Tag: #IndieHorror

  • THE LIGHTHOUSE WENT DARK — BREAK THE LOOP, SAVE THE SHIP, END THE NIGHTMARE

    THE LIGHTHOUSE WENT DARK — BREAK THE LOOP, SAVE THE SHIP, END THE NIGHTMARE

    Out on a storm-swept island, the lamp is dead. The waves are rising. And the night won’t end. Clairvoyage: The Lighthouse — the haunting debut from Finnish solo studio Volpe Software — launches today on Steam, casting players into an endless cycle of dread, discovery, and desperation where every 8-minute loop brings you closer to the truth… or deeper into the dark.

    THE SHIPWRECK THAT KEEPS HAPPENING

    You wake alone on a rain-lashed island after dark. The great lighthouse at its heart stands silent — no beam, no warning, no hope. A vessel is bearing down on the rocks, its fate seemingly sealed. Yet this catastrophe has already happened. And it will happen again. And again.

    Something ancient and unseen has woven the island into a time loop, trapping the night in repetition. You are the latest to step into the lighthouse keeper’s boots — and the last chance to stop the tragedy. The previous keeper left behind journals, notes, and fragments of a mind fraying at the edges. Follow his trail, piece together what broke here, and why — then find a way to relight the beacon before the ship strikes.

    But you are not alone. Shadows move in the dark. They hunt you across the island, drawing closer with every moment you linger unshielded. Your lantern is your lifeline — a fragile pool of safety in a world that wants you gone.

    EVERY LOOP MAKES YOU SMARTER — NOT STRONGER

    Clairvoyage: The Lighthouse plays unlike almost any horror you’ve known. There are no combat skills to unlock, no weapons to upgrade, no stats to grind. You do not grow more powerful — you simply see more clearly:

    • The island never changes — your understanding does. Every loop reveals new details, new connections, new routes. Where once you fled blindly, you’ll soon stride with purpose, knowing exactly where to go and what to carry
    • Physics-driven interaction means you reach out, pick up, carry, and operate — nothing is handed to you. You’ll align mechanisms, place fuel, turn cranks, and trace the keeper’s final hours through the objects he left behind
    • 8-minute cycles keep the tension razor-sharp. The clock is always ticking. Fail, and you return to the start — but with everything you’ve learned still intact
    • A one-sitting experience — crafted to be completed in roughly 1–3 hours. No filler, no padding, just a tight, atmospheric descent into mystery and dread

    A SOLO VISION FROM THE NORTH

    Clairvoyage: The Lighthouse is the work of Niilo Luhtanen, founder of Helsinki-based Volpe Software. Stepping from a background in film and television into game development, he built the entire experience alone — driven by a desire to bring cinematic pacing and emotional weight to short-form indie horror.

    “I wanted to make something that feels like a film you step inside — focused, immersive, and complete in a single evening. You don’t need hours of free time to get lost in this story.” — Niilo Luhtanen, Volpe Software

    This is also the first entry in the broader Clairvoyage anthology — a planned series of standalone, self-contained horror experiences, each set in a different time and place, sharing a hidden overarching narrative that unfolds slowly across releases.

    KEY DETAILS AT A GLANCE

    DetailInformation
    ReleaseOut now — 4 November 2026, Steam
    Developer/PublisherVolpe Software (Niilo Luhtanen), Helsinki, Finland
    Playtime1–3 hours — one-sitting experience
    Loop length~8 minutes per cycle
    LanguagesEnglish (full audio + subs), French, Italian, German, Spanish, Russian, Simplified Chinese, Portuguese-Brazil, Japanese, Latin American Spanish
    Introductory offer10% discount until 15 November
    PlatformsWindows, macOS
    Steam AchievementsAvailable

    Mature Content Note: The game contains narrative depictions of suicide and violence — presented as story elements, not glorified.

    THE BEACON IS YOURS TO RELIGHT

    Clairvoyage: The Lighthouse doesn’t just ask you to solve a puzzle — it asks you to understand a grief. To see where one man fell, and to stand where he could not. Each loop brings you closer: to the truth, to the solution, and to the moment the light returns.

    Clairvoyage: The Lighthouse — out now on Steam. The ship is approaching. The shadows are watching. And the lighthouse is waiting.

    Find out more here: Clairvoyage The Lighthouse


    #ClairvoyageTheLighthouse #VolpeSoftware #IndieHorror #TimeLoop #Puzzle #SoloDev #FinnishGames #Atmospheric #Psychological #Lovecraftian #OneSittingGame #Clairvoyage #Techmash

  • FEAR IS NOT SEEN — IT IS CONSTRUCTED: PROJECT SPOOKY UNVEILED

    FEAR IS NOT SEEN — IT IS CONSTRUCTED: PROJECT SPOOKY UNVEILED

    The house remembers. Do you dare to understand?

    A developer vanished while working on his final game. All that remained were his files — an unfinished build of Project Spooky, set inside Casa da Fonte, a place where every room holds a memory and every shadow conceals a secret. Now, independent studio Team 237 has pieced together what was left, bringing Álvaro Llorente’s haunting vision to life.

    This is not a game about fighting monsters. It is a game about watching, listening, and connecting the pieces — and realising that some truths are better left undiscovered.

    How you experience the horror

    Project Spooky is built on three pillars: exploration, observation, and deduction. There are no weapons, no health bars, no direct combat — your eyes and your intuition are your only tools.

    • Explore Casa da Fonte — a sprawling, shifting estate steeped in the folklore and atmosphere of northern Spain. The house does not stay the same; rooms change when you look away, and doors lead where they shouldn’t
    • Connect clues — documents, objects, sounds, and echoes reconstruct the stories of those who lived and died here. Every chapter introduces fresh puzzles and hidden layers
    • Seven unique chapters — each level operates by its own rules. Mirrors show what isn’t there; light keeps something out; sound guides you toward what you cannot see
    • Hiding and chase sequences — when you draw too much attention, the house responds. Stay out of sight, move quietly, and survive the pursuit
    • Meta-narrative framing — you are playing the recovered work of a missing creator. The line between the game’s story and its creator’s disappearance blurs as you progress

    Understanding is the danger

    The game’s core mantra says it plainly: “Fear doesn’t appear. It is constructed.” In most horror, knowledge brings safety — here, the more you comprehend, the more perilous the house becomes.

    “A mirror may show you something that does not exist outside its reflection. Sound may guide you toward something you have never seen. Light may protect you… until you understand what it is really keeping away.”

    Full details

    DetailInfo
    PerspectiveFirst-person
    GenrePsychological horror, exploration, puzzle-adventure
    LevelsSeven distinct chapters — each with unique mechanics
    CombatNone — focus on stealth, evasion, and observation
    DemoAvailable now on Steam
    Developer originCreated by Álvaro Llorente; recovered and completed by Team 237
    PublisherDojo System
    AtmosphereNorthern Spanish folklore, immersive audio design, shifting environments

    Enter the house — if you dare

    The free demo is live on Steam right now, letting you step across the threshold and experience the first chapter for yourself. What you find may stay with you.

    Search “Project Spooky” on Steam — download the demo and begin your investigation today.


    #ProjectSpooky #CasaDaFonte #PsychologicalHorror #IndieHorror #Team237 #DojoSystem #ExplorationGame #PuzzleHorror #FirstPersonHorror #SteamDemo #IndieDev #TechMash

  • DON’T OPEN THE CURTAINS — LOOK OUTSIDE BRINGS ITS COSMIC APARTMENT HORROR TO PLAYSTATION & NINTENDO SWITCH

    DON’T OPEN THE CURTAINS — LOOK OUTSIDE BRINGS ITS COSMIC APARTMENT HORROR TO PLAYSTATION & NINTENDO SWITCH

    Francis Coulombe & Devolver Digital’s acclaimed survival horror RPG haunts consoles just in time for Halloween

    Last year, solo developer Francis Coulombe and publisher Devolver Digital invited PC players into a place where the walls breathe, the windows never show what’s really out there, and the only rule is: don’t look outside. Now, the claustrophobic, critically adored survival horror RPG Look Outside is spreading the dread to PlayStation 5, PlayStation 4, Nintendo Switch, and Nintendo Switch 2 — launching October 30, 2026, perfectly timed for Halloween.

    What Is Look Outside?

    You’re trapped inside a sprawling, decaying apartment complex that feels less like a building and more like a living, hungry thing. Every floor hides new tenants, terrible secrets, and things that should not exist — all rendered in haunting pixel art by Coulombe, whose previous work includes iconic sprite art for Katana Zero.

    It’s a turn-based RPG that blends resource management, careful exploration, and gut-twisting horror:

    • Scavenge to survive — food, medicine, and sanity are your only currency. Every ration spent is a gamble.
    • Watch the windows — something is out there. It watches. Sometimes it knocks. Looking back might be the last thing you do.
    • Unlock the building — four distinct floors, each warped in its own way, with hidden rooms, optional bosses, and multiple endings shaped by your choices.
    • Hold your sanity — the game tracks your mental state. Push too far, and your perception of reality begins to fray.

    The Console Edition Comes Fully Loaded

    Console players won’t just get the base game — they’re stepping in with everything released across the PC version’s first year and a half, including the massive 2.0 “Final Vision” update:

    • Dozens of new enemies, body-horror encounters, and grotesque optional bosses
    • Expanded narrative threads and multiple new endings
    • Hidden sub-areas across the building to uncover
    • Cursed Mode — a punishing remix where enemies, traps, and layouts shift to keep even veterans on edge
    • Quality-of-life improvements, balance refinements, and all patches up to Version 2.3

    The port has been handled by MP2 Games, ensuring the eerie atmosphere and tight controls translate perfectly to gamepad and handheld play.

    A Solo Vision That Captivated Thousands

    Look Outside originally shadow-dropped on Steam back in March 2025 with barely any advance notice — and quickly built a devoted audience, selling over 500,000 copies and earning praise for its uniquely suffocating tension. Every update since then has expanded the nightmare, and now that complete experience is coming to living rooms worldwide.

    Priced at $9.99 (€9.99) across all platforms, it’s an affordable, unforgettable dive into the unknown. There’s been no mention of an Xbox release at this stage.

    Ready to Lock Your Door?

    The curtains are drawn. The lights are flickering. And whatever is standing on the other side of the glass is waiting for you.

    Whether you’re returning to the building or brave enough to enter for the first time — remember one thing:

    Don. Look. Outside.

    Play Look Outside — available now on PlayStation Store & Nintendo eShop

    Find out more here: Look Outside


    #LookOutside #FrancisCoulombe #DevolverDigital #SurvivalHorror #IndieHorror #PixelArt #PS5 #NintendoSwitch #HalloweenGaming #TechMash

  • BRIGHTSTONE CALLS AGAIN — INNER VOICE UNLEASHES FREE LAST DREAM UPDATE

    BRIGHTSTONE CALLS AGAIN — INNER VOICE UNLEASHES FREE LAST DREAM UPDATE

    Brightstone was never meant to be left.

    Dionous Games and X Interactive have officially released the Last Dream Update for Inner Voice — returning players to the shadow-haunted streets of the decaying town, where fresh secrets wait to be unearthed and new horrors stir in the quiet. It’s live right now on Steam — and completely free for all owners.


    What Is Inner Voice? — Grief Has a Voice

    You are Booker, a man adrift with sorrow. Your wife Diana has vanished, and your search leads you to Brightstone — a half-forgotten, dreamlike place where time bends, memories blur, and nothing is quite what it seems. A mysterious voice both guides you and gnaws at you — is it a comfort, or a trap?

    There are no weapons, no combat. Your tools are attention, patience, and courage. Every shadow hides a story — and every truth carries a cost.


    What the Last Dream Update Brings — New Fears, New Secrets

    The darkness of Brightstone has grown deeper. Here’s what awaits:

    • Two brand-new puzzles — woven into the fabric of the town, expanding exploration and digging deeper into Brightstone’s buried past
    • 10+ fresh moments of dread — new scares, chilling encounters, and unsettling surprises that strike whether you’re returning or stepping into this nightmare for the very first time
    • Polished gameplay flow — quality-of-life refinements across the board, making movement, discovery, and immersion smoother and more absorbing than ever

    “The darkness of Brightstone has grown. I’ve been working hard behind the scenes to make Inner Voice an even more immersive and unsettling experience — and this update is the result.”

    — Nikos Chronopoulos, solo developer at X Interactive


    Return to the Silence — Available Now

    The Last Dream Update rolls out at no extra charge to every Inner Voice owner on Steam. Already have the game? Just launch it — the new content is there. Curious to step into Brightstone for the first time? The game is also 35% off on Steam through November 2, making it the perfect moment to begin your search.

    The voice is louder now. The shadows stretch further. Brightstone is waiting — and it won’t let you go this time.

    Find out more here: Inner Voice Last Dream Update


    #InnerVoice #LastDreamUpdate #DionousGames #XInteractive #PsychologicalHorror #FirstPersonHorror #IndieHorror #Brightstone #FreeUpdate #Steam #Techmash

  • Who’s Riding With You? — Going My Way? Demo Overhauled for Steam Scream V Fest

    Who’s Riding With You? — Going My Way? Demo Overhauled for Steam Scream V Fest

    All aboard — and watch your fellow passengers closely. Siberian Koala and publisher Spaghetti Cat have rolled into Steam Scream V Fest with a completely refreshed demo for their eerie psychological horror, Going My Way? — free to play right now through November 2.


    The World Never Sleeps — And Neither Do the Things Pretending To Be Human

    A sleeplessness pandemic has swallowed the world. Laws have frayed. Reality warps with every exhausted blink. As a nameless conductor driving Train No. 667 through an endless, blizzard?shrouded night, your duty is simple: keep order, serve tea, and spot the Wanderers — inhuman things wearing people’s faces, hiding in plain sight, waiting to feed.

    And you’re trapped in a time loop. Nine days to reach the City. Nine days to uncover the truth — or vanish into the snow forever.

    How You Investigate

    • Tea is your most powerful tool — Mint loosens tongues, sleeping pills dull suspicion, and milk can strip a Wanderer’s disguise. Choose your additives carefully; supplies are scarce
    • Watch everything — mannerisms, odd replies, things that don’t add up. The wrong passenger could be your last
    • Learn from every loop — repeat journeys reveal new clues, new choices, and new endings
    • The horror isn’t just outside — exhaustion distorts your own perception. Trust your eyes… but not too much

    What’s New in the Updated Demo

    This isn’t just a refresh — it’s a full overhaul:

    UpdateWhat It Means
    New character: The RiddlerA mysterious passenger boards with puzzles that might hold the key to surviving the loop
    New soundtrackFresh tracks deepen the atmosphere of dread and isolation
    Reworked onboardingMechanics explained more clearly — no more guessing how the tea system works
    Camera focusAnomalies and scares now framed to hit harder when they strike
    Blur toggleTurn the disorienting blur effect on or off — your comfort, your call
    Performance polishSmoother framerates, fixed audio levels, and general tuning throughout
    Special guest revealYakob from acclaimed horror No, I’m Not a Human will appear in the full release — crossing over from one nightmare into another

    The demo covers three full in?game days, core mechanics, branching dialogue, and a bonus level — with 91% Positive reviews from early players already.


    Play Now — Free, Through Nov 2

    • Grab the demo directly from the [Going My Way? Steam page](https://store.steampowered.com/app/4720060/Going_my_way_Demo/) — one click, no waitlist
    • Available now through November 2, 2026
    • Windows 10+ — 16GB RAM recommended, GTX 1060 or better
    • Languages: Russian, Simplified Chinese, Brazilian Portuguese (English interface coming with full release)
    • Full game release — planned for 2026

    Find out more about Going My Way


    #GoingMyWay #SiberianKoala #SpaghettiCat #SteamScreamFest #PsychologicalHorror #IndieHorror #TrainHorror #TimeLoop #FreeDemo #PCGaming #Techmash


    Published on Techmash — Don’t fall asleep

  • A Missing Wife, A Dying World — PENANCE Demo Haunts Steam Just in Time for Scream V Fest

    A Missing Wife, A Dying World — PENANCE Demo Haunts Steam Just in Time for Scream V Fest

    The wait is over. Furistic Studio and publisher Kitsundie Tales have officially unleashed the playable demo for PENANCE, their brooding psychological survival horror — and it lands right now, free for all, as part of Steam Scream V Fest.

    This isn’t just another horror game. It’s a search for truth in a place built on lies — and every night, the darkness gets hungry.


    What Is PENANCE?

    You play as Calen, a former ranger living in what was meant to be humanity’s salvation: a carefully designed sanctuary built to save us from ourselves. But the dream rotted from the inside out. Your wife Sienna has vanished, leaving nothing but a cryptic note behind. Now you must survive long enough to find her — and uncover the terrible secret at the heart of the world you call home.

    Key Mechanics

    • Day/Night Cycle — Scavenge, craft, and explore by daylight. When the sun sets, retreat, barricade, and survive. The creatures that emerge in the dark are not just dangerous — they know where to look
    • Psychological Survival — It’s not just your body at risk. Isolation, uncertainty, and the haunting question of what really happened to Sienna weigh on you as heavily as hunger or exhaustion
    • A Mystery That Deepens — Every clue uncovers a new layer of deception. The further you go, the clearer it becomes: your wife didn’t just disappear. She fled something

    Demo Details — Play Now, Speak Up

    • Live right now — October 26, 2026, throughout Steam Scream V Fest (Oct 26 – Nov 2)
    • Extended availability — The demo will remain up until February 2027’s Steam Next Fest, giving everyone plenty of time to experience it
    • Your voice shapes the game — Feedback forms are built into the demo menu, and the team is active on their official Discord. Every report and suggestion will guide polish, balance, and immersion before launch
    • Full release planned — February 2027 on Steam

    How to Play

    1. Head to PENANCE on Steam
    2. Download the demo — no sign?up or waitlist required
    3. Step into Calen’s boots. Search for Sienna. Survive the night
    4. Share your thoughts — the team is listening

    “Your penance awaits.”

    — Kitsundie Tales & Furistic Studio

    Find out more on PENANCE here


    #PENANCE #FuristicStudio #KitsundieTales #SteamScreamV #HorrorDemo #PsychologicalHorror #SurvivalHorror #IndieHorror #Steam #GamingNews #Techmash


    Published on Techmash — Where the shadows wait

  • Powered by Flesh, Driven by Fear — Magnavis Surfaces as Digital Vortex’s Next Deep-Sea Horror

    Powered by Flesh, Driven by Fear — Magnavis Surfaces as Digital Vortex’s Next Deep-Sea Horror

    Digital Vortex Entertainment is no stranger to the terrors of the deep. Fresh from unveiling DREADMOOR — their flooded-world fishing adventure launching into Early Access November 9 — the publisher is diving even further below the waves with its next announcement: Magnavis, a grotesque co-op submarine horror survival game from Istanbul-based indie studio Vorles Games.

    And this isn’t any ordinary sub. This one breathes.


    A Vessel Made of Living Things

    In the sunken depths of the Red Seas, humanity clings to survival in isolated underwater stations. You and your crew are employees of Hydra Corp, dispatched into the abyss aboard a submarine unlike any built before:

    Powered by preserved whale organs. Pulsing, biological machinery. No clean steel engines — just throbbing, living systems that demand constant care, feeding, and repair.

    It’s gross. It’s brilliant. And if it fails, you die.


    How You Survive — Together or Alone

    Magnavis is built for 1–4 players, with every role vital and every moment tense:

    Run the Vessel

    • Steer from the helm, monitor the periscope, balance the engine core, and keep oxygen flowing
    • Weld catastrophic leaks before pressure crushes the hull
    • Repair failing systems — the submarine fights back as hard as the monsters outside

    Silence Is Your Shield

    • Proximity chat means your voice carries only as far as your crew — drift apart and you’re deaf to each other
    • Noise draws attention. Light draws eyes. Speak too loud, and something will listen

    Face What Lurks Below

    • Procedurally generated caves and stations — no two dives are the same
    • Creatures that hunt by sound and light, actively tracking your every move
    • Bioengineered weapons to fight back — or flee, if you’re smart enough

    Play Your Way

    • Full single-player support — brave the abyss solo
    • “Silent Crew” mode — simplifies complex puzzles so solo players can focus purely on survival
    • “Comms Critical” — for teams wanting maximum coordination pressure

    A demo is already live on Steam — try it before you commit to the deep.


    Why Digital Vortex? — The Depths Call Twice

    It’s no accident this follows DREADMOOR. Digital Vortex says they’re fascinated by what the water hides — and they’re building a whole publishing identity around it:

    “We believe in games that don’t just take place in the dark — they make you feel it. Whether fishing a drowned world or crewing a sub that breathes, the ocean holds our most primal fears. Magnavis is our deepest yet.”

    • DREADMOOR — launches Early Access 9 November 2026 (flooded surface world, fishing & survival)
    • Magnavis — coming to Early Access via Steam, release date TBA (the abyss itself, crewed horror)
    • Both from Digital Vortex Entertainment — both prove the water is never empty

    What Lies Beneath

    You can wishlist Magnavis right now on Steam, download the demo, and join the community on Discord. The full Early Access release is targeted for roughly 6–8 months after launch, shaped closely by player feedback.

    The submarine is ready. The organs are beating. But something in the dark is listening.

    Find out more on Magnavis here


    #Magnavis #DigitalVortexEntertainment #VorlesGames #Techmash #CoOpHorror #SubmarineHorror #DeepSeaTerror #SurvivalHorror #IndieHorror #SteamDemo #Dreadmoor #RedSeas


    Published on Techmash — Where the dark finds you

  • The Register, The Keys, The Choice — KYC Turns a Night Shift Into Unthinkable Horror

    The Register, The Keys, The Choice — KYC Turns a Night Shift Into Unthinkable Horror

    You don’t lock the door. You don’t run. You don’t even call for help. Because if you leave, you lose everything.

    KYC: K Stands for Killing — the gripping first?person narrative horror from Monastic Hill Studios, based on the novel Welcome to Mehtos 24×7 by Aman Mehto — casts you behind the counter of Mehtos 247, a lonely gas station stranded on a dead highway outside Highwater, Colorado. What begins as a terrible job slowly reveals itself as something far worse: a place where the thing behind the locked backroom door is hungry — and you are the one who must feed it.

    Trapped Behind the Counter

    You play as Suneil Shrivastava, an international student who lost his scholarship and took the only work he could find. The pay covers his final semester — but the cost of quitting is deportation. He cannot walk away. He cannot afford to fail. So he clocks in, scans the goods, restocks the shelves, and mops the floor — while the night stretches on and the thing in the back waits.

    • The routine is the horror — Suneil doesn’t just survive; he works. He counts change, listens to small talk, and treats every customer like a normal patron… until he must decide which one walks through that back door
    • Seven names before dawn — the creature demands seven. It doesn’t threaten Suneil directly; it simply expects. And Suneil learns that the line between “doing my job” and “condemning someone” blurs with terrifying speed
    • The real terror is normalcy — the game’s sharpest edge isn’t jump scares or monsters; it’s how quickly you grow accustomed to making the choice. How routine makes the unthinkable feel ordinary
    • Story?driven, choice?shaped — your decisions change who leaves, who stays, and what secrets Mehtos 247 has buried. No two nights unfold exactly the same

    Not a Slasher Film — A Moral One

    This is reverse horror reimagined: you are not the prey being hunted; you are the gatekeeper being slowly broken. Every regular face, every hurried traveller, every weary soul stopping for fuel at 3 a.m. becomes a weight on your conscience. Do you send the rude one? The stranger with no family? The one who won’t be missed? And how do you live with yourself when you start believing your own justifications?

    Night One is free to play right now on Steam, giving you a taste of the shift before the full Early Access launch arrives 19 November 2026.

    Play Night One & wishlist KYC: K Stands for Killing


    #KYC #KStandsForKilling #Mehtos247 #MonasticHillStudios #ReverseHorror #NarrativeHorror #PsychologicalHorror #Techmash #IndieHorror #Steam #PCGaming #AmanMehto #LateShiftHorror

  • Strings, Screams & Switch 2 — My Friendly Neighborhood Comes Home, October 22

    Strings, Screams & Switch 2 — My Friendly Neighborhood Comes Home, October 22

    Developer siblings John and Evan Szymanski, alongside indie horror specialist DreadXP, have officially confirmed that the cult-loved puppet-survival horror My Friendly Neighborhood is heading to Nintendo Switch 2 — arriving October 22, 2026, just in time for Halloween.

    What Happened to the Neighbours?

    Originally launched on PC in July 2023 before spreading to PS5, Xbox Series X|S, PS4 and Xbox One in July 2025, My Friendly Neighborhood casts you as Gordon, a maintenance worker sent to investigate the abandoned studio of a beloved children’s puppet show — only to find the cast has gone horribly, violently wrong. It’s survival horror with a distinctively uncanny twist: every roaming menace is a once-friendly puppet, and every corner of the neighbourhood hums with the ghost of cheerful daytime television… now twisted into something deeply unsettling.

    This isn’t jump-scare cheap shots — it’s slow-burn, atmospheric dread. You’ll explore a sprawling, non-linear map, manage scarce resources, solve environmental puzzles, and face off against a gallery of disturbingly expressive marionettes. Forget shotguns and assault rifles; your tools of the trade are delightfully deranged contraptions like The Rolodexer, which fires sharp letters to stagger foes, and duct tape to patch yourself together — echoing classic survival horror resource management with a distinctly handmade charm.

    Switch 2 — Enhanced & Complete

    The Switch 2 release brings the full, polished experience to Nintendo’s new hardware, including:

    • All previously released content and improvements refined since launch
    • Neighborhorde Mode, included right out of the box — an arcade-style wave-survival challenge unlocked after beating the main story, pitting you against escalating puppet hordes with unlockable modifiers and bonus weapons
    • Optimised controls, crisp visuals, and atmospheric audio tailored for Switch 2’s capabilities
    • Digital release across all regions; pricing to be confirmed

    From Two Brothers to Your Console

    Built by two brothers with a passion for classic horror and a very specific, very creepy aesthetic, My Friendly Neighborhood has earned its place as one of the standout indie horror hits of recent years. What began as a labour of love has grown into a franchise-favourite that proves you don’t need AAA budgets to deliver genuine fear — just imagination, restraint, and a knack for making felt fabric terrifying.

    “Making this game has been a journey we’ve taken together from day one,” John and Evan Szymanski shared in the announcement. “Bringing it to Switch 2 feels like the perfect next chapter — and getting it into players’ hands right before Halloween? That’s the dream.”

    Mark Your Calendar

    My Friendly Neighborhood launches digitally on Nintendo Switch 2 — Thursday 22 October 2026. If you’ve been waiting to see what all the screaming is about, or you’re ready to revisit the neighbourhood on the go, the wait is almost over.

    Don’t let the smiles fool you — those puppets are still waiting.

    More Info: My Friendly Neighborhood


    #MyFriendlyNeighborhood #NintendoSwitch2 #DreadXP #IndieHorror #SurvivalHorror #HalloweenGaming #PuppetHorror #SzymanskiBrothers #Techmash

  • Check-In After Dark — Late-Night Check-In Brings Hotel Horror to Steam

    Check-In After Dark — Late-Night Check-In Brings Hotel Horror to Steam

    The doors are locked, the halls are quiet… and something is waiting.

    Independent developer Uncanny Works has announced Late Night Check-In, a spine-tingling psychological horror game arriving on Steam in Q2 2027. The Steam store page is live right now — and you can wishlist it today to keep one eye on the door.

    A Shift That Shouldn’t Exist

    You’re the new night receptionist at an old, out-of-the-way hotel. What starts as a routine graveyard shift — checking guests in, pouring drinks, keeping the lobby tidy — slowly unravels into something far more unsettling. Strangers arrive at strange hours. The corridors seem to stretch. And the secrets buried in this building are waking up.

    • Do your job — but watch your back — manage the front desk, serve room service, and follow procedure… even when the procedure feels wrong
    • Every guest tells a story — some are harmless, some are hiding something, and some… aren’t human
    • Late-90s retro aesthetic — warm, dated visuals that make the darkness feel all the colder
    • Slow-burn psychological dread — no cheap jump scares; just a tightening feeling that something is very wrong
    • Free demo coming Oct 26 — test your nerves during Steam Next Fest, directly from the game’s Steam page

    Wishlist Now — Don’t Be Late

    The Steam page is open right now. Add Late Night Check-In to your wishlist and be the first to know when the demo drops October 26 — and when the full game checks in next year.

    Will you make it to sunrise? Or will this be your final shift?

    More Info: Late Night CheckIn


    #LateNightCheckIn #UncannyWorks #PsychologicalHorror #IndieHorror #SteamRelease #WishlistNow #HorrorGame #PCGaming #SteamNextFest #Techmash

  • Fangs, Firearms & Fear — Huntsman Unleashes Hardcore Mode & Protect & Serve DLC October 26!

    Fangs, Firearms & Fear — Huntsman Unleashes Hardcore Mode & Protect & Serve DLC October 26!

    The nightmare at Atherton Labs is far from over — and this time, you can fight back. Ten Image Publishing and developer OnTheHouse Studios have lifted the lid on a major wave of updates for their tense arachnid horror Huntsman, bringing a punishing free Hardcore Mode, combat-driven story expansion Protect & Serve, and a sneak peek at future cosmetic packs — all landing October 26.

    What Is Huntsman?

    Huntsman drops you into the shadowed halls of Atherton Labs, a secret research facility overrun by genetically enhanced giant spiders. Originally a pure survival experience where stealth, distractions, and quick feet were your only defences, the game has kept players on edge since launch — and now the experience expands in bold new directions.

    Hardcore Mode — Twice the Spiders, Zero Mercy

    Arriving completely free to all owners on October 26, Hardcore Mode turns familiar corridors into fresh nightmares:

    • Two Huntsman spiders patrol key areas instead of one — doubling the threat and forcing constant vigilance
    • Limited saving system — no more quicksaves; you must discover and collect physical Save Discs scattered across the facility to preserve progress
    • Deadlier foes — Orb Weavers strike faster, shrinking your reaction window
    • Randomised door codes — no memorising patterns; every run keeps you guessing

    “You know the layout. You know the danger. But nothing is where you left it — and there’s more of them.”

    Protect & Serve — Fight Fire With Fire

    The first paid story DLC transforms how you face the threat — by giving you the means to hit back:

    • New protagonist — step into the boots of a local police officer responding to the crisis
    • Combat arrives — trade the flashlight for a handgun and take the fight to the arachnid swarm
    • New area — explore a previously sealed section of Atherton Labs with its own secrets and threats
    • Fresh narrative — continues the timeline with new characters, tension, and revelations about what went wrong

    This isn’t just more of the same — it’s a fundamental shift from evasion to engagement, delivering a faster, more action-forward flavour of terror.

    What’s Still to Come

    Two cosmetic packs have been teased for release following October 26:

    • Nature Pack — alternative environmental and visual themes
    • More Spiders Pack — new looks and variants for your eight-legged adversaries

    Further details, pricing, and release windows will follow in the coming weeks.

    Release Rundown

    Table

    UpdateDatePrice
    Hardcore ModeOct 26, 2026Free
    Protect & Serve DLCOct 26, 2026TBA
    Nature Pack / More Spiders PackLate 2026TBA
    Base GameAvailable now£12.99 / $15.99 (Steam)

    Wishlist and purchase Huntsman today on Steam — and prepare to either run for your life or stand your ground and fight.

    Find out more about the Huntsman


    #Huntsman #OnTheHouseStudios #TenImagePublishing #HorrorGame #SurvivalHorror #ProtectAndServe #HardcoreMode #PCGaming #Steam #Arachnophobia #IndieHorror #NewDLC #Techmash

  • Pals, Puzzles, and a Billion Views — Dark Pals: The 2nd Floor Descends in 2027!

    Pals, Puzzles, and a Billion Views — Dark Pals: The 2nd Floor Descends in 2027!

    The horror hit that took streaming by storm is digging deeper. Skunx Games has officially announced Dark Pals: The 2nd Floor, a story-driven DLC expansion building on the runaway success of Dark Pals: The 1st Floor — the mascot-horror sensation that has amassed over one billion views across YouTube, Twitch, and social media since its launch.

    The Elevator Goes Down… and the Truth Comes Up

    You thought escaping the first floor was the end? It was only the beginning. Return to the abandoned UpWard facility and descend via elevator into levels sealed off for more than 40 years — a subterranean zone ravaged by the mysterious “raid” that left the place in ruins.

    “With the popularity of The 1st Floor, over a billion views all over the internet in just two months, we saw a dream come true! We were overwhelmed with hilarious and positive comments,” said Winston van Graafeiland, founder of Skunx Games. “Then we started making The 2nd Floor, and somehow I think we managed to make it even more insane than the first game. We can’t wait to see what people think!”

    Armed once again with your trusty Ink Blaster, you’ll face deadlier puzzles, uncover long-buried records, and evade terrifying new threats — including the shadowy entity known only as the Devourer. Along the way, you’ll finally learn who the Dark Pals truly are, what connects them to you — and the full story behind #16’s role in everything.

    Key Details at a Glance

    Table

    DetailInfo
    TitleDark Pals: The 2nd Floor
    Developer / PublisherSkunx Games
    FormatDLC — requires base game Dark Pals: The 1st Floor
    PlatformPC (Steam)
    ReleasePlanned for 2027
    LanguagesEnglish, French, German, Indonesian, Japanese, Korean, Portuguese-Brazil, Russian, Simplified Chinese, Spanish (Latin America)
    Controller SupportPartial — Xbox & DualSense
    SystemWindows 10 64-bit, 5 GB storage minimum

    The expansion will include Steam Achievements, Cloud saves, and Family Sharing, with full accessibility options including subtitle controls, contrast settings, and volume sliders across all audio channels.

    The Phenomenon Continues

    Dark Pals: The 1st Floor launched in May 2026 and rapidly became one of the most-watched indie horror titles of the year, peaking among Twitch’s most-streamed games and racking up hundreds of thousands of creator uploads worldwide. This next chapter promises to expand the lore, raise the stakes, and give fans exactly what they’ve been asking for: answers.

    Wishlist Dark Pals: The 2nd Floor now on Steam to be notified the moment it drops.

    Find out more here


    #DarkPals #The2ndFloor #SkunxGames #MascotHorror #IndieHorror #Steam #GamingNews #Techmash