headed robot built to defend Earth against a bizarre invasion of rampaging monsters. It’s a roguelike deckbuilder with a difference — instead of one deck, you build two, one for each pilot, and success depends on finding powerful synergies between your cards and your partner’s.

    • Pilot together — 1–2 player co-op or solo play
    • Dual-deck strategy — combine cartridges, plan your turn order, and chain devastating combos
    • Momentum mechanic — unused blocks convert into momentum, powering up your opening attack next round
    • Comic-book visuals — colourful, bold art style inspired by classic animation
    • Endlessly replayable — procedural maps, unlockable content, and hundreds of deck combinations

    Two New Kaiju Enter the Fray

    The freshly updated demo — version 0.23 — introduces two brand-new boss encounters, each with their own deadly tricks and distinct playstyles:

    Bushido Beetle

    A towering insect warrior that grows stronger as the fight drags on. The longer the battle lasts, the more dangerous it becomes — pressuring you to end things fast before its power peaks. Speed and precision are your only shields against this rising threat.

    King Mycol

    A furious fungal overlord that spreads spores to poison your systems and drain your strength. He doesn’t just hit hard — he weakens your ability to fight back. You’ll need to keep pace with his spreading toxins while maintaining your offensive pressure.

    Even More New Content

    The update doesn’t stop at monsters. Demo 0.23 also packs:

    • Two new playable scientists — fresh pilots with unique decks and abilities
    • 25 new mods — equip Super Supreme with game-changing upgrades between runs
    • New levels, locations & choices — expanded map with branching paths and strategic decisions
    • Co-op quality-of-life — see your partner’s cursor and card movements in real time
    • Visual & UI polish — clearer card distinctions, mod activation indicators, and enhanced animations

    What Lies Ahead

    The updated demo is available right now on Steam — free to download and play. The full release of Dream Team Supreme is targeted for Q1 2027, landing on PC and consoles. Big Adventure has emphasised that player feedback throughout the demo period will directly shape the final game, with regular updates and community discussions taking place via their Discord.

    “Two heads are better than one — especially when they’re both piloting a giant robot.”

    Wishlist Dream Team Supreme on Steam today, download the demo, and team up to take down Bushido Beetle and King Mycol before launch. The world needs saving — and science is on the case!

    For more information, go to Dream Team Supreme


    #DreamTeamSupreme #BigAdventure #Deckbuilder #Roguelike #CoOpGaming #Kaiju #GiantRobot #IndieGame #SteamDemo #PCGaming #CardGame #Strategems #Techmash

  • Cards, Careers, and Corporate Nightmares — Mr. Magpie’s Harmless Card Game Unleashes New Demo!

    Cards, Careers, and Corporate Nightmares — Mr. Magpie’s Harmless Card Game Unleashes New Demo!

    Welcome back to the office — don’t mind the shadows, and definitely don’t trust the boss. Giant Light Studios has dropped a freshly expanded, polished demo for Mr. Magpie’s Harmless Card Game, their surreal corporate horror deckbuilder — live right now on Steam, and perfectly timed ahead of Steam Next Fest, October 19–26.

    “Harmless” — Just Performance Management as Usual

    You’re the newest recruit in Mr. Magpie’s very strange workplace, where climbing the ladder means flipping cards, stacking your deck, chasing synergies, and gambling your life for cash. The rules are simple: hit your quotas, earn your pay, and avoid the JERRY cards. They don’t just hurt your performance review — they end your employment permanently. And everyone hates JERRY.

    This isn’t just a quick polish — the new demo brings meaningful upgrades:

    • Brand-new SHARES system — invest, risk, and reap bigger rewards
    • Revamped Strategy selection — clearer choices, deeper builds
    • Walkabout exploration — step away from the desk and wander the office
    • Fresh narrative beats and more interactions with Mr. Magpie himself
    • Streamlined onboarding — smoother start for every new hire

    Clock In Early — Next Fest Is Coming

    The demo is free and live on Steam right now, giving you plenty of time to test your desk survival skills before Steam Next Fest kicks off later this month. Whether you’re here for clever deckbuilding, eerie surreal vibes, or to see just how “harmless” Mr. Magpie actually is — the door’s open.

    Just remember: the contract says you can leave any time. The office might disagree.

    Download the demo on Steam now — and don’t sign anything without reading the fine print.

    Find out more here


    #MrMagpie #Deckbuilder #HorrorGame #IndieGame #SteamDemo #SteamNextFest #GiantLightStudios #CorporateHorror #CardGame #Techmash

  • Dusk, Deck, Destiny — Cards After Midnight Unleashes a Cursed Roguelike Adventure!

    Dusk, Deck, Destiny — Cards After Midnight Unleashes a Cursed Roguelike Adventure!

    The clock is ticking — and midnight brings a terrifying change. Publisher JanduSoft has teamed up with Córdoba-based indie studio Boomfire Games (creators of Furwind, Cards of the Dead, and The Creepy Syndrome) to bring Cards After Midnight to every platform — a dark roguelike card adventure where time itself is your deadliest enemy.

    Daylight Fades — The Curse Awakens

    Cards After Midnight isn’t just about building a powerful deck — it’s about surviving the relentless march of time. Your character, your cards, and your very nature shift as the hours pass:

    • By Day — You’re a hunted survivor, armed and desperate, preparing for what the night will bring. Plan your strategy, fortify your deck, and make every card count before the sun sets
    • At Midnight — The curse takes hold. You transform, and your cards — and your fate — change entirely. The villagers hunt you, and you must rely on savage new powers to survive until dawn

    Every run is a race against the clock. Your deck evolves, your choices reshape the story, and one wrong move can seal your fate forever.

    Proven Talent — A Partnership Born of Passion

    Boomfire Games, based in Córdoba, Spain, has built a reputation for stylish, atmospheric indie experiences — and Cards After Midnight looks to be their most ambitious yet. Together with JanduSoft, they’re bringing this gothic tale of transformation and survival to PC and all major consoles in Q1 2027.

    A free demo is already available on Steam — step into the first chapter and face the curse for yourself.

    Wishlist Now — The Night Is Coming

    Keep your eyes on the Steam store page and follow JanduSoft for the latest updates. When the clock strikes twelve, will you be ready?

    Cards After Midnight — Survive the day. Endure the night. Break the curse.

    Find out more here


    #CardsAfterMidnight #JanduSoft #BoomfireGames #Roguelike #Deckbuilder #IndieGame #DarkFantasy #Werewolf #techmash #WishlistNow

  • Position, Build, Survive — Silent Mainland Brings Grid Tactics to Roguelike Deckbuilding!

    Position, Build, Survive — Silent Mainland Brings Grid Tactics to Roguelike Deckbuilding!

    Every card counts — and every position matters. Independent developer and publisher Winwill Studio has unveiled Silent Mainland, a tense roguelike deck-builder where tactical placement meets deep card strategy across a sprawling 5×12 battlefield. A free demo is available now — and the game will feature in Steam Next Fest this October!

    Where Movement Is Your Greatest Weapon

    Silent Mainland rethinks the deck-builder formula by putting you in command of more than just a hand of cards — you control your place on the board. Fights unfold on a wide 5-row, 12-column grid, where shifting your position forward, back, or side-to-side doesn’t just keep you safe — it unlocks powerful card synergies, cost reductions, and devastating attacks.

    Monster waves surge in from the right, pressing closer with every turn. There’s no mindless spamming here: every play, every repositioning, and every deck choice is a life-or-death call. Fall back to control the pace, push forward across the Safety Line to cut energy costs and gain strength, and adapt as the battlefield itself shifts — including dynamic Day/Night cycles that rewrite the rules of combat mid-fight.

    Key Highlights

    • Spatial Strategy — Positioning isn’t an afterthought; it’s the core mechanic. Where you stand changes what your cards can do, how far enemies can reach, and whether you survive the next wave
    • Endless Variety — 350+ cards, multiple mercenary characters, 130+ relics, and procedurally generated runs mean no two journeys across the Silent Mainland are ever the same
    • Day & Night Tactics — The battlefield transforms as turns pass, altering lines, ranges, and strategic opportunities. Your plan must evolve with the light
    • Inspired Design — Built with deckbuilding greats like Slay the Spire and Monster Train in mind, then expanded with fresh grid-based depth

    Play It Now — And Catch Us at Steam Next Fest

    You don’t have to wait to step onto the battlefield. The Silent Mainland demo is live right now on Steam — head to the store page to download it and start your first run. Plus, join us during Steam Next Fest in October for fresh looks, live updates, and a chance to see just how deep the strategy runs.

    When the tide of monsters rises, it’s not just the cards in your hand that will save you — it’s where you stand.

    Silent Mainland — Position well. Build wisely. Survive the surge.

    Find out more here


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