Tag: #EarlyAccess

  • MINE, BUILD, DOMINATE — MAIN SEQUENCE LAUNCHES TODAY: YOUR INTERSTELLAR FACTORY EMPIRE AWAITS

    MINE, BUILD, DOMINATE — MAIN SEQUENCE LAUNCHES TODAY: YOUR INTERSTELLAR FACTORY EMPIRE AWAITS

    The stars are calling — and your industrial empire starts with one small ship. Main Sequence, the highly anticipated first-person space-sim factory builder from Tumbling Dumpling Studio and publisher Mythwright, blasts into Steam Early Access today, 12 November 2026. It’s time to leave your mark on the galaxy — one conveyor belt, one refinery, one star system at a time.

    FROM ASTEROIDS TO INTERSTELLAR INDUSTRY

    You begin alone at the edge of known space, aboard a humble mining ship adrift in a resource-rich asteroid belt. There’s no grand empire waiting for you — just raw rock and the quiet hum of your engines. Your mission is simple in concept, vast in scope:

    Mine resources ? refine materials ? build factories ? automate production ? expand across star systems ? defend your legacy

    What starts as manual mining quickly evolves into sprawling space stations connected by automated supply routes. Design every module of your ships and stations — inside and out — then save your blueprints and share them with the galaxy.

    FACTORY BUILDING — BUT WITH A COSMIC TWIST

    Main Sequence blends the satisfying flow of games like Factorio and Satisfactory with immersive first-person exploration and deep-space logistics:

    • Build anywhere — Construct stations in orbit, on asteroid surfaces, or drifting in deep space
    • Full automation — Conveyor belts, refineries, and automated supply fleets keep your economy humming while you explore
    • Design your fleet — Every ship is custom-built. Cargo capacity, reactors, engines, weaponry — you decide module by module
    • CO-OP CAMPAIGN — Team up online or over LAN, each player captaining their own vessel. Divide roles: one manages logistics, another explores, a third patrols the trade routes. The bigger your crew, the grander your ambitions
    • DEFEND YOUR OPERATIONS — Your industrial growth hasn’t gone unnoticed. An ancient alien defence network has woken up — and it’s targeting your expansion. Build weapons, patrol fleets, and defensive platforms to protect what’s yours
    • EXPLORE PROCEDURAL STAR SYSTEMS — Black holes, neutron stars, derelict stations, and rare resources await in every new sector

    WHAT’S IN THE EARLY ACCESS VERSION?

    DetailInfo
    ReleaseNovember 12, 2026 — Steam Early Access
    PlaytimeRoughly 40+ hours of content at launch — with deep, replayable systems
    Early Access Plan1–2 years, with full release when feature-complete; player feedback will shape every update
    PriceLaunch discount available; 1.0 price will rise on full release
    LanguagesEnglish, French, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Simplified Chinese
    DemoStill available on Steam — try before you lift off!

    The roadmap ahead promises new factions, expanded ship and station modules, richer production chains, and deeper mysteries across the galaxy — all shaped by the community growing alongside the game.

    THE TECHMASH TAKE

    Factory simulators meet space exploration — it’s a dream combination that feels obvious yet surprisingly rare. Main Sequence nails the core appeal: that hypnotic rhythm of watching a well-oiled production line do its work, then strapping on your thrusters and soaring out to claim the next system. The first-person perspective makes every station feel like a place you actually inhabit, not just a blueprint on a screen.

    Co-op changes everything too — running a shared logistics network across multiple star systems with friends opens up possibilities that simply aren’t there solo. Whether you’re a solo industrialist or part of a four-strong orbital corporation, there’s a universe here waiting for you to build it up — and protect it.

    Main Sequence is available right now on Steam. Grab your pickaxe, fire up your thrusters — the void is calling, and it’s time to get to work.

    Find out more here: Main Sequence


    #MainSequence #SpaceSim #FactoryBuilder #IndieGame #EarlyAccess #Mythwright #TumblingDumplingStudio #SpaceExploration #BaseBuilding #Automation #CoopGaming #SteamRelease #TechMash

  • SADDLE UP — WESTLANDERS PLAYTEST INVITES YOU TO TAME THE FRONTIER

    SADDLE UP — WESTLANDERS PLAYTEST INVITES YOU TO TAME THE FRONTIER

    Your First Look At The Wild West — Right Now

    The Breach Studios and publisher Team17 have thrown open the gates to the frontier. Westlanders, their ambitious open-world Wild West survival adventure, is running a closed playtest on Steam and Epic Games Store from today until November 17, 2026 — and you can still request access before the sun sets on this opportunity.


    What Is Westlanders?

    Westlanders isn’t just another survival game. It’s a journey from lonely pioneer to thriving community leader — set in a sprawling, realistic 19th-century frontier that lives and breathes around you. Whether you strike out alone or team up with up to three friends in online co-op, the goal is the same: survive, build, and leave your mark.

    “From lone wanderer to town founder — your wagon, your rules, your legacy.”


    What You Can Play In The Test

    The playtest gives you 6–8 hours of the opening experience across two distinct biomes:

    Biome
    Lonesome Lake — Pines, fresh water, and early foraging grounds
    Misty River — Richer resources, flowing waterways, and new dangers

    You’ll get hands-on with the core early-game loop:

    • Survival basics — manage hunger, thirst, temperature, and health
    • Gather & craft — harvest wood, stone, and food; build tools and improvised weapons
    • Your Wagon — your mobile base. Pack up, move on, set up camp wherever looks promising
    • Settlement building — stake your claim, put up a tent, then turn that camp into something permanent
    • Co-op survival — invite up to two friends to ride alongside you through the wilderness

    Good news: there’s no NDA — feel free to stream, screenshot, and share your frontier adventures with the world.


    Playtest At A Glance

    DetailInfo
    WhenNovember 10 – November 17, 2026
    WhereSteam store page & Epic Games Store (request access via each platform)
    PlatformsPC only
    Play length~6–8 hours of early-game content
    Biomes2 — Lonesome Lake & Misty River
    MultiplayerSolo or up to 3-player online co-op
    Full Release PlanSteam & Epic Early Access — coming 2027; console release planned for 1.0 launch

    Beyond The Playtest — What’s Coming

    The full vision for Westlanders stretches far beyond what you’ll see in this test:

    • Expand beyond camps — build proper towns, farms, mines, and supply chains
    • NPC Settlers — recruit, assign roles, and automate production lines
    • Roads & Logistics — connect your outposts, manage trade routes across the valley
    • Deep Tech Tree — evolve from bushcraft to industrial tools and firearms
    • Quests & Storylines — meet characters, uncover secrets, and shape the region’s future

    As developer Ferran Punti, CEO of The Breach Studios, puts it: “We’re so excited to share the world we have created with survival craft fans and see what the community thinks of Westlanders! It’s our open-world realistic take on the Western genre — we can’t wait for everyone to saddle up and get stuck in.”


    Ready To Head West?

    Time is limited — the test closes November 17. Request your spot now via the Westlanders Steam store page or Epic Games Store listing, and don’t miss your chance to shape the frontier before anyone else.

    The Wild West is waiting. Will you answer the call?

    Find out more here: Westlanders


    #Westlanders #TheBreachStudios #Team17 #SurvivalGame #OpenWorld #WildWest #EarlyAccess #Playtest #CoopGaming #SteamGames #Techmash

  • MORE THAN A CITY — BUILD A KINGDOM: COUNTY OF FORTUNE ENTERS EARLY ACCESS

    MORE THAN A CITY — BUILD A KINGDOM: COUNTY OF FORTUNE ENTERS EARLY ACCESS

    Why build a single city when you can shape an entire realm?

    Publisher Aquila Interactive and developer Nepos Games have today officially launched County of Fortune into Steam Early Access, inviting players to step into the boots of a medieval lokator — a noble steward tasked with founding, connecting, and governing a sprawling network of settlements across a living, breathing landscape. A free demo is also available now, letting anyone test their governance skills before committing.

    NOT A CITY. A COUNTY. A LIVING WORLD

    Most city-builders ask you to manage walls and districts. County of Fortune asks you to manage relationships.

    You won’t just found one settlement — you’ll build many, each specialised to thrive in its unique environment: fertile valleys become farm hubs; rocky highlands yield quarries; coasts become fishing villages. No two regions are the same, and neither is your strategy.

    • Specialise and connect — A village of bakers needs grain. A quarry needs roads. A market town needs everything. Build trade routes along rivers and highways to keep resources flowing and your economy growing.
    • Appoint mayors — Put trusted leaders in charge of each settlement. Their traits and priorities shape how your communities evolve — for better or worse.
    • Navigate noble politics — Rival houses, shifting alliances, and competing claims mean your decisions ripple beyond trade. Balance ambition with loyalty to keep your county united.
    • Cultural evolution — Different peoples bring different traditions. Guide how they coexist, blend, or stand apart as generations pass.

    TRY BEFORE YOU RULE — FREE DEMO AVAILABLE

    The full Early Access experience is out now, but you can dip your toes in at no cost: the permanent free demo is live on Steam, featuring refined mechanics, rebalanced cultures, and the ability to move settlements — all shaped by feedback from the community. Progress carries over if you decide to upgrade to the full game, so nothing you build is wasted.

    ROADMAP — SHAPED BY THE PEOPLE WHO PLAY IT

    County of Fortune is expected to remain in Early Access for 6–9 months, with the full release arriving in 2027. Nepos Games has laid out a clear path:

    • Gather player feedback to refine balance, UI, and performance
    • Add new biomes, events, and political systems
    • Expand cultural mechanics and diplomatic depth
    • Polish visuals and quality-of-life features

    The game is already fully playable — what you see now is a solid foundation, not a skeleton. Every update will build on that base with input from the players actually ruling these lands.

    WHY IT STANDS APART

    What makes County of Fortune feel different is its scale and humanity. It isn’t about cramming as many houses as possible into a grid. It’s about spacing, connection, and character. A remote logging camp changes the fortunes of the market town downriver. A mayor with a grudge can disrupt trade across your borders. A sudden shift in weather can test every link in your supply chain.

    It captures the quiet drama of governance: the joy of a thriving market, the headache of a blocked trade route, the pride of watching a handful of hamlets grow into a tapestry of towns and cities.

    RELEASE DETAILS

    DetailInfo
    Early Access LaunchOut now — 5 November 2026
    PlatformPC — Steam
    Free DemoPermanent, progress carries over
    Expected Early Access Duration6–9 months
    GenreMedieval County-Builder / Strategy / Simulation
    LanguagesFull details listed on Steam store page

    FINAL THOUGHTS

    County of Fortune fills a fascinating space between intimate village sims and grand empire builders. It’s about the middle ground — the county — where local needs meet regional ambitions, and where every road, every appointment, and every trade agreement weaves the fabric of a kingdom.

    The landscape is empty. The people are waiting. Your fortune is what you make of it.

    Found your first village. Build your roads. Let prosperity spread.

    Find out more here: County Of Fortune


    #CountyOfFortune #AquilaInteractive #NeposGames #CityBuilder #MedievalGames #StrategyGame #Simulation #IndieDev #Steam #EarlyAccess #PCGaming #Techmash

  • HULL INTACT, DECK DRAWN — FATHOM REACH SURFACES: DIVE INTO THE UNDERWATER ROGUELIKE DECKBUILDER OUT NOW ON STEAM

    HULL INTACT, DECK DRAWN — FATHOM REACH SURFACES: DIVE INTO THE UNDERWATER ROGUELIKE DECKBUILDER OUT NOW ON STEAM

    Beneath the surface of a drowned, broken world, every choice is a question of depth — and survival. Independent developer Feldsparc has officially launched Fathom Reach, the atmospheric underwater roguelike deckbuilder, into Early Access on Steam — inviting players to dive, battle, loot, and build their way through a sunken ocean where one bad run could leave your hull on the seabed.


    ONE DIVE, ENDLESS POSSIBILITIES

    Fathom Reach drops you into the cockpit of a submersible in a ruined ocean where civilisation has slipped beneath the waves. Every run is a fresh descent: you chart your path downward, battle threats old and new, chain devastating card combos, and face the game’s defining tension — push deeper for richer rewards, or surface while your hull still holds.

    Go too far, and you lose everything. Make it back with your haul, and you return stronger. That is the heartbeat of Fathom Reach: risk and reward, measured in depth and deck power.

    CARDS THAT CHANGE THE CURRENT

    At the core of the game lies a deep deckbuilding system with more than 220 unique cards spread across four distinct factions. Build around impenetrable armour that converts damage into striking power, corrosion effects that eat away at enemy hulls, swarms of relentless drones, or precision strikes on marked targets — and mix and match to craft your perfect playstyle.

    Between runs, Dive Modules let you reshape and refine your deck, so no two descents ever feel the same. Experiment, adapt, and discover devastating combos — one flawless sequence of cards can turn a desperate defence into a crushing victory.

    THREE WAYS TO DESCEND

    Choose your challenge:

    • Open Descent — the classic experience: explore, adapt, and push as far as you dare
    • Endless Descent — no floor, no ceiling; just you, your deck, and an ever-escalating gauntlet
    • Daily Signal — a shared, curated run where every player faces the same conditions: compare your score and your skill against the world

    BRING IT HOME — BASE BUILDING MEETS ASYNCHRONOUS PVP

    What you recover isn’t just for show. Return safely to the surface and you’ll spend your hard-won loot upgrading your submarine — boosting armour, shields, speed, and systems — and constructing your very own underwater base.

    This is where Fathom Reach sets itself apart: your base isn’t just a home — it’s a fortress. Lay traps, mount weapons, and design defences that other players will have to overcome when they dive against your domain. And when you’re ready, take your best deck and raid their bases in turn — proving your build can conquer what they’ve built.

    It’s a brilliant loop: dive to grow, build to defend, raid to conquer — all while you’re offline, your base stands watch, waiting for challengers.


    FROM THE DEPTHS TO YOUR SCREEN

    Feldsparc — the solo independent studio behind this ambitious project — has been refining Fathom Reach through demos and community feedback, including an enhanced showing during Steam Next Fest in October. Now, the game is live in Early Access, giving players the chance to shape its future alongside the developer.

    Fathom Reach is available now on Steam for PC — with support for multiple languages, including Simplified Chinese, and a free demo still available if you want to wet your fins before committing.

    “Beneath a ruined ocean, pushing your luck could earn you a better hull — or leave your current one on the ocean floor.”


    DIVE IN TODAY

    Ready to test your deck and your nerve? Chart your course to the store page and begin your descent: Fathom Reach on Steam


    #FathomReach #Feldsparc #Roguelike #Deckbuilder #Steam #IndieDev #Underwater #BaseBuilding #EarlyAccess #Techmash

  • FOCUS TOGETHER, GROW TOGETHER — DEADLINE SAVIOR UNLEASHES MERCENARY SYSTEM IN MASSIVE 0.6 UPDATE

    FOCUS TOGETHER, GROW TOGETHER — DEADLINE SAVIOR UNLEASHES MERCENARY SYSTEM IN MASSIVE 0.6 UPDATE

    Turn every work session, study block, and deep-focus sprint into a shared adventure. Developer Cointinue Games has launched Deadline Savior v0.6 — The Mercenary System, a landmark update that transforms the acclaimed Pomodoro idle RPG from a solo journey into a full-party quest. Now, when you sit down to focus, you’re not just advancing one hero — you’re raising an entire team.

    WHAT IS DEADLINE SAVIOR? — FOCUS = PROGRESS

    Deadline Savior is where productivity meets progression. Built around the classic Pomodoro technique, the game works like this:

    • You focus in real life ? your Hero automatically explores, fights, and gathers loot in the fantasy world
    • You take a break ? you return to collect rewards, equip gear, plan skills, and prepare for the next run
    • Repeat ? sustained focus unlocks deeper dungeons, rarer treasures, and stronger foes

    It’s already struck a powerful chord with players: currently in Steam Early Access, it boasts 97% positive reviews and average playtimes exceeding 100 hours — proof that staying productive never felt so rewarding.

    THE MERCENARY SYSTEM — YOUR PARTY GROWS WITH YOU

    With version 0.6, the adventure is no longer a solo act. Once your Hero reaches Level 10, the Mercenary Corps opens its doors — and you can recruit up to two companions to form a three-strong party. Here’s how it works:

    Shared Growth

    • Every experience point your Hero earns goes to your mercenaries too — they level up alongside you
    • Focus sessions and victorious battles build Loyalty with each companion, unlocking unique stat bonuses based on their Class
    • Different Classes bring different strengths — mix and match to build a team that complements your playstyle

    Strategy & Formation

    • Class diversity rule: Hero and both mercenaries must all have different Classes — so every recruit is a tactical choice
    • Positioning matters: Arrange your party in front and back rows. Melee strikes target the front — place sturdier allies forward and protect your more fragile companions behind them
    • Save your favourites: Found a perfect match but short on gold? “Keep Mercenary” lets you bookmark them and return to hire later
    • See your team: Your companions appear alongside your Hero in adventure scenes — this really is a shared journey

    More Than Numbers

    This update isn’t just bigger — it’s deeper. Where before you balanced one build, now you manage three: gear sets, skill loadouts, and formation tactics. Your daily focus time now fuels a collective rise — and the stronger your bond with each mercenary, the more powerful they become.

    WHY IT MATTERS — PRODUCTIVITY WITH COMPANY

    Deadline Savior has always turned “getting things done” into a game. Version 0.6 adds something new: accountability through companionship. You’re not just doing this for yourself anymore — you’re showing up for your party. Every session is a shared milestone; every achievement, a team victory.

    “We wanted players to feel supported — literally. Now when you sit down to focus, you’ve got two adventurers counting on you. Your discipline is their strength. Your consistency is their story.” — Cointinue Games

    OUT NOW ON STEAM — JOIN THE PARTY

    Deadline Savior v0.6 — Mercenary System is live now, free for all Early Access owners on Steam. If you’ve been playing solo, your next focus session will look different — and feel better. If you’re new, there’s never been a better time to start: your first companion is waiting.

    Your Hero is ready. The Mercenary Corps is open. Your team is waiting.

    Find out more here: Deadline Savior


    #DeadlineSavior #CointinueGames #MercenarySystem #PomodoroRPG #ProductivityGaming #IndieGame #IdleRPG #SteamUpdate #EarlyAccess #GamingForFocus #PartySystem #NewUpdate #PCGaming #FocusGaming #Techmash

  • YOUR CHOICES, YOUR LEGACY — UNBROKEN: THE AWAKENING HITS FULL 1.0 RELEASE ON STEAM

    YOUR CHOICES, YOUR LEGACY — UNBROKEN: THE AWAKENING HITS FULL 1.0 RELEASE ON STEAM

    No rails. No hand-holding. Every choice changes the world.

    After nearly 18 months shaped by player feedback, community suggestions, and relentless solo development, Unbroken: The Awakening has risen from Early Access to its complete 1.0 form. Mike Neu — the one-person studio behind the project — has delivered a sprawling, reactive world where your actions don’t just progress the story — they rewrite it.

    This is not a game where you follow a path someone else laid down. You are sent to hunt a traitor in the fractured realm of Crests Edge and the dense, dangerous Township of Westfall. Whether you complete the mission, change sides, or walk away entirely — that is entirely yours to decide.

    What’s new in 1.0 — bigger, deeper, finished

    The full release expands the scope of the Early Access build in every direction:

    • Nine distinct endings — your decisions, alliances, and loyalties determine how the story concludes
    • New regions and secrets — expanded zones, hidden passages, and areas previously sealed off
    • Refined combat & progression — rebalanced abilities, perks, and weapons; faster, deadlier, more tactical encounters
    • Fully realised narrative — every faction, NPC, and rival has a complete arc; the world evolves in real time as you act
    • Grindhouse-meets-psychedelic atmosphere — retro-tinged first-person visuals, surreal imagery, and an immersive original score
    • Controller support & quality-of-life — improved UI, faster loading, and smoother performance across all systems

    How you play — freedom is your only weapon

    FeatureDetail
    GenreFirst-person action-RPG — fast, lethal, exploratory
    CombatBullet time, melee, ranged — aggressive but tactical
    StructureNon-linear; multiple paths to every objective
    ReactivityNPCs remember. Factions shift. Doors close — or open — based on your choices
    ReplayabilityNine endings + variable world states = radically different journeys
    DeveloperMike Neu — solo dev, creator of Neckbreak — built this entire game alone
    Playtime~10–15 hours for first run; deeper paths take longer

    From Early Access to 1.0 — a journey shared

    Mike Neu didn’t just build this game — he built it with the players. Every update, tweak, and addition over the past year has been shaped by community feedback, discussions, and reports. The result is a final version that feels polished, complete, and true to the vision while answering exactly what players asked for.

    “Rather than guiding players along a predetermined route, Unbroken encourages experimentation, observation and exploration. Its interconnected world offers multiple paths, secrets and opportunities, with a progressing timeline that responds to the player’s actions.” — Mike Neu, MGP Studios

    Ready to forge your path?

    The 1.0 launch is live right now on Steam. The discounted release price is available for a limited time — after which it will rise to £7.99 / $9.99.

    Search “Unbroken: The Awakening” on Steam — experience the complete adventure today.


    #UnbrokenTheAwakening #MGPStudios #MikeNeu #SoloDev #ActionRPG #FirstPerson #IndieGame #SteamRelease #EarlyAccess #ChoiceMatters #PCGaming #TechMash

  • NO MORE DOGBANE — FATEKEEPER UPDATE TURNS TREASURE HUNTING INTO REAL REWARD!

    NO MORE DOGBANE — FATEKEEPER UPDATE TURNS TREASURE HUNTING INTO REAL REWARD!

    Paraglacial & THQ Nordic deliver major feature update — better loot, sharper combat, controller support, and more languages

    Every relic hunter knows the pain: you sneak past sharp-eyed archers, crack open a chest you fought hard to reach… and find a single, sad sprig of Dogbane. Those days are officially over. Paraglacial and publisher THQ Nordic have just released a substantial new update for Fatekeeper, the atmospheric first-person action RPG currently carving a name for itself in Steam Early Access. And yes — loot is the first thing they’ve fixed.

    What’s Changing? Version 0.1.4 Breakdown

    This isn’t just a few bug fixes — it’s a comprehensive overhaul touching exploration, combat, accessibility, and feel:

    Loot That Actually Matters

    • Chest contents reworked across the board — containers now hold meaningful rewards instead of filler
    • New items added — clubs, magical amulets, and equipment upgrades to expand your build options
    • Alchemy Belt introduced — potions and ingredients no longer clog your main inventory slots, freeing up space for proper treasure
    • No more opening legendary caches to find nothing but herbs and regret

    Combat That Flows Better

    • Archers tamed — their once-supernatural accuracy has been rebalanced, and they now react more noticeably when disrupted
    • Spells amplified — Firespark range extended; Tremor and Elemental Fortress hit harder and stagger enemies more reliably
    • Traps improved — Fire Trap and Frost Trap are now genuinely viable tactical choices
    • Movement speed +15% — traverse the world faster and feel more responsive in combat
    • Weapon & camera polish — reduced sway, tighter attack camera motion, clearer hit feedback

    Play Your Way

    • Full controller support — gamepad-ready from day one, with refined input curves
    • Localisation expanded — German, French, Russian, Ukrainian, and Simplified Chinese join English; more coming
    • Boss health bars — optional toggle for those who want to track the fight
    • Engine & graphics updated — Unreal Engine refresh plus ongoing optimisation for lower-spec systems

    And One Familiar Face Returns

    The talking rat guide — a character who divided opinion in the Early Access debut — is back, with tweaks to tone and dialogue based on player feedback.

    Why This Matters

    Fatekeeper launched in Early Access to immediate success, surpassing 500,000 copies sold and earning Very Positive reviews. But the team at Paraglacial — a 13-person studio based in Garmisch-Partenkirchen, Germany — didn’t rest on those numbers. They listened, and this update is the direct result:

    “Every relic hunter knows the feeling: you fight your way past a pack of sharp-eyed archers, uncover a well-hidden treasure stash, open the lid… and find a single, rather pathetic Dogbane inside. Those days are over.”

    The full game is expected to take roughly 18 months from Early Access launch, growing from around 2 hours of current content to a 15+ hour adventure. Future updates will expand the map, add story chapters, and introduce new mechanics alongside continued polish and quality-of-life improvements.

    Ready to Hunt?

    Fatekeeper is available now on Steam in Early Access. The 0.1.4 update is live immediately — no extra purchase required. Grab it, crack open a chest, and see what real treasure looks like.

    Fatekeeper on Steam


    #Fatekeeper #Paraglacial #THQNordic #SteamUpdate #EarlyAccess #ActionRPG #IndieDev #LootImprovements #TechMash

  • SWAB THE DECKS — GOBLIN CLEANUP SAILS INTO BLACK BAY WITH MASSIVE UPDATE & DELUXE EDITION!

    SWAB THE DECKS — GOBLIN CLEANUP SAILS INTO BLACK BAY WITH MASSIVE UPDATE & DELUXE EDITION!

    Team17 & Crisalu Games launch first new dungeon since Early Access debut — plus a soundtrack-packed Deluxe Edition, available now on Steam

    Grab your mop and don your eye-patch — Goblin Cleanup is heading out to sea! Publisher Team17 and developer Crisalu Games have officially unveiled the game’s biggest milestone yet: the arrival of Black Bay, the first brand-new dungeon since the co-op cleaning hit launched into Early Access, alongside a freshly announced Deluxe Edition on Steam.

    What’s Black Bay All About?

    Black Bay brings two swashbuckling new levels to the game — and they’re every bit as chaotic as they sound. Renegades of the cove have just partied ha-arrrrd, leaving a trail of spilt grog, overturned crates, and general disorder in their wake. It’s your job — alone or with up to three fellow goblins — to scrub the decks, reset the traps, tidy the treasure, and get the dungeon shipshape before the next adventurers turn up.

    This isn’t just a fresh coat of paint, either. Black Bay delivers full pirate-themed chaos, complete with distinctive hazards, tasks, and atmosphere to master:

    • Skeletal perils and bear traps scattered across the shoreline
    • A haunted ghost ship to restore and prepare
    • A legendary kraken lurking in the depths
    • Voodoo relics and pirate cannons that can launch objects — or you — across the bay
    • Plundered loot to sort, chests to restock, and debris to clear

    Deluxe Edition — The Full Goblin Experience

    Alongside the free update, a Goblin Cleanup Deluxe Edition has arrived on Steam. This bundled release includes the full base game plus the official Goblin Cleanup — Dungeon Dark Lord soundtrack, so you can keep the dungeon-sweeping vibes going even when you’re not scrubbing floors. Perfect for anyone who’s fallen in love with the game’s mischievous musical charm.

    The base update — Black Bay and all its contents — is free for all existing owners, so every goblin can dive in without spending an extra penny.

    Reminder: The Early Access Journey Continues

    Goblin Cleanup launched in Early Access back in September 2025, where it’s earned an “Very Positive” rating from over 1,600 players. Crisalu Games has said they plan to keep expanding the game over roughly the next 24 months, with more tasks, creatures, traps, and even entirely new dungeon themes — including an Egyptian setting — still on the roadmap. Community feedback remains central to every step of development, making now a great time to join, play, and help shape the game’s future.

    The current release also includes special discounts and bundle options, so early birds can grab the game at its lowest price while supporting the team as development progresses.

    Ready to Scrub, Goblins?

    Whether you’re a seasoned dungeon janitor or yet to pick up your first Slimop, Black Bay is the perfect excuse to return — or dive in for the first time. The pirates have made a mess. It’s time you made it right.

    Play Goblin Cleanup on Steam


    #GoblinCleanup #Team17 #CrisaluGames #SteamUpdate #DeluxeEdition #IndieGame #CoOpGaming #EarlyAccess #PirateGame #TechMash

  • ABSURD GUNS, NO LIMITS — NIMRODS: Endless Bloom Drops as Free 2nd Anniversary Update, Biggest Yet

    ABSURD GUNS, NO LIMITS — NIMRODS: Endless Bloom Drops as Free 2nd Anniversary Update, Biggest Yet

    Two years to the day since launching into Early Access, indie studio Fiveamp has unleashed Endless Bloom — the largest, most feature-packed update yet for chaotic modular-gun roguelite shooter NIMRODS. It’s live right now on Steam, completely free for all owners.

    Build Ridiculous Weapons — Fight Through Alien Worlds

    NIMRODS turns you into a weapons engineer on the fly: scavenge modular parts across alien-infested planets and snap them together to create wildly overpowered, utterly absurd firearms. Every run means a new monstrosity of your own making — and Endless Bloom gives you more ways than ever to build, break, and blast.

    What’s Blooming? Full Breakdown

    Endless Mode — The Run Never Has to End

    The most requested feature in the game’s history is here: beat the final boss, and choose to end your run — or keep going with no level cap. Beyond the end lie Bonewalkers, Cinderskulls, Duskwraiths, and the nightmarish Ossuary — enemies designed to test even your most broken builds.

    Violet Forest — Brand-New Biome

    The south of the map has bloomed into a luminous, fungal wilderness teeming with unique threats, minibosses, and a fearsome final boss to conquer. Every corner brings new ways to die — and new parts to make you unstoppable.

    Meet Bubba — New NIMROD Character

    A brand-new operative joins the roster: Bubba, an overheal specialist who literally feeds on excess health to grow stronger. He’s hungry — and he’s ready to tank for the team.

    More Firepower Than Ever

    • Two brand-new guns plus a fan-favourite returning from retirement
    • Ten fresh augments to twist your build in wild new directions
    • Every existing augment rebalanced for a fresh feel across all loadouts
    • Three new Airdrop Pods + six completely reworked ones
    • Full economy, mission, and XP progression rebuilt from scratch
    • Distinct attack patterns for bosses Malphor, Mush, and Titanus — no more same-old fights

    Leaderboards & Achievements

    • Steam Leaderboards — compare your most absurd runs with friends and the world via the new Leaderboard Station on your Homeship
    • New Achievements to hunt down
    • Gundex Medals — earn across five tiers for every gun, augment, character, and Pod you master, with detailed play-tracking Logs

    Quality of Life Overhaul

    Save slots, fully rebindable keys, custom gun naming, on-screen controller cursor support — the list goes on, all shaped by player feedback from Discord and Steam.

    Update At A Glance

    DetailInfo
    DeveloperFiveamp
    GameNIMRODS (Early Access)
    Update NameEndless Bloom
    Release28 October 2026 — 2nd Anniversary of Early Access launch
    PlatformPC — Steam
    PriceFree for all owners
    HighlightsEndless Mode, Violet Forest Biome, New Character Bubba, Rebalanced Economy, Leaderboards
    Steam PageLive now — update auto-downloads

    Two Years in the Making

    From Early Access launch to biggest-ever update, Fiveamp has stayed true to the community: listening, iterating, and delivering massive content without extra charge. The patch notes alone are longer than every previous update combined.

    Grab your best parts, build something impossible, and dive in — the bloom is here.

    Find out more here: NIMRODS


    #NIMRODS #EndlessBloom #Fiveamp #IndieDev #Roguelite #Shooter #ModularGuns #Steam #EarlyAccess #FreeUpdate #GamingAnniversary #Techmash

  • No Combat, Just Calm — Under Canopies Enters Early Access as Your Peaceful Forest Sanctuary

    No Combat, Just Calm — Under Canopies Enters Early Access as Your Peaceful Forest Sanctuary

    Tired of fighting for your life in survival games? Under Canopies says: put down the weapons and pick up a trowel, a camera, and a watering can instead.

    Indie developer Novemtails — the solo studio of Mexico-based creator Roberto Ortiz — alongside publisher Assemble Entertainment, have officially launched Under Canopies into Steam Early Access as of 23 October 2026, inviting players to step into a lush living forest where the only thing you conquer is a quiet, happy life.

    Survival Without the Stress

    Forget raiders, deadly weather, or hunger bars ticking down to game over. Under Canopies redefines “survival” entirely — here, you don’t fight nature; you join it:

    • Build your dream cabin — piece by piece, from foundation to rooftop, with space to grow and personalise
    • Forage, farm, and craft — tend crops, gather materials, cook nourishing meals, and expand your sanctuary
    • Photograph wildlife — capture rare and beautiful creatures as they roam the woods; fill your album and learn their habits
    • Connect with the forest — animals aren’t enemies to be slain; they’re neighbours to observe, befriend, and protect
    • Explore freely — discover hidden glades, secret streams, and ancient trees at your own relaxed pace

    “There is no combat,” the team confirms. “The only enemy is inefficiency.”

    Built With Care, Grown With Community

    Created almost entirely solo by Roberto Ortiz — who jokes he develops alongside his nine cats — Under Canopies first charmed thousands during Steam Next Fest, racking up over 50,000 wishlists before launch. Early Access is just the beginning: the roadmap includes expanded territories, deeper wildlife interactions, more building options, seasonal events, and new gameplay layers shaped directly by player feedback.

    Priced at €14.99 / £12.99, the game is available right now on Steam for Windows PC.

    Why “Cosy” Is the New Adventure

    The launch arrives as the cosy gaming scene continues to flourish — a growing movement proving that peace, creativity, and gentle discovery can be just as compelling as epic battles. Under Canopies stands at its forefront: a handcrafted, heartfelt experience designed to soothe rather than stress.

    “Gamers — especially cosy fans — are going to love losing themselves in this forest,” say the developers. “We’ve built a place where you can truly breathe.”

    Breathe it in here


    #UnderCanopies #Novemtails #AssembleEntertainment #CozyGaming #EarlyAccess #SteamGames #LifeSim #NatureGaming #IndieDev #PeacefulGaming #ForestLife #PCGaming #Techmash

  • Half a Million Strong — Fatekeeper Smashes 500,000 Sales Milestone… While Still in Early Access

    Half a Million Strong — Fatekeeper Smashes 500,000 Sales Milestone… While Still in Early Access

    You don’t usually see numbers like this before version 1.0 drops. Developer Paraglacial and publisher THQ Nordic have confirmed today that their action-RPG Fatekeeper has officially crossed 500,000 copies sold — and the game is still in Early Access. Launched back in June 2026 on Steam, this swords-and-sorcery standout has carved out an enormous audience in just months, powered by word of mouth, glowing player feedback, and a rock-solid foundation that keeps getting better.


    What Is Fatekeeper?

    Built by a 13-strong team at indie studio Paraglacial and published under the THQ Nordic banner, Fatekeeper blends fluid, reactive melee combat with devastating magical abilities — all wrapped in a system designed to let you play your way. Whether you favour heavy blades and plate armour, lightning-fast strikes and precision, or raw elemental power that shatters the battlefield, the game supports genuinely distinct, viable builds that evolve as you uncover new gear.

    At a glance:

    • Reactive melee combat — timing, positioning, and weapon choice matter as much as raw stats
    • Spell-sword synergy — weave magic into combos, augment strikes with elements, or lean entirely into sorcery
    • Flexible progression — no locked classes; grow your character through what you equip and how you fight
    • Loot to master — discover hundreds of weapons, armours, and artefacts that don’t just boost numbers but fundamentally change how you play
    • Challenging encounters — enemies demand adaptation; patterns, weaknesses, and approaches shift across every region

    The Milestone — Why 500K Means Something Special

    Hitting half a million sales before full launch is rare. It speaks to something deeper than marketing hype: players are voting with their wallets to support a game that is growing alongside them. The team has explicitly credited the community — every review, every piece of feedback, every shared build — with shaping the journey so far. Priced at €9.99 / $9.99, Fatekeeper has also made itself accessible, turning affordability into one of its greatest strengths.

    Steam community reaction has been swift and warm: “Absolutely deserved,” “Patience will be rewarded — it delivers well in Early Access,” and “You already have enough support to finish strong” are typical of the sentiment flooding in across discussions.

    What’s Next? The Road to 1.0

    The big number is a milestone, not a finish line. Paraglacial continues expanding the world, refining balance, and adding fresh content — all while keeping dialogue open with the player base that got it here. Every update tightens combat, broadens build options, and deepens the adventure. The message from the team is clear: this is just the beginning.

    For anyone waiting to dive in — or holding off until later — there has never been a better time. With half a million fellow travellers already on board, Fatekeeper is shaping up to be one of the success stories of the year.

    Join the Journey

    Fatekeeper is available right now in Early Access via Steam for £8.50 / $9.99 / €9.99. Wishlist, jump in, and help forge the game as it grows. Your feedback won’t just shape your experience — it’ll shape the final release.

    More Info: Fatekeeper


    #Fatekeeper #Paraglacial #THQNordic #EarlyAccess #ActionRPG #IndieDev #PCGaming #Steam #HalfMillionSold #Techmash #SwordAndSorcery #GamingMilestone #BuildYourPath

  • Crash, Drive, Repeat — BeamNG.drive Hits PS5 Oct 19: The Legendary Physics Sim Comes to Console

    Crash, Drive, Repeat — BeamNG.drive Hits PS5 Oct 19: The Legendary Physics Sim Comes to Console

    For over a decade, BeamNG.drive has stood as one of PC gaming’s most extraordinary achievements — a soft-body physics marvel where every dent, crumple, and twist is calculated in real time. Now, the wait is over: BeamNG GmbH has officially brought the simulation to PlayStation 5, launching October 19, 2026 — complete with local split-screen multiplayer for up to four players.

    The Gold Standard of Vehicle Simulation Arrives on Console

    BeamNG.drive isn’t just another driving game. Its patented soft-body physics engine simulates every beam, panel, and component of a vehicle as a physical object — meaning crashes deform cars with jaw-dropping authenticity, suspension flexes exactly as it should, and surfaces from tarmac to mud fundamentally change how you drive.

    On PC, that formula has earned over 212,000 reviews and a 97% Overwhelmingly Positive rating on Steam. Now PS5 players get the same core experience — the same realism, the same attention to detail — optimised and ready for console.

    What You Can Do — The Ultimate Driving Sandbox

    Vehicles & Environments

    • Dozens of highly customisable vehicles — from city cars to heavy trucks, every part tweakable
    • 12 vast open-world environments — jungles, deserts, highways, cities, and more
    • True-to-life damage modelling — crashes don’t just look real; they affect how your car drives

    Game Modes

    • Free Roam — go anywhere, tweak weather and gravity, experiment freely
    • Scenarios — deliveries, police chases, off-road treks, and precision challenges
    • Time Trials — refine your lines and beat your best times
    • Local Split-Screen — up to 4 players on one console. Crash together, race side-by-side, or just mess around — the chaos multiplies with friends

    PS5-Specific Features

    • DualSense support — immersive vibration and adaptive trigger resistance that shifts with road surface and vehicle damage
    • Full accessibility suite — remappable controls, adjustable difficulty, practice mode, game speed options, and 17 supported features making the experience welcoming to all
    • PS5 Pro Enhanced — optimised visuals and performance for Sony’s latest hardware

    A Note on Early Access & Platform Differences

    Just like its PC counterpart, the PS5 release is in Early Access — development is ongoing, and player feedback will shape future updates. Some features beloved on PC, including mod support and VR, are not available at launch, though BeamNG aims toward long-term feature parity where possible.

    The launch lines up with PC Version 0.40, bringing the biggest update in the game’s history — split-screen, improved graphics, new vehicles, and under-the-hood refinements across all platforms.

    Key Details at a Glance

    DetailInfo
    PS5 Release Date19 October 2026
    Developer / PublisherBeamNG GmbH
    StatusEarly Access (ongoing development)
    Players1–4 local split-screen
    PC Steam Release30 May 2015 — ongoing Early Access
    Steam Rating97% Overwhelmingly Positive
    PS5 Pro EnhancedYes
    Mod/VR SupportNot at launch; under consideration
    LinksPlayStation Store · [Steam](https://store.steampowered.com/app/284160/BeamNGdrive/)

    Ready to Get Behind the Wheel?

    BeamNG.drive is available now on PS5 — jump in and see why it’s been the most talked-about driving sim on PC for years. Whether you’re here for realistic cruising, spectacular crashes, building wild custom vehicles, or just laughing with friends in split-screen, the engine’s running and the road’s open.

    “The Most Impressive Physics Engine You’ve Ever Seen” — IGN


    More Info: BeamNGdrive

    #BeamNGdrive #BeamNG #PS5 #DrivingSim #Physics #EarlyAccess #ConsoleGaming #SplitScreen #IndieDev #PCGaming #Techmash