Tag: #Deckbuilder

  • DEAL FROM THE DEVIL — CHEAT YOUR WAY OUT OF HELL IN THE DEVIL’S DUE, OUT NOW

    DEAL FROM THE DEVIL — CHEAT YOUR WAY OUT OF HELL IN THE DEVIL’S DUE, OUT NOW

    Norwegian indie studio Games People Play has officially released The Devil’s Due on Steam — a devilishly clever poker roguelite where playing by the rules is a one-way ticket to staying trapped in the inferno. Your soul’s on the line, and the only way to win? Cheating — and getting away with it.


    YOU BET YOUR SOUL

    You lost everything — your soul included — in a high-stakes poker game against the Devil himself. Now you’re trapped in the depths, and your only shot at freedom is fighting your way through seven layers of Hell, one demonic card duel at a time. Each demon you face is inspired by the seven deadly sins, with unique tricks and tells of their own.

    POKER… BUT NOT AS YOU KNOW IT

    • Your hand = your damage — build straights, flushes and full houses to crush demons
    • Card values = your defence — every point counts when their turn comes around
    • The shared deck twist — you and your foe draw from the same deck. Every card you add or tweak helps you… and helps them too. Plan accordingly
    • 48 ways to cheat — swap hidden cards, boost values, sabotage their draw, and more. But watch that suspicion meter — push too far, and they’ll unleash hellish fury
    • Roguelite progression — death sends you back, but permanent upgrades, new cheats and powerful relics stay with you for the next run
    • Tarot paths — choose your route through Hell: monster fights, boss battles, shops, rest sites and mini-games await

    “The goal was to make poker feel like poker. Not an abstract puzzle. It’s about chaos, bluffing, desperation — and figuring out how to cheat just enough to survive without getting caught.” — Jack Kristoffersen, Games People Play

    OUT NOW ON STEAM

    • Released 10th November 2026 — available worldwide
    • 20% launch discount until 25th November
    • Full English support plus 12 other languages
    • Steam Achievements & Cloud Saves included
    • Free demo still available to try before you dive in

    Grab your cards — the Devil’s waiting. And this time, you’re the one holding the marked deck.

    Play The Devil’s Due on Steam

    Find out more here: The Devils Due


    #TheDevilsDue #GamesPeoplePlay #PokerRoguelite #CardGame #IndieDev #NorwegianGames #SteamRelease #Deckbuilder #DarkComedy #CheatYourWayOut #TechMash

  • RALLY THE CARDS, RISE AGAINST THE GODS — KENTRON GAMES UNVEILS RALLYING CALL, STRATEGY-ROGUELIKE HEADED TO STEAM 2027

    RALLY THE CARDS, RISE AGAINST THE GODS — KENTRON GAMES UNVEILS RALLYING CALL, STRATEGY-ROGUELIKE HEADED TO STEAM 2027

    Build your army. Forge your legend. Defy the divine.

    From Yerevan, Armenia — independent studio Kentron Games has officially lifted the curtain on Rallying Call, a bold new roguelike strategy title where every unit is a card, every map is uncharted, and your ultimate goal is nothing less than storming the gates of a Demonic God. Coming to Steam later in 2027, with a debut announcement trailer live now.

    DECK THE BATTLEFIELD — HOW IT PLAYS

    Rallying Call merges the grand strategic exploration of Heroes of Might & Magic with the tactical depth of a collectable card game — all wrapped in roguelike design where no two runs are ever the same.

    You don’t just collect cards — you build an army out of them:

    • Recruit creatures and heroes across a procedurally generated fantasy realm
    • Forge synergies — units don’t fight alone; their combined abilities unlock game-changing effects that turn the tide
    • Position matters — turn-based combat rewards careful placement, timing, and foresight
    • Spells and artefacts — equip devastating magic and relics to amplify your forces and outwit the strongest foes
    • Chart your own path — choose which routes to explore, which dangers to face, and which rewards to chase. Bold choices bring rare treasures… and costly risks

    MORE THAN A DECK — DEPTH IN EVERY CARD

    At the heart of Rallying Call lies a roster brimming with potential:

    • 15+ unique heroes, each fundamentally altering how you play — from combat-focused warlords to arcane tacticians and beastmasters
    • Hundreds of units and spells to discover, combine, and master
    • Multiple factions — align with distinct powers, each with their own strengths, weaknesses, and signature playstyles
    • Roguelike progression — permanent unlocks carry across runs, expanding your options and letting you refine your strategy over time

    Every expedition is a fresh puzzle. Will you assemble a swift strike force? An unbreakable wall of defenders? Or a coven of mages capable of ending battles before they truly begin?

    FROM ARMENIA WITH AMBITION

    Kentron Games — a new studio based in Yerevan — arrives with a clear vision: to bring the soul of classic strategy games to a modern audience, with a distinct creative voice rooted in their own heritage. Rallying Call is their debut, and they’ve built it to honour the games that inspired them while carving out something entirely its own.

    The announcement trailer, released today, offers the first look at the game’s art style — rich, atmospheric fantasy brought to life with hand-crafted detail — alongside glimpses of map exploration, combat, and the deck-building that ties it all together.

    WISHLIST NOW — THE MARCH BEGINS 2027

    Rallying Call is targeting release on Steam later in 2027. You can add it to your wishlist today to catch every development update, trailer, and release-date announcement the moment it lands.

    The world is shifting. The Demonic God waits. And your deck is the only thing standing between endless darkness and a new dawn.

    Gather your cards. Choose your path. Answer the call.

    Find out more here: Rallying Call


    #RallyingCall #KentronGames #ArmenianIndie #IndieDev #Roguelike #Strategy #CardBattler #DeckBuilder #Techmash #TurnBasedTactics #Fantasy #Steam #PCGaming

  • HULL INTACT, DECK DRAWN — FATHOM REACH SURFACES: DIVE INTO THE UNDERWATER ROGUELIKE DECKBUILDER OUT NOW ON STEAM

    HULL INTACT, DECK DRAWN — FATHOM REACH SURFACES: DIVE INTO THE UNDERWATER ROGUELIKE DECKBUILDER OUT NOW ON STEAM

    Beneath the surface of a drowned, broken world, every choice is a question of depth — and survival. Independent developer Feldsparc has officially launched Fathom Reach, the atmospheric underwater roguelike deckbuilder, into Early Access on Steam — inviting players to dive, battle, loot, and build their way through a sunken ocean where one bad run could leave your hull on the seabed.


    ONE DIVE, ENDLESS POSSIBILITIES

    Fathom Reach drops you into the cockpit of a submersible in a ruined ocean where civilisation has slipped beneath the waves. Every run is a fresh descent: you chart your path downward, battle threats old and new, chain devastating card combos, and face the game’s defining tension — push deeper for richer rewards, or surface while your hull still holds.

    Go too far, and you lose everything. Make it back with your haul, and you return stronger. That is the heartbeat of Fathom Reach: risk and reward, measured in depth and deck power.

    CARDS THAT CHANGE THE CURRENT

    At the core of the game lies a deep deckbuilding system with more than 220 unique cards spread across four distinct factions. Build around impenetrable armour that converts damage into striking power, corrosion effects that eat away at enemy hulls, swarms of relentless drones, or precision strikes on marked targets — and mix and match to craft your perfect playstyle.

    Between runs, Dive Modules let you reshape and refine your deck, so no two descents ever feel the same. Experiment, adapt, and discover devastating combos — one flawless sequence of cards can turn a desperate defence into a crushing victory.

    THREE WAYS TO DESCEND

    Choose your challenge:

    • Open Descent — the classic experience: explore, adapt, and push as far as you dare
    • Endless Descent — no floor, no ceiling; just you, your deck, and an ever-escalating gauntlet
    • Daily Signal — a shared, curated run where every player faces the same conditions: compare your score and your skill against the world

    BRING IT HOME — BASE BUILDING MEETS ASYNCHRONOUS PVP

    What you recover isn’t just for show. Return safely to the surface and you’ll spend your hard-won loot upgrading your submarine — boosting armour, shields, speed, and systems — and constructing your very own underwater base.

    This is where Fathom Reach sets itself apart: your base isn’t just a home — it’s a fortress. Lay traps, mount weapons, and design defences that other players will have to overcome when they dive against your domain. And when you’re ready, take your best deck and raid their bases in turn — proving your build can conquer what they’ve built.

    It’s a brilliant loop: dive to grow, build to defend, raid to conquer — all while you’re offline, your base stands watch, waiting for challengers.


    FROM THE DEPTHS TO YOUR SCREEN

    Feldsparc — the solo independent studio behind this ambitious project — has been refining Fathom Reach through demos and community feedback, including an enhanced showing during Steam Next Fest in October. Now, the game is live in Early Access, giving players the chance to shape its future alongside the developer.

    Fathom Reach is available now on Steam for PC — with support for multiple languages, including Simplified Chinese, and a free demo still available if you want to wet your fins before committing.

    “Beneath a ruined ocean, pushing your luck could earn you a better hull — or leave your current one on the ocean floor.”


    DIVE IN TODAY

    Ready to test your deck and your nerve? Chart your course to the store page and begin your descent: Fathom Reach on Steam


    #FathomReach #Feldsparc #Roguelike #Deckbuilder #Steam #IndieDev #Underwater #BaseBuilding #EarlyAccess #Techmash

  • ROLL THE DIE, BEAT THE NIGHTMARE — SLUMBER REALM LAUNCHES TODAY ON STEAM

    ROLL THE DIE, BEAT THE NIGHTMARE — SLUMBER REALM LAUNCHES TODAY ON STEAM

    Grab your backpack, grab your lucky d6, and don’t let the bedbugs bite. Chugga Games — led by veteran designer Brian Cronin (Monster Train, Inkbound, Natural Selection 2) — has officially launched Slumber Realm, the dice roguelike where your childhood bedroom becomes your fortress, your fears become monsters, and a single roll of the dice sets your entire strategy in motion. It’s live now on Steam — with a 10% launch discount available for the first 10 days.

    ONE ROLL, ENDLESS POSSIBILITIES — THE DICE THAT TRIGGERS EVERYTHING

    Slumber Realm reimagines the roguelike formula around a brilliantly simple hook: one die roll triggers your entire build. You arrange your backpack — your deck — so that whatever face comes up, cards chain together into cascading combos, devastating hits, and wildly creative synergies. It’s not about hunting for the perfect roll — it’s about building a machine that thrives no matter what number lands face up.

    • 30-minute runs — tight, punchy, endlessly replayable
    • 150+ cards — from Rusty Nails to Socks Full of Nickels
    • 40+ Memories — persistent modifiers that twist and enhance every run
    • 35+ Snacks — instant boosts, battle buffs, and fuel for your favourite digital pet
    • Dual-Class Drafting — pick any two “Aspects” and merge their card pools. Tactical + Sk8er? Gamer + Tinker? Every pairing creates a completely different playstyle

    YOUR BEDROOM, YOUR FORTRESS — UPGRADE, DECORATE, RETURN STRONGER

    Between battles, you’re back in your bedroom — a warm, nostalgic ’90s sanctuary where every victory earns you Allowance. Spend it on retro treasures: lava lamps, boomboxes, skate decks, and classic consoles. Each morning, your decorations generate Cool Points — the currency that unlocks new cards, Aspects, enemies, and surprises from your Corkboard. The more you decorate, the deeper your options grow.

    THE KNIGHTMARES ARE COMING — FEAR NOT BECAUSE THEY’RE FAMILIAR

    What haunts your dreams? In Slumber Realm, it’s not generic demons — it’s the stuff that actually kept you up at night:

    • The Lunch Lady — serving seconds whether you want them or not
    • Geology Homework — still due, still terrifying
    • The Werecoach — making you run laps until you howl
    • The Alarm Clock — furious that you’re still in bed
    • The Boss of the Sun — cycling between day and night forms as you fight

    Each Knightmare has distinct patterns, and beating them unlocks them — or their minions — to appear in future runs, expanding the game’s scope the more you play.

    FROM MONSTER TRAIN TO DREAMLAND — BRIAN CRONIN’S NEW VISION

    Slumber Realm is the debut project from Chugga Games, an ultrasmall indie studio founded by Brian Cronin — designer behind acclaimed roguelike Monster Train, co-creator of tactical co-op Inkbound, and contributor to classic FPS/RTS Natural Selection 2. Working alongside artist and UX designer Juliana Rabelo, Cronin has built something that carries his signature focus on deep, build-driven strategy — but wrapped it in warmth, humour, and nostalgia.

    “Some of the same DNA from Monster Train is here — but this is its own thing. We wanted to make a game where every run feels like a new experiment, where you can build absurd combos that break the rules, and where the world feels like a memory you’re happy to revisit.” — Brian Cronin, Chugga Games

    LAUNCH DETAILS AT A GLANCE

    DetailInformation
    ReleaseOut now — 4 November 2026, Steam
    Launch Times10am PT / 1pm ET / 6pm GMT / 7pm CET
    Price$11.99 / £10.75 / €12.25
    Launch Discount10% off — first 10 days only
    Developer/PublisherChugga Games (Chugga Chugga LLC)
    Playtime~30 minutes per run
    LanguagesEnglish
    PlatformsWindows 10+
    DemoAvailable — try before you buy
    System RequirementsVery accessible — Core i3, 4GB RAM, 1GB storage

    ROLL, REST, REPEAT — YOUR DREAMS ARE WAITING

    Slumber Realm doesn’t ask you to grind for hours or memorise walls of text. It invites you to experiment, to laugh, to fail, and to try something even more ridiculous next time. Every night you fall asleep, and every morning you wake up stronger — with a new card, a new decoration, or a new combo to dismantle your fears.

    Slumber Realm — out now on Steam. The die is cast. Sweet dreams.

    Find out more here: Slumber Realm


    #SlumberRealm #ChuggaGames #BrianCronin #MonsterTrain #DiceRoguelike #Roguelite #Deckbuilder #IndieGame #SteamLaunch #Nostalgia #90sVibes #Techmash

  • OUTWIT THE DEMON, CRAFT THE STONE — CORPUS ET SPIRITUS LAUNCHES ON STEAM

    OUTWIT THE DEMON, CRAFT THE STONE — CORPUS ET SPIRITUS LAUNCHES ON STEAM

    The pact is sealed. Your life is the price. Alchemy is your only escape.

    You dreamed of mastery — of unlocking the ancient secrets of the Philosopher’s Stone. Desperate for power, you struck a bargain with a Homunculus: a demon that grants you knowledge beyond measure… in exchange for your life force. Every step of the way, your “partner” grows stronger — and you fade weaker. Your only hope? Outsmart it. Craft the legendary Stone. Break the pact before it consumes you.

    This is the gripping premise of Corpus et Spiritus — the all-new alchemy roguelite deckbuilder from Arpentor Studio and Firesquid, live on Steam right now.

    How you play — no swords, just wits

    Unlike most deckbuilders, there are no monsters to slay and no enemies to battle directly. Your only opponent is the pact itself — and the cunning entity feeding on you.

    • Gather rare metals — collect resources across runs, each with unique properties
    • Craft in your workshop — transmute metals into cards and talismans. What you put in shapes what you get out
    • Seven card families — Body, Mind, and Soul branches offer distinct playstyles to master
    • Balance three vital resources — Health, Wits, and Stamina. Let any drop too low, and the Homunculus claims you
    • Negotiate with the demon — trade life force for powerful boons, or refuse and face its wrath. Every run begins with a custom pact you design yourself
    • Discover the Philosopher’s Stone — piece together the ultimate recipe through experimentation, then use it to sever your bond and survive

    Hand-drawn beauty with depth to match

    FeatureDetail
    StyleElegant hand-drawn 2D art — medieval alchemy comes alive
    LanguagesEnglish, French, German, Spanish, Japanese, Korean, Simplified & Traditional Chinese, Russian
    PlaytimeRuns ~20–40 mins; deeper mastery unlocks longer, more ambitious attempts
    ReplayabilityRoguelite progression — unlock stations, recipes, and cards across failures
    System requirementsLightweight — Windows 7+/Linux 64-bit, 2GB RAM, 500MB storage
    DemoStill available — try before you buy on the Steam page

    Made with integrity — Arpentor Studio’s promise

    Based in Lyon, France, Arpentor Studio is a workers-owned cooperative that creates games on their own terms:

    “We refuse to exploit cognitive biases to make you spend more than you intended.”

    No loot boxes, no predatory monetisation — just a fair, thoughtfully designed game built to challenge and delight.

    Ready to break the pact?

    The 25% launch discount is active now — don’t wait until the Homunculus takes your chance. Whether you’re a deck-building veteran or fresh to the genre, Corpus et Spiritus offers something rare: a game where intelligence, strategy, and patience are your only weapons.

    Search “Corpus et Spiritus” on Steam — play the demo or claim your discounted copy today.


    #CorpusEtSpiritus #ArpentorStudio #Firesquid #GamerskyGames #Deckbuilder #Roguelite #Alchemy #IndieDev #SteamDeals #CardGame #StrategyGames #PCGaming #TechMash

  • ROCK, PAPER, CARDS — HANDMANCERS HITS VERSION 1.0 NOVEMBER 12 ON STEAM

    ROCK, PAPER, CARDS — HANDMANCERS HITS VERSION 1.0 NOVEMBER 12 ON STEAM

    58BLADES and co-publisher Human Qube Games have announced that Handmancers — the ingenious first-person roguelite deckbuilder built around Rock-Paper-Scissors mechanics — will leave Early Access and launch in its full Version 1.0 on November 12, 2026, exclusively on Steam.


    The Twist — RPS Reimagined as Tactical Card Combat

    At its core, Handmancers takes the timeless simplicity of Rock-Paper-Scissors and transforms it into something rich, strategic, and endlessly replayable:

    • First-person perspective — you face foes directly, playing cards to throw Rock, Paper, or Scissors against their moves
    • Build your deck around the triangle — special cards, gems, artefacts, and corruptions shift the odds and create wild synergies
    • No two runs the same — procedurally generated paths, dynamic encounters, and permanent consequences keep every attempt fresh
    • Depth beneath the simplicity — master timing, counter-play, and resource management to climb deeper into the corruption

    Launched into Early Access back in May 2026, the game has earned “Very Positive” player reviews throughout development. Now the journey reaches its full release.


    What Version 1.0 Delivers — The Complete Hand

    This isn’t just a bug-fix milestone — it’s a major expansion that delivers everything promised on the roadmap plus community-driven refinements:

    New Playable Class

    A fresh hero joins the roster, bringing an entirely distinct playstyle, unique starting cards, and novel ways to twist the RPS triangle in your favour.

    Rebuilt Meta-Progression

    Long-term growth has been overhauled from the ground up. Every run now unlocks meaningful, flexible upgrades — giving you real agency in how you strengthen your future attempts.

    Corruption Delving Reworked

    The endgame has been transformed with run modifiers, richer encounters, and more varied rewards. Dive deeper, face deadlier twists, and push your mastered deck to the breaking point.

    More Ways to Play

    • Additional artefacts to discover and equip
    • Brand-new encounters and branching paths
    • Fresh game mechanics creating powerful card combinations
    • Full balance pass and quality-of-life polish shaped directly by Early Access feedback

    The Road So Far

    “Every card, every tweak, every new artifact in Handmancers has been shaped alongside our players. November 12 isn’t just our release — it’s theirs too.”

    — 58BLADES & Human Qube Games

    Early Access pricing is set to increase slightly at full launch, so wishlisting and playing now locks in the best value. A free demo is also available right on the Steam store page — try the RPS revolution risk-free before you commit.


    Ready to Show Your Hand?

    DetailInfo
    Developer58BLADES
    Publisher58BLADES & Human Qube Games
    Full ReleaseNovember 12, 2026
    PlatformSteam (Windows, macOS, Linux)
    StatusIn Early Access now — demo available
    GenreRoguelite Deckbuilder / First-Person Strategy

    Simple to pick up, impossible to truly master — Handmancers turns childhood fun into your next obsession. Will you fold… or will you play your winning hand?

    Find out more here: Handmancers


    #Handmancers #58BLADES #HumanQubeGames #Deckbuilder #Roguelite #RockPaperScissors #CardGame #SteamRelease #IndieDev #TurnBasedStrategy #Techmash

  • Rituals, Not Decks — Evocation Reimagines Card Battling With Node-Connecting Magic

    Rituals, Not Decks — Evocation Reimagines Card Battling With Node-Connecting Magic

    Forget everything you know about card games. Evocation, the striking new title from solo developer vodkakaa and published by GCORES PUBLISHING, is rewriting the rulebook — literally. This isn’t about drawing a hand and playing it. This is about weaving patterns, channelling energy, and performing rituals — and it’s heading to Steam in December 2026.

    The Ritual Is Your Playfield

    The core idea is breathtakingly different: your cards aren’t stacked in a deck — they’re distributed across six nodes arranged in a magical circle. To play a card, you don’t just click it — you connect nodes in specific patterns to complete rituals and unleash their power. Lines become spells. Circles become summons. The shape you draw decides what magic you weave.

    “Completing these ancient rituals generates energy, allowing you to command abyssal demons capable of turning the tide of battle.”

    It’s a visual and tactical layer no other card game offers: the layout matters as much as the cards themselves, and mastering the flow of connections is just as vital as building your collection.

    Two Paths — One Purpose

    Evocation serves every kind of card player with two fully featured modes:

    Single-Player Roguelike — The Pilgrimage

    • 3 unique starting paths and distinct card pools to master
    • Over 300 cards and 40+ enemies across a journey through a dark, fallen world — the Holy City lies in ruins, faith is outlawed, and you walk the road of purification alone
    • Deep equipment system: craft, swap, and trade gear freely — no locked relics, no dead ends
    • Every run reshapes your strategy. Every choice changes what you find.

    PvP — Pure Skill, No Pay-to-Win

    • No in-app purchases, no loot boxes, no pay-to-win — competitive play built entirely on mastery and deck craft
    • Climb, duel, test your rituals against real opponents
    • A level playing field where the best strategist wins, not the biggest wallet

    Made by One, Backed by Many

    Evocation is the vision of solo dev vodkakaa, now partnered with GCORES PUBLISHING to bring this labour of love to the world. The game blends a haunting dark-fantasy aesthetic with mechanics that feel both ancient and entirely new — where the board is a spell circle and every move is a ceremony.

    Coming This December — Wishlist Now

    Evocation arrives on Steam December 2026, supporting Windows and macOS. The internal playtest is underway — follow the game, wishlist today, and be ready when the rituals awaken.

    Draw your lines. Summon your power. Evoke what lies beneath.

    More Info: Evocation


    #Evocation #vodkakaa #GCORESPUBLISHING #CardGame #IndieDev #Roguelike #PvP #DeckBuilder #Steam #PCGaming #DarkFantasy #Techmash

  • Depths of Strategy — Fathom Reach Surfaces November 3 on Steam!

    Depths of Strategy — Fathom Reach Surfaces November 3 on Steam!

    Dive into a sunken world where every card played could be your last breath.

    Independent developer Feldsparc has announced that Fathom Reach — an atmospheric underwater roguelike deckbuilder — will launch on Steam this Tuesday, 3 November 2026. And before it arrives, you can test the waters yourself during Steam Next Fest, kicking off October 19 with an enhanced demo!

    A Sunken World of Cards

    Fathom Reach drops you beneath the waves of a ruined ocean, where every dive is a calculated gamble. You’ll descend through dangerous chambers, chain devastating card combos, and face the ultimate choice: push deeper for richer loot… or surface before your hull gives out.

    What Lies Beneath

    • 220+ unique cards across four distinct factions — craft builds around armour, corrosion, swarming drones, marked targets, and more
    • Dive modules — upgrade and reshape your deck between runs; no two dives play the same
    • Three ways to play — test your skill in Open Descent, go the distance in Endless Descent, or compete in the shared Daily Signal
    • Build & defend your base — place traps and weapons to guard your domain; other players will dive against your creation
    • Raid others — take your deck and test it against defences built by real players
    • Hull integrity matters — every hit you take carries forward; push too far and you lose it all

    Try It Soon — Steam Next Fest Demo

    Can’t wait to start your descent? An enhanced demo goes live during Steam Next Fest (Oct 19–26), featuring the latest gameplay polish, balance updates, and a generous preview of what the full release offers. Head to the Fathom Reach Steam Store Page now to wishlist and grab the demo when it drops.

    Ready to Dive?

    From the first card played to the moment you decide to surface, Fathom Reach blends tense push-your-luck exploration with deep, rewarding deckbuilding — all wrapped in a haunting underwater aesthetic.

    The ocean is waiting. Will you bring the treasure home, or vanish into the deep?

    More Info: Fathom Reach


    #FathomReach #Feldsparc #Deckbuilder #Roguelike #Techmash #SteamRelease #SteamNextFest #IndieGame #CardGame #Underwater #StrategyGame #PCGaming

  • Beat the Devil at His Own Game — The Killing Stone Hits 1.0 Oct 21, Expands to Consoles & Epic Games Store

    Beat the Devil at His Own Game — The Killing Stone Hits 1.0 Oct 21, Expands to Consoles & Epic Games Store

    The wait is nearly over — and the Devil’s days are numbered. Independent studio Question, the acclaimed creators behind The Blackout Club and The Magic Circle, have announced that their atmospheric occult horror deckbuilder The Killing Stone will officially leave Early Access and launch as version 1.0 on October 21, arriving simultaneously on Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S.

    From Early Access to the Full Reckoning

    First released in Early Access back in February, The Killing Stone has grown and evolved alongside its passionate community of players. The team at Question spent these months refining every aspect of the experience — balancing card decks, expanding optional questlines, smoothing out the bargaining mechanics, and layering in even more narrative depth based on direct player feedback.

    The big news with 1.0? Chapter Four: The Reckoning — the climactic, concluding chapter that ties together every choice, bargain, and deck you’ve built across the first three acts. Now you’ll face the ultimate test: taking everything you’ve learned and crafted to outwit the Devil himself and lift the ancient curse haunting the Svangård family.

    A Bargain You Won’t Want to Miss

    The Killing Stone casts you as a Maven — a master of the dark arts — negotiating with demons for the souls of a cursed 17th-century clan. It blends rich, first-person exploration of a remote Arctic mansion with tense, tactical card battles on a living ceremonial board. Key highlights include:

    • A novel Reserve System that lets you stack units and spells for strategic deployment
    • Dual-language storytelling — play in period-perfect 17th-century English or modern prose
    • Star-studded voice talent including Emma Gregory (Baldur’s Gate 3) and Liam O’Brien (Critical Role)
    • Multiple endings shaped by your choices — no two playthroughs unfold the same way
    • Hand-painted visuals and haunting soundscapes that wrap you in the era’s eerie beauty

    Everywhere You Want to Play

    October 21 marks the full release across the board:

    • Steam — 1.0 launch, concluding the Early Access journey
    • Epic Games Store — brand-new PC arrival
    • PlayStation 5 & Xbox Series X|S — native console editions launching alongside the PC 1.0 release

    Priced at $19.99, the full release also includes all the polish, balance, and extra content shaped by months of community input. As narrative director Jordan Thomas puts it: “Our intrepid Early Access community asked for more devious cards, a richer story, and choices that truly matter — and we’ve worked to make their dark wishes come true.”

    The Reckoning draws near. Will you cleanse the Svangård name… or lose your soul in the bargain? Wishlist now so you don’t miss the showdown.

    More Info: The Killing Stone


    #TheKillingStone #QuestionGames #Deckbuilder #OccultHorror #Steam #EpicGamesStore #PS5 #XboxSeriesX #IndieGame #CardBattler #Techmash

  • Rock Out With Fresh Beats — Shady O’Grady’s Overnight Sensation Drops Boss Soundtrack Update

    Rock Out With Fresh Beats — Shady O’Grady’s Overnight Sensation Drops Boss Soundtrack Update

    The stage just got louder — and a whole lot more diverse. Gilligames has rolled out a major update to Shady O’Grady’s™ Overnight Sensation, their rock band roguelike deckbuilder currently in Early Access on Steam, headlined by six brand-new boss soundtracks, each delivering a distinct musical flavour inspired by a different corner of the music industry.

    Six Styles, Six Showdowns

    No two boss battles sound the same anymore. Each confrontation now comes with its own signature soundtrack, reflecting the challenge — and the musical persona — of the opponent standing in your way:

    • The Indie Icon — scrappy, jangly, lo-fi charm
    • The Punk Provocateur — raw, fast, aggressive energy
    • The Pop Heavyweight — polished hooks, massive production
    • The Metal Monarch — thunderous riffs, epic scope
    • The Grunge Legend — brooding, distortion-soaked anthems
    • The Prog Visionary — complex arrangements, shifting time signatures

    Every boss fight now feels like taking the stage against a completely different act — because it sounds like one.

    More Than Just New Tunes

    The soundtracks take centre stage in a brand-new trailer showcasing the full update, which also brings:

    • Refined balance across card pools and encounter difficulty
    • Visual polish — smoother animations, upgraded stage lighting, fresh crowd effects
    • Quality-of-life tweaks — clearer tooltips, faster deck management, streamlined menus
    • An expanded soundtrack drawing from 18 distinct rock sub-genres across the full experience

    Live Right Now — Early Access

    Shady O’Grady’s Overnight Sensation puts you in the boots of an up-and-coming rock act: write songs, craft your deck, play venues from dive bars to arenas, and take down bigger acts to climb the charts — all in a single roguelike run where relevance is your lifeblood.

    • Developer & Publisher: Gilligames
    • Status: In Early Access on Steam — available now
    • Platforms: Windows PC and macOS
    • Demo: Still available to try before you buy

    Hit the stage, build your perfect setlist, and take on the industry — one boss battle at a time. The music never stops.

    More Info: Shady O’Grady’s Overnight Sensation


    #ShadyOGradysOvernightSensation #Gilligames #Roguelike #Deckbuilder #RockMusic #IndieGame #SteamEarlyAccess #GamingNews #Techmash

  • Served! — Hungry Horrors Feasts on Full 1.0 Release Today

    Served! — Hungry Horrors Feasts on Full 1.0 Release Today

    The wait is over — dinner is served. Clumsy Bear Studio has officially launched Hungry Horrors in its complete 1.0 form today, 13 October, stepping out of Early Access after two and a half years of loving development and glowing player feedback. With a 98% Very Positive Steam rating, this culinary deckbuilder is ready to feed the world.

    From Early Access to Full Feast

    Born from the passion of a tiny, self-funded team of two, Hungry Horrors cooked its way through Early Access since January 2026, shaping every recipe, mechanic, and story beat alongside the players who fell in love with it. The result? A fully realised adventure that’s as charming as it is strategic:

    • 8 sprawling biomes across the British and Irish Isles
    • 34 legendary Horrors to meet — and feed — each drawn from real folklore
    • 62 authentic traditional dishes from Cranachan to Toad in the Hole
    • 13 mythical characters including Herne the Hunter and Queen Mab
    • The complete story campaign with a proper conclusion
    • Plus seasonings, cookware, potions, familiars, fishing, and multiple difficulty modes

    Feed Them Before They Feed On You

    You play as a decidedly reluctant princess whose kingdom has been cursed — every mythical creature has turned ravenous, and it’s up to you to satisfy their appetites. Not with swords or spells, but with flavour:

    • Build decks of recipe cards, chaining five tastes — salty, sour, savoury, bitter, sweet — into powerful combos
    • Learn each Horror’s favourite and hated flavours to maximise satisfaction
    • Equip cookware that changes the rules of every encounter
    • Explore, gather ingredients, fish in misty lochs, and uncover the truth behind the curse

    A Recipe for Indie Success

    Two and a half years in the making, no publisher, no investors — just two devs making the game they wanted to play, listening closely to every voice in the community. The result speaks for itself: 98% positive across over 250 reviews, with players calling it fresh, funny, and deeply satisfying.

    The 1.0 version is available right now on Steam for Windows, macOS, and Linux — fully Steam Deck Verified, with a launch discount live for the first week. Grab it while the feast is hot.

    Bon appétit — and watch your fingers.

    More Info: Hungry Horrors


    #HungryHorrors #ClumsyBearStudio #IndieDev #Deckbuilder #Folklore #PixelArt #GamingNews #Techmash

  • Decks, Defence & Deliciously Devastating Combos — Tower Tactics II Lands in Steam Early Access!

    Decks, Defence & Deliciously Devastating Combos — Tower Tactics II Lands in Steam Early Access!

    Developer asraworks and publisher Assemble Entertainment have officially unleashed Tower Tactics II, the roguelike deck-building tower-defence sequel, into Steam Early Access as of 8 October 2026. The follow-up to the acclaimed Tower Tactics: Liberation blends card-crafting cunning with relentless wave survival — and it’s bigger, bolder, and far more ridiculous than before.


    The Premise — Your Deck Is Your Defence

    Enemies pour in, wave after wave. You don’t just build towers — you build a strategy. Every tower placement, every card drawn, every combo chained together shapes how you hold the line. And when things get tough? You go back to the deck, refine your approach, and come back stronger.

    • No two runs play the same — roguelike structure means fresh cards, layouts, and challenges every time
    • Stack the absurd — uncover wildly overpowered synergies and laugh as enemies melt before your increasingly ridiculous defences
    • Master the Sanctuary — permanent progression hub where you unlock cards, trinkets, and upgrades to take into future runs

    What’s New in the Sequel

    FeatureDetails
    Hero Cards — game-changing units with unique abilitiesTurn the tide of battle with one-off power plays
    Status Effects — Burn, Poison, Frail & moreStack damage over time, weaken armour, and cripple swarms
    Card Items — customise individual cardsModify your deck on the fly for perfect synergy
    5 Playable CharactersDistinct starting decks and playstyles
    80+ Hours of Content at LaunchCampaign spanning the Sal’koth sector, with more coming
    Map Editor + Steam WorkshopBuild your own battlegrounds or download community creations
    Full Controller & Steam Deck SupportDefend from anywhere

    Early Access Roadmap

    asraworks plans to keep the game in Early Access for 1–2 years, refining balance and adding content based on community feedback:

    • Now — Core campaign, 5 characters, base card pool, Workshop integration
    • Ongoing — New cards, trinkets, enemy types, and story expansions
    • Full Release — Polished experience, complete meta-progression, and all planned modes

    Release Details

    DetailInfo
    Developerasraworks
    PublisherAssemble Entertainment
    Early Access Launch8 October 2026
    PlatformPC — Steam + Steam Deck
    Price£TBD / $TBD (Early Access pricing)
    WishlistLive now on Steam

    Why It Matters

    The first Tower Tactics: Liberation earned a loyal following by proving deckbuilding and tower defence were made for each other. The sequel takes that winning formula and supersizes it — hero cards, deeper customisation, community tools, and a campaign that promises over 80 hours right out the gate. Whether you’re chasing the perfect combo or just want to watch thousands of enemies bounce off your absurdly overpowered walls, Tower Tactics II has you covered.

    The deck is shuffled. The waves are coming. Build something beautiful — and utterly unbreakable.

    More Info – https://s.team/a/3749130


    #TowerTacticsII #asraworks #AssembleEntertainment #Deckbuilder #TowerDefense #Roguelike #SteamEarlyAccess #StrategyGames #PCGaming #TechMash