Tag: #Horror

  • Judgment is Coming: Fulqrum Publishing Reveals Inquisitor Simulator

    Judgment is Coming: Fulqrum Publishing Reveals Inquisitor Simulator

    If you’ve ever looked at a chaotic situation and thought, “This would be much easier if I could just purge the lot of them,” then Fulqrum Publishing has a treat for you. The publisher behind Forgive Me Father and Men of War has officially announced Inquisitor Simulator, a darkly humorous management sim that puts you in the hot seat of a medieval-esque inquisitorial monastery.

    Coming to PC and consoles, this isn’t your typical “save the world” hero story. It’s a game about making tough calls with very little evidence and dealing with the (often messy) consequences.


    Faith, Instinct, and Wild Guesswork

    Developed by Edyan.dev, a small but ambitious three-person team, Inquisitor Simulator casts you as an Inquisitor overseeing a remote monastery. Your job? Identify and contain supernatural threats. The catch? The truth is rarely obvious, and the “Inquisitor’s Manual” doesn’t cover everything.

    Key features include:

    • Monastery Management: Restore crumbling halls, manage your staff of monks, and expand forbidden archives. You’ll need to balance spiritual purity with structural integrity.
    • The Interrogation Room: Use a variety of tools and “persuasive encouragement” to extract confessions. Whether they are actually guilty is sometimes a secondary concern to getting the job done.
    • Deep Alchemy System: Brew remedies to help your followers or corruptive mixtures for… other purposes. Experimentation is encouraged, even if you immediately regret the results.
    • Diverse Threats: Face five major supernatural horrors and a rotating cast of lesser evils. When in doubt, the developers suggest that “apply fire” remains a highly effective fallback.

    A Different Kind of Dark Fantasy

    While the premise sounds grim, the game leans heavily into dark satire. You’ll be processing a steady stream of suspicious individuals—some genuinely possessed, some just in the wrong place at the wrong time. It’s a management sim where “misjudgment” is a gameplay mechanic rather than a failure state.

    “Prepare to pass judgment where certainty is rare, evidence is questionable, and the stakes may be spiritually catastrophic.”

    When Can We Play?

    While a specific release date hasn’t been nailed down just yet, Fulqrum has confirmed the title is heading to PC (via Steam) and consoles.

    For those who enjoyed the atmospheric dread of The Inquisitor (2024) but wanted more hands-on management and a wicked sense of humour, this looks like one to add to the wishlist.

    Are you ready to restore order, or will your monastery fall to total annihilation? Let us know your thoughts in the comments!

    Find out more here – https://s.team/a/4463840

    #FulqrumPublishing #InquisitorSimulator #horror #survival #monks #thedead #management #games #gaming #gamers

  • Uncover the Curse: Taiwanese Horror Sensation ‘Incantation’ Lands on Consoles

    Uncover the Curse: Taiwanese Horror Sensation ‘Incantation’ Lands on Consoles

    If you were among the millions who lost sleep after watching the found-footage phenomenon Incantation on Netflix, it is time to face that fear again—but this time, you aren’t just a spectator. After a chilling debut on PC, the interactive adaptation of Taiwan’s highest-grossing horror film has officially arrived on PlayStation 5, Xbox Series X|S, and Nintendo Switch.

    Developed by Softstar Entertainment (the veterans behind The Xuan Yuan Sword) and published by eastasiasoft, Incantation is more than a simple movie tie-in. It is a deep dive into the disturbing folklore of the Chen Family Village.

    The Story: A Mother’s Desperation

    The game puts you in the shoes of Jia Jun Lee, a mother searching for her daughter who has been missing for six years. Her search leads her to the remote and fog-shrouded Chen Family Village.

    Fans of the film will recognise the atmosphere immediately: the suffocating sense of dread, the ominous chanting, and the omnipresent influence of the Mother-Buddha. This isn’t a journey about heroism; it’s a journey about survival and the heavy price of breaking religious taboos.

    Gameplay: Stealth, Rituals, and Psychological Dread

    Unlike many Western survival horror titles that give you a shotgun and a prayer, Incantation follows the “run and hide” philosophy. You are vulnerable, and the village’s inhabitants—both human and supernatural—are not welcoming.

    Key Features:

    Authentic Taiwanese Folklore: The game excels at world-building, using real-world cultural traditions, architecture, and superstitions to create a setting that feels eerily grounded in reality.

    Stealth-First Mechanics: You’ll spend much of your time holding your breath, navigating narrow alleyways, and avoiding the gaze of cultists.

    Environmental Puzzles: To progress, you must solve puzzles that involve performing ancient rituals, placing offerings, and deciphering documents that reveal the village’s dark history.

    Cinematic Presentation: Utilising a first-person perspective, the game mimics the claustrophobic feel of the original film’s found-footage style while providing a high-fidelity console experience.

    Technical Enhancements & Physical Editions

    For those lucky enough to have moved onto the next generation, the Nintendo Switch version includes specific enhancements for the Nintendo Switch 2, offering improved resolutions and more stable framerates.

    If you’re a collector, Playasia is shipping physical editions for PS5 and Switch. The Switch Limited Edition is particularly enticing for horror buffs, featuring:

    An acrylic standee

    A “lucky charm” (hopefully not actually cursed)

    A numbered certificate and collector’s box

    Should You Play It?

    At a digital price point of roughly £20 / $24.99, Incantation is a focused, 3-to-4-hour descent into madness. It doesn’t overstay its welcome, choosing instead to deliver a concentrated dose of cultural horror and genuine jump scares.

    Warning: If you find yourself chanting “Hou-ho-xiu-yi, si-sei-wu-ma” in your sleep after playing, don’t say we didn’t warn you.

    Incantation is available now on the PlayStation Store, Xbox Store, and Nintendo eShop. A free demo is also available on PS5 and Xbox for those brave enough to test the waters.

    Are you ready to offer your name to the Mother-Buddha? Let us know in the comments if you’ll be playing with the lights on or off!

    Find out more here – https://www.eastasiasoft.com/games/Incantation

    #Incantation #cinematic #survival #horror #eastasiasoft #Playasia #StarFusionGroup #games #gaming #gamers

  • New gameplay trailer for horror hunt game Nightholme

    New gameplay trailer for horror hunt game Nightholme

    Horror fans, it’s time to sharpen your senses—and perhaps your claws. Studio Ellipsis, the ambitious developer led by industry veteran Alex Amancio (the creative mind behind Assassin’s Creed Unity and Revelations), has finally pulled back the curtain on their upcoming project, Nightholme.

    The studio recently dropped a haunting 9-minute gameplay walkthrough, giving us our most detailed look yet at this “Multiplayer Horror Hunt.” If you’ve been looking for something that blends the tension of an extraction shooter with the visceral transformation of a creature feature, Nightholme is firmly planting its flag in that territory.


    What is Nightholme?

    At its core, Nightholme is a PvPvE extraction horror game. You play as a Grimrunner, a mercenary hunter sent into a decaying, supernatural city known as the Brineheart. Your objective? Track down a nightmarish Gloomfiend, harvest its Terror Seed, and get out alive.

    However, the city is shared with 11 other players. While you can enter as a solo hunter or in a squad of three, you are never truly alone. Cooperation is a choice—one that is often “delightfully ill-advised,” as the developers put it.

    The Power of the Nocturn

    The most unique mechanic revealed in the trailer is the Nocturn serum. To hunt monsters effectively, you must eventually become one.

    • Grimrunner Form: Your human state. You are weaker but have better control, stealth, and tactical positioning.
    • Grimspawn Form: By drinking the serum, you transform into a monstrous archetype. This grants devastating power and unique abilities, but it comes at a cost: your “Sanity” drains, and your presence is broadcast to every other player and horror in the vicinity.

    A Living, Breathing City

    The gameplay trailer showcases a city that isn’t just a map; it’s an antagonist. Inspired by cosmic horror and dark folklore, the urban sprawl of Nightholme is dense with verticality and hidden paths. The environment is reactive—noises draw enemies, and “the city watches back.”

    Progressing through a match involves more than just shooting. You’ll interact with Altars, pursue faction-based quests, and scavenge for resources to reinforce your build for future runs.

    “We believe games should feel unpredictable again. And that worlds are better when they’re discovered together.”

    Alex Amancio, Founder of Studio Ellipsis


    When Can We Play?

    While a full release date is still TBA, the development is moving fast. Studio Ellipsis has confirmed that a Closed Beta is planned for Summer 2026.

    The game is currently being developed for PC (Steam), PlayStation 5, and Xbox Series X/S. If you’re brave enough to enter the Gloom, you can sign up for the beta now on their official website.

    Quick Facts:

    FeatureDetails
    DeveloperStudio Ellipsis
    GenrePvPvE Horror / Action / Extraction
    PlatformsPC, PS5, Xbox Series X/S
    Key MechanicGrimrunner to Grimspawn Transformation
    Player Count12 Players per Session (Solo or Squads of 3)

    Nightholme looks to be a refreshing, terrifying addition to the multiplayer landscape. Keep your eyes on the shadows—we certainly will be.


    For more gaming news and the latest tech reveals, stay tuned to Techmash.co.uk.

    Find out more here – https://nightholme.com/

    #StudioEllipsis #Nightholme #ClosedBeta #Horror #Grimrunner #games #gaming #gamers

  • Vultures Scavengers of Death coming to Steam on April 28th

    Vultures Scavengers of Death coming to Steam on April 28th

    Get ready to dive back into the golden era of survival horror—with a tactical twist. If you’ve been missing the tank controls and tension of the 90s, mark April 28, 2026, on your calendar. Vultures – Scavengers of Death is officially set to infect Steam, bringing a grim, retro-inspired apocalypse to your PC.

    Developed by the duo at Team Vultures and published by Firesquid, this title isn’t just another zombie shooter. It’s a love letter to Resident Evil and Parasite Eve, blending the high-stakes inventory management of classic horror with the brain-teasing depth of turn-based tactics.


    The Nightmare in Salento Valley

    The game drops you into the shoes of the VULTURES, an elite mercenary unit sent into the bio-hazard ground zero known as Salento Valley. Your mission is simple but suicide-adjacent: scavenge for information and materials that could lead to a cure for the infection ravaging the globe.

    You’ll be exploring iconic horror staples—think abandoned police stations, decaying asylums, and sprawling mansions—rendered in a beautiful low-poly PS1 aesthetic that feels both nostalgic and deeply unsettling.

    Meet the Operatives

    You won’t be heading into the dark alone. You can choose between two distinct agents, each bringing a unique toolkit to the extraction:

    • Leopoldo: A disciplined brute. He uses his strength to move, push, and jump over environmental obstacles, literally reshaping the battlefield to his advantage.
    • Amber: The analytical specialist. Equipped with a grappling gun, she can zip through environments and manipulate enemy positioning from a distance.

    Tactical Survival: More Than Just Headshots

    While the visuals scream 1996, the gameplay is pure modern strategy. Vultures uses an AP (Action Point) system that forces you to weigh every movement against every shot.

    • Targeted Damage: Much like Fallout or Parasite Eve, you can aim for specific body parts. Blowing out a zombie’s legs might buy you a turn of breathing room, while a headshot is high-risk, high-reward.
    • Extraction Gameplay: This isn’t about killing everything that moves. Resources are scarce, and sometimes sneaking past a pack of mutants is the only way to make it back to the NEST (your base) with your loot intact.
    • The NEST: Between missions, you’ll head back to your base to craft upgrades, manage your limited stash, and customise your loadouts for the next run.

    Pro Tip: Don’t sleep on the combat knife. In the demo, players found that while it’s risky, the knife saves precious ammo and has a high chance of inflicting a “Bleed” status on enemies.


    Launch Details

    • Release Date: April 28, 2026
    • Platform: PC (Steam)
    • Price: $17.99 / €17.99 (with a 10% launch discount)
    • Extras: A “Supporter Pack” will be available on day one, featuring exclusive skins for your agents.

    If you can’t wait until the end of the month, there is currently a playable demo on Steam that lets you tackle the first mission in the Salento Police Station. It’s the perfect way to see if you have the tactical chops to survive the night.

    Will you find the cure, or just become another body in the streets? We’ll find out on April 28.

    Check out Vultures – Scavengers of Death on Steam to wishlist it now!

    Find out more here on Steam – https://shorturl.at/siwLU

    #TeamVultures #FiresquidGames #tactical #survival #horror #VulturesScavengersofDeath #monsters #retrogame #arcadegames #games #gaming #gamers

  • Extinction Day Is Coming To Steam On April 10th

    Extinction Day Is Coming To Steam On April 10th

    The wait is almost over for strategy fans with a dark side. DryGin Studios, the masterminds behind the medical hit Bio Inc., have officially confirmed that their next title, Doomsday Sim: Extinction Day, is set to launch on Steam on April 10th, 2026.

    If you’ve ever played a plague simulator and thought, “This needs more meteor strikes and global warfare,” then this is exactly the kind of chaos you’ve been waiting for.


    Watch the World Burn

    While most simulation games task you with building a city or managing a hospital, Extinction Day flips the script. Your sole objective is the total eradication of humanity. Developed over the last decade, this project is a “dream” come true for DryGin Studios president J.F. Mitchell, who notes there is something “strangely satisfying” about unleashing pure, unadulterated chaos.

    Key Features at Launch:

    • 10+ Unique Disasters: From biological plagues to man-made warfare and natural cataclysms.
    • Synergy Mechanics: Combine different events to create devastating chain reactions that overwhelm human resistance.
    • Deep Strategy: Manage your resources to unlock over 70 perks and upgrades, tailoring your “apocalypse style.”
    • Endless Replayability: The game features 18 campaign missions across four difficulty levels and 28 unique challenge scenarios.

    Humanity Fights Back

    Don’t expect the world to go down without a fight. As you spread destruction, the scientific community will scramble to find countermeasures, and governments will mobilize to stabilise regions.

    The ultimate endgame involves the Space Ark—humanity’s last-ditch effort to escape the planet. You’ll need to strike with pinpoint accuracy to destabilise these efforts before the last remnants of civilisation slip through your fingers.

    “Humanity will do everything they can to survive. You must ensure they don’t.”


    Launch Details & Pricing

    Following a successful run at the Steam Next Fest with over 80,000 wishlists, the game is landing with a player-friendly price point:

    • Release Date: April 10, 2026
    • Platform: PC via Steam
    • Price: $19.99 (with a 20% launch discount for the first 14 days)

    Whether you’re a fan of high-stakes strategy or you just want to see how a “mega-tsunami” interacts with a “global famine,” Extinction Day looks set to be one of the most addictive sims of the year.

    Will you be ending the world on April 10th? Let us know your preferred disaster combo in the comments!

    Find out more here on Steam – https://shorturl.at/5ri7T

    #Doomsday #Sim #ExtinctionDay #Steam #DryGinStudios #horror #apocalypse #disasters #endoftheworld #games #gaming #gamers

  • The Shadows of Tombwater Is Available Now on PC

    The Shadows of Tombwater Is Available Now on PC

    Dust off your revolvers and prepare your psyche for a trip to the frontier of madness. The Shadows of Tombwater, the highly anticipated 2D Wild West Soulslike from developer Moth Atlas and publisher Midwest Games, has officially launched today on PC.

    If you’ve ever wondered what would happen if Bloodborne had a head-on collision with A Link to the Past in a cursed mining town, this is the answer.

    A Town Drowned in Eldritch Madness

    Set in the decaying streets of Tombwater, you step into the spurs of a lone gunslinger searching for a missing friend, Sheriff Elliott Flintwood. This isn’t your standard spaghetti western; the town’s thriving silver mines have unearthed something ancient and terrible. The residents haven’t just moved away—they’ve been consumed by a creeping madness that turns men into monsters.

    Key Features: Survival on the Frontier

    • Top-Down Soulslike Combat: Experience the punishing, methodical combat of the Souls genre from a nostalgic 2D perspective.
    • Gunslinging and Sorcery: With over 50 weapons and 40 spells, you can build your character to be a traditional sharpshooter, a heavy-hitting soldier, or an Occultist wielding dark magic.
    • The Madness Meter: It’s not just your health you need to watch. The environment and enemies will push your “Lucidity” to the brink, forcing you to manage your sanity to survive.
    • Massive World: Explore 16 unique biomes—from scorched scrublands to claustrophobic mines—and face off against 25 gruesome bosses that will test your reflexes and your resolve.
    • Deep Crafting: Utilise an “Apothecary” system to brew tonics and explosives from materials scavenged in the Wilds.

    Choose Your Archetype

    Before you head into the shadows, you’ll need to pick your path. The game offers several distinct starting classes:

    ClassPrimary FocusStarting Gear Highlights
    GunslingerPrecision & SpeedHigh-damage revolver with the fastest fire rate.
    SoldierDurability & MeleeDragoon Saber and high Strength/Life stats.
    OccultistMagic & SanityRune Knife and high resistance to Madness.
    TinkererCrafting & UtilityStarts with multiple consumables and high Alchemy.
    SpellbladeHybridA balance of melee strength and utility spells.

    Direct Storytelling in a Dark World

    While many Soulslikes rely solely on item descriptions for lore, Tombwater leans into a more direct narrative. As you explore, you’ll encounter “puddles of blood” that act as windows into the past, showing you the events that led to the town’s downfall. You’ll also experience flashbacks that flesh out your character’s history, making your journey feel personal rather than just a crawl through a graveyard.

    Now Available on PC

    Developed by Max Mraz (creator of Ocean’s Heart and the Bloodborne demake Yarntown) and Jake Wagner, The Shadows of Tombwater is the result of four years of dedicated development.

    The game is available now on Steam and GOG for $24.99 (approx. £19.99), with a limited-time 20% launch discount. If you’re looking for a challenge that smells like gunpowder and old leather, the gates of Tombwater are open.

    TechMash Tip: If you’re a Steam Deck user, Tombwater is a perfect fit for handheld play, offering that “one more run” gameplay loop that’s hard to put down.

    Find out more here – https://shorturl.at/aT8Xj

    #MidwestGames #MothAtlas #Tombwater #2D #WildWest #Soulslike #games #gaming #gamers #horror #pcgames #steam

  • The Midnight Walk now on Nintendo Switch

    The Midnight Walk now on Nintendo Switch

    Whether you’re a fan of eerie stop-motion classics like The Nightmare Before Christmas or you spent your childhood staring a little too long at Pingu, MoonHood’s The Midnight Walk is going to hit you right in the nostalgia—and then promptly give you nightmares.

    Originally released in 2025 by the creative minds behind Lost in Random, this “cosy horror” title has just made its way to the Nintendo Switch 2 (March 2026), making it the perfect time to dive back into its clay-sculpted shadows.


    A World Literally Handcrafted

    The first thing that strikes you about The Midnight Walk isn’t the gameplay—it’s the fingerprints. Every single asset in the game, from the spindly trees to the terrifying “Crawlers,” was hand-sculpted in real clay before being 3D-scanned into Unreal Engine 5.

    Combined with a deliberate stop-motion animation style, the game feels less like a digital product and more like a fever dream happening on your desk. It’s tactile, slightly grotesque, and visually arresting in a way few modern games manage to be.

    Fire, Friendship, and “Potboy”

    You play as The Burnt One, a mysterious figure who awakens in a world swallowed by darkness. Your only hope is Potboy, a tiny, lantern-headed creature whose flame is the only thing keeping the monsters at bay.

    The gameplay is a mix of atmospheric exploration and “stealth-lite.” You aren’t a warrior; you’re a guardian.

    • The Goal: Escort Potboy to the summit of Moon Mountain to reignite the sun.
    • The Mechanic: You use Potboy’s flame to light candles, distract enemies, and solve environmental puzzles.
    • The Twist: A key mechanic involves “closing your eyes” (literally a button press) to listen for audio cues or reveal hidden paths, heightening the tension when you know something is breathing just a few feet away.

    Why You Should Care (Especially in VR)

    While it’s a fantastic experience on a standard screen, The Midnight Walk is widely considered a “must-play” for PS VR2 and PC VR owners. In fact, it took home Best VR/AR Game at the 2025 Game Awards. Being “inside” a claymation world changes the scale of the horror—those tiny clay monsters suddenly feel much larger when they’re staring you in the face.

    TechMash Verdict: It’s short (about 6–8 hours), but it’s a masterclass in art direction. If you want a game that feels like a playable Tim Burton poem, this is it.

    Find out more here – https://ninten.do/6008Spp2s

    #NintendoSwitch2 #TheMidnightWalk #Moonhood #horror #scifi #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Warframe The Shadowgrapher: A Horror-Themed Masterpiece in Living Ink

    Warframe The Shadowgrapher: A Horror-Themed Masterpiece in Living Ink

    Digital Extremes has officially splashed into 2026 with Update 42: The Shadowgrapher. While last year’s The Old Peace gave us sweeping cinematic drama, The Shadowgrapher takes a sharp, inky turn into survival horror. If you’ve ever felt like Warframe was getting a little too “superhero” and not enough “space ninja nightmare,” this update is for you.


    Meet Follie: The 64th Warframe

    At the heart of this update is Follie, a monochromatic frame inspired by inkblot tests, sad clown imagery, and the surrealist art movement. She isn’t just a caster; she’s an artist who treats the battlefield like a canvas of carnage.

    • Forced Perspective: Follie can drop through an inky frame to teleport, emerging in a splash of ink that debuffs nearby enemies.
    • Shadowgraph: She can literally bring sketches to life from her sketchbook, creating tactical items and tools on the fly.
    • Plein Air: Her signature CC—tying enemies to floating balloons that douse them in “Inkblot” (a new slow/debuff status) before popping and slamming them into the ground.

    Follie’s Hunt: The Vesper Relay Returns

    The most striking addition is the new game mode, Follie’s Hunt, located at the ruined Vesper Relay near Venus. This is a 4v1-style survival horror experience where Tenno must navigate tight, ink-choked corridors to complete “Shadowgraphs.”

    The catch? You’re being hunted by an overpowered, persistent enemy presence. To complete the mission, you must collect paint from pools that force you into your Operator/Drifter form, making you vulnerable as you carry the pigment back to the canvas. It’s a high-tension cat-and-mouse game that rewards coordination over raw DPS.


    New Arsenal Additions: Coda, Tenet, and Kuva

    For the collectors and meta-chasers, the Adversary system has been expanded with three heavy hitters:

    WeaponTypeSource
    Coda BubonicoInfested Arm-CannonCoda Adversaries
    Kuva GhoulsawMelee (Butcher Style)Kuva Liches
    Tenet QuantaBeam RifleSisters of Parvos

    Pro Tip: Your Kuva Lich can now actually ride the Kuva Ghoulsaw during their charge attack. Watch your ankles—it’s as terrifying as it sounds.


    Quality of Life: Streamlining the Grind

    DE hasn’t forgotten the “old” systems either. A few major changes stand out in this patch:

    • Requiem Eterna Relics: Say goodbye to the cluttered Requiem inventory. These new relics contain only Requiem Mods, simplifying the Lich/Sister hunt significantly.
    • The Awakening Remaster: The very first quest in the game has received a total visual and audio overhaul. If it’s been years since you started, it’s worth revisiting for the new lighting and Lotus dialogue.
    • Clan Initiatives: New weekly cooperative goals that reward clans for playing together, making those Dojo memberships feel more active.

    The Verdict

    The Shadowgrapher is a refreshing, albeit spooky, shift in tone. It manages to make the Vesper Relay—a place many veterans haven’t visited in years—feel vital and dangerous again. Whether you’re there for the surreal aesthetic of Follie or the frantic tension of the hunt, there’s plenty of wet ink to go around.

    Find out more here – https://www.warframe.com/en/news/the-shadowgrapher-coming-in-march

    #WarframeTheShadowgrapher #DigitalExtremes #warframe #horror #survival #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Hunter: The Reckoning Deathwish returns after 20 years

    Hunter: The Reckoning Deathwish returns after 20 years

    This is a massive moment for fans of the World of Darkness. After one of the most bizarre “leaks” in recent memory—where a RoboCop: Rogue City update accidentally replaced the game with an early dev build of a monster-hunting RPG—Nacon and Teyon have officially pulled back the curtain.

    Announced during the March 2026 Xbox Partner Preview, Hunter: The Reckoning – Deathwish is bringing the cult-classic tabletop franchise back to the digital world. Here is everything we know about the gritty, New York-based revival.

    From Prey to Predator: What is Deathwish?

    While the original Hunter: The Reckoning games on the OG Xbox were top-down, hack-and-slash brawlers, Deathwish is taking a sharp turn into First-Person Action RPG territory.

    Developed by Teyon (the team that surprised everyone with the authentic RoboCop: Rogue City), this new entry is set in a modern, rain-soaked New York City. You play as a “Hunter”—an ordinary human who has “awakened” to the fact that vampires, werewolves, and ghosts aren’t just myths; they’re the ones running the city.

    Key Gameplay Features

    Deep RPG Systems: The game pulls directly from the 5th Edition TTRPG rules. Expect 6 attributes and 18 skills to customise your character.

    Investigation First: This isn’t just a “shoot everything” simulator. You’ll spend time in your safe house (a dive bar in NYC), hacking, investigating crime scenes, and stalking your quarry before the fight even begins.

    The “Supernatural” Vibe: Director Piotr ?atocha explicitly cited the TV show Supernatural and Baldur’s Gate 3 as inspirations, focusing on a tight-knit “cell” of hunters and the weight of your choices.

    Consequences Matter: Every kill or conversation choice ripples. Gain too much “Infamy,” and you’ll find yourself being hunted by the police or even targeted by other supernatural factions.

    The “Steam Leak” Scandal

    Before the official reveal, the game became an internet legend for a week. A backend error at Teyon saw a RoboCop: Rogue City update ship with the executable Hunter-Win64-Shipping.exe.

    Players who updated their game suddenly found themselves playing an unfinished build of Deathwish, investigating a bar shootout as a cop rather than patrolling Old Detroit as Alex Murphy. Teyon has since leaned into the chaos, confirming that the leaked build was a May 2025 prototype.

    The TechMash Take: > Teyon has proven they are the masters of the “AA” licensed game. After what they did for Terminator and RoboCop, seeing them tackle the gothic-punk horror of the World of Darkness is incredibly exciting. It’s a slower, more methodical RPG than we expected, but in a world of generic shooters, a game about the “paranoia of the hunt” might be exactly what we need.

    Find out more here on Steam – https://shorturl.at/jW3ce

    #NACON #Teyon #HunterTheReckoningDeathwish #rpg #horror #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Jack the Ripper Meets Social Deduction: Other Ocean Announces ‘4 Penny Coffins’

    Jack the Ripper Meets Social Deduction: Other Ocean Announces ‘4 Penny Coffins’

    The masterminds behind the survival-deception hit Project Winter are heading back to the fog-drenched streets of Victorian London. Other Ocean Interactive has officially pulled back the curtain on their latest project, 4 Penny Coffins, and it’s looking like a dark, atmospheric evolution of the social investigation genre.

    Set in 1888 Whitechapel, the game takes its name from the grim “coffin houses” of the era—homeless shelters where the destitute paid four pennies to sleep in a wooden box. It’s a fittingly macabre title for a game that pits a group of citizens against one of history’s most notorious killers.

    A New Take on Social Investigation

    While the “hidden traitor” mechanic is familiar to anyone who’s played Among Us or Project Winter, 4 Penny Coffins introduces a more structured, methodical approach to the hunt.

    The Ripper vs. The Citizens: Up to eight players take on the role of a motley crew of Londoners. One among them, however, is the Ripper—a demonic force hiding behind a human facade.

    Three-Phase Cycle: The game avoids the chaotic shouting matches common in the genre by following a deliberate loop:

    The Hunt: The Ripper stalks and strikes under the cover of night.

    The Investigation: Players gather evidence, question suspects, and track alibis in the cold light of day.

    The Conviction: A formal phase where evidence is weighed and a verdict is delivered.

    Solo or Multiplayer: For those who prefer to face the fog alone, Other Ocean has confirmed a dedicated solo mode, adding a layer of first-person horror to the detective work.

    Atmospheric Horror

    Visually, the game leans heavily into the “unearthly terror” of the 19th century. From what we’ve seen in the announcement teaser, the winding alleys and rotting byways of Whitechapel are dripping with atmosphere. Other Ocean is aiming for a “gorgeous yet sinister” aesthetic that makes every corner feel dangerous.

    “Someone will hang for these crimes. Make sure it isn’t you.”

    What We Know So Far

    Platform: PC (Steam)

    Developer: Other Ocean Interactive (Project Winter, Rick and Morty: Virtual Rick-ality)

    Release Date: TBA (Currently available to wishlist)

    Genre: Social Deduction / Survival Horror

    If you’re heading to PAX East in Boston this weekend, you can get a first-hand look at the game. Other Ocean will be at booth #15111, where they’ll be meeting fans and giving away swag.

    For the rest of us, we’ll be keeping a close eye on those Whitechapel shadows. 4 Penny Coffins promises a more refined, mature take on social deception where trust is earned slowly but lost in a heartbeat.

    Find out more here – https://4pennycoffins.com/

    #OtherOcean #4PennyCoffins #horror #Whitechapel #TheRipper #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • CTHULHU: THE COSMIC ABYSS REVEALS NEW GAMEPLAY TRAILER AHEAD OF APRIL 16TH LAUNCH

    CTHULHU: THE COSMIC ABYSS REVEALS NEW GAMEPLAY TRAILER AHEAD OF APRIL 16TH LAUNCH

    The ocean has always been a source of mystery, but in 2053, it becomes a source of pure, unadulterated nightmare. Publisher NACON and developer Big Bad Wolf Studio (the minds behind The Council) have just dropped a deep-dive gameplay trailer for their upcoming Lovecraftian thriller, Cthulhu: The Cosmic Abyss.

    With the official launch set for April 16, 2026, this latest footage gives us our clearest look yet at how we’ll navigate the sunken, non-Euclidean city of R’lyeh.

    The Story: A Descent into the Occult

    You step into the heavy boots of Noah, an agent for Ancile—a secret branch of Interpol dedicated to occult affairs. When a deep-sea mining expedition by the Ocean-I corporation vanishes in the Pacific, Noah is sent down to find answers.

    He isn’t alone, though. Accompanying him is KEY, an advanced AI companion that helps process evidence and—more importantly—attempts to keep Noah’s tether to reality from snapping.

    New Gameplay Mechanics Revealed

    The trailer highlights that The Cosmic Abyss is less about “run-and-gun” and more about “observe and survive.” Here are the core pillars of the investigation:

    The Sonar & Frequency Analysis: In the crushing darkness of the abyss, your sonar is your lifeline. By analysing objects, you unlock new frequencies that allow you to track similar materials or reveal hidden, invisible anomalies in the environment.

    Energy vs. Corruption: Every action has a cost. Analysing clues consumes energy. If you run out of juice and keep pushing, the game taps into your Corruption Gauge. As this gauge fills, Noah begins to succumb to madness, altering both the environment and the story’s outcome.

    The Vault: A dynamic database where Noah and KEY link clues together. Much like the “Mind Palace” mechanics in modern detective games, you’ll need to manually connect dots to progress through complex puzzles.

    Corruptible Upgrades: You can find ancient artefacts to upgrade your gear, but beware—your choices can lead to these upgrades becoming corrupted or destroyed.

    Technical Specs & Platforms

    Built on Unreal Engine 5, the game promises to deliver a claustrophobic, visually stunning representation of Lovecraft’s “cyclopean” architecture.

    Pro Tip: If you missed the Steam Next Fest demo in February, keep an eye on the official Nacon website for potential last-minute trials before the April launch.

    Final Thoughts

    Cthulhu: The Cosmic Abyss looks to be a refreshing take on the mythos, blending near-future sci-fi with ancient cosmic horror. The focus on “Resource Management in Madness” suggests a high-stakes experience where being a good detective might actually cost you your soul.

    Find out more here on Steam – https://shorturl.at/uGOlR

    #CthulhuTheCosmicAbyss #NACON #BigBadWolf #scifi #horror #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • Your New AI Girlfriend Is Perfect… Until She Isn’t. ERROR:Ai.lien Hits Steam in 2026

    Your New AI Girlfriend Is Perfect… Until She Isn’t. ERROR:Ai.lien Hits Steam in 2026

    We’ve all seen the headlines about AI becoming more “human.” We talk to ChatGPT, we ask Gemini for life advice, and some even find companionship in digital avatars. But what happens when that digital bond becomes a digital cage?

    Japanese developer Gamincat, Inc. is preparing to answer that question with their upcoming title, ERROR:Ai.lien, a psychological AI horror adventure slated for a 2026 release on Steam.

    The Plot: From “Lien” to “Alien”

    The game’s title is a clever play on words. According to director Masanori Matsumoto, it draws from the French word lien (meaning “bond”) and the English alien (something foreign or unsettling).

    You play as a user interacting with Airi, an AI girl living inside your smartphone. At first, it’s charming. You talk, you play mini-games—like flipping burgers at a virtual part-time job or playing cards—and you watch Airi learn your habits. She understands you. She’s always there for you.

    But as the “bond” deepens, the programming starts to warp. Affection turns into obsession. Support turns into surveillance. Before long, the line between your phone app and your actual reality begins to collapse.

    Key Features to Watch For:

    Immersive AI Conversations: Your dialogue choices don’t just change the ending; they change Airi’s personality and how she perceives you.

    Meta-Horror Gameplay: The UI is designed to look like a smartphone, blurring the fourth wall until you feel like your actual PC is being compromised.

    Adventure & Tension: It’s not just a visual novel. You’ll explore rooms, find hidden items, and—in the game’s more frantic moments—hide from “mysterious pursuers” in tense stealth segments.

    Layered Storytelling: A single playthrough (roughly 2–3 hours) only scratches the surface. Replaying certain scenes after your first “ending” unlocks new branches that reveal the true, darker nature of Airi’s existence.

    Why It’s Relevant Now

    In a world where we are increasingly “outsourcing” our emotional needs to algorithms, ERROR:Ai.lien feels like a timely, if terrifying, cautionary tale. It isn’t about monsters jumping out of closets; it’s about the horror of a relationship coming apart at the seams—even if one half of that relationship is made of code.

    If you’re a fan of meta-horror gems like Doki Doki Literature Club or the unsettling intimacy of Her, this is definitely one to keep on your radar.

    “She understands you. And she won’t let you go.”

    Find out more here on Steam – https://shorturl.at/4RQbe

    #Gamincat #ERRORAilien #AI #horror #AIHorror #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • SCP: Project Pneuma Unveils First Teaser Out On Steam Now

    SCP: Project Pneuma Unveils First Teaser Out On Steam Now

    The shadows of the SCP Foundation are stirring once again. Zatun, the award-winning indie studio known for Down & Out and Sniper Rust VR, has officially pulled back the curtain on its latest project: SCP: Project Pneuma.

    Alongside a chilling first teaser trailer, the game’s Steam page is now live, inviting fans of the foundation to wishlist the title ahead of its planned 2026 release.


    A Desperate Struggle for Survival at Site-19

    SCP: Project Pneuma is a psychological survival horror experience that plunges players into the aftermath of a catastrophic containment breach. You take on the role of Alexie Kolchak, a junior researcher who finds himself trapped in the decaying remains of Site-19.

    With the facility’s containment systems offline and the world’s most dangerous anomalies roaming the halls, survival isn’t just about outrunning monsters—it’s about keeping your sanity intact while navigating a reality that is rapidly fracturing.

    Key Game Features

    • Deep SCP Lore: Built under the Creative Commons license, the game features iconic anomalies like SCP-049 (The Plague Doctor), SCP-939 (With Many Voices), and SCP-173 (The Sculpture), alongside original horrors.
    • Atmospheric Exploration: Navigate abandoned laboratories, restricted containment chambers, and unsettling extra-dimensional spaces that defy the laws of physics.
    • Stealth and Strategy: Resources are scarce. Players must decide when to hide, when to run, and when to confront the terrors lurking in the dark.
    • Narrative Mystery: Uncover classified files and fractured memories to piece together the truth behind “Project Pneuma” and the Foundation’s mysterious “Project Echelon.”

    “With SCP: Project Pneuma, we wanted to create a tense, atmospheric experience that respects the lore while telling our own story within it,” says Abhinav Chokhavatia, CEO of Zatun. “The teaser is just the first glimpse of what players can expect.”


    Watch the Teaser Trailer

    The first teaser offers a glimpse into the Unreal Engine 5-powered world, showcasing the eerie lighting and oppressive atmosphere that Zatun is known for. You can watch the official teaser below:

    Wishlist Now on Steam

    If you’re ready to face the anomalies of Site-19, you can head over to Steam right now to add SCP: Project Pneuma to your wishlist. Staying updated on the development process is easy by joining the official community on Discord.

    Find out more here on Steam – https://shorturl.at/c6Giu

    #Zatun #SCPProjectPneuma #survival #horror #Site19 #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames

  • The Ghost in the Machine: Why WITCHHUNTER.exe is the Digital Haunting You’ve Been Waiting For

    The Ghost in the Machine: Why WITCHHUNTER.exe is the Digital Haunting You’ve Been Waiting For

    If you grew up in the era of creepypastas and “cursed” .exe files, you know the specific brand of dread that comes from a program that feels like it’s looking back at you. WITCHHUNTER.exe, the latest horror visual novel hitting the indie scene, taps directly into that primal tech-fear, blending 17th-century hysteria with 21st-century glitch horror.

    Inspired by the grim history of the Salem Witch Trials, this isn’t your standard “choose your own adventure.” It’s a descent into a digital purgatory.

    The Premise: History Repeating

    Set in a fictionalised, modern-day New England town still reeling from its ancestral scars, you play as a researcher who uncovers a corrupted file on a discarded hard drive. As you boot up WITCHHUNTER.exe, the lines between the historical accounts of 1692 and your own reality begin to blur.

    The game utilises a “meta-UI”—the interface looks like a vintage OS, making it feel less like a game and more like a piece of forbidden software you shouldn’t have installed.

    Why It’s Giving Us the Chills

    What sets WITCHHUNTER.exe apart from the flood of indie horror titles? It’s all in the execution:

    Dynamic Corruption: The game tracks your choices not just through dialogue, but through the “health” of the game files. Make a morally grey decision, and the sprites begin to warp; push too far, and the audio desyncs into a cacophony of period-accurate whispers.

    The “Salem” Factor: Rather than relying on jump scares, the horror is rooted in paranoia. Much like the original trials, the game forces you to point fingers. The catch? The more people you accuse, the more the “entity” within the software gains control of your system.

    Procedural Hauntings: No two playthroughs are identical. The game uses a subtle randomisation engine to trigger “glitch events”—fake system errors, browser windows opening to historical death warrants, or the feeling that your cursor is moving on its own.

    A Visual Style That Bleeds

    The art direction abandons the polished anime style typical of many visual novels. Instead, it opts for a dithering aesthetic reminiscent of 90s PC-98 games, mixed with charcoal-style sketches that look like they were pulled from a frantic colonial diary.

    “It’s not just about the ghosts of the past; it’s about the ghosts we create in our machines.” — Lead Developer on the WITCHHUNTER.exe project.

    Verdict: Should You Download?

    If you’re a fan of Doki Doki Literature Club, World of Horror, or the atmospheric dread of The Witch (2015), this is a mandatory play. It’s a short, sharp shock to the system that reminds us that while we may have traded gallows for gigabytes, the nature of a witch hunt never truly changes.

    WITCHHUNTER.exe is available now on itch.io and Steam. Just… maybe don’t play it with your webcam covered. You never know who’s watching the trial.

    Find out more here – https://noahdundasgames.com/

    #NoahDundas #WITCHHUNTERexe #haunted #horror #visualnovel #gameupdate #games #gaming #gamers #platformer #gameplay #demogame #videogames #arcadegames