Tag: #EarlyAccess

  • Half a Million Strong — Fatekeeper Smashes 500,000 Sales Milestone… While Still in Early Access

    Half a Million Strong — Fatekeeper Smashes 500,000 Sales Milestone… While Still in Early Access

    You don’t usually see numbers like this before version 1.0 drops. Developer Paraglacial and publisher THQ Nordic have confirmed today that their action-RPG Fatekeeper has officially crossed 500,000 copies sold — and the game is still in Early Access. Launched back in June 2026 on Steam, this swords-and-sorcery standout has carved out an enormous audience in just months, powered by word of mouth, glowing player feedback, and a rock-solid foundation that keeps getting better.


    What Is Fatekeeper?

    Built by a 13-strong team at indie studio Paraglacial and published under the THQ Nordic banner, Fatekeeper blends fluid, reactive melee combat with devastating magical abilities — all wrapped in a system designed to let you play your way. Whether you favour heavy blades and plate armour, lightning-fast strikes and precision, or raw elemental power that shatters the battlefield, the game supports genuinely distinct, viable builds that evolve as you uncover new gear.

    At a glance:

    • Reactive melee combat — timing, positioning, and weapon choice matter as much as raw stats
    • Spell-sword synergy — weave magic into combos, augment strikes with elements, or lean entirely into sorcery
    • Flexible progression — no locked classes; grow your character through what you equip and how you fight
    • Loot to master — discover hundreds of weapons, armours, and artefacts that don’t just boost numbers but fundamentally change how you play
    • Challenging encounters — enemies demand adaptation; patterns, weaknesses, and approaches shift across every region

    The Milestone — Why 500K Means Something Special

    Hitting half a million sales before full launch is rare. It speaks to something deeper than marketing hype: players are voting with their wallets to support a game that is growing alongside them. The team has explicitly credited the community — every review, every piece of feedback, every shared build — with shaping the journey so far. Priced at €9.99 / $9.99, Fatekeeper has also made itself accessible, turning affordability into one of its greatest strengths.

    Steam community reaction has been swift and warm: “Absolutely deserved,” “Patience will be rewarded — it delivers well in Early Access,” and “You already have enough support to finish strong” are typical of the sentiment flooding in across discussions.

    What’s Next? The Road to 1.0

    The big number is a milestone, not a finish line. Paraglacial continues expanding the world, refining balance, and adding fresh content — all while keeping dialogue open with the player base that got it here. Every update tightens combat, broadens build options, and deepens the adventure. The message from the team is clear: this is just the beginning.

    For anyone waiting to dive in — or holding off until later — there has never been a better time. With half a million fellow travellers already on board, Fatekeeper is shaping up to be one of the success stories of the year.

    Join the Journey

    Fatekeeper is available right now in Early Access via Steam for £8.50 / $9.99 / €9.99. Wishlist, jump in, and help forge the game as it grows. Your feedback won’t just shape your experience — it’ll shape the final release.

    More Info: Fatekeeper


    #Fatekeeper #Paraglacial #THQNordic #EarlyAccess #ActionRPG #IndieDev #PCGaming #Steam #HalfMillionSold #Techmash #SwordAndSorcery #GamingMilestone #BuildYourPath

  • Crash, Drive, Repeat — BeamNG.drive Hits PS5 Oct 19: The Legendary Physics Sim Comes to Console

    Crash, Drive, Repeat — BeamNG.drive Hits PS5 Oct 19: The Legendary Physics Sim Comes to Console

    For over a decade, BeamNG.drive has stood as one of PC gaming’s most extraordinary achievements — a soft-body physics marvel where every dent, crumple, and twist is calculated in real time. Now, the wait is over: BeamNG GmbH has officially brought the simulation to PlayStation 5, launching October 19, 2026 — complete with local split-screen multiplayer for up to four players.

    The Gold Standard of Vehicle Simulation Arrives on Console

    BeamNG.drive isn’t just another driving game. Its patented soft-body physics engine simulates every beam, panel, and component of a vehicle as a physical object — meaning crashes deform cars with jaw-dropping authenticity, suspension flexes exactly as it should, and surfaces from tarmac to mud fundamentally change how you drive.

    On PC, that formula has earned over 212,000 reviews and a 97% Overwhelmingly Positive rating on Steam. Now PS5 players get the same core experience — the same realism, the same attention to detail — optimised and ready for console.

    What You Can Do — The Ultimate Driving Sandbox

    Vehicles & Environments

    • Dozens of highly customisable vehicles — from city cars to heavy trucks, every part tweakable
    • 12 vast open-world environments — jungles, deserts, highways, cities, and more
    • True-to-life damage modelling — crashes don’t just look real; they affect how your car drives

    Game Modes

    • Free Roam — go anywhere, tweak weather and gravity, experiment freely
    • Scenarios — deliveries, police chases, off-road treks, and precision challenges
    • Time Trials — refine your lines and beat your best times
    • Local Split-Screen — up to 4 players on one console. Crash together, race side-by-side, or just mess around — the chaos multiplies with friends

    PS5-Specific Features

    • DualSense support — immersive vibration and adaptive trigger resistance that shifts with road surface and vehicle damage
    • Full accessibility suite — remappable controls, adjustable difficulty, practice mode, game speed options, and 17 supported features making the experience welcoming to all
    • PS5 Pro Enhanced — optimised visuals and performance for Sony’s latest hardware

    A Note on Early Access & Platform Differences

    Just like its PC counterpart, the PS5 release is in Early Access — development is ongoing, and player feedback will shape future updates. Some features beloved on PC, including mod support and VR, are not available at launch, though BeamNG aims toward long-term feature parity where possible.

    The launch lines up with PC Version 0.40, bringing the biggest update in the game’s history — split-screen, improved graphics, new vehicles, and under-the-hood refinements across all platforms.

    Key Details at a Glance

    DetailInfo
    PS5 Release Date19 October 2026
    Developer / PublisherBeamNG GmbH
    StatusEarly Access (ongoing development)
    Players1–4 local split-screen
    PC Steam Release30 May 2015 — ongoing Early Access
    Steam Rating97% Overwhelmingly Positive
    PS5 Pro EnhancedYes
    Mod/VR SupportNot at launch; under consideration
    LinksPlayStation Store · [Steam](https://store.steampowered.com/app/284160/BeamNGdrive/)

    Ready to Get Behind the Wheel?

    BeamNG.drive is available now on PS5 — jump in and see why it’s been the most talked-about driving sim on PC for years. Whether you’re here for realistic cruising, spectacular crashes, building wild custom vehicles, or just laughing with friends in split-screen, the engine’s running and the road’s open.

    “The Most Impressive Physics Engine You’ve Ever Seen” — IGN


    More Info: BeamNGdrive

    #BeamNGdrive #BeamNG #PS5 #DrivingSim #Physics #EarlyAccess #ConsoleGaming #SplitScreen #IndieDev #PCGaming #Techmash

  • Gear Up Einstein! — History’s Greatest Heroes Enlist for Duty as Early Access Lands Nov 6

    Gear Up Einstein! — History’s Greatest Heroes Enlist for Duty as Early Access Lands Nov 6

    Imagine leading Albert Einstein into battle. Cleopatra commanding the front lines. Ragnar Lodbrok storming alongside Queen Elizabeth I. It’s not a fever dream — it’s Gear Up Einstein!, the wildly inventive co-op strategy roguelite from No Deadlines Studio, and it’s marching into Steam Early Access on November 6th, accompanied by a brand-new trailer.

    The game also features a freshly updated demo right now as part of Steam Next Fest (October 19–26), so you can jump in and start recruiting history’s legends before launch day.


    Recruit the Legends — Then Gear Them Up

    Gear Up Einstein! turns the entire history of civilisation into your personal army. You’re in command of a time-travelling vessel, tasked with recruiting the greatest figures from every era — scientists, rulers, warriors, visionaries — and sending them into battle to save reality itself.

    This is a tactical auto-battler: you plan your strategy, position your heroes, kit them out with gear, then watch the chaos unfold. Every historical figure brings unique perks and abilities; stack the right team and you’ll unleash devastating synergies that cut through enemy lines.

    Who’s Reporting for Duty?

    • Albert Einstein — genius-level intellect that boosts squad power
    • Cleopatra — diplomatic mastery that buffs allies
    • Ragnar — unbridled Viking fury
    • Queen Elizabeth I — regal leadership and tactical precision
    • Plus more icons across Ancient Egypt, the Italian Renaissance, and beyond

    Key Features at a Glance

    DetailInfo
    Early Access Launch6 November 2026
    PlatformSteam — Windows, Mac, Linux
    Players1–3 (online & local co-op)
    DeveloperNo Deadlines Studio
    GenreCo-op Strategy Roguelite / Auto-Battler
    DemoAvailable now — Steam Next Fest (Oct 19–26)
    Languages15+ including English, French, German, Spanish, Japanese, Simplified Chinese, Russian, Korean, Polish, Portuguese-Brazil, Turkish, Ukrainian, Czech, Thai, Italian

    How It Plays — Plan, Equip, Watch History Unfold

    • Voyage Through Time — Battle across distinct eras, each with unique enemies, hazards, and rewards. No two runs are identical.
    • Gear & Grow — Visit interstellar shops to kit your squad with wild, powerful equipment. Builds evolve dramatically; a spear-wielding Einstein is just the start.
    • Co?op Command — Team up with 1 or 2 friends. Trade gear, coordinate loadouts, and combine abilities. Whether you’re optimising builds or causing glorious chaos, victory tastes sweeter together.
    • Upgrade Your HQ — Between missions, invest in your headquarters to unlock more heroes, better gadgets, and permanent improvements that shape every future run.
    • Save Reality — Face down an overwhelming threat consuming the timeline. It’s history’s last stand — and you’re the general.

    What’s New in the Next Fest Demo?

    The demo has received a major overhaul: new core systems, rebalanced encounters, fresh content, and a clean slate for all players. It’s the perfect proving ground to experiment with team comps, test gear, and see why this concept has caught so much attention.

    The Road Ahead

    No Deadlines Studio plans to stay in Early Access for roughly 12 months, refining and expanding the game based on community feedback. Expect new heroes, eras, mechanics, and full 1.0 polish as the timeline expands.

    Ready to Command History?

    Wishlist now and don’t miss the November 6th launch:

    Gear Up Einstein! on Steam: https://store.steampowered.com/app/2950410/Gear_Up_Einstein/

    Play the updated demo right now during Steam Next Fest — and remember: history is written by the victors. Make sure it’s yours.


    #GearUpEinstein #NoDeadlinesStudio #SteamNextFest #Roguelite #Techmash #StrategyGames #CoOpGaming #PCGaming #IndieDev #HistoryBattles #EarlyAccess

  • Beer, Brawls & Broken Friendships — Meadgard Serves Up Demo, Early Access Nov 5

    Beer, Brawls & Broken Friendships — Meadgard Serves Up Demo, Early Access Nov 5

    Grab your tankard and steady your axe. Göteborg-based independent studio Oddiko has unleashed the brand-new public demo for Meadgard — their chaotic Viking co-op tavern adventure — with confirmation the full game storms into Steam Early Access on 5 November 2026. Face greedy goblins, rowdy patrons, and gods with impossible appetites — starting right now.


    What Is Meadgard?

    It’s the day–night cycle from hell — and it’s glorious. By day, you and up to three friends venture into the wilds to hunt mythical beasts and gather rare ingredients. By night, you race to brew, cook, and serve an endless stream of impatient customers before the sun goes down. Fail, and the gods themselves might show up to remind you who’s really in charge.

    “Hunt by day. Serve by night. Pray the gods don’t smash the place down.” — Oddiko

    The pitch says it best: co-op fun that might just test your friendships. Split the work, and the tavern thrives — argue over who forgot the mead, and everything catches fire.


    The Daily Grind — What You Actually Do

    Time of DayThe MissionThe Mayhem
    Day — ExpeditionTrack trolls, fight goblins, forage herbs, raid ruinsGet ganged up on; return empty-handed; accidentally lead a beast back to the tavern
    Night — ServiceBrew mead, roast game, pour ale, seat guests, collect coinSpilled drinks, burnt food, brawls breaking out, orders piling up
    The PressurePatrons grow restless; goblins sneak in to steal stock; gods demand special feastsMiss a deadline and divine wrath follows

    Who’s Coming Through the Door?

    The demo serves up a taste of the trouble ahead:

    • Greedy Goblins — Skulk around the edges, pilfering mead if your back is turned
    • Demanding Patrons — Each with unique orders, temperaments, and zero patience
    • Famished Gods — Show up unannounced, expect the best of everything, and leave only when satisfied
    • Chaos — Fights, fires, spills, and shortages — all at once, naturally

    Build, Brew, Expand — Grow Your Legend

    It’s not just survival — it’s construction and legacy:

    • Upgrade your tavern from rickety shack to Valhalla-worthy hall
    • Unlock new recipes, mead blends, and potent dishes
    • Customise decor, hire quirky staff, and unlock permanent boons
    • Every successful service brings gold — reinvest to handle bigger crowds and grander feasts

    Launch Details — Mark the Calendar

    Table

    DetailInformation
    Developer & PublisherOddiko (Sweden)
    DemoAvailable now on Steam — free to play
    Early Access Launch5 November 2026
    Players1–4 online co-op; solo-friendly
    PlatformPC — Steam only at launch
    Wishlist Count44,000+ and climbing
    RoadmapComing post-launch — shaped by player feedback

    “Your feedback has been invaluable. Early Access will let us keep building with you, not just for you.” — Team Oddiko


    Why It’s One to Watch

    Meadgard takes two beloved genres — co-op survival and tavern management — and stirs in Norse mythology, monster hunting, and the kind of controlled chaos that makes for legendary game nights. It’s been backed by the founders of Arrowhead Game Studios, and with two successful playtests already under its belt, the stage is set for something special.

    Just remember: when the mead flows, the friendships hold. When it runs dry? That’s when the real drama starts.

    “The tavern is ready. Are you?”


    More Info:

    https://s.team/a/2433560

    #Meadgard #Oddiko #CoOpGaming #TavernSim #Viking #IndieGame #SteamNextFest #SteamDemo #EarlyAccess #ManagementGame #Techmash

  • Storms, Skills & Sorana — Stormforge Blasts Into Early Access November 10!

    Storms, Skills & Sorana — Stormforge Blasts Into Early Access November 10!

    The winds of change are howling — and they bring power. Independent studio Roboto Games has officially announced that their highly anticipated fantasy open-world survival crafting adventure Stormforge will launch into Early Access via Steam on November 10, 2026, with a playable demo already winning over more than 35,000 players and counting.

    What Is Stormforge?

    Stormforge drops you and up to 7 friends into Sorana — a vast, procedurally generated world where magical storms aren’t just weather — they’re the lifeblood of the land. You are Stormforged, gifted with the ability to brave the tempests and harvest their raw energy to craft, build, and fight back against a creeping darkness draining the world dry.

    Unlike many survival games that treat storms as something simply to endure, in Stormforge you chase them — venturing into the eye of the gale to gather rare materials, then racing out before the full fury descends. Danger and opportunity are woven together in every gust.

    • Harness the storm — harvest energy within tempests to forge legendary gear and resilient bases
    • Procedurally generated worlds — no two journeys across Sorana are ever the same
    • 1–8 player co-op — solo survivor or squad leader, the adventure scales to you
    • Five flexible classes — Warrior, Ranger, Mage, Forager, and Villager — mix and match over 100+ skills to forge your perfect playstyle
    • Build & defend — craft weapons, armour, and storm-proof bases; fortifications must stand strong against both foes and the elements
    • Built-in modding support — create and share custom gear, enemies, points of interest, and rules directly in-game, no separate tools needed

    Three Biomes, Countless Secrets

    At Early Access launch, players will explore three distinct major biomes, each guarded by its own formidable boss and brimming with over 100 points of interest — from crumbling ruins to hidden caches and ancient mysteries waiting to be unearthed. Enemy strength scales dynamically with party size, so whether you’re exploring alone or marching as an eight-strong war band, the challenge feels fair and rewarding.

    Demo Delight — 35,000+ and Rising

    The excitement isn’t just building — it’s already here. The official Stormforge demo has been downloaded by more than 35,000 players, earning glowing praise from the community and outlets alike:

    “Stormforge hooked me within a few minutes of seeing it in action. It’s ambitious, immediately fun, and certainly a survival game to look forward to.” — PCGamesN

    “I truly cannot express enough how cool the storm mechanics are.” — Massively Overpowered

    An updated demo is also rolling out, adding fresh polish and features alongside Steam Next Fest participation in October.

    The Roadmap — What Lies Ahead

    Roboto Games plans to keep Stormforge in Early Access for roughly one year, with a clear path toward the full 1.0 release:

    • New mountain biome & boss — ascend to frozen heights and face the guardian above
    • Additional storm types — fiercer, stranger, and more rewarding tempests to master
    • Expanded classes & skills — deeper customisation and new ways to play
    • Endgame expansions — fresh challenges, rewards, and threats as the story unfolds

    The team has confirmed a modest price increase will accompany the 1.0 launch, rewarding early supporters with the best possible value from day one.

    Quick Details

    • Title: Stormforge
    • Developer & Publisher: Roboto Games
    • Early Access Launch: November 10, 2026 (Steam)
    • Players: 1–8 online co-op
    • Languages: English, French, Italian, German, Spanish, Japanese, Korean, Portuguese-Brazil, Simplified & Traditional Chinese, Polish, Russian, Turkish, Portuguese-Portugal, Spanish-Latin America
    • Demo: Available now — updated version live during Steam Next Fest
    • Wishlist: [store.steampowered.com/app/2826790/Stormforge](https://store.steampowered.com/app/2826790/Stormforge/)

    “Survive the storms. Thrive in their power. Save Sorana.”

    Wishlist Stormforge today, download the demo to feel the wind in your hair, and prepare to answer the call of the storm. November 10 is when the real journey begins.

    Find out more on Stormforge


    #Stormforge #RobotoGames #SurvivalCrafting #OpenWorld #CoOpGaming #Steam #EarlyAccess #FantasyGame #Sorana #ProceduralGeneration #Modding #PCGaming #IndieDev #Techmash

  • Speed, Sparks & Survival — FIRESTARTERS Ignites Early Access October 28!

    Speed, Sparks & Survival — FIRESTARTERS Ignites Early Access October 28!

    Strap on your skates, lock and load — and prepare to burn bright. Independent developer Studio Kerosene has officially announced that their blisteringly fast movement shooter FIRESTARTERS will launch into Early Access on Steam on October 28, 2026, kicking off with Episode 1 of 4 — and every remaining episode arrives as a free update throughout the Early Access journey.

    What Is FIRESTARTERS?

    FIRESTARTERS is a lightning-quick arcade movement FPS that fuses high-speed traversal, hard-hitting combat, and gripping narrative into one white-hot package. Described by Rock Paper Shotgun as “a bit like Quake, a bit like Rollerdrome, and looks genuinely fun”, it puts you in the jet-powered boots of Kera, an ex-street kid from Okinawa caught up in STEEL — a brutal, globally broadcast gladiator league run by a shadowy criminal syndicate.

    Equipped with a reinforced combat suit and rocket skates, Kera doesn’t just run — she flows. Glide across curved surfaces, grind along rails, chain slides into boosts, and turn every arena into your own personal racetrack — all while laying waste to waves of murderous android opponents.

    • Fluid, momentum-driven movement — maintain speed, build momentum, and never stop moving
    • Aggressive, responsive combat — a deadly arsenal at your fingertips; close the gap or strike from above
    • Story-rich campaign — four episodes charting Kera’s fight for freedom and the truth behind the league
    • Leaderboards & replayability — master each arena, shave seconds off your time, and climb global ranks
    • Free content roadmap — Episodes 2–4 arrive at no extra cost as the game evolves in Early Access

    The Road Ahead — Four Episodes, Zero Extra Cost

    Launch day brings Episode 1, introducing Kera, the Firestarters team, and the deadly spectacle of the STEEL arena. The remaining three episodes will roll out progressively during Early Access — completely free to all owners — so no one gets left behind as the story expands.

    “There’s no catch — buy the game once, get the full story as it unfolds.”

    Studio Kerosene plans to keep FIRESTARTERS in Early Access for roughly 12–18 months, refining gameplay, balancing weapons, and polishing every chapter alongside the community. Player feedback will directly shape Episode 2 and beyond.

    Demo Available Now

    You don’t have to wait until October 28 to feel the heat. A playable demo is already live on Steam, letting you dive straight into the action and experience FIRESTARTERS’ signature speed and style ahead of launch.

    Key Details

    • Developer: Studio Kerosene
    • Release: Early Access — October 28, 2026 (Steam)
    • Content: Episode 1 at launch; Episodes 2–4 as free updates
    • Price: To be confirmed — wishlist now to be notified
    • Demo: Available immediately via Steam store page

    “We wanted to make something that feels like adrenaline straight into the system.” — Alex Harte, Lead Developer, Studio Kerosene

    The arena opens in three weeks. Will you answer the call? Wishlist FIRESTARTERS on Steam today and grab the free demo to start skating toward glory.

    Find out more on FIRESTARTERS


    #FIRESTARTERS #StudioKerosene #EarlyAccess #Steam #MovementShooter #FPS #Arcade #IndieGame #Kera #STEEL #PCGaming #ActionGame #FreeUpdates #Techmash

  • Mines, Modules, and Star-Spanning Empires — Main Sequence Launches November 12!

    Mines, Modules, and Star-Spanning Empires — Main Sequence Launches November 12!

    From a single mining ship to an interstellar industrial empire — your legacy begins in the void. Developer Tumbling Dumpling Studio and publisher Mythwright have announced that Main Sequence, the first-person space-sim factory builder, blasts into Steam Early Access on November 12, 2026.

    Start Small, Grow Beyond Measure

    You begin alone at the edge of charted space, aboard nothing grander than a humble mining vessel. Your mission: harvest resources, refine materials, and build — station by station, ship by ship — an industrial network that stretches across the stars.

    • Mine & Refine — Scan asteroid belts, extract ore, and process materials directly on board your vessel
    • Build & Automate — Construct sprawling space stations with conveyor belts, production lines, and fully automated supply routes between outposts
    • Design & Deploy — Engineer every ship and station module by module — cargo bays, reactors, weapons, and aesthetics are entirely yours to shape
    • Defend & Expand — Your industrial activity has awakened an ancient alien defence network. Protect your factories with custom-built fleets — or take the fight to them
    • Research & Explore — Unlock new tech, venture into procedurally generated star systems, and uncover black holes, neutron stars, and lost civilisations

    Solo or Side-by-Side — The Choice Is Yours

    Main Sequence supports both single-player and online co-op, where each player commands their own ship. Divide roles — one managing logistics, another exploring, a third on defence — then combine your strengths to build something far bigger than any one empire could be.

    What to Expect in Early Access

    DetailInfo
    LaunchNovember 12, 2026 (Steam Early Access)
    Early Access Duration1–2 years, with full release when content is complete
    Playtime~40+ hours of content at launch — deeper for automation fans
    ModesSingle-player + online/LAN co-op
    DemoFree demo available now on Steam
    LanguagesEnglish, French, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Simplified Chinese
    SpecsWindows 10 64-bit, i5-8400, 8 GB RAM, GTX 1050 / RX 460, 5 GB space
    CommunityDiscord + built-in feedback channels shaping development

    The roadmap ahead includes new factions, expanded ship and station modules, additional production chains, and more mysteries to uncover — all guided by player feedback.

    Wishlist Today — Secure Your Place in the Stars

    The free demo is live right now — try before you blast — and the Steam page is open for wishlisting. Whether you dream of optimising perfect factory lines, designing the ultimate battleship, or exploring the unknown, Main Sequence is where your empire begins.

    Head to the Main Sequence Steam page

    Find out more here


    #MainSequence #TumblingDumplingStudio #Mythwright #SpaceSim #FactoryBuilder #Automation #EarlyAccess #CoOpGaming #IndieDev #Techmash

  • Hands, Physics, and Pure VR Ingenuity — Disembodied Arrives October 15!

    Hands, Physics, and Pure VR Ingenuity — Disembodied Arrives October 15!

    Your hands are your only heroes — and they’ve got a lot to do. Solo developer Kevin S. Walker, creating under the banner of Middle Man Games, is preparing to launch Disembodied — a hand-tracking VR platformer two and a half years in the making, and his third VR title.

    No Controllers, No Limits — Just Your Hands

    Disembodied strips away the familiar to build something entirely fresh: you control a pair of floating, disembodied hands that mirror your real movements with uncanny precision. No controllers, no buttons — just you and your gestures, translated instantly into the virtual world.

    • Walk on your fingers, clamber up ledges, and swing across gaps
    • Punch through brick walls, hurl bombs, and fire a finger gun with a simple gesture
    • Solve puzzles, navigate stealth sections, and master precision laser challenges
    • Play seated or standing — the game adapts to your space, your style

    Levels, Creativity, and Community

    The game launches into Early Access with an impressive amount of content ready to explore:

    FeatureDetails
    Campaign175 hand-crafted levels across climbing, puzzle, stealth, and action modes
    Hand TrackingBuilt from the ground up for natural, responsive controller-free interaction
    Level EditorCreate, test, and share your own courses — online sharing planned post-launch
    Power-UpsActivated entirely through hand gestures — no menus, no pausing
    ReleaseOctober 15, 2026 — Early Access
    PlatformsMeta Quest 2 / Pro / 3 / 3S
    DeveloperKevin S. Walker / Middle Man Games — 4th release, 3rd VR project

    Crafted by One Pair of Hands

    Every mechanic, every level, every gesture in Disembodied comes from one creator’s drive to push what VR can feel like. After two and a half years of iteration, experimentation, and refining the physics that make those hands feel truly yours, Walker is ready to share the result.

    As an Early Access release, the journey doesn’t end at launch — player feedback will shape new modes, features, and content throughout development.

    Ready to Reach Out?

    Wishlist Disembodied now on the Meta Quest Store — your hands are about to go on an adventure unlike anything you’ve experienced.

    Find out more here


    #Disembodied #MiddleManGames #VRGaming #HandTracking #MetaQuest #IndieDev #SoloDev #VirtualReality #EarlyAccess #Techmash

  • Diner, Defence, Destiny — Midwest 90: Rapid City Serves Up Early Access November 10!

    Diner, Defence, Destiny — Midwest 90: Rapid City Serves Up Early Access November 10!

    The apocalypse is good for business — if you can survive the dinner rush.

    Developer Hidden Chest Studios and publisher Rising Tide Publishing have confirmed that Midwest 90: Rapid City opens its doors in Early Access on Steam — November 10, 2026 — with a brand-new trailer showing exactly what awaits behind the counter.

    Welcome to the End of the Road

    Set in Rapid City, South Dakota, 2034 — where the aesthetic is pure 1990s nostalgia, and the world outside is falling apart — you run a roadside diner with a most unusual menu:

    • Monster meat is your main ingredient — the same creatures scratching at your defences become tonight’s special
    • Profit or principle? — every choice ripples outward. Will you cut corners to stay afloat, or protect your community at a loss?
    • Fight what you feast on — by day, craft recipes, hire staff, and expand the business. By night, fortify your diner and defend it from the very things you’ve been hunting

    What’s Served on Launch Day

    November 10 brings a substantial opening spread:

    • Complete Endless Mode — a deep replayable sandbox blending management, tower defence, and survival with adjustable difficulty
    • Prologue + Chapter 1 — the start of a story where every decision shapes what kind of person you become
    • December 31 — expanded Endless options, custom scenarios, fresh monster types, and surprises
    • January 28 — Chapter 2 arrives, delivering major story twists and turns
    • March 2027 — Full 1.0 release with the concluding chapter

    The team emphasises that all story updates will be free for Early Access buyers — no extra charge as the narrative unfolds.

    Watch the Trailer Now

    The brand-new Early Access release trailer is live — showing gameplay, atmosphere, and the difficult choices that define life in Rapid City. Wishlist today so you don’t miss opening bell.

    The monsters are hungry. Are you open for business?

    Find out more here

    #Midwest90RapidCity #HiddenChestStudios #RisingTidePublishing #DinerSim #TowerDefense #IndieGame #EarlyAccess #Steam #Techmash

  • Wings, War, and Early Access — AION 2 Takes Flight Ahead of October 5 Launch!

    Wings, War, and Early Access — AION 2 Takes Flight Ahead of October 5 Launch!

    The sky is not the limit — it is the battlefield. NC America has officially launched AION 2 in Early Access today, giving Founder’s Pack holders five full days with the complete game before the worldwide free-to-play release on Monday, October 5. Available now on Steam and NC’s own PURPLE platform, this is your chance to soar ahead of the crowd.

    Full Experience — Not Just a Preview

    Unlike earlier limited tests, this Early Access unlocks the entire AION 2 adventure:

    • Flight combat — verticality is the core mechanic, not just fast travel; fight in 3D across a world 36 times larger than the original AION
    • PvP & PvE — battlegrounds, Dimensional Rifts, over 200 dungeons from solo to 10-player raids, and the contested Abyss
    • Full customisation — wardrobe, transmog, and over 200 character creation options
    • Economy & Marketplace — trading, crafting, and the full in-game shop are all active
    • Progress carries over — everything you earn and keep stays with you through launch and beyond

    Three Tiers, One Early Start

    Every Founder’s Pack grants instant Early Access plus 30 days of Special Quai Membership:

    Table

    TierPriceHighlights
    Standard£24.99 / $24.995-day Early Access, Vanguard of Atreia title, Supply Chest, 30-day Membership
    Deluxe£49.99 / $49.99All Standard perks + Ascended Daeva armour set + Eternal Sun weapon skin
    Ultimate£99.99 / $99.99All Deluxe perks + Moonlit Aria costume set, Blazing Sun Wings, Black Dragon pet, extra styling chests

    Full free-to-play launch arrives October 5 — after which anyone can download and play without purchasing a pack. Founder’s Pack holders simply keep playing with their bonus rewards and membership.

    Built to Soar

    Powered by Unreal Engine 5, AION 2 reimagines the classic MMORPG with aerial combat at its heart. As a Daeva, your wings are your weapons — gain altitude to outmanoeuvre foes, chain skills mid-flight, and experience faction warfare on a scale unlike anything before.

    Preload is live now — take to the skies today, and claim your place in Atreia’s history.

    Find out more here

    #AION2 #NCAmerica #NCSOFT #MMORPG #FreeToPlay #EarlyAccess #PURPLE #Steam #Techmash

  • Swords, Six, and Solidarity — Expeditions: Samurai Update 1 Expands Your Party!

    Swords, Six, and Solidarity — Expeditions: Samurai Update 1 Expands Your Party!

    Every Ronin knows that a sword is only as good as the friends standing next to it — and now there’s room for two more!

    Developer Campfire Cabal and publisher THQ Nordic have unleashed Early Access Update 1 for Expeditions: Samurai, the first major content drop shaped directly by community feedback — and it brings a bigger band of brothers, richer conversations, and a ship full of refinements.

    More Swords, More Strategy

    The biggest change cuts straight to the heart of your adventure:

    • Party size raised from 4 to 6 across most missions — including Nagasaki Harbour, Kanseido Village, and the Derelict Carrack
    • Enemy numbers balanced accordingly — more allies means more foes to face, so every extra companion counts
    • Smaller, tighter levels such as castles and manors remain capped at 4 to keep encounters sharp and focused

    Companions Find Their Voice

    No longer do conversations rest solely on your main character’s shoulders — your crew now contributes:

    • Insight, Persuasion, Manipulation, and Authority checks can be made by any eligible companion
    • Specialise your team with confidence — skills spread across the party now matter far more
    • See sides of your allies you’d never otherwise witness as they speak up for themselves

    Feedback-Driven Refinements

    Spanning 10 full pages of patch notes, Update 1 delivers on what players have been asking for:

    • Smarter enemy AI — alerted foes now coordinate and flank with greater tactical awareness
    • Carry and position explosive barrels to set up devastating ambushes
    • New character customisation options — fresh heads, hairstyles, and a Ronin outfit
    • Five unique items plus 16 new weapon and armour variations
    • Polished trade screens, world map UX, and stealth improvements

    The Road Ahead

    Expeditions: Samurai remains in Early Access on Steam, with this update marking the first milestone in an ongoing journey. Campfire Cabal has emphasised that player feedback will continue to steer development as the game evolves toward full release.

    Your expanded party awaits. Draw your blade — and stand together.

    Find out more here

    #ExpeditionsSamurai #CampfireCabal #THQNordic #CRPG #EarlyAccess #Samurai #PartyBased #Steam #Techmash

  • Build, Defend, Repeat — Tower Tactics II Ascends to Early Access Oct 8!

    Build, Defend, Repeat — Tower Tactics II Ascends to Early Access Oct 8!

    Towers rise, decks are drawn, and victory awaits! Publisher Assemble Entertainment and solo developer asraworks have confirmed that Tower Tactics II — the highly anticipated fusion of tower defence, deckbuilding, and roguelike strategy — will launch into Steam Early Access on October 8, 2026, following an overwhelmingly positive reception to its earlier demo.

    What Is Tower Tactics II?

    It’s the sequel to the acclaimed Tower Tactics: Liberation, where classic tower defence meets deep deckbuilding — every placement, every card, every combination reshapes how you play. No two runs are ever the same.

    What’s in the Early Access Box?

    From day one, you get a massive experience:

    FeatureDetails
    Gameplay80+ hours of content from launch — main campaign, post-game, and 4 extra modes
    Playable Characters5 unique heroes — 4 with distinct card pools & strategies; 1 with special twist decks
    Cards180+ to collect, upgrade, and combine
    Trinkets150+ game-changing relics to discover
    DifficultyAscension levels up to 10 — can you master them all?
    Map EditorBuild your own challenges and share via Steam Workshop
    StoryFull quest-based campaign + Sector 4, the toughest region yet
    PlatformsPC Steam; full Steam Deck controller support

    The Road Ahead

    The game is expected to remain in Early Access for roughly 1–2 years, with regular updates adding more cards, trinkets, enemies, story beats, and community-requested refinements. Your feedback directly shapes what comes next.

    Ready to Build Your Masterpiece?

    Tower Tactics II arrives on Steam Early Access — October 8, 2026. Add it to your wishlist now — the demo’s warm welcome is just the start of something huge.

    Find out more here

    #TowerTacticsII #AssembleEntertainment #asraworks #EarlyAccess #TowerDefense #Deckbuilding #Roguelike #StrategyGame #Steam #IndieDev #TechMash